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Bard 1 / Barbarian 3 Jonny66685

CLASS & LEVEL PLAYER NAME


Slammin "Slam" Cockwell
Human Criminal (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+2 Constitution +5 15 37 --
14 -1 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
+2
• +4 Charisma
Total
1d8 + 3d12 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on DEX unless you

16 are Incapacitated.
DEFENSES HIT DICE DEATH SAVES

+3 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor, Shields
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
14 P +1

-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


+2 +2 Athletics STR Drum, Flute, Hand Drum, Thieves' Tools
ABILITY SAVE DC
P +4 Deception CHA
=== LANGUAGES ===
-1 History INT Common, Common Sign Language, Orc
INTELLIGENCE
-1 Insight WIS
30 ft. (Walking)
8 +2 Intimidation CHA
-1 Investigation INT
-1 -1 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & TRAINING

WISDOM -1 Perception WIS


P +4 Performance CHA === ACTIONS ===
8 P +4 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
-1 Religion INT
-1 Grapple, Shove, Improvise, Two-Weapon Fighting,
P +5 Sleight of Hand DEX Interact with an Object, Study, Influence

P +5 Stealth DEX === BONUS ACTIONS ===


CHARISMA Bardic Inspiration • 2 / Long Rest
-1 Survival WIS
As a bonus action, a creature (other than yourself)

14 within 60 ft. that can hear you gains an inspiration die


(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
+2 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE PERCEPTION
Crossbow, Light, +1 +6 1d8+4 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Slow, Range (80/320)

Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)
9 PASSIVE INSIGHT

Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)

9 PASSIVE INVESTIGATION
Longsword +4 1d8+2 Slashing Martial, Versatile, Sap

Whip, +1 +6 1d4+4 Slashing Martial, Finesse, Reach, Slow

Unarmed Strike +4 3 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 1 / Barbarian 3 Jonny66685
CLASS & LEVEL PLAYER NAME
Slammin "Slam" Cockwell
Human Criminal (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES === * Frenzy • free-rules 54 Long Rest.


If you use Reckless Attack while Rage is active, you
* Core Barbarian Traits • free-rules 51 deal an additional 2d6 damage (the same damage * Skillful • free-rules 193
type as the weapon or Unarmed Strike used) to the You gain proficiency in one skill of your choice.
* Rage • free-rules 51 first target you hit on your turn with a Strength-based
attack. * Versatile • free-rules 194
* Unarmored Defense • free-rules 51 You gain an Origin feat of your choice.
While not wearing armor, your base AC equals 15 + === BARD FEATURES ===
any Shield bonus. * Languages • free-rules 37
* Hit Points • PHB 52 Your character knows at least three languages:
* Weapon Mastery • free-rules 52 Common plus two languages you roll or choose from
You are able to use the mastery properties of 2 kinds * Proficiencies • PHB 52 the Standard Languages table. Knowledge of a
of Simple or Martial Melee weapons of your choice. language means your character can communicate in it,
Whenever you finish a Long Rest, you can change one * Spellcasting • PHB 52 read it, and write it.
of those weapon choices. You can cast known bard spells using CHA as your
spellcasting modifier (Spell DC 12, Spell Attack +4)
* Danger Sense • free-rules 52 and known bard spells as rituals if they have the ritual === FEATS ===
You have Advantage on Dex. saving throws unless tag. You can use a musical instrument as a
you have the Incapacitated condition. spellcasting focus. * Savage Attacker • free-rules 201
Once per turn when you hit a target with a weapon,
* Reckless Attack • free-rules 52 * Bardic Inspiration • PHB 53 you can roll the weapon’s damage dice twice and use
When you make your first attack roll on your turn, you As a bonus action, a creature (other than you) within either roll against the target.
can decide to attack recklessly, giving you Advantage 60 ft. that can hear you gains an inspiration die (1d6).
on attack rolls using Str. until the start of your next For 10 minutes, the creature can add it to one ability * Alert • free-rules 200
turn, but attacks against you have Advantage during check, attack roll, or saving throw. This can be added Initiative Proficiency. When you roll Initiative, add +2 to
that time. after seeing the roll, but before knowing the outcome. the roll.

* Barbarian Subclass • free-rules 52 | 2 / Long Rest • 1 Bonus Action Initiative Swap. Immediately after you roll Initiative, you
can swap your Initiative with the Initiative of one willing
| Path of the Berserker ally in the same combat. You can’t make this swap if
=== HUMAN SPECIES TRAITS === you or the ally has the Incapacitated condition.
* Primal Knowledge • free-rules 52
You gain proficiency in another Barbarian skill of your * Size • free-rules 194 * Weapon Mastery • PHB-2024 52
choice. Your Size is Medium or Small, chosen when you select
this species. | Longsword (Sap) •
While Raging, whenever you make an ability check Sap. If you hit a creature with a Longsword, that
using one of the following skills, you can make it as a * Speed • free-rules 194 creature has Disadvantage on its next attack roll
Str. check even if it normally uses a different ability: Your Speed is 30 ft. before the start of your next turn.
Acrobatics, Intimidation, Perception, Stealth, or
Survival. * Resourceful • free-rules 194 | Whip (Slow) •
You gain Heroic Inspiration whenever you finish a Slow. If you hit a creature with a Whip and deal

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Oil of Slipperiness 1 -- Clothes, Costume 2 8 lb.

Crossbow, Light, +1 1 5 lb. Rations (1 day) 5 10 lb.

SP 0 Whip, +1 1 3 lb. Waterskin 1 5 lb.

Leather 1 10 lb. Disguise Kit 1 3 lb.


EP 0 Dagger 1 1 lb.

Dagger 1 1 lb.
GP 16 Longsword 1 3 lb.

Backpack 1 5 lb.
PP 0 Oil (flask) 1 1 lb.

Pouch 1 1 lb.
WEIGHT CARRIED

72 lb. Drum 1 3 lb.

ENCUMBERED Thieves' Tools 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb. Crowbar 1 5 lb.

PUSH/DRAG/LIFT Bedroll 1 7 lb.

420 lb. Candle 5 --

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Bard 1 / Barbarian 3 Jonny66685
CLASS & LEVEL PLAYER NAME
Slammin "Slam" Cockwell
Human Criminal (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

damage to the creature, you can reduce its Speed by


10 ft. until the start of your next turn. If the creature is
hit more than once with this property, the Speed
reduction doesn’t exceed 10 ft.

| Slow (Whip):

| Sap (Longsword): 1 Action

* Criminal Ability Score Improvements • PHB-2024 179

| Increase two scores (+2 / +1) •

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Manly Man 19 Medium 6' 7" 230
GENDER AGE SIZE HEIGHT WEIGHT
Slammin "Slam" Cockwell Chaotic Neutral Only in myself clear Handsome Mullet
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


Conceited annoying frat punk
There are a lot of satisfied elderly orc women
around the region that would surely be interested Feels that asking if "you wanna get
in seeing me again.
slammed" is an appropriate greeting
=== Organizations === PERSONALITY TRAITS

criminal enterprises such as ours would prefer not


to be advertised. Aspires to be a great warrior to get
respect from the crowd in a
different way.
IDEALS

Bonded to himself

BONDS

Breaks out in spontaneous


wrestling matches
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

I was adopted by a band of traveling orc strippers, Wears only speedos, leotards, and adult diapers.
& circus entertainers. The repeated slathering of Desperately needs a makeover.
baby oil before my wrestling performances was
really effecting me emotionally. the orcs kept
taking my money after the shows, so I escaped to
pursue my own path. I want to learn to fight!

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 12 +4
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mage Hand Bard -- 1A 30 ft. V,S 1 minute free-rules 293 D: 1m, V/S

O Message Bard -- 1A 120 ft. S,M 1 round free-rules 298 D: 1Rnd, S/M

=== 1st LEVEL === 2 Slots OO

O Feather Fall Bard -- 1R 60 ft. V,M 1 minute free-rules 271 D: 1m, V/M

O Comprehend Languages [R] Bard -- 1A Self V,S,M 1 hour free-rules 252 D: 1h, V/S/M

O Disguise Self Bard -- 1A Self V,S 1 hour free-rules 262 D: 1h, V/S

O Thunderwave Bard CON 12 1A Self/15 ft. Cube V,S Instantaneous free-rules 334 15 ft. Cube, V/S

SPELLS

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