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CG Exp 8

Computer graphics experiment

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jiyadubla
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0% found this document useful (0 votes)
9 views4 pages

CG Exp 8

Computer graphics experiment

Uploaded by

jiyadubla
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Program:

#include<graphics.h>
#include<math.h>
#include<stdio.h>
#include<conio.h>
void bytecode();
void sutherland();
int a[4],b[4];
oat m,xnew,ynew;
oat xl = 100,yl = 100, xh = 300, yh = 300,xa = 10,ya = 200,xb = 250, yb =
150;

void main()
{
int gd = DETECT,gm;
clrscr();
initgraph(&gd,&gm,"C:\\TURBOC3\\BGI");
setcolor (5);
line(xa,ya, xb,yb);
setcolor(12);
rectangle(xl,yl, xh,yh);
m = (yb-ya)/(xb-xa);
bytecode();
sutherland();
getch();
}
void bytecode()
{
if(xa < xl)
a[3] = 1;
else a[3] = 0;
if(xa>xh)
a[2] = 1;
else a2] = 0;
if(ya < yl)
a [1] = 1;
else a[1] = 0;
if (ya > yh)
a [0] = 1;
else a[0] = 0;
if(xb < xl)
6[3] = 1;
fl
fl
else b[3] = 0;
if(xb>xh)
b[2] = 1;
else b[2] = 0;
if(yb < yl)
b[1] = 1;
else b[1] = 0;
if (yb > yh)
b[0] = 1;
else b[0] = 0;
}
void sutherland()
{
printf("press a key to continue");
getch ();
If(a[0]==0&&a[1]==0&&a[2]==0&&a[3]==0&&b[0]==0&&b[1]==0&&b[2]==0&&
b[3]==0)
{
printf("no clipping");
line(xa,ya,xb,yb);
}
else if(a[0]&&b[0]||a[1]&&b[1]||a[2]&&b[2]||a[3]&&b[3])
{
clrscr();
printf("line discarded");
rectangle(xl,yl,xh,yh);
}
else
{
if(a [3] == 1 && b[3]==0)
{
ynew = (m * (xl-xa)) + ya;
setcolor (12);
rectangle(xl,yl,xh,yh);
setcolor (0);
line(xa, ya, xb, yb);
setcolor(15);
line(xl,ynew,xb,yb);
}
else if (a[2] == 1 && b[2] == 0)
{
ynew = (m * (xh-xa)) + ya;
setcolor (12);
rectangle(xl,yl,xh,yh);
setcolor (0);
line(xa,ya, xb, yb);
setcolor(15);
line(xl,ynew,xb,yb);

else if(a[1] == 1 && b[1] == 0)


{
xnew = xa + (yl-ya)/m;
setcolor (0);
line(xa,ya, xb, yb);
setcolor(15);
line(xnew,yh,b,yb);
}
else if(a [0] == 1 && b(0] == 0)
{
xnew = xa + (yh-ya)/m;
setcolor(0);
line(xa, ya, xb, yb);
setcolor (15);
line(xnew,h,xb,yb);
}
}
}

Output:

Before Clipping
After Clipping

Conclusion:
I have understood how to implement line clipping algorithms in CG.

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