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Shanshans Sims 4 Import Guide

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0% found this document useful (0 votes)
29 views4 pages

Shanshans Sims 4 Import Guide

Uploaded by

kuucita
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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How To Get Sims 4 Assets Into Blender

By Shanshan, @Therealshanbear

You will need:

● The Sims 4 installed (base game is fine, DLCs are helpful additions but not required)
● Sims Studio (you will need to register to download -
https://sims4studio.com/board/6/download-sims-studio-open-version)
● A copy of Blender 2.70 (not to use, it’s just studio will not work without locating it -
https://www.blender.org/download/previous-versions/)

You can use items, hair and clothing from the game itself, and also user-created content (which
is an amazing pool of stuff). If you want to use something custom, find it online and download it
– but pay attention to whether or not you need any additional meshes or any DLCs. Usually, the
items will say on them if you need anything extra.

Hairstyles usually come in two types – alpha and Maxis Match. Alpha styles, like the name
suggests, have alpha on them and are generally more wispy / realistic looking. Maxis Match are
the more mesh-looking styles similar to actual WoW hair. Clayfied styles are alpha styles
converted to Maxis Match.
This is the Sims 4 Studio window. To use in-game stuff, you need either the ‘CAS’ button
(clothing) or ‘Object’ (items). To use custom content, you select ‘My Projects’ and open the
.package file that you downloaded.

This example is using a custom hair. For anything from the Sims 4 itself, just find the item in the
list that comes up, hit next and save the package file somewhere, then this window will show.

Find the colour texture you want at the top, then hit the green ‘Export’ button under the texture
heading (not catalog thumbnail). Then go to the ‘Meshes’ tab, and hit ‘Export Mesh’.

The item is now saved as a .blend file which you can open in Blender. Hairs usually have many
different layers for Sims wearing hats, and the clothing may come in multiple pieces. Use Ctrl-J
to join the clothing together if you need to. Once you have the clothing or hair segment you
need, simply copy-paste it into your file with your character. Don’t worry for now about things like
arms coming with the clothing model – we’ll sort that out in a minute!
Select and delete the circle object – we don’t need it.

You will notice that the meshes come with their own rigs. Usually we don’t need them, but
sometimes you can use them with clothing to better align the Sims model with your WoW model.

By default, the rig isn’t visible or selectable. Turn those icons on – if you don’t see them, go up
to the filter button highlighted here and turn them on. Then scale the rig and the mesh to roughly
fit your model. If you need to adjust the pose on the clothing, go into pose mode on the clothing
rig and do that as well.

Once you’re done with the rig, go to your Sims item mesh. Apply the armature modifier. Then go
to the Object Data Properties tab (green triangle) and under Vertex Groups, click the down
arrow under the + and – buttons and choose ‘delete all groups’. Then you can delete the Sims 4
rig.
To apply the texture to the Sims item, select it, and tick ‘Use Nodes’ in the Shader Editor. You
can now add your texture that you saved earlier from Sims 4 Studio.

Now you can start working on your clothing mesh, if it’s clothing you’re using. If the clothing itself
is 3D, usually you can just remove the parts you don’t want (such as hands or arms if it’s a
short-sleeved item) in Edit Mode. If it’s painted on, you can either use the knife tool to cut the
clothing out, or add transparency to hide the black areas. Sometimes hair will need
transparency added to hide black edges where the hair is meant to blend into the head!

TIPS:

● Take backups of your item BEFORE you start deleting things, knifing things or shaping
things! Put a copy of it somewhere and hide it. Trust me, it’s worth the 10 seconds effort.
● Always use shapekeys to edit your clothing / hair mesh when you’re making it fit!
Removing a shapekey that went askew is so much easier than having to start over
because you edited the base mesh! Please, it will save your life.
● Merge By Distance sometimes destroys Sims meshes… Use with caution.
● On clothes, make sure you check for faces inside – such as the bottom of a skirt or
sleeves – and remove them.

Fit the clothing / hair to your model using Proportional Editing.

Once everything is fitted how you want, it’s time to bind it to the armature. For hair, the simplest
method is to parent it to the head bone as you would a helmet. For longer styles where you
want more control, you may want to look into hair rigging. Here is a good tutorial for that (the
relevant information starts just after 3 minutes): https://youtu.be/IGJiu8Tdwms

To bind clothing, you will want to use the Data Transfer method, as explained in Belvane’s
tutorial: https://youtu.be/Elfxbw2fPAY

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