Module 7 Final References
Module 7 Final References
Technology has become an integral part of our lives. It has created a great impact that
whether we like it or not, we have become prone to safety issues. Our privacy can be intruded;
our social relationships can be affected. But it is not just enough that we keep ourselves safe,
we should also possess the skills on how we can act responsibly so as not pose harm to others.
Thus, this module will walk you through this issue.
Lesson outcomes:
1. Recognize the five tenets of global digital citizenship and the 9 elements of digital
citizenship.
2. Compare and contrast one’s role as a citizen of a community and that of a digital world.
3. Share ways on how one can observe social, ethical, and legal responsibilities in the use
of technology tools and resources.
Look at your answers. Did you have similar answers in both figures? If yes, write them in the
center of the Venn diagram. Explain your answer.
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First, a focus on global citizenship puts the spotlight on why internationalization is central
to a quality education and emphasizes that internationalization is a means, not an end. Serious
consideration of the goals of internationalization makes student learning the key concern rather
than counting inputs.
Third, the concept of global citizenship creates conceptual and practical connections
rather than cleavages. The commonalities between what happens at home and "over there"
become visible. The characteristics that human beings share are balanced against the
differences that are so conspicuous. On a practical level, global citizenship provides a concept
that can create bridges between the work of internationalization and multicultural education.
Although these efforts have different histories and trajectories, they also share important goals
of cultural empathy and intercultural competence (Olson et al. 2007).
Such debates, sometimes civil or acrimonious, are, for better or worse, the stuff of
academe. Implementing new ideas—even if they have been around for a very long time as in
the case of global citizenship—can be slow and painful. However, if colleges and universities
can produce graduates with the knowledge and the disposition to be global citizens, the world
would certainly be a better place.
What was once simply called “international education” is now a field awash with varied
terminology, different conceptual frameworks, goals, and underlying assumptions.*
Although "internationalization" is widely used, many use globalization—with all its different
definitions and connotations— in its stead. Rather than take on the job of sorting out the
terminology, let me point out two significant conceptual divides in the conversation. Both center
on the purpose of internationalization.
Different terms with overlapping meanings are used to describe the student learning
dimension of internationalization. Global learning, global education, and global competence are
familiar terms; they, too, are often used synonymously. The global in all three terms often
includes the concepts of international (between and among nations), global (transcending
national borders), and intercultural (referring often to cultural differences at home and around
the world).
Also prevalent in the student learning discussion is another cluster of terms that focus
specifically on deepening students’ understanding of global issues and interdependence, and
encouraging them to engage socially and politically to address societal issues. These terms
include global citizenship, world citizenship (Nussbaum 1997), civic learning, civic engagement,
and global civics (Altinay 2010). These terms, too, share several key concepts, and are often
used interchangeably.
The second divide focuses on the divergent, but not incompatible goals of workforce
development (developing workers to compete in the global marketplace) or as a means of social
development (developing globally competent citizens.) Global competitiveness is primarily
associated with mastery of math, science, technology, and occasionally language competence,
whereas “global competence” (a broad term, to be sure), puts greater emphasis on intercultural
understanding and knowledge of global systems and issues, culture, and language.
As the field grows increasingly complex and the instrumental goals of internationalization
become more prominent, it is important that campus discussions and planning efforts sort out
their language, underlying concepts, and implied or explicit values. Otherwise, people run the
risk of talking past each other and developing strategies that may not match their goals.
"Education must be not only a transmission of culture but also a provider of alternative views of
the world and a strengthener of skills to explore them" Jerome S Bruner
With the interconnected and interdependent nature of our world, the global is not ‘out there’; it is
part of our everyday lives, as we are linked to others on every continent:
socially and culturally through the media and telecommunications, and through travel
and migration
economically through trade
environmentally through sharing one planet
Politically through international relations and systems of regulation.
The opportunities our fast-changing ‘globalised’ world offers young people are
enormous. But so too are the challenges. Young people are entitled to an education that equips
them with the knowledge, skills and values they need in order to embrace the opportunities and
challenges they encounter, and to create the kind of world that they want to live in. An education
that supports their development as Global Citizens.
The active, participatory methods of Education for Global Citizenship and Sustainable
Development help young people to learn how decisions made by people in other parts of the
world affect our lives, just as our decisions affect the lives of others. Education for Global
Citizenship and Sustainable Development also promotes pupil participation in the learning
process and in decision-making for the following reasons:
Everything done in school sends out messages, so we need to exemplify the values
we wish to promote. If we wish to affirm beliefs about the equality of all human
beings and the importance of treating everyone fairly and with respect, we need to
ensure that learning processes, and relationships between pupils and teachers,
reflect and reinforce these values.
Research shows that in more democratic schools pupils feel more in control of their
learning, and the quality of teaching, learning and behaviour is better.
The UN Convention on the Rights of the Child affirms the right of children to have
their opinions taken into account on matters that affect them.
What is it?
A digital citizen refers to a person
who has the knowledge and skills to
effectively use digital technologies to
communicate with others, participate in
society and create and consume digital
content.
For the student, this kind of responsibility means taking ownership of his/her
learning.Developing a sense of accountability for lifelong learning in our students prepares them
for the workplace.These are places where they must often think and act independently and take
initiatives on their own. Encouraging this in the classroom as early as possible can help
students develop high - level critical thinking and problem solving abilities to assist them in
every aspect of their lives.
We teach them how to govern this behavior, act in just and moral ways, and lead by good
example in all online associations. In doing so, they foster independence within themselves and
hopefully light the way for others to do the same.
Digital Citizenshipcovers
appropriate and exemplary behavior in our
online environments. It's about working
towards making our transparent digital
world safe for ourselves and others. Just
like personal responsibility, this involves
moving accountability for appropriate
behavior to our students.
Altruistic ServiceAltruism is
defined as "having a selfless concern for the
well - being of others." The Global Digital
Citizens acknowledge that they share this
world with many different people. These
ideals apply to the people we know, but also
to those we don't know.These include
embracing the opportunity to exercise charity
and goodwill for the benefit of others.The
practice of altruistic service provides
opportunities for our students to create
meaningful connections to the real world.
It gives them the chance to reach out to others and do things that can make a person's
experiences better or easier in everyday life. This produces a sense of community and well -
being for all.
Environmental StewardshipThis
practice is all about common - sense values and an
appreciation for the beauty and majesty that surround us
every day. This facet of Global Digital Citizenship
encourages exploring how we can practice the
conscientious use of Earth's resources.Environmental
stewardship encourages every student to take a positive
stand on personal, local, regional, national, and
international actions regarding the preservation of what is
essentially our "environmental community".This facet of
Global Digital Citizenship reinforces the idea that we have
one world we all live on. It's vital that we respect it and
take steps to ensure its beauty and longevity for all future
generations (Watanabe - Crockett, 2017).
As digital citizens, we have both rights and obligations and that is why learning more
about the concept of digital citizenship is crucial.
Thus, we need to contribute to the online world with appropriate content that can create
positive experiences for others and acknowledge the fact that our actions as digital citizens
have consequences.
In their book, Digital Citizenship in Schools, Mike Ribble and Gerald Bailey talk about
how technology influences the way people interact and the concept of digital citizenship in the
classroom. The authors define nine elements of digital citizenship.
Since education is at the heart of any society, students are the ones that should be
educated in using technology in a responsible manner, ensuring the safety of the online
environment for generations to come. Consequently, the aspects of digital citizenship revolve
around their usage of technology for educational purposes.
Some of these elements are related to students’ lives outside the walls of school, while
others are directly related to how they use technology in school.
1. Digital access
2. Digital commerce
3. Digital communication
4. Digital literacy
Focusing on implementing an online etiquette will have great results for the future generations
who will have the adequate attitude in the online world that avoids conflict rather than entice it
hidden behind their virtual profiles.
5. Digital Etiquette
6. Digital law
Digital law deals with the legal rights and restrictions governing technology use. Many online
users are actually breaking the law, either knowing or not knowing, from identity theft to hacking
into someone else’s email to cyberbullying to downloading copyrighted music to using. To
prevent any kind of online crime, no matter how serious, students as digital citizens need to
know the law.
Students should be taught to protect themselves and others from possible harm and
alert an adult if it’s the case. Making use of online resources is a plus, but one should be aware
of the dangers that reside with this benefit.
9. Digital security
Teachers should also explain how to prevent them from happening and how to protect
their devices. This is a necessary skill in today’s digital world.
All in all
Digital Citizenship is the status that all online users should own including students. With
this citizenship comes freedoms and responsibilities which should be understood in their
entirety.
Similar to the real world citizens, online users have to follow the rules and try to make
use of all its benefits safely. As digital citizens, students need to be aware of their behavior and
how it may affect others, but also they should show empathy towards others avoiding conflict
and calling out the ones that don’t.
A. Low or Off
B. Vibrate or Off
C. Specialized Ringtone
D. High
2. Digital Access: full electronic participation in society regardless of gender, race, age,
ethnicity, and physical or mental challenges. Technology-based assignments should be:
A. Avoided because some students may not have access to technology at home
B. Integrated into the classroom
C. Approached cautiously for fear of offending someone
D. Assigned for out of class work only
3. Digital Responsibility: electronic responsibility for actions and deeds which is either
ethical or unethical. Information on the Internet is:
5. Digital Education: process of teaching and learning about technology and the use of
technology. The most appropriate use of technology in schools is to:
6. Digital Commerce: electronic buying and selling of goods. Searching for information
about products online before buying is:
A. A good idea and often allows for finding the best price
B. Too time consuming
C. A lot of work and not very informative
D. Not helpful, because it is difficult to find products online
7. Digital Rights: those freedoms extended to every student, administrator, teacher, parent
or community member. If someone puts copyrighted material on the internet and another
person wants to use it, that person should:
8. Digital Safety: free from digital danger and guaranteed digital physical well being.
Furniture and chairs for technology should be:
A. Access
B. Etiquette
C. Inappropriate behaviour
D. Safety
A. Severe
B. Body-related
C. Having to do with emotions
D. Mild
2. Which of the following text messages would most likely be an example of cyberbullying?
4. Over a few days, you receive a series of insulting IMs from someone at school. Which
sequence of actions is the best response?
A. Save the IMs; send an email to the IM host; confront the bully in school;meet with a
school counselor;
B. Tell a parent or otheer adult; delete all IMs from the bully; complain to the IM host
C. Ignore/delete the first IM: save/print any further IMs; tell a parent or other adult you
trust.
D. Ignore all the IMs.
5. What can you infer from the fact that people are more likely to say mean things online
then in person?
A. The internet doesn't have the same rules of behavior as real life
B. Using chat rooms and message boards makes some people angry
C. The internet is much more dangerous than real life
D. Being anonymous can make some people forget their manner
6. Why should you never send emails, texts, or IMs when you are angry or upset
A. You may not have the best judgement when your emotions are running high
B. The person you're communicating with won't respect you if you're not calm
C. It isn't easy for people to tell your emotional state online
D. Nobody really cares about how you feel
7. What's the best way to prove that you've been a victim of cyberbullying?
10. On its own, which of the following is most likely an example of plagiarism ?
11. How might you classify copying and pasting a paragraph from a website into a school
assignment? Choose the best answer,
A. Borrowing
B. Giving
C. Paraphrasing
D. Stealing
12. It's often said that plagiarizing is like cheating yourself. Why is this?
14. What's the best way to quote online resources without plagiarizing?
15. Keeping your personal information a secret online is a wise policy. In the preceding
sentence, what does "policy" mean?
A. Method
B. Type of software
C. Trick or Trap
D. General plan
16. If you're confronted by a difficult situation online, and you don't know exactly how to
handle it, what should you do?
17. You receive the following text from a number you don't recognize Meet me near the
library water fountain What's the best response ?
17. Why do you need to be more cautious with friends you meet online than with the friends
you meet at school?
A. Most people on the internet aren't as trustworthy as people in the real world
B. Friendships that begin online aren't real
C. Online, it's more difficult to tell if a person is who he says he is
D. Websites have very strict rules aboout online friends.
18. Which word best describes how you should proceed with a new online friend?
A. Erratically
B. Cautiously
C. Deceitfully
D. Candidly
20. If you're friendly to people you meet online, chances are that your behavior will be
reciprocated. In other words:
A. When one of your friends tells you that the site is safe
B. When your parents say it's okay
C. When you receive an email requesting personal information
D. When all of your friends hae already done it
22. Olive is a 12-year-old girl living in Orlando, Florida. Which of the following screen names
is the safest for her?
A. OliveBet55
B. Florida_Gurl
C. AstroCat
D. TweenChick98
A. 1492
B. Hello
C. Moby
D. C4liforn14
The internet can be a dangerous place for students, where mistakes can have grave
consequences. Alternatively, the internet can be a great place for students to learn, get a
jumpstart on the future, and connect each other.
With proper education on the issues covered this guide, students can learn about
internet safety and may be better prepared to reap its benefits, while steering clear of the
potential pitfalls.
As a teacher or parent (or both), you know that an interactive dialogue with students is
essential to education. Students learn when they are engaged and thinking critically about the
material. To teach kids about digital citizenship, you must spark their interest and engage them
in a dialogue. Fortunately, kids are usually intrigued by the internet. Educating a child on digital
citizenship is a matter of relating the interest they already have with your knowledge on this
important subject.
Lesson outcomes:
The case involved two minor students from certain schoolwhose photos were posted on
Facebook. The photos, which were uploaded by one of their friends, showed the students
drinking and smoking in the bar, and wearing just undergarments on a street. The photos were
shown by the one of the Facebook friends of the girls to the school officials prompting them to
ban the students from marching in their graduation rites. According to the school, the students
violated the school code of conduct.
The parents of the students in defense filed a petition for the issuance of a writ of
habeas data and asked the court to order the school to surrender and deposit all soft and
printed copies of the photographs and to declare they have been illegally obtained in violations
of the children’s right to privacy.
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1. After weighing all the information, with whom will you side- to the parents or to the
school?
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2. What are your reasons for siding with the parents? The school?
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The court dismissed the parents petition and ruled that “The school did not violate the minors
privacy rights, “According to the court, the school cannot be faulted for being “steadfast in its duty of
teaching its students to be responsible in their dealings and activity in cyberspace, particularly in
[social networks], when it enforced the disciplinary actions specified in the Student Handbook,
absent a showing that, in the process, it violated the student’s rights.”
The decision of the court stated that the students cannot invoke the protection attached to the
right to informational privacy because the photos were seen by other student of the school, who in
turn showed them to the computer teacher who reported the incident to the school authorities. In the
language court.” The photos, having been uploaded on the Facebook without restriction as to who
may view them, lost their post privacy to ‘Friends Only Is not an assurance that it can no longer be
viewed by another user who is not Facebook Friends with the source of the content. The decision
read that,” Without proof that they placed the photographs subject of this case within the ambit of
their protected zone privacy, they cannot now insist that they have an expectation of privacy with
respect to the photograph in questions.
The decision of the court puts the burden of ensuring safeguarding privacy online user and
expects them to exercise due diligence in their online dealings and activities. According to the court,
not discounting the role of schools and parents in disciplining and educating their children to be good
digital citizens, self-regulation is the “best means of avoiding privacy rights violations.” It further
issued a ruling saying that nothing is ever private on Facebook, even those tagged as private never
really escape public viewing, including unintended audiences.
The Philippines, being considered as a social media capital of the world, has a need to
stress a social media education and etiquette among online users. The interview conducted with
parents and teacher of high school students in the above example underscored the need to use
social media responsibly. All agreed for the inclusion of social media etiquette in education
curriculum either as a separate subject or integrated in good manners and right conduct. Social
media can attain many things in terms of social good (Brutas,2015). How can social media be
used to affect positive change?
Netizenship is the term netizen is a portmanteau of the words internet and citizen , as in
a “citizen of the net” or “net citizen”. It describes person actively involved in online communities
or the internet in general.
Netiquette is a short for “internet etiquette”. Just like etiquette is a code of polite behavior
in the internet. This includes several aspects of the internet, such as email, social media, online
chat, web forums, website comments, multiplayer gaming, and other types of online
communication.
We can have understood our roles and responsibilities as global digital citizens. Our
membership in the virtual community requires that we have appropriate and act responsibility.
Scrutinizing the term again, a netizen, according to Merriam-Webster Dictionary (26 April
2018) is an active participant in the online community of the internet. The medical dictionary
refers to it as an internet citizen who use uses networked resources, which connotes civic
responsibility and participation. Thus, Netizenship means citizenship in the internet or in the
virtual world.
As responsible netizens, we are all expected support a healthy interaction on the
internet. A netiquette or the rules of socially accepted behavior online have to be observed in
writing an email, in texting, and other communication on the web.
"Netiquette" is a term describing how to interact clearly and respectfully with others in an
online environment.
As more and more classes include online discussions, it becomes more and more
important for instructors to understand the rules of etiquette that, when followed, help make the
individual postings easy to follow, keep conversation threads focused, and the overall
discussion on-track. Unregulated, an online discussion can quickly disintegrate into a tangled
web of extraneous verbiage, rude language, and inconsiderate behavior guaranteed to derail
the conversation. The basic premise is that the etiquette expected of your students in online
discussions is the same as that which you expect in a classroom. There is a problem, though:
the absence of visual and auditory clues. In face-to-face discussions, these clues contribute a
lot of nonverbal nuances of meaning. It's impossible to replicate these nonverbal cues in an
online environment.
To counteract that shift, to raise general awareness, and to help you enhance the
learning experience of your students, here are some online discussion rules to include in your
syllabus. Notice that most of them are just as applicable in face-to-face discussions.
Participate: This is a shared learning environment. No lurking in the cyberspace background. It
is not enough to log in and read the discussion thread of others. For the maximum benefit to all,
everyone must contribute.
Avoid Repetition: Read everything in the discussion thread before replying. This will help you
avoid repeating something someone else has already contributed. Acknowledge the points
made with which you agree and suggest alternatives for those with which you don’t.
Use Proper Writing Style: The academic environment expects a higher-order language. Write
as if you were writing a term paper. Correct spelling, grammatical construction, and sentence
structure are expected in every other writing activity associated with scholarship and academic
engagement. Online discussions are no different. Avoid profanity.
Cite Your Sources: Another big must! If your contribution to the conversation includes the
intellectual property (authored material) of others, e.g., books, newspaper, magazine, or journal
articles—online or in print—they must be given proper attribution.
Respect Diversity: It’s an ethnically rich and diverse, multi-cultural world in which we live. Use
no language that is—or that could be construed to be—offensive toward others. Racists, sexist,
and heterosexist comments and jokes are unacceptable, as are derogatory and/or sarcastic
comments and jokes directed at religious beliefs, disabilities, and age. We all come with
different perspectives, so please are respectful and resist the urge to tell anyone they are
wrong. Understand they have had different life experiences and all of our world views are simply
different.
No YELLING! Using bold upper-case letters is bad form, like stomping around and yelling at
somebody (NOT TO MENTION BEING HARD ON THE EYE).
Remember, You Can't Un-Ring the Bell: Language is your only tool in an online environment.
Be mindful. How others perceive you will be large—as always—up to you. Once you've hit the
send button, you've rung the bell. Review your written posts and responses to ensure that
you’ve conveyed exactly what you intended. This is an excellent opportunity to practice your
proofreading, revision, and rewriting skills—valuable assets in the professional world for which
you are now preparing. Read your post out loud before hitting the send button. This will tell you
a lot about whether your grammar and sentence structure are correct, your tone is appropriate,
and your contribution clear or not.
a larger audience. Your attitude and character can be ascertained by the way you communicate
with others. The kind of information you post online helps others to know about your character.
Corporate are evaluating candidates by reviewing their social networking identity. Besides
corporate, educators too are evaluating our presence on the social networking sites and also
through the information we post.
Every field requires a discipline and the person who follows the discipline will be
appreciated. The Internet has become a part of our life. It is helping us in so many ways. It has
made things easier in comparison to all other traditional methods of communication. We are
able to stay connected anytime and anywhere. When we benefit so much from it, it becomes
our duty to respect the privileges given by following standard practices that will not only help you
but also others online.
There are some teenagers who have not heeded Netiquettes and have caused ill-repute
to the rest of us. We have a responsibility to ensure that not only we but also others enjoy the
service that the Internet provides. We need to discuss with our friends and make a commitment
to follow Netiquettes. Cyber bullying can be stopped if each one of us start respecting each
other and stop spreading wrong information about others online. Plagiarism can be stopped if
everyone respects the work done by someone and seeks their permission before using their
content. Identity theft can be stopped if we respect others personal information and treat it as if
it were our own information. Internet addiction can be stopped if we maintain timelines to use
the Internet and prefer physical games and meeting friends rather than talking online and
playing online games. Internet etiquette teach us the objective for using the Internet.
The objective is to know and learn information, spread good messages, play online
games along with parents and friends, address each other with respect, follow a standard
template for writing emails to educators and friends and become a responsible online user. Use
the social networking sites to promote positive messages, encourage and talk about good
things, also chat with known people to build healthy relationships. If there is someone who is
sharing negative information and hurtful messages, advise him / her to stop behaving like that. If
they don’t listen, block the person.
Netiquettes teaches us to be good and advise others to be good and consider everyone
online. Some ill-informed teenagers have misused the Internet for wrong things. Let’s bring in a
change by using the Internet effectively and promoting the importance of Netiquettes to
everyone.
NETIQUETTE GUIDELINES
2. Respect others.
Treat everyone with respect even if
you have not seen him/her in the person. Be
judicious about what you say on your own
and other’s pages.
True False
2. Is a sign capable of distinguishing the goods or services of one enterprise from those of other
enterprises. Trademarks date back to ancient times when artisans used to put their signature or
"mark" on their products. → trademark
True False
3. Happens when the written article is copied from more than one source and all are mixed
together without any proper citation. → mashup plagiarism
True False
4. (IPOPHIL) which administers and implements state policies in relation to intellectual property. It
was created through Republic Act 8293. This act defines intellectual property to include
copyrights and related rights; trademarks and service marks; geographic indications, industrial
designs; patents, layout designs (topographies) of integrated circuits; and protection of
undisclosed information → Netiquette
True False
5. Are the rights given to persons over the creations of their minds. They usually give the creator
an exclusive right over the use of his/her creation for a certain period of time.
Source:https://www.wto.org/english/tratop_e/trips_e/intel1_e.htm → World Trade Organization,
Intellectual property rights
True False
A. Direction. Match column A to column B. Write your answer on the box provided.
2. Netiquette
3. copyright
4. Netizen,
2. Which enable people to earn recognition or financial benefit from what they invent or create. By
striking the right balance between the interests of innovators and the wider public interest, the IP
system aims to foster an environment in which creativity and innovation can flourish.
1. copyright
2. copyright infringement
4. patents
1. trademark
2. netizenship
3. Netizen,
4. patents
4. According to World Intellectual Property Organization (WIPO) refers to creations of the mind,
such as inventions; literary and artistic works; designs; and symbols, names and images used in
commerce.
1. Netizen,
3. Intellectual property
5. Is an exclusive right granted for an invention. Generally speaking, a patent provides the patent
owner with the right to decide how - or whether - the invention can be used by others.
1. copyright infringement
2. trademark
3. patents
4. copyright
The issue of Intellectual Property Rights is one of the growing importance and
increasingly permeate discussions among eLearning experts (Duncan,C., & Ekmekcioglu,C.,
2003). The rise of eLearning courses and materials with the capabilities of mobile technologies
small enough to carry one’s pocket, and the increasing power and functionality of these devices,
is causing both a shift, and an opportunity for eLearning experts and practitioners.
Knowledge about Intellectual Property Rights have until recently been relatively obscure
parts of the eLearning and the mobile learning world but are now rapidly becoming essential.
Therefore, knowledge about intellectual property rights information is vital for practitioners,
individuals, students, digital libraries and repositories as it records who owns the eLearning
resources, who can access it and use it, and under what conditions the resources is made
available.
Lesson outcomes:
The Josephson Institute Center for Youth Ethics surveyed 43,000 high school students
in public and private schools and found that:
One out of three high school students admitted that they used the Internet to plagiarize
an assignment
What do you survey data imply?
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Look at your answers. Did you have similar answers in both figures? If yes, write them in the
center of the Venn diagram. Explain your answer.
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is one of the 191 member states. In our country, we have the Intellectual Property Office of the
Philippines (IPOPHIL) which administers and implements states policies in relation to
intellectual property. This office was created through Republic Act 8293. This act defines
intellectual property to include copyright and related rights; trademarks and service marks;
geographic indications; industrial designs; patents; layout designs (topographies) of integrated
circuits; and protection of undisclosed information. In the education setting, copyright and
related rights are the ones applicable.
Copyright
Copyright refers to the legal right given to the owner of the original work or
intellectual property. These "works" are original intellectual creations in the literary and artistic
domain protected from the moment of their creations which include the following:
1. Books, pamphlets, articles and other writings;
2. Periodicals and newspapers;
3. Lectures, sermons, addresses, dissertations prepared for oral delivery, whether or not
reduced in writing or other material forms;
4. Letters;
5. Dramatic or dramatico-musical compositions; choreographic works or entertainment in
dumb shows;
6. Musical compositions, with or without words;
7. Works of drawing, painting, architecture, sculpture, engraving, lithography or other
works of art; models or designs for works of art;
8. Original ornamental designs or models for articles of manufacture, whether or not
register able as an industrial design, and other works of applied art;
9. Illustrations, maps, plans, sketches, charts and three-dimensional works relative to
geography, topography, architecture or science;
10. Drawings or plastic works of a scientific or technical character;
11. Photographic works, including works produced by a process analogous to
photography; lantern slides;
12. Audiovisual works and cinematographic works and works produced by a process
analogous to cinematography or any process for making audiovisual recordings;
13. Pictorial illustrations and advertisements;
14. Computer programs; and
15. Other literary, scholarly, scientific and artistic works.
The internet is a very rich source of these materials and we should be careful in using
them. These works are protected by the sole fact of their creation, irrespective of their form or
mode of creation as well as of their content, quality and purpose. Now that copy and paste are
very accessible commands in our computer toolbars, we should try not to violate the copyright
laws otherwise we could be accused of copyright infringement. Copyright infringement is the
use of works without permission where the copyright holder has the exclusive right to
reproduce, distribute, display or perform the protected work, or to make derivative works. Proper
citations should be used when including them in our output.
Below are the guidelines on online use of copyrighted materials by Smaldino Lowther
and Russel (2012):
1. Contrary to popular opinion, all material on the internet is copyrighted unless stated
otherwise. It is copyrighted even if it does not display the copyright symbol.
2. An email is an original work, fixed in a tangible medium of expression, that is covered by
copyright. Hence it is recommended that you should not forward any email without
permission, in consideration of both copyright and Privacy Act.
3. Downloading an article from a newspaper's website, making copies, and distributing
them to your students prior to class discussion on the topic is permissible following the
current photocopying guidelines which permits making multiple copies for classroom
use. The exception would be individually bylined, copyrighted articles, or articles from a
source specifically designed for the educational market where such articles cannot be
copied legally for class distribution (adapted from Becker, 2003).
4. You cannot post students' essays, poems, or other works on the school website unless
you have permission of the students and their parents or guardians.
5. Educators should treat copyrighted materials from the internet the same way they do to
print formats. The best guideline is to always obtain permission. When in doubt, ask!
For images, videos and music, the following are counted as plagiarism:
1. Copying media (especially images) from other websites to paste them into your own
papers or websites.
2. Making a video using footage from others' videos or using copyrighted music as part of
the soundtrack.
3. Performing another person's copyrighted music (i.e., playing a cover).
4. Composing a piece of music that borrows heavily from another composition.
In other words, plagiarism refers to copying the work of another and claiming it as one's
ideas without proper attribution while copyright infringement is copying one's work without
obtaining permission. In this sense, copyright infringement is a violation of the right of the
copyright holder while plagiarism is a violation of the right of the author. We have to note that
not all authors are copyright holders; there are cases when the publisher owns the copyright. In
addition, copyright infringement is a legal violation while plagiarism is an ethical violation.
Good management of intellectual property (IP) rights is critical for the successful
implementation of eLearning, courses and materials. The effective application of intellectual
property rights in the creation, development and implementation of eLearning courses is a
critical component in the field of education, as it plays it part in a knowledge-based economy.
Not long ago, the terms eLearning and learning implied laptop computers and mobile carts that
were wheeled from classroom to classroom. However, technological advancement has enabled
the rapid development of new types of digital publishing and tools which in many instances have
overtaken the current provisions of the law. In spite of this however, there has been significant
legal advances and discourse regarding intellectual property rights of eLearning courses and
materials. The history of intellectual property rights is one of adaptation to educational, technical
and commercial change. It is therefore vital that developers, practitioners, and consumers of
eLearning content have a clear idea and understanding of what is permissible with the product
of their labours and what is impermissible.
As a growing number of digitized and eLearning courses increase and are offered on a
global scale, eLearning practitioners have expressed legitimate discussions and concerns about
the legal ramifications of their work and products. For eLearning practitioners for example, the
legal lines of what is private content material and what is public content that can be transferrable
from one organization or institution to another have become blurry and sometimes
misunderstood. Questions of ownership of copyrighted or digitized products also abound as well
as issues pertaining the legal download of copyrighted materials and resources, patents and
trademarks. eLearning practitioners often find themselves involved in situations that are less
than desirable and that may likely pose legal ramifications. This article promotes awareness
about basic intellectual property rights, especially as it relates eLearning content creation and
development. It describes the relevant aspects of Intellectual Property (IP) Rights as it relates to
the field of eLearning. The article sums up by providing guidelines or best practices about
intellectual property rights in the development and creation of eLearning materials and on the
use of third party materials. The article concludes with a persuasive note to developers of
eLearning courses about the potential benefits of including IPR management in their project
planning and management activities.
The issue of intellectual property rights is one of growing importance and increasingly
permeate discussions among eLearning experts (Duncan, C., & Ekmekcioglu, C., 2003). The
rise of eLearning courses and materials with the capabilities of mobile technologies small
enough to carry in one’s pocket, and the increasing power and functionality of these devices, is
causing both a shift, and an opportunity for eLearning experts and practitioners. Legal questions
and concerns become more crucial as practitioners forge ahead and make significant
milestones in the area of content management, content delivery and eLearning implementation.
Inherent in this technological advance, are real challenges of intellectual property rights.
Knowledge about intellectual property rights have until recently been relatively obscure parts
of the eLearning and the mobile learning world but are now rapidly becoming essential.
ELearning practitioners crave access and use to vital legal information that will assist them in
their content development, delivery and management. Therefore knowledge about intellectual
property rights information is vital for practitioners, individuals, students, digital libraries and
repositories as it records who owns the eLearning resources, which can access it and use it,
and under what conditions the resources is made available.
Intellectual property is the area of law that deals with protecting the rights of those who
create original works and in this instance, in the field of eLearning. It covers everything from
original plays and novels to inventions and company identification marks. The purpose of
intellectual property laws is to encourage new technologies, artistic expressions and inventions
while promoting economic growth. When individuals know that their creative work will be
protected and that they can benefit from their labor, they are more likely to continue to produce
works that create jobs, develop new technology and make processes more efficient. There are
three main mechanisms for protecting intellectual property in the United States namely:
copyrights, patents and trademarks.
1. Copyrights in eLearning
and other intellectual works. A copyright provides protection for original works of authorship,
fixed in any tangible medium of expression. (Title 17, United States Code, § 102.) The protected
work should be fixed in a tangible medium of expression. (Title 17, United States Code, § 102 §
102.). In order for the work to be "fixed in a tangible medium of expression", it means that it has
been set in a form in which it can be perceived either directly or with the aid of a device.
The owner of a copyright has the exclusive right to control the reproduction, distribution,
performance, and display of the work, and the preparation of derivative works. Original
ownership of the copyright is granted to the author of the work. (Title 17, United States Code, §
106.) But if the author creates the work in the scope and course of employment, then the
employer is considered to be the author under the "work for hire" doctrine. A party may also be
considered the author of certain works, if the work is commissioned and the contract specifically
states that the "work for hire" doctrine applies. (Title 17, United States Code, § 106.) Ownership
of a copyright can be transferred. A transfer of the owner's exclusive rights must be made in
writing. A transfer of less than the owner's exclusive rights does not need to be in writing.
2. Patents in eLearning
Patents unlike copyright are unique inventions that are crucial to the success of many
organizations, institutions or businesses. eLearning practitioners or content developers who
have developed new and better products or processes that are unique, useful, and non-
obvious, need to protect the competitive advantage this gives them by obtaining a patent. The
implications of obtaining a patent for a unique invention is that the holder of a patent can stop
third parties from making, using or selling his or her invention for a period of years depending on
the type of invention. Obtaining a patent for an invention as an eLearning practitioner requires a
clear understanding of who owns the inventions. The most critical question is does your
institution, organization or business own the inventions or do the employees who create the
inventions own them? Legally, this may depend on principally on the type of work arrangement
you have with your organization, institution or business. An agreement between you and your
institution will specify and allocate ownership rights well ahead of your invention. Ensure that
you pay attention to the “devil in the details.” In sum, patents protect an invention from being
made, sold or used by others for a certain period of time.
3. Trademarks in eLearning
Trademark law seeks to protect others from using the same or a confusingly similar
name for their products, as yours. Currently, a majority of eLearning content and materials are
no doubt increasingly differentiated and varied and may include digital audio, video, text on a
website, animated images, and virtual reality environments. The ability to create content in a
variety of ways by utilizing a variety of authoring tools poses critical issues related with trade
mark protection. Trademark protection under the law, protects the names and identifying marks
of products and companies. The purpose of trademarks is to make it easy for clients and
consumers to easily distinguish competitors from each other. A trademark protects the name of
your product by preventing other business from selling a product under the same name. Having
a unique and identifiable name for your product is an advantage for your institution organization
and business.
Protecting your intellectual property rights is crucial to the success of any institution or
organization. In order to do so, institutions need sensible policies and practices for managing
the intellectual property rights represented in the field of eLearning. As a general rule and
legally, intellectual property produced in the course of employment belongs to the employer, but,
traditionally, for example, individual members of academic staff in higher education have
controlled the IP in their publications. It is therefore vital that developers, practitioners, and
consumers of eLearning content have a clear idea and understanding of what is permissible
with the product of their labors and what is impermissible. It is also crucial for participating
institutions and organizations to including IPR management in their project planning and
management activities.
A few best practices tips for eLearning professionals regarding patent, and trademarks
are:
1. Do a thorough research.
Make sure your idea is not infringing on someone else's patent. To do so, you must
conduct an initial or a preliminary patent search. This step will help ensure that your idea
hasn't already been patented by someone else.
2. Prototype.
It is beneficial to develop a basic prototype to determine your product's functionality. This
ensures you have a close-to-final design when you do file for a patent. Trademarks: As a
practitioner, it is important to be involved in a thorough clearance strategy by analyzing
the mark for registrability and protect ability, to avoid using famous well know marks, to
conduct preliminary screening and order comprehensive searches.
In today’s world, access to just about any kind of information imaginable is available at
the click of a button. Type in a search term, and you’re pretty much assured of finding
something that relates to your topic. In Learning and Development, and Instructional and
Graphics Design, it can be tempting to use such resources to demonstrate a procedure
(YouTube video), illustrate a point (funny photo/meme), or simply improve the auditory and/or
visual presentation of your content (sound effects/cool graphics). You may even think that you
will only use it internally, or just once. If you’ve been in the learning industry for any length of
time, however, you are probably aware that you can’t simply go on a fishing expedition on the
internet and plop in whatever you might come across. Copyright and intellectual property laws
remain in effect, and your company and/or clients could face liability issues if the deliverables
you present contain music, images, videos, etc., for which you have not obtained all the proper
legal permissions. Not respecting these procedures can lead to steep penalties, and your
company’s reputation can be at stake.
This is not an insurmountable issue. You’d be surprised at the number of people that
generate content simply because they have a passion for a particular subject. They’re often
willing to share that content in exchange for a simple acknowledgment. Let’s take a look at what
you can and can’t use, and how to go about obtaining permission to use content that supports
your overarching learning objectives and is readily available online.
YouTube Videos
YouTube is teeming with explainer videos that illustrate abstract concepts or provide
step-by-step demonstrations of how to complete a task. If you come across a video that is
suitable for your content, your first step is to figure out what kind of copyright might be in place.
The most common is the Standard YouTube License, which basically allows YouTube to
broadcast the video, with the creator retaining the copyright. If this is the case, you can private
message the creator, requesting to use the content. If the creator grants permission, you’re
good to go, as long as you respect the conditions of use, which should be outlined in your
message exchange. Do not, however, download, insert, or edit videos under the Standard
YouTube License without permission.
If you’re lucky enough to come across a video that is licensed under the Creative
Commons copyright, the terms of use are even simpler. Creative Commons is a type of public
copyright that allows the creator to retain a copyright but permits others to distribute, use, or
build on the original content according to what is specified in the license. Some Creative
Commons licenses require the only attribution, others only authorize non-commercial use, and
others might require that the original content remains unaltered. Be sure you know what type of
CC license is in place before slicing and dicing video content.
Photos/Graphics
The visual aspect of your deliverable is crucial, particularly if the content is somewhat
dry. Again, usage rights are at issue here. You can’t simply plug a concept or term into a search
engine and use the image that best suits your needs. There are 2 possible solutions. You can
either ensure that your search results are filtered by license type, a functionality available in the
settings of most search engines, or you can source your images directly from dedicated sites
such as Pixabay and Unsplash. Contributors to these sites allow their images to be freely used,
and while they don’t legally require any type of acknowledgment, it’s wise to include that
information somewhere so that you can confidently provide source information to your clients.
As an added bonus, it's also a means of providing recognition to some truly talented artists.
Many organizations are not fully aware of the risks involved with using copyrighted
material and might have previously used vendors that rationalized the use of easily accessible
content, irrespective of copyright issues. That’s not the way to go. When clients realize that part
of what you offer is protecting the integrity of their content by scrupulously respecting the
intellectual property rights of others, the likelihood of building a long-term relationship increases
exponentially.
Your eLearning content, when properly copyrighted, enjoys protection under the
Copyright Law of the United States. The Copyright Act of 1976, as subsequently amended since
then, offers lawful owners the rights to safeguard their creations and, where legally permitted,
enjoy the benefits of those creations:
When you design and create unique eLearning content for a course that you are
working on, you should protect your ownership rights to that content by using
copyright laws to grant you such protection.
Copyright protection in eLearning allows you to solely own such content, and gives
you the exclusive right to decide on distribution, sharing or 3rd-party use of the
content.
Be aware though, that not everything you produce for an eLearning course might be
your copyrighted materials. If there is an express understanding that someone else
(for instance, your employer or the institution you are developing the content for) will
own the content, then you may not have any rights to what you have designed and
created.
If you are developing a course on your own (i.e. not on behalf of someone else who
will legally own your creations), then you should consider using the copyright symbol
-©- on all of your original works during the development phase of your eLearning
content.
When using the copyright symbol ©, it is not necessary for you to formally file for
copyright protection. However, having a formal copyright assignment makes it easier
to defend your title/ownership if material breaches of your copyrights do occur.
Once copyrighted, your eLearning material receives special protections that make
you its exclusive owner, allowing you ultimate control on its distribution, use and
dissemination.
When copyrighted, your content can also provide you special economic opportunities
as a result of which you can monetize (earn money from) your works
One very important thing to keep in mind about copyrighted content is that the law does
not protect the fundamental ideas that your content deals with – just the original (and unique)
expression of those ideas by you.
When designing your own eLearning courses, you may sometimes have the need to use
content created by your peers, or content you download from the internet (public domain). The
question is: Can you do that without running afoul of the Copyright Act?
Most copyrighted content grants original creators “exclusive right” for only a limited
duration (typically 50 to 100 years). Once exclusive right-unencumbered content enters the
public domain, it may still be the originators creation, but is limited by the “Fair use” guidelines.
Under fair use, original content can still be copied (in full or part) and used by others
without the creators permission. However, the use of such content must be done in a way that’s
not unduly “unfair” to the original creator.
The Title 17 of the Copyrights act comprises of 13 chapters, each of which has multiple
sections and sub-sections. While eLearning content designers are highly encouraged to go
through the entire document (at their leisure!), you may be able to use the following tips, tricks
and tools to start getting the most out of copyright protection instantly:
If you are using MS Word to develop your content, here are some guidelines on how
you can add the copyright symbol -©- to your content.
When using Google Docs to produce your e-content, you can insert the copyright
symbol by following these guidelines.
Follow these guidelines to ensure that you are using the copyright symbol correctly.
If you are in need of content created by others, which you can use without infringing
on other people’s copyright, then you should start your search at the Creative
Commons (CC) archive. While this resource may offer content that you can use
under the “Fair Use” guidelines, you must always check with the creator about
appropriate use.
When you do locate content that you believe can be used under “Fair Use”, make
sure you use this proprietary Fair Use Evaluator to ascertain whether your intended
use is indeed “fair’. The tool also produces a useful report that you can maintain as
proof of your endeavors to ascertain fairness of use – should such an eventuality
occur.
If you come across unlawful use of your digital copyrighted content on the Internet,
you can file a Legal Removal Request at Google (other search engines and website
owners are legally obligated to offer similar services) and seek for such content to be
excluded from its search engine.
If you are alleged to have infringed upon someone else’s copyrights, then most e-
content hosts offer you the opportunity to file a counter claim under sections
512(g)(2) and (3) of the US Copyright Act
Copyright laws, like any other branch of legality, are rife with challenges with regards to
interpretation, nuances and definitions. As a result, if possible, when facing a copyrights issue
you should always consult with a copyrights lawyer before making any decisions related to your
rights.
If you want to learn about creating successful training courses, obtain a copy of
the Instructional Design For eLearning: Essential Guide To Creating Successful eLearning
Courses book where you will find instructional design and eLearning tips, tricks, suggestions,
and best practices. This book is also available in Spanish. In addition, you may be interested in
the Instructional Design For eLearning course, which also focuses on creating successful,
results-oriented training materials.
Your educational materials are often unique, may have taken years to put together, and
are invaluable to your work and your students. But are you limiting yourself by treating them as
property? Can you compete with the free content revolution taking place online?
As an educator, it can be tempting to treat your lesson plans, learning materials, and
individual approach to teaching and engaging with students as proprietary. In many respects, it
all is proprietary: You conceived it, field-tested it, refined it, maybe even leveraged it to train
other faculty or peers. Your academic methods and original resources are your intellectual
property (IP), and more than that, they are the bread and butter of your professional value
proposition. No one else brings what you bring to the learning table.
But the internet is disrupting the whole idea of IP, as well as formal learning, much more
than we often give it credit for.
I want to talk briefly about something that is all the rage in corporate, professional, and
technology sectors: Content marketing.
The notion here is really quite simple — despite the troves of opinions and “expert”
suggestions swarming around the subject like a plague of flies straight out of Exodus. The
internet is built around content. Social media, in particular, has pivoted heavily away from
people simply connecting to one another to incorporate more content sharing. Facebook, once
preoccupied with “friends” and groups, now facilitates video sharing and streaming, and has all
sorts of algorithms managing content feeds. Instagram, YouTube, and virtually every other
popular platform have taken a similar course, putting content first and connections second.
The point of all this is that getting maximum visibility and engagement for your content
often means sacrificing your IP claims up front. Putting your content behind paywalls, or
requiring subscriptions, only inhibits its viral potential. People and companies today are worried
more about maximizing exposure, rather than controlling access and ensuring credit is giving
where it is due. In fact, major brands and companies are looking to crowdsource advertising
through the use of user-generated video, amplified by social media, rather than putting their own
resources behind heavily protected and expensively produced media.
What this all means for the education community, and the eLearning community in particular, is
that we are officially competing for attention, links, engagement, and learning outcomes with an
avalanche of free marketing content. In some respects, marketers today have the same goals
as educators:
Transmit new knowledge and understanding that people want and need.
Teach something in a new, accessible way.
Present a new perspective that adds depth to existing knowledge, or fosters
curiosity.
That is the essence of good content marketing; the problem is, content marketers make
their educational content free, and highly visible to boot. Meanwhile, educators often languish
behind the paywall of tuition and enrollment, whether they operate from a university, provide
industry-specific professional training, or even work within a corporate environment. Despite the
mobility and global reach of eLearning in theory, the reality of trying to maintain control over
content and educational IP can mean sacrificing the full potential of the digital medium.
The primary impulse of many people today is to search for answers online before
soliciting a professional’s insight or expertise; that means content marketers have a leg up on
educators, at least in terms of first exposure. And the more inquiring minds online can find free,
albeit branded, answers to their queries, the less inclination they may have to engage with
eLearning technologies and professionals to discover or deepen their understanding and skills.
If it wasn’t obvious before, let me point out that eLearning instructors can utilize content
marketing for their own educational enterprises. Experts, after all, ought to be able to beat
marketers in terms of depth as well as breadth of knowledge. It follows that expert teachers
taking advantage of eLearning technologies can provide introductory materials for free while
continuing to invite visitors to their classrooms or formal courses.
At the same time, other industries have proven that turning visitors and customers into
subscribers can be both effective in terms of engagement, as well as sustainable as an income
stream. eLearning students are a natural fit for the subscription model and can help you balance
the need to keep your educational IP exclusive, while making your educational brand public and
highly visible.
Finally, just because something is free and easily shared, doesn’t mean it easily
translates into a lesson plan or scales up to a curriculum. The materials, videos, and other
educational content you’ve developed in support of your eLearning programs may still be
valuable as formal teaching tools, rather than self-teaching resources. While content marketing
thrives on quick bites that leave people feeling they have learned something new, eLearning
students often need more formal, thorough, individualized, or robust instruction to really come
away with something of value.
Content marketing and the methods it has adopted can feel like a threat or like
competition, but eLearning can both learn from and compete with this latest trend. Consider how
you leverage the new normal in free informational resources on social media and online, and
turn crowd-pleasing tidbits into a pathway into your own digital classroom.
While surfing the internet, you may randomly encounter media that would be perfect for
your next online course. For example, you can stumble upon an interesting video
demonstration, a fascinating image or a cool sound effect that may improve the auditory
presentation of your content. Even though you may envision your course being much better if
you could use these resources, you need to keep in mind that you may face liability issues if you
don’t obtain proper legal permissions to include these media in your eLearning courses.
Despite how tempting it may be to start including cool resources you find online into your
course, know that copyright and intellectual property laws are in effect and you can easily get in
trouble. After all, you’re making a profit using someone else’s work for which you haven’t
obtained the rights to. Not only can this result in high fines, but your reputation as an online tutor
may also be at stake.
Copyright is essentially a legal right that was developed to protect any piece of original
work that has been recorded on film, in an audio recording, on paper, or electronically. This idea
was created so that creators of original content can benefit financially from selling the rights to
their work. If you’ve previously created online courses or plan to do this in the future, then you
have to respect this because you’ll ultimately be making money off original content.
Therefore, it’s imperative that you pay attention to the material that you will include
when putting together an online course. Know that even though copyright laws protect original
content, it doesn’t mean that it’s completely off limits. You can simply write an email and ask the
author if you can have permission to include his or her work in your online course. You’d be
surprised to find out how many people would let you share the content just for acknowledging
them in your course. On the other hand, some people could ask you for money in exchange for
permission to use their work.
Nevertheless, just because you’ve encountered some interesting original content doesn’t
mean that’s your only option. Despite the fact that it may be a perfect fit for your course doesn’t
mean that you should get attached to it immediately. Do some research online and determine if
you could find equally good copyright-free media. This is without a doubt the easiest way to
include original work from other people without having to worry about legal problems.
In the event that you find a YouTube video that would be perfect for your online course,
you’ll first need to check what kind of copyright it’s under. In most cases, the videos will be
under the Standard YouTube License. This means that the creator of the video allows YouTube
to broadcast the content, but retains all the copyright. If you’re interested in content under this
particular license, you can contact the creator and ask for permission to use it in your online
course. On the other hand, if you stumble upon a video under the Creative Commons license,
there’s a good chance that you’ll be able to use and build on the original content. Nevertheless,
keep in mind that there are a few different types of Creative Commons licenses, which is why
you should check the type of copyright before using the content.
It goes without saying that as long as your online course features only your work, you
won’t have any legal issues. Since you’ll be using information that you find on other websites,
you should know how to properly link to sources. Namely, when a student clicks on a link to
material on other websites, the page has to open in a new browser window. This way, the
person who runs the website will get a unique visitor who’ll be able to further research the page
and you won’t be stealing their bandwidth.
Should You Get To Keep Copyright On eLearning Content You Create For Your
Employer?
The term Intellectual Property basically refers to creations of the mind, whether it’s
industrial property, inventions and trademarks or literary and artistic works, such as novels,
plays, films, paintings, photographs and music. Currently the IP for literary and artistic works is
protected by the Berne Convention, which was completed in 1914 and amended several times,
with the last being on September of 1979.
What happens, however, with eLearning content you create for a company?
Do you have the right to maintain your rights and reuse it or your employer is its sole
owner? What happens in case of work previously created and used under a subsequent
eLearning developer position? Is there a middle ground or is it pointless to even try to negotiate
or claim your rights on it?
Business as usual
The most commonly followed practice for employers is to request from their eLearning
developers to sign a contract saying that everything created under their payroll is the
intellectual property of their company and that the latter is the sole owner of the work’s
copyrights. From an employer’s perspective, this makes absolute sense and it’s undisputed. If
they are paying you to create an eLearning course, they obviously expect to own the final
eLearning product, just like an individual who hires a contractor to build a house obviously
expects to exclusively own and use this house.
Meeting halfway
Nonetheless, it’s worth mentioning that some companies will actually allow their former
eLearning developers to use parts of their eLearning work for their portfolio, as long as
specific names, brands and policies are altered or even better omitted altogether. This kind of
“sanitized” material can only be used this way, however, and not be re-sold, unless wording is
completely different.
When you are creating something on your own time and for your own use, you
automatically and undisputedly own its copyrights. Also, when you are creating
something on your own time and use it while working for someone else, you still own
the copyrights. For example, if a teacher has created on his own time any material
or a syllabus and then distributes it in class, the educational institution doesn’t own it
and has to buy it from the creator in order to share or pass it on to another educator
for use inside the classroom.
Pro-bono eLearning work is another way to create your very own intellectual
property. If you have a favorite organization, school, religious community etc., you
can develop original eLearning content for them –in various forms- and donate it,
under a Creative Commons License that allows you to retain full rights. This way
you can expand your eLearning portfolio, get the experience you need, help
someone out and, of course, own your eLearning work and use it in any way you
want.
Finally, if you are working on a royalties basis you can maintain your IP’s ownership.
So basically, if you incorporate in your work eLearning material you have developed
on your own and conclude to an agreement about this specific eLearning material
with your employer, then you can maintain your rights on it.
Last but not least, always consult with a lawyer specialized in Intellectual Property,
Copyrights, limitations and exclusivity before proceeding to any contracts or attempt to re-use
previously created eLearning material for a different company, as legal battles over similar
issues can be nasty and quite expensive. Relevant references
d. Reader
4. Teacher Rona used a downloaded video documentary in her class. Which of the
following is the best thing for her to do when using the material in her lesson?
a. Introduce the video to the class without telling where it came from.
b. Tell the class that she made the video for them to believe that she is an efficient
teacher.
c. Inform the class where she downloaded to make the video.
d. Tell the class that she asked someone to make the video for her.
5. You are using a reference material and there is no copy anymore for the class to use.
What shall you do as a teacher?
a. Photocopy the book and distribute to all members of the class
b. Photocopy the book and sell to the students
c. Photocopy only one for the teacher’s reference
d. Copy the book by hand
REFERENCES
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Newby. T.J. (2011). Educational Technology for teaching and learning. (4th edition). Boston:
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Smaldino, S. et. al. (2005). Instructional Technology and media for learning, 8th edition. New
Jersey: Pearson Prentice Hall pp. 53-65
Tabbada, E.V., Buenida, M. M. (2015). Educational Technology 1, Adriana Publishing Co., Inc.,
Philippines