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C++ Mini Project PPT New PDF

C++ mini project reference

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0% found this document useful (0 votes)
72 views16 pages

C++ Mini Project PPT New PDF

C++ mini project reference

Uploaded by

britolal2007
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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c++

Mini project
- Brinisha Pearl . A
Bsc.Aiml
24bsai116
SNAKE GAME

UNDER GUIDANCE OF : PRESENTED BY :

A. AMUTHAVALLI M.C.A.,M.Phil.,SET,NET BRINISHA PEARL. A


Title:- Snake game using c++
CONTENTS :

Introduction

Abstract

Description

Modules

Software

Hardware

Methodology Overview

Existing System

Proposed Features
INTRODUCTION :

• This game typically involve the player controlling a line


or snake.

• The game involves the snake or line eating items which


make it longer, and to avoid running into a border or the
snake itself.

• This project in C language of Snake game is a simple


console application, you have to use up, down, right or
left arrows to move the snake.

• Every time the snake eats the food, its length will be
increased by one element along with the score.
Abstract
This mini project implements the classic Snake game using C++ programming
language. The game is designed to run on a console or terminal, utilizing basic
input/output operations. The objective of the game is to navigate a snake to
collect food pellets while avoiding collisions with the boundary walls and its
own tail. The game features:
A dynamic game board with adjustable size
Snake movement using arrow keys
Food generation at random locations

- Collision detection with walls and snake's tail

- Scorekeeping and display

- Game over condition and restart option


The project demonstrates fundamental C++
concepts, including:

- Object-Oriented Programming (OOP) principles

- Data structures (arrays, vectors)

- Control structures (if-else, loops)

- Functions and function calls

- Input/Output operations (cin, cout)


Description
The game consists of the following components:

- Snake: The player-controlled entity that moves


around the grid.

- Food: The target that the snake must eat to grow


longer.

- Grid: The game board where the snake and food are
displayed.

- Score: The player's score, increased by eating food.


Modules
1. Game Setup Module:
- Initializes game variables (snake position, food position, score, etc.).
- Sets up the game grid.
2. Game Loop Module:
- Handles user input (arrow keys to move the snake).
- Updates the game state (snake movement, food consumption, score
increase).
- Checks for collisions (snake with border, snake with itself)

3. Game Over Module:

- Ends the game when a collision is detected.

- Displays the final score.


SOFTWARE
C++ Compiler(e.g:- GCC,Clang)

IDE(Integrated Development Environment) such as:

-Visual Studio

-Code::Blocks

-Eclipse
Libraries:

-conio.h(for console input/output)

-iostream(for input/output streams)

-windows.h(for Windows-specific functionality,if


applicable)

-ncurses(for terminal-based graphics, if desired)


HARDWARE

Processor:Intel core 2 duo or equivalent

RAM: 2GB

Graphics Card: Basic graphics card(no high-end


graphics required)

Operating System: Windows,macOS,or Linux.


METHODOLOGY
OVERVIEW

Requirements Gathering

Game Design

Implementation

Testing

Debugging

Optimization
Existing system

Game Engine

Game Logic

Input Handling

Graphics Rendering

Sound Management
PROPOSED FEATURES
Customizable difficulty levels

Scoreboard

Sound effects and music

Keyboard and mouse input support

Console and GUI modes

Game pause and resume functionality

High score tracking


Thank you . . .

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