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0% found this document useful (0 votes)
8 views2 pages

Libro

Uploaded by

gmoyanoc
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
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import pygame

import random

# Initialize Pygame
pygame.init()

# Set up the game board


board_width = 10
board_height = 20
block_size = 30
board = [[0 for _ in range(board_width)] for _ in
range(board_height)]

# Define the Tetrominoes


tetrominoes = [
[[1, 1], [1, 1]], # O-piece
[[1, 1, 1, 1]], # I-piece
[[1, 0, 0], [1, 1, 1]], # J-piece
[[0, 0, 1], [1, 1, 1]], # L-piece
[[1, 1], [1, 0], [1, 0]], # S-piece
[[0, 1], [0, 1], [1, 1]], # T-piece
[[0, 1, 1], [1, 1, 0]] # Z-piece
]

# Game loop
while True:
# Handle user input
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()

# Move and rotate pieces


# Check for collisions and clear lines
# Update score

# Draw the game board

screen = pygame.display.set_mode((board_width *
block_size, board_height * block_size))
for y, row in enumerate(board):
for x, cell in enumerate(row):
if cell == 1:

pygame.draw.rect(screen, (255, 255, 255), (x *


block_size, y * block_size, block_size, block_size))
pygame.display.flip()
pygame.time.Clock().tick(60)

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