Panzer Company
Panzer Company
Panzer Company
PLATOON #1
** VERSION 3 ** German Rifle Platoon
PLATOON COMMANDER
Platoon Commander (Version 3 Rulebook page 202) Inexperienced 21
Qty Weapons Range Shots Pen Special
1 Platoon Commander
with Pistol 6" 1 n/a
with Rifle 24" 1 n/a
with Submachine gun 12" 2 n/a Assault
with Assault rifle 18" 2 n/a Assault
INFANTRY
Heer Grenadier Squad (Version 3 Rulebook page 203) Regular 120
Qty Weapons Range Shots Pen Special
1 NCO with Rifle 24" 1 n/a
6 Infantry with Rifle 24" 1 n/a
2 Infantry with Light Machine gun (requires loader) 36" 5 n/a
Heer Grenadier Squad (Version 3 Rulebook page 203) Regular 120
Qty Weapons Range Shots Pen Special
1 NCO with Rifle 24" 1 n/a
6 Infantry with Rifle 24" 1 n/a
2 Infantry with Light Machine gun (requires loader) 36" 5 n/a
Heer Grenadier Squad (Version 3 Rulebook page 203) Regular 80
Qty Weapons Range Shots Pen Special
1 NCO with Rifle 24" 1 n/a
2 Infantry with Rifle 24" 1 n/a
2 Infantry with Light Machine gun (requires loader) 36" 5 n/a
Heer Grenadier Squad (Version 3 Rulebook page 203) Regular 80
Qty Weapons Range Shots Pen Special
1 NCO with Assault rifle 18" 2 n/a Assault
4 Infantry with Assault rifle 18" 2 n/a Assault
PLATOON #2
** VERSION 3 ** German Armoured Platoon
COMMAND VEHICLE
Panzer IV (Version 3 Rulebook page 211) Regular 175
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 Panzer IV Ausf B C D E Tracked 9+
Turretmounted light howitzer 48"(3060") 1 HE Howitzer, HE (2")
Coaxial MMG 36" 6 n/a
Hullmounted MMG 36" 6 n/a Front arc
CMD VEHICLE OPTIONS
Command Vehicle rule (v3) (Version 3 Rulebook page 188) 10
Command Vehicle special rule
VEHICLE
Panzer IV (Version 3 Rulebook page 211) Regular 225
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 Panzer IV Ausf G H J Tracked 9+
Turretmounted heavy antitank gun 72" 1 +6 HE (2")
Hullmounted MMG 36" 6 n/a Front arc
Coaxial MMG 36" 6 n/a
Panzer III (Early) (Version 3 Rulebook page 210) Regular 140
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 Panzer III (Ausf C, D, E, F) Tracked 8+
Turretmounted light antitank gun 48" 1 +4 HE (1")
Hullmounted MMG 36" 6 n/a Front arc
Coaxial MMG 36" 6 n/a
Coaxial MMG 36" 6 n/a
Panzer III (Early) (Version 3 Rulebook page 210) Regular 140
Turretmounted light antitank gun 48" 1 +4 HE (1")
Hullmounted MMG 36" 6 n/a Front arc
Coaxial MMG 36" 6 n/a
Coaxial MMG 36" 6 n/a
Panzer III (Early) (Version 3 Rulebook page 210) Regular 140
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 Panzer III (Ausf C, D, E, F) Tracked 8+
Turretmounted light antitank gun 48" 1 +4 HE (1")
Hullmounted MMG 36" 6 n/a Front arc
Coaxial MMG 36" 6 n/a
Coaxial MMG 36" 6 n/a
Panzer III (Early) (Version 3 Rulebook page 210) Regular 140
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 Panzer III (Ausf C, D, E, F) Tracked 8+
Turretmounted light antitank gun 48" 1 +4 HE (1")
Hullmounted MMG 36" 6 n/a Front arc
Coaxial MMG 36" 6 n/a
Coaxial MMG 36" 6 n/a
SPECIAL RULES
Assault
(v3 page 96) This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry models armed with an assault weapon count as having the
Tough Fighters special rule (Tough Fighters: When a model with this special rule fails to damage in close quarters against enemy infantry or artillery units, it can
reroll the failed rolls to damage)
Command Vehicle
(v3 page 149) Adds a morale bonus of +1 to itself and to any other friendly vehicle within 12" (not cumulative with morale bonus, and other command
vehicles). In addition, when it activates, it can use one 'You men, snap to action!' extra dice on any one friendly vehicle within 12", except for other command
vehicles. Command vehicles count as platoon commanders for the purpose of receiving orders from other officers.
HE (1")
(v3 page 97) PEN: +1, PIN: D2 (D3 if in building) Infantry and artillery can go down to halve the hits taken (rounded up).
HE (2")
(v3 page 97) PEN: +2, PIN: D2 (D6 if in building) Infantry and artillery can go down to halve the hits taken (rounded up).
Howitzer
(v3 page 100) Can either shoot directly at a target drawing its line of fire 'over open sights' in the normal way, or it can shoot indirect fire. When using indirect
fire, a howitzer has a minimum range; when firing over open sights it has no minimum range.
Initiative Training
If an infantry squad's NCO is killed, roll a D6. On the score of a 1, the NCO is removed as normal. On the roll of a 2 or higher, one of the other troopers takes
over the squad and leads it just as effectively as before. To represent this, leave the NCO in place and remove any other model instead (it is assumed the new
'squad leader' swaps his weapons with the ones carried by the NCO, if different). If the NCO is successfully replaced the unit does not suffer the usual 1
morale penalty for losing its NCO.
Pick List
German Infantry with Assault rifle 4
German Infantry with Light Machine gun (requires loader) 6
German Infantry with Rifle 14
German NCO with Assault rifle 1
German NCO with Rifle 3
German Panzer III (Ausf C, D, E, F) 3
German Panzer IV Ausf B C D E 1
German Panzer IV Ausf G H J 1
German Platoon Commander 1