CPP Lecture Notes - Unit 2
CPP Lecture Notes - Unit 2
UNIT – 2
CLASSES AND OBJECTS
Syllabus
Specifying a class- Defining member functions- Nesting of member functions -
Private member functions - Arrays within a class - Memory allocation for
objects-Static data members - Static member functions -Arrays of objects -
objects as function arguments -Friendly functions- Returning Objects.
Book of Study
• E. Balagurusamy - Object Oriented Programming with C++, Fifth edition, Tata
McGraw Education Hill , 2011.
• Ashok N. Kamthane, Object oriented Programming with ANSI & Turbo C++, First
Edition, Pearson India
Object Oriented Programming using C++ Unit 2
Structures in C
A structure is a convenient tool for handling a group of logically related data items. It is
a user defined data type with a template. Once the structure type has been defined, we can
create variables of that type using declarations, that are similar to the built-in type declarations.
Consider the example:
struct student
{
char name[20];
int roll_number;
float total_marks;
};
Here, the keyword struct declares student as a new data type that can hold three fields of
different data types.
1
Object Oriented Programming using C++ Unit 2
The keywords are followed by colon. The class members that have been declared as private
can be accessed only from within the class. public members can be accessed from outside
the class also. Keyword private is optional. By default, the members of a class are
private.
The variables declared inside the class are known as data members and the functions
are known as member functions. Only the member functions can have access to the private
data members and private functions. The public members (both functions and data) can be
accessed from outside the class. The binding of data and functions together into a single class-
type variable is referred to as encapsulation.
Class Example
class item
{
int number; // variable declaration
float cost; // private by default
public :
void getdata( int a, float b);// function declaration
void putdata( void ); // using prototype
};
Give meaningful names to classes. Names become the new type identifier that can be
used to declare instances of that class type. The class item contains two data members and two
member functions. The data members are private by default, while both the functions are
public by declaration. The functions are declared but not defined. Actual function definition
will appear later in the program.
Creating Objects
Once a class has been declared, we can create variables of that type by using the class
name.
item x ; // create a variable x of type item.
In C++, the class variables are known as objects.
item x, y, z ; // declare more than one objects in one statement
The declaration of an object is similar to that of any basic type. The necessary memory space is
allocated to an object at this stage. Class specification, like a structure, provides only a
template and does not create any memory space for the objects. Object can also be created
when a class is defined by placing their names immediately after the closing brace.
class item
{
……
……
……
} x, y, z ;
2
Object Oriented Programming using C++ Unit 2
{
val=v;
}
3
Object Oriented Programming using C++ Unit 2
void Example::print_val()
{
cout<<"val: "<<val<<endl;
}
int main()
{
4
Object Oriented Programming using C++ Unit 2
}
};
int main()
{
return 0;
}
Output
val: 25
Syntax
inline return_type function_name ([argument list])
{
body of function
}
The member functions defined outside a class can be made inline by using the qualifier
inline in the header line of function definition.
class item
{
……
……
public :
void getdata (int a, float b);
};
inline void item : : getdata (int a, float b)
{
number = a ;
cost = b ;
}
Some of the situations where inline expressions may not work are:
1. For functions returning values, if a loop, a switch, or a goto exists.
5
Object Oriented Programming using C++ Unit 2
class product
{
int code ;
float stock ;
void read ( void ) ;
6
Object Oriented Programming using C++ Unit 2
public :
void update( void ) ;
void display( void ) ;
};
If p1 is an object, then
p1.read ( ) is illegal.
However, the function read( ) can be called by any of the public functions of this class.
void product : : update ( void)
{
read ( ) ;
};
Arrays within a Class
The arrays can be used as member variables in a class.
7
Object Oriented Programming using C++ Unit 2
This is because the static data members are stored separately rather than as a part of an object.
Since they are associated with class itself rather than with any class object, they are also known
as class variables.
Static variables are like non-inline member functions as they are declared in a class
declaration and defined in the source file. While defining a static variable, some initial value
can also be assigned to the variable.
#include<iostream.h>
class item {
static int count;
int num;
public:
void getdata(int a) {
num=a;
count++;
}
void getcount() {
cout<<"\n Count="<<count;
}
};
int item:: count;
int main() {
item a,b,c;
cout<<"\n Before reading data. ... ";
a.getcount();
b.getcount();
c.getcount();
a.getdata(100);
b.getdata(200);
c.getdata(300);
cout<<"\nAfter reading data.... ";
a.getcount();
b.getcount();
c.getcount();
return 0;
}
8
Object Oriented Programming using C++ Unit 2
public :
9
Object Oriented Programming using C++ Unit 2
Arrays of variables that are of type class are called arrays of objects.
employee worker [25];
The array manager contains five objects, viz manager[0], manager[1], manager[2],
manager[3] & manager[4]. Array of objects behave like any other array. manager [i].
putdata( ); to execute the putdata( ) member function of the ith element of the array
manager.
Example:- Array of Objects
#include<iostream.h>
class stud
{
char name[20];
int rno;
int tmark;
public:
void getdata()
{
cout<<"\nENTER NAME , ROLL NO: & TOTAL MARK\n";
cin>>name>>rno>>tmark;
}
void show()
{
cout<<"\n\t"<<name<<"\t "<<rno<<"\t\t"<<tmark;
}
};
int main()
{
stud obj[5];
int i;
for(i=0;i<5;i++)
{
obj[i].getdata();
}
cout<<"\n\tNAME\tROLL NO:\tTOTAL MARK\n";
for(i=0;i<5;i++)
{
obj[i].show();
}
return 0;
}
10
Object Oriented Programming using C++ Unit 2
#include<iostream.h>
class num{
int a;
int b;
public:
void get(int, int);
void show(num);
};
void num::get(int x, int y) {
a=x;
b=y;
}
void num::show(num o1) { //Object as function argument
cout<<"\n o1.a= "<<o1.a;
cout<<"\t o1.b= "<<o1.b;
cout<<"\n o2.a= "<<a;
cout<<"\t o2.b= "<<b;
}
int main() {
num o1,o2;
o1.get(10,20);
o2.get(20,30);
o2.show(o1);
return 0;
}
Output of the program is
O1.a=10 o1.b=20
O2.a=30 02.b=40
Friend Functions
The private members cannot be accessed from outside the class. That is, non-member
function cannot have an access to the private data of a class. However, C++ allows a common
function to be made friendly with more than one classes, thereby allowing the function to have
access to the private data of these classes. Such a function need not be a member of these
classes.
To make an outside function friendly to a class, we have to simply declare this function
as a friend of the class. The function declaration should be preceded by the keyword friend.
The function is defined elsewhere in the program like a normal C++ function. The function
definition does not use either the keyword friend or the scope operator : :
class employee
11
Object Oriented Programming using C++ Unit 2
{
---
---
public :
---
friend void calc(void);
}
The functions that are declared with the keyword friend are known as friend function.
A function can be declared as a friend in any number of classes. A friend function, although
not a member function, has full access right to the private members of the class.
Special Characteristics:
1. It is not in the scope of the class to which it has been declared as friend.
2. Since it is not in the scope of the class, it cannot be called using the object of the class.
3. It can be invoked like a normal function without the help of any object.
4. Unlike member functions, it cannot access the member names directly and has to use an
object name and dot membership operator with each member name.
5. It can be declared either in the public or private part of a class without affecting its
meaning.
6. Usually, it has objects as arguments.
Member function of one class can be friend functions of another class. In such cases, they are
defined using the scope resolution operator as:
class X
{
…
int fun1 ( );
…
};
class Y
{
…
friend int X : : fun1 ( );
…
};
Friend Class
We can also declare all the member functions of one class as the friend functions of
another class. In such cases, the class is called a friend class.
class Z
{
…
friend class X ;
…
};
Friend function Example
12
Object Oriented Programming using C++ Unit 2
#include <iostream.h>
class Distance
{
private:
int meter;
public:
Distance(): meter(0){ }
friend int func(Distance); //friend function
};
int func(Distance d) //function definition
{
d.meter=10; //accessing private data from non-member function
return d.meter;
}
int main()
{
Distance D;
cout<<"Distace: "<<func(D);
return 0;
}
Output
Distace:10
Returning Objects
A function can also return objects either by value or by reference. When an object is
returned by value from a function, a temporary object is created within the function, which
holds the return value. This value is further assigned to another object in the calling function.
The syntax for defining a function that returns an object by value is
class_name function_name (parameter_list)
{
// body of the function
}
Example-
#include<iostream.h>
class num{
int a;
int b;
public:
void get(int, int);
num add(num);
void show();
};
void num::get(int x, int y) {
13
Object Oriented Programming using C++ Unit 2
a=x;
b=y;
}
num num::add(num obj1) {
num temp;
temp.a=a+obj1.a;
temp.b=b+obj1.b;
return temp;
}
void num::show() {
cout<<”\n o2.a=”<<a;
cout<<”\t o2.b=”<<b;
}
int main() {
num o1,o2;
o1.get(10,20);
o2.get(20,30);
o2=o2.add(o1);
o2.show();
return 0;
}
The output of the above program is
o2.a=30 o2.b=50
14