Royalty 2013
Royalty 2013
Royalty 2013
Abstract Universities around the world are quickly introducing new learning
models aimed at developing creativity and innovation in students. A leading
model is the experiential teaching of design thinking as a creative problem solving
process aimed at enhancing students’ creative confidence. Although these programs
exist, little is known about student outcomes. Furthermore, the criteria by which we
evaluate student “success” is not well defined because these programs almost
uniformly have ambiguously stated learning objectives. This research uses qualita-
tive and quantitative data to capture and categorizes successful outcomes by
examining alumni of these programs. Based on these data is a scale that measures
creative agency, a fundamental outcome of teaching design thinking.
1 Introduction
This research focuses on a new model of teaching creativity and innovation through
a design process, often called design thinking (Cross 2007). In particular, this paper
focuses on one of the leading institutions in this field, The Hasso Plattner Institute
of Design at Stanford University (“d.school”). Stanford University and the d.school
have garnered a reputation for producing successful entrepreneurs and innovators
according to a recent Stanford Entrepreneurship Survey, and there is widespread
interest in replicating its educational methodology. For example, universities in
Japan, Chile, Malaysia and China have founded or are in the process of creating
educational programs modeled on the d.school. Corporations are also interested in
teaching design and creativity; in Europe, Germany’s design group Palomar 5 and
PICNIC in The Netherlands have created ambitious programs inspired by the
d.school’s educational methods. While the outcomes of these endeavors have not
yet been fully evaluated, previous educational trends have demonstrated that
expensive, culturally grounded practices rarely work as expected when imported
to new international contexts.
One reason that imported educational methods tend to “fail” in new contexts is
that the expected results are often imperfectly understood and specified (e.g., “math
achievement” or “innovation”). To help those interested in the d.school and design
thinking avoid this pitfall, we first sought to describe the actual outcomes of the d.
school’s educational practices using qualitative and quantitative research methods
rather than anecdotal reports or case studies alone. Such impact questions are often
motivated by goals of program evaluation, that is, identifying what is pedagogically
effective for the sake of promoting or propagating it, and what is ineffective for the
purpose of improving it. At this level, only what works is important; why it works is
unimportant. On a more theoretical level, however, we were also interested in the
psychological mechanisms underlying whatever learning happens within an educa-
tional setting and curriculum such as the d.school. Our research, therefore, occupies
the intersection of psychological research and program evaluation: we wished to
identify the psychological constructs relevant to effective learning experiences
within a particular program (the d.school), with the goal of designing evaluations
that would reflect a common learning framework that would apply across educa-
tional settings.
Naturally, describing the d.school’s impact is an impractically large research
question. Any reasonably complex educational institution has myriad impacts and
innumerable contributing variables. Furthermore, as institutions like the d.school are
non-traditional and interdisciplinary, they often do not have specific or easily mea-
surable target outcomes for students. This is quite different from a graduate program
in Physics that teaches students to do research in one of several subfields, each with a
known set of standards and criteria with which to determine alumni achievement. At
the d.school, the only concrete outcome identified in the mission statement is the
production of “future innovators” (d.school 2004). Therefore, a first step in
investigating the impact of the d.school is selecting targeted outcomes for which
research will be appropriate and useful. One outcome of the d.school, for example,
could be graduates’ romantic relationships; however, from an educational perspective
this is of relatively minor interest. Given that the prevailing motivations for studying
and imitating the d.school stem from its apparent contributions to business and the
economy (see, for example, the Design Ladder developed by the Danish Design
Centre), we chose to focus on students’ professional outcomes after graduation.
A second step in designing research for understanding the impact of the d.school
is narrowing the field of variables we examine as characteristic of the institution.
The space of potential variables is vast, including, for example, geographical
location, student population, instructor characteristics, material resources, and
individual course curricula. Because the d.school is inherently concerned with
learning and teaching (Beckman and Joyce 2012), and because its unique pedagogy
is its most salient feature, we chose to study student outcomes related to the d.
school’s signature problem-solving approach, design thinking.
Acting with Creative Confidence: Developing a Creative Agency Assessment Tool 81
2 Background
While design thinking has been defined in different ways (Buchanan 1992), (Cross
2007), d.school courses are based on a common pedagogy that focuses on an overall
process with five core constructs: Empathy, Define, Ideate, Prototype and Test. On
a more specific instructional level, nearly all d.school courses involve techniques
such as interviewing, brainstorming, and rapid prototyping. Design thinking as it is
taught at the d.school goes beyond explicit pedagogy. The goal of the d.school is to
develop future innovators, who, in addition to performing discrete observable skills,
also have a characteristic set of attitudes and dispositions that propel them toward
creative activity and achievement.
According to a framework of a d.school teaching model (Fig. 1), mindsets and
an overall sense of creative confidence are built on top of repeated practice and
success with discrete techniques (Rauth et al. 2010) such as the design thinking
process (dt.process) and its various associated methods. These mindsets include a
bias towards action, radical collaboration, and being human centered. Other
dispositions, not specified in the model but commonly promoted at the d.school,
include constant reframing and rapid iteration.
The literature about design thinking outcomes is fairly sparse. A great amount of
design methodology research focuses on engineering or design teams and how they
perform (Eris 2004), (Brereton et al. 1996). Because the d.school does not train
designers, but rather helps students from all disciplines work in a more creative
way, the existing design research is not a sufficient base.
Kolb’s learning model (Beckman and Barry 2007) connects how the design
process helps students develop a sense of integrated thinking. This is very valuable,
but we are interested in learning how deeper behavioral aspects are affected, and a
more holistic view of how individual skills and techniques learned work together to
create the overall problem-solving-approach of design thinking. There is also
research exploring teaching models that are similar to design thinking, such as
Leifer’s (1996) work evaluating Product-Based-Learning Education, Gerber’s
examination of Design-Based Learning (Gerber 2011), and the Cambridge-MIT
Institute (Lucas and Cooper 2004; Lucas and Cooper 2005). Though such work
82 A. Royalty et al.
sheds valuable light on how the d.school teaching mechanism affects students, it
does not focus particularly on student outcomes beyond the learning experience.
In deciding on a research design, we also kept in mind that the outcomes believed to
be related to design thinking as it is taught at the d.school are based on the d.school
founders’ and instructors’ a priori intuitions and beliefs. It is quite likely that
graduates’ skills, dispositions and attitudes are not fully specified by either the
traditional design thinking model or that shown in Fig. 1. Therefore, the studies
described here exhibit a tension between our a priori research focus on graduates’
professional outcomes as they relate to the d.school pedagogy, and our desire to
remain open to discovering new variables of interest, in both outcomes/impact and
contributing factors.
We chose individual alumni as the unit of analysis versus organizations that have
d.school graduates because the d.school’s mission is that of personal behavior change
and developing individual attitudes, not redefining how companies operate. That said,
knowing how individuals who apply d.school learnings within a corporate context
does inform the impact of design thinking on a company (Gerber and Carroll 2012).
As confidence to think and act creatively came up frequently in the qualitative data,
an initial psychological construct we used to characterize this phenomenon was self-
efficacy (Bandura 1977). Self-efficacy refers to an individual’s belief in his or her
abilities within a particular domain, in this case, creative problem-solving. Another
design thinking institution has done some work on how self-efficacy may be related to
design pedagogy (Jobst et al. 2012). Self-efficacy, however, is only one part of a larger
construct, agency, which Bandura (1982) defined as the means by which “people can
effect change in themselves and their situations through their own efforts,” (p. 1175).
Agency includes not only self-efficacy, but also beliefs about the world, context,
physical and emotional states, social support, and other factors. Though it is more
complex, we felt that agency better reflected the multifarious nature of the creative
competencies that many d.school graduates exhibited. We defined creative agency as
individuals’ capacity to effect change in themselves and their situations to support
successful creative problem-solving.
Given that there is little research on the outcomes of programs that involve teaching
design thinking through problem-based learning methodologies, we decided to take a
wide-to-narrow approach starting with exploratory qualitative studies (an open-ended
survey with follow-up interviews) and an initial conceptual model based on our
observations. To test the model’s key psychological construct, agency, we did a
pilot test using a new scale, revised it based on the data, and then tested a second
version of the scale across multiple populations (study 3).
Although we reported the background, methodology and initial results for Study
1 in last year’s report (Royalty et al. 2012), for this year, we analyzed additional
data and applied a new coding scheme to several questions. The preliminary goal of
Acting with Creative Confidence: Developing a Creative Agency Assessment Tool 83
this continued work on last year’s data was to generate a foundational set of
descriptive results regarding d.school alumni, so that stakeholders, prospective
students and the larger design education community can better understand the
alumni population. The second, more research-oriented purpose of these additional
analyses was to address the following new research questions:
1. To what extent does the d.school affect alumni professional outcomes (i.e. career
choice)?
2. To what extent are alumni professional activities related to d.school pedagogy?
As this study was exploratory in nature, there were no a priori hypotheses. For
the sake of completeness, we re-report the methods in the following section, but
interested readers can go straight to the results.
3.1 Method
3.1.1 Participants
We defined a d.school alumnus as any person who had taken at least one d.school
course, where a course was defined as a quarter (ten weeks) of unit-bearing
instruction. Based on student records, the participants we surveyed were a close
approximation of the entire population (approximately 670 alumni). The response
rate was 28 % for a final sample of 184. Among those reporting gender, 56 % were
men (n ¼ 73). Nearly all participants had been graduate students at Stanford
University (some had finished their degrees and others had not) and were affiliated
with various schools and programs, including Business, Law, Arts & Sciences,
Education, Medicine and Engineering. As the d.school officially offered courses
beginning in 2006, participants had been out of school and employed full-time from
zero to a maximum of 5 years. The majority (83 %) had graduated in 2008 or after.
3.1.2 Procedure
Given the large number of potential participants in this study, for ease of data
collection and analysis, we chose a survey methodology and used online survey
software (Qualtrics). Alumni were identified through student records and contacted
via personal email as well as a general Facebook announcement (it is possible that
some people received more than one notification or invitation to participate in the
study). Invitations were sent in May 2011 and the survey was open for 2 weeks.
Participants were free to take the survey at a time and place of their convenience.
There was no explicit incentive to participate; however, respondents had the
opportunity to join a mailing list that would notify them of upcoming alumni
events.
84 A. Royalty et al.
3.1.3 Materials
All of the questions on the survey were designed specifically for this research.
Participants were asked about the current and previous occupations and occupa-
tional plans, how they applied what they learned at the d.school in their professional
lives (Table 1), and demographic questions. So as not to bias respondents towards
reporting specific techniques or general dispositions, we did not use the term
“design thinking” in any questions; instead, we referred to “what you learned at
the d.school”. The survey questions also did not offer any definition or examples of
“applying” what was learned at the d.school; respondents were free to respond
based on their own interpretation of this term.
3.2 Results
Table 2 Categories and frequencies of career plans and outcomes for d.school alumni
Percent of total Mention d. Percent of category
Category Frequency (%) school mentioning d.school (%)
Career change 76 41.50 26 34.20
No career change 46 25.10 6 13.00
No original plan 59 32.20 3 5.10
No current job given 2 1.10 0 –
Total 183 100.00 35 19.10
3.3 Discussion
Re-analyzing the survey data with a particular focus on career changes and how
alumni viewed the contribution of d.school pedagogy revealed moderate evidence
for the claim that educational methods at the d.school have an impact on graduates’
professional outcomes. Across all participants, nearly twenty percent brought up
the d.school as a factor in their professional paths and current occupation. It is
important to note that these participants mentioned the d.school’s influence without
prompting – the question about why they were working in their current occupations
did not mention the d.school, and was placed before (and on a separate page from)
the question that specifically asked about the role of the d.school. Furthermore, the
results show that alumni perceive their d.school experience as a causally
contributing factor in their occupational choices.
As participants varied in what they found most significant about their experience
at the d.school, we cannot conclude that it was, in fact, d.school pedagogy rather
than other factors that drove these outcomes. The data on alumni use of
Acting with Creative Confidence: Developing a Creative Agency Assessment Tool 87
As Study 2 was described in the previous report (2011), we will just briefly review
the methodology and major findings in order to describe the larger research arc.
Sixteen d.school alumni (ten women) from Study 1 were interviewed in person or
via teleconference (Skype). Seven participants currently worked in business
(including healthcare, technology and entertainment), three were self-employed
or entrepreneurs, three worked in education, two in consulting or research, and one
was in engineering. The interviews were semi-structured and were 45–100 min.
88 A. Royalty et al.
The interviews probed how “successful” alumni viewed what they had learned at
the d.school and how that may have influenced both their career choices and their
professional activities. By “successful”, we merely meant those who said that they
chose to, and were able to, use what they learned at the d.school (which they defined
for themselves) in their working life. On a high level, we wanted to see how former
d.school students described their learning path and their subsequent behaviors in
order to better understand how the d.school may be contributing the formation of
“future innovators”. More specifically, we focused on their observable behaviors
and dispositions, and how alumni perceived the d.school as shaping these
outcomes.
The overall result of the interviews was a better understanding of how some d.
school alumni develop and demonstrate creative confidence. Beyond simply
learning basic design thinking processes and techniques, participants who reported
using what they learned at the d.school had a strong desire and confidence to
actually apply skills and methods in their workplace. This can be a daunting and
risky endeavor in some traditional work contexts, where normal or known
behaviors are expected and job responsibilities are tightly codified. In the strongest
case – seen in several interviewees – creative confidence in the professional realm
even extended to using the design thinking process to launch or change one’s entire
career. For example, one participant left her job in engineering to pursue teaching,
and explicitly stated that it was what she learned at the d.school that gave her the
confidence to “try out” or prototype a new career, even though it meant taking
significant professional risks.
Another, unexpected example of how alumni demonstrated creative confidence
that came up in multiple interviews was how they built creative environments
around themselves at work and in their personal lives. This often took the form of
manipulating physical space to allow for more creative working styles, and in
some cases, making the space similar to the interior of the d.school. Some
participants also reported teaching colleagues about design thinking as a way to
enable better collaborations and facilitate their own creativity. Across most of the
alumni we interviewed, the rich descriptions of how they used what they learned
at the d.school went far beyond simple applications of basic techniques or tools
such as brainstorming or rapid prototyping. Instead, their stories reflected an
overall approach to work and life that was informed by dispositions to solve
problems in an innovative manner, and propelled by the confidence to do so in
multiple ways.
Successful alumni seemed to share a set of behavioral patterns and dispositions
that went beyond what we had captured in Study 1. Although we could observe
those characteristics in interviews, we wanted to define a single psychological
construct that could be measured accurately and efficiently. In Study 3, we
attempted to narrow and quantify what was observed in the survey and
interviews, by creating a scale that attempted to measure the new construct of
creative agency.
Acting with Creative Confidence: Developing a Creative Agency Assessment Tool 89
5.1 Method
1. Current d.school students (General). The scale was implemented in the Autumn
quarter of 2011 with current d.school students drawn from two classes. The first
was a large, introduction to design methodology course (n ¼ 72) (95 % of class)
and the second was a more specialized course exploring the intersection of
design and society (n ¼ 13) (76 % of class). The questionnaire was given at
the beginning (September) and end (December) of the academic quarter and no
incentives were offered for participation. Of the 85 pretest participants,
68 completed the posttest.
2. Current d.school students (Education). Thirteen students in a small, Education-
focused d.school course took the questionnaire as a pretest and posttest at the
beginning and end of the Spring 2012 academic quarter. The pretest was given at
the beginning of (April) and the end (June) of the Spring quarter; eight students
took the posttest. A $15 gift card was offered for participating.
90 A. Royalty et al.
5.1.2 Materials
There were 11 to 14 Likert-scale questions on the CBCA scale; all were created for
this study. Eleven items concerned self-assessed confidence related to a set of
general competencies in the area of creative problem-solving (Table 6). The
CBCA-related Likert-scale items were presented as a group and preceded by the
question, “How confident are you that you could. . .”. Unlike the items in Study
3, the new questions were written to be sufficiently general so as to apply to nearly
any situation or professional domain. There were five response categories: “Not at
Acting with Creative Confidence: Developing a Creative Agency Assessment Tool 91
50
Women
(n=33)
35
30
Pre Post
Time
all confident” (scale point 1), “A little confident” (2), “Moderately confident” (3),
“Very confident” (4), and “Completely confident” (5). There were no “Don’t
Know” or “Not Applicable” response choices; however, participants were free to
leave any item blank.
After implementing the 11-item questionnaire with the first group of partici-
pants, all of whom were d.school students, we added three new items on topics
relatively unrelated to competency-based creative agency. These items concerned
comfort with technology, artistic ability, and goal achievement. They were added
to provide data on whether any apparent outcome of d.school study was specific
to the design thinking competencies we found in earlier studies, or a more general
positive impact.
5.2 Results
While there was no overall effect of gender, there was some evidence of a trend for
gender to interact with time, such that women started out with higher CBCA but
ended at a similar mean score, F(1, 53) ¼ 3.04, p ¼ .087 (Fig. 2). The effect size
for this possible interaction was, however, quite small, with a partial eta-squared of
.05.
There were too few participants in the non-d.school student “control” group for
statistical analysis; however, among the eight who took both pretest and posttest,
there was no apparent change in mean CBCA. At pretest, the control group mean
was 35.25 (SD ¼ 5.31); at posttest, the mean was 36.12 (SD ¼ 3.68). Figure 3 plots
the means and standard errors for the d.school students versus non-school students
at pretest and posttest.
92 A. Royalty et al.
48
Competency-based Creative
46
50
40
30
20
10
d.school students teachers/ executives non-d.school students
(n=55) (n=23) (n=8)
Pre Post
5.3 Discussion
Study 3 tested a new scale, competency-based creative agency, with three main
samples: d.school students, similar students not taking d.school classes, and
teachers and executives who took a 3-day design thinking workshop. As the scale
items were based on empirical research on the applied skills of successful creative
problem-solvers who were d.school alumni, it was hypothesized that d.school
Acting with Creative Confidence: Developing a Creative Agency Assessment Tool 93
experience would be associated with greater CBCA (see Fig. 4). The results
provided evidence for this relationship, as d.school students increased in CBCA
from the beginning to the end of the course, across two different academic quarters
and in three different d.school classes. In one of those quarters, a small group of
non-d.school students also took the scale; they did not show any significant change
in CBCA. While a larger control group would, of course, provide better support for
the hypothesis, these data do suggest that the increase in CBCA seen among d.
school students was not merely due to maturation or demand characteristics of the
scale items.
Results from the teacher/executive sample also supported the hypothesis that d.
school experience increases CBCA. Although the design thinking workshop was
only 3 days, participants reported a significant increase in CBCA from the begin-
ning to the end. Data from this sample also showed that the scale could be used with
a non-students sample and retain its internal validity as well as its usefulness in
showing change over time.
It is interesting to note that the average pre-test score of the teachers and
executives was slightly lower than the average pre-test score of the non-d.school
students, which in turn was marginally lower than the average pre-test score for d.
school students. There was, however, an apparent difference between the mean
starting CBCA for d.school students and teachers/executives, with d.school
students reporting higher CBCA at pretest. Taking a design thinking course
shows willingness to take risks by studying a topic that is relatively new and not
a regular part of any degree program; a higher pretest score among these students,
then, is not surprising.
6 Implications
The three studies reported here have led us toward a larger model of how individual
creativity develops and is subsequently expressed. One of the original concerns of
our research was to investigate how the d.school and other educational institutions
can foster the kinds of skills that lead to real-world innovations. Our initial model of
creative outcomes, as observed in our research, includes four constructs: self-
efficacy, agency, output and impact (Fig. 5).
Creative self-efficacy is belief in one’s own creative abilities, and it is developed
in many ways, such as mastery experiences (successfully completing creative
activities) and vicarious experiences (learning from others who are creative).
Self-efficacy is the most important part of creative agency, which goes beyond
mere belief in oneself and extends to real-life application of creative problem-
solving. Those who have high creative agency are capable of producing creative
output – real work, artifacts, and ideas. Creative output determines creative impact,
this is the change made due to a creative effort.
94 A. Royalty et al.
Creative Outcomes
Creative Self- Creative Agency: Creative Output: Creative Impact:
Efficacy: Applying one’s Manifestations of Effects of creative
Belief in one’s creative abilities applying creative actions
creative abilities ability
Internal External
7 Work in Progress
We are currently in the early pilot stages of three studies aimed at the creative
output node of our model, that is, the ideas, work, artifacts, procedures and other
“deliverables” that creative agents make.
problem-solving contexts (self-efficacy), and that this propels them to act to change
their own thinking and their environments in order to perform better as creative
problem-solvers (creative agency). These actions are characterized by multiple
competencies, first learned and practiced at the d.school, and then carried into the
workplace. These include beliefs (anti-perfectionism, failure as opportunity),
knowledge (of one’s creative process), dispositions (towards prototyping, radical
collaboration), and skills (teaching others, shaping one’s own environment). We
also observed that these capacities were largely domain-agnostic, and were reported
by teachers, engineers, entrepreneurs, and even chefs in equal measures.
In our quantitative research, we moved towards an efficient and accurate way to
represent and measure the outcome we observed among the alumni, by designing
and testing two scales. While the first did not function well as a singular-construct
scale, we did see interesting results, such as, more experienced d.school students
said that they were more comfortable starting a company than students with less d.
school experience. Our second scale, which built upon the lessons of the first, was
more successful at providing a valid and reliable measure of the impact of d.school
pedagogy. By testing it with several populations, we found initial support for its use
beyond the d.school. In the near future, we hope to repeat our studies with larger
and more robust control groups, and implement the scale in other educational
programs and institutions, both similar to and different from the d.school.
With more evidence for the validity and reliability of the Competency-based
Creative Agency scale, we would like to eventually expand the research to its
potential predictive validity, its neurological correlates, and ways to use it in
controlled experiments. For example, using the CBCA in the workplace may
yield insights into how workers with high creative confidence are recognized for
their creativity and the benefit they provide to their companies (predictive validity).
We are also collaborating with another research team on fMRI studies that incor-
porate the CBCA scale. Finally, to truly test the effects of the d.school pedagogy,
we would need to run experimental studies that manipulate what we believe are key
aspects of design thinking as it is learned at the d.school, and then measure how
these components affect CBCA. This will take us closer to understanding the
contribution of the d.school to educational methods, as well as how the successes
of the d.school may be not only repeated, but also enhanced, at other organizations
throughout the world.
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