Edexcel IGCSE Mathematics B 4MB1 Revision Notes
Edexcel IGCSE Mathematics B 4MB1 Revision Notes
Edexcel
REVISION GUIDE
IGCSE
Mathematics B
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4MB1
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Vector
1. Addition of vectors : If 𝑎 = (𝑥1) 𝑎𝑛𝑑 𝑏 = (𝑥2) , 𝑎 + 𝑏 = (𝑥1+ 𝑥2 )
𝑦1 𝑦2 𝑦1+ 𝑦2
2. Multiplication of vectors : 𝑘 (𝑥) = (𝑘𝑥)
𝑦 𝑘𝑦
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7. Coordinates of A means →→
0𝐴
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8. →→ + → = →
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𝐴𝐵 𝐵𝐶 𝐴𝐶
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9. If two lines are equal and parallel, their vectors are equal.
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10. If →→ = 𝑎, → = −𝑎
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𝐴𝐵 𝐵𝐴
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12. If C is the mid point of AB, ⃑𝐴⃑⃑⃑𝐶⃑⃑` = ⃑𝐴⃑⃑⃑𝐵 ⃑`
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⃑⃑⃑⃑⃑` ⃑⃑⃑⃑⃑` 𝑚
13. If you need to find AB:CD, divide 𝐴𝐵 by 𝐶𝐷. If the result is 𝑛 , where m and n are
integers, AB:CD = m:n.
14. If a=kb, a and b are parallel.
15. If you need to find two geometrical properties between AB and CD, divide ⃑𝐴⃑⃑⃑𝐵
⃑` by ⃑𝐶⃑⃑⃑𝐷⃑` . If
𝑚
the result is , where m and n are integers, two geometrical properties are:
𝑛
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(i) AB||CD
(ii) AB: CD = m:n
16. If you need to prove that A, B and C lie on a straight line (collinear), follow the following
steps.
(i) Find two vectors with these three points so that there is a common point between
them. The vectors may be ⃑𝐴⃑⃑⃑𝐵⃑` , ⃑𝐴⃑⃑⃑𝐶
⃑` or ⃑𝐵⃑⃑⃑𝐶⃑` , ⃑𝐴⃑⃑⃑𝐶⃑` .
(ii) Divide one vector by another.
(iii) If the result is a constant (only number), this proves that A, B and C lie on a straight
line.
17. (i) If ⃑𝐴⃑⃑⃑𝐵
⃑` = ⃑𝐷
⃑⃑⃑𝐶 ⃑` = ⃑𝐵⃑⃑⃑𝐶⃑` , ABCD is a parallelogram.
⃑` 𝑜𝑟 ⃑𝐴⃑⃑⃑𝐷
(ii) If ABCD is a parallelogram, ⃑𝐴⃑⃑⃑𝐵
⃑` = ⃑𝐷
⃑⃑⃑𝐶
⃑` or ⃑𝐴⃑⃑⃑𝐷
⃑` = ⃑𝐵⃑⃑⃑𝐶
⃑`
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18. Finding area ratio: If two triangles are similar, their area ratio is equal to square of side
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ratio.
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Function
1. A function can be written in the following 3 forms:
(𝑖) 𝑦 = 5𝑥 − 2(𝑖𝑖)𝑓(𝑥) = 5𝑥 − 2(𝑖𝑖𝑖)𝑓∶ 𝑥 → 5𝑥 − 2
2. When a function is written in arrow form, first letter is the name of the function, the letter
between colon and arrow sign is domain (𝑥), the part after the arrow is range (𝑦).
3. To find f(2), replace 𝑥 of f function by 2.
4. Composite function:
(i) To find 𝑓𝑔 or 𝑓𝑔(𝑥), replace 𝑥 of 𝑓 function by 𝑔 or 𝑔(𝑥) function. Except 𝑥, everything of
𝑓 function will remain same.
(ii) To find 𝑓𝑔(2), first find 𝑔(2) then find 𝑓(𝑔(2)).
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5. If original function is f, inverse function is f-1.
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6. To find inverse of f, follow the following steps:
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(i) Write f function in x, y form.
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(ii) Change 𝑥 by 𝑦 and 𝑦 by 𝑥.
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(iii) Make 𝑦 subject.
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(iv) Write 𝑓 − 1 in the wanted form. rd
7. If in 𝑓 function, 𝑥 > 𝑎 and 𝑦 > 𝑏, in f-1 function 𝑥 > 𝑏 and 𝑦 > 𝑎.
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8. In fraction function, the value of 𝑥 for which the denominator becomes zero, must excluded
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9. 𝑥 values of a function are called domain and y values are called range.
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Matrix
𝑎 𝑏 𝑘𝑎 𝑘𝑏
1. Multiplication by a scalar : 𝑘 ( )= ( )
𝑎 𝑏 𝑐 𝑑 𝑘𝑐 𝑘𝑑
2. Addition of matrix : ( 𝑤 𝑥 𝑎+𝑤 𝑏+𝑥
) + (𝑦 𝑧) = ( 𝑐 + 𝑦 𝑑 + 𝑧)
𝑐 𝑑
𝑎 𝑏 𝑤 𝑥 𝑎−𝑤 𝑏−𝑥
3. Subtraction of matrix : ( ) − (𝑦 𝑧) = ( 𝑐 − 𝑦 𝑑 − 𝑧)
𝑐 𝑑
4. Two matrix can be added or subtracted if their number of row and column are equal.
𝑎 𝑏 𝑤 𝑥 𝑎𝑤 + 𝑏𝑦 𝑎𝑥 + 𝑏𝑧
5. Multiplication of two matrix : ( ) (𝑦 𝑧) = ( )
𝑐 𝑑 𝑐𝑤 + 𝑑𝑦 𝑐𝑥 + 𝑑𝑧
6. The order of a matrix is (2 x 3) means it has 2 row and 3 column.
7. If two matrices have order (p x q) and (r x s), they can be multiplied if q=r and the order of the
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resultant matrix will be (p x s)
𝑎 𝑏 𝑤 𝑥
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8. Equal matrix : If( ) = (𝑦 𝑧), 𝑎 = 𝑤, 𝑏 = 𝑥, 𝑐 = 𝑦, 𝑑 = 𝑧
𝑐 𝑑
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𝑎 𝑏
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9. Determinant of ( ) is ad – bc.
𝑐 𝑑
𝑎 𝑏) is 1
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10. Inverse of ( ( 𝑑 −𝑏) rd
𝑐 𝑑 𝑎𝑑−𝑏𝑐 −𝑐 𝑎
11. If 𝑎𝑑 − 𝑏𝑐 = 0, the matrix has no inverse.
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1 0
12. (i) (2 x 2) identity matrix I = ( )
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0 1
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1 0 0
( )
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0 0 1
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13. If any matrix is multiplied by identity matrix, the matrix remains same.
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(a) If reflection line is horizontal or vertical, count the distance of the mirror line from the object.
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Image will be on the opposite side of the mirror line with the same distance.
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(b) If reflection line is slant, move horizontally from the object to meet the mirror line and count
the distance. Move vertically from the meeting point with the same distance. Remember that
object and image must lie on the opposite side of the reflection line.
(ii) To find mirror line (reflection line) when object and image are given, follow the following
steps.
(a) Join any corresponding object and image.
(b) Draw the perpendicular bisector of this joining line.
(c) This perpendicular bisector is the mirror line.
16. Rotation.
(i) Rules of changing points in different rotation :
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900 𝑐𝑙𝑜𝑐𝑘w𝑖𝑠𝑒
(a) (𝑥𝑦) 𝑦
≫ (−𝑥 )
900 𝑎𝑛𝑡𝑖𝑐𝑙𝑜𝑐𝑘w𝑖𝑠𝑒
(b) (𝑥𝑦) ≫ (−𝑦
𝑥
)
1080
(c) (𝑥) ≫ (−𝑥)
𝑦 −𝑦
(ii) Finding image when object, centre, angle and direction are given :
(a) Write the distance of the object from the centre in matrix form
(b) If centre is origin, distance from the centre and coordinates of the points will be same,
otherwise it will be different.
(c) For 900 clockwise rotation, change the position of the number and change the sign of the
lower number.
(d) For 900 anticlockwise rotation, change the position of the number and change the sign of the
upper number.
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(e) For 1800 rotation, do not change the position of any number, but change the sign of all
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numbers
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(iii) When object and image are given, to find centre, angle and direction follow the following
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steps.
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(a) Join any two pairs of corresponding object and image.
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(b) Draw the two perpendicular bisector of these two joining line.
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(c) Intersecting point of these two perpendicular bisector is the centre of the rotation.
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(d) To find angle, join centre and one pair of corresponding object and image. The angle
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between these two joining lines is the angle of rotation. Measure this angle using protractor, or
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(e) To find direction, take a compass. Put the compass leg on the centre and pencil on the
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object. Keeping the compass leg fixed, move the pencil to the corresponding image. If the pencil
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anticlockwise.
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17. Translation:
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(i) When object and image are given to find vector, write the coordinates of any corresponding
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object and image in vector form and subtract object from image.
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of the object matrix is 4, write the vector four times. If object is
𝑎 𝑐 𝑒
𝑏 𝑑 𝑓
) and vector is (g),
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image will be
𝑎 𝑐 𝑒 𝑔 𝑔 𝑔 𝑎+𝑔 𝑐+𝑔 𝑒+𝑔
( ) + ( ) = ( )
𝑏 𝑑 𝑓 ℎ ℎ ℎ 𝑏 +ℎ 𝑑+ℎ 𝑓+𝑔
(iii) When image and vector are given, to find object, write the coordinates of the image in
matrix form and subtract vector form this matrix.
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Object = image = vector
If number of column of the image matrix is 3, write the vector three times, if number of column
𝑎 𝑐 𝑒 g
of the image matrix is 4, write the vector four times. If image is ( ) and vector is (ℎ),
𝑏 𝑑 𝑓
image will be
𝑎 𝑐 𝑒 𝑔 𝑔 𝑔 𝑎−𝑔 𝑐−𝑔 𝑒−𝑔
( ) − ( ) = ( )
𝑏 𝑑 𝑓 ℎ ℎ ℎ 𝑏 − ℎ 𝑑−ℎ 𝑓−𝑔
18. Enlargement :
(i) When object, scale factor and centre are given, to find image follow the following steps.
(a) Write the distance o the object from the centre in matrix form
(b) If centre is origin, distance from the centre and coordinates of the points will be same,
otherwise it will be different.
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(c) Multiply the object matrix by the scale factor to get the image, Image = Scale Factor x Object
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(ii) When object and image are given, to find the centre and seak factor follow the following
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(a) Join all corresponding objects and image. The intersecting of the joining lines is the centre.
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(b) If the joining lines do not intersect, produce them to a suitable direction. The intersecting
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point of the produces lines is the centre.
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(c) To find scale factor, divide corresponding image side by object side. If it is difficult to find side
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length, divide horizontal or vertical distance from centre of image by horizontal or vertical
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𝐼𝑚𝑎𝑔𝑒
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𝑆𝑐𝑎𝑙𝑒 𝑓𝑎𝑐𝑡𝑜𝑟 =
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𝑂𝑏j𝑒𝑐𝑡
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(iii) When object and image lie on the opposite side of the centre of enlargement, scale factor
is negative. When object and image lie on the same side of the centre of enlargement, scale
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factor is positive.
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19. Finding area ratio of object and image: If you need to find the area ratio of object and image,
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(i) If image is obtained multiplying object by a matrix, find the determinant of that matrix.
𝑎𝑟𝑒𝑎 𝑜𝑓 𝑜𝑏j𝑒𝑐𝑡 ∶ 𝑎𝑟𝑒𝑎 𝑜𝑓 𝑖𝑚𝑎𝑔𝑒 = 1 ∶ 𝑑𝑒𝑡𝑒𝑟𝑚𝑖𝑛𝑎𝑛𝑡
(ii) Object and image are similar. So similarity formula also can be applied in this case. If side
ratio of object and image is I1 : I2,
𝑎𝑟𝑒𝑎 𝑜𝑓 𝑜𝑏j𝑒𝑐𝑡 ∶ 𝑎𝑟𝑒𝑎 𝑜𝑓 𝑖𝑚𝑎𝑔𝑒 = (𝐼1)2 ∶ (𝐼2)2
(iii) If scale factor of the enlargement is k, [If k is negative, consider only number]
𝑎𝑟𝑒𝑎 𝑜𝑓 𝑜𝑏j𝑒𝑐𝑡 ∶ 𝑎𝑟𝑒𝑎 𝑜𝑓 𝑖𝑚𝑎𝑔𝑒 = 1 ∶ 𝑘2
(iv) If possible, find area of the object and area of the image by using the formula ½ x base x
height or ½ ab sinθ if they are triangles. Then find their ratio.
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20. When matrix is given, to find image, write the coordinates of object in matrix form and multiply
this object matrix by the given matrix.
Image = Matrix x Object
21. When object and image are known, transformation may be known or unknown, and you need to
𝑎 𝑏
find the matrix, take the unknown matrix as ( ) and use the following rules.
𝑐 𝑑
𝑎 𝑏
( ) x 𝑜𝑏j𝑒𝑐𝑡 = 𝑖𝑚𝑎𝑔𝑒.
𝑐 𝑑
22. Base vector: When transformation is known, objet and image may be known or unknown, and
you need to find the matrix, follow the following steps.
(i) Draw the x-axis and y-axis.
(ii) Plot the points I(1, 0) and J(0,1).
(iii) Find Il (image of I) and Jl (image of J) according to the known transformation.
𝑎 𝑏 l
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(iv) If coordinates of I = (a, c) and J = (b, d), wanted matrix will be ( ), I is the 1 column
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𝑐 𝑑
and Jl is the 2nd column of the wanted matrix.
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23. Base vector: When only matrix is known, object and image are unknown and you need to find
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the transformation represented by the matrix, follow the following steps.
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(i) Draw x-axis and y-axis.
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(ii) Plot the points: I(1,0) and J(0,1) rd
(iii) Plot the points Il (1st column of the given matrix) and Jl (2nd column of the given matrix).
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Matrix Transformation
by
0 −1 Rotation of 90 0
anticlockwise, centre (0,0)
1. ( 1 0 )
0 1
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1 0
)
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4. ( Reflection in x-axis
0 −1
5. ( −1
0 1)
0 Reflection in y-axis
0 1
6. ( ) Reflection in y=x
1 0
0 −1 Reflection in y=-x
7. ( )
−1 0
𝑘 0
8. ( ) Enlargement, scale factor k, centre (0,0)
0 𝑘
26. Identification of transformation and their fully description
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Reflection Corresponding object-image joining lines are Equation of the reflection
parallel. line.
0
180 rotation Corresponding object-image joining lines Centre
intersect at the same point, which is the
centre of 1800 rotation.
Other rotation The remaining are other rotation. Angle, direction and centre.
0
27. 180 rotation and enlargement with scale factor -1 are same.
28. Invariant point: Normally when points are multiplied by matrix, they are changed. But there are
some point, after multiplication by a matrix, they remain unchanged. These points are called
invariant point.
29. Invariant line: By joining the invariant points, a line may be obtained. This line is called invariant
𝑎 𝑏 𝑥 𝑎 𝑏 𝑥 𝑥
line. If matrix is ( ) and invariant point is (𝑦), use ( ) (𝑦) = (𝑦) to find the equation
𝑐 𝑑 𝑐 𝑑
of invariant line.
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Probability
s = number of A, t = number of B, u = number of C, n = total number
𝑠 1 𝑢
1. p(A) = , p(B) = , p(C) =
𝑛 𝑛 𝑛
𝑠 𝑠
2. (i) p(AA) = ×
[𝐼𝑓 𝑟𝑒𝑝𝑙𝑎𝑐𝑒𝑑]
𝑛 𝑛
𝑠 𝑠−1
(ii) p(AA) = × [If not replaced]
𝑛 𝑛−1
𝑠 1
3. (i) p(AB) = 𝑛 × 𝑛 × 2 [If replaced]
𝑠 1
(ii) p(AB) = × ×2
𝑛 1−1
4. A, B and C can be arranged in the following 6 ways: ABC, ACB, BAC, BCA, CAB, CBA.
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𝑠 𝑡 𝑢
5. (i) p(ABC) = 𝑛 × 𝑛 × 𝑛 × 6 [If replaced]
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𝑠 𝑡 𝑢
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(ii) p(ABC) = × × × 6 [If not replaced]
𝑛 𝑛−1 𝑛−2
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6. For 2 draw, p(different colour) = 1-p(same colour).
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7. AND rule: p(A and B) = p(A) x p(B)
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8. OR rule: p(A or B) = p(A) + p(B) rd
9. p(A) + p(B) + p(C) = 1
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10. The probabilities of dise, ball, bead, sweet etc may change or not according to replacement. But
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Kinematics
1. time = t, distance/displacement = s/x, acceleration/retardation = a, velocity/speed = v
𝑑𝑥 𝑑𝑣
2. 𝑣 = , 𝑎=
𝑑𝑡 𝑑𝑡
𝑑𝑠
3. For maximum or minimum value of s/x, =0
𝑑𝑡
𝑑𝑣
4. For maximum or minimum value of v, = 0
𝑑𝑡
5. If the particle comes to rest, v = 0.
6. If the particle comes to fixed point or fixed level, s=0 or x=0.
7. Distance travelled in t second = st [If at t=0, s =0]
8. Distance travelled in t second = s1 – s0 *If at t=0, s ≠ 0+
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9. Distance travelled in t th second = s1 - st-1
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10. Distance travelled between t = 3 and t = 7 = s1 – s3 [If there are no value of t between t=3 and t =
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7 for which v =0]
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11. Distance travelled between t=3 and t=7 = (s5 – s3) +(s7 – s5) [If there is no value t=5 between t = 3
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and t = 7 for which v = 0].
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12. If speed is constant, distance = speed x time. rd
13. Rules of Differentiation:
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𝑑 𝑑 𝑑 𝑑
(𝑜𝑛𝑙𝑦 𝑛𝑢𝑚𝑏𝑒𝑟) = 0, (𝑡) = 1, (𝑡2) = 2𝑡, (𝑡3) = 3𝑡2
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𝑑𝑡 𝑑𝑡 𝑑𝑡 𝑑𝑡
𝑑
a
General rule: (𝑡 ) = 𝑛𝑡
𝑛 𝑛−1
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𝑑𝑡
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Set
1. Number of some symbols:
(i) ∩ = intersection, (ii) ᴜ = union, (iii) C = subset, (iv) ԑ = “is a member of” or “belongs to” or
“element of”, (v) Ԑ = universel set, (vi) A’ = “A prime” or “complement of A’”, (vii) n(A) =
number of elements in set A, (viii) ᴓ = empty set.
2. n(A ᴜ B) = n(A) + n(B) – n(A∩B)
3. n(A) + n(A’) = n(Ԑ)
4. (i) maximum n(A ∩ B) = n(B), where n(A) > n(B).
(ii) minimum n(A ∩ B) = n(A)+ n(B) – n(AᴜB).
5. (i) maximum n(A ᴜ B) = n(A) + n(B)
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(ii) minimum n(A ᴜ B) = n(A), where n(A) > n(B).
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6. Number facts:
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(i) Integer number: The number which are not decimal or fraction are called integer number.
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Integer numbers are always whole number. Positive integers are 1, 2, 3, 4, 5 ............, negative
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integers are -1, -2, -3, -4, -5 ........... The number 0 is also considered as integer.
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(ii) Prime number: A prime number is divisible only by itself and by one. First 20 positive prime
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numbers are 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71
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(iii) Multiples of number: If y is divisible by x, y is called multiple of x. For example, multiples of 3
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(iv) Factors of number: If y is divisible by x, x is called factor of y. For example, factors of 18 are
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(v) Even number: The number which are divisible by 2 are called even number. Even numbers
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(vi) Odd number: The number which are not divisible by 2 are called odd number.
1,3,5,7,9,11,13,15,17,19 etc are odd number.
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1 → Only A
2 → Only B
3 → Only C
4 → Only A and B
5 → Only A and C
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6 → Only B and C
7 → All
8 →Not A, B and C
4,7 → Both A and B or at least A and B
5,7 → Both A and C or at least A and C
6,7 → Both B and C or at least B and C
1,4,5,7 → A
2,4,6,7 → B
3,5,6,7 → C
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Statistics
(I - A) Pie Chart [Drawing Pie Chart]
1. If a = number of A, b = number of B, c = number of C, n= total number.
𝑎 𝑏 𝑐
𝑎𝑛𝑔𝑙𝑒 𝑜𝑓 𝐴 = × 3600, 𝑎𝑛𝑔𝑙𝑒 𝑜𝑓 𝐵 = × 360, 𝑎𝑛𝑔𝑙𝑒 𝑜𝑓 𝐶 = × 360
𝑛 𝑛 𝑛
2. If A = a%, B=b%, C=c%
𝑎 𝑏 𝑐
𝑎𝑛𝑔𝑙𝑒 𝑜𝑓 𝐴 = × 3600, 𝑎𝑛𝑔𝑙𝑒 𝑜𝑓 𝐵 = × 3600, 𝑎𝑛𝑔𝑙𝑒 𝑜𝑓 𝐶 = × 3600
100 100 100
m
𝑎𝑚𝑜𝑢𝑛𝑡 𝑜𝑓 𝐵 𝑎𝑛g𝑙𝑒 𝑜𝑓 𝐵
co
𝑎𝑚𝑜𝑢𝑛𝑡 𝑜𝑓 𝐴 𝑎𝑛g𝑙𝑒 𝑜𝑓 𝐴
2. =
𝑡𝑜𝑡𝑎𝑙 𝑎𝑚𝑜𝑢𝑛𝑡 360
o.
yr
(ii) Histogram
ez
General Information
s.
rd
1. In a histogram frequency is proportional to are. If frequency is F and area is A, then F = kA.
rlo
2. The value of k maybe 1 or any other number. If k=1, frequency = area.
pe
1. In these type of question, frequency of one bar is given. Reading the question carefully, find the
by
2. Using that frequency and area, and using the formula F = kA, find the value of k.
ct
Here,
F1 = frequency of 1st bar, A1 = area of 1st bar
F2 = frequency of 2st bar, A2 = area of 2st bar
F3 = frequency of 3st bar, A3 = area of 3st bar
F4 = frequency of 4st bar, A4 = area of 4st bar
1. In these type of question, one bar must be drawn in the question. Find the frequency and are of
that bar.
2. Using that frequency and area, and using the formula F=kA, find the value of k.
14
𝑓𝑟𝑒𝑞𝑢𝑒𝑛𝑐𝑦 1
3. Using the formula, frequency desity = × , find the frequency density of the
𝑐𝑙𝑎𝑠𝑠 w𝑖𝑑𝑡ℎ 𝑘
remaining bars.
4. Taking frequency density as height and class interval as width, draw the remaining bars.
To draw a new histogram from a frequency table follow the following steps:
m
may be taken as frequency density.
co
o.
yr
(iii) Bar chart
ez
1. Horizontal axis is for name of something and vertical axis for frequency.
s.
2. To draw a bar chart, if an scale is given, follow that scale, otherwise choose a suitable scale.
rd
3. Widths of all bars of a bar chart are same.
rlo
pe
1. In a bar chart all bars must have the same width, but in a histogram all bars may have same
w
width or not.
w
2. In a bar chart vertical axis represent frequency, but in a histogram vertical axis represent
w
frequency density.
by
3. In a bar chart name of something is written in horizontal axis, but in a histogram number of class
ed
1. Mean:
(i) The number of in the upper row are the values of number (x) and the number in the low row
are their frequency (f).
∑𝑥𝑓 𝑠𝑢𝑚 𝑜𝑓 𝑥 × 𝑓
𝑚𝑒𝑎𝑛 = =
∑𝑓 𝑠𝑢𝑚 𝑜𝑓 𝑓
(ii) If 𝑥 is given in range, take the midpoint of the range as the value of 𝑥.
𝑠𝑡𝑎𝑟𝑡𝑖𝑛𝑔 𝑛𝑢𝑚𝑏𝑒𝑟 + 𝑒𝑛𝑑𝑖𝑛𝑔 𝑛𝑢𝑚𝑏𝑒𝑟
𝑚𝑖𝑑𝑝𝑜𝑖𝑛𝑡 =
2
15
2. Median
(a) To find median value of 𝑥, follow the following steps..
(i) Find cumulative frequency .
𝑛+1
(ii) Find median frequency using 2
, where n is total frequency.
𝑛+1
(iii) If is decimal number, suppose 21.5, find the 𝑥 values corresponding to 21st and 22nd
2
frequency and take their average.
(b) If 𝑥 is given in range, median value of 𝑥 cannot be found, only median interval (range) can be
found. To find median interval, find median frequency. The interval where median frequency
lies is the median interval.
3. Mode:
The value of 𝑥 which has the highest frequency is the mode.
m
co
o.
yr
(iv-B) Mean, Median, Mode [Other]
ez
𝑠𝑢𝑚 𝑜𝑓 𝑛𝑢𝑚𝑏𝑒𝑟𝑠
1. mean = 𝑛𝑢𝑚𝑏𝑒𝑟 𝑜𝑓 𝑛𝑢𝑚𝑏𝑒𝑟𝑠
s.
2. Median rd
rlo
To find median from raw data, follow the following steps.
(i) Arrange the numbers in ascending order.
pe
𝑛+1
(ii) Find the median using , where n is total frequency.
a
2
.p
𝑛+1
(iii) If is a whole number, find the 𝑥 value corresponding to that frequency.
w
2
𝑛+1
w
(iv) If is a decimal number, suppose 3.5, find the average of 3rd and 4th number. This average
w
2
is the median of 𝑥.
by
16
Trigonometry
Two dimension
1. (i) The side opposite the right angle triangle is called hypotenuse (hyp).
(ii) The side opposite the marked angle is called Opposite (opp).
(iii) The other side is called Adjacent (adj).
m
co
o.
yr
ez
s.
𝑜𝑝𝑝
2. (i) sin 𝑥 = rd
ℎ𝑦𝑝
rlo
𝑎𝑑j
(ii) cos 𝑥 =
ℎ𝑦𝑝
pe
𝑜𝑝𝑝
(iii) tan 𝑥 =
𝑎𝑑j
a
.p
3. Pythagoras Theorem: In an right-angled triangle the square on the hypotenuse is equal to the
w
4. Sine rule: = =
5. Cosine rule:
(i) To find side, 𝑎2 = 𝑏2 + 𝑐2 − 2𝑏𝑐 cos 𝐴
𝑏 +𝑐 −𝑎
(ii) To find angle, cos 𝐴 =
17
Use of Trigonometric Formulae
1. In a right-angled triangle, if one acute angle and one side known, to find the other two sides, sin,
cos or tan can be used.
2. In a right-angled triangle, if two sides are known, to find the acute angles sin, cos or tan can be
used.
3. In a right-angled triangle, if two sides are known but no acute angle is known, to find the third
side Pythagoras Theorem can be used.
4. In any triangle (right-angled or not), if two sides and included angle are known, to find the third
side Cosine rule can be used.
5. In any triangle, if three sides are known, to find angles Cosine rule can be used.
6. In any triangle, if two sides and one of their opposite angles are known, to find their other
opposite angle Singe Rules can be used.
m
7. In any triangle, if two angles and one of their opposite sides are known to find the other
co
opposite side Sine Rules can be used.
o.
yr
Three Dimension
ez
s.
1. The angle between a vertical line and a horizontal line must be 900, no matter it looks like 900 or
not.
rd
rlo
2. The angles of a square or a rectangle must be 900.
pe
3. Angle between a line and a plane: If a line PO intersects a given plane at O and PN is the
a
perpendicular from P to the plane. The angle PON is defined as the angle between the line and
.p
the plane.
w
4. Angle between two planes: Two planes which are not parallel intersect in a straight line. Draw
w
w
two lines, one in each plane and each perpendicular to the common line of intersection. The
by
angle between these two lines is defined as the angle between the planes.
ed
Bearing
ct
lle
1. The clockwise angle between AB and due north line AN at A is defines as the bearing of B from
co
18
2. The clockwise angle between AB and due north line BN at B is defined as the bearing of A from
B. Reflex ABN is the bearing of A from B.
m
3. If point A lies above the horizontal and you need bearing of A, find the foot F of A. The bearing
co
of F will be taken as bearing of A.
o.
4. Bearing of due north line is 00/3600
yr
Bearing of due east line is 900
ez
Bearing of due south line is 1800
s.
Bearing of due west line is 2700
rd
rlo
a pe
.p
w
1. The angle between AB and the projection AC, is defined as the angle of elevation of B from A.
by
2. The angle between AB and the horizontal line BC, is defined as the angle of depression of A from
co
Trigonometry Equation
1. While solving trigonometric equation, by using calculator sometimes you get values (1st value)
which is not in the given range. In that case you need to find the 2nd value. To find the 2nd value,
follow the rules given in the table.
19
2nd value 180o – 1st value 180o + 1st value 360o – 1st value
2. In the 1st quadrant, all positive.
In the 2nd quadrant sin positive.
In the 3rd quadrant tan positive.
In the 4th quadrant cos positive.
m
co
o.
yr
ez
s.
rd
rlo
a pe
.p
w
w
w
by
ed
ct
lle
co
20
Mensuration
1. Sector
𝜃
(i) Area 𝐴 = × П𝑟2
360
𝜃
(ii) Arc length 𝑙 = × 2П𝑟
360
𝜃
(iii) Perimeter =
360
× 2П𝑟 + 2𝑟
(iv) Segment area = Sector area – Triangle area.
2. Circle
(i) Area = Пr2
(ii) Circumference = 2Пr
m
3. Trapezium
co
1
Area of Trapezium = (𝑎 + 𝑏)ℎ [a and b are the length of parallel sides, h is the distance of
o.
2
parallel sides]
yr
ez
4. Rhombus
1
s.
(i) Area of Rhombus = ( × 𝑑1 × 𝑑2) or (𝑏𝑎𝑠𝑒 × ℎ𝑒𝑖𝑔ℎ𝑡) or (𝑎𝑏 sin 𝜃) [𝑑1 & 𝑑2 are two
2 rd
diagonals of the rhombus.]
rlo
𝑑 𝑑 2 2
(ii) length of 1 side of a Rhombus = √ ( 1) + ( 2)
pe
2 2
a
5. Parallelogram
w
6. Triangle
1 1
by
Area of Triangle = ( × 𝑏𝑎𝑠𝑒 × ℎ𝑒𝑖𝑔ℎ𝑡) or ( 𝑎𝑏 sin 𝜃) *a and b are two sides of the triangle. θ
2 2
is the angle made by two sides]
ed
7. Rectangle
ct
8. Square
(i) Area = length2
(ii) Perimeter = 4L
9. Cone
(i) Volume = 1 П𝑟2ℎ
3
(ii) Curved surface area = П𝑟𝑙
(iii) Total surface area = П𝑟𝑙 + П𝑟2
(iv) 𝑙2 = ℎ2 + 𝑟2 [l = slant height and h = perpendicular height of the cone]
(v) When a cone is made by joining two straight edges of a sector,
circumference of the base of the cone = arc length of the sector.
slant height of the cone = radius of the sector
21
10. Cylinder
(i) Volume = П𝑟2ℎ
(ii) Curved surface area = 2П𝑟ℎ
(iii) Total surface area (closed solid with lid) = 2П𝑟ℎ + 2П𝑟2
(iv) Total surface area(no lid) = 2П𝑟ℎ + П𝑟2
(v) Volumes of material of a hollow cylinder = External volume – Internal volume.
11. Sphere
(i) Volume = 4 П𝑟3
3
(ii) Surface area = 4П𝑟2
(iii) Volume of material of a hollow sphere = External volume – Internal volume.
12. Hemisphere
(i) Volume = 2 П𝑟3
m
3
(ii) Curved surface area = 2П𝑟2
co
(iii) Total surface area = 3П𝑟2
o.
13. Pyramid
yr
ez
Volume of Pyramid = 1 × 𝑏𝑎𝑠𝑒 𝑎𝑟𝑒𝑎 × ℎ𝑒𝑖𝑔ℎ𝑡
3
s.
14. Cuboid (box)
(i) Volume of Cuboid = length x breadth x height
rd
rlo
(ii) Surface area of closed box = 2𝑙𝑏 + 2𝑙ℎ + 2𝑏ℎ
pe
15. Cube
w
16. Prism
by
𝑣𝑜𝑙𝑢𝑚𝑒 𝑜𝑓 𝑐𝑜𝑛𝑡𝑎𝑖𝑛𝑒𝑟
(ii) Time required to fill a container by a pipe =
ct
𝑟𝑎𝑡𝑒 𝑜𝑓 𝑓𝑙𝑜w
lle
18. When some smaller objects are made from a bigger object,
co
22
Equation Graph
Paper 1
(I) Calculus
1. Differentiation
𝑑 𝑑 𝑑 𝑑
1. (only number) = 0, (𝑥) = 1, (𝑥2) = 2𝑥, (𝑥3) = 3𝑥3
𝑑𝑥 𝑑𝑥 𝑑𝑥 𝑑𝑥
m
𝑑
2. General rule: (𝑥𝑛) = 𝑛𝑥𝑛−1
co
𝑑𝑥
o.
2. Indices rule needed for Differentiation
yr
ez
1
1. = 𝑥−𝑛
s.
𝑥𝑛
𝑑
rd 𝑑𝑦
3. means gradient. To find gradient of the curve put the 𝑥 value in the expression.
rlo
𝑑𝑥 𝑑𝑥
pe
5. To find 𝑥 value for which y is maximum or minimum, follow the following steps.
w
w
𝑑𝑦
w
1. Find 𝑑𝑥
𝑑𝑦
by
𝑑𝑦
1. Find
𝑑𝑥
𝑑𝑦
2. Taking 𝑑𝑥
= 0, find the value of 𝑥
3. Put the 𝑥 value in the y expression.
23
𝑑2𝑦
1. Find 𝑑𝑥
𝑑𝑦 𝑑2𝑦
2. Taking 𝑑𝑥
=0𝑛
𝑖 𝑑𝑥
, find the values of 𝑥
𝑑2𝑦 𝑑2𝑦
3. If 𝑑𝑥
is positive, it is minimum and if 𝑑𝑥
is negative it is maximu,.
9. Other names of maximum and minimum point are turning point or stationary point.
−1𝑥1𝑦)2+𝑦
3. If A(𝑥1𝑦1) and B(𝑥2𝑦2) , length of AB = √(𝑥𝑥22+𝑥 2 + (𝑦 − 𝑦 )2
2 1
m
1
4. If A(𝑥 𝑦 ) and B(𝑥 𝑦 ) , midpoint of AB = ( , )
1 1 2 2
co
𝑦−𝑦1 2 𝑥−𝑥12
5. If A(𝑥 𝑦 ) and B(𝑥 𝑦 ) , equation of AB: −
o.
1 1 2 2 𝑦2−𝑦1 𝑥2−𝑥1
yr
6. (i) When x-coordinate of two points are equal: If A(p, q) and B(p,r), equation of AB: x=p
ez
(ii) When y-coordinate of two points are equal: If A(p, q) and B(x, q), equation of AB: y=q
s.
7. The equation of a straight line with gradient m and passing through the point (𝑥1,𝑦1) is
𝑦 − 𝑦1 = 𝑚(𝑥 − 𝑥1)
rd
rlo
8. If y = mx +c, mis is the gradient of the line.
pe
9. If the point (𝑥1,𝑦1) satisfy the line 𝑦 = 𝑚𝑥 + 𝑐, the line passes through the point.
a
10. To find the coordinates of the intersecting point of the two lines, solve the two equation
.p
representing the lines. The x and y value are the coordinates of the intersecting point.
w
2. If speed is constant distance-time graph becomes a straight line, otherwise curve line.
lle
co
24
iii. greater than (>)
iv. greater than or equal to (≥)
i. (a) If shaded area is below the line, replace = sign of the line equation by <. [If boundary is not
mentioned]
(b) If shaded area is above the line, replace = sign of the line equation by >. [If boundary is not
mentioned]
ii. (a) If shaded area is below the line, replace = sign of the line equation by ≤. [If boundary is not
mentioned]
m
(b) If shaded area is above the line, replace = sign of the line equation by ≥. [If boundary is not
co
mentioned]
o.
For vertical line:
yr
ez
i. (a) If shaded area is left-hand side of the line, replace = sign of the line equation by <. [If
s.
boundary is not mentioned] rd
(b) If shaded area is right-hand side of the line, replace = sign of the line equation by >. [If
rlo
boundary is not mentioned]
pe
ii. (a) If shaded area is left-hand side of the line, replace = sign of the line equation by ≤. [If
a
(b) If shaded area is right-hand side of the line, replace = sign of the line equation by ≥. [If
w
w
i. If three inequality is given, find the triangle made by the three lines and shade the triangle.
ii. If four inequality is given, find the quadrilateral made by the four lines and shade the
ct
lle
quadrilateral.
co
Paper 2
1. Completing table
i. Until the year 1989 tables were given with 2 rows only, top row for 𝑥 and bottom row for 𝑦. For
this kind of table, write the given equation in the calculator and use the CALC button of the
calculator to get the missing values of 𝑦.
ii. From the year 1990, tables are given with more than 2 rows. Top row for 𝑥, bottom row for 𝑦
and middle rows for each term of the equation. For this kind of table, first fill up the empty
boxes and middle rows for each term of the equation. For this kind of table, first fill up the
empty boxes of the middle rows manually or by using CALC button of the calculator. Then add or
25
multiply the numbers in the middle rows according to the equation to get the missing 𝑦 values
in the bottom row.
Some students draw 𝑥 and 𝑦 axis randomly. Later when they write the 𝑥 and 𝑦 values on the axes,
sometimes they don’t get sufficient space to write the values. As a result they need to rub their working
and do it in a graph paper. To avoid this kind of situation, it is better to draw the axes after some
measurement.
i. To draw the vertical axis (𝑥 axis), look at the top row of the table to find the largest value of
positive 𝑥 and negative 𝑥. Then look at the scale of the 𝑥 axis in the question paper. Calculate
how many cm of space you need to write 𝑥-values. Normally in a graph paper, horizontal space
m
is 20 cm. Try to leave extra space from both side equally, but do not make it decimal. Mark a
co
point which divide the spaces for negative and positive 𝑥 values. Draw a vertical line (𝑦-axis ) at
o.
that point.
yr
ii. To draw the horizontal axis (𝑦 axis), look at the top row of the table to find the largest value of
ez
positive 𝑦 and negative 𝑦. Then look at the scale of the 𝑦 axis in the question paper. Calculate
s.
how many cm of space you need to write 𝑦-values. Normally in a graph paper, horizontal space
rd
is 25 cm. Try to leave extra space from both side equally, but do not make it decimal. Mark a
rlo
point which divide the spaces for negative and positive 𝑥 values. Draw a vertical line (𝑦-axis ) at
pe
that point.
a
.p
If 𝑥 and 𝑦 values are whole number, then it is easy to plot the points. But if they are decimal numbers,
w
some students do not understand where will be the position of the point. The following method can be
by
i. For the position of 𝑥, look at the given scale for 𝑥 in the question and find 1 unit is how many
ct
cm. Multiply the value of 𝑥 by this cm. From the origin go rightward if 𝑥 is positive and go
lle
ii. For the position of 𝑦, look at the given scale foy 𝑦 in the question and find 1 unit is how many
cm. Multiply the value of 𝑦 by this cm. From the position of 𝑥 go upward if 𝑦 is positive and go
downward if 𝑦 is negative with the multiplied cm of distance which is the position of the point.
iii. After plotting the points, join them in free hand to make to smooth curve. If you notice that one
point is breaking the smoothness of the curve, check if there is any mistake to calculate or plot
the point.
There are following two method to find the gradient of a curve at a particular point. If method is
mentioned in the question, you must find the gradient in that war. Otherwise you will use calculus
method, since it gives the accurate answer.
26
𝑑𝑦 𝑑𝑦
i. Calculus method: Find and put the given 𝑥 value in the expression of .
𝑑𝑥 𝑑𝑥
ii. Graphical method:
(a) Find the point on the curve for the given 𝑥 value.
(b) Draw a tangent on the curve at that point.
(c) Mark any two suitable points on the tangent and write the coordinates of these points in
your answer book. You can take the point where tangent is drawn as one of these two points.
𝑦 −𝑦
(d) Using the formula 𝑚 = 2 1 calculate the gradient of the curve.
𝑥2−𝑥1
m
ii. Observe the left hand side of the equation. It may be exactly same as 𝑦 equation or not. If it is
co
exactly same as 𝑦, in the second line write 𝑦 = 𝑟𝑖𝑔ℎ𝑡 ℎ𝑎𝑛𝑑 𝑠𝑖𝑑𝑒 𝑛𝑢𝑚𝑏𝑒𝑟, which is the equation
o.
of the line.
yr
iii. If it is not exactly same as 𝑦, follow the following steps:
ez
(a) In the second line, write the expression you need to bring y and add or subtract something to
s.
balance this line with previous line keeping the right hand side name.
rd
(b) In the third line write 𝑦 in place of 𝑦 expression and take the other terms in the right hand
rlo
side.
pe
6. Solving an equation
w
w
There are two method to solve an equation: algebraic and graphical. In the algebraic method we use
w
−𝑏±√𝑏2−4𝑎𝑐
middle term break or 𝑥 = to solve a quadratic equation and factor theorem to solve a cubic
by
2𝑎
equation. But in graph chapter, in 99% cases you will be asked to use your graph to solve a given
ed
27
vii. If you face problem to find 𝑥 value, count the distance of that meeting point from the origin and
also calculate from the given scale of 𝑥, 1 cm is how many unit. Multiply that distance with this
unit to get 𝑥 value.
7. Shape of graph
i. Quadratic Graph
(a) Equation of a quadratic graph is 𝑦 = 𝑎𝑥2 + 𝑏𝑥 + 𝑐
(b) The shape of a quadratic graph is:
m
co
o.
yr
ez
ii. Cubic Graph
s.
(a) Equation of a cubic graph is 𝑦 = 𝑎𝑥3 + 𝑏𝑥2 + 𝑐𝑥 + 𝑑
rd
(b) The shape of cubic graph is:
rlo
a pe
.p
w
w
w
by
ed
ct
lle
co
28
vi. If it is a quadratic inequality, there will be two 𝑥 values, suppose a and b where a < b.
m
co
o.
yr
vii. If it is a cubic inequality, there will be three 𝑥 values, suppose a, b and c where x < b < c.
ez
s.
rd
rlo
a pe
.p
w
w
w
by
ed
ct
lle
co
29
Arithmetic
(i) Ratio
(ii) Percentage
m
co
1. Profit = sale price – cost price
o.
2. Loss = cost price – sale price
yr
𝑝𝑟𝑜𝑓𝑖𝑡
3. Percentage profit = 𝑐𝑜𝑠𝑡 × 100
ez
𝑝𝑟𝑖𝑐𝑒
s.
𝑙𝑜𝑠𝑠
4. Percentage loss = 𝑐𝑜𝑠𝑡 × 100 rd
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𝑝𝑟𝑖𝑐𝑒
𝑖𝑛𝑐𝑟𝑒𝑎𝑠𝑒
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5. Percentage increase =
𝑜𝑟𝑖g𝑖𝑛𝑎𝑙 𝑣𝑎𝑙𝑢𝑒
× 100
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𝑎 𝑏 𝑐
% 𝑜𝑓 𝐴 = × 100, % 𝑜𝑓 𝐵 = × 100, % 𝑜𝑓 𝐶 = × 100
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𝑛 𝑛 𝑛
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𝐴
7. % of A compared with B = × 100
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3. If distance is constant, least time = 𝑚𝑎𝑥𝑖𝑚𝑢𝑚 𝑠𝑝𝑒𝑒𝑑
4. If there are two parts of the journey and S1 = speed of 1st part, d1 = distance of 1st part, t1 = time
of 1st part, s2 = speed of 2nd part, d2 = distance of 2nd part, t2=time of 2nd part, s = average speed
of the whole journey, d = distance of whole journey, t = time of whole journey.
𝑑 𝑑 + 𝑑2 (𝑠1 × 𝑡1) + (𝑠2 × 𝑡2)
𝑠= = 1 =
𝑡 𝑡1 + 𝑡2 (𝑑1) + (𝑑2)
𝑠1 𝑠2
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ratio.
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𝑑1 1
3. =𝑛, where d1 = map distance and d2 = actual distance.
𝑑2
𝐴1 1 2
4. 𝐴 = ( ) , where A1 = map area and A2 = actual area.
2 𝑛
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Geometry
(i) Circle Theorems
1. Secant-tangent theorem: If, from any point outside a circle, a secant and a tangent are drawn,
the rectangle contained by the whole secant and the part of it outside the circle is equal to the
square on the tangent.
AT x BT = CT2
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2. Intersecting chord theorem: If two chords of a circle intersect either inside or outside the circle,
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the product of the segments of one chord is equal to the product of the segment of the other
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chord.
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AX x BX = CX x DX
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3. Alternate segment theorem: The angle between a tangent and a chord through the point of
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contact is equal to the angle subtended by the chord in the alternate segment.
∠TAB = ∠BCA and ∠SAC = ∠CBA
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4. The angle subtended at the centre of a circle is twice the angle subtended at the circumference.
∠AOB = 2 ∠ACB
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∠A + ∠C = 180o, ∠B + ∠D = 180o
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7. The exterior angle of a cyclic quadrilateral is equal to the interior opposite angle.
∠CBE = ∠ADC
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∠ACB = 90o
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9. The angle between a tangent and the radius drawn to the point of contact is 90o.
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∠ABO = 90o
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10. From any point outside a circle just two tangents to the circle may be drawn and they are of
equal length.
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TA = TB
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1. The angle sum of a triangle is 180o.
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∠A + ∠B + ∠C = 180o
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𝑥 + 𝑦 + 𝑧 = 180𝑜
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∠A + ∠B +∠C + ∠D = 360o
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4. The angles at a point add up to 360o.
𝑎 + 𝑏 + 𝑐 + 𝑑 = 360𝑜
5. If two sides of a triangle are equal, their opposite angles are also equal.
If AB = AC, ∠B = ∠C
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6. The exterior angle of a triangle is equal to the sum of the two interior opposite angles.
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𝑧=𝑥+𝑦
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8. If two lines intersect, vertically opposite angles are equal.
a = b, c = d
9. Congruency triangle: Two triangle will be congruent (equal in all respect) if they satisfy any one
of the following four condition.
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(iii) Polygon
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1. Number of sides of a regular polygon =
𝑒𝑥𝑡𝑒𝑟𝑖𝑜𝑖𝑟 𝑎𝑛g𝑙𝑒
2. For any polygon, interior angle + exterior angle = 180o.
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(2𝑛−4)×90𝑜
3. One interior angle of a regular polygon = .
𝑛
4. Sum of interior angles of any pentagon = 540o and any hexagon = 720o.
5. Sum of exterior angle of any polygon = 360o.
6. Area of a regular polygon = area of 1 triangle x n, where n is number of sides.
7. Sum of interior angle of any polygon = (2n – 4) x 90o, where n is number of sides.
(iv) Similarity
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4. Side ratio, length ratio, breadth ratio, radius ratio, diameter ratio, circumference ratio, height
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ratio etc. are called linear ratio. Remember, the word ‘linear’ came from the word ‘line’.
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𝐴1 𝐼 2 𝐼
5. = ( 1 ) , where 𝐴1 = area ratio and ( 1 ) = linear ratio.
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𝐴12 𝐼2 𝐴2 𝐼2
𝑉
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6. 𝐼1 3 𝑉1 𝐼1
= ( ) , where = volume ratio and ( ) = linear ratio.
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𝑉2 𝐼2 𝑉 2 𝐼2
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3. Locus of points having constant distance from AB = Parallel line above or below AB with given
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distance.
4. Locus of points having constant distance from A = A circle with centre A and radius equal to
given distance.
5. Locus of points X such that ∠AXB 90o = A semicircle with AB as diameter.
6. Locus of X such that ∠ABX = 90o = A perpendicular line to AB at B.
(vi) Symmetry
1. Line symmetry = If an object is folded along a line and one part coincide with another part, then
the line is a line symmetry of the object.
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2. Rational symmetry = If an object is rotated 360o through a suitable centre, the number of times
it covers the same place is equal to number of rational symmetry.
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Algebra
Indices
1. Am x an = a m + n
2. am / an = am – n
3. (am)n = amn
4. a0 = 1
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5. a –n =
𝑎𝑛
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6. 𝑎𝑛 = n√a
𝑚
7. 𝑎 𝑛 = n√am = (n√a)m
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Quadratic Equation
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−𝑏±√𝑏2−4𝑎𝑐
1. If 𝑎𝑥2 + 𝑏𝑥 + 𝑐 = 0, 𝑥 =
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2𝑎
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Inequality rd
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1. Name of inequality symbols:
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3. If 𝑥 > 𝑎 and 𝑥 is an integer, immediate right-hand side integer of 𝑎 is the smallest value of 𝑥.
4. If 𝑥 < 𝑏 and 𝑥 is an integer, immediate left-hand side integer of 𝑏 is the largest value of 𝑥.
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5. If 𝑥 > 𝑎, 𝑥 < 𝑏 and 𝑥 is an integer, take the whole number 𝑙 betwween 𝑎 and 𝑏.
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7. Integer number: The numbers which are not decimal or fraction are called integer number.
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Integer numbers are always whole number. Positive integers are 1, 2, 3, 4… Negative integers
are -1, -2, -3, -4… The number 0 is also considered as integer.
Variation
1. 𝑦 varies as x or y varies directly as 𝑥 or 𝑦 is proportional to 𝑥. All three statement have the same
meaning for these, 𝑦 = 𝑘𝑥.
2. 𝑦 varies inversely as 𝑥 or 𝑦 is inversely proportional to 𝑥, both the statement have the same
𝑘
meaning and for these, 𝑦 = .
𝑥
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2. If 𝑓(𝑥) is dived by (𝑥 + 𝑎), remainder is 𝑓(−𝑎).
Factorisation
1. 𝑎2 − 𝑏2 = (𝑎 − 𝑏)(𝑎 + 𝑏)
Evaluation
1. The number 𝑎 × 10𝑛 is in standard form when 1 ≤ 𝑎 < 10 and n is positive or negative integer.
2. Number facts:
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(i) Rational number: Fraction numbers, whole numbers and decimal numbers which can be
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written in fraction are called rational number. , , 25.67, 0.25, 0.375 etc are rational number.
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(ii) Irrational number: The numbers which are not rational number are called irrational number.
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𝜋, √2, √5 etc are irrational numbers.
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Sequence
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2. For 𝑇𝑛 is given, to find T1, T2, T3, T4, T5................ , put n = 1, 2, 3, 4, 5 in the Tn expression.
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