Tabaxi
Tabaxi
Tabaxi
?
LEVEL & CLASS PLAYER NAME
F AC DESCRIPTION
-1 STR 0
PRO
INT
10 Armor Unarmored
21 +2 12
STRENGTH +2 DEX +2 WIS
Shield
-1 ● +3 CON
RESISTANCES
● +5 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
2 Dex Medium Armor Heavy Armor
Magic
9 Misc
Temporary Hit Points: Misc
DEXTERITY
+2 ARMOR
CONSTITUTION FAILURES
30 ft, 13 ABILITY
SAVE DC
CHARISMA
SAVING THROWS climb 20 ft
+1
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+2 Acrobatics (Dex)
PRO
Light Medium Heavy Shields
PRO
0
● +5 Deception (Cha) Sorcery Points 3 LR 3 Common Disguise kit
0 History (Int) Halfling Thieves' tools
+2 Insight (Wis)
10
+3 Intimidation (Cha)
0 Investigation (Int)
WISDOM
+2 Medicine (Wis)
DESCRIPTION
Darkvision 60 ft
Dagger (10) ✔ Dex Melee, 20/60 ft +4 1d4+2 Piercing
Finesse, light, thrown
SENSES
I know the secret patterns and flow to cities and can find passages
through the urban sprawl that others would miss. When I am not in
combat, I (and companions I lead) can travel between any two
locations in the city twice as fast as my speed would normally allow.
BACKGROUND FEATURE
GP
PP
WEIGHT CARRIED
21.5 lb
ENCUMBERED
ATTUNED MAGICAL ITEMS
46 - 90 lb
HEAVILY ENCUMBERED
91 - 135 lb
PUSH/DRAG/LIFT
SUBTOTAL 21.5 SUBTOTAL SUBTOTAL 136 - 270 lb
EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.4 (Printer Friendly - Redesign) Made by Joost Wijnen ([email protected]); Design inspired by Wizards of the Coast character sheet
◆ Subtle Spell (Metamagic Option, PHB 102) [1 sorcery point]
I can cast the spell without the need to use somatic or verbal components FEAT:
FEAT:
FEAT:
FEAT:
FEATS
NOTES
SUBTOTAL SUBTOTAL
EXTRA EQUIPMENT
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.4 (Printer Friendly - Redesign) Made by Joost Wijnen ([email protected]); Design inspired by Wizards of the Coast character sheet
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
● ● ●
? ●
SPELL SLOTS
CHARACTER NAME
CANTRIPS (0 LEVEL)
1ST LEVEL
2ND LEVEL
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.4 (Printer Friendly - Redesign); Spell Sheet 1/1 Made by Joost Wijnen ([email protected]); Design inspired by Wizards of the Coast character sheet
PLAYER REFERENCE
LINE
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)