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Principles of Selecting Instructional Materials

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0% found this document useful (0 votes)
32 views3 pages

Principles of Selecting Instructional Materials

Uploaded by

Alvin Katano
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Principles of Selecting Instructional Materials

Isntructional Materials (I.M.)


 Are any resources a teacher uses to help him or her teach his or her students.
 Are tools used in educational lessons.

Principles in Selecting I.M.


 Alignment with Leaning Objectives
Materials should directly align with the specific learning objectives outlined in the curriculum and
relevant educational standards. This ensures that students acquire the necessary knowledge, skills, and
competencies.

The chosen materials should cover relevant and up-to-date content that reflects current trends and
advancements in technology. This includes exploring emerging technologies, real-world applications, and
ethical considerations.

 Accesssibility and Inclusivity


Materials should cater to diverse learners with varying learning styles, abilities, and backgrounds.
Consider providing options for different learning modalities (visual, auditory, kinesthetic) and offering
differentiated instruction.

Materials should be designed to be accessible to all learners, including those with disabilities. This
involves incorporating features like alternative text for images, adjustable font sizes, and closed captions
for videos.

 Eganging and Motivating


Materials should be engaging and relevant to students’ interests and experiences. This can involve using
interactive simulations, gamification, real-world case studies, and project-based learning.

Employ a variety of teaching methods and materials to maintain student interest and prevent monotony.
Introduce new technologies and tools to keep learning fresh and exciting.

 Technological Integration
Materials should be engaging and relevant to students’ interests and experiences. This can involve using
interactive simulations, gamification, real-world case studies, and project-based learning.

Ensure that materials are compatible with the available technology in the classroom and that students
have adequate technical skills to use them effectively.
 Critical Thinking and Problem-Solving
Encourage critical thinking and problem-solving by providing materials that promote exploration,
investigation, and independent learning.

Use materials that present authentic tasks that mirror real-world technology challenges, fostering
creativity and innovation.

 Evaluation and Feedback


Choose materials that include assessment tools to measure student learning and provide feedback on
their progress. These can be quizzes, projects, simulations, or performance-based assessments.

Materials should facilitate formative assessment, allowing teachers to monitor student understanding
and adjust instruction accordingly.

 Cost-Effectiveness and Sustainability


Consider the cost of materials and ensure they align with available resources. Explore free or low-cost
options, open educational resources (OER), or creative commons licenses.

Select materials that are durable, reusable, and promote responsible technology use. Encourage the use
of sustainable technologies and practices.

 Professional Development
Provide teachers with adequate professional development opportunities to effectively use the chosen
materials and integrate technology into their teaching.

Importance of I.M.
 Increase the effectiveness of the teacher.
 Calarify subject matter.
 Motivate the learneres to learn.
 Helps the teacher to be creative.

Types of Instructional Materials


1. Digital Resources:

- Online Platforms and Learning Management Systems (LMS): Platforms like Canvas, Moodle, and Google
Classroom provide a centralized hub for delivering content, assignments, assessments, and
communication.

- Educational Apps and Software: Specialized apps and software cater to specific technology skills, such
as coding (Scratch, Code.org), graphic design (Canva), or digital audio production (Audacity).

2. Physical Materials:
- Hardware and Technology Devices: This includes computers, laptops, tablets, smartphones, robotics
kits, 3D printers, and other devices that students interact with directly.

- Printed Materials: Traditional textbooks, workbooks, handouts, and lab manuals can still be valuable
resources for providing foundational knowledge and guided practice.

- Manipulatives and Models: Physical objects like building blocks, circuit boards, and 3D models help
students visualize concepts and engage in hands-on learning.

3. Project-Based Learning Resources:

- Real-World Case Studies: These present authentic scenarios where students apply technology skills to
solve problems or address real-world challenges.

- Design Challenges and Competitions: Encourage creative problem-solving and innovation by engaging
students in design challenges, hackathons, or competitions.

- Open-Ended Projects: Allow students to explore their interests and pursue self-directed projects,
fostering creativity and independent learning.

4. Assessment Tools:

-Online Quizzes and Tests: Platforms like Google Forms and Quizizz offer inte

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