Here Are Some Brief Definitions of Key Terminologies Commonly Used in Computer Programming
Here Are Some Brief Definitions of Key Terminologies Commonly Used in Computer Programming
1. Algorithm: A step-by-step procedure or set of rules for solving a problem or performing a task in
a finite amount of time.
2. Variable: A storage location identified by a name, used to hold data that can be modified during
program execution.
3. Data Type: A classification that specifies the type of data (e.g., integer, float, string) a variable
can hold.
4. Function (or Method): A block of reusable code that performs a specific task. Functions can
accept inputs (parameters) and return outputs (results).
5. Loop: A control structure that repeatedly executes a block of code as long as a specified
condition is true. Common loops include for and while loops.
6. Array: A collection of elements, all of the same data type, stored in contiguous memory
locations and accessible by index.
7. Object: An instance of a class that contains both data (attributes) and methods (functions) to
manipulate that data.
8. Class: A blueprint for creating objects. It defines a structure containing attributes and methods
that describe the behavior and state of objects.
10. Encapsulation: The concept of bundling data (attributes) and methods (functions) that operate
on the data within a single unit (class), and restricting access to some components.
11. Abstraction: The process of hiding complex implementation details and exposing only the
essential features of a system.
12. Polymorphism: The ability of different objects to respond to the same function or method call in
different ways, depending on the object's class.
13. Conditional Statement: A programming construct that allows the program to take different
actions based on a condition, such as if, else, and elif.
14. Compilation: The process of converting source code written in a high-level programming
language into machine code or bytecode that a computer can execute.
15. Interpreter: A program that directly executes instructions written in a programming or scripting
language without requiring them to be compiled into machine code first.
16. Exception Handling: A mechanism for managing errors or unexpected events that occur during
the execution of a program, typically using constructs like try, catch, or finally.
17. Library: A collection of precompiled routines or functions that can be used in programming to
perform common tasks, reducing the need to write code from scratch.
18. API (Application Programming Interface): A set of rules and tools that allow one software
program to interact with another.
19. Framework: A structured collection of libraries, tools, and conventions that provide a foundation
for developing software applications.
22. Recursion: A programming technique where a function calls itself in order to solve smaller
instances of a problem.
23. Syntax: The set of rules that defines the structure of a programming language, including how
statements, expressions, and operators should be written.
24. Pointer: A variable that stores the memory address of another variable, allowing for direct
manipulation of memory in languages like C and C++.
25. Debugging: The process of identifying and fixing errors or bugs in a program.