SPARTACUS House Rules
SPARTACUS House Rules
The following additional rules are introduced with a couple of new tokens to overcome two issues.
(A) experienced players of this game often choose one or two gladiators to fight for their house the entire
game. This does keep costs down and is a clear strategy. However, historically and based on the show, this
doesn’t fit the theme. This fan expansion makes it necessary to invest slightly more in gladiators.
(B) experienced gladiators are exactly the same as they were when they started. This is overcome by
earning experience tokens that can be used to improve your gladiators, and gives the player a feeling of
“building up” or training their gladiator because of the experience they’ve had.
To begin, the game is played exactly the same but with the two issues listed above in mind, the following
five rules are added that change strategy & game dynamics.
1. HOUSE SPECIALTY (an optional start-up rule) – A group of all (optional starting rule)
different weapons, special items and/or armor cards (Equal to the
Each house starts with one
number of players plus 2) are taken out of the auction deck and random special item, armor
placed face-down on the table. Each Dominus draws one item to or weapon.
start the game with, as a house specialty item that they may use in
combat. This makes all players ready for combat.
Remaining items are shuffled back into the auction deck.
4. SAVING COSTS – As in the normal rules, a gladiator who is injured does not cost you anything in the
bookkeeping round. Gladiators who are resting also save you expense during bookkeeping. They
are not training when the REST token is on their card so you are spending less upkeep. Again, this
makes it cheaper to have more gladiators. You may have one gladiator resting at a time, each turn.
Resting gladiators are vulnerable in battle. Rest tokens are only placed after an arena battle.
5. BUILDING UP GLADIATORS – (giving the game a slight role-player feel) Experience Tokens
Any time a gladiator competes in the arena and survives, the
Add one
Dominus (player) will choose to add a (+1) experience token to one Attack die to
of the gladiator’s three attributes. Pick the token to add and place it a gladiator
on the gladiator’s card.
Add one
Defense die
This is limited to one improvement token of the same type to any
to gladiator
one gladiator. A single gladiator may never have more than one of
each experience tokens. Once a gladiator has all 3 tokens they Add one
cannot improve more by experience. Speed die to
a gladiator
(example) –A red experience Attack token allows one extra red die in
battle for the gladiator that has that token. Surviving in the arena
allows you to pick one
experience token to add to
Because sending an opponent into the arena gives them experience that gladiator’s card.
that will improve an ability (die), it is another careful consideration
for every HOST each turn.
REST Tokens, paste to chip-board (these tiles cover gladiator cards who are resting, each player needs 1)
All tokens and tiles here will work best, if you are able to print them in color.
Gladiator experience tokens. (each gladiator may earn 1 of each type maximum)
Depending on the number of players, you may need 2 sheets of these experience tokens.