1410270-Druid - Circle of Heaven

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DRUID: CIRCLE OF HEAVEN

Embrace the celestial grace and radiant power of Heaven Druids,

guardians who bridge mortal realms with divine harmony and

safeguard celestial purity.


Druid: Circle of Heaven
The Circle of Heaven is a sanctified order of druids who draw their power from the celestial realm, the divine
home of celestial beings. These druids devote themselves to preserving the sanctity of both the natural world
and the heavenly domain. They seek to maintain a harmonious resonance between the mortal plane and the
celestial realm, aspiring to one day return to the celestial realm, where they feel truly at home.

The Principle of Celestial Guardians of the Celestial


Resonance Realm
Heaven Druids deeply believe in the intricate and For the Circle of Heaven, their magic serves as a
profound connection between the earthly realm radiant beacon and a shield against those who
and the celestial heavens. They draw immense would disrupt the harmonious balance of celestial
power from this sacred bond, channeling it to realms. In places where corruption festers and
resonate throughout the natural world. Acting as despair lingers, their radiant spells purify, restore,
vital conduits between mortal existence and the and renew. They summon pillars of celestial light
celestial planes, Heaven Druids tirelessly labor to to shield the innocent, unleash beams of radiant
uphold and preserve the celestial order on earth. energy to dispel evil, and harness celestial forces to
Their magic is not merely a tool but a manifestation rejuvenate and heal ailing lands. With resolute
of divine light, which they wield with profound determination, they uphold the purity of the
reverence and understanding. Through their spells celestial realm, embodying virtues such as
and rituals, they seek to guide lost souls, protect compassion and justice in their every action. Their
the vulnerable, and bring healing to lands tainted unwavering commitment ensures that the divine
by darkness and despair. order resonates harmoniously between the heavens
and the mortal plane.

Circle of Heaven Druid


— Spell Slots Per Spell Level —
Level Proficiency Bonus Features Cantrips Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Druidic, Spellcasting 2 2 — — — — — — — —
2nd +2 Circle of Heaven Spells, Divine Radiance, Wild Shape 2 3 — — — — — — — —
3rd +2 — 2 4 2 — — — — — — —
4th +2 Wild Shape improvement, Ability Score Improvement 3 4 3 — — — — — —
5th +3 — 3 4 3 2 — — — — — —
6th +3 Radiant Harmony 3 4 3 3 — — — — — —
7th +3 — 3 4 3 3 1 — — — — —
8th +3 Wild Shape improvement, Ability Score Improvement 3 4 3 3 2 — — — — —
9th +4 — 3 4 3 3 3 1 — — — —
10th +4 Celestial Communion 4 4 3 3 3 2 — — — —
11th +4 — 4 4 3 3 3 2 1 — — —
12th +4 Ability Score Improvement 4 4 3 3 3 2 1 — — —
13th +5 — 4 4 3 3 3 2 2 1 — —
14th +5 Divine Infusion 4 4 3 3 3 2 1 1 — —
15th +5 — 4 4 3 3 3 2 1 1 1 —
16th +5 Ability Score Improvement 4 4 3 3 3 2 1 1 1 —
17th +6 — 4 4 3 3 3 2 1 1 1 1
18th +6 Timeless Body, Beast Spells 4 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 4 4 3 3 3 3 2 1 1 1
20th +6 Archdruid 4 4 3 3 3 3 2 2 1 1
Circle of Heaven Spells Radiant Harmony
Heaven Druids gain access to special spells that At 6th level, you draw power from the resonance
emphasize their connection to the celestial realm between yourself and the heavenly realm, granting
and its radiant powers. These spells are always you the ability to anticipate and avoid harm. You
prepared and do not count against the number of gain advantage on Dexterity saving throws and
spells you can prepare each day. initiative rolls. Furthermore, once per long rest, as
a bonus action, you can emit a burst of radiant
Circle of Heaven Spells energy as an action, forcing all creatures within a
Druid Level Spells 30-foot radius to make a Constitution saving throw
2nd divine favor, guiding bolt against your Druid spell save DC or be blinded until
3rd lesser restoration, moonbeam the end of your next turn.
5th daylight, beacon of hope
7th guardian of faith, divine power Celestial Communion
9th flame strike, hallow
By 10th level, your bond with the celestial realm
Divine Radiance allows you to sense and communicate with celestial
beings. You gain truesight out to a range of 30 feet.
Starting at 2nd level, you can invoke the radiant Additionally, you can communicate telepathically
power of the heavens to shield yourself or an ally with celestial creatures within this range as if you
within 30 feet. As a bonus action, you grant the shared a language.
target a number of temporary hit points equal to
your proficiency bonus + your Wisdom modifier. Divine Infusion
This feature can be used a number of times equal Upon reaching 14th level, you gain the ability to
to your Wisdom modifier (minimum of once), channel the power of the celestial realm into your
replenishing after a long rest. Additionally, you spells for enhanced effects. Once per long rest, you
know every spell from the cleric, sorcerer, and can enhance a spell you cast with one of the
wizard spell lists that deals radiant damage at a following effects of your choice:
level you can cast. Each of these spells counts as a
druid spell for you, but you must still prepare them Increase a spell’s range by 100 feet.
according to the druid’s preparation and casting Increase a spell’s duration by up to 1 hour (for
rules. spells with a duration of 1 minute or longer).
Add three times your Wisdom modifier to one
damage roll of a spell that deals radiant damage.
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