LORD OF CHANGE
M T SV W LD OC
12" 10 6+ 18 6+ 5
RANGED WEAPONS RANGE A BS S AP D ABILITIES
Rod of sorcery [PSYCHIC] 12" 6 2+ 8 -1 D3 CORE: Deadly Demise D6, Deep Strike
Bolt of Change – witchfire [PSYCHIC] 18" 9 2+ 9 -1 1
FACTION: The Shadow of Chaos
Bolt of Change – focused witchfire
18" 9 2+ 9 -2 D3
[HAZARDOUS, PSYCHIC]
Daemon Lord of Tzeentch (Aura): While a friendly Tzeentch
Legiones Daemonica unit is within 6" of this model, each
MELEE WEAPONS RANGE A WS S AP D time a model in that unit makes a ranged attack, add 1 to the
Baleful sword [EXTRA ATTACKS] Melee 3 3+ 7 -2 3 Strength characteristic of that attack.
Staff of Tzeentch [PSYCHIC] Melee 5 3+ 6 -1 3 Master of Magicks (Psychic): In your Shooting phase, select
one of the following abilities: [IGNORES COVER]; [LETHAL HITS];
[SUSTAINED HITS D3]. Until the end of the phase, this model’s
Bolt of Change has that ability.
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this
model makes an attack, subtract 1 from the Hit roll.
INVULNERABLE SAVE 4+
Before selecting targets for this weapon, select one of its profiles to make attacks with.
KEYWORDS: Monster, Character, Fly, Psyker, Chaos, Daemon, Tzeentch, FACTION KEYWORDS:
Lord of Change Legiones Daemonica
LORD OF CHANGE
Greater Daemons of Tzeentch are infinitely cunning sorcerers and
manipulators. Their malevolent gaze lays bare the souls of their
victims and blasts the sanity of even the staunchest mortal, while
their ensorcelled weapons and unholy magicks violently reshape
reality itself into ever mutating forms.
WARGEAR OPTIONS UNIT COMPOSITION
■ This model can be equipped with one of the following: ■ 1 Lord of Change
◦ 1 rod of sorcery This model is equipped with: Bolt of Change; staff of Tzeentch.
◦ 1 baleful sword
KEYWORDS: Monster, Character, Fly, Psyker, Chaos, Daemon, Tzeentch, FACTION KEYWORDS:
Lord of Change Legiones Daemonica