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Tech Pragya

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0% found this document useful (0 votes)
60 views8 pages

Tech Pragya

Uploaded by

Rahul Kumar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Tech-प्रज्ञा

by
School of Engineering Design and Automation

Rule - Book

Event 1: Knowledge Nexus: Paper Presentation


The Paper Presentation competition is an academic platform where participants showcase their
research ideas or innovative findings on a designated topic to a panel of judges. The goal is to
effectively communicate their work by delivering well-structured presentations, highlighting
key aspects such as the problem statement, methodology, findings, and conclusions.
Team Composition:
• No. of Participants: 1 – 2 members per team
Event Rules:
• Each team will have 10 minutes to present their work.
• The presentation must address the theme “Emerging Trends in Technology”.
• Presentations should cover the following key areas:
o Problem Statement
o Research gaps based on Literature Survey
o Methodology
o Results and Discussion
o Conclusion
o References
• Visual aids (PowerPoint slides, charts, etc.) are allowed.
• After the presentation, there will be a Q&A session where the panel of judges, including
audience members, will test the participant's knowledge and understanding of their
topic.
General Rules:
• The use of mobile phones or the Internet during the presentation is strictly prohibited.
• Final scores will be based on both the presentation and the Q&A session.

Faculty Coordinator: Dr. Sumit Chopra, Dr. Pallavi Sharma


Student Coordinator: Ms. Navjot Kaur Basra

EVENT 2: Creative Canvas Challenge: Poster Making Competition


A Poster Making Competition is a creative event where participants design posters to visually
convey a message or concept based on the theme “Digital India”. The competition encourages
artistic expression and challenges participants to communicate ideas clearly through colors and
minimal text. It provides a platform for individuals to showcase their creativity, imagination,
and design skills while delivering a strong, impactful message. Participants are judged on their
originality, relevance to the theme, visual appeal, and how effectively their poster conveys the
intended message.
No. of participants: 1 – 2 per team
Event Rules:
1. Theme:
o “Digital India”
2. Time Limit:
o Participants will have 2 hours to complete their posters.
3. Poster Specifications:
o Posters must be made on A3/A2-sized sheets (specific size to be mentioned by
organizers).
4. Content Requirements:
o Posters should reflect the theme effectively and must not contain offensive or
inappropriate content.
o The poster should have a clear title or message related to the theme.
o Text, if any, should be minimal and concise.
5. Judging Criteria:
o Creativity and Originality: How unique and innovative the poster is.
o Relevance to the Theme: How well the poster communicates the given theme.
o Visual Impact: Overall aesthetic and visual appeal.
o Clarity of Message: How easily the message is conveyed to the audience.
o Neatness and Presentation: How well the poster is organized and presented.
6. General Rules:
o Participants must work individually or in a team of two.
o Posters must be completed within the allotted time.
7. Submission:
o Posters must be submitted to the coordinators by the end of the time limit.
o Late submissions will not be accepted.

Faculty Coordinators: Er. Chitranjanjit Kaur


Student Coordinators: Ms. Navdeep Kaur

EVENT 3: BYTE BATTLE: Coding Competition


The Byte Battle event focuses on testing the logical and programming skills of students in
which each team will first appear in a screening quiz consisting of questions based on C/C++
programming followed by a problem-solving round that involves solving a given problem in a
limited time frame.
No. of participants: 1 – 2 per team
Event Rules:
Round 1 (Time limit: 30 minutes)
1.Moderate coding-based questions will be asked.
2.30 Questions will be based on C/C++.
3.Questions will be objective or puzzle-type.
4.Questions will test basic analytical, mathematical and programming skills of the
participants.
5. Top scorer teams will be qualified for the final round.
Round 2 (Time limit: 1 hour)
1. Each team will be given a problem that they will have to solve.
2. The solution should be coded using C/C++ language.
3. The teams will be scored according to the presentation of the final solution, test cases
passed and the logic used in programming the solution.
General Rules:
1. Use of mobile phones or other electronic media is not allowed.
2. Participants must reach the venue 10 minutes before the start of the competition.
3.
Faculty Coordinators: Dr. Gagandeep Singh
Student Coordinators: Ms. Ramandeep Kaur, Mr. Harkaran Singh

Event 4: Vision to Reality: Project Demonstration


The Project Demonstration event provides a platform for participants to showcase their
software or hardware-based projects. Participants will present their projects to the panel of
judges, highlighting key aspects such as objectives, implementation, results, and potential
impact. The goal is to communicate the project's value through a well-structured demonstration
effectively.
Team Composition:
No. of participants: 1 – 4 members per team
Event Rules:
1. Each team will have 15 minutes to demonstrate their project.
2. The demonstration must address a topic related to the competition's theme.
Presentations should cover the following key areas:
1. Objectives: Define the problem or need the project addresses.
2. Implementation: Discuss the approach, including both software and hardware
components if applicable.
3. Results: Show outcomes or functionality.
4. Potential Impact: Discuss the significance and future applications of the project.
5. Software-Based Projects: Include a live demonstration of the software’s functionality.
6. Hardware-Based Projects: Provide a live demo of the hardware and its operation.
7. Visual Aids: Use clear, relevant visual aids (slides, diagrams, etc.) to support your
demonstration.
8. After the demonstration, there will be a Q&A session where the panel of judges,
including audience members, will test the participants' understanding and the project's
viability.
General Rules:
1. Demonstrations must be submitted in advance for review.
2. The use of mobile phones or the Internet during the presentation is strictly prohibited.
3. Final scores will be based on both the demonstration and the Q&A session.

Faculty Coordinators: Dr. Nipun Chhabra


Student Coordinator: Er. Simran
Event 5: Strike to Victory: Counter-Strike Gaming Tournament
The Counter-Strike Gaming Tournament offers participants a competitive platform to showcase
their skills in the popular first-person shooter game, Counter - Strike. Teams will compete in
matches that test their strategic thinking, teamwork, and in-game tactics.
Team Composition:
No. of participants: 5 members per team
Event Rules:
The Counter-Strike Gaming Tournament offers participants a competitive platform to showcase
their skills in the popular first-person shooter game, Counter - Strike. Teams will compete in
matches that test their strategic thinking, teamwork, and in-game tactics.
Team Composition:
No. of participants: Maximum 5 members per team
Event Rules:
The teams will participate in a knock-out round, and top 4 teams will qualify for the next
stage.
Round 1: Match Format (Knock-Out Round)
1. Match Duration: Each match will follow a standard round format with a time limit of
20 minutes per game.
2. Game Mode: Teams will play in the standard “Bomb Defusal” mode.
3. Map Pool: Dust I and the decision of choosing terrorists or CT forces will be made on
the biases of coin toss.
4. Round Length: Each round will last up to 2 minutes, with a 15-second preparation phase
before the round begins.
5. Rounds Required to Win: The first team to win 5 rounds out of 8 to be played will be
declared as the winner. In the event of a tie, the match will proceed to an overtime
format.
Round 2: Match Format (Winners Round)
1. Match Duration: Each match will follow a standard round format with a time limit of
20 minutes per game.
2. Game Mode: Teams will play in the standard “Bomb Defusal” mode and “civilian
rescue map”.
3. Map Pool: The decision of choosing terrorists or CT forces will be made on the biases
of coin toss, where the team winning the toss can decide forces while the other team
can decide map or vice-versa.
4. Round Length: Each round will last up to 2 minutes, with a 15-second preparation phase
before the round begins.
5. Rounds Required to Win: The first team to win 5 rounds out of 8 to be played will be
declared as the winner. There will be 3 maps played in this round. In the event of a tie,
the match will proceed to an overtime format.
Match Rules:
1. Teams: Teams must consist of 5 players. Substitutes are not allowed during the match.
2. Equipment: No gaming equipment other than your own headphones will be allowed
(the headphones will not be provided by university).
3. Conduct: No cheating, exploiting, or unsportsmanlike conduct will be tolerated. Players
must adhere to the game's code of conduct. In case of following misconducts the team
will be banned for rest of the event:
i. Looking at your opponent’s PC
ii. Use of Scripting in the game
iii. Use of plug-in in the game
iv. No gaming file to be edited
v. No change in configuration of game or system
vi. No auto defuses or auto reload
4. Communication: Teams can use voice communication, but external assistance (e.g.,
coaching, live help) is prohibited during the match.
5. Technical Issues: In case of a technical issue, the match will be paused, and the
tournament coordinator will decide on the course of action.
General Rules:
1. Pre-Match Registration: Teams must register and submit their roster in advance.
2. No External Assistance: Players must rely solely on their skills and the game itself.
3. Game Integrity: All matches will be monitored to ensure fair play. Any issues should
be reported immediately to the tournament officials.
4. Equipment Check: Teams are responsible for ensuring their equipment is functioning
correctly. No adjustments or repairs are allowed once the match has started.
5. Score Reporting: Match scores and results must be reported to the tournament
coordinator immediately after each match.

Faculty Coordinators: Er. Gagandeep Singh


Student Coordinators: Er Vikramjit Parmar
Gurprince Singh
Karanjit Singh
Vivek Mahey
Lalit Bangar
Rajeev Anand
Jastej Singh

Event 6: Web Warfare : The Ultimate CTF Challenge


This Capture the Flag (CTF) competition aims to evaluate participants' skills across various
cybersecurity domains, including cryptography, reverse engineering, web exploitation, and
network security. The goal is to solve realistic challenges by identifying vulnerabilities and
uncovering hidden "flags" within the given scenarios.
The event features multiple challenge categories, each with varying difficulty levels. Teams
will accumulate points by successfully solving challenges. The team with the highest score by
the event's end will be declared the winner.
Categories include:
• Cryptography
• Reverse Engineering
• Web Exploitation
• OSINT (Open-Source Intelligence)
• Miscellaneous Challenges
Event Details:
CTF Style: Offensive and Defensive
Duration: 4 hours
Team Size: 1-4 members (Each team must designate a leader to serve as the communication
point)
Eligibility: Open for all Cyber Security enthusiasts
Participation Fee: Nil
Flag Structure:
Flags in this CTF follow a specific structure, combining alphabets, numbers, and special
characters. Example flag format: TSCTF{ACN}
Here:
• A -> Alphabet (e.g., 'H', 'f')
• N -> Number (e.g., '1', '4')
• C -> Special Character (e.g., '_', '@')
For example:
Flag: TFCTF{AAAACNACAANA} would appear as: TFCTF{HeRe_1s_fl4G}
The format ensures complexity, helping to challenge participants’ problem-solving skills.
Participants are required to submit the exact flag in this format to score points.
Event Rules:
1. Participation:
o All participants must register prior to the event.
o Participants must compete as part of a team.
2. BYOD (Bring Your Own Device):
o All participants must come with their own laptop with Kali Linux, other related
tools preinstalled in it.
3. Challenge Rules:
o Each challenge has a point value based on its difficulty.
o Participants must solve challenges to reveal the hidden "flag" (a specific token
or string).
o Flags must be submitted via the official platform to earn points.
o Points are awarded only if the flag is submitted before the challenge deadline.
4. Time Limit:
o The competition will run for 4 hours.
o Teams should manage their time effectively to score the maximum points.
5. Flag Submission:
o Flags must be submitted through the CTF platform.
o Only one submission per challenge per team is allowed.
o Teams caught sharing flags will be immediately disqualified.
6. Fair Play and Ethics:
o Attacking the CTF infrastructure, other teams, or tampering with the scoring
system is strictly prohibited.
o Automated tools like denial-of-service attacks, brute-forcing, or scanning of
other teams are not permitted.
o Teams are expected to maintain good sportsmanship and adhere to ethical
standards.
7. Technical Support:
o Any technical difficulties must be reported to the event coordinators.
o There will be no penalties for reporting issues unless misuse is identified.
8. Use of External Tools:
Participants may use open-source tools or scripts to solve challenges but may not
attack the event infrastructure.
9. Prohibited Activities:
o Collision between teams is strictly prohibited.
o Cheating or unethical behaviour will result in immediate disqualification.
10. Support & Q&A:
Teams may request clarifications but should not expect direct help with solving
challenges.

Faculty Coordinators:
Ms. Anchal Nayyar (8360344566) Mr. Anchal Sagar (78149 76764)
Student Coordinators:
Mr. Shubham Bhanot (9779332050)
Mr. Sandeep Singh (7087956863)
Mr. Vishal Kumar (9693264205)

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