2024 Feywild Wild Magic Surge Table - GM Binder
2024 Feywild Wild Magic Surge Table - GM Binder
2024 Feywild Wild Magic Surge Table - GM Binder
Roll on this table at the start of each of your turns 30 feet of you become invisible for 1 minute. The
01– 45– invisibility ends for a creature if it attacks, deals
for the next minute, ignoring this result on
04 48 damage, or casts a spell. If the invisibility ends early,
subsequent rolls.
that creature gains a +2 bonus to its next attack roll
A creature Friendly toward you appears in a random or saving throw.
unoccupied space within 60 feet of you. The
creature is under the DM’s control and disappears 1 A spectral shield hovers near you for the next
05– 49–
minute later. Roll a d4 to determine the creature: 1. minute, granting you a +2 bonus to AC and
08 52
A sprite 2. A blink dog 3. A pixie 4. A faerie dragon immunity to the Magic Missile spell.
(its breath weapon recharges on a 5–6 for this 53–
duration). You can take one additional action immediately.
56
09– For the next minute, you regain 5 hit points at the You cast a random spell. If the spell requires
12 start of each of your turns. concentration, it doesn’t in this case, and it lasts for
Creatures have disadvantage on saving throws its full duration. Roll a d10: 1. Confusion 2. Fireball
against the next spell you cast within the next (appearing as a burst of glowing fey light around a
13– minute that involves a saving throw. If the spell is an point you choose within range) 3. Fog Cloud 4. Fly
57–
16 Enchantment spell, creatures that fail the saving (cast on a random creature within 60 feet of you) 5.
60
throw are Charmed by you until the end of your next Grease 6. Levitate (cast on yourself) 7. Magic
turn. Missile (cast as a level 5 spell) 8. Mirror Image 9.
Polymorph (cast on yourself, and if you fail the
You are subjected to a whimsical fey effect that saving throw, you turn into a Goat) 10. See
lasts for 1 minute unless stated otherwise. Roll a d8: Invisibility.
1. Faint, ethereal music plays, audible to you and
creatures within 5 feet. 2. Your size increases by For the next minute, any flammable, nonmagical
one category. 3. A beard of feathers grows on your 61– object you touch that isn’t being worn or carried by
face. It remains until you sneeze, at which point the 64 another creature bursts into flame, takes 1d4 fire
feathers explode and vanish. 4. You must shout damage, and is burning.
17–
when you speak. 5. Illusory butterflies flutter around If you die within the next hour, you immediately
20 65–
you within 10 feet. 6. A third eye appears on your revive as if by the Reincarnate spell, but you return
forehead, giving you advantage on Wisdom 68
with a random fey trait of the DM’s choice.
(Perception) checks and allowing you to see
invisible creatures for the duration. 7. Pink bubbles You are afflicted by the Frightened condition until
69–
float from your mouth when you speak. 8. Your skin the end of your next turn. The DM determines the
72
turns a vibrant shade of blue for 24 hours, or until a source of your fear.
Remove Curse spell is cast on you. 73– You teleport up to 60 feet to an unoccupied space
For the next minute, all your spells with a casting 76 you can see.
21–
time of 1 action have a casting time of 1 bonus 77– A random creature within 60 feet of you is
24
action. 80 Poisoned for 1d4 hours.
You are transported to the Astral Plane until the end You radiate Bright Light in a 30-foot radius for the
25– of your next turn, when you return to the space you 81–
next minute. Any creature that ends its turn within 5
28 previously occupied or the nearest unoccupied 84
feet of you is Blinded until the end of its next turn.
space.
Up to three creatures of your choice that you can
The next time you cast a spell that deals damage 85– see within 30 feet take 1d10 Necrotic damage. You
within the next minute, do not roll for the damage 88 regain hit points equal to the total Necrotic damage
29–
dice. Instead, use the highest possible number for dealt.
32
each die. If the attack is a critical hit, the spell’s
damage is doubled (after maximizing). 89– Up to three creatures of your choice that you can
92 see within 30 feet take 4d10 Lightning damage.
33– You have resistance to all damage for the next
36 minute. You and all creatures within 30 feet of you have
93–
Vulnerability to Piercing damage for the next
You transform into a potted plant until the start of 96
minute.
your next turn. While a plant, you are incapacitated
37– Roll a d6: On a 1, you regain 2d10 hit points; on a
and vulnerable to all damage. If you drop to 0 hit
40 2, one ally of your choice within 300 feet regains
points, your pot breaks, and you revert to your
normal form. 2d10 hit points; on a 3, you regain your lowest-level
97– expended spell slot; on a 4, one ally of your choice
41– For the next minute, you can teleport up to 20 feet 00 within 300 feet regains their lowest-level expended
44 as a bonus action on each of your turns. spell slot; on a 5, you regain all your expended
Sorcery Points; on a 6, all effects from row 17–20
affect you simultaneously.
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