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Coffee Rush Quick Rules

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0% found this document useful (0 votes)
2K views2 pages

Coffee Rush Quick Rules

Uploaded by

EDMILSON TEODORO
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Coffee Rush

Turn Overview

1. Activate Upgrades
• Turn in 3 completed and “upvoted” cards for an upgrade.

2. Move
• Move your meeple up to 3 spaces, collecting ingredients on each space.
• You may pass over another meeple (and collect the ingredient) but not end
your turn on a space with another meeple.
• Move 1 additional space with a Rush Token. There is no limit to the number of
these tokens that are used.

3. Pour Ingredients
• Place ingredients in cups.
• Once placed into a cup, ingredients must remain in that cup.
• You may return the ingredients to the supply instead of placing them in a cup.
• You may empty any number of cups, returning all ingredients to the supply.

4. Process Order
• When an order is completed, place the cup on the corresponding card.
• Allow other players to verify that the order is correct.
o If correct, return the ingredients to the supply and place the card face
down in the “up vote” area of your player board.
o If incorrect, remove the cup from the card.
• If the completed card is a Specialty Order, receive a Rush token.
• Check how many orders were completed on your turn. The next 2 players
must take that many cards and place them in the Tab 1 area of their player
boards.
o If there are no more cards to take, the Starting Player Token is turned
over to the “Closed” side.
5. Flow of Time
• All order cards move 1 tab down on your player board.
• Cards that fall off the board from Tab 4 are placed face down on the “down vote”
area of your player board. These are now penalty cards.
o Take the same number of Rush tokens as penalty cards you received.
o If you receive a total of 5 penalty cards, turn over the Starting Player Token
to the “Closed” side.

6. Check for Game End


• Check to see if the Starting Player Token is on the “Open” side.
o If so, it is the next player’s turn.
o If not, continue the round until all players in the round have had a turn.
• The player with the highest score wins.
o Each completed order card = 1 point
o Each activated upgrade tile = 2 points
o Each penalty card = -1 point
▪ Ties go to the player with the most completed order cards.
▪ Still tied? The player with the most Rush tokens wins.

Upgrades

Receive 2 ingredients Receive 2 ingredients


when your meeple is when your meeple is in
on the same space as a corner space.
another meeple.

Your meeple may You may take 2 special


move diagonally. ingredients when on a
special space.
(Caramel, chocolate,
tea leaves, or water.)

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