Advantage Revolution Manual
Advantage Revolution Manual
TABLE of CONTENTS
Setting the Hopper Level Probe ...............................2-5
SECTION 1 Coin Acceptor Sample Coin .....................................2-5
Option the Bill Acceptor (Factory Preset) .................2-5
Introduction Startup .......................................................................2-6
Radio Interference .....................................................1-1 Inspection of the Cabinet .........................................2-6
Overview....................................................................1-1 Inspection of the Use Environment ..........................2-6
Section 1 - Introduction ............................................1-1 Inspection After Connecting the AC Plug
Section 2 - Set Up & Operation................................1-1 to the Receptacle .....................................................2-6
Section 3 - Parts, Assemblies & Hardware .............1-1 Turning On the Power Switch ..................................2-6
Section 4 - Troubleshooting .....................................1-1 Game Initialization Procedure (RAM Clear) ..............2-6
Section 5 - Preventative Maintenance .....................1-1 Procedure for RAM Clearing ....................................2-6
Section 6 - Wiring Diagrams ....................................1-1 RAM Clear ...............................................................2-6
Section 7 - Glossary & Index ...................................1-1 Set Up Continuation .................................................2-7
Section 8 - Appendix ................................................1-1 Setup Menu..............................................................2-7
Features ....................................................................1-2 Game Configuration Complete ................................2-7
Hardware Features ....................................................1-2 Starting Up (Normally) .............................................2-7
Hardware Options......................................................1-2 KMS Mode ...............................................................2-7
Terminology ...............................................................1-3 Returning from the KMS mode ................................2-7
Notices.......................................................................1-3 KMS Menu ...............................................................2-8
Operation .................................................................2-8
Customer Support .....................................................1-3
Game Screen ...........................................................2-8
Warranty and RMA Process .....................................1-3
(A) CREDIT, BET AND WIN AREA ..................2-8
Warranty Policy ................................................1-3
(B) GAME AREA ..............................................2-8
RMA Process ...........................................................1-3
(C) HELP BUTTON AND DENOM. BUTTON
RMA Tag ....................................................................1-3 AREA ...............................................................2-8
Shipping Charges ......................................................1-4 Select Denomination ................................................2-8
Serial Number Plate Location ....................................1-4 Help and Pay Table ..................................................2-8
Serial Number Plate ..................................................1-4 Refilling Hopper .......................................................2-8
Serial Number Plate on Main Cabinet .......................1-4 Collecting Bills..........................................................2-8
Collecting Coins .......................................................2-8
Player/Operator Interface ..........................................2-9
CHANGE Button ......................................................2-9
SECTION 2 CASHOUT Button ....................................................2-9
SELECT NUMBER OF LINES Buttons ....................2-9
Set-Up & Operation SELECT BET PER LINE Buttons ............................2-9
Overview....................................................................2-1 BET MAX Button ......................................................2-9
Physical Specifications ..............................................2-1 SPIN Button .............................................................2-9
Cabinet Specifications .............................................2-1 Bill/Ticket Entry ........................................................2-9
Environmental Specifications ....................................2-1 Coin/Token Entry......................................................2-9
Unpack and Inspect .................................................2-1 Ticket Chute .............................................................2-9
Installing the Candle ................................................2-2 22" LCD w/Touchscreen ..........................................2-9
Candle Pin Assignment ............................................2-2 MULTI DENOM Button.............................................2-9
Stand Drill Guide ......................................................2-2 Audit Mode ............................................................. 2-11
Drop Box Switch ......................................................2-2 How to Enter and Exit Audit Mode ................. 2-11
Check Drop Switch Operation..................................2-2 KMS Mode Operation Precaution ............................2-10
Slot Accounting System ...........................................2-3
Overview ..........................................................2-3 KONAMI Maintenance System (KMS) Main Menu .. 2-11
Connections .....................................................2-3 KMS Menu ............................................................. 2-11
Fiber Optic Interface ................................................2-3 Audit Meters ........................................................... 2-11
Cabinet Installation ....................................................2-3 Audit Meters Select ................................................ 2-11
Initialization ..............................................................2-3 Audit Meters-General-1.......................................... 2-11
Serial Number Plate .................................................2-3 Audit Meters-General-2..........................................2-12
Using The Serial Number Plate ...............................2-3 Audit Meters-General-2..........................................2-12
Referring To The Stamped Serial Number ...............2-4 Audit Meters-Bill/Tickets ........................................2-13
Opening and Closing the Doors ..............................2-4 Audit Meters-Bill/Tickets ........................................2-13
Main Door ........................................................2-4 Audit Meters-Cashless/Bonusing 1 ........................2-13
Sub-Door (Belly Door)......................................2-4 Audit Meters-Cashless Bonusing 1 ........................2-14
Bill Validator Door ............................................2-4 Audit Meters-Cashless/Bonusing 2 ........................2-14
Reel and LCD Doors ........................................2-5 Audit Meters-Cashless Bonusing 2 ........................2-14
Logic Unit Door ................................................2-5 Game Meters Selection .........................................2-15
SECTION 6
Wiring Diagrams
Sheet 1 ......................................................................6-2
Sheet 2 ......................................................................6-3
SECTION 7
Glossary & Index
Overview....................................................................7-1
Glossary ....................................................................7-1
Index ..........................................................................7-4
SECTION 8
Appendix
Overview....................................................................8-1
Electrical Components .............................................8-1
Fuses .......................................................................8-1
Calibration Paper .....................................................8-1
PCBs ........................................................................8-1
Board Components ..................................................8-2
PCB, K3-IFB, BACKPLANE .............................8-2
PCB, KS, MPU .................................................8-2
SECTION 1
Introduction
Document Part Number: 810057 Radio Interference
Date of Publication: 09/21/2009 This device complies with part 15 of the FCC Rules. Opera-
tion is subject to the following two (2) conditions: This device may
NOT cause harmful interference and this device must accept any
interference received including interference that may cause undesired
operation. Improper installation or maintenance may result in radio
interference.
Overview
This manual is for operators, technicians and Konami Gaming,
Inc. service personnel. It provides useful information for operating the
Konami Gaming, Inc. ADVANTAGE REVOLUTION to aid in the set
up, operation and maintenance of the machine. It provides required
information such as an introduction to the equipment, operation,
handling errors, troubleshooting tables and maintenance. This manual
Operators Manual describes the following items:
Section 1 - Introduction
This manual is subject to revision.
Section 1 contains general machine information, contact
Konami Gaming, Inc. distributes all revisions.
information, a description of manual content, and a general list of
© 2009 Konami Gaming, Inc.
features.
ALL RIGHTS RESERVED
Reproduction in whole or part of this manual by photographic, elec-
Section 2 - Set Up & Operation
tronic or any other form of recording is prohibited by law. This manual
Section 2 contains installation, set up and operational informa-
may not be transmitted or copied for public or private use without the
tion for use in installing, configuring and optioning a machine in the
express consent of Konami Gaming, Inc.
field.
For permission write:
Section 3 - Parts, Assemblies & Hardware
Konami Gaming, Inc.
Section 3 describes machine components, the removal and
585 Trade Center Drive,
installation of these components, and an illustrated parts manual.
Las Vegas, NV 89119-3270
Section 4 - Troubleshooting
Customer Service & RMA Information,
Section 4 contains the troubleshooting tables necessary to
Installation & Field Service, call:
diagnose and repair errors or malfunctions.
Phone: 866.KGI.SLOT
Fax: 702.361.9020
Section 5 - Preventative Maintenance
Section 5 lists the maintenance required to keep the ma-
Domestic Sales, call:
chine error free and performing as designed.
Phone: 866.KGI.INFO
Fax: 702.952.1596
Section 6 - Wiring Diagrams
Section 6 contains the overall system wiring diagram for the
components in the machine.
Hardware Options
Bill Acceptors
• JCM UBA 10 Standard
• JCM UBA 10 ICB
• JCM UBA 11 Standard
• JCM UBA 11 ICB
• Mars SC6607
• Mars Cashflow w/EZ Trax
• Mars SC8307
• Mars SCM6607YE, 1000 Note
Coin Acceptors
• Coin Mechanism MC-40
• Condor CN130
• IDX X10
• Microsystem Microcoin QL
Printers
• Future Logic Gen 2
• Ithaca 950
• Paycheck 3
CASINO
PART #
PART SERIAL #
PART DESCRIPTION
PROBLEM
JURISDICTION
TECHNICIAN NAME
SERVICE TRIAL CONTRACT MAINTENANCE
PARTICIPATION WARRANTY CUSTOMER CAUSED
Shipping Charges
• Konami Gaming, Inc. pays for standard ground
shipping on warranty items only.
• The Operator is responsible for shipping charges on
expedited delivery or non-warranty items.
SERIAL NUMBER
SECTION 2
Set-Up & Operation
21.99" 18.00"
22.39"
CNB36 COM2
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IN1
IN2
SERIAL I/O
FIBER OPTIC OUT 1 115 VAC IN
FIBER OPTIC OUT 2
FIBER OPTIC IN 2
FIBER OPTIC IN 1
LOCATION OF
ENGRAVED SERIAL To close the Belly Door, close the door while pressing the Sub-
NUMBER Door open button with the key turned clockwise. Turn the key 90°
counter-clockwise. Remove the key from the cylinder.
Opening and Closing the Doors
Main Door Bill Validator Door
To open the Main Door, insert the key into the cylinder on
the right side of the cabinet. Turn the key 90° clockwise. Pull up the
Main Door lever with the key turned. Open the door by pulling the
door toward you.
To open the Bill Validator door, insert the key into the cylinder
of Bill Stacker door key on the Bill Stacker door. Turn the Bill Stacker
To close the Main Door, close the door with the Main Door door key 90° counterclockwise. Open the Bill Stacker door.
To close the Bill Validator door, close the Bill Stacker door. Turn
HIGHEST
SETTING
To close the Reel or LCD Doors, close the respective door and
turn the key 90° counter-clockwise.
LOWEST
Logic Unit Door SETTING
The following describes how to open the Logic Unit door with
Coin Acceptor Sample Coin
the Main Door open.
The Coin Acceptor validates and either accepts or rejects
coins or tokens inserted through the coin head. Insert a high quality
sample coin or tokens (matching the machine’s denomination) into
the sample coin sliding holder on the Coin Acceptor. Insert a number
of coins or tokens through the coin head and verify the Coin Accep-
tor properly functions. If an excessive number of coins are rejected,
the acceptor may need adjusting (Refer to Section 5 - Preventative
Maintenance).
• Communications Settings IF RAM CLEAR IS NOT DESIRED, SHUTDOWN NOW AND REMOVE COMPACT FLASH RAM CLEAR.
Game Initialization
RESET CURRENT
CASH OUT BET MAX
9. Press CASHOUT Button to reset all saved settings 12. Wait until the above shown message is displayed to
to their default values. (This procedure is highly power off the machine.
recommended for the initial Game Initialization.) Press 13. Power off the machine to complete game
BET MAX button to keep previously saved settings initialization.
and continue.
14. Power on the machine to return to the GAME mode.
Setup Menu
KMS SETUP Starting Up (Normally)
AUDIT KEY - EXIT Open the Main door, turn on the Power Switch, then close the
Main door. The self-check screen appears. When no error is found in
MACHINE NUMBER SETUP SOUND SETUP
all the items, the game screen appears.
CLOCK SETUP GAME COMMON SETUP
KMS Mode
CREDIT SETUP PAY TABLE SETUP
Turn the Reset key forward to enter KMS Mode. From the KMS
CASH DEVICE SETUP DENOMINATION SETUP mode, an operator can access and change a number of options:
SECURITY SETUP STAND ALONE PROGRESSIVE BONUS • Audit settings including Audit Meters, Game Meters,
Logs and Events
SETUP
COMMUNICATIONS SETUP
STANDALONE MYSTERY JACKPOT
• Game Recall Settings
SETUP
• Setup (Please note that options in the Setup menu
accessed from KMS mode are limited. All options can
PREV. ITEM NEXT ITEM SELECT EXIT
be accessed only while in the RAM CLEAR Mode).
BET LV 1 BET LV 2 BET LV 3 CHANGE
• Diagnostic
• Out of Service
10. The KMS SETUP menu is displayed. (See SETUP
section of this manual for detailed description of all
Each setting will be reviewed in a greater detail in the following
items of this screen).
sections.
11. When finished changing options, EXIT to the KMS
Setup screen and press EXIT. Returning from the KMS mode
Turn the Reset key to return to the game from KMS mode. If no
options have been changed, the game screen will appear. If options
have been changed, the game must be restarted.
Collecting Coins
Normally, the Coin Hopper holds the inserted coins. When the
Coin Hopper becomes full of coins, the diverter moves coins into the
Drop Box. Since no error message will appear when the Drop Box
becomes full of coins, the coins should be collected periodically.
Coin/Token Entry
Location where coins or tokens can be inserted into the ma-
REEL chine.
CASE
ASSY
PLAYER
TRACKING Ticket Chute
PANEL The ticket printer is used to dispense tickets that reflect the
COIN/TOKEN
amount of credits remaining on the machine that can be cashed for
SPEAKER their monetary value, or in some cases, can be inserted into another
ENTRY
machine to add credits and enable play.
TICKET BILL/TICKET
CHUTE ENTRY
CHANGE 22" LCD w/Touchscreen
BUTTON SPIN The LCD screen is used to display animations, bonus games
CASHOUT BUTTON and bonus pays to the player. It is also used to access the KMS to
BUTTON display game information, audit information, log files, game recall
files, event info files and system info files. It is also used to display
SELECT BET PER SELECT NUMBER
diagnostic screens and game test screens.
MULTI-DENOM
BUTTON LINE OF LINES
BUTTONS BUTTONS MULTI DENOM Button
(BOTTOM ROW) (TOP ROW)
The MULTI DENOM button allows the player to select the
denomination of the game.
CHANGE Button
The CHANGE button is used to illuminate the upper Signal
Tower light with a steady flash, indicating to the operator that change
is required at the machine.
CASHOUT Button
The CASHOUT button is used by the player to retrieve unused
credits from the machine. When pressed, the Hopper activates drop-
ping coins into the coin bowl, triggering an attendant pay, printing a
ticket or a combination of events.
REEL CAGE
DOOR
DO NOT PLACE HANDS,
REEL CAGE FINGERS OR TOOLS
ASSEMBLY BETWEEN TOP OR BOTTOM
OF REEL CAGE AND
CABINET IF OPERATING THE
GAME WITH REEL CAGE DOOR
OPEN
Turn the AUDIT key-switch to access the KMS mode. The fol- EVENT
lowing screen is displayed.
KMS Menu
KMS
AUDIT KEY - EXIT
SETUP
The displayed menus can be accessed by pressing the buttons
DIAGNOSTIC on the touchscreen or, in the event of a touchscreen failure, by pressing
the lit buttons on the player interface button panel. The BET LV 1 button
OUT OF SERVICE moves the cursor to the previous item, the BET LV 2 button moves the
cursor to the next item, the BET LV 3 button enters the current selection
and the CHANGE button returns to the previous menu.
Audit Meters-General-1
PREV. ITEM NEXT ITEM SELECT EXIT
KMS AUDIT GENERAL METERS - 1
BET LV 1 BET LV 2 BET LV 3 CHANGE AUDIT KEY - EXIT
COIN IN $0.00
COIN OUT $0.00
COIN DROP 0
The displayed menus can be accessed by pressing the but- AUDIT METERS
ATTENDANT PAID JACKPOTS $0.00
ATTENDANT PAID CANCELLED CREDITS $0.00
tons on the touchscreen or, in the event of a touchscreen failure, by PHYSICAL COIN IN 0
PHYSICAL COIN OUT 0
pressing the lit buttons on the player interface Button Panel. The BILL IN $0.00
VOUCHER IN $0.00
BET LV 1 button moves the cursor to the previous item, the BET VOUCHER OUT $0.00
LV 2 button moves the cursor to the next item, the BET LV 3 button
MACHINE PAYOUT PERCENTAGE
enters the current selection and the CHANGE button returns to the FROM PAYTABLE WON PAYOUTS 0.00%
WITH PROGRESSIVE JACKPOTS 0.00%
previous menu. WITH EXTERNAL BONUS AWARDS 0.00%
WEIGHTED AVERAGE PAYBACK 0.00%
DIAGNOSTICS
Diagnoses various devices installed on the The next or previous screens can be accessed by pressing the
game. buttons on the touchscreen or, in the event of a touchscreen failure,
OUT OF SERVICE
Displays “OUT OF SERVICE” message and locks by pressing the lit buttons on the player interface button panel. The
the machine.
BET LV 1 button goes to the previous screen, the BET LV 2 button
goes to the next screen and the CHANGE button returns to the
Move the cursor to the AUDIT button and press BET LV3. previous menu.
ATTENDANT PAID This meter shows total amount of winnings This meter shows total number of $5 bills ac-
$5
PROGRESSIVE PAYOUTS the attendant paid from the progressive. cepted.
This meter shows total number of $10 bills ac-
This meter shows the total amount of win- $10
ATTENDANT PAID EXTERNAL cepted.
nings the attendant paid that came from the
BONUS PAYOUT
external bonus. This meter shows total number of $20 bills ac-
$20
cepted.
This meter shows total number of $50 bills ac-
$50
cepted.
Audit Meters-Bill/Tickets
The next or previous screens can be accessed by pressing the This meter shows total number of $100 bills ac-
$100
cepted.
buttons on the touchscreen or, in the event of a touchscreen failure,
by pressing the lit buttons on the player interface button panel. The This meter shows total number and amount of
BILLS IN STACKER
bills accepted.
BET LV 1 button goes to the previous screen, the BET LV 2 button
goes to the next screen and the CHANGE button returns to the VOUCHER IN
previous menu. VOUCHER IN
This meter shows total number and amount of
Press the BET LV 2 button to go to the next screen. The fol- voucher in.
lowing screen is displayed. COUPON PROMOTION
This meter shows total number and amount of
coupon promotion in.
Audit Meters-Bill/Tickets This meter shows total number and amount of
CASHABLE PROMOTION IN
cashable promotion in.
KMS AUDIT BILL/TICKETS
AUDIT KEY - EXIT
VOUCHER OUT
BILLS
BILLS IN 0 $0.00 This meter shows total number and amount of
$1 AUDIT METERS 0 VOUCHER OUT
$5 0 voucher out.
$10 0
$20 0
$50 0 This meter shows total number and amount of
$100 0 COUPON PROMOTION OUT
BILLS IN STACKER 0 $0.00 coupon promotion out.
HANDPAY RECEIPTS
VOUCHER IN
VOUCHER IN 0 $0.00 This meter shows total number and amount of
COUPON PROMOTION 0 $0.00 JACKPOTS
CASHABLE PROMOTION IN 0 $0.00 handpay receipts for jackpots.
VOUCHER OUT
VOUCHER OUT 0 $0.00 This meter shows total number and amount of
COUPON PROMOTION OUT 0 $0.00 CANCEL CREDITS
handpay receipts for cancelled credits.
HANDPAY RECEIPTS
JACKPOTS 0 $0.00
CANCEL CREDITS 0 $0.00
Audit Meters-Cashless/Bonusing 1
The next or previous pages can be accessed by pressing the
PREV. SCREEN NEXT SCREEN EXIT
BET LV 1 BET LV 2 CHANGE buttons on the touchscreen or, in the event of a touchscreen failure, by
pressing the lit buttons on the player interface button panel. The BET
LV 1 button goes to the previous page, the BET LV 2 button goes to the
next page and the CHANGE button returns to the previous menu.
CREDITS TRANSFERRED IN
AUDIT KEY - EXIT
ITEM DESCRIPTION
ELECTRONIC FUNDS TRANSFER IN (EFT IN) $0.00
WAGERING ACCOUNT TRANSFER
AUDIT METERSIN (WAT IN) $0.00 SAS SYSTEM BONUS
CASHABLE ELECTRONIC PROMOTION IN $0.00
NON-CASHABLE ELECTRONIC PROMOTION IN $0.00
This meter accumulates the total SAS deductive
DEDUCTIVE BONUS
CREDITS TRANSFERRED OUT
WAGERING ACCOUNT TRANSFER OUT (WAT OUT) $0.00 system bonus awards.
CASHABLE ELECTRONIC PROMOTION OUT $0.00
NON-CASHABLE ELECTRONIC PROMOTION OUT $0.00 This meter accumulates the total SAS non-de-
WON CREDITS $0.00 NON-DEDUCTIVE BONUS
CREDITS TO TICKET OUT
ductive system bonus awards.
ELECTRONIC FUNDS TRANSFER $0.00
WAGERING ACCOUNT TRANSFER $0.00 This meter accumulates that total SAS wager
NON-CASHABLE ELECTRONIC PROMOTION $0.00 WAGER MATCH
match system bonus awards.
AFT BONUS AWARDS
BONUS COIN OUT WIN $0.00
BONUS JACKPOT WIN $0.00
SAS SYSTEM BONUS Audit Meters-Cashless/Bonusing 2
DEDUCTIVE BONUS $0.00
NON-DEDUCTIVE BONUS
WAGER MATCH
$0.00
$0.00
Press the BET LV 2 button to go to the AUDIT METERS-CASH-
LESS/BONUSING 2 menu. The following screen is displayed.
PREV. SCREEN NEXT SCREEN EXIT
BET LV 1 BET LV 2 CHANGE Audit Meters-Cashless Bonusing 2
KMS AUDIT CASHLESS/BONUSING 2
AUDIT KEY - EXIT
The next or previous screens can be accessed by pressing the Press the BET LV 2 button to go to the next screen. The fol-
buttons on the touchscreen or, in the event of a touchscreen failure, lowing screen is displayed.
by pressing the lit buttons on the player interface button panel. The
BET LV 1 button goes to the previous screen, the BET LV 2 button
goes to the next screen and the CHANGE button returns to the previ- Game Meters-6, 7, 8
ous menu. These meters display game information for each of the six KMS AUDIT GAME METERS - 6
available percentages. AUDIT KEY - EXIT
$0.01 PLAY
GAMES PLAYED 0
GAME METERS - 1, 2, 3, 4 GAMES WON
COIN IN AUDIT METERS 0
$0.00
COIN OUT $0.00
ITEM DESCRIPTION JACKPOTS $0.00
$0.02 PLAY
GAMES PLAYED 0
PAR X PLAY GAMES WON 0
COIN IN $0.00
This meter accumulates the total number of games COIN OUT
JACKPOTS
$0.00
$0.00
GAMES PLAYED played on each game percentage since game initial- $0.05 PLAY
ization (RAM Clear). GAMES PLAYED
GAMES WON
0
0
COIN IN $0.00
This meter accumulates the total number of games COIN OUT $0.00
JACKPOTS $0.00
GAMES WON won on each game percentage since game initializa-
tion (RAM Clear).
This meter accumulates the total credits wagered on
COIN IN each game percentage since game initialization (RAM
Clear). PREV. SCREEN NEXT SCREEN EXIT
BET LV 1 BET LV 2 CHANGE
This meter accumulates the total credits won from
COIN OUT paytable on each game percentage since game initial-
ization (RAM Clear).
The next or previous screens can be accessed by pressing the
This meter accumulates the total jackpot won on each buttons on the touchscreen or, in the event of a touchscreen failure, by
JACKPOTS game percentage since game initialization (RAM
Clear).
pressing the lit buttons on the player interface button panel. The BET
LV 1 button goes to the previous screen, the BET LV 2 button goes
Press the BET LV 2 button to go to the next screen. The fol- to the next screen and the CHANGE button returns to the previous
lowing screen is displayed. menu. These meters display game information for each of the nine
available denominations.
Logs Selection
KMS AUDIT
AUDIT KEY - EXIT
AUDIT METERS
GAME METERS
LOGS
EVENT
PREV. SCREEN NEXT SCREEN PREV. PAGE NEXT PAGE EXIT
BET LV 1 BET LV 2 BET LV 3 BET LV 4 CHANGE
Logs-Ticket In Logs-Jackpot
KMS AUDIT LOGS - TICKET IN
AUDIT KEY - EXIT KMS AUDIT LOGS - JACKPOT
AUDIT KEY - EXIT
Page. 1/1
Page. 1/1
NO DATE & TIME TICKET TYPE AMOUNT VALIDATION NUMBER
NO DATE & TIME RECEIPT AMOUNT VALIDATION NUMBER
001 01/30/2005 02:33:06 CASHABLE VOUCHER $800.00 XX-XXX-XXX-XXX-6600
001 01/30/2009 02:33:06 ---- $3,000.00 ----------------------------------
002 01/30/2005 02:29:06 CASHABLE VOUCHER $25.00 XX-XXX-XXX-XXX-2392
The next or previous screens can be accessed by pressing the The next or previous screens can be accessed by pressing the
buttons on the touchscreen or, in the event of a touchscreen failure, buttons on the touchscreen or, in the event of a touchscreen failure,
by pressing the lit buttons on the player interface button panel. The by pressing the lit buttons on the player interface button panel. The
BET LV 1 button goes to the previous screen, the BET LV 2 button BET LV 1 button goes to the previous screen, the BET LV 2 button
goes to the next screen, the BET LV 3 button goes to the previous goes to the next screen, the BET LV 3 button goes to the previous
page, the BET LV 4 button goes to the next page and the CHANGE page, the BET LV 4 button goes to the next page and the CHANGE
button returns to the previous menu. Press the BET LV 2 button to go button returns to the previous menu. Press the BET LV 2 button to go
to the next screen. The following screen is displayed. to the next screen. The following screen is displayed.
NO DATE & TIME TICKET TYPE TICKET AMOUNT VALIDATION NUMBER NO DATE & TIME LEVEL AMOUNT
001 01/30/2005 02:33:06 CASHABLE VOUCHER 2 $800.00 XX-XXX-XXX-XXX-7920 001 01/30/2009 02:33:06 3 $3,000.00
002 01/30/2005 02:32:06 CASHABLE VOUCHER 1 $800.00 XX-XXX-XXX-XXX-6600
PREV. SCREEN NEXT SCREEN PREV. PAGE NEXT PAGE EXIT PREV. SCREEN NEXT SCREEN PREV. PAGE NEXT PAGE EXIT
BET LV 1 BET LV 2 BET LV 3 BET LV 4 CHANGE BET LV 1 BET LV 2 BET LV 3 BET LV 4 CHANGE
The next or previous screens can be accessed by pressing the The next or previous screens can be accessed by pressing the
buttons on the touchscreen or, in the event of a touchscreen failure, buttons on the touchscreen or, in the event of a touchscreen failure,
by pressing the lit buttons on the player interface button panel. The by pressing the lit buttons on the player interface button panel. The
BET LV 1 button goes to the previous screen, the BET LV button goes BET LV 1 button goes to the previous screen, the BET LV 2 button
to the next screen, the BET LV 3 button goes to the previous page, goes to the next screen, the BET LV 3 button goes to the previous
the BET LV 4 button goes to the next page and the CHANGE button page, the BET LV 4 button goes to the next page and the CHANGE
returns to the previous menu. Press the BET LV 2 button to go to the button returns to the previous menu. Press the BET LV 2 button to go
next screen. The following screen is displayed. to the next screen. The following screen is displayed.
PREV. SCREEN NEXT SCREEN PREV. PAGE NEXT PAGE EXIT PREV. SCREEN NEXT SCREEN PREV. PAGE NEXT PAGE EXIT
BET LV 1 BET LV 2 BET LV 3 BET LV 4 CHANGE BET LV 1 BET LV 2 BET LV 3 BET LV 4 CHANGE
The next or previous screens can be accessed by pressing the The next or previous screens can be accessed by pressing the
buttons on the touchscreen or, in the event of a touchscreen failure, buttons on the touchscreen or, in the event of a touchscreen failure,
by pressing the lit buttons on the player interface button panel. The by pressing the lit buttons on the player interface button panel. The
BET LV 1 button goes to the previous screen, the BET LV 2 button BET LV 1 button goes to the previous screen, the BET LV 2 button
goes to the next screen, the BET LV 3 button goes to the previous goes to the next screen, the BET LV 3 button goes to the previous
page, the BET LV 4 button goes to the next page and the CHANGE page, the BET LV 4 button goes to the next page and the CHANGE
button returns to the previous menu. Press the BET LV 2 button to go button returns to the previous menu. Press the BET LV 2 button to go
to the next screen. The following screen is displayed. to the next screen. The following screen is displayed.
PREV. SCREEN NEXT SCREEN PREV. PAGE NEXT PAGE EXIT PREV. SCREEN NEXT SCREEN PREV. PAGE NEXT PAGE EXIT
BET LV 1 BET LV 2 BET LV 3 BET LV 4 CHANGE BET LV 1 BET LV 2 BET LV 3 BET LV 4 CHANGE
The next or previous screens can be accessed by pressing the The next or previous screens can be accessed by pressing the
buttons on the touchscreen or, in the event of a touchscreen failure, buttons on the touchscreen or, in the event of a touchscreen failure,
by pressing the lit buttons on the player interface button panel. The by pressing the lit buttons on the player interface button panel. The
BET LV 1 button goes to the previous screen, the BET LV 2 button BET LV 1 button goes to the previous screen, the BET LV 2 button
goes to the next screen, the BET LV 3 button goes to the previous goes to the next screen, the BET LV 3 button goes to the previous
page, the BET LV 4 button goes to the next page and the CHANGE page, the BET LV 4 button goes to the next page and the CHANGE
button returns to the previous menu. Press the BET LV 2 button to go button returns to the previous menu. Press the BET LV 2 button to go
to the next screen. The following screen is displayed. to the next screen. The following screen is displayed.
PREV. SCREEN NEXT SCREEN PREV. PAGE NEXT PAGE EXIT PREV. SCREEN NEXT SCREEN EXIT
BET LV 1 BET LV 2 BET LV 3 BET LV 4 CHANGE BET LV 1 BET LV 2 CHANGE
The next or previous screens can be accessed by pressing the The next or previous screens can be accessed by pressing the
buttons on the touchscreen or, in the event of a touchscreen failure, buttons on the touchscreen or, in the event of a touchscreen failure,
by pressing the lit buttons on the player interface button panel. The by pressing the lit buttons on the player interface button panel. The
BET LV 1 button goes to the previous screen, the BET LV 2 button BET LV 1 button goes to the previous screen, the BET LV 2 button
goes to the next screen, the BET LV 3 button goes to the previous goes to the next screen, the BET LV 3 button goes to the previous
page, the BET LV 4 button goes to the next page and the CHANGE page, the BET LV 4 button goes to the next page and the CHANGE
button returns to the previous menu. button returns to the previous menu. Press the CHANGE button to
Press the CHANGE button to go to the AUDIT menu. Press return to the AUDIT menu screen. Press the BET LV 2 button to go to
the BET LV 2 button to go to the EVENT field. The following screen the EVENT LOGS menu. The following screen is displayed.
is displayed.
Event Logs
Event Selection KMS AUDIT EVENT - LOGS
AUDIT KEY - EXIT
KMS AUDIT Page. 1/1
AUDIT KEY - EXIT
NO DATE & TIME CODE EVENT NAME NOTE
001 07/11/2009 23:19:53 030 MAIN DOOR ACCESSED
002 07/11/2009 23:19:51 001 RESET START
AUDIT METERS 003 07/11/2009 23:19:25 010 MAIN DOOR OPEN
004 07/11/2009 23:10:22 020 MAIN DOOR CLOSED
005 07/11/2009 23:10:30 010 MAIN DOOR OPEN
GAME METERS 006 07/11/2009 23:11:55 020 MAIN DOOR CLOSED
007 07/11/2009 23:12:30 010 MAIN DOOR OPEN
008 07/11/2009 23:13:33 023 SUB DOOR CLOSED
LOGS 009 07/11/2009 23:14:30 013 SUB DOOR OPEN
010 07/11/2009 23:15:30 020
011 07/11/2009 23:16:35 010
EVENT 012 07/11/2009 23:17:30 020
013 07/11/2009 23:18:12 500 REEL UNIT INITIALIZE
014 07/11/2009 23:19:45 500 REEL UNIT INITIALIZE
015 07/11/2009 23:20:34 450 RECOVERY SPIN
016 07/11/2009 23:21:30 025 TOP BOX DOOR CLOSED
017 07/11/2009 23:22:26 001 RESET START
018 07/11/2009 23:23:24 492 REEL UNIT ROTATION ERROR
019 07/11/2009 23:24:45 492 REEL UNIT ROTATION ERROR
020 07/11/2009 23:25:26 492 REEL UNIT ERROR
GAME RECALL
SETUP
DIAGNOSTIC
OUT OF SERVICE
PREV. ITEM NEXT ITEM SELECT EXIT PREV. GAME NEXT GAME PREV. PAGE NEXT PAGE FULL SCREEN EXIT
BET LV 1 BET LV 2 BET LV 3 BET MAX BET LV 1 BET LV 2 BET LV 3 BET LV 4 BET LV 5 CHANGE
SETUP
The next or previous games or the next or previous pages
can be accessed by pressing the buttons on the touchscreen or, DIAGNOSTIC
previous game, the BET LV 2 button goes to the next game, the BET
STANDALONE MYSTERY JACKPOT
LV 3 button goes to the previous page, the BET LV 4 button goes SETUP
to the next page and the CHANGE button returns to the main KMS
menu. Press the BET LV 4 button to go to the next page. The following PREV. ITEM NEXT ITEM SELECT EXIT
screen is displayed. BET LV 1 BET LV 2 BET LV 3 BET MAX
MACHINE SERIAL NUMBER All Clear Cancel ASSET NUMBER All Clear Cancel
000000001 DENOMINATION SETUP 123456789 DENOMINATION SETUP
1 2 3 4 5 6 7 8 9 0 - = \ BS 1 2 3 4 5 6 7 8 9 0 - = \ BS
GAME COMMON SETUP GAME COMMON SETUP
Q W E R T Y U I O P [ ] \ Q W E R T Y U I O P [ ] \
SECURITY SETUP PAY TABLE SETUP SECURITY SETUP PAY TABLE SETUP
A S D F G H J K L ; ' Enter A S D F G H J K L ; ' Enter
COMMUNICATIONS SETUP COMMUNICATIONS SETUP
Space Z X
STANDALONE C V JACKPOT
MYSTERY B N M , . / Shift Space Z X
STANDALONE C V JACKPOT
MYSTERY B N M , . / Shift
SETUP SETUP
Machine serial number. Value must be non-zero to utilize AFT of SAS 6.xx for features like promotional credits
transfers for game play.
UP DOWN LEFT RIGHT SELECT CANCEL UP DOWN LEFT RIGHT SELECT CANCEL
BET LV 1 BET LV 2 BET LV 3 BET LV 4 BET LV 5 CHANGE BET LV 1 BET LV 2 BET LV 3 BET LV 4 BET LV 5 CHANGE
COMMUNICATIONS SETUP
STANDALONE MYSTERY JACKPOT
SETUP The CLOCK field is highlighted. Press the LINE 3 button to
Value must be non-zero to utilize AFT of SAS 6.xx for features like promotional credits enter the selection. The following screen is displayed.
transfers for game play.
PREV. ITEM NEXT ITEM SELECT EXIT
BET LV 1 BET LV 2 BET LV 3 CHANGE
TIME 12 : 22 : 00
CREDIT SETUP PAY TABLE SETUP
SECURITY SETUP PAY TABLE SETUP SECURITY SETUP STAND ALONE PROGRESSIVE BONUS
SETUP
The displayed values can be accessed by pressing the buttons The CREDIT SETUP field is highlighted. Press the BET LV 3
on the touchscreen or, in the event of a touchscreen failure, by pressing button to enter the selection. The following screen is displayed.
the lit buttons on the player interface button panel. The BET LV 1 button
moves the cursor to the previous item, the BET LV 2 button moves the Setting Credit Options
cursor to the next item, the BET LV 3 button enters the current selection KMS SETUP CREDIT SETUP
AUDIT KEY - EXIT
and the CHANGE button returns to the previous menu.
CREDIT LIMIT $3000.00 JACKPOT LIMIT $1200.00
The YEAR menu is highlighted. The following screen is dis- PRIMARY HOPPER LIMIT $0.00 SECONDARY HOPPER LIMIT $0.00
played. JACKPOT RESET LIMIT $1200.00 TICKET LIMIT $3000.00
$3000.00 $1000.00
Year Entryy
MACHINE CASHOUT LIMIT MYSTERY JACKPOT THRESHOLD
JACKPOT Any single win over this limit is not eligible for resetting jack- CREDIT LIMIT $3000.00 JACKPOT LIMIT $1200.00
RESET LIMIT pot to credit meter.
PRIMARY HOPPER LIMIT $0.00 SECONDARY HOPPER LIMIT $0.00
TICKET LIMIT Maximum amount that can be printed on a ticket.
JACKPOT RESET LIMIT $1200.00
JACKPOT LIMIT TICKET LIMIT $3000.00
MACHINE Any cashout over this amount will go to an attendant pay,
$1200.00
CASHOUT LIMIT even if the partial pay option is enabled. MACHINE CASHOUT LIMIT $3000.00 MYSTERY JACKPOT THRESHOLD $1000.00
7 8 9
MYSTERY JACKPOT Any mystery jackpot win over this amount will result in a JACKPOT RESET TO CREDIT METER DISABLE ENABLE
THRESHOLD jackpot handpay for the entire amount of the win. 4 5 6 CLEAR
PARTIAL PAY NOT ALLOW ALLOW
JACKPOT RESET Disable: Jackpot reset to credit meter is off.
1 2 3 CANCEL
TO CREDIT METER Enable: Jackpot reset to credit meter is on. RESIDUAL CREDITS HANPAY GAMBLE
Not Allow: Partial pay is not allowed. AUTO CASHOUT 0 DISABLE . ENABLE
ENTER
Allow: Partial pay is allowed.
In cashout, the machine will use the hopper and /or ticket
Jackpot handpay threshold. Any wins including win credits from paytable, progressives and
PARTIAL PAY as cashout devices. If the cashout amount is larger than the external system bonus that exceeds the jackpot limit value causes handpay lockup.
cashout limit of each device and this option is allowed, the UP DOWN LEFT RIGHT SELECT CANCEL
BET LV 1 BET LV 2 BET LV 3 BET LV 4 BET LV 5 CHANGE
machine will cash out the amount with the devices up to its
limit. If not allowed, the machine will not use the device.
Handpay: Residual credit paid by attendant. The BET LV 1-5 buttons are not active while the keyboard is
RESIDUAL
Gamble: Residual credits are wagered in a residual credit
CREDITS
mini-game. displayed. The CHANGE button cancels the current operation. Set
Disable: Auto cashout is disabled.
the JACKPOT LIMIT, then press ENTER. Press the CHANGE button
Enable: When enabled with credits on the credit meter and to return to the CREDIT SETUP menu. Press the BET LV 2 button to
AUTO CASHOUT
the machine is disabled by host, the machine cashes out go to the PRIMARY HOPPER LIMIT menu. Press the BET LV 3 button
automatically.
to enter the selection. The following screen is displayed.
The CREDIT LIMIT menu is highlighted. Press the BET LV 3 Setting Primary Hopper Limit
button to enter the selection. The following screen is displayed. KMS SETUP CREDIT SETUP
AUDIT KEY - EXIT
7 8 9 RESIDUAL CREDITS 1 2
HANPAY 3 CANCEL
GAMBLE
JACKPOT RESET TO CREDIT METER DISABLE ENABLE
4 5 6 CLEAR AUTO CASHOUT 0 DISABLE . ENABLE
ENTER
PARTIAL PAY NOT ALLOW ALLOW
RESIDUAL CREDITS 1 2
HANPAY 3 CANCEL
GAMBLE
Configures the number of coins the machine will cash out from hopper prior to cashout
ticket printing.
AUTO CASHOUT 0 DISABLE . ENABLE
ENTER UP DOWN LEFT RIGHT SELECT CANCEL
BET LV 1 BET LV 2 BET LV 3 BET LV 4 BET LV 5 CHANGE
The maximum credits that the machine can keep on the credit meter, including both player credits and any won credits.
UP DOWN LEFT RIGHT SELECT
BET LV 1 BET LV 2 BET LV 3 BET LV 4 BET LV 5
CANCEL
CHANGE
The BET LV 1-5 buttons are not active while the keyboard
is displayed. The CHANGE button cancels the current operation.
Set the PRIMARY HOPPER LIMIT, then press ENTER. Press the
CHANGE button to return to the CREDIT SETUP menu. Press the
The BET LV 1-5 buttons are not active while the keyboard is BET LV 2 button to go to the SECONDARY HOPPER LIMIT menu.
displayed. The CHANGE button cancels the current operation. Set the Press the BET LV 3 button to enter the selection. The following screen
credit limit, then press ENTER. Press the CHANGE button to return is displayed.
to the CREDIT SETUP menu. Press the BET LV 2 button to go to
the JACKPOT LIMIT field. The following screen is displayed. Press
the CHANGE button to return to the main CREDIT menu. Press the
BET LV 2 button to go to the JACKPOT LIMIT field.
CREDIT LIMIT $3000.00 JACKPOT LIMIT $1200.00 CREDIT LIMIT $3000.00 JACKPOT LIMIT $1200.00
PRIMARY HOPPER LIMIT $0.00 SECONDARY HOPPER LIMIT $0.00 PRIMARY HOPPER LIMIT $0.00 SECONDARY HOPPER LIMIT $0.00
RESIDUAL CREDITS 1 2
HANPAY 3 CANCEL
GAMBLE 1 2 3 CANCEL
RESIDUAL CREDITS HANPAY GAMBLE
Configures the number of coins the machine will cash out from hopper after cashout ticket printing. Configures the ticket cashout limit amount
UP DOWN LEFT RIGHT SELECT CANCEL UP DOWN LEFT RIGHT SELECT CANCEL
BET LV 1 BET LV 2 BET LV 3 BET LV 4 BET LV 5 CHANGE BET LV 1 BET LV 2 BET LV 3 BET LV 4 BET LV 5 CHANGE
The BET LV 1-5 buttons are not active while the keyboard is The BET LV 1-5 buttons are not active while the keyboard is
displayed. The CHANGE button cancels the current operation. Set the displayed. The CHANGE button cancels the current operation. Set the
PRIMARY HOPPER LIMIT, then press ENTER. Press the CHANGE PRIMARY HOPPER LIMIT, then press ENTER. Press the CHANGE
button to return to the CREDIT SETUP menu. Press the BET LV 2 button to return to the CREDIT SETUP menu. Press the BET LV 2
button to go to the JACKPOT RESET LIMIT menu. Press the BET LV button to go to the MACHINE CASHOUT LIMIT. Press the BET LV 3
3 button to enter the selection. The following screen is displayed. button to enter the selection. The following screen is displayed.
If the ‘Reset jackpot to credit meter’ option is enabled and a jackpot less than this option value can be paid to credit meter.
Configure a cashout limit where entire cashout amount goes to handpay pay. Entire cashout
UP DOWN LEFT RIGHT SELECT amount exceeds this limit always goes to handpay pay even if partial pay option is set to ON.
CANCEL
UP DOWN LEFT RIGHT SELECT CANCEL
BET LV 1 BET LV 2 BET LV 3 BET LV 4 BET LV 5 CHANGE
BET LV 1 BET LV 2 BET LV 3 BET LV 4 BET LV 5 CHANGE
The BET LV 1-5 buttons are not active while the keyboard is The BET LV 1-5 buttons are not active while the keyboard is
displayed. The CHANGE button cancels the current operation. Set displayed. The CHANGE button cancels the current operation. Set the
the JACKPOT RESET LIMIT, then press ENTER. Press the CHANGE PRIMARY HOPPER LIMIT, then press ENTER. Press the CHANGE
button to return to the CREDIT SETUP menu. Press the BET LV 2 button to return to the CREDIT SETUP menu. Press the BET LV 2 but-
button to go to the TICKET LIMIT menu. Press the BET LV 3 button ton to go to the MYSTERY JACKPOT THRESHOLD. Press the BET LV
to enter the selection. The following screen is displayed. 3 button to enter the selection. The following screen is displayed.
Setting Mystery Jackpot Threshold Setting Jackpot Reset to Credit Meter (Enable)
KMS SETUP CREDIT SETUP KMS SETUP CREDIT SETUP
AUDIT KEY - EXIT AUDIT KEY - EXIT
CREDIT LIMIT $3000.00 JACKPOT LIMIT $1200.00 CREDIT LIMIT $3000.00 JACKPOT LIMIT $1200.00
PRIMARY HOPPER LIMIT $0.00 SECONDARY HOPPER LIMIT $0.00 PRIMARY HOPPER LIMIT $0.00 SECONDARY HOPPER LIMIT $0.00
RESIDUAL CREDITS 1 2
HANPAY 3 CANCEL
GAMBLE RESIDUAL CREDITS HANPAY GAMBLE
Configure a limit where entire mystery jackpot amount goes to attendant pay. Enable will pay the jackpot amount to credit meter.
Entire mystery jackpot amount exceeds this limit always goes to handpay.
UP DOWN LEFT RIGHT SELECT CANCEL PREV. ITEM NEXT ITEM SELECT EXIT
BET LV 1 BET LV 2 BET LV 3 BET LV 4 BET LV 5 CHANGE BET LV 1 BET LV 2 BET LV 3 CHANGE
The BET LV 1-5 buttons are not active while the keyboard is To set the JACKPOT RESET TO CREDIT METER to ENABLE,
displayed. The CHANGE button cancels the current operation. Set the press the BET LV 2 button to go to enable and press the BET LV 3
PRIMARY HOPPER LIMIT, then press ENTER. Press the CHANGE button to enter the selection. Press the BET LV 2 button to go to the
button to return to the CREDIT SETUP menu. Press the BET LV 2 PARTIAL PAY NOT ALLOW field. The displayed menus can be ac-
button to go to the JACKPOT RESET TO CREDIT METER DISABLE cessed by pressing the buttons on the touchscreen or, in the event
menu. The following screen is displayed. of a touchscreen failure, by pressing the lit buttons on the player
interface button panel. The BET LV 1 button moves the cursor to the
Setting Jackpot Reset to Credit Meter (Disable) previous item, the BET LV 2 button moves the cursor to the next item,
KMS SETUP CREDIT SETUP
AUDIT KEY - EXIT
the BET LV 3 button enters the current selection and the CHANGE
button returns to the previous menu.
CREDIT LIMIT $3000.00 JACKPOT LIMIT $1200.00
PRIMARY HOPPER LIMIT $0.00 SECONDARY HOPPER LIMIT $0.00 Setting Partial Pay (Not Allow)
JACKPOT RESET LIMIT $1200.00 TICKET LIMIT $3000.00 KMS SETUP CREDIT SETUP
AUDIT KEY - EXIT
MACHINE CASHOUT LIMIT $3000.00 MYSTERY JACKPOT THRESHOLD $1000.00
CREDIT LIMIT $3000.00 JACKPOT LIMIT $1200.00
JACKPOT RESET TO CREDIT METER DISABLE ENABLE
PRIMARY HOPPER LIMIT $0.00 SECONDARY HOPPER LIMIT $0.00
PARTIAL PAY NOT ALLOW ALLOW
JACKPOT RESET LIMIT $1200.00 TICKET LIMIT $3000.00
RESIDUAL CREDITS HANPAY GAMBLE
MACHINE CASHOUT LIMIT $3000.00 MYSTERY JACKPOT THRESHOLD $1000.00
AUTO CASHOUT DISABLE ENABLE
JACKPOT RESET TO CREDIT METER DISABLE ENABLE
To set the JACKPOT RESET TO CREDIT METER to ENABLE, Disable partial pay, the machine will cash out by means of a cashout device which is able
to pay out the entire cashout amount.
press the BET LV 2 button to go to enable and press the BET LV 3 PREV. ITEM NEXT ITEM SELECT EXIT
BET LV1 BET LV 2 BET LV 3 CHANGE
button to enter the selection. Press the BET LV 2 button to go to the
field.
To set the PARTIAL PAY to ALLOW, press the BET LV 2 button
to go to the ALLOW field and press BET LVL 3 button to enter the
selection. The following screen is displayed.
CREDIT LIMIT $3000.00 JACKPOT LIMIT $1200.00 CREDIT LIMIT $3000.00 JACKPOT LIMIT $1200.00
PRIMARY HOPPER LIMIT $0.00 SECONDARY HOPPER LIMIT $0.00 PRIMARY HOPPER LIMIT $0.00 SECONDARY HOPPER LIMIT $0.00
JACKPOT RESET LIMIT $1200.00 TICKET LIMIT $3000.00 JACKPOT RESET LIMIT $1200.00 TICKET LIMIT $3000.00
MACHINE CASHOUT LIMIT $3000.00 MYSTERY JACKPOT THRESHOLD $1000.00 MACHINE CASHOUT LIMIT $3000.00 MYSTERY JACKPOT THRESHOLD $1000.00
JACKPOT RESET TO CREDIT METER DISABLE ENABLE JACKPOT RESET TO CREDIT METER DISABLE ENABLE
PARTIAL PAY NOT ALLOW ALLOW PARTIAL PAY NOT ALLOW ALLOW
Enable partial pay. The machine offers two choices to a player; Go back to regular game or Play the Mini
game.
PREV. ITEM NEXT ITEM SELECT EXIT PREV. ITEM NEXT ITEM SELECT EXIT
BET LV 1 BET LV 2 BET LV 3 CHANGE BET LV 1 BET LV 2 BET LV 3 CHANGE
The displayed menus can be accessed by pressing the buttons The displayed menus can be accessed by pressing the but-
on the touchscreen or, in the event of a touchscreen failure, by pressing tons on the touchscreen or, in the event of a touchscreen failure, by
the lit buttons on the player interface button panel. The BET LV 1 button pressing the lit buttons on the player interface button panel. The BET
moves the cursor to the previous item, the BET LV 2 button moves LV 1 button moves the cursor to the previous item, the BET LV 2
the cursor to the next item, the BET LV 3 button enters the current button moves the cursor to the next item, the BET LV 3 button enters
selection and the CHANGE button returns to the previous menu. To the current selection and the CHANGE button returns to the previous
set the residual credits to handpay, press the BET LV 2 button to go menu. To set the auto cashout to disable, press the BET LV 2 button
to the RESIDUAL CREDITS HANDPAY field and press the BET LV 3 to go to the AUTO CASHOUT field and press the BET LV 3 button to
button to enter the selection. The following screen is displayed. enter the selection. The following screen is displayed.
CREDIT LIMIT $3000.00 JACKPOT LIMIT $1200.00 CREDIT LIMIT $3000.00 JACKPOT LIMIT $1200.00
PRIMARY HOPPER LIMIT $0.00 SECONDARY HOPPER LIMIT $0.00 PRIMARY HOPPER LIMIT $0.00 SECONDARY HOPPER LIMIT $0.00
JACKPOT RESET LIMIT $1200.00 TICKET LIMIT $3000.00 JACKPOT RESET LIMIT $1200.00 TICKET LIMIT $3000.00
MACHINE CASHOUT LIMIT $3000.00 MYSTERY JACKPOT THRESHOLD $1000.00 MACHINE CASHOUT LIMIT $3000.00 MYSTERY JACKPOT THRESHOLD $1000.00
JACKPOT RESET TO CREDIT METER DISABLE ENABLE JACKPOT RESET TO CREDIT METER DISABLE ENABLE
PARTIAL PAY NOT ALLOW ALLOW PARTIAL PAY NOT ALLOW ALLOW
The machine goes to handpay lockup mode if credits left on credit meter after it pays out
from hopper with Secondary Hopper Limit. If machines becomes disabled by the host to not cashout
PREV. ITEM NEXT ITEM SELECT EXIT PREV. ITEM NEXT ITEM SELECT EXIT
BET LV 1 BET LV 2 BET LV 3 CHANGE BET LV 1 BET LV 2 BET LV 3 CHANGE
To set the residual credits to GAMBLE, press the BET LV 2 To set the auto cashout to enable, press the BET LV 2 button
button to go to the GAMBLE field and press BET LV 3 button to enter to go to the ENABLE field and press BET LV 3 button to enter the
the selection. The following screen is displayed. selection. The following screen is displayed.
The machine will cash out automatically when the machines become disabled by the host. No bill validator in use.
PREV. ITEM NEXT ITEM SELECT EXIT PREV. ITEM NEXT ITEM SELECT EXIT
BET LV 1 BET LV 2 BET LV 3 CHANGE BET LV 1 BET LV 2 BET LV 3 CHANGE
The displayed menus can be accessed by pressing the buttons The displayed menus can be accessed by pressing the buttons
on the touchscreen or, in the event of a touchscreen failure, by pressing on the touchscreen or, in the event of a touchscreen failure, by pressing
the lit buttons on the player interface button panel. The BET LV 1 button the lit buttons on the player interface button panel. The BET LV 1 button
moves the cursor to the previous item, the BET LV 2 button moves the moves the cursor to the previous item, the BET LV 2 button moves
cursor to the next item, the BET LV 3 button enters the current selection the cursor to the next item, the BET LV 3 button enters the current
and the CHANGE button returns to the previous menu. selection and the CHANGE button returns to the previous menu.
KMS SETUP $1, $5, $10, $20, $50, The Bill Validator will accept highlighted denomina-
AUDIT KEY - EXIT $100 tions.
No Tilt: When the Stacker is full, no tilt will occur.
STACKER FULL
MACHINE NUMBER SETUP SOUND SETUP Tilt: When the Stacker is full, a tilt will occur.
Setting Bill Validator Type The BET LV1-5 and CHANGE buttons are not active while the
KMS SETUP CASH DEVICE SETUP
keyboard is displayed. Set the NONCASHABLE PRINT TITLE values
AUDIT KEY-EXIT then touch the ENTER button. Use the procedure for setting the Bill
BILL VALIDATOR NONE JCM-WBA MARS Validator type to select which denomination of bills are enabled indi-
$1 $5 $10 $20 $50 $100 cated by the color yellow. Set the cash device options for the DEBIT
STACKER FULL NO TILT TILT PRINT TITLE and the DEMO PRINT TITLE. Press the BET LV 2 button
PRINTER NONE ITHACA SEIKO
to go to the NON-CASHABLE PRINT DEMO BARCODE CASHABLE
ENABLE field. Press the BET LV 3 button to enter the selection. The
COIN ACCEPTOR NOT USE USE HOPPER NOT USE USE
following screen is displayed.
TICKET OUT SOUND DISABLE ENABLE
moves the cursor to the next item, the BET LV 3 button enters the DEMO PRINT TITLE VOID DEMO VOID DISABLE ENABLE
PLAYABLE
PRINTER ONLY NONE ITHACA SEIKO
CASH DEVICE SETUP DENOMINATION SETUP
1 ACCEPTOR
COIN 2 3 4 5 NOT USE
6 7 USE8 9 0
HOPPER- = USE \
NOT BS
USE
SECURITY SETUP STAND ALONE PROGRESSIVE BONUS
TICKET SETUP
Q OUT
W SOUND
E R DISABLE
T Y ENABLE
U I O P [ ] \
NONCASHABLE PRINT TITLE COMMUNICATIONS SETUP
PLAYBLE ONLY
A S D F G H J K L ; ' Enter
STANDALONE MYSTERY JACKPOT
DEBIT PRINT TITLE DEBIT TICKET DEMO BARCODE SCANABLE SETUP
Space Z X C V B N M , . / Shift
DEMO PRINT TITLE VOID DEMO VOID DISABLE ENABLE
moves the cursor to the previous item, the BET LV 2 button moves the Setting Electro-Mechanical Meters On/Off
cursor to the next item, the BET LV 3 button enters the current selection Use the procedure for turning on #1 COIN IN to select which
and the CHANGE button returns to the previous menu. The SECURITY meters are enabled indicated by the color yellow. Set on/off status
OPTION field is highlighted. Press the BET LV 3 button to enter the field. for #2 COIN OUT, #3 TOTAL DROP, #4 JACKPOT ATTENDANT PAY
The following screen is displayed. and #5 TOTAL BILLS IN. Press the BET LV 2 button twice to go to the
DROP DOOR SWITCH ON field. Press the LINE 3 button to enter the
Security Setup 1 selection. The following screen is displayed.
KMS SETUP SECURITY SETUP
AUDIT KEY-EXIT
NONE
Security Setup 2
#1 COIN IN OFF ON #6 OFF ON
KMS SETUP SECURITY SETUP
AUDIT KEY-EXIT
#2 COIN OUT OFF ON #7 OFF ON
#1 COIN IN NONE
OFF ON #6 OFF ON
#3 TOTAL DROP OFF ON #8 OFF ON
OFF: The meter will not increment for coin in. #2 COIN OUT OFF ON #7 OFF ON
#1 COIN IN
ON: The meter will increment for coin in.
#3 TOTAL DROP OFF ON #8 OFF ON
OFF: The meter will not increment for coin out.
#2 COIN OUT
ON: The meter will increment for coin out. #4 JACKPOT ATTENDANT PAY OFF ON #9 OFF ON
OFF: The meter will not increment for coin drop. #5 TOTAL BILLS IN OFF ON #10 OFF ON
#3 COIN DROP
ON: The meter will increment for coin drop.
#4 JACKPOT
OFF: The meter will not increment for jackpot attendant pay. DROP DOOR SWITCH OFF ON
ATTENDANT
ON: The meter will increment for jackpot attendant pay
PAY FILL BOX DOOR SWITCH OFF ON
#5 TOTAL BILLS OFF: The meter will not increment for total bills in.
IN ON: The meter will increment for total bills in.
Disable the drop door switch.
PREV. ITEM NEXT ITEM SELECT EXIT
#6-10 Reserved for future use. Should be set to OFF BET LV 1 BET LV 2 BET LV 3 CHANGE
ton moves the cursor to the previous item, the BET LV 2 button moves ADDRESS COMMUNICATION PROTOCOL LOCKUP
the cursor to the next item, the BET LV 3 button enters the current CH1 (CNB35) 0 NONE SAS SDS MIKOHN NO YES
selection and the CHANGE button returns to the previous menu. The
CH2 (CNB36) 0 NONE SAS SDS MIKOHN NO YES
COMMUNICATION SETUP field is highlighted. Press the BET LV 3
button to enter the field. The following screen is displayed. CH3 (CNB37) 0 NONE SAS SDS MIKOHN NO YES
CONTROLLER SETUP
Set address for channel 1
PREV. ITEM NEXT ITEM SELECT EXIT
SAS PROTOCOL SETUP
BET LV 1 BET LV 2 BET LV 3 CHANGE
VALIDATION SETUP
CASHLESS TRANSFER SETUP The displayed menus can be accessed by pressing the buttons
PROGRESSIVE SETUP
on the touchscreen or, in the event of a touchscreen failure, by pressing
the lit buttons on the player interface button panel. The BET LV 1 but-
STANDALONE MYSTERY JACKPOT
SETUP ton moves the cursor to the previous item, the BET LV 2 button moves
the cursor to the next item, the BET LV 3 button enters the current
selection and the CHANGE button returns to the previous menu. The
PREV. ITEM NEXT ITEM SELECT EXIT
BET LV 1 BET LV 2 BET LV 3 CHANGE COMMUNICATION CHANNEL field is highlighted. Press the BET LV
3 button to enter the field. The following screen is displayed.
The displayed menus can be accessed by pressing the but-
tons on the touchscreen or, in the event of a touchscreen failure,
by pressing the lit buttons on the player interface button panel. The
BET LV 1 button moves the cursor to the previous item, the BET
LV 2 button moves the cursor to the next item, the BET LV 3 button
enters the current selection and the CHANGE button returns to the
previous menu. The COMMUNICATION CHANNEL SETUP field is
highlighted. Press the BET LV 3 button to enter the field. The following
screen is displayed.
The displayed values can be changed by pressing the buttons The displayed menus can be accessed by pressing the buttons
on the keypad. The BET LV1-5 and CHANGE buttons are not active on the touchscreen or, in the event of a touchscreen failure, by pressing
while the keypad is displayed. After entering the values, press ENTER. the lit buttons on the player interface button panel. The BET LV 1 button
Press the BET LV 2 button to go to the next parameter. moves the cursor to the previous item, the BET LV 2 button moves
the cursor to the next item, the BET LV 3 button enters the current
To set the CH1 CNB35 to SAS, press the BET LV 2 button selection and the CHANGE button returns to the previous menu.
twice the press the BET LV 3 button. The protocol is set to SAS. Use
the procedure for setting the CH1 CNB35, to select CH2 CNB36, and
CH3 CNB37 address and protocol indicated by the color yellow. Press CONTROLLER SETUP
the CHANGE button to return to the main COMMUNICATION menu. ITEM DESCRIPTION
Press the BET LV 2 button to go to the CONTROLLER SETUP menu.
Sets the communication channel the machine will
The following screen is displayed. MACHINE CONTROL use to receive machine control commands, such as
Enable/Disable the Bill Acceptor.
Controller Setup Selection Sets the communication channel for receive item
RECEIVE TIME
KMS SETUP COMMUNICATIONS SETUP from the host.
AUDIT KEY - EXIT
Sets the communication channel for ticket in/ticket
TICKET IN/TICKET OUT
out.
COMMUNICATION CHANNEL SETUP
Sets the communication channel for legacy bonus-
LEGACY BONUSING
CONTROLLER SETUP ing.
SAS PROTOCOL SETUP
EFT/AFT Sets the communication channel to EFT/AFT.
VALIDATION SETUP
Sets the communication channel for a linked pro-
LINKED PROGRESSIVE
CASHLESS TRANSFER SETUP gressive.
Sets the communication channel for the mystery
PROGRESSIVE SETUP MYSTERY JACKPOT
jackpot.
STANDALONE MYSTERY JACKPOT
SETUP SDS COUPON Sets the communication channel for SDS coupon.
RECEIVE TIME NONE CH1 CH2 CH3 HANDPAY QUEUE NOT USE USE
TICKET IN/TICKET OUT NONE CH1 CH2 CH3
SAS PROTOCOL SETUP The displayed menus can be accessed by pressing the buttons
VALIDATION SETUP
on the touchscreen or, in the event of a touchscreen failure, by press-
ing the lit buttons on the player interface button panel. The BET LV
CASHLESS TRANSFER SETUP 1 button moves the cursor to the previous item, the BET LV 2 button
PROGRESSIVE SETUP moves the cursor to the next item, the BET LV 3 button enters the
current selection and the CHANGE button returns to the previous
STANDALONE MYSTERY JACKPOT
SETUP menu. The REMOTE HANDPAY RESET field is highlighted. Press
the BET LV 2 button to go to the required remote handpay reset button.
PREV. ITEM NEXT ITEM SELECT EXIT
Press the BET LV 3 button to enter the field. To set the remote handpay
BET LV 1 BET LV 2 BET LV 3 CHANGE reset to DISABLE, press the BET LV 3 button to enter the selection.
The following screen is displayed.
The displayed menus can be accessed by pressing the buttons
Remote Handpay Enable
on the touchscreen or, in the event of a touchscreen failure, by press-
ing the lit buttons on the player interface button panel. The BET LV KMS SETUP COMMUNICATION SAS PROTOCOL SETUP
AUDIT KEY - EXIT
1 button moves the cursor to the previous item, the BET LV 2 button
moves the cursor to the next item, the BET LV 3 button enters the REMOTE HANDPAY RESET DISABLE ENABLE
current selection and the CHANGE button returns to the previous HANDPAY QUEUE NOT USE USE
menu. Press the BET LV 3 button to enter the selection. The following
screen is displayed.
ADDRESS 2
The displayed menus can be accessed by pressing the but- System validation for TITO cashout
tons on the touchscreen or, in the event of a touchscreen failure, PREV. ITEM NEXT ITEM SELECT EXIT
by pressing the lit buttons on the player interface button panel. The BET LV 1 BET LV 2 BET LV 3 CHANGE
BET LV 1 button moves the cursor to the previous item, the BET
LV 2 button moves the cursor to the next item, the BET LV 3 button Use the procedure for setting the validation mode to set the
enters the current selection and the CHANGE button returns to the COMM. DOWN OPERATION, TICKET OUT and HANDPAY RECEIPT
previous menu. option indicated by the color yellow. Press the CHANGE button to
return to the main COMMUNICATION menu. Press the BET LV 2
LOCATION 1 2 3 CANCEL
PREV. ITEM NEXT ITEM SELECT EXIT
ADDRESS 1
0 . ENTER BET LV 1 BET LV 2 BET LV 3 CHANGE
ADDRESS 2
Enter the number of days ticket will be valid. The displayed menus can be accessed by pressing the buttons
UP
BET LV 1
DOWN
BET LV 2
LEFT
BET LV 3
RIGHT
BET LV 4
SELECT CANCEL
CHANGE
on the touchscreen or, in the event of a touchscreen failure, by press-
BET LV 5
ing the lit buttons on the player interface button panel. The BET LV
1 button moves the cursor to the previous item, the BET LV 2 button
The BET LV1-5 and CHANGE buttons are not active while the moves the cursor to the next item, the BET LV 3 button enters the
keyboard is displayed. Set the CASHABLE VOUCHER EXPIRATION current selection and the CHANGE button returns to the previous
values then touch the ENTER button. menu. Press the BET LV 3 button to enter the selection. The following
screen is displayed.
Press the CHANGE button to return to the main VALIDATION
SETUP menu. Press the BET LV 2 button to go to the LOCATION Cashless Transfer Setup
menu. Press the BET LV 3 button to enter the selection. The following KMS SETUP COMMUNICATION CASHLESS TRANSFER SETUP
AUDIT KEY - EXIT
screen is displayed.
CASHLESS TRANSFER EFT AFT
VALIDATION MODE NO VALIDATION STANDARD SECURE ENHANCED SYSTEM REGISTRATION STATUS NOT REISTERED
POS ID 0
COMM. DOWN OPERATION NO TILT TILT
CAHOUT AND REGISTRATION INITIATE ACKNOWLEDGE
TICKET OUT
LOCATION NONE CASHOUT PROMO COUPON PROMO
All Clear Cancel
JACKPOT AND CANCEL PRINT STATUS
HANDPAY RECEIPT NONE JACKPOT CASHOUT CASHOUT
“INITIATE” BUTTON INITIATES NEW AFT REGISTRATION CYCLE.
1
CASHABLE 2 3 EXPIRATION
VOUCHER 4 5 6 7 08 9 0 - = \ BS “ACKNOWLEDGE” BUTTON PERFORMS ACKNOWLEDGEMENT TO A HOST REQUEST.
“CANCEL BUTTON CANCELS CURRENT REGISTRATION.
”PRINT STATUS” BUTTON PRINTS A REGISTRATION RECEIPT IF AFT REGISTRATION CYCLE COMPLETES
PROMOTIONAL
Q W COUPON
E EXPIRATION
R T Y U 0 I O P [ ] \ AND THE MACHINE IS REGISTERED.
The BET LV1-5 and CHANGE buttons are not active while the
keyboard is displayed. Enter the LOCATION values then touch the
ENTER button. Repeat the procedure for ADDRESS 1 & 2.
FULL TRANSFER ONLY: The machine will only per- CASHLESS TRANSFER SETUP
EFT/AFT form transfers for the full requested amount.
PARTIAL TRANSFER ALLOW PARTIAL TRANSFER: The machine will per- PROGRESSIVE SETUP
form transfer for less then the requested amount.
Displays the current AFT registration status of the
REGISTRATION STATUS
machine.
POS ID Displays the POS ID for the machine. PREV. ITEM NEXT ITEM SELECT EXIT
BET LV 1 BET LV 2 BET LV 3 CHANGE
INITIATE: This button will initiate an AFT registration
cycle with the host.
ACKNOWLEDGE: This button will acknowledge a The displayed menus can be accessed by pressing the buttons
host AFT registration request. on the touchscreen or, in the event of a touchscreen failure, by press-
REGISTRATION CANCEL: This button will cancel the current AFT ing the lit buttons on the player interface button panel. The BET LV
registration.
PRINT STATUS: This button will print an AFT regis- 1 button moves the cursor to the previous item, the BET LV 2 button
tration receipt after the machine has been success- moves the cursor to the next item, the BET LV 3 button enters the
fully registered. current selection and the CHANGE button returns to the previous
menu. Press the BET LV 2 button to go to the PROGRESSIVE SETUP
The displayed menus can be accessed by pressing the buttons field. Press the BET LV 3 button to enter the selection. The following
on the touchscreen or, in the event of a touchscreen failure, by press- screen is displayed.
ing the lit buttons on the player interface button panel. The BET LV
1 button moves the cursor to the previous item, the BET LV 2 button Progressive Setup
moves the cursor to the next item, the BET LV 3 button enters the KMS SETUP COMMUNICATION PROGRESSIVE SETUP
current selection and the CHANGE button returns to the previous PROGRESSIVE CONTROLLER STANDALONE INITIAL/CURRENT RESET
AUDIT KEY - EXIT
INCREMENT
menu. The EFT field is highlighted. To enable AFT, press the BET LV NONE STANDALONE
PROGRESSIVE VALUE VALUE RATE
2 button to go to the AFT field. Press the BET LV 3 button to enter MIKOHN SAS
LEVEL 1 $ 0.00
TILT
$ 1000.00 1.00%
PROGRESSIVE SETUP menu. Press the BET LV 3 button to enter STANDALONE LEVEL 7 $ 0.00 $ 1000.00 1.00%
the selection. The following screen is displayed. MYSTERY JACKPOT AWARD LEVEL 8 $ 0.00 $ 1000.00 1.00%
CREDIT PRIZE
PROGRESSIVE SETUP
ITEM DESCRIPTION
NONE: No progressive controller is used.
Standalone: The machine uses standalone progres-
PROGRESSIVE
sive.
CONTROLLER
MIKOHN: The machine uses a Mikohn Controller.
SAS: The machine uses a SAS Controller.
MIKOHN field. Press the BET LV 3 button to enter the selection. The
following screen is displayed. MACHINE NUMBER SETUP SOUND SETUP
GAME MODE 0
MACHINE NUMBER SETUP SOUND SETUP
(0: QUIET - 20: LOUND)
COMMUNICATIONS SETUP
STANDALONE MYSTERY JACKPOT
SETUP
The displayed menus can be accessed by pressing the buttons The displayed menus can be accessed by pressing the buttons
on the touchscreen or, in the event of a touchscreen failure, by press- on the touchscreen or, in the event of a touchscreen failure, by press-
ing the lit buttons on the player interface button panel. The BET LV ing the lit buttons on the player interface button panel. The BET LV
1 button moves the cursor to the previous item, the BET LV 2 button 1 button moves the cursor to the previous item, the BET LV 2 button
moves the cursor to the next item, the BET LV 3 button enters the moves the cursor to the next item, the BET LV 3 button enters the
current selection and the CHANGE button returns to the previous current selection and the CHANGE button returns to the previous
menu. The GAME MODE field is highlighted. Press the BET LEVEL menu. Press the BET LV 3 button to enter the selection. The following
3 button to enter the field. The following screen is displayed. screen is displayed.
4 5 6 CLEAR 2
1 2 3 CANCEL
0 . ENTER
Adjustment for master sound volume. Setting Credit Itervention to credit up will allow player to hit button to shortcut credit count up.
UP DOWN LEFT RIGHT SELECT CANCEL PREV. ITEM NEXT ITEM SELECT EXIT
BET LV 1 BET LV 2 BET LV 3 BET LV 4 BET LV 5 CHANGE BET LV 1 BET LV 2 BET LV 3 CHANGE
The displayed values can be changed by pressing the buttons The following table details the GAME COMMON SETUP
on the keypad. The BET LV1-5 and CHANGE buttons are not active information.
while the keypad is displayed. After entering the sound level value, Select CREDIT INTERVENTION, ATTRACT MODE and
press ENTER. Press CHANGE TO return to the KMS SETUP main TOUCH PANEL settings.
menu. Press the BET LV 2 button to go to the GAME COMMON
SETUP field. The following menu is displayed.
COMMUNICATIONS SETUP
MACHINE NUMBER SETUP SOUND SETUP STANDALONE MYSTERY JACKPOT
SETUP
CLOCK SETUP GAME COMMON SETUP
CREDIT SETUP PAY TABLE SETUP PREV. ITEM NEXT ITEM SELECT EXIT
BET LV 1 BET LV 2 BET LV 3 CHANGE
CASH DEVICE SETUP DENOMINATION SETUP
the lit buttons on the player interface button panel. The BET LV 1 but-
ton moves the cursor to the previous item, the BET LV 2 button moves MACHINE NUMBER SETUP SOUND SETUP
the cursor to the next item, the BET LV 3 button enters the current CLOCK SETUP GAME COMMON SETUP
selection and the CHANGE button returns to the previous menu. The
CREDIT SETUP
DEFAULT DENOMINATION field is highlighted. Press the BET LV 3 PAY TABLE SETUP
button to enter the selection. The following screen is displayed. CASH DEVICE SETUP DENOMINATION SETUP
COIN/TOKEN DENOMINATION
$0.25
Stand Alone Progressive Setup
ACCOUNTING DENOMINATION
KMS SETUP STAND ALONE PROGRESSIVE BONUS SETUP
$0.25 AUDIT KEY-EXIT
PROGRESSIVE DENOMINATION STANDALONE INITIAL/CURRENT RESET INCREMENT INITIAL/CURRENT MAXIMUM
NONE OFFVALUE
$0.25 PROGRESSIVE PROG. VALUE VALUE RATE SPARE METER VALUE
DENOMINATION SETUP
ITEM DESCRIPTION
DEFAULT The denomination the game will use at power up in a
DENOMINATION multi-denominational environment. Level 1 Initial Value
PREV. ITEM NEXT ITEM SELECT EXIT
COIN/TOKEN The physical denomination set by the configuration of BET LV 1 BET LV 2 BET LV 3 CHANGE
DENOMINATION the hopper and coin acceptor.
ACCOUNTING The denomination that is reported to an accounting
DENOMINATION system host. Press the BET LV 2 to select DIAGNOSTIC. The DIAGNOSTIC
field is highlighted. Press the BET LV 3 button to enter the selection.
The displayed menus can be accessed by pressing the but- The following screen is displayed.
tons on the touchscreen or, in the event of a touchscreen failure, by
pressing the lit buttons on the player interface button panel. The BET Diagnostic Selection
LV 1 button moves the cursor to the previous item, the BET LV 2 KMS
AUDIT KEY - EXIT
button moves the cursor to the next item, the BET LV 3 button enters
the current selection and the CHANGE button twice to returns to the AUDIT
previous menu.
GAME RECALL
Press the BET LV 1 button to return to the SETUP menu then SETUP
press the BET LV button to return to the general KMS menu. DIAGNOSTIC
TOUCH TEST
Touch Panel Selection
KMS DIAGNOSTIC CALIBRATION
AUDIT KEY - EXIT
BUTTON PRINTER
DOOR SOUND
BUTTON PRINTER
DOOR SOUND
Press the BET LV 3 button to enter the selection. The following COIN HOPPER MACHINE ID
screen is displayed. THERMOMETER
RETURN PERCENTAGE OF JACKPOT LEVEL 1
Touch Screen Calibration PREV. ITEM
BET LV 1
NEXT ITEM
BET LV 2
SELECT
BET LV 3
EXIT
CHANGE
Button Settings
KMS DIAGNOSTIC BUTTON
AUDIT KEY - EXIT
To exit the test, push the physical buttons both of LINE 1 and LINE 3 simultaneously.
RETURN PERCENTAGE OF JACKPOT LEVEL 1
TOUCH A CENTER OF THE WHITE CIRCLE ON THE SCREEN. EXIT EXIT
BET LV 1 BET LV 3
PRESS “CHANGE BUTTON” TO EXIT WITH FACTORY SETTING.
PRESS ANY BUTTON EXCEPT “CHANGE BUTTON” TO EXIT WITHOUT UPDATE.
Checks the operation of the buttons. The indication of the
applicable part changes from “OFF” to “ON”. Pressing both the BET
LV 1 and BET LV 3 buttons returns to the main DIAGNOSTIC menu.
Press the BET LV 2 button to go to the DOOR field. The following
screen is displayed. Press the BET LV 3 button to enter the selection.
The following screen is displayed.
THERMOMETER THERMOMETER
RETURN PERCENTAGE OF JACKPOT LEVEL 1 RETURN PERCENTAGE OF JACKPOT LEVEL 1
PREV. ITEM NEXT ITEM SELECT EXIT PREV. ITEM NEXT ITEM SELECT EXIT
BET LV 1 BET LV 2 BET LV 3 CHANGE BET LV 1 BET LV 2 BET LV 3 CHANGE
The displayed menus can be accessed by pressing the buttons Press the BET LV 3 button to enter the selection. The following
on the touchscreen or, in the event of a touchscreen failure, by press- screen is displayed.
ing the lit buttons on the player interface button panel. The BET LV
1 button moves the cursor to the previous item, the BET LV 2 button Out Port Settings
moves the cursor to the next item, the BET LV 3 button enters the KMS DIAGNOSTIC OUT PORT
AUDIT KEY - EXIT
current selection and the CHANGE button returns to the previous
menu. The DOOR field is highlighted. Press the BET LV 3 button to
enter the selection. The following screen is displayed. TOWER LAMP 1 OFF
BUTTON PRINTER
BUTTON PRINTER
DOOR SOUND
DOOR SOUND
The displayed menus can be accessed by pressing the buttons The displayed menus can be accessed by pressing the buttons
on the touchscreen or, in the event of a touchscreen failure, by pressing on the touchscreen or, in the event of a touchscreen failure, by press-
the lit buttons on the player interface button panel. The BET LV 1 but- ing the lit buttons on the player interface button panel. The BET LV
ton moves the cursor to the previous item, the BET LV 2 button moves 1 button moves the cursor to the previous item, the BET LV 2 button
the cursor to the next item, the BET LV 3 button enters the current moves the cursor to the next item, the BET LV 3 button enters the cur-
selection and the CHANGE button returns to the previous menu. The rent selection and the CHANGE button returns to the previous menu.
COIN ACCEPTOR field is highlighted. Press the BET LV 3 button to The COIN HOPPER field is highlighted. Press the BET LV 3 button to
enter the selection. The following screen is displayed. enter the selection. The following screen is displayed.
ACCEPTANCE DISABLE CURRENT ERROR RESET COIN IN (1-10) 1 CURRENT ERROR RESET
This checks the operation of the Coin Comparator and Coin This checks the operation of the Coin Hopper. The BET LV 1 but-
Diverter. The BET LV 1 button switches the acceptance between en- ton increments the hopper test coin field once for each time pressed,
able and disable, the BET LV 2 button switches the diverter between the BET LV 2 button decrements the hopper test coin field once for
Hopper and Drop, the BET LV 3 button resets any errors and the each time pressed, the BET LV 3 button initiates the hopper test, the
CHANGE button returns to the main DIAGNOSTIC menu. Press the BET LV 4 button resets all errors and the CHANGE button returns to
CHANGE button to return to the main DIAGNOSTIC menu. Press the the main DIAGNOSTIC menu. Press the CHANGE button to return
BET LV 2 button to go to the COIN HOPPER menu. The following to the main DIAGNOSTIC menu. Press the BET LV 2 button to go to
screen is displayed. the THERMOMETER field. The following screen is displayed.
THERMOMETER THERMOMETER
RETURN PERCENTAGE OF JACKPOT LEVEL 1 RETURN PERCENTAGE OF JACKPOT LEVEL 1
PREV. ITEM NEXT ITEM SELECT EXIT PREV. ITEM NEXT ITEM SELECT EXIT
BET LV 1 BET LV 2 BET LV 3 CHANGE BET LV 1 BET LV 2 BET LV 3 CHANGE
The displayed menus can be accessed by pressing the buttons The displayed menus can be accessed by pressing the buttons
on the touchscreen or, in the event of a touchscreen failure, by press- on the touchscreen or, in the event of a touchscreen failure, by press-
ing the lit buttons on the player interface button panel. The BET LV ing the lit buttons on the player interface button panel. The BET LV
1 button moves the cursor to the previous item, the BET LV 2 button 1 button moves the cursor to the previous item, the BET LV 2 button
moves the cursor to the next item, the BET LV 3 button enters the moves the cursor to the next item, the BET LV 3 button enters the
current selection and the CHANGE button returns to the previous current selection and the CHANGE button returns to the previous
menu. The THERMOMETER field is highlighted. Press the BET LV 3 menu. The BILL ACCEPTOR field is highlighted. Press the BET LV 3
button to enter the selection. The following screen is displayed. button to enter the selection. The following screen is displayed.
STACKER EXIST ON
TRANSPORT EXIST ON
POWER ON
This checks the operation of the Thermometer and allows to This checks the operation of the Bill Acceptor. The BET LV 1
set the threshold temperatures. The CHANGE button returns to the button switches the acceptance between enable and disable, the BET
main DIAGNOSTIC menu. Press the CHANGE button returns to the LV 2 button switches the Bill Acceptor between accept and reject, the
main DIAGNOSTIC menu. Press the BET LV 2 button to go to the BET LV 3 button resets any errors and the CHANGE button returns to
BILL ACCEPTOR field. The following screen is displayed. the main DIAGNOSTIC menu. Press the CHANGE button to return to
the main DIAGNOSTIC menu. Press the BET LV 2 button to go to the
PRINTER menu. The following screen is displayed.
THERMOMETER THERMOMETER
RETURN PERCENTAGE OF JACKPOT LEVEL 1 RETURN PERCENTAGE OF JACKPOT LEVEL 1
PREV. ITEM NEXT ITEM SELECT EXIT PREV. ITEM NEXT ITEM SELECT EXIT
BET LV 1 BET LV 2 BET LV 3 CHANGE BET LV 1 BET LV 2 BET LV 3 CHANGE
The displayed menus can be accessed by pressing the buttons The displayed menus can be accessed by pressing the buttons
on the touchscreen or, in the event of a touchscreen failure, by press- on the touchscreen or, in the event of a touchscreen failure, by press-
ing the lit buttons on the player interface button panel. The BET LV ing the lit buttons on the player interface button panel. The BET LV
1 button moves the cursor to the previous item, the BET LV 2 button 1 button moves the cursor to the previous item, the BET LV 2 button
moves the cursor to the next item, the BET LV 3 button enters the moves the cursor to the next item, the BET LV 3 button enters the
current selection and the CHANGE button returns to the previous current selection and the CHANGE button returns to the previous
menu. The PRINTER field is highlighted. Press the BET LV 3 button menu. The SOUND field is highlighted. Press the BET LV 3 button to
to enter the selection. The following screen is displayed. enter the selection. The following screen is displayed.
FIRWARE VERSION 13
CURRENT ERROR RESET SEQUENCE NO.: 1
OFF OFF
DISCONNECT SOUND: Ssd_LeftCheck
OFFLINE
TEST PRINT PAPER OUT GROUP: Common
JAM
COMMUNICATION DOWN MASTER VOLUME: SEQUENCE- SEQUENCE+
COMMUNICATION DATA
DEVICE ERROR
TICKET PRESENCE OFF 0
Checks the operation of the Printer. The BET LV 1 button This checks the operation of the sounds. The BET LV 1 button
initiates a test print, the BET LV 2 button resets any errors and the moves the cursor to the previous item, the BET LV 2 button moves the
CHANGE button returns to the main DIAGNOSTIC menu. Press the cursor to the next item, the BET LV 3 button decrements the selec-
CHANGE button to return to the main DIAGNOSTIC menu. Press the tion once for each time pressed, the BET LV 4 button increments the
BET LV 2 button to go to the SOUND menu. The following screen is selection once for each time pressed, the BET LV 5 button plays the
displayed. sound, the BET LV 1 button stops playing the sound and the CHANGE
button returns to the previous menu. Press the CHANGE button to
return to the main DIAGNOSTIC menu. Press the BET LV 2 button
to select SCREEN. The following screen is displayed.
BUTTON PRINTER
DOOR SOUND
LED COMMUNICATION
THERMOMETER
RETURN PERCENTAGE OF JACKPOT LEVEL 1
PREV. ITEM NEXT ITEM SELECT EXIT
BET LV 1 BET LV 2 BET LV 3 CHANGE
The displayed menus can be accessed by pressing the buttons This test pattern checks the operation of the screen. The SE-
on the touchscreen or, in the event of a touchscreen failure, by press- LECT BET PER LINE left of center pushbutton or touching the screen
ing the lit buttons on the player interface button panel. The BET LV moves to the cross hatch screen, as shown below.
1 button moves the cursor to the previous item, the BET LV 2 button
moves the cursor to the next item, the BET LV 3 button enters the Screen Test 2
current selection and the CHANGE button returns to the previous
menu. The SCREEN field is highlighted. Press the BET LV 3 button
to enter the selection. The following screen is displayed.
Screen Selection
KMS DIAGNOSTIC SCREEN
AUDIT KEY - EXIT
PRIMARY SCREEN
SECONDARY SCREEN
BUTTON PRINTER
The following display is shown on the lower LCDs after the Reel The displayed menus can be accessed by pressing the buttons
Case Assembly rotates to the 12" Twin LCDs side. on the touchscreen or, in the event of a touchscreen failure, by pressing
the lit buttons on the player interface button panel. The BET LV 1 but-
Lower LCDs Screen ton moves the cursor to the previous item, the BET LV 2 button moves
the cursor to the next item, the BET LV 3 button enters the current
selection and the CHANGE button returns to the previous menu. The
COMMUNICATION field is highlighted. Press the BET LV 3 button to
enter the selection. The following screen is displayed.
Diagnostics-Communication
KMS DIAGNOSTIC COMMUNICATION STATUS
AUDIT KEY - EXIT
Touching the Top Box screen rotates the Reel Cage Assembly
to the 12" LCDs side. Touching the Top Box screen sequences the
LCDs to display these test patterns;
• White EXIT
CHANGE
• Red
• Green
Press the CHANGE button to return to the main DIAGNOSTIC
• Blue menu. Press the LINE 2 button to go to the GAME field. The following
• Horizontal Lines screen is displayed.
• Cross Hatch
• Horizontal Bars (10)
Touching the Top Box screen one more time rotates the Reel
Cage Assembly to the Wheels display and the Top Box screen displays
the initial SCREEN Diagnostics display.
THERMOMETER THERMOMETER
RETURN PERCENTAGE OF JACKPOT LEVEL 1 RETURN PERCENTAGE OF JACKPOT LEVEL 1
PREV. ITEM NEXT ITEM SELECT EXIT PREV. ITEM NEXT ITEM SELECT EXIT
BET LV 1 BET LV 2 BET LV 3 CHANGE BET LV 1 BET LV 2 BET LV 3 CHANGE
The displayed menus can be accessed by pressing the buttons Press the BET LV 3 button to select MACHINE ID. The following
on the touchscreen or, in the event of a touchscreen failure, by press- screen is displayed.
ing the lit buttons on the player interface button panel. The BET LV
1 button moves the cursor to the previous item, the BET LV 2 button Machine ID Data
moves the cursor to the next item, the BET LV 3 button enters the KMS DIAGNOSTIC MACHINE ID
CF1 ATAR100G24-CF
CF2 NOT PRESENT
COMBINATION TEST
RCC: RCCC202GE-CF 1234
REELS
AUDIT
AUDIT
GAME RECALL
GAME RECALL
SETUP
SETUP
DIAGNOSTIC
DIAGNOSTIC
OUT OF SERVICE
OUT OF SERVICE
OUT OF SERVICE
Turn the Reset Key-switch or Audit Key Switch to exit from this
screen to return the machine to normal state.
SECTION 3
PARTS, ASSEMBLIES & HARDWARE
Parts Installation
Describes how to install components into the cabinet.
1.28 .62
Locks-Hardware, Removal and Installation (ALL DIMENSIONS ARE IN INCHES)
Lock Hardware
The following shows the standard lock hardware. Main Door Lock
Open the Main Door. Remove the 9/32-28 UNF nut from the
cam shaft. Remove the cam. Remove the 3/4-28 UNF nut from the
lock. Remove the key cylinder from outside the cabinet. Install the
new key cylinder. Turn the key 90° clockwise to open the Main Door
then return it to the original position. Make sure the lock is installed
properly by opening and closing the Main Door.
Lock Cams
The following shows the standard lock cams required for this
machine.
LOCKING CAMS
PART # DESCRIPTION
190020 CAM, LOCK,
LOGIC UNIT
DOOR
191513 CAM, LOCK, If the 010 MAIN DOOR OPEN message appears after turning
BELLY DOOR
the power on, make sure that the above procedure was performed
properly.
The probable causes of the error are:
The lock is not installed properly.
The Main Door switch is not depressed completely.
NOTE: Locks are supplied for shipping purposes only.
If the 030 MAIN DOOR ACCESSED message appears after
It is recommended that all locks be replaced with owner/
operator approved and secured locks. turning the power on, turn the Reset key-switch.
Go to DIAGNOSTIC DOOR in the KMS Diagnostics to check
Main Door switch and Sensor.
Installation
Locate the switch on mounting studs. Install the two (2) #2-56
nuts. Connect the harness.
Installation
Insert the switch from the front of the machine. Gently push the Key-switch
switch into the bracket until it seats. Connect the wires to the terminals. Removal
Turn on machine power. Close and lock the Main Door. Turn off machine power. Open the Main Door. Disconnect the
wires on the back of the switches. Remove the 3/4” nut.
Switch Wiring
Each wire of the switch harnesses is marked to indicate terminal
position. Use the illustration below to ensure the switch is connected
correctly.
Installation
Insert the switch. Install the 3/4” nut. Connect the wires to the
terminals. Turn on main power. Lock the Main Door.
2 6 5 1
4 3
COM1 COM2
NC1 NO1
(1-C) (1-NC) NO2 NC2
(1-NO) (2-NO) (2-NC) (2-C)
Installation
Slide the power supply into the mounting rails and push back
until the power supply connector is securely seated. Tighten the
mounting screws.
Installation
Align the hopper into the two hopper guides. Firmly insert the
hopper making sure the hopper plug is fully connected to the power
control panel connector.
Installation
Install the bill validator. Insert the four (4) #6-32x1/4 screws
Power Supply
into the back of the bill validator. Insert the three (3) #M4x4 screws
Removal
into the left side of the enclosure. Install the cash cassette box by
Open the Main Door. Loosen the power supply mounting screw
depressing the cash box latch and sliding the box to the back of the
located in the lower right-hand corner of the fallplate. Slide the power
bill validator housing. Close and lock the bill cassette door. Close and
supply assembly forward until it clears the mounting rails.
lock the Main Door.
Installation Installation
Insert Logic Unit and slide it back until supported by the mount- Place the backplane board in position. Install the ten (10) #6-32
ing rails. Use a long screwdriver to tighten the #6-32 security screw. screws in the backplane board. Connect the harnesses. Install the
Connect all harnesses. Install and lock the logic unit door. Turn on MPU board.
Main power. Close and lock the Main Door. NOTE: Each #6-32 screw secures a grounded
connection between the backplane board and the
CAUTION: PCBs are electrostatic sensitive! game. All screws are required for proper operation.
Discharge body static prior to handling any PCB to prevent
damage or destruction of static sensitive components. Printer Assembly
Removal
Main Processing Unit Turn off machine power. Open the Main Door. Disconnect the
Removal harnesses from the printer assembly. Remove the four (4) screws
Place the Logic Unit on a clean, stable surface. Gently pull the securing the printer to the mounting bracket.
PCB latches toward you and pull the Main Processing Unit (MPU)
board forward.
Installation Installation
Align the MPU board on the guides. Slide back until the con- Install the four (4) screws securing the printer to the mounting
nectors are firmly seated. Snap the PCB latches forward until they bracket. Connect the harness to the printer assembly. Close the Main
contact the edge of the board. Door. Turn on main power.
Installation
Place the Plex on top of the Light Shield. Place the Bezel on
top of the Plex. Secure the Bezel with the four (4) M3 screws. Place
the Logo Assembly on the Belly Door. Secure the Logo Assembly
with the four (4) #8 self-tapping screws. Connect the harness to the
Logo Assembly. Close the Belly Door. Turn on machine power. Close
the Main Door. Installation
Place the Player Tracking Panel to the mounting studs. Secure
Power Distribution Assembly with the two (2) #6-32 nuts. Connect the Player Tracking Panel har-
Removal ness. Locate the mounting bracket tabs into the cabinet slots. Secure
Open the Main Door of the cabinet and turn off the main power with the two (2) #8-32 screws. Close the Top Box bottom door. Turn
supply. Remove the Hopper, if equipped, to gain access to the Power AC power on. Close the Main Door.
Distribution Assembly. Remove all the connectors from the assembly
noting their location for installation. Remove the four (4) #8-32 nuts Speakers
Removal
securing the assembly to the main cabinet.
Open the Top Box Door. Remove the two (2) 8-32 screws
securing the mounting bracket. Disconnect the harness from the
Speaker. Remove the two (2) #4-40 nuts securing the Speakers.
Remove the Speakers.
Installation
Place the Power Distribution Assembly on the four (4) mounting
studs inside the main cabinet and secure in place with #8-32 nuts.
Install all the necessary connectors to the assembly. Install the hop-
per, if equipped. Turn on the main power supply and close and lock
the Main Door. Installation
Install the Speakers into the mounting studs. Secure with the
two (2) #4-40 nuts. Connect the Speaker harness. Locate the mount-
ing bracket tabs into the cabinet slots. Secure with the two (2) #8-32
screws. Close the Top Box Door.
Meter Assembly
Removal
Open the Top Box Door. Loosen the four (4) M4 screws secur-
ing the LCD. Remove the LCD by lifting up and out. Disconnect the
harness from the LCD. Disconnect the Harness from the Meter As-
sembly. Remove the four (4) #8-32 nuts securing the Meter Assembly.
Remove the Meter Assembly.
LCD
ASSEMBLY
SENSOR
COVER
REEL CASE
ASSEMBLY
Installation
Mount the Meter Assembly to the mounting studs. Secure with
the four (4) #8-32 nuts. Connect the Harness to the Meter Assembly.
Connect the Harness to the LCD. Drop the LCD into place. Tighten the
four (4) M4 screws securing the LCD. Close the Top Box Door.
Motor. M3 SCREW
WHEEL POINTER
4. Install the two (2) #10-32 screws securing the Reel CENTER REEL
Case Assembly. LED LIGHT PANEL
5. Install the two (2) #8-32 screws securing the Sensor
Cover. LCD
LCD POINTER POINTER
6. Connect the harness to the Reel Case Assembly. GUIDE COVER
7. Connect the harness to the Motor Assembly. M3 SCREW
#8-32 SCREW
REEL LIGHT
8. Connect the harness to the LCD. PANEL ASSEMBLY
9. Drop the LCD Assembly into place. WASHER
#8-32 SCREW
10. Tighten the four (4) M4 screws securing the LCD. CHROME SCREW CAP
11. Close the top and bottom doors of the Top Box.
12. Turn Machine AC power on. 4. Disconnect the harness form the two (2) LED Light
Panels.
13. Close the Main Cabinet Door.
5. Lift the Reel Light Panel Assembly approximately 1/2
Motor Assembly Maintenance inch and remove the assembly.
1. Inspect screws for looseness every six (6) months. 6. Remove one (1) #8 screw securing the Center
Reel, carefully pull the Reel forward and lift out of
2. Lubricate Gears every six (6) months.
its Guides.
3. Replace Stepper Motor every three (3) years.
7. Rotate Reel Case Assembly 90°.
Reel Assembly 8. Remove LCD Pointer Cover.
Removal 9. Insert a Phillips screwdriver into the LCD Pointer, hold
1. Open the Main Cabinet Door and turn AC power the LCD Pointer to prevent Reel rotation and remove
off. the M3 Screw and the LCD Pointer.
2. Open the Top Box doors. Locate the Reel Case 10. Rotate the Reel Case Assembly 180°.
Assembly. 11. Remove the Wheel Pointer Cover. Insert a Phillips
screwdriver into the Wheel Pointer, hold the Wheel
Pointer to prevent rotation and remove the M3 Screw
holding the Wheel Pointer.
12. Remove the #8 Screws securing the End Reels and
carefully pull the assemblies forward and lift out of
the Guides.
Installation REEL
CASE
1. Orient the 12" LCD, as shown in the previous ASSEMBLY
WHEEL LED PCB
illustration, and install into the Twin LCD Mounting M3 SCREW
Bracket. WHEEL POINTER #4-40 SCREW
2. Attach the LCD Back Cover and secure with four (4) PLASTIC
RIVET
#8-32 Screws.
3. Attach the harnesses to the two (2) 12" LCDs and
secure the harnesses with wire ties. Ensure the
harnesses are firmly attached to the LCD Back Cover REFLECTION SHEET
to prevent contact with the Reels. LIGHT PANEL
WHEEL INSERT
4. Mount the Twin LCD Mounting Bracket on the Reel ROULETTE PANEL
Case Assembly and secure with four (4) #8-32
Screws. WASHER
#8-32 SCREW
5. Insert the LCD Pointer into hole between LCDs
CHROME SCREW CAP
and rotate the Pointer until engaged with the Reel
WHEEL POINTER COVER
Shaft.
6. Apply Permatex Threadlocker™ #22200 (color: Installation
purple) on the M3 Screw threads and insert the
screw into the LCD Pointer and tighten the screw 1. Attach the wire harnesses to the Wheel LED PCB.
while holding the LCD Pointer to prevent rotation of 2. Secure Wheel the LED PCB with eight (8) #4-40
the Reel Assembly. Press the LCD Pointer Cover into Screws to the Reel Case Assembly.
the hole on the LCD Pointer. 3. Attach Reflection Sheet, Light Panel and Wheel
7. Rotate the Reel Case Assembly 90° and install the Insert to the Wheel LED PCB by pressing four (4)
Reel Light Panel Assembly. Connect the harness to Plastic Rivets into the Wheel LED PCB.
the two LED Light Panels. 4. Attach the Roulette Panel with four (4) #8-32 Screws
8. Install four (4) #8-32 Screws with Washers. Cover and Washers. Cover the Screws with four (4) Chrome
the screws with Chrome Screw Caps. Screw Caps.
9. Close Top Box Doors. 5. Insert the Wheel Pointer in the hole of the Roulette
10. Turn AC Power on and close Main Cabinet Door. Panel and rotate the Wheel Pointer until it is engaged
with the Reel Case Assembly shaft.
Wheel LED PCB 6. Apply Permatex Threadlocker™ #22200 (color:
Removal purple) on the M3 Screw threads and insert the
1. Open Main Cabinet Door and turn off AC power. screw into the Wheel Pointer. Tighten the screw while
holding the Wheel Pointer to prevent rotation of the
2. Open the Top Box Door and locate the Reel Case
Reel Assembly. Install the Wheel Pointer Cover into
Assembly.
the hole of the Wheel Pointer.
3. Rotate the Reel Case Assembly 90° and remove the
7. Close Top Box Doors.
Wheel Pointer Cover.
8. Turn AC power on and close Main Cabinet Door.
4. Insert a Phillips screwdriver into the Wheel Pointer,
and while holding the Wheel Pointer to prevent
rotation, remove the M3 Screw and the Wheel
Pointer.
5. Remove four (4) Chrome Screw Caps, and four (4)
#8-32 Screws and Washers securing the Roulette
Panel and remove the panel.
6. Remove the four (4) Plastic Rivets securing the
Reflection Sheet, Light Panel and Wheel Insert.
7. Remove the eight (8) # 4-40 Screws securing the
Wheel LED PCB.
8. Disconnect the attached wire harnesses.
1 2
3 4
6 7
1
3
2
4 5
9
6 2
7 8
23 46
8 45
10
28 44
11
8 43
12
13
14
15
23 42
16
35
8 41
19 17
20 18
8 38 39 21
22 23
36 23 24 8
35 32
23 34
33 25 8
30 31 26
37
27 28 29
2
4
1 3
39
5
7
6
40
33 8
37 9
36 5
10
31
11
35 12
34 2
13
30 12
15
32 14 5 12
29
23
33
22
24 12
21 12
16
12
17
18
20
26
19
12 25
OPTIONAL 38
4 5 4
6
2 3
4 7
1 2
8 9
4 10
2 11
1 2
3 4
5 6
1 23
21 22
1 19 20 6 7
16 18
16 17
10
14 15 4 13
12 4 11
1 2 3 4 5
1 15
12 13
6
11
7 8 9 10
1 14 11
20 21
13 22
16 17
1 15 12 13
18 19 1 14
8 9 6 7 4 5
11 NOTE: ATTACH BEZEL 410185 TO
10 PLEX 410248 USING ADHESIVE
GASKET 470027 (NOT SHOWN).
P/N 330793 Assembly, Sensor DSR
TRIM GASKET TO FIT.
ITEM PART # DESCRIPTION
1. 191656 Bkt, Mtg, Sensor
2. 450114 Screw, Sems, Pan Head Phillips, 8-23x1/2 (3)
3. 490489 Sensor, Photo (3)
N/S* 110478 Hrns, DSR, Sensor, Disk
*N/S = Not Shown
2 3
1
P/N 310293 Assembly, Motor P/N 330803 Assembly, LCD, Top Box
ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 530318 Motor, Reel Case 1. 410169 Mirror, LED, Top
2. 490489 Sensor, Photo (2) 2. 450109 Screw, Sems, Pan Head Phillips, 6-32x1/2 (8)
3. 450114 Screw, Sems, Pan Head Phillips, 8-32x1/2 (2) 3. 530257 PCB, KS-M5R, LED, Top-R (2)
4. 191664 Bkt, Mtg, Photo Sensor (2) 4. 410171 Barrier, LED PCB, Top (2)
5. 450115 Screw, Sems, Pan Head Phillips, 8-32x1/4 (4) 5. 450107 Screw, Sems, Pan Head Phillips, 4-40x1/4 (10)
6. 450135 Screw, Sems, Pan Head Phillips, M6x12 (4) 6. 191227 Bkt, Mtg, LED PCB, Uppr
7. 450445 Key, Shaft, Motor 7. 130640 Assy, Wldmnt, LCD Mtg Brkt, Rt
8. 230067 Gear, Pinion 8. 450110 Screw, Sems, Pan Head Phillips, 6-32x1/4 (4)
9. 450444 Screw, Set, 8-32x5/16 (2) 9. 530256 PCB, KS-M5R, LED, Top-S (2)
10. 450117 Screw, Sems, Pan Head Phillips, 8-32x3/8 (6) 10. 410170 Barrier, LED PCB, Side (2)
11. 130638 Assy, Wldmnt, Pipe, Gear 11. 410168 Mirror, LED, Side (2)
12. 230068 Gear, Driven 12. 530218 LCD 19”
13. 450016 Nut, Hex Kep, 8-32 (2) 13. 450128 Screw, Sems, Pan Head Phillips, M4x8 (4)
14. 191663 Brkt, Stopper 14. 130641 Assy, Wldmnt, LCD Mtg Brkt, Lt
15. 450446 Bushing, Flange N/S* 110458 Hrns, DSR, LED, Top
16. 130637 Assy, Wldmnt, Brkt, Mtg, Motor *N/S = Not Shown
17. 450448 Washer, Thrust (2) 3 4 5
18. 450447 Bearing, Thrust
19. 191662 FLag, Limit, Photo Sensor 1 2 6
20. 410247 Cvr, Gear Pipe
N/S* 110479 Hrns, DSR, Sensor Limit
*N/S = Not Shown
20 10 1
8 14
17
19
2 3 7
8
18
17
16
4 5 12 13
15 9
6 11 2
10 5
7
13 14
8 9 3
3 12
SHOWN FOR REFERENCE ONLY.
PARTS INCLUDED
WITH MOTOR 530318.
APPLY HIGH-STRENGTH
THREADLOCKING
COMPOUND
10 11 TO SCREW THREADS.
APPLY MULTIPURPOSE
LITHIUM GREASE
3
TO GEAR TEETH.
P/N 330745 Assembly, BV/Printer Bezel P/N 310287 Assembly, Power Supply
ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 310278 Assy., Insert with Plex, Bv 1. 130613 End Cap, Frnt, PS Assy., Weld
2. 530297 PCB, K3-URV, K3Bilb-Ext 2. 490450 Supply, Power, 24 VDC, 240 W, 100-240 VAC
3. 450107 Screw, Sems, Pan Head Phillips, 4-40x1/4 3. 450051 Screw, Flat Head, 6-32x3/8
4. 310277 Assy, Bezel with Plex 4. 191608 Cover, PS Assy
5. 530298 PCB, K3-URV, K3-Bilb 5. 450109 Screw, Sems, Pan Head Phillips, 6-32x1/2
6. 450115 Screw, Sems, Pan Head Phillips, 8-32x1/4 6. 191609 End Cap, Rear, PS Assy
7. 191622 Brkt, Mtg, Bzl, Bv 7. 490449 Supply, Power 12 VDC, 150 W, 100-240 VAC
8. 191623 Plt, Grounding, Bill Entry 8. 450107 Screw, Sems, Pan Head Phillips, 4-40x1/4
9. 830535 Decal, Bill Entry, Top 9. 130611 Frame, Ps Assy, Weld
10. 830536 Decal, Bill Entry, Btm 10. 190592 Bkt, Retaining, SSR
11. 490289 SSR, I/O, Power Supply
1
12. 830056 Decal, Replace Same Fuse
13. 830565 Decal, Main Power
2 14. 490465 Switch, Rocker, Mini Euro Style, 240 VAC
REFERENCE 10
N/S* 110417 Hrns, K3-URV, Power Supply
3 *N/S = Not Shown
REFERENCE 9
4
3
5 6
8 2
6
5
1
6
7
14 13 12 11 10 9 8
P/N 330706 Assembly, Belly Door
ITEM PART # DESCRIPTION P/N 330099 Assembly, BV Door Switch
1. 191551 Door, Belly
2. 191551 Latch, Belly Door ITEM PART # DESCRIPTION
3. 450430 Screw, Tpg, Hex Wshr Hd, 8-32x.375 1. 450144 Nut, Nylon, 2-56 (2)
4. 330705 Assy, Logo, Belly Door 2. 191643 Cvr, Sw, BV Door
3. 490050 Switch, Omron, Sb Min., w/Lever Actuator
2 3 4. 190596 Bracket, Switch, BV Door
N/S 110054 Hrns, Bill Door Switch
1 4
3
4 3
P/N 330705 Assembly, Logo, Belly Door P/N 330713 Assembly, CPU (Logic Unit) Housing
ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 410207 Plex, Logo, Belly Door 1. 190020 Cam, Lock, CPU Door
2. 530287 PCB, K3-URV, K3-Belly 2. 490358 Compact Flash Card 128MB
3. 191550 Brkt, Mtg, Logo, Belly Door 3. 530054 Fan, Logic Box, 600mm Hrns
4. 450123 Screw, Sems, Pan Head Phillips, M3x8 4. 190070 Fan, Guard, 3.25” Mtg
5. 410206 Shld, Lt, Logo, Belly Door 5. 450146 Guide, PCB, 6”, HSN, CPU (2)
6. 410208 Bzl, Logo, Belly Door 6. 130602 Housing, Logic Box, Weld
7. 450220 Screw, Flat Head, M3x6 7. 710000 Lock, Barrel, .625” Long
N/S* 110424 Hrns, K3-URV, LED, Belly 8. 450015 Nut, Hex Kep, #6-32
*N/S = Not Shown 9. 450366 Nut, Hex, #2-56
2 10. 530307 PCB, K3-IFB, Backplane
11. 530210 PCB, KS, MMB, Memory
3 12. 530250 PCB, KS, MPU, Main
13. 450110 Screw, Sems, PH Phillips, #6-32 x 1/4 (9)
1 14. 450121 Screw, Sems, PH Phillips, M3-5 x 1/4 (2)
1 15. 490046 Switch, Omron, SB MIn, W/Roller Actuator
16. 450389 Tag, Security
N/S 110308 Hrns, KS, Logic Door Switch
6 7 4 5
P/N 330698 Assembly, HSG, BV, JCM P/N 330838 Assembly, HSG, BV, MEI, Cashflow SC
ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 450110 Screw, Sems, Pan Head Phillips, 6-32x1/4 (4) 1. 450110 Screw, Sems, Pan Head Phillips, 6-32x1/4
2. 130591 Assy, Wldmnt, BV HSG 2. 130591 Assy, Wldmnt, BV HSG
3. 490046 Switch, Omron, Sbmin, w/Roller Actuator (2) 3. 191540 Brkt, Sw, Cash Box
4. 450144 Nut, Nylok, 2-56 4. 190048 Cam, Door, BV
5. 191540 Brkt, Sw, Cash Box 5. 710000 Lock, Barrell, .625 Long
6. 190048 Cam, Door, BV 6. 450014 Nut, Hex Kep, 4-40
7. 710000 Lock, Barrel, .625 Long 7. 191721 Brkt, Filler, BV Door
8. 450014 Nut, Hex Kep, 4-40 (2) 470005 Gasket, Black, .50x.50, w/PSA, Roll
9. 191721 Brkt, Filler, BV Door
1 2
470005 Gasket, Black, .50x.50 w/PSA, Roll
N/S* 110056 HRNS, Bill Stacker Switch 2 (JCM)
N/S* 110055 HRNS, Bill Stacker Switch 1 (JCM)
*N/S = Not Shown
1 2 3 6 7
4
8 9
3
4
5
5
6
7
4 5
2
3
P/N 330714 Assembly, Power Control Panel (US/Canada) P/N 330762 Assembly, Power Control Panel (International)
ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 830057 Decal, Turn Off Power, Electrical Shock 1. 830057 Decal, Turn Off Power, Electric Shock
2. 830058 Decal, Checking or Replacing Fuse 2. 191642 Housing, Pwr Cont Pnl, Intl
3. 191575 Housing, A/C Box 3. 830058 Decal, Checking or Replacing
4. 830075 Decal, Master Fuse, 250 V, 10 A, 115 VAC 4. 830542 Decal, Masterfuse, 250 V, 5 A, 240 VAC w/Arrow
5. 830074 Decal, AC 115 V In, 10 A 5. 830540 Decal, AC 240 V In w/Arrow
6. 490055 Holder, Fuse, 3453LF1-010 (5) 6. 830541 Decal, Masterfuse, 250 V, 5 A, 240 VAC
7. 490036 Fuse, 10 A, Dia 6.4x31.8 7. 830543 Decal, AC 240 V In, 5 A
8. 490056 Holder, Fuse, Knob, 3453LF1-020 (5) 8. 490462 Fuse, 5 A, 5x20 mm, IEC
9. 530032 Connector, AC 9. 530032 Connector, AC
10. 830061 Decal, Earth Ground (2) 10. 830061 Decal, Earth Ground (2)
11. 830235 Decal, Master Fuse, 250 V 10 A 115 VAC, Arrow 11. 490290 Filter, Noise, NSR
12. 830236 Decal, AC 115 V In, 10 A 12. 450015 Nut, Hex Kep, 6-32 (2)
13. 830676 Decal, Unswitched Outlet, 120 V, 1 A Max (2) 13. 830675 Decal, Unswitched Outlet, 100-240 V, 1 A Max (2)
14. 830056 Decal, Replace Same Fuse 14. 830056 Decal, Replace Same Fuse
15. 490290 Filter, Noise, NSR 15. 490459 Outlet, Convenience, IEC (3)
16. 450015 Nut, Hex Kep, 6-32 (2) 16. 490463 Fuse, 2.5 A, 5x20 mm, IEC
17. 830069 Decal, Fuse, 250 V, 5 A, 115 VAC 17. 490464 Fuse, 1 A, 5x20 mm, IEC (3)
18. 490079 Outlet, Convenience, 120 V (3) 18. 490460 Holder, Fuse, with Knob, 3455HS2 (5)
19. 490034 Fuse, 5 A, Dia 6.4x31.8 19. 830538 Decal, Fuse, 250 V, 2.5 A, 240 VAC
20. 490033 Fuse , 2 A, Dia 6.54x31.8 (3) 20. 830539 Decal, Fuse, 250 V, 1 A, 240 VAC (3)
21. 830068 Decal, Fuse, 250 V, 2 A, 115 VAC (3) 21. 830673 Decal, Switched Outlet, 100-240 V, 1 A Max
22. 830674 Decal, Switched Outlet, 120V, 1 A Max N/S* 110426 Harness, AC, Inside
N/S* 110234 Harness, AC Inside N/S* 110231 Harness, AC Inlet, NSR
N/S* 110231 Harness, AC Inlet, NSR *N/S = Not Shown
*N/S = Not Shown 2 4
3
1 5
1 2 3
4 6
21
7
22
5 20 8
6
21
7
19
20 18
9
17 9
8
10
13
14
16 10
11 15
19 18 17 16 15 14 13 12
10
P/N 330700 Assembly, PTR Mtg Bkt P/N 330764 Assembly, PTR, Future Logic Gen 2
ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 191542 Brkt, Tilt, PTR 1. 310172 Assy, Printer, Seiko, Gen 2
2. 130592 Assy., Wldmnt, PTR Bkt 2. 450107 Screw, Sems, Pan Head Phillips, 4-40x1/4
3. 450115 Screw, Sems, Pan Head Phillips, 8-32x1/4 3. 530214 PCB, Illumination, Future Logic, N/G
4. 230056 Pin, Pivot, PTR 4. 410203 Bzl, PTR
1 5. 450122 Screw, Sems, Pan Head Phillips, M3x6
4
5
2 3
2
7
6
4
3 2
5
P/N 330703 Assembly, Coin Panel P/N 330304 Assembly, Coin Handling
ITEM PART # DESCRIPTION ITEM PART # DESCRIPTION
1. 130596 Assy, Wldmnt, Coin Pnl 1. 190819 Frame, Coin Handling
2. 230000 Bushing, Slide Lock, Belly Door 2. 450049 Screw, Flat Head, 6-32x1/4 (4)
3. 450117 Screw, Sems, Pan Head Phillips, 8-32x3/8 3. 410021 Clip, Mount, Acceptor, Coin (2)
4. 450160 Spring, Extension, .25 Dia.x1 Long 4. 450120 Screw, Sems, Pan Head Phillips, M3x4 (2)
5. 191547 Bar, Slide, Belly Door 5. 530026 Solenoid, Photo, Alpeh
6. 490044 Switch, Cherry, E79-30A 6. 450405 Spring, Solenoid
7. 130595 Assy, Wldmnt, Coin Pnl 7. 450404 Spring, Pin, 3x10 mm, Steel
8. 450016 Nut, Hex Kep, 8-32 8. 450107 Screw, Sems, Pan Head Phillips, 4-40x1/4 (5)
9. 130033 Chute, Drop, Wldmnt 9. 230010 Bushing, Guide, CN, Diverter
10. 450115 Screw, Sems, Pan Head Phillips, 8-32x1/4 10. 190818 Link, Actuator Diverter
11. 450176 Washer, #8 Flat 11. 450110 Screw, Sems, Pan Head Phillips, 6x32x1/4 (4)
12 330304 Coin Handling 12 410012 Chute, Reject
1 2 3
13. 190817 Bkt, Mtg., Lower, Coin Handling
10 12
14. 190824 Bkt, Guide, Drop Chute
4 15. 450109 Screw, Sems, Pan Head Phillips, 6-32x1/2
16. 230014 Pin, Stop, Diverter
5 17. 410010 Diverter
18. 230012 Pin, Pivot, Diverter
19. 130040 Chute, Drop, Coin
20. 450164 E-Ring, Shaft Size 3mmx.5mm Groove (3)
21. 130037 Guide, Coin Handling, Wldmnt
3 22. 190824 Bkt., Guide, Drop Chute
6 23. 190063 Chute, Hopper
24. 450016 Nut, Hex Kep, 8-32
11
1 2 3 4 5
10 9
8 7
6
P/N 330003 Assembly, Meter
24 7
ITEM PART # DESCRIPTION
8
1. 130032 Bkt, Meter, Wldmnt
2. 450110 Screw, Sems, Pan Head Phillips, 6-32x1/4 9
3. 830062 Decal, Meters, Total In 23
10
4. 830063 Decal, Meters, Total Out
5. 830064 Decal, Meters, Coin to Cashbox
6. 830065 Decal, Meters, Jackpot Balance 22
12
20
19 18 17 16 15 14 13
1 8 7
P/N 530218 Assembly, LCD, Touch Screen, 19” P/N 310234 Assembly, Hopper LP, Side Eject, Quarter
NOTE: LCD parts are covered by a Direct Exchange NOTE: Hoppers are covered by a Direct Exchange System.
System. Please contact your Konami representative for Please contact your service representative for more
more information when ordering these parts. information when ordering these parts.
NOTE:
THIS ASSEMBLY IS
PART OF KIT K-0341
1 3
SECTION 4
Troubleshooting
Troubleshooting Charts
DOOR SECURITY
Use the following charts to troubleshoot and diagnose errors.
SCREEN RESET
CODE DESCRIPTION SOLUTION
MESSAGE METHOD
CAUTION: Distributors, Operators, and Users are
TOP BOX The Top Box Door is Close the Top box
not to modify the equipment for any other use. Konami 015
DOOR OPEN open. door.
Gaming, Inc. cannot be held liable for damages or injuries
FILL BOX The Fill Box Door is Close the Fill Box
resulting from use or modification of this equipment. 016
DOOR OPEN open. Door.
Konami Gaming, Inc. cannot be held liable for damages or
MAINTE-
injuries arising from improper or unsupervised installation, 017 NANCE The Maintenance Door Close the Mainte-
is open. nance Door.
modification, or use of equipment not manufactured or DOOR OPEN
approved by Konami Gaming, Inc. This equipment is Completing the
designed as a gaming device for amusement only, for sale 020 The Main Door was next game play
closed. clears this status
and use in jurisdictions permitting such devices. message.
Completing the
The Cashbox Door was next game play
General Information 021 closed. clears this status
message.
GENERAL INFORMATION
Completing the
SCREEN RESET The Logic Unit Door was next game play
CODE DESCRIPTION SOLUTION 022
MESSAGE METHOD closed. clears this status
message.
Completing the next
Power was just Completing the
001 game play clears this The Bill Acceptor Door next game play
restored. 023
status message. was closed. clears this status
Non-volatile RAM message.
002 was cleared by an Completing the
operator. The Top Box Door was next game play
025 closed. clears this status
The machine has
OUT OF been placed in “out 1. Open the Main Door. message.
003
SERVICE of service” mode by 2. Turn the Reset Key. Completing the
an operator. The Fill Box Door was next game play
026 closed. clears this status
An operator has message.
004
changed options.
Completing the
Host authorizes the The Maintenance Door next game play
Host has disabled 027
005 machine and enables was closed. clears this status
the terminal. message.
for game play.
MAIN DOOR The Main Door was
006
Host has enabled 030 Turn the Reset Key. Reset
the terminal. ACCESSED opened during power off. Key.
DROP DOOR The Drop Box Door was Turn the Reset Key. Reset
031 ACCESSED opened during power off. Key.
Door Security
LOGIC DOOR The Logic Unit Door was Turn the Reset Key. Reset
032
DOOR SECURITY ACCESSED opened during power off. Key.
Printer EM COUNTER
SCREEN RESET
PRINTER CODE
MESSAGE
DESCRIPTION SOLUTION
METHOD
SCREEN RESET
CODE DESCRIPTION SOLUTION EM COUN- The hardware meter Check harness to
MESSAGE METHOD 202 Auto.
TER ERROR is disconnected. the EM Counter.
Cycle power.
PRINTER The ticket Printer is If this error still
161 Auto. Battery
OFFLINE offline. remains, replace
the Printer.
PRINTER
BATTERY
Fill with Printer
162 PAPER Printer paper is out. Auto. SCREEN RESET
paper.
OUT CODE DESCRIPTION SOLUTION
MESSAGE METHOD
Printer paper has
jammed while LOW The Battery sup- 1. Remove and
advancing the paper BATTERY plying power to replace the Bat-
or a new paper has Removed 221 Auto.
PRINTER VOLTAGE non-volatile memory tery. 2. Turn power
163 not loaded at the jammed paper or Auto. (BATTERY1) is low. off then on.
JAM top of form position reload the paper.
for 20 seconds after LOW The Battery sup- 1. Remove and
previous ticket was
completed. BATTERY plying power to replace the Bat-
222 Auto.
VOLTAGE non-volatile memory tery. 2. Turn power
1. Check the (BATTERY2) is low. off then on.
Printer option
in KMS mode
whether the
option is set to Real Time Clock
PRINTER Game has lost com- correct Printer
164 DISCON- munications with the Reset Key. RTC
model.
NECT Printer. 2. Check harness
and cycle power. SCREEN RESET
3. If this error sill CODE DESCRIPTION SOLUTION
MESSAGE METHOD
remains, replace
the Printer. Real Time Clock
Set the RTC at
1. Check harness RTC (RTC) has not been
PRINTER 223 clock setup menu Auto.
Game has lost com- and cycle power. ERROR set or clock data is
COMMU- in KMS mode.
165 munications with the 2. If this error sill Auto. invalid.
NICATION Printer. remains, replace
ERROR the Printer.
Communication
COMMUNICATION
SCREEN RESET
CODE DESCRIPTION SOLUTION
MESSAGE METHOD
COMM. Communication link Check harness and
HOST is down between host interface board
300 Auto.
TIME OUT or control and the between host and the
PORT #1 Machine. machine.
Communication link Check harness and
COMM.
is down between host interface board
301 HOST TIME Auto.
or control and the between host and the
OUTPORT #2
Machine. machine.
Check harness and
COMM. Communication link is
interface board
302 HOST TIME down between host or Auto.
between host and the
OUTPORT #3 control and the achine.
machine.
Communication link 1. Confirm the trans-
was down during action status at host
CASHOUT
credit transfer. Host system. Reset
306 TO HOST
required attendant 2. Turn Reset Key Key.
FAILURE
interruption for the to pay credits for the
transfer failure. transaction.
Suspended Operation
Jackpot Reset
If a single jackpot is won above the ultimate full lock-up amount,
and an 080 attendant pay error is displayed, the game is suspended.
Insert the Key into the Reset Key switch and turn it 90° clockwise after
paying the jackpot to return to the ordinary game.
Attendant Pay
When the number of coins to be paid is more than the number
of coins set (Partial Pay Coins) for the “attendant pay”, the game is
suspended and an 080 attendant pay error is displayed. Insert the Key
into the Reset Key switch and turn it 90° clockwise after the attendant
pay to return to the ordinary game. You can set the number of coins
the attendant pays in the Audit mode.
Installing a Sample Coin (Coin Mech) Slide the cover down to close the Xeptor. Deposit six (6) sam-
Viewing the coin mechanism from the front, slide the sensor ples of the required coin. It is recommended that six (6) different coins
coil to the right. Place the sample coin into position and release the be used to ensure a wider sampling of examples to be examined.
sensor coil. In most cases, the sample coin will seat properly. If coins Slide the cove open. Turn the rotary switch to the “0” position.
are not accepted, repeat the procedure. The LED turns green to indicate the Xeptor is functional. Repeat for
all necessary denominations.
F0 1
E
2
BCD
3456
789A
SECTION 5
Preventive Maintenance
Lubrication
Hoppers do not require lubrication. The gear box and motor
are factory sealed units.
Coin Diverter
Overview
The coin diverter, located below the coin acceptor, consists of
Adjust Hopper Coin Out Sensor (180 Day Interval)
a solenoid linked to a diverter plate. Coins inserted through the coin
Loosen, but do not remove, the two screws securing the sen-
head are routed to the hopper bowl. When the hopper reaches an
sor bracket to the mounting plate. Align the bracket so the sensor is
Operator set coin capacity the MPU energizes the diverter solenoid.
centered on the roller count arm. Tighten the mounting screws until
Subsequent coins or tokens inserted are then routed to the drop
the bracket is secure.
bucket inside the stand.
Set Hopper Coin-Level Probe Circuit (As Required)
Inspection (90 Day Interval)
Fill the Hopper with the desired number of coins or tokens.
Inspect the coin diverter plate for foreign materials. Clean the
The coins or tokens should be level with, or slightly below, one of
diverter plate using a cotton swab soaked in isopropyl alcohol. Tighten
the holes located on the side of the coin bowl. Gently shake the coin
all mounting screws/nuts. Verify the diverter plate freely moves. Verify
bowl to settle the coins. Insert and secure a probe into a hole which
wire lugs are firmly attached to the solenoid terminals.
is level with (or just above) the amount of coins or tokens in the bowl.
This sets the coin-level. When the coin or token level drops below the
probe, the coin diverter routes inserted coins or tokens to the hopper.
Level one is the lowest hole on the bowl.
Coin Acceptor
Overview DIVERTER
The MC-40 coin acceptor positions a sample coin in a mag-
netic field. Coins inserted through the coin head are compared to
this field. Those favorably matching the field are accepted. All other
coins are rejected.
Removal
Unlock and open the main door. Turn machine power off. Un-
plug the six pin wire harness connector located on the right side of the
acceptor. Gently pull the acceptor from the mounting clip, and lift the
acceptor out and away from the mounting coin handling assembly.
Firmly grasp the module in one hand, and pull forward on the
module cover locking tabs. Rotate the module cover up, exposing
the rollers and optics.
Buttons
BRIGHTNESS Overview
The deck buttons are electromechanical switches
HORIZONTAL the Player uses to interact with the machine.
POSITION The buttons illuminate whenever their function is
ready for use. Buttons consist of a plastic switch body,
HORIZONTAL backing frame, legend plate, clear legend lens cap,
SIZE microswitch, LED, and a spring.
OSD TIMEOUT
POWER SAVE
DELAY
LANGUAGE
INFORMATION
Reel Case Motor Assembly Maintenance WARNING:The improper changing of the battery may
1. Inspect screws for looseness every six (6) months. cause a loss of data. After changing the battery, you may
need to run a RAM CLEAR procedure to initialize the system.
2. Lubricate Gears every six (6) months.
3. Replace Stepper Motor every three (3) years.
NOTE: Batteries can be ordered from the Konami
Reel Assembly Maintenance customer service department using Konami part
number 490007.
1. Inspect screws for looseness every six (6) months.
2. When securing the LCD and Wheel Pointers, apply
Permatex Thermolocker™ #22200 (color: purple) on BATTERY SPECIFICATIONS
the M3 screw threads. NOMINAL NOMINAL DISCHARGE
DIMENSIONS
MODEL VOLTAGE CAPACITY CURRENT
(mm)
System Batteries (V) (mAh) (mA)
Overview Positive terminal side:
The system batteries supply power to the RAM on the MPU Ø20.0
PCB when machine power is turned off. Without the system batteries, CR2032 3 220 Negative terminal side: 0.2
Ø17.1
all data stored in RAM will be lost (accounting record and Operator Thickness: 3.2
set configurations for example) if power is unexpectedly lost. Before
replacing the batteries, record accounting records and game con-
figuration settings.
Removal
Open the Logic Unit door and remove the MPU board. Remove
the board holding the EPROMs. Remove the coin-style batteries by
inserting a small screwdriver under the respective battery and gently
twisting or prying the unencased side up.
Installation
The coin style batteries have polarity. Insert each battery into
the battery holder with the positive terminal side up. Snap in the battery
with a light pressure. The battery is Model CR2032 (JIS) or equivalent.
Make sure that the battery is inserted into the battery holder with the
positive terminal side up. Re-install the EPROMs board. Re-install
the MPU board.
SECTION 6
Wiring Diagrams
XADRP-14V
(JST)
39-01-2060
(MOLEX)
XADRP-40V
(JST)
XADR-12V
(JST)
MDL-PWR
TOPPER
MDL-SW
PT-SW 2 4 6 8 10 12 14 2 4 6 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 2 4 6 8 10 12
SW MAIN NO
SW MAIN COM
SW TOP NO
SW TOP COM
SW MNT
BSW MNT
SNS MNT
SLED DOUT
SLED EXIST
SW MAIN NC
SP W+
SP W-
MDL ID0
MDL ID1
SW MAIN COM
SW MAIN NO
SW TOP COM
SW TOP NO
CANDLE0
CANDLE1
CANDLE2
CANDLE3
SP L+
SP L-
SP R+
SP R-
+12V
GND
+24V
+12V
PWR SAVE+
GND
GND
PWR SAVE-
TOP ID0
TOP ID1
GND
SW MAIN NC
+24V MDL
MDL BLUE
TOP RED
TOP GREEN
TOP BLUE
SP W+
SP W-
LED GREEN
+5V
+12V
+24V
SNS TOP
+5V
SLED CLK
SLED LATCH
SLED OE
GND
+24V
LED RED
LED BLUE
GND
BILL STK SW
BILL VALIDATOR BILL VALIDATOR BV DOOR SW (JCM)
(MEI) (JCM)
KGI# 490050
KGI# 490046
HRNS# 110433
NC HRNS# 110054
NO HRNS# 110055
A B BILL STK SW
(MEI)
BV JCM
BV MEI
KEY SW
172162-1
176279-1
(AMP)
(AMP)
COM
171822-3 172213-3
171822-2 172213-2
COM
NO
BILL DOOR
MAIN DOOR
(AMP) (AMP)
(AMP) (AMP)
STACK
MAIN DOOR SW SENSOR 1 3 5 7 9 11 1 3 5 7 9 11 13 15 1 2 3 1 2
COM
NO
2 4 6 8 10 12 2 4 6 8 10 12 14 1 2 3 1 2
KGI# 490044
KGI# 490065
NO
COM
NC
104257-3 103653-3
1 3
(AMP) (AMP)
1 2 3
171822-3
(AMP)
2 4
SENS
KEY
GND
SENS MAIN
+5V
1 3
2 4
GND
GND
KEY AUDIT
KEY RESET
TICKET PRINTER
COIN HOPPER
208210-2
HP
(AMP)
PRINTER
1 3 5 7 9 11 13 1 3 5 7 9 11 13 15 17 19
39-01-2140
(MOLEX)
2 4 6 8 10 12 14 2 4 6 8 10 12 14 16 18
HRNS# 110418
SW BV TRANSP
BSW BV DOOR
BV RXD RS232
BV TXD RS232
SW BV DOOR
SW BILL STK
KEY RESET
HOP EXIST
HOP OVER
KEY AUDIT
BV RXD CL
BV TXD CL
HOP SENS
BSW MAIN
BV RESET
SNS MAIN
BSW MNT
SNS MNT
HOP CNT
PRI LED+
SNS TOP
SW MAIN
BV LED+
PRI RXD
PRI DSR
SW MNT
SW TOP
PRI TXD
PRI CTS
PRI RST
MDL ID0
MDL ID1
TOP ID0
TOP ID1
BV LED-
SP W+
SP R+
SP W-
SP L+
TL X0
TL X1
TL X2
TL X3
SP R-
SP L-
501646-3600
501646-1800
+12V
+24V
+12V
+24V
+24V
+24V
+24V
+12V
+12V
GND
GND
GND
GND
GND
GND
GND
GND
GND
GND
GND
GND
GND
GND
GND
GND
GND
GND
GND
+5V
+5V
+5V
+5V
VHR-10N
(MOLEX)
(MOLEX)
MIL-26P
1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 1 3 5 7 9 11 13 15 17 19 21 23 25 1 3 5 7 9 11 13 15 17 1 3 5 7 9
(JST)
2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 2 4 6 8 10 12 14 16 18 20 22 24 26 2 4 6 8 10 12 14 16 18 2 4 6 8 10
CNB68 CNB13 CNB12 CNB11
POWER SUPPLY UNIT
CNMM02 CNMM01
PWR SAVE+
GND24
GND12
PWR SAVE-
+24V
+12V
DIN-128P DIN-128P
BSW LOGIC NC
MAIN POWER SW 1 TO LED METER
LOGIC DOOR SW
CNB23
SW LOGIC NO
OUT1 IN1 2
HRNS# 110456
OUT2 IN2 GND COM MAIN PROCESSING UNIT
3
SIO DOUT
HRNS# 110308
(MPU) KGI# 530209
SIO CLK
KGI# 490465 KGI# 490046
SIO DIN
EHR-3
SIO OE
I/O SSR
+12V
(JST)
GND
208209-2 PS
XAP-08V-1
SSR-1 SSR-3 (AMP) VENT FAN 1 GND
L
1 1 LN 2 HM 0 1 3 5 7
(JST)
SSR-5 SSR-4 HM 1
N 3 2 4 6 8
L (SW-OUT) 2 2 +12V
TO EM COUNTER
CNB22
CNB05
FG
6 6 22-01-1022 7
7 7 (MOLEX) KGI# 530024 8
GND24
8 GND24 9
GND24 8 10
AC FAIL 9 9 GND24 11 1 GND
GND 10 10 AC FAIL
TO LED-HUB PCB
VHR-8N GND LED CLK
11 11 GND HM XSW 12 2
SW POWER SUPPLY
(JST)
TO MIDDLE LCD
LED DATA
+24V
12 12 +24V 13 3
TO TOP LCD
FG LED LATCH
1 HRNS# 110423 14 4
TOUCH PANEL
+24V
13 13 +24V
BACKPLANE BOARD
CNB29
KGI# 490450
+5V
L 2 GND12
14 GND12 5
CNB17
CNB09
1 GND12 14
24V-240W
XAP-14V-1
TO TOP
3 6
IN +24V
15 15 GND12
CNB10
2 (JST) (K3-IFB)
+24V
N
3 4 16 16 GND
1 7
4 5 17 17 GND
2 KGI# 530307 GND 8
FG
5 6 +12V
18 +12V GND 9
7 +12V 18 3 SAS PORT HRNS# 110451 10
19 19 +12V GND
4
TO EXTERNAL CONTROLLER
VHR-5N 8 GND
5 +5V
1
CNB02
CNB35
CNB36
CNB37
1 11 RTS RS232
7
HRNS# 110451
PWR SAVE+
MOTOR0 SNS
MOTOR1 SNS
MOTOR2 SNS
2 12 CTS RS232
8
TO SLOT STAND
MOTOR0 C
MOTOR0 D
MOTOR1 C
MOTOR1 D
MOTOR2 C
MOTOR2 D
MOTOR5 C
MOTOR0 A
MOTOR0 B
MOTOR1 A
MOTOR1 B
MOTOR2 A
MOTOR2 B
MOTOR3 A
MOTOR4 A
MOTOR4 B
HRNS# 110418
12GND
SIO DOUT
3 9
SW POWER SUPPLY
39-01-2120
SIO OE2
SIO CLK
GND
SIO DIN
4 (MOLEX) +12V 10
SNS C
SNS R
SNS L
FG GND
5 11 +24V 1
+24V
+24V
GND
GND
GND
GND
KGI# 490449
CNB78
+5V
+5V
+5V
+5V
+5V
+5V
L +12V SW DROP
1 6 GND 12 2
12V-150W
IN +12V
BSW DROP
MIL-50P
N 2 7 GND 13 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 3
3 14 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50
HRNS# 110324 4
FG 4 MIL-14P 172167-1
5 1 CNB31 (AMP)
VHR-5N
2
+12V
(JST)
3
4 CNB32 CNB07 CNB06
5 VHR-6N 1 3 5 7 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 1 3 5 7 9 11 13 15
XAP-08V-1
(JST)
6 (JST)
2 4 6 8 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 2 4 6 8 10 12 14
GND
PRI LED+
LINE1 SW
LINE2 SW
LINE3 SW
LINE4 SW
LINE5 SW
HELP SW
SPIN SW
BET5 SW
DENOM SW
CASHOUT SW
CHANGE SW
SIO CLK
SIO OE
SIO DIN
LINE1 LAMP
LINE2 LAMP
LINE3 LAMP
LINE4 LAMP
LINE5 LAMP
HELP LAMP
SPIN LAMP
BET MAX SW
BET MAX LAMP
BET1 SW
BET2 SW
BET3 SW
BET4 SW
BET1 LAMP
BET2 LAMP
BET3 LAMP
BET4 LAMP
BET5 LAMP
DENOM LAMP
CASHOUT LAMP
CHANGE LAMP
+12V
+12V
+12V
BILL LED+
BSW SUB
SW SUB
GND
GND
GND
MIL-60P
+12V
DIV ON
DIV COIN
DIV CASH
GND
GND
GND
SIO OE2
SIO DOUT
DENB IN0
DENB OUT0
DENB IN1
DENB OUT1
DENB IN2
DENB OUT2
DENB IN3
DENB OUT3
SNS OUT
DIV FAULT
DIV ACCUM
+5V
DIV INHIBIT
BILL LED-
XAP-15V-1
(JST)
POWER DISTRIBUTION UNIT HRNS# 110418
(US) PD A
L L
L 1 1 L (SW-OUT)
2 2
LED DOUT MDL
LED DOUT TOP
L L (FUSE)
HRNS# 110422
LED +5V MDL
LED +5V TOP
3 3
MDL GREEN
FUSE 5A
TOP GREEN
LED LATCH
N N
4 4
MDL BLUE
TOP BLUE
SIO DOUT
+24V MDL
+24V TOP
GND MDL
GND TOP
MDL RED
TOP RED
N N (SW-OUT)
LED CLK
SIO OE2
5 5
SIO CLK
SIO DIN
LED OE
SIO OE
FG FG
6 6
GND
XADRP-26V
350781-1 350715-1
FUSE 2A (AMP) (AMP) 1 3 5 7 9 11 13 15 17 19 21 23 25
(JST)
L 2 4 6 8 10 12 14 16 18 20 22 24 26
FG AC OUTLET
ICON2
N (Switched) +24V DENB IN0
L L 1 1 DENB OUT0
1 3 2 2
ICON1
FG GND
FILTER PWR SAVE+ 4 4 DENB IN2
OUT1
5 5 DENB
HRNS# 110234
N
2 KGI# 490290 4 N PWR SAVE-
6 DENB OUT2
6 DENB
39-01-2060 7 DENB IN3 OUT3
(MOLEX) 8 CASHOUT LAMP
9 CHANGE LAMP
10
FUSE 10A
FUSE 2A
FUSE 2A
12 PRI LED+
HRNS# 110231
HRNS# 110459
BILL LED-
L
1 1 L
KGI# 530303 14 PRI LED
15 BILL LED
FG
2 2 FG 16 SIDE L SW
17 SIDE
RXD RS232
TXD RS232
N
3 3 N 18 SIDE LR LAMP
SW
FG
FG
350767-1 19 SIDE
FG
N
L
R LAMP
N
L
350766-1 20
GND
(AMP)
(AMP) 21 +12V
350766-1
171822-4
22 +12V
FG
2 4
(AMP)
(AMP)
23 GND
N
L
1 2 3 1 3 24 GND
(Unswitched)
(Unswitched)
AC OUTLET
AC OUTLET
PAP-08V-S
(JST)
(JST)
50/60 Hz
(SASB-2)
120VAC
2 4 6 8 10 12 2 4 6 8
KGI# 530148
SLED LATCH
BACK LIGHT-
+5V
SLED CLK
BACK LIGHT+
SLED DOUT
SLED OE
GND
LED RED
LED GREEN
SLED EXIST
+24V
LED BLUE
GND
+5V
LED CLK
LED LATCH
LED DOUT
LED OE
GND
CNX03
CNX04
CNX05
CNX06
HRNS# 110433
GND
GND
+12V
+12V
PRI LED
BILL LED
BSW SUB
SW SUB
GND
+12V
DIV ON
DIV COIN
DIV CASH
GND
GND
GND
DIV FAULT
DIV ACCUM
+5V
DIV INHIBIT
CASHOUT LAMP
BET MAX LAMP
FIBER OPTIC CABLE
CHANGE LAMP
CASHOUT SW
DENOM LAMP
HRNS# 110424
SIDE R LAMP
BET MAX SW
CHANGE SW
SIDE L LAMP
DENOM SW
BET1 LAMP
BET2 LAMP
BET3 LAMP
BET4 LAMP
BET5 LAMP
SPIN LAMP
SIDE R SW
SIDE L SW
LINE1 SW
LINE2 SW
LINE3 SW
LINE4 SW
LINE5 SW
HELP SW
)
BET1 SW
BET2 SW
BET3 SW
BET4 SW
BET5 SW
)
SPIN SW
(INTERNATIONAL)
+12V
+12V
+12V
+12V
GND
GND
GND
GND
(RXD
(TXD
L
1
COM
L
SUB DOOR SW
2
BACK LIGHT+
NO
NC
BACK LIGHT-
HRNS# 110315
L
3
LED LATCH
FUSE 2.5A N
4 PLAY BUTTON PANEL
KGI# 490044
LED CLK
LED DIN
LED OE
N
FG 5 CASH
HELP
GND
6 OUT
+5V
PAP-08V-S
BELLY
FUSE 1A (AMP)
2 4 6 8 1 2 3 4 5
L
FG AC OUTLET CN1 SIDE-L BET BET BET BET BET SIDE-R
N (Switched) BUTTON BET MAX SPIN BUTTON
BELLY LED PCB 1 2 3 4 5
L L (K3-BELLY)
1 NOISE 3 KGI# 530287
LOAD
LINE
FG PLAY BUTTON
FILTER PLAY BUTTON WIRE CONNECTION
DIV ACCUM
DIV INHIBIT
DIV FAULT
(BACK SIDE)
HRNS# 110428
DIV COIN
N
2 4 N LED1 LED2 TERMINAL SIGNAL WIRE COLOR
DIV CASH
(AMP)
DIV ON
C SENS
(AMP)
GND
COIN
+5V
FUSE 1A
FUSE 1A
COM NO NC NC - -
HRNS# 110231
1 2
KGI# 490065
TO SAS PORT
FG
FG
HRNS# 110459
FG
N
L
PRIB2 BILB2
N
L
+12V BEZEL TOP LED PCB +12V BEZEL TOP LED PCB COIN COIN DIVERTER
1 1 ACCEPTOR
CN1
CN1
GND GND
2 KGI# 530297 2 KGI# 530297 SOLENOID
(Unswitched)
AC OUTLET
(JST) (JST)
PRINTER BEZEL BILL INSERT BEZEL
350766-1
171822-4
(Unswitched)
AC OUTLET
FG
2 4
220-240VAC
(AMP)
(AMP)
PRIB BILB
N
L
50/60 Hz
1 2 3 1 3 +12V BEZEL BTM LED PCB +12V BEZEL BTM LED PCB
CNX01 CNX02 PRI LED 1 1
2 (K3-BILB) BILL LED 2 (K3-BILB)
3 KGI# 530298 3 KGI# 530298
CN1
CN1
(JST) (JST)
SLOT STAND
FIBER OPTIC CABLE
DROP DOOR SW
TO BACKPLANE
)
)
COM GND
1
CNB78
NO SW DROP
NC BSW DROP 2
3
(RXD
(TXD
HRNS# 110324 4
KGI# 490044 172167-1
(AMP)
TITLE Wiring Diagram
ADVANTAGE REVOLUTION
KONAMI GAMING, INC. REV. DATE SHEET
Las Vegas, Nevada A 08/18/09 1 OF 2
P/N 810057
TO BACKPLANE TO BACKPLANE
MOTOR 3
CNB31 CNB29 +5V
CW
9
7
5
3
1
+5V
47
45
41
21
(JST)
CCW
50
48
46
44
40
38
32
20
14
10
EHR-10
+5V
MIL-50P
MIDDLE LED-ST PCB
GND
25 SIO
23 SIO
6 +5V
5 +5V
4 +5V
3 +5V
2 +5V
1 +5V
4 +5V
CN3
2 LED
10 SNS
(LED-ST) KGI# 530256
16 GND
15 GND
13 GND
12 GND
8 GND
GND
19 +24V
18 +24V
17 +24V
CN2 CN1 COFF
SNS L
MPCB 2
11 SNS CR
24 DIN
7
5
3
1
7
5
3
22 SIO CLK
OE2
HRNS# 110454
LED CLK
37 MOTOR2
36 MOTOR2
35 MOTOR2
33 MOTOR1
31 MOTOR1
29 MOTOR0
28 MOTOR0
27 MOTOR0
9 MOTOR2
7 MOTOR0
DATA
1 3 5 7 9
1 3 5 7 9
(JST)
(JST)
43 MOTOR4 B
42 MOTOR4 A
39 MOTOR3 A
B
B
30 MOTOR1 DA
B
26 SIO DOUTA
49 MOTOR5 C
D
MOTOR2 C
34 MOTOR1 AD
C
MOTOR0 C
6
4
2
6
4
2
LED LATCH
2 4 6 8 10
2 4 6 8 10
SNS
8 MOTOR1 SNS
SNS
PAP-07V-S
PAP-07V-S
PAP-07V-S
+5V
CLK
HRNS# 110451 PAP-10V-S 1-171822-9 (AMP)
GND
(JST)
1 LED7
DOUT
LATCH
GND (JST)
DOOR ST 1
CREDITS
LED7 CLK
+5V
LED7 VCC
GND
LED7 DATA
HRNS# 110451
LED7 EXIST
LED7 LATCH
CLK
MPCB 1
CN1
CNB33 LED METER 1 DIN
LATCH
2 4 6
KGI# 530314
+12V
1 3 5 7
GND
HRNS# 110477
LIMIT R SNS
+5V +5V
SIO DIN DOUT GND
CNB33
SIO DOUT SIO CLK CLK CLK +5V
1 3 5 7
MOTOR A
CN2
CN1
SIO OE DIN
2 4 6 8
MIDDLE LED-RD PCB
CN1
HRNS# 110476
HRNS# 110477
MOTOR PULSE CONTROL PCB
BET
MOTOR B
TO BACKPLANE
SIO DIN LATCH LATCH
2 4 6
2 4 6
MOTOR EN
1 3 5 7
1 3 5 7
CN2
GND
ADVANTAGE REVOLUTION
1 3 5
KGI# 530319
(JST)
1 3 5 7 9 11 13 15 17 19 21 23 25 27 29
(LED METER)
+5V
2 4 6
+5V
DOUT
LATCH
CLK
DIN
GND
LATCH
CLK
+5V
GND
KGI# 530256
(JST) (JST)
1 3 5 7 9 11 13
7
5
3
1
7
5
3
1
GND MIL-30P VHR-6N
LED5 CLK GND
2 4 6 8 10 12 14
CN1
(JST)
6
4
2
6
4
2
(JST)
(JST)
PAP-07V-S
PAP-07V-S
HRNS# 110456 LED5 DATA +5V
STEPPER MOTOR
1
PADP-14V-1-S
MIDDLE DOOR
LED5 GND
SIO CLK GND
VHR-2N (JST)
MOTOR 1
LED WHEEL LED6 EXIST SIO DOUT LIMIT R LIMIT R 179228-3 (AMP)
LED-HUB 1
+5V +5V
1 3
1 3
WINNER PAID
2 4
2 4
LED-HUB 6
1 3 5 7 9 11 13
LED CLK LED5 CLK LED7 DATA GND 43025-0400 43020-0400 GND
2 4 6 8 10 12 14
LED DATA LED5 DATA LED7 LATCH (MOLEX) (MOLEX)
LED7 EXIST PADP-14V-1-S +5V KGI# 490489
CENTER
1 2 3
WHEEL1
LED EXIST LED5 EXIST HRNS# 110479
1 3 5 7
1 3 5 7
1 3 5 7
LED7 GND
KGI# 530317
+24V +24V
(LED WHEEL)
2 4 6 8
2 4 6 8
2 4 6 8
1 3 5 7 9 11 13 15 17 19
HRNS# 110450 SNS L L
PAP-08V-S 43025-0800
MOTOR UNIT
2 4 6 8 10 12 14 16 18 20
43020-0800 (MOLEX)
ROTARY UNIT
MIL-20P GND
REEL LED LIMIT R SNS
LEFT
REEL1 LED CLK LED8 CLK LED8 CLK +5V KGI# 490489
1 2 3
REEL* LED CLK REEL1 LED DATA LED8 DATA LED8 DATA 179228-3 (AMP)
SP L+ REEL* LED DATA REEL1 LED LATCH LED8 LATCH LED8 LATCH LIMIT L SNS
SP L- REEL* LED LATCH REEL1 LED STAT LED8 STAT LED8 STAT SNS DISK SNS C C
REEL *
PT-SW REEL 1 REEL1 LED VCC LED8 VCC LED8 VCC SNS L SNS L
KGI# 530322
SW MAIN NO SW MAIN NO REEL1 LED GND LED8 GND LED8 GND SNS C SNS C GND
REEL* LED STAT REEL2 LED CLK LED9 CLK LED9 CLK SNS R SNS R
REEL CONTROL
LEFT SPEAKER
SW MAIN COM SW MAIN COM KGI# 490489
REEL* LED VCC REEL2 LED DATA LED9 DATA LED9 DATA +5V +5V +5V
CENTER
1 2 3
SW MAIN NC
LED-HUB 9
SW TOP NO SW TOP NO REEL* LED GND REEL2 LED LATCH LED9 LATCH LED9 LATCH +5V +5V 179228-3 (AMP)
SW TOP COM SW TOP COM WOOFER REEL* D REEL 2 REEL2 LED STAT LED9 STAT LED9 STAT +5V +5V
HRNS# 110455
REEL
SP W+ REEL* B REEL2 LED VCC LED9 VCC LED9 VCC GND GND SNS R R
REEL* A REEL2 LED GND LED9 GND LED9 GND GND GND
MOTOR DISK SENSOR
SP W+ SP W+
1 3 5 7 9 11 13 15
REEL* C REEL3 LED CLK LED10 CLK LED10 CLK GND GND GND
1 3 5 7 9
1 3 5 7 9
SP W- SP W- SP W-
2 4 6 8 10 12 14 16
1 2
SP L+ SP L+ REEL* +24V REEL3 LED DATA LED10 DATA LED10 DATA
2 4 6 8 10
2 4 6 8 10
RIGHT
REEL3 LED LATCH LED10 LATCH LED10 LATCH +5V KGI# 490489
1 2 3
TO BASE UNIT
SP R- SP R- REEL* SNS REEL3 LED VCC LED10 VCC LED10 VCC (MOLEX) (MOLEX)
1 3 5 7 9 11 13 15 17
1 3 5 7 9 11 13 15 17
1 3 5 7 9 11 13 15 17
+12V +12V REEL* +5V REEL3 LED GND LED10 GND LED10 GND
2 4 6 8 10 12 14 16 18
2 4 6 8 10 12 14 16 18
2 4 6 8 10 12 14 16 18
1 3 5 7 9 11 13
1 3 5 7 9 11 13
15-06-0185 (MOLEX)
GND GND HRNS# 110451
2 4 6 8 10 12 14
2 4 6 8 10 12 14
SP R+ 43025-1800 43020-1800 LED1 CLK
(LED-HUB) KGI# 530323
LED-HUB 4
HRNS# 110418
HRNS# 110451
RIGHT SPEAKER
REEL1 B MOTOR0 B LED1 GND TOPPER
REEL1 A MOTOR0 A LED2 CLK
TOP BOX LED
+5V +5V
6-3
REEL1 C MOTOR0 C LED2 DATA
GND
+12V
SLED CLK SLED CLK
FAN
+24V +24V LED2 LATCH SLED DOUT SLED DIN
2
1
(MOLEX)
29-11-0023
REEL2 D MOTOR1 D LED2 EXIST SLED LATCH SLED LATCH
REEL2 B MOTOR1 B LED2 VCC
KGI# 530334
KGI# 530334
+24V SLED OE SLED OE
REEL2 A MOTOR1 A LED2 GND SLED EXIST SLED EXIST
REEL2 C MOTOR1 C LED3 CLK GND GND
+24V +24V
ICON6
HRNS# 110450
REEL3 D MOTOR2 D LED3 LATCH
2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34
(RESERVED)
1 3 5 7 9 11
1 3 5 7 9 11
1 3 5 7 9 11
1 3 5 7 9 11 13 15
1 3 5 7 9 11 13 15
LED4 DATA HRNS# 110433
HRNS# 110451 GND XADRP-12V XADRP-12V XADR-12V
2 4 6 8 10 12 14 16
2 4 6 8 10 12 14 16
1 3
HRNS# 110475
HRNS# 110473
HRNS# 110474
HRNS# 110472
LED-HUB 2
1 3
CN1
BL +5V +5V GND
2 4
1 3 5
LED1 LATCH
LED1 VCC
LED1 GND
LED1 EXIST
LED1 DATA
LED1 CLK
CNB17
TOP BOX LED
(LCD I/F)
HRNS# 490493 +5V +5V GND
2 4 6
LED-HUB 3
7
5
3
1
KGI# 530316
39-01-2040 REEL1 SNS MOTOR0 SNS
6
4
2
1 3 5 7
1 3 5 7
39-01-2060 (MOLEX)
PAP-07V-S (JST)
TO BACKPLANE
HRNS# 110450
(LED-RD)
2 4 6 8
2 4 6 8
TOP LED-S PCB
KGI# 530256
(LED-ST)
39-01-2081 39-01-2080
(MOLEX) (MOLEX) LED-TOP RD-L
TOP LED-R PCB
PAP-07V-S (JST)
LED2 GND
VIDEO LED2 VCC
MDL-PWR
HRNS# 110418 HRNS# 110451 LED2 CLK
+24V +24V
CNB09
PWR SAVE+
CN1
LED2 EXIST
1 3 5 7
GND GND
GND GND
1 3 5
1 3 5
PWR SAVE- LED3 GND
2 4 6
2 4 6
TOUCH PANEL LED3 VCC
TO BASE UNIT
KGI# 530218
CN1
MDL ID0
TO BACKPLANE TO BACKPLANE
LED3 EXIST
1 3 5 7
SW MAIN NC
(LED-ST)
SW TOP NO SW TOP NO
LED4 DATA
LED4 EXIST
REV.
CANDLE3 CANDLE3 TL3
TITLE
LED +5V MDL
1 3 5
1 3 5
CANDLE
LED CLK
TO BASE UNIT
A
LED DOUT MDL GND 172168-1 (AMP) 172160-1 (AMP)
LED DOUT TOP WOOFER
HM 0
LED LATCH SP W+ HM 1
DATE
LED OE HM 2 CNT-L
GND MDL SP W-
1 2
1 2
HM 3 GND
GND TOP GND TOP
© 2009
HM 4 HM 4
KGI# 310219
WOOFER
HM 1
CNB05
FAN
MDL GREEN
99999999
HM 0
2
1
CNT01
08/18/09
(MOLEX)
29-11-0023
MDL BLUE
(CTRB-2)
HM SW
1 3 5 7
TOP RED
KGI# 530021
TO BACKPLANE
GND GND
2 4 6 8
Wiring Diagram
TOP GREEN HM SW
1 3 5 7 9 11 13
EM COUNTER PCB
TOP BLUE
KGI# 490044
KGI# 490044
SHEET
HRNS# 110423 22-01-1082
2 4 6 8 10 12 14
SP W+ WOOFER+
1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39
1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39
(MOLEX)
TOP DOOR SW
2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
MIDDLE DOOR SW
TOP UNIT
ADVANTAGE REVOLUTION
PLAYER TRACKING UNIT
MIDDLE UNIT
2 OF 2
SECTION 6 - WIRING DIAGRAMS
ADVANTAGE REVOLUTION SECTION 6 - WIRING DIAGRAMS
SECTION 7
Glossary & Index
Overview Bill Stacker Switch
This section contains a Glossary and an Index. Security switch that activates when stacker is removed.
The Glossary contains the definition of specialized items. These
terms and definitions assist the Operator’s understanding of various Bill Validator Module
machine functions and game operations. Unit that accepts valid currency while rejecting invalid bills. Part of
The Index is a list of topics that gives, for each item, the page the Bill Acceptor.
number where it may be found.
Glossary C
A Candle
Light mounted on the top of the machine, used to display errors,
All Reset jackpots or other conditions.
Clears the contents of the backup memory such as the credit, software
meter, and game log and initializes the setting of the machine. Cash Ticket Log
Displays the history of cash ticket that occurred recently (ticket #, date
Audit Key-switch & time, $ amount of ticket paid, status and validation).
Key-switch located on the right side of the machine, used to access
the audit menu. Cashout Log
Displays the history of cashout that occurred recently (date & time
Audit Meters and amount).
General and detailed meters tracking coin in, out, attendant pay and
bill information. Clock
Internal timing device used to track date, time and year of events.
B Coin Acceptor
Device to identify, accept or reject coins.
Bacplane
PCB located in the back of the Logic Unit housing. Coin Drop Sensor
Sensor to detect reverse coin movement (inactive in this model)
Belly Door
Main Unit door. Coin Entry
The location on the main door where coins are inserted into the
Bill Acceptor machine.
The Bill Acceptor validates, either accepting or rejecting bills or cou-
pons in various denominations. Coin Hopper
Motor driven device used to return coins to the player.
Bill/Ticket Entry
The plastic bezel that guides the bill from the front of the machine into Coin Track Unit
the Bill Validator. Name of the coin traveling path.
Controller
The touch screen controller.
G
Counter PCB Game Area
PCB holding the EM meters. The game area displays image that corresponds to game type.
D H
Dashboard Hopper
The Dashboard displays the game status information, attendant mes- The coin Hopper holds the inserted coins
sage, game instruction, Denomination sign, and other meters.
DC Fan
12 V dc cooling fan.
I
I/O Test
Door Lock Sensor Input/output test.
Sensor used to determine the position of the door lock cam or door
J
lock.
Drop Box
JP Reset
When Coin Hopper is full, coins are diverted to the Drop Box.
Jackpot reset.
Drop Box Switch
Jumper Sockets
Switch used to determine when the Drop Door has been opened.
Sockets on a PCB allowing multiple settings by changing the configura-
tion of shorting connector.
E
EM Counter
Electro-mechanical counter (meter).
K
Key-switch
An electro-mechanical switch activated by using a key.
Event
An occurrence that is tracked by the soft meters for display in an event
KMS
log.
KONAMI Maintenance System also know as the Audit mode.
Event Log
L
Checks a list of the dates and times and the factors of Events that
occurred recently.
M R
Machine Type RAM
Series name of the cabinet. Random Access Memory.
Sub-Door
The door mounted to the bottom of the Main Door. Allows access to
the Bill Validator stacker assembly.
V
Bill Validator Door Lock 3-4
Bill Validator Switch 3-7
Bill Validator Troubleshooting 4-2
Video Monitor Unit Buttons 2-9, 5-4
22” LCD used to display game information.
C
W Cabinet Specifications 2-1
Candle 2-2
No entry
Cashout Button 2-9
CAUTION 1-3
D
Date of Publication 1-1
Doors 2-4
Door Security Troubleshooting 4-1
G
O
Game 1-3
General Information Troubleshooting 4-1 Operation 2-(all)
Operator 1-3
H
P
Handpay Troubleshooting 4-2
Hardware, Commonly-Used 3-2 Parts Removal 3-3
Help and Pay Table 2-8 Parts Installation 3-3
Hopper 3-7, 5-1 PCBs 8-1
Hopper Troubleshooting 4-2 Player 1-3
Hopper Level Probe 2-5 Player/Operator Interface 2-9
How to Enter and Exit Audit Mode 2-10 Policy, Warranty 1-3
Power Supply 3-7, 3-26
Printer Assembly 3-26
I Process, RMA 1-3
Initialization 2-3, 2-6 Publication Date 1-1
Installation 2-3
Interface, Fiber Optic 2-3
R
RAM Clear 2-6
K Real Time Clock Troubleshooting 4-3
Key-switch 3-5 Refilling Hopper 2-8
KMS Mode 2-11, 2-13 Required Tools 3-1
KONAMI Maintenance System (KMS) 2-3 Return Merchandise Authorization (RMA) 1-3, 2-5
RMA 1-3, 2-5
L
S
LCD Controls 5-4
LCD Unit 6-3 Sample Coin 2-5, 4-8
Locks 3-3 Select Number of Line Buttons 2-9
Lock Cams 3-3 Select Bet Per Line Button 2-9
Lock Hardware 3-3 Self Diagnostic On Boot Up Troubleshooting 4-6
T
Tags, RMA 1-3
Teach and Run Procedure (Condor) 4-8
Terminology 1-3
Thermometer Troubleshooting 4-4
Ticket Chute 2-9
Tools Required 3-1
Top Box 2-9
Topbox Door Switch 3-5
Troubleshooting 4-1
Troubleshooting Charts 4-1
U
Unpack and Inspect 2-1
V
VAC 2-1
Validator Module 5-3
VSU Troubleshooting 4-4
W
WARNING 1-3
Warranty 1-3
SECTION 8
Appendix
Overview Calibration Paper
This section includes consumable parts lists. The following table lists the Bill Validator calibration paper for
the JCM and Mars Bill Validators.
Electrical Components
The following table lists the required electrical components for
CALIBRATION PAPER
the ADVANTAGE REVOLUTION machine.
PART # DESCRIPTION
490059 PAPER, CALIBRATION, BV, U.S., JCM
ELECTRICAL COMPONENTS
490060 PAPER, CALIBRATION, BV, U.S., MARS
PART # DESCRIPTION
490044 SWITCH, CHERRY, E79-30A PCBs
490045 SWITCH, OMRON,SUBMIN, w/ROLLER ACTUATOR The following table lists the PCB assemblies for the
490046 SWITCH, OMRON, SUBMIN, w/ROLLER ACTUATOR ADVANTAGE REVOLUTION machine.
490050 SWITCH, OMRON, SUBMIN, w/LEVER ACTUATOR
490465 SWITCH, ROCKER, MINI EURO STYLE, 240 VAC PCBs
490055 HOLDER, FUSE, 3453LF-1-010 PART # DESCRIPTION
490056 HOLDER, FUSE, KNOB, 3453LF1-020 530021 PCB, Counter BD-2
490460 HOLDER, FUSE with KNOB, 3455HS2 530210 PCB, KS, MMB, Memory Bd
490065 SENSOR, PHOTO, ALEPH 530214 PCB, Illumination, Future Logic, N/G
490489 SENSOR, PHOTO 530250 PCB, KS, MPU, Main
490078 CORD, AC, 7.5’ 530256 PCB, KS-M5R, LED, Top-S
490079 OUTLET, CONVENIENCE, 120 V 530257 PCB, KS-M5R, LED, Top-R
490459 OUTLET, CONVENIENCE, IEC 530287 PCB, K3-URV, K3-Belly
310287 POWER SUPPLY, 24 VDC, 240 W, 100-240 VAC 530297 PCB, K3-URV, K3Bilb-Ext
490290 FILTER, NOISE, SNR 530298 PCB, K3-URV, K3-Bilb
490392 BUTTON, LARGE, RECTANGULAR, LED w/CLEAR LENS 530303 PCB, K-3URV, K3-ICON
490393 BUTTON, SMALL, SQUARE, LED w/CLEAR LENS 530307 PCB, K3-IFB, Backplane
490397 BUTTON, LARGE, SQUARE 530314 PCB, Driver, Motor
490358 COMPACT FLASH CARD, 128 MB, KS 530315 PCB, Motor Pulse
530316 PCB, Video
Fuses
530317 PCB, Wheel LED
The following table lists the required fuses for the ADVANTAGE
REVOLUTION machine. 530319 PCB, Meter, 7-Segment
530320 PCB, LED, Top/Btm
530323 PCB, Controller, LED
FUSES
PART # DESCRIPTION
490033 FUSE, 2 A, S/B
490034 FUSE, 5 A, S/B
490036 FUSE, 10 A, CERAMIC
490462 FUSE, 5A, 5x20 mm, IEC
490463 FUSE, 2.5A, 5x20 mm, IEC
490464 FUSE, 1A, 5x20 mm, IEC
USB LINUX
CNB71A
CNMM02 CNMM01 CNB71B
MPU MPU
CNB73A
CNB29
CNB73B
CNB56
CNB11 HOPPER
MECHANICAL METER
LINE 1
COIN VALIDATOR
LINE 3
CNB58
CNB82 VIDEO LINUX SERIAL I/O 1 SERIAL I/O 2
CNB17 TP2
+12V TP6 +24V
CNB02
LINE 2
SERIAL LED
MIDDLE 1
USB WINDOWS
CNB62
LAN WINDOWS CNB59B
CNB55 VIDEO 3 DC POW TO BACK PANEL
CNB24
CNB59A
VIC COM POW
CNB66
CNB63A
CNB74
MIDDLE 2
CNB13
CNB60 VIDEO 4
PRINTER
VIDEO 2
CNB70
LAN1 CCB
CNB65
CNB37
CNB29
CNB35
CNB36
CNB68
EXTEND 2 WINDOWS
COM 1
COM 2
COM 3
TOUCH SCREEN 2
CNB12
CNB67
CNB72 EBUS 2 ATU (VIC, QLD)
CNB79
TOUCH SCREEN 1
BILL VALIDATOR
CNB75 EBUS 3
SERIAL REEL
DC POWER
CNB10
VIDEO
CNB21
CNB31 TP5 DROP DOOR CNB78
CNB07 PLAY BUTTON PARALLEL REEL TP3
GND
+5V F1
F2
BATTERIES
MMB
CONNECTOR