Human Entertainer
Ulf CN 4300
4 $oul Knife
2 12
14 3 30 ft.
12
14
0
14
0
0
Psychic Blades
Also at 3rd level, You can manifest your psionic power as shimmering blades of psychic energy.
Whenever you take the Attack action, you can manifest a psychic blade from your free hand and make
the attack with that blade. This magic blade is a simple melee weapon with the finesse and thrown
properties. It has a normal range of 60 feet and no long range, and on a hit, it deals psychic damage
equal to 1d6 plus the ability modifier you used for the attack roll. The blade vanishes immediately
5
1
after it hits or misses its target, and it leaves no mark on its target if it deals damage.
3
5 After you attack with the blade, you can make a melee or ranged weapon attack with a second psychic
blade as a bonus action on the same turn, provided your other hand is free to create it. The damage
7 die of this bonus attack is 1d4, instead of 1d6.
7
Rapier +5 Piercing
3
3
$hortbow +5 Piercing
Dagger +5 Piercing
1
1
1
3
1 1d6 Ranged or Fine$$ed
1
0
0
0 Psi-Bolstered Knack. When your nonpsionic training
0 fails you, your psionic power can help: if you fail an
2 ability check using a skill or tool with which you
0
have proficiency, you can roll one Psionic Energy
die and add the number rolled to the check,
1 potentially turning failure into success. You expend
1
1 the die only if the roll succeeds.
1 Psychic Whispers. You can establish telepathic
3
communication between yourself and others
1
perfect for quiet infiltration. As an action, choose
one or more creatures you can see, up to a number
of creatures equal to your proficiency bonus, and
then roll one Psionic Energy die. For a number of
hours equal to the number rolled, the chosen
creatures can speak telepathically with you, and
you can speak telepathically with them. To send or
receive a message (no action required), you and
the other creature must be within 1 mile of each
other. A creature can't use this telepathy if it can't
speak any languages, and a creature can end the
telepathic connection at any time (no action
required). You and the creature don't need to
speak a common language to understand each
Common, Thieves' Cant, Goblin other.
The first time you use this power after each long
● ●
rest, you don't expend the Psionic Energy die. All
other times you use the power, you expend the die.
disguise kit, musical
instrument (lute),
thieves' tools
Haarth'$ Fang
Magic Ring (Heal 30HP/28)
Rapier
$hortbow
Dagger
Healing
Kyhaarth'$ Fang
Damage: 1d4 + 2d6 necrotic damage
Damage Type: Piercing
Properties: Finesse, Light, Range, Thrown
Range: 20/60
Weight: 1