Lecture - 02 - Chapter 1 - 22 Aug 2024
Lecture - 02 - Chapter 1 - 22 Aug 2024
Lecture 02
Chapter 1
Total: (100%)
100%
Grading Policy
Absolute Grading as per Department policy for Core Courses
Chapter 1: roadmap
▪ What is the Internet?
▪ What is a protocol?
▪ Network edge: hosts, access network,
physical media
▪ Network core: packet/circuit switching,
internet structure
▪ Performance: loss, delay, throughput
▪ Security
▪ Protocol layers, service models
▪ History
Introduction: 1-3
A closer look at Internet structure
mobile network
enterprise
network
Introduction: 1-4
A closer look at Internet structure
mobile network
links
enterprise
network
Introduction: 1-5
A closer look at Internet structure
mobile network
▪ interconnected routers
▪ network of networks
enterprise
network
Introduction: 1-6
Network Edge (Client, Server, Peer)
Network edge comprises of the millions and billions of end systems / hosts and applications
which reside in them
An end system (or host) can either request service (client) or provide service (server) or act
as both interchangeably (peer).
Server
• A server is a service provider providing access to network resources:
- A server can have multiple roles (e.g web servers, mail servers, print servers, Remote
Access Servers (RAS), Directory Servers (DNS) etc)
- Always on host
- Permanent IP address
- Most servers reside in large data centres
Client
• A client is a requestor of these services
- May be intermittently on
- may have dynamic IP address
- do not communicate directly with each other
Peer
• A Peer-to-Peer network doesn’t have dedicated servers. All hosts are equal and they both
provide and request service i.e. they have both client & server functionalities.
- Not always on server
- arbitrary end systems directly communicate
- peers are intermittently connected and change IP addresses
- complex management
- Examples are Skype, BitTorrent, Napster
Access networks and physical media
Q: How to connect end systems mobile network
enterprise
network
Introduction: 1-8
Access networks: cable-based access
cable headend
cable splitter
modem
C
O
V V V V V V N
I I I I I I D D T
D D D D D D A A R
E E E E E E T T O
O O O O O O A A L
1 2 3 4 5 6 7 8 9
Channels
DSL splitter
modem DSLAM
to/from headend or
central office
often combined
in single box
to Internet
to Internet
Introduction: 1-13
Access networks: enterprise networks
Enterprise link to
ISP (Internet)
institutional router
Ethernet institutional mail,
switch web servers
local or
regional
ISP
home network content
provider
network datacenter
network
Introduction: 1-15
Host: sends packets of data
host sending function:
▪ takes application message
▪ breaks into smaller chunks, two packets,
known as packets, of length L bits L bits each
Introduction: 1-17
Links: physical media
Coaxial cable: Fiber optic cable:
▪ two concentric copper conductors ▪ glass fiber carrying light pulses, each
pulse a bit
▪ bidirectional
▪ high-speed operation:
▪ broadband: • high-speed point-to-point
• multiple frequency channels on cable transmission (10’s-100’s Gbps)
• 100’s Mbps per channel ▪ low error rate:
• repeaters spaced far apart
• immune to electromagnetic noise
Introduction: 1-18
Links: physical media
Wireless radio Radio link types:
▪ signal carried in various ▪ Wireless LAN (WiFi)
“bands” in electromagnetic • 10-100’s Mbps; 10’s of meters
spectrum ▪ wide-area (e.g., 4G/5G cellular)
▪ no physical “wire” • 10’s Mbps (4G) over ~10 Km
▪ broadcast, “half-duplex” ▪ Bluetooth: cable replacement
(sender to receiver) • short distances, limited rates
▪ propagation environment ▪ terrestrial microwave
effects:
• point-to-point; 45 Mbps channels
• reflection
• obstruction by objects ▪ satellite
• Interference/noise • up to < 100 Mbps (Starlink) downlink
• 270 msec end-end delay (geostationary)
Introduction: 1-19
Chapter 1: roadmap
▪ What is the Internet?
▪ What is a protocol?
▪ Network edge: hosts, access network,
physical media
▪ Network core: packet/circuit switching,
internet structure
▪ Performance: loss, delay, throughput
▪ Security
▪ Protocol layers, service models
▪ History
Introduction: 1-20
The network core
▪ mesh of interconnected routers mobile network
national or global ISP
▪ packet-switching: hosts break
application-layer messages into
packets
• network forwards packets from one local or
regional
router to the next, across links on ISP
path from source to destination home network content
provider
network datacenter
network
enterprise
network
Introduction: 1-21
Two key network-core functions
routing Routing:
algorithm
Forwarding: local forwarding table
▪ global action:
header output determine source-
▪ aka “switching” value 3 link
0100
0101 2 destination paths
▪ local action: 0111 2
taken by packets
move arriving 1001 1
Introduction: 1-23
forwarding
forwarding
Introduction: 1-24
Packet-switching: store-and-forward
L bits
per packet
3 2 1
source destination
R bps R bps
Introduction: 1-25
Packet-switching: queueing
R = 100 Mb/s
A C
D
B R = 1.5 Mb/s
E
queue of packets
waiting for transmission
over output link
Introduction: 1-26
Packet-switching: queueing
R = 100 Mb/s
A C
D
B R = 1.5 Mb/s
E
queue of packets
waiting for transmission
over output link
Packet queuing and loss: if arrival rate (in bps) to link exceeds
transmission rate (bps) of link for some period of time:
▪ packets will queue, waiting to be transmitted on output link
▪ packets can be dropped (lost) if memory (buffer) in router fills up
Introduction: 1-27