Parallel 4
Parallel 4
Graphics Processing Clusters (GPCs) are fundamental building blocks within a GPU.
Each GPC includes multiple Streaming Multiprocessors (SMs) and other essential
units for graphics rendering. GPCs manage high-level tasks such as vertex processing,
geometry shading, and pixel shading.
Streaming Multiprocessors are the core units that perform the bulk of computational
tasks. Each SM includes:
3. Memory Hierarchy
The memory hierarchy in a GPU is designed to maximize data access speed and
bandwidth:
Global Memory: The largest but slowest memory type, accessible by all
threads.
Local Memory: Memory specific to a thread, used for storing private
variables.
Shared Memory: Fast, on-chip memory shared by all threads within a block.
L1/L2/L3 Caches: Multi-level caches that store frequently accessed data to
reduce access latency.
Texture Memory: Specialized memory optimized for texture data retrieval
and processing.
Raster Operators, also known as Render Output Units (ROPs) or Pixel Processors,
handle tasks like pixel blending, antialiasing, and writing final pixel data to the frame
buffer. ROPs are crucial in the final stage of the rendering pipeline, processing the
output of pixel shaders.
Texture Mapping Units (TMUs) fetch and filter texture data. They take texture
coordinates, fetch the corresponding texture data from memory, and apply filtering
techniques to produce the final texture color used in rendering.
6. Shader Units
Shaders are programmable units that allow custom processing of vertex, geometry,
and pixel data. Types of shaders include:
Vertex Shaders: Process vertex data for tasks like transformations and lighting.
Geometry Shaders: Process geometric primitives such as points, lines, and triangles.
Pixel/Fragment Shaders: Process pixel data to determine the final color of each pixel.
7. Command Processor
The Command Processor interprets and executes commands from the CPU, managing
the GPU's overall operation, including task scheduling, context switching, and
synchronization.
8. Memory Controller
The Memory Controller handles data transfers between the GPU and its memory,
managing memory requests from different GPU parts to optimize access patterns and
improve performance.
Interconnects and buses facilitate communication within the GPU and between the
GPU and other system components, such as the CPU and system memory. Common
interconnects include: