Bromamer 131663667

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Fighter 3 bromamer

CLASS & LEVEL PLAYER NAME


Big boy piarte
Hobgoblin Pirate (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +4 Constitution +2 13 28 --
14 +0 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
+2
+1 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

15 DEFENSES HIT DICE DEATH SAVES

+2 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +2 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
15 -1

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Firearms, Martial Weapons, Simple Weapons

+2 P +4 Athletics STR === TOOLS ===


ABILITY SAVE DC Navigator's Tools, Tinker's Tools, Vehicles
+1 Deception CHA
(Water)
+0 History INT
INTELLIGENCE
-1 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Goblin
11 +1 Intimidation CHA
+0 Investigation INT
+0 -1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & TRAINING

WISDOM P +1 Perception WIS


+1 Performance CHA === ACTIONS ===
8 P +3 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Adept Marksman • 1 / Short Rest
You learn trick shots that enhance a firearm attack
Hide, Ready, Search, Utilize, Opportunity Attack, in some way. You gain 1 grit points that you regain
+0 Religion INT
-1 Grapple, Shove, Improvise, Two-Weapon Fighting, after a short rest. You also regain 1 when you roll a 20
+2 Sleight of Hand DEX Interact with an Object, Study, Influence on firearm attacks or you deal a killing blow to a
significant threat (DM's discretion). Your saving throws
+2 Stealth DEX === BONUS ACTIONS === for trick shots have a DC of 12.
CHARISMA Second Wind • 1 / Short Rest
P +1 Survival WIS
Once per short rest, you can use a bonus action to Deadeye Shot
When you make a firearm attack against a
12 regain 1d10 + 3 HP.

=== SPECIAL ===


creature, you can expend 1 grit point to gain
advantage on the attack roll.
Action Surge • 1 / Short Rest
+1 You can take one additional action on your turn. Piercing Shot
This can be used 1 times per short rest. When you make a firearm attack against a
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE PERCEPTION
Pistol +4 1d10+2 Piercing Martial, Ammunition (Firearms), Range, Loading, Vex, Range (30/90)

Rapier +4 1d8+4 Piercing Martial, Finesse, Vex


9 PASSIVE INSIGHT

Unarmed Strike +4 3 Bludgeoning


10 PASSIVE INVESTIGATION

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 3 bromamer
CLASS & LEVEL PLAYER NAME
Big boy piarte
Hobgoblin Pirate (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === a short rest. You also regain 1 when you roll a 20 on equal to the number of allies you can see within 30 ft.
firearm attacks or you deal a killing blow to a (max +5).
* Hit Points • PHB 71 significant threat (DM's discretion). Your saving throws
for trick shots have a DC of 12. | 1 / Short Rest • No Action
* Proficiencies • PHB 71
| 1 / Short Rest • Special
* Fighting Style • PHB 72
You adopt a fighting style specialty. * Trick Shots • CR

| Dueling • PHB | Deadeye Shot • CR


When you are wielding a melee weapon in one hand When you make a firearm attack against a creature,
and no other weapons, you gain a +2 bonus to you can expend 1 grit point to gain advantage on the
damage rolls with that weapon. attack roll.

* Second Wind • PHB 72 | Special


Once per short rest, you can use a bonus action to
regain 1d10 + 3 HP. | Piercing Shot • CR
When you make a firearm attack against a creature,
| 1 / Short Rest • 1 Bonus Action you can expend 1 grit point to attempt to fire through
multiple opponents. The initial attack gains a +1 to the
* Action Surge • PHB 72 firearm’s misfire score. On a hit, the creature takes
You can take one additional action on your turn. This damage and you make an attack roll with
can be used 1 times per short rest. disadvantage against every creature in a line directly
behind the target within your first range increment.
| 1 / Short Rest • Special Only the initial attack can misfire.

* Martial Archetype • PHB 72 | Special

| Gunslinger
=== HOBGOBLIN SPECIES TRAITS ===
* Firearm Proficiency • CR
You gain proficiency with firearms. * Darkvision • VGtM
You can see in darkness (shades of gray) up to 60 ft.
* Gunsmith • CR
You gain proficiency with Tinker’s Tools and can use * Martial Training • VGtM
them to craft ammunition at half cost, repair firearms, You are proficient with two martial weapons of your
and create new ones. choice and with light armor.

* Adept Marksman • CR * Saving Face • VGtM


You learn trick shots that enhance a firearm attack in Once per short rest, if you miss with an attack or fail an
some way. You gain 1 grit points that you regain after ability check or saving throw, you can gain a bonus

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Piton 10 2.5 lb.

Crossbow, light 1 5 lb. Rations (1 day) 10 20 lb.

SP 0 Rapier 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.

Longbow 1 2 lb. Tinderbox 1 1 lb.


EP 0 Pistol 1 3 lb. Torch 10 10 lb.

Arrows 20 1 lb. Waterskin 1 5 lb.


GP 20 Crossbow Bolts 20 1.5 lb.

Backpack 1 5 lb.
PP 0 Clothes, Common 1 3 lb.

Rope, Silk (50 feet) 1 5 lb.


WEIGHT CARRIED

100 lb. Bullets, Renaissance 10 2 lb.

ENCUMBERED Bullets, Renaissance 10 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb. Bullets, Renaissance 10 2 lb.

PUSH/DRAG/LIFT Crowbar 1 5 lb.

420 lb. Hammer 1 3 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 35 Medium 6
GENDER AGE SIZE HEIGHT WEIGHT
Big boy piarte Chaotic Neutral Red Orange Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I speak like piarte


I lust for gold

PERSONALITY TRAITS

IDEALS

BONDS

I need gold

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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