Curriculum - Code Club Australia
Curriculum - Code Club Australia
Curriculum
All Code Club materials are aligned to the Australian Digital
Technologies Curriculum. Each Code Club project provides
information about which content descriptors it best aligns
to. Below you'll also nd suggested projects and languages
for di erent year groups.
Age Suitability
Years F-2
For children in Grades F-2, try drag and drop projects using
Years 3-4
Scratch (http://scratch.mit.edu)and MakeCode for Micro:Bit
(https://makecode.microbit.org/).
These will help develop
A
computational skills; using the Scratch
great age to get started with keyboard,(http://scratch.mit.edu),
touchpad, the mouse
and
and opening windows. Some comprehensionto
most of our Scratch projects align neatly theare
skills curriculum.
required
for these languages. For children with lower comprehension skills,
try Scratch
Get started Jr
with any three of our Scratch
(https://www.scratchjr.org/) - anModules
app that represents
code visually.
(https://codeclubau.org/projects/languages/scratch/) . Kids should also be
able to get started with basic text-programming using HTML/CSS
(https://codeclubau.org/projects/languages/html-css/) and Python
https://codeclubau.org/curriculum/ 1/8
9/5/2020 Curriculum | Code Club Australia
Years 5-6
In this age group, you'll likely have kids who are both total
beginners and experts. There's a variety of modules and projects,
and a great opportunity for some collaborative learning - boosting
those soft skills like communication, critical thinking and
collaboration.
Years 7-8
Try HTML/CSS
(https://codeclubau.org/projects/languages/html-css/) and Python
(https://codeclubau.org/projects/languages/python/), and introduce
hardware like Raspberry Pi
(https://codeclubau.org/projects/languages/raspberry-pi/) and Sense Hat
(https://codeclubau.org/projects/languages/sense-hat/).
Years 9-10
https://codeclubau.org/curriculum/ 2/8
9/5/2020 Curriculum | Code Club Australia
Most kids in this age group will nd the Code Club projects very
simple. Get them started with the more advanced projects in text-
based languages, and leave time for them to exercise creativity
and build their own projects.
Try HTML/CSS
(https://codeclubau.org/projects/languages/html-css/) and Python
(https://codeclubau.org/projects/languages/python/), and creative
programming in Blender
(https://codeclubau.org/projects/languages/blender/)
Curriculum Matrix
Please refer to the Australian Curriculum: Digital
Technologies in conjunction with Code Club materials.
Most projects can also be aligned to content descriptors
in other curriculum (eg, Design and Technology, The Arts,
Science).
DT Curriculum (https://www.australiancurriculum.edu.au/f-
10-curriculum/technologies/digital-technologies/)
Years 3-4
ACTDIK007
Identify and explore a range of digital systems with peripheral devices for di erent
purposes, and transmit di erent types of data
ACTDIK008
https://codeclubau.org/curriculum/ 3/8
9/5/2020 Curriculum | Code Club Australia
Recognise di erent types of data and explore how the same data can be represented
in di erent ways
ACTDIP009
Collect, access and present di erent types of data using simple software to create
information and solve problems
ACTDIP010
De ne simple problems, and describe and follow a sequence of steps and decisions
(algorithms) needed to solve them
ACTDIP011
Implement simple digital solutions as visual programs with algorithms involving
branching (decisions) and user input
ACTDIP012
Explain how student solutions and existing information systems meet common
personal, school or community needs
ACTDIP013
Plan, create and communicate ideas and information independently and with others,
applying agreed ethical and social protocols
Years 5-6
ACTDIK014
Examine the main components of common digital systems and how they may
connect together to form networks to transmit data
ACTDIK015
Examine how whole numbers are used to represent all data in digital systems
ACTDIP016
Acquire, store and validate di erent types of data, and use a range of software to
interpret and visualise data to create information
ACTDIP017
https://codeclubau.org/curriculum/ 4/8
9/5/2020 Curriculum | Code Club Australia
ACTDIP018
Design a user interface for a digital system
ACTDIP019
Design, modify and follow simple algorithms involving sequences of steps,
branching, and iteration (repitition)
ACTDIP020
Implement digital solutions as simple visual programs involving branching, iteration
(repitition)
ACTDIP021
Explain how student solutions and existing information systems are sustainable and
meet current and future local community needs
ACTDIP022
Plan, create and communicate ideas and information, including collaboratively
online, applying agreed ethical, social and technical protocols
Years 7-8
ACTDIK023
Investigate how data is transmitted and secured in wired, wireless and mobile
networks, and how the speci cations a ect performance
ACTDIK024
Investigate how digital systems represent text, image and audio data in binary
ACTDIP025
Acquire data from a range of sources and evaluate authenticity, accuracy and
timeliness
ACTDIP026
https://codeclubau.org/curriculum/ 5/8
9/5/2020 Curriculum | Code Club Australia
Analyse and visualise data using a range of software to create information, and use
structured data to model objects or events
ACTDIP027
De ne and decompose realworld problems taking into account functional
requirements and economic, environmental, social, technical and usability
constraints
ACTDIP028
Design the user experience of a digital system, generating, evaluating and
communicating alternative designs
ACTDIP029
Design algorithms represented diagrammatically and in English, and trace algorithms
to predict output for a given input and to identify errors
ACTDIP030
Implement and modify programs with user interfaces involving branching, iteration
and functions in a generalpurpose programming language
ACTDIP031
Evaluate how student solutions and existing information systems meet needs, are
innovative, and take account of future risks and sustainability
ACTDIP032
Plan and manage projects that create and communicate ideas and information
collaboratively online, taking safety and social contexts into account
Years 9-10
ACTDIK034
Investigate the role of hardware and software in managing, controlling and securing
the movement of and access to data in networked digital systems
ACTDIK035
Analyse simple compression of data and how content data are separated from
presentation
https://codeclubau.org/curriculum/ 6/8
9/5/2020 Curriculum | Code Club Australia
ACTDIP036
Develop techniques for acquiring, storing and validating quantitative and qualitative
data from a range of sources, considering privacy and security requirements
ACTDIP037
Analyse and visualise data to create information and address complex problems, and
model processes, entities and their relationships using structured data
ACTDIP038
De ne and decompose realworld problems precisely, taking into account functional
and non-functional requirements and including interviewing stakeholders to identify
needs
ACTDIP039
Design the user experience of a digital system by evaluating alternative designs
against criteria including functionality, accessibility, usability, and aesthetics
ACTDIP040
Design algorithms represented diagrammatically and in structured English and
validate algorithms and programs through tracing and test cases
ACTDIP041
Implement modular programs, applying selected algorithms and data structures
including using an object-oriented programming language
ACTDIP042
Evaluate critically how student solutions and existing information systems and
policies, take account of future risks and sustainability and provide opportunities for
innovation and enterprise
ACTDIP043
Create interactive solutions for sharing ideas and information online, taking into
account safety, social contexts and legal responsibilities
ACTDIP044
Plan and manage projects using an iterative and collaborative approach, identifying
risks and considering safety and sustainability
https://codeclubau.org/curriculum/ 7/8
9/5/2020 Curriculum | Code Club Australia
Years F-2
ACTDIK001
Recognise and explore digital systems (hardware and software components) for a
purpose
ACTDIK002
Recognise and explore patterns in data and represent data as pictures, symbols and
diagrams
ACTDIP003
Collect, explore and sort data, and use digital systems to present the data creatively
ACTDIP004
Follow, describe and represent a sequence of steps and decisions (algorithms)
needed to solve simple problems
ACTDIP005
Explore how people safely use common information systems to meet information,
communication and recreation needs
ACTDIP006
Create and organise ideas and information using information systems independently
and with others, and share these with known people in safe online environments
https://codeclubau.org/curriculum/ 8/8