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Main Lua

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TheJacajaca jaca
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0% found this document useful (0 votes)
52 views18 pages

Main Lua

Uploaded by

TheJacajaca jaca
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 18

--[[

AirHub V2 by Exunys © CC0 1.0 Universal (2023)


https://github.com/Exunys

]]

--// Loaded Check

if AirHubV2Loaded or AirHubV2Loading or AirHub then


return
end

getgenv().AirHubV2Loading = true

--// Cache

local game = game


local loadstring, typeof, select, next, pcall = loadstring, typeof, select, next,
pcall
local tablefind, tablesort = table.find, table.sort
local mathfloor = math.floor
local stringgsub = string.gsub
local wait, delay, spawn = task.wait, task.delay, task.spawn
local osdate = os.date

--// Launching

loadstring(game:HttpGet("https://raw.githubusercontent.com/Exunys/Roblox-Functions-
Library/main/Library.lua"))()

local GUI = loadstring(game:HttpGet("https://raw.githubusercontent.com/Exunys/


AirHub-V2/main/src/UI%20Library.lua"))()
local ESP = loadstring(game:HttpGet("https://raw.githubusercontent.com/Exunys/
Exunys-ESP/main/src/ESP.lua"))()
local Aimbot = loadstring(game:HttpGet("https://raw.githubusercontent.com/Exunys/
Aimbot-V3/main/src/Aimbot.lua"))()

--// Variables

local MainFrame = GUI:Load()

local ESP_DeveloperSettings = ESP.DeveloperSettings


local ESP_Settings = ESP.Settings
local ESP_Properties = ESP.Properties
local Crosshair = ESP_Properties.Crosshair
local CenterDot = Crosshair.CenterDot

local Aimbot_DeveloperSettings = Aimbot.DeveloperSettings


local Aimbot_Settings = Aimbot.Settings
local Aimbot_FOV = Aimbot.FOVSettings

ESP_Settings.LoadConfigOnLaunch = false
ESP_Settings.Enabled = false
Crosshair.Enabled = false
Aimbot_Settings.Enabled = false

local Fonts = {"UI", "System", "Plex", "Monospace"}


local TracerPositions = {"Bottom", "Center", "Mouse"}
local HealthBarPositions = {"Top", "Bottom", "Left", "Right"}

--// Tabs

local General, GeneralSignal = MainFrame:Tab("General")


local _Aimbot = MainFrame:Tab("Aimbot")
local _ESP = MainFrame:Tab("ESP")
local _Crosshair = MainFrame:Tab("Crosshair")
local Settings = MainFrame:Tab("Settings")

--// Functions

local AddValues = function(Section, Object, Exceptions, Prefix)


local Keys, Copy = {}, {}

for Index, _ in next, Object do


Keys[#Keys + 1] = Index
end

tablesort(Keys, function(A, B)
return A < B
end)

for _, Value in next, Keys do


Copy[Value] = Object[Value]
end

for Index, Value in next, Copy do


if typeof(Value) ~= "boolean" or (Exceptions and tablefind(Exceptions,
Index)) then
continue
end

Section:Toggle({
Name = stringgsub(Index, "(%l)(%u)", function(...)
return select(1, ...).." "..select(2, ...)
end),
Flag = Prefix..Index,
Default = Value,
Callback = function(_Value)
Object[Index] = _Value
end
})
end

for Index, Value in next, Copy do


if typeof(Value) ~= "Color3" or (Exceptions and tablefind(Exceptions,
Index)) then
continue
end

Section:Colorpicker({
Name = stringgsub(Index, "(%l)(%u)", function(...)
return select(1, ...).." "..select(2, ...)
end),
Flag = Index,
Default = Value,
Callback = function(_Value)
Object[Index] = _Value
end
})
end
end

--// General Tab

local AimbotSection = General:Section({


Name = "Aimbot Settings",
Side = "Left"
})

local ESPSection = General:Section({


Name = "ESP Settings",
Side = "Right"
})

local ESPDeveloperSection = General:Section({


Name = "ESP Developer Settings",
Side = "Right"
})

AddValues(ESPDeveloperSection, ESP_DeveloperSettings, {}, "ESP_DeveloperSettings_")

ESPDeveloperSection:Dropdown({
Name = "Update Mode",
Flag = "ESP_UpdateMode",
Content = {"RenderStepped", "Stepped", "Heartbeat"},
Default = ESP_DeveloperSettings.UpdateMode,
Callback = function(Value)
ESP_DeveloperSettings.UpdateMode = Value
end
})

ESPDeveloperSection:Dropdown({
Name = "Team Check Option",
Flag = "ESP_TeamCheckOption",
Content = {"TeamColor", "Team"},
Default = ESP_DeveloperSettings.TeamCheckOption,
Callback = function(Value)
ESP_DeveloperSettings.TeamCheckOption = Value
end
})

ESPDeveloperSection:Slider({
Name = "Rainbow Speed",
Flag = "ESP_RainbowSpeed",
Default = ESP_DeveloperSettings.RainbowSpeed * 10,
Min = 5,
Max = 30,
Callback = function(Value)
ESP_DeveloperSettings.RainbowSpeed = Value / 10
end
})

ESPDeveloperSection:Slider({
Name = "Width Boundary",
Flag = "ESP_WidthBoundary",
Default = ESP_DeveloperSettings.WidthBoundary * 10,
Min = 5,
Max = 30,
Callback = function(Value)
ESP_DeveloperSettings.WidthBoundary = Value / 10
end
})

ESPDeveloperSection:Button({
Name = "Refresh",
Callback = function()
ESP:Restart()
end
})

AddValues(ESPSection, ESP_Settings, {"LoadConfigOnLaunch", "PartsOnly"},


"ESPSettings_")

AimbotSection:Toggle({
Name = "Enabled",
Flag = "Aimbot_Enabled",
Default = Aimbot_Settings.Enabled,
Callback = function(Value)
Aimbot_Settings.Enabled = Value
end
})

AddValues(AimbotSection, Aimbot_Settings, {"Enabled", "Toggle",


"OffsetToMoveDirection"}, "Aimbot_")

local AimbotDeveloperSection = General:Section({


Name = "Aimbot Developer Settings",
Side = "Left"
})

AimbotDeveloperSection:Dropdown({
Name = "Update Mode",
Flag = "Aimbot_UpdateMode",
Content = {"RenderStepped", "Stepped", "Heartbeat"},
Default = Aimbot_DeveloperSettings.UpdateMode,
Callback = function(Value)
Aimbot_DeveloperSettings.UpdateMode = Value
end
})

AimbotDeveloperSection:Dropdown({
Name = "Team Check Option",
Flag = "Aimbot_TeamCheckOption",
Content = {"TeamColor", "Team"},
Default = Aimbot_DeveloperSettings.TeamCheckOption,
Callback = function(Value)
Aimbot_DeveloperSettings.TeamCheckOption = Value
end
})

AimbotDeveloperSection:Slider({
Name = "Rainbow Speed",
Flag = "Aimbot_RainbowSpeed",
Default = Aimbot_DeveloperSettings.RainbowSpeed * 10,
Min = 5,
Max = 30,
Callback = function(Value)
Aimbot_DeveloperSettings.RainbowSpeed = Value / 10
end
})

AimbotDeveloperSection:Button({
Name = "Refresh",
Callback = function()
Aimbot.Restart()
end
})

--// Aimbot Tab

local AimbotPropertiesSection = _Aimbot:Section({


Name = "Properties",
Side = "Left"
})

AimbotPropertiesSection:Toggle({
Name = "Toggle",
Flag = "Aimbot_Toggle",
Default = Aimbot_Settings.Toggle,
Callback = function(Value)
Aimbot_Settings.Toggle = Value
end
})

AimbotPropertiesSection:Toggle({
Name = "Offset To Move Direction",
Flag = "Aimbot_OffsetToMoveDirection",
Default = Aimbot_Settings.OffsetToMoveDirection,
Callback = function(Value)
Aimbot_Settings.OffsetToMoveDirection = Value
end
})

AimbotPropertiesSection:Slider({
Name = "Offset Increment",
Flag = "Aimbot_OffsetIncrementy",
Default = Aimbot_Settings.OffsetIncrement,
Min = 1,
Max = 30,
Callback = function(Value)
Aimbot_Settings.OffsetIncrement = Value
end
})

AimbotPropertiesSection:Slider({
Name = "Animation Sensitivity (ms)",
Flag = "Aimbot_Sensitivity",
Default = Aimbot_Settings.Sensitivity * 100,
Min = 0,
Max = 100,
Callback = function(Value)
Aimbot_Settings.Sensitivity = Value / 100
end
})
AimbotPropertiesSection:Slider({
Name = "mousemoverel Sensitivity",
Flag = "Aimbot_Sensitivity2",
Default = Aimbot_Settings.Sensitivity2 * 100,
Min = 0,
Max = 500,
Callback = function(Value)
Aimbot_Settings.Sensitivity2 = Value / 100
end
})

AimbotPropertiesSection:Dropdown({
Name = "Lock Mode",
Flag = "Aimbot_Settings_LockMode",
Content = {"CFrame", "mousemoverel"},
Default = Aimbot_Settings.LockMode == 1 and "CFrame" or "mousemoverel",
Callback = function(Value)
Aimbot_Settings.LockMode = Value == "CFrame" and 1 or 2
end
})

AimbotPropertiesSection:Dropdown({
Name = "Lock Part",
Flag = "Aimbot_LockPart",
Content = {"Head", "HumanoidRootPart", "Torso", "Left Arm", "Right Arm",
"Left Leg", "Right Leg", "LeftHand", "RightHand", "LeftLowerArm", "RightLowerArm",
"LeftUpperArm", "RightUpperArm", "LeftFoot", "LeftLowerLeg", "UpperTorso",
"LeftUpperLeg", "RightFoot", "RightLowerLeg", "LowerTorso", "RightUpperLeg"},
Default = Aimbot_Settings.LockPart,
Callback = function(Value)
Aimbot_Settings.LockPart = Value
end
})

AimbotPropertiesSection:Keybind({
Name = "Trigger Key",
Flag = "Aimbot_TriggerKey",
Default = Aimbot_Settings.TriggerKey,
Callback = function(Keybind)
Aimbot_Settings.TriggerKey = Keybind
end
})

local UserBox = AimbotPropertiesSection:Box({


Name = "Player Name (shortened allowed)",
Flag = "Aimbot_PlayerName",
Placeholder = "Username"
})

AimbotPropertiesSection:Button({
Name = "Blacklist (Ignore) Player",
Callback = function()
pcall(Aimbot.Blacklist, Aimbot, GUI.flags["Aimbot_PlayerName"])
UserBox:Set("")
end
})

AimbotPropertiesSection:Button({
Name = "Whitelist Player",
Callback = function()
pcall(Aimbot.Whitelist, Aimbot, GUI.flags["Aimbot_PlayerName"])
UserBox:Set("")
end
})

local AimbotFOVSection = _Aimbot:Section({


Name = "Field Of View Settings",
Side = "Right"
})

AddValues(AimbotFOVSection, Aimbot_FOV, {}, "Aimbot_FOV_")

AimbotFOVSection:Slider({
Name = "Field Of View",
Flag = "Aimbot_FOV_Radius",
Default = Aimbot_FOV.Radius,
Min = 0,
Max = 720,
Callback = function(Value)
Aimbot_FOV.Radius = Value
end
})

AimbotFOVSection:Slider({
Name = "Sides",
Flag = "Aimbot_FOV_NumSides",
Default = Aimbot_FOV.NumSides,
Min = 3,
Max = 60,
Callback = function(Value)
Aimbot_FOV.NumSides = Value
end
})

AimbotFOVSection:Slider({
Name = "Transparency",
Flag = "Aimbot_FOV_Transparency",
Default = Aimbot_FOV.Transparency * 10,
Min = 1,
Max = 10,
Callback = function(Value)
Aimbot_FOV.Transparency = Value / 10
end
})

AimbotFOVSection:Slider({
Name = "Thickness",
Flag = "Aimbot_FOV_Thickness",
Default = Aimbot_FOV.Thickness,
Min = 1,
Max = 5,
Callback = function(Value)
Aimbot_FOV.Thickness = Value
end
})

--// ESP Tab


local ESP_Properties_Section = _ESP:Section({
Name = "ESP Properties",
Side = "Left"
})

AddValues(ESP_Properties_Section, ESP_Properties.ESP, {}, "ESP_Propreties_")

ESP_Properties_Section:Dropdown({
Name = "Text Font",
Flag = "ESP_TextFont",
Content = Fonts,
Default = Fonts[ESP_Properties.ESP.Font + 1],
Callback = function(Value)
ESP_Properties.ESP.Font = Drawing.Fonts[Value]
end
})

ESP_Properties_Section:Slider({
Name = "Transparency",
Flag = "ESP_TextTransparency",
Default = ESP_Properties.ESP.Transparency * 10,
Min = 1,
Max = 10,
Callback = function(Value)
ESP_Properties.ESP.Transparency = Value / 10
end
})

ESP_Properties_Section:Slider({
Name = "Font Size",
Flag = "ESP_FontSize",
Default = ESP_Properties.ESP.Size,
Min = 1,
Max = 20,
Callback = function(Value)
ESP_Properties.ESP.Size = Value
end
})

ESP_Properties_Section:Slider({
Name = "Offset",
Flag = "ESP_Offset",
Default = ESP_Properties.ESP.Offset,
Min = 10,
Max = 30,
Callback = function(Value)
ESP_Properties.ESP.Offset = Value
end
})

local Tracer_Properties_Section = _ESP:Section({


Name = "Tracer Properties",
Side = "Right"
})

AddValues(Tracer_Properties_Section, ESP_Properties.Tracer, {},


"Tracer_Properties_")
Tracer_Properties_Section:Dropdown({
Name = "Position",
Flag = "Tracer_Position",
Content = TracerPositions,
Default = TracerPositions[ESP_Properties.Tracer.Position],
Callback = function(Value)
ESP_Properties.Tracer.Position = tablefind(TracerPositions, Value)
end
})

Tracer_Properties_Section:Slider({
Name = "Transparency",
Flag = "Tracer_Transparency",
Default = ESP_Properties.Tracer.Transparency * 10,
Min = 1,
Max = 10,
Callback = function(Value)
ESP_Properties.Tracer.Transparency = Value / 10
end
})

Tracer_Properties_Section:Slider({
Name = "Thickness",
Flag = "Tracer_Thickness",
Default = ESP_Properties.Tracer.Thickness,
Min = 1,
Max = 5,
Callback = function(Value)
ESP_Properties.Tracer.Thickness = Value
end
})

local HeadDot_Properties_Section = _ESP:Section({


Name = "Head Dot Properties",
Side = "Left"
})

AddValues(HeadDot_Properties_Section, ESP_Properties.HeadDot, {},


"HeadDot_Properties_")

HeadDot_Properties_Section:Slider({
Name = "Transparency",
Flag = "HeadDot_Transparency",
Default = ESP_Properties.HeadDot.Transparency * 10,
Min = 1,
Max = 10,
Callback = function(Value)
ESP_Properties.HeadDot.Transparency = Value / 10
end
})

HeadDot_Properties_Section:Slider({
Name = "Thickness",
Flag = "HeadDot_Thickness",
Default = ESP_Properties.HeadDot.Thickness,
Min = 1,
Max = 5,
Callback = function(Value)
ESP_Properties.HeadDot.Thickness = Value
end
})

HeadDot_Properties_Section:Slider({
Name = "Sides",
Flag = "HeadDot_Sides",
Default = ESP_Properties.HeadDot.NumSides,
Min = 3,
Max = 30,
Callback = function(Value)
ESP_Properties.HeadDot.NumSides = Value
end
})

local Box_Properties_Section = _ESP:Section({


Name = "Box Properties",
Side = "Left"
})

AddValues(Box_Properties_Section, ESP_Properties.Box, {}, "Box_Properties_")

Box_Properties_Section:Slider({
Name = "Transparency",
Flag = "Box_Transparency",
Default = ESP_Properties.Box.Transparency * 10,
Min = 1,
Max = 10,
Callback = function(Value)
ESP_Properties.Box.Transparency = Value / 10
end
})

Box_Properties_Section:Slider({
Name = "Thickness",
Flag = "Box_Thickness",
Default = ESP_Properties.Box.Thickness,
Min = 1,
Max = 5,
Callback = function(Value)
ESP_Properties.Box.Thickness = Value
end
})

local HealthBar_Properties_Section = _ESP:Section({


Name = "Health Bar Properties",
Side = "Right"
})

AddValues(HealthBar_Properties_Section, ESP_Properties.HealthBar, {},


"HealthBar_Properties_")

HealthBar_Properties_Section:Dropdown({
Name = "Position",
Flag = "HealthBar_Position",
Content = HealthBarPositions,
Default = HealthBarPositions[ESP_Properties.HealthBar.Position],
Callback = function(Value)
ESP_Properties.HealthBar.Position = tablefind(HealthBarPositions,
Value)
end
})

HealthBar_Properties_Section:Slider({
Name = "Transparency",
Flag = "HealthBar_Transparency",
Default = ESP_Properties.HealthBar.Transparency * 10,
Min = 1,
Max = 10,
Callback = function(Value)
ESP_Properties.HealthBar.Transparency = Value / 10
end
})

HealthBar_Properties_Section:Slider({
Name = "Thickness",
Flag = "HealthBar_Thickness",
Default = ESP_Properties.HealthBar.Thickness,
Min = 1,
Max = 5,
Callback = function(Value)
ESP_Properties.HealthBar.Thickness = Value
end
})

HealthBar_Properties_Section:Slider({
Name = "Offset",
Flag = "HealthBar_Offset",
Default = ESP_Properties.HealthBar.Offset,
Min = 4,
Max = 12,
Callback = function(Value)
ESP_Properties.HealthBar.Offset = Value
end
})

HealthBar_Properties_Section:Slider({
Name = "Blue",
Flag = "HealthBar_Blue",
Default = ESP_Properties.HealthBar.Blue,
Min = 0,
Max = 255,
Callback = function(Value)
ESP_Properties.HealthBar.Blue = Value
end
})

local Chams_Properties_Section = _ESP:Section({


Name = "Chams Properties",
Side = "Right"
})

AddValues(Chams_Properties_Section, ESP_Properties.Chams, {}, "Chams_Properties_")

Chams_Properties_Section:Slider({
Name = "Transparency",
Flag = "Chams_Transparency",
Default = ESP_Properties.Chams.Transparency * 10,
Min = 1,
Max = 10,
Callback = function(Value)
ESP_Properties.Chams.Transparency = Value / 10
end
})

Chams_Properties_Section:Slider({
Name = "Thickness",
Flag = "Chams_Thickness",
Default = ESP_Properties.Chams.Thickness,
Min = 1,
Max = 5,
Callback = function(Value)
ESP_Properties.Chams.Thickness = Value
end
})

--// Crosshair Tab

local Crosshair_Settings = _Crosshair:Section({


Name = "Crosshair Settings (1 / 2)",
Side = "Left"
})

Crosshair_Settings:Toggle({
Name = "Enabled",
Flag = "Crosshair_Enabled",
Default = Crosshair.Enabled,
Callback = function(Value)
Crosshair.Enabled = Value
end
})

Crosshair_Settings:Toggle({
Name = "Enable ROBLOX Cursor",
Flag = "Cursor_Enabled",
Default = UserInputService.MouseIconEnabled,
Callback = SetMouseIconVisibility
})

AddValues(Crosshair_Settings, Crosshair, {"Enabled"}, "Crosshair_")

Crosshair_Settings:Dropdown({
Name = "Position",
Flag = "Crosshair_Position",
Content = {"Mouse", "Center"},
Default = ({"Mouse", "Center"})[Crosshair.Position],
Callback = function(Value)
Crosshair.Position = Value == "Mouse" and 1 or 2
end
})

Crosshair_Settings:Slider({
Name = "Size",
Flag = "Crosshair_Size",
Default = Crosshair.Size,
Min = 1,
Max = 24,
Callback = function(Value)
Crosshair.Size = Value
end
})

Crosshair_Settings:Slider({
Name = "Gap Size",
Flag = "Crosshair_GapSize",
Default = Crosshair.GapSize,
Min = 0,
Max = 24,
Callback = function(Value)
Crosshair.GapSize = Value
end
})

Crosshair_Settings:Slider({
Name = "Rotation (Degrees)",
Flag = "Crosshair_Rotation",
Default = Crosshair.Rotation,
Min = -180,
Max = 180,
Callback = function(Value)
Crosshair.Rotation = Value
end
})

Crosshair_Settings:Slider({
Name = "Rotation Speed",
Flag = "Crosshair_RotationSpeed",
Default = Crosshair.RotationSpeed,
Min = 1,
Max = 20,
Callback = function(Value)
Crosshair.RotationSpeed = Value
end
})

Crosshair_Settings:Slider({
Name = "Pulsing Step",
Flag = "Crosshair_PulsingStep",
Default = Crosshair.PulsingStep,
Min = 0,
Max = 24,
Callback = function(Value)
Crosshair.PulsingStep = Value
end
})

local _Crosshair_Settings = _Crosshair:Section({


Name = "Crosshair Settings (2 / 2)",
Side = "Left"
})

_Crosshair_Settings:Slider({
Name = "Pulsing Speed",
Flag = "Crosshair_PulsingSpeed",
Default = Crosshair.PulsingSpeed,
Min = 1,
Max = 20,
Callback = function(Value)
Crosshair.PulsingSpeed = Value
end
})

_Crosshair_Settings:Slider({
Name = "Pulsing Boundary (Min)",
Flag = "Crosshair_Pulse_Min",
Default = Crosshair.PulsingBounds[1],
Min = 0,
Max = 24,
Callback = function(Value)
Crosshair.PulsingBounds[1] = Value
end
})

_Crosshair_Settings:Slider({
Name = "Pulsing Boundary (Max)",
Flag = "Crosshair_Pulse_Max",
Default = Crosshair.PulsingBounds[2],
Min = 0,
Max = 24,
Callback = function(Value)
Crosshair.PulsingBounds[2] = Value
end
})

_Crosshair_Settings:Slider({
Name = "Transparency",
Flag = "Crosshair_Transparency",
Default = Crosshair.Transparency * 10,
Min = 1,
Max = 10,
Callback = function(Value)
Crosshair.Transparency = Value / 10
end
})

_Crosshair_Settings:Slider({
Name = "Thickness",
Flag = "Crosshair_Thickness",
Default = Crosshair.Thickness,
Min = 1,
Max = 5,
Callback = function(Value)
Crosshair.Thickness = Value
end
})

local Crosshair_CenterDot = _Crosshair:Section({


Name = "Center Dot Settings",
Side = "Right"
})

Crosshair_CenterDot:Toggle({
Name = "Enabled",
Flag = "Crosshair_CenterDot_Enabled",
Default = CenterDot.Enabled,
Callback = function(Value)
CenterDot.Enabled = Value
end
})

AddValues(Crosshair_CenterDot, CenterDot, {"Enabled"}, "Crosshair_CenterDot_")

Crosshair_CenterDot:Slider({
Name = "Size / Radius",
Flag = "Crosshair_CenterDot_Radius",
Default = CenterDot.Radius,
Min = 2,
Max = 8,
Callback = function(Value)
CenterDot.Radius = Value
end
})

Crosshair_CenterDot:Slider({
Name = "Sides",
Flag = "Crosshair_CenterDot_Sides",
Default = CenterDot.NumSides,
Min = 3,
Max = 30,
Callback = function(Value)
CenterDot.NumSides = Value
end
})

Crosshair_CenterDot:Slider({
Name = "Transparency",
Flag = "Crosshair_CenterDot_Transparency",
Default = CenterDot.Transparency * 10,
Min = 1,
Max = 10,
Callback = function(Value)
CenterDot.Transparency = Value / 10
end
})

Crosshair_CenterDot:Slider({
Name = "Thickness",
Flag = "Crosshair_CenterDot_Thickness",
Default = CenterDot.Thickness,
Min = 1,
Max = 5,
Callback = function(Value)
CenterDot.Thickness = Value
end
})

--// Settings Tab

local SettingsSection = Settings:Section({


Name = "Settings",
Side = "Left"
})

local ProfilesSection = Settings:Section({


Name = "Profiles",
Side = "Left"
})

local InformationSection = Settings:Section({


Name = "Information",
Side = "Right"
})

SettingsSection:Keybind({
Name = "Show / Hide GUI",
Flag = "UI Toggle",
Default = Enum.KeyCode.RightShift,
Blacklist = {Enum.UserInputType.MouseButton1,
Enum.UserInputType.MouseButton2, Enum.UserInputType.MouseButton3},
Callback = function(_, NewKeybind)
if not NewKeybind then
GUI:Close()
end
end
})

SettingsSection:Button({
Name = "Unload Script",
Callback = function()
GUI:Unload()
ESP:Exit()
Aimbot:Exit()
getgenv().AirHubV2Loaded = nil
end
})

local ConfigList = ProfilesSection:Dropdown({


Name = "Configurations",
Flag = "Config Dropdown",
Content = GUI:GetConfigs()
})

ProfilesSection:Box({
Name = "Configuration Name",
Flag = "Config Name",
Placeholder = "Config Name"
})

ProfilesSection:Button({
Name = "Load Configuration",
Callback = function()
GUI:LoadConfig(GUI.flags["Config Dropdown"])
end
})

ProfilesSection:Button({
Name = "Delete Configuration",
Callback = function()
GUI:DeleteConfig(GUI.flags["Config Dropdown"])
ConfigList:Refresh(GUI:GetConfigs())
end
})

ProfilesSection:Button({
Name = "Save Configuration",
Callback = function()
GUI:SaveConfig(GUI.flags["Config Dropdown"] or GUI.flags["Config
Name"])
ConfigList:Refresh(GUI:GetConfigs())
end
})

InformationSection:Label("Made by Exunys")

InformationSection:Button({
Name = "Copy GitHub",
Callback = function()
setclipboard("https://github.com/Exunys")
end
})

InformationSection:Label("AirTeam © 2022 - "..osdate("%Y"))

InformationSection:Button({
Name = "Copy Discord Invite",
Callback = function()
setclipboard("https://discord.gg/Ncz3H3quUZ")
end
})

--[=[
local MiscellaneousSection = Settings:Section({
Name = "Miscellaneous",
Side = "Right"
})

local TimeLabel = MiscellaneousSection:Label("...")


local FPSLabel = MiscellaneousSection:Label("...")
local PlayersLabel = MiscellaneousSection:Label("...")

MiscellaneousSection:Button({
Name = "Rejoin",
Callback = Rejoin
})

delay(2, function()
spawn(function()
while wait(1) do
TimeLabel:Set(osdate("%c"))
PlayersLabel:Set(#Players:GetPlayers())
end
end)

RunService.RenderStepped:Connect(function(FPS)
FPSLabel:Set("FPS: "..mathfloor(1 / FPS))
end)
end)
]=]

--//

ESP.Load()
Aimbot.Load()
getgenv().AirHubV2Loaded = true
getgenv().AirHubV2Loading = nil

GeneralSignal:Fire()
GUI:Close()

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