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Jialiu Graphics

Jialiu Graphics

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Kevin Wang
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0% found this document useful (0 votes)
23 views2 pages

Jialiu Graphics

Jialiu Graphics

Uploaded by

Kevin Wang
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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JIA LIU

Email: [email protected] Tel: (412) 680-2533


Address: 1220 Tasman Dr #249, Sunnyvale, CA 94089
Website: http://www.cs.cmu.edu/~jialiu1

OBJECTIVE To obtain a full time job in software engineering that utilizes my engineering knowledge and
programming skills.

EDUCATION Carnegie Mellon University Pittsburgh, PA


Masters of Science, Mechanical Engineering, May 2014
Overall GPA: 3.7/4.0
Zhejiang University Zhejiang, China
Bachelor of Science, Energy & Environment Systems Engineering, June 2012
GPA 3.6/4.0

SKILLS Programming: Java, C/C++, OpenGL, GLSL, Linux, Python, Matlab, JavaScript, Html, QT
Software: Maya, Premier, Photoshop, Indesign, Premier, Cantera, AutoCAD
Languages: English, Mandarin, Korean

RELEVANT Graphics Laboratory, Robotics Institute Carnegie Mellon University


EXPERIENCE Research Assistant, June, 2013-present
 Wrote animation viewer for hand grasping system to test the optimization
 Documated approximately 200 tasks of grasp and manipulation gestures of human hands
 Created taxonomy data base to classify those tasks, focused on motion

PUBLICATIONS Jia Liu, Fangxiaoyu Feng, Yuzuko Nakamura, Nancy Pollard. A Taxonomy of Everyday Grasps in
Action. Humanoid 2014. Under submission

PROJECTS Computer Graphics Course Projects (C++/OpenGL), Spring 2013


 Mesh Subdivision: Used Loop/Butterfly scheme to subdivide meshes of 3D geometry
 Shader Programming: Rendered 3D objects, pixilation and sharpening effect
 Ray Tracing: Rendered a 3D scene with soft shadow, anti-aliasing and depth of field effects
 Simple Physics Engine: Simulated physical movement of objects
Animation Art and Technology Course Projects (Maya), Spring 2014
 Built polygonal primitive shape objects to create a rendered animation by using deformer and
blend shape, and render it with lights, shadows and textures
 Made short movie clips by creating a fully articulated character model of my own design and
animate it using a skeleton and IK control
Computational Photography Projects (Matlab), Fall 2013
 Images of the Russian Empire, colorizing the Prokudin-Gorskii photo collection
 Eulerian Video Magnification, Stitching Photo Mosaics
 Face morphing and modeling photo collection
 Gradient-Domain Editing including blending, tone-mapping, and non-photorealistic rendering
Software System Construction Course Projects (Java), Fall 2013
 Design and implement a scrabble board game in Java, GUI in Java Swing
 Designed and implemented a social-media analysis framework and plugins for Twitter
 Implemented a distributed map/reduce framework
Computer Aided Design Projects (C++), Spring 2013
 Built a new algebraic model and algorithms to characterizes patterns
 Presented an interactive shape editing system based on this model
 Created User Interface to demonstrate effectiveness with QT
3D Shooting Game (C++/OpenGL), Fall 2012
 Developed a 3D shooting game using C++ and OpenGL in a team of 5
 Created the 3D environment by using texture mapping
RELEVANT Computer Graphics(15665) Computational Photography(15663)
COURSES Animation Art and Technology(15665) Web Application Development(15637)
Principles of Software System Construction (15214) Cloud Computing(15619)
Engineering Computation(24780) Computer Aided Design(24681)
Introduction to Computer Systems(15213) Machine Learning(10601)
Data Structures in Java(15121)

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