Module 1 OL
Module 1 OL
OF ANTIQUE
College of Business and
Accountancy
ENTRP 4
E-COMMERCE
MODULE IN ENTRP 4
Table of Contents
CHAPTER 1
Introduction to E-Commerce
Chapter 2
Frameworks and Architectures of E-Commerce
Chapter 3
Business to Consumer (B2C)
INTRODUCTION TO E-COMMERCE
INTRODUCTION
The term electronic commerce or e-commerce refers to any sort of business
transaction that involves the transfer of information through the internet.
E-commerce means using the Internet and the web for business transactions
and/or commercial transactions, which typically involve the exchange of value (e.g.,
money) across organizational or individual boundaries in return for products and services.
Electronic commerce, known as E-Commerce, occurs daily when sellers and buyers
use the internet to conduct business transactions. Technology makes it possible for
anyone to buy or sell practically anything online.
LEARNING OBJECTIVES:
At the end of this lesson, the students are expected to:
1. Define what is internet;
2. Understand the evolution of E-commerce;
3. Define what E-Commerce is;
4. Analyze how the Internet has enabled this type of business;
5. Differentiate the advantages and disadvantages of digital business;
6. Appreciate knowledge and skills in doing business electronically.
MOTIVATION
Essay:
⚫ Explain this quote from Andrew Brown, “The Internet is so big, so powerful and
pointless that for some people it is a complete substitute for life.”
⚫ Is anybody in charge of the internet?
Class Activity:
A C B E F P D S T E
D S F D E R A C I E
F S R E M O T S U C
P U A L W T A A T L
U P M I D O B I I T
K P E V E C S G O T
R L W E M O E O N L
A I O R O L O V R S
M E R Y U N V E G D
T R K E N E B R S J
X D S M R O E N E G
E R I Q S A M M O F
T G A S E R V E R C
R H S K R U I N Z F
E Y L R S S S T E G
P O A E Q S C W X R
Y J T G E H E S O A
H M R C T O D C A D
E O O W K T P G C W
M R P E F W E T H A
P R W S L R N U G Y
INTERNET
The internet is a worldwide, publicly accessible network of interconnected
computer networks that transmit data by packet switching using the standard
Internet Protocol (IP). It is a “network of networks” that consists of millions of smaller
domestic, academic, business and government networks which together carry various of
information and services such as electronic mail, online chat, file transfer and the
interlinked web pages and other documents of the World Wide Web.
ORIGIN OF INTERNET
Creation of ARPANET
- ARPANET is a wide area computer network of the late 1960s linking U.S.
government, academic, business, and military sites
- Before it became known as the Internet, ARPA’s (Advanced Research Projects
Agency) network served universities, defense contractors and a few government
agencies.
- The goal of this project was to create a large computer networks with multiple
paths – in the form of telephone lines – that could survive a nuclear attack or a
natural disaster such as an earthquake.
-
From Internet to WWW
- WWW (World Wide Web) was created in 1989 at the European Particle Physics
Laboratory in Geneva, Switzerland as a method for incorporating footnotes,
figures and cross-references into online documents.
- System expands - Advances in computer capacities and speeds - Introduction
of glass-fiber cables - Problems created by its own success
- More computers are linked (1984 – 1000 hosts) - Large volume of traffic
(success of e-mail) - Use of Internet throughout the higher educational system
Tim berners lee invented www
ADVANTAGES OF INTERNET
1. E-mail
2. Information
3. Services
4. Buy or sell products
5. Communities
6. A Leading-Edge Image
7. Improved Customer Service
8. Market Expansion
9. Low Cost Marketing
10. Low Cost Selling
11. Lower Communication Costs
E-COMMERCE
- Electronic commerce, commonly written as E-Commerce, is the trading in
products or services using computer networks, such as Internet. Electronic
commerce draws on technologies such as mobile commerce, electronic fund
transfer, supply chain management, Internet marketing, online transaction,
electronic data interchange (EDI), inventory management systems, and
automated data collection. Modern electronic commerce typically uses World Wide
Web for at least one part of the transaction’s life cycle, although it may also us
other technologies such as E-mail.
- Commonly known as electronic marketing
• Is a process of buying, selling, transferring or exchanging products, services,
and/or information via electronic networks and computer
• It is the exchange of goods and services between independent organizations
and/or persons supported by a comprehensive usage of powerful ICT systems
and globally standardized network infrastructure.
Section 6.b and 6.k of IMPLEMENTING RULES AND REGULATIONS OF THE ELECTRONIC
COMMERCE ACT
2. Collaboration
• The Web is a vast nexus, or network, of relationships among firms and
individuals.
• More or less formal collaborations are created or emerge on the Web to
bring together individuals engaged in knowledge work in a manner that
limits the constraints of space, time, national boundaries, and
organizational affiliation
• basically done with an influencer who recommends your products to their
audience or with other marketers who expose you to their audience
3. Communication
• As an interactive medium, the Web has given rise to a multiplicity of media
products.
• This universal medium has become a forum for self-expression (as in blogs)
and self-presentation (as, for an example, in Polyvore: luxury fashion and
independent.
• The rapidly growing M-Commerce enables connectivity in context, with
location-sensitive products and advertising.
• In the communications domain, the Web also serves as a distribution
channel for digital products.
4. Connection
• Common software development platforms, many of them in the open-
source domain, enable a wide spectrum of firms to avail themselves of the
benefits of the already developed software, which is, moreover, compatible
with that of their trading and collaborating partners.
• The Internet, as a network of networks that is easy to join and out of which
it is relatively easy to carve out virtual private networks, is the universal
telecommunications network, now widely expanding in the mobile domain.
5. Computation
• Internet infrastructure enables large-scale sharing of computational and
storage resources, thus leading to the implementation of the decades-old
idea of utility computing.
ADDITIONAL TERMS
M-Commerce (Mobile Commerce)
• Commonly understood as the usage of mobile devices for business,
especially mobiles.
HISTORY OF E-COMMERCE
YEAR FEATURES
✓ E-commerce refers to buying and selling online, while e-business encompasses all
business conducted online.
✓ E-Commerce refers to the performing online commercial activities, transactions
over internet. It includes activities like buying and selling product, making
monetary transactions etc. over internet. Internet is used for E-commerce.
Websites and applications (apps) are required for e-commerce. it is mainly
connected with the end process of flow means connected with the end
customer.
Example: Router
2. Search engine
• The most used software in the Internet
• The starting step for many Internet-based activities
• a program that searches for and identifies items in a database that correspond
to keywords or characters specified by the user, used especially for finding
particular sites on the World Wide Web
3. Online shop
• a form of electronic commerce which allows consumers to directly buy goods
or services from a seller over the Internet using a web browser or a mobile
app
4. Content provider
• Offer content, a completely digital good
• Traditional business models in this area are newspaper publisher, magazine
publisher, radio and television broadcasting services or publishing companies
• Trader of information
5. Portal
• It’s a website which provides a set of services to user
• Often used in big organization to control the access of employees to different
ICT systems
7. Virtual community
• It’s a platform for communication and exchange of experience
• It is similar to virtual club or association
8. Information broker
• The one who collects, aggregates and provides information
• Information with respect to products, prices, availabilities or market data,
economical data, technical information
9. Transaction broker
• Is a person or an organization to execute sales transaction
• Is an agent who is an expert in a specific area and can take over parts of a
business
Example: Job placement services, Travel services
DISADVANTAGES
for the customer for the provider
• Security risks: • Higher logistics cost (goods
o Data theft (e.g. have to be sent to the
Stealing account or customer’s location)
credit card numbers)
o Identity theft (acting • Anonymity of customers (how to
under our name or make targeted advertisement?)
user identity)
o Abuse (e.g. third
person orders goods
with our identity,
gets them delivered
and we have to pay
for it)
• Crime
o Bogus firm (firms
does not really exist)
o Fraud (e.g. order is
confirmed, invoice
has to be paid, but
goods are never
delivered)
o does not refer to any specific technical upgrades to the internet. It simply
refers to a shift in how the Internet is used. In the new age of the Internet,
there is a higher level of information sharing and interconnectedness
among participants. This new version allows users to actively participate in
the experience rather than just acting as passive viewers who take in
information.
Examples of WEB 2.0
1. Blogs
▪ a discussion or informational site published on World Wide Web and
consisting of discrete entries (“post”) typically displayed in reserve
chronological order.
3. Online communities
▪ A virtual community whose members interact with each other primarily via
Internet.
▪ Can act as an information system where members can post, comment on
discussions, give advice or collaborate.
4. Forums/Bulletin boards
▪ Differ from chat rooms
5. Content aggregators
▪ Is a website or computer software that aggregates a specific type of
information from multiple online sources
WEB 1.0
o is the term used to refer to the first stage of development on the World
Wide Web that was characterized by simple static websites.
o The term Web 1.0 didn’t appear until the term Web 2.0 was coined in
1999 by Darci DiNucci. During that time, the web was undergoing a major
transformation. Most websites in the 1990s had originally been built with
static HTML pages, and a few simple styles embedded in the HTML markup.
In the late 1990s and early 2000s, interactive website features redefined
what could be accomplished in a web browser and marked a major point
of evolution in the world of web development.
• Static pages: Pages didn’t offer interactive features that changed based
on website visitor behavior. At that point websites were largely
informational.
• E-mailing of forms: Web hosting servers during the Web 1.0 phase
rarely offered support for server-side scripting, which is required to use
the web server to submit a form. As a result, during Web 1.0, when
the Submit button was clicked on most forms the website visitor’s e-mail
client would launch, and the visitor would have to e-mail their form to an
e-mail address provided by the website.
o Examples of Internet sites that are classified as Web 1.0 are Britannica
Online, personal websites, and mp3.com. In general, these websites are
static and have limited functionality and flexibility.
o The term Web 2.0 first came into use in 1999 as the Internet pivoted
toward a system that actively engaged the user. Users were encouraged
to provide content, rather than just viewing it. People were now able to
publish articles and comments, and it became possible to create user
accounts on different sites, therefore increasing participation. Web 2.0
also gave rise to web apps, self-publishing platforms like WordPress, as
well as social media SITES.
ADVANTAGES AND DISADVANTAGES OF WEB 2.0
Advantages
• Allow students explore through and do research.
• Allows students to collaborate with other on projects in classroom and out
of the classroom like home.
• Allow students to express their ideas freely.
• Receives information from multiple sources.
• Easy for teachers to use in classroom, example most online tools are free
for educational purpose.
Disadvantages
• Over dependent on internet.
• Web services not secure.
• Easily targeted by hackers.
• Sharing information become controversial.
• Parents and teacher think is waste of time- gossip
Technical challenges
Economic challenges
- The economic challenges facing e-Commerce merchants include the costs related
to establishing an e-Commerce business, the number of competing online
merchants, issues connected with infrastructure upgrades, and the availability (or
shortage) of skilled staff. Researchers point out that it’s estimated up to 90 percent
of Internet host computers reside in high-income countries that are home to only
16 percent of the world’s population.
FRAMEWORKS AND ARCHITECTURES
INTRODUCTION
Today, World Wide Web (WWW) has grown tremendous and E-commerce offers
organizations and consumers a unique channel for delivery and purchase of goods and
services.
E-commerce has a big impact in the people and organization. It make business more
attractive and efficient.
LEARNING OBJECTIVES:
At the end of this chapter, students are expected to:
Motivation
Lesson 1: ACTORS AND STAKEHOLDERS OF E-COMMERCE
Government Website
Citizen
SALES PROCESS
A sales process is a predetermined, defined sequence of steps taken to turn a potential
lead into a customer. It encompasses every step of the potential customer’s sales journey,
from initial contact to the closed deal.
E-commerce Process
(https://www.youtube.com/watch?v=9d6Q-lEeKnY)
Contract
Information Initiation
conclusion
Delivery/
Fulfillment
Contract
Information Initiation
conclusion
The steps
1. Information Steps
o Search for products and services: by the customers,
o Search for potential suppliers: by the customer,
o Search for potential customers: by the supplier,
o Communicate an offering: by the supplier,
o Communicate a need: by the customer
2. Initiation
o Get into contact: either by the customer or by the supplier
o Request for delivery or service: by the customer
o Offer for delivery or service: by the supplier
o Assess supplier: by the customer
o Assess customer: by the supplier
3. Contact conclusion step
o Negotiate offer: by the supplier and customer
o Negotiate contract: by the supplier and customer
o Place order: by the customer
o Confirm order: by the supplier
4. Delivery/fulfilment step
✓ Proceeding for physical goods:
o Pack goods: by the supplier
o Load goods: by the supplier
o Ship goods: by the shipping agent
o Unload goods: the shipping agent
o Unpack goods: by the customer or the shipping agent or a specific
service provider
o Assemble complex equipment at the customer’s site: by the shipping
agent or a specific service provider,
o Accept delivery: by the customer,
o Approved contract fulfilment to authorize billing: by the customer
5. Billing/invoicing step:
o Generate invoice: by the supplier,
o Generate attachments to invoice (e.g. protocol of service fulfilment,
protocol of final customer’s approval, certificates, etc.): by the supplier,
o Forward invoice to customer (via the web or via postal services): by the
supplier,
6. Payment step:
o Get money from the customer: by the supplier or a financial services
provider,
7. Service/support step:
o Provide additional information for the customer (e.g. recommendation
usage, FAQ, etc.): by the supplier,
o Manage complaints: by the supplier,
o Repair: by the supplier or a specific service provider,
o Manage returns (if repair is necessary, a wrong product has been delivered
or customer wants to “roll back” the business): by the supplier in the
cooperation with the customer,
o Conduct maintenance (maybe part of the product or maybe a separate
service offered by the supplier): by the supplier or a specific service
provider.
2. Secondary Process
A. Internal Process Control
B. Communication to the customer:
Tracking & tracing: by the supplier or the shipping agent
Inform about order processing status: by the supplier
Announce delivery time: by the supplier or the shipping agent
This gives a description of the basis of these Internet technologies and how
these can be used by corporations to improve their operations.
Packet - the discrete units into which digital messages are sliced for transmission over
the Internet
1. Basic Technologies
2. Middleware
3. Platforms
4. Applications
1. BASIC TECHNOLOGIES
A. Transmission Control Protocol/Internet Protocol (TCP/IP)
o The core communications protocol for the internet
o A twin protocol that describes the transportation of data in the Internet and
was introduced in 1978 by the USA-DoD (Department of Defense) as standard
for heterogeneous
o Is independent from any local network technology and can adapt changes at
the local level
- responsible for placing packets on and receiving them from the network
medium, which could be a LAN (Ethernet) or Token Ring network, or
other network technology
Token Ring
Ethernet
IP ADDRESS
Example: 2001:0DB8:0000:0042:0000:8A2E:0370:7334
LAYER 3: HOST-TO-HOST OR TRANSPORT LAYER (TCP)
(https://www.cisco.com/E-
Learning/bulk/public/tac/cim/cib/using_cisco_ios_software/linked/tcpip.h
tm)
LAYER 4: PROCESS/APPLICATION
- the seven-layer OSI model is the top layer that approaches protocols for
application interaction with the network
- Provides a wide variety of applications with the ability to access the services
of the lower layers
(https://www.techopedia.com/definition/6006/application-layer)
- HTTPS
HTTP Secure is an extension of HTTP with an extra protocol that
encrypts and protects your information. This protocol requires that you
authenticate yourself with the website, which helps to protect any
sensitive information shared between you and the Web server. Websites
that use HTTPS include banks, email clients and e-commerce sites.
When you log in to these sites, you often see "https" in the protocol
portion of the URL. (https://smallbusiness.chron.com/examples-
hypertext-transfer-protocols-72578.html)
5. Mobile Communication
GSM/EDGE (Global System for Mobile Communication)
- Originally Groupe Special Mobile
- A standard developed by the European Telecommunications Standards
Institute (ETSI) to describe protocols for second-generation (2G) digital
cellular networks used by mobile phones
- is now considered the standard for communication globally, particularly
in Asia and Europe, with its availability in over 210 countries worldwide
(https://www.androidauthority.com/gsm-vs-cdma-689328/)
- 1998 3rd Generation Partnership Project (3GPP)
- Part of evolution of wireless mobile telecommunication
3GPP Extensions:
✓ High Speed Circuit Switched Data (HSCSD): up to 115kbit/sec
✓ General Packet Radio Service (GPRS): up to 536 kbit/sec,
✓ Enhanced Data Rates for GSM Evolution (EDGE): up to 220 kbit/sec
download; up to 110 kbit/sec upload
HTML 5
- is a markup language used for structuring and presenting content on the
World Wide Web. It was finalized on October 28, 2014 by the World Wide
Web Consortium
- Fifth revision of the HTML
HTML 4
- was the previous version and standardized in 1997
- Its core aims are to improve the language with support for the latest
multimedia while keeping it easily readable by humans and consistently
understood by the computers and devices
HTML tags
- is commonly defined as a set of characters constituting a formatted
command for a Web page. At the core of HTML, tags provide the
directions or recipes for the visual content that one sees on the Web.
- include tags for references, tags for tables, tags for headlines or titles, etc
- consists of the tag name in angular brackets and may come in pair, which
makes up the beginning and ending tag that frame a particular piece of
code, text or other tags
- The beginning tag consists of the name, optionally followed by one or
more attributes, whereas the ending tag consists of the same name
preceded by a forward slash ("/")
- For example, the HTML tag "<p>" begins a paragraph, whereas "</p>"
ends that paragraph. This is a consistent syntax in HTML.
Example Explained
Unicode
- is a computing industry standard for the consistent encoding,
representation and handling of text expressed in most of the world’s
writing system
- Developed in conjunction with the Universal Coded Character Set
(UCS) standard and published as the Unicode Standard
- Later version contains a repertoire of more than 128,000 characters
covering 135 modern and historic scripts
8. XML Database
- Is a data persistence (a data structure that always preserves the
previous version of itself when it is modified) software system that
allows data to be stored in XML format. These data can be queried,
exported and serialized into the desired format
- Usually associated with document-oriented databases
1. XML enabled data bases: These may either map XML to traditional
database structures, accepting XML as input and rendering XML as output,
or more recently support native XML types within traditional database
2. Native XML data bases: The internal model of such databases depends
on XML and uses XML documents as the fundamental unit of storage,
which are, however not necessarily stored in the form of text files.
2. MIDDLEWARE
- Consist of technologies building the link between hardware and application
software.
- is software that enables one or more kinds of communication or connectivity
between two or more applications or application components in a distributed
network
- is software that provides common services and capabilities to applications
outside of what’s offered by the operating system helps developers build
applications more efficiently. It acts like the connective tissue between
applications, data, and users.
Term middleware first appeared in a report following the 1968 NATO Software
Engineering conference in Garmisch-Partenkirchen, Germany
TYPES OF MIDDLEWARE
1. CORBA (Common Object Request Broker Architecture)
- Is a standard defines by the Object Management Group (OMG) designed to
facilitate the communication of software system that are deployed on diverse
platforms.
- Enables collaboration between systems on different operating systems,
programming languages and computing hardware
- Objects are described in a syntax called Interface Definition Language (IDL)
- CORBA specification dictates there shall be an ORB (Object Request Broker)
3. Database systems
- A database is an organized collection of structured information, or data,
typically stored electronically in a computer system. A database is usually
controlled by a database management system (DBMS).
Types of databases
1. Relational databases
- became dominant in the 1980s. Items in a relational database are organized
as a set of tables with columns and rows. Relational database technology
provides the most efficient and flexible way to access structured
information.
2. Object-oriented databases
- Information in an object-oriented database is represented in the form of
objects, as in object-oriented programming.
3. Distributed databases
- A distributed database consists of two or more files located in different sites.
The database may be stored on multiple computers, located in the same
physical location, or scattered over different networks.
4. Data warehouses
- A central repository for data, a data warehouse is a type of database
specifically designed for fast query and analysis.
5. NoSQL databases
- A NoSQL, or nonrelational database, allows unstructured and semistructured
data to be stored and manipulated (in contrast to a relational database,
which defines how all data inserted into the database must be composed).
NoSQL databases grew popular as web applications became more common
and more complex.
6. Graph databases
- A graph database stores data in terms of entities and the relationships
between entities.
7. OLTP databases
- An OLTP database is a speedy, analytic database designed for large
numbers of transactions performed by multiple users.
These are only a few of the several dozen types of databases in use today.
Other, less common databases are tailored to very specific scientific,
financial, or other functions. In addition to the different database types,
changes in technology development approaches and dramatic advances
such as the cloud and automation are propelling databases in entirely new
directions. Some of the latest databases include
9. Cloud databases
- is a collection of data, either structured or unstructured, that resides on a
private, public, or hybrid cloud computing platform. There are two types of
cloud database models: traditional and database as a service (DBaaS). With
DBaaS, administrative tasks and maintenance are performed by a service
provider.
-
10. Multimodel database
- Multimodel databases combine different types of database models into a
single, integrated back end. This means they can accommodate various data
types.
4. DIRECTORY SERVICES
✓ Address lists,
✓ User management: A common usage of a directory service is to provide
a “single sign on” where one password for a user is shared between many
service, such as applying a company login code to Web pages (so that
staff log in only once to company computers, and then are automatically
logged into the company intranet),
✓ Authentication
5. WEBSERVER
- Is a virtual computer which helps to deliver Web content that can be
accessed through the Internet.
3. PLATFORMS/FRAMEWORKS
PORTAL
- Is a central entry and navigation point to provide access to a virtual area
and to deliver additional information to the user.
- It works as an interface between user and system.
2. Enterprise portal
- Provides a secure unified access point, often in the form of a Web-based
user interface,
- is a framework for integrating information, people and process across
organizational boundaries,
- is designed to aggregate and personalize information through application-
specific portlets (Portlets are pluggable user interface software components
that are managed and displayed in Web or enterprise portal)
.NET (Dot-net)
- Is a proprietary platform provided by Mic
4. APPLICATION
A. Supplier Oriented
o SRM (Supplier relationship Management
o SCM (Supply Chain Management)
o Procurement System
B. Back Office
o Enterprise Resource Planning
C. Customer Oriented
o Online Shop
o CRM (Customer Relationship Management)
D. Market Place
BUSINESS TO CONSUMER (B2C) BUSINESS
INTRODUCTION
In the B2C business normally the selling partner is a business organization, but it
is not a Must. Normally the buying partner is a single person. So B2C is a
synonyms for the selling process considered from the point of view of the
supplier.
LEARNING OBJECTIVES
MOTIVATION
B2C is a synonym for the selling process considered from the point of view of the
supplier
B. Initiation Step
When customer and supplier at the end of the information step know that
they want to conduct a business transaction together, then they initiate it
according to the specific nature of the goods to be sold respectively
bought.
D. Delivery/Fulfilment Step
If real goods have been sold, then the contract between supplier and
customer is followed by the compilation of the ordered goods. The
process step is finished with a confirmation of the delivery by the
customer. This may be integrated into the proof of delivery.
Customer and supplier want to monitor the order processing status. This
presumes a seamless and automated data capture during the total
workflow, e.g. by scanner or RFID technology (Radio Frequency
Identification).
• RFID (Radio Frequency Identification) is the wireless use of
electronic fields to transfer data for the purpose of automatically
identifying and tracking tags attached to objects. The tags contain
electronically stored information.
• E-Procurement is a synonym for the selling process considered
from the point of view of the customer. It is similar to B2C, but now
the buying organization is the driver. This organization is the only
customer and is looking for many suppliers. Thus a procurement
platform if we talk about IT systems is somehow an inverse of an
online Shop.
Pricing strategies
The first pricing strategy is that the supplier sets the prices for his
products. The customer makes a “take it or leave it” decision. In the E
commerce world this leads to the lower prices and price dispersion. The
problem for the supplier is, that it is easy to reduce prices but it is extremely
hard to increase process.
The second pricing strategy is the auction. Here we have a reasonable
competition among customers. The customer who offers the highest amount
of money gets the product. However, there is a difference to real life auction if
we are in the digital world. There are different end of auction rules, hard ending
times and late minute bidding. The disadvantage for the customer is that
Internet auctions run without physical inspection of goods. Thus the reputation
of the supplier is a fundamental prerequisite for the trust of the customer in
such transactions.
• • Bank transfer
- is when money is sent from one bank account to another. Transferring
money from your bank account is usually fast, free and safer than
withdrawing and paying in cash.
The example story is that a human uses an Automatic Teller Machine
(ATM) to transfer funds from her checking account to her savings
account.
• Debit note
-is a commercial document issued by a buyer to a seller as a means of
formally requesting a credit note. Debit note acts as the Source document
to the Purchase returns journal. In other words it is an evidence for the
occurrence of a reduction in expenses.
• Wallet payment
is a small software program used for online purchase transactions.
Many payment solution companies, such as CyberCase, offer free Wallet
software that allows several methods of payment to be defined within the
wallet. Apple Pay, Samsung Pay, and Android Pay are examples of mobile
wallets that can be installed on a hand-held or wearable device.
• Check-based methods
- These are ordered through the buyer's account. They are essentially
paper forms the buyer fills out and gives to the seller. The seller gives the
cheque to their bank, the bank processes the transaction, and a few days
later the money is deducted from the buyer's account. With the increasing
trend toward fast payment, cheques are seen as slow and somewhat
outdated.
Procurement Platform
It is a computerized system designed to manage the procurement
process. It is often include an enterprise resource planning (ERP) or
accounting software product. Procurement Platform is characterized by a
suppliers and on customer.
CUSTOMER RELATIONSHIP MANAGEMENT (CRM)
• is an approach to manage a company’s interaction with current
and future customer.
It tries to analyze data about customer’s history with a
company.
One important aspect of CRM system it complies information
from a range of different channels, including a company’s
website, telephone number, email, etc.