A5 Players Cheat Sheet
A5 Players Cheat Sheet
A5 Players Cheat Sheet
Take an Action
HOW TO PLAY
Take a Bonus Action (if available)
1 The DM describes the scenario Interact with something
2 You say what you want to do
(A dice roll may be requested) ACTIONS
3 The DM narrates the results Attack
Make one melee or ranged attack, or
attempt to Grapple or Shove a creature.
THE ROLE OF DICE Cast a Spell
The game relies on a 20-sided die Many spells take one Action, but some
(d20) to determine success or failure. take a Bonus Action or longer.
You succeed if the roll (adding any Dash
modifiers) equals or exceeds a target Take more movement this turn.
number set by the DM.
Disengage
Advantage: Roll a d20 twice and When you move past enemies this turn
use the higher number. they can’t make Opportunity Attacks.
Disadvantage: Roll a d20 twice Dodge
and use the lower number. Attacks against you have Disadvantage.
Your DEX saving throws have Advantage.
ROUND DOWN
Help
If a roll ever results in a fraction, Assist someone with a task or attack,
round down. giving them Advantage.
INSPIRATION Hide
Make a Stealth check to hide.
Inspiration is a reward which can be
given by your DM. Spend it to get Ready
Advantage on one d20 roll, or award Choose an Action and an event to
your Inspiration to another player. trigger it. If the event occurs, take that
Action as your Reaction (see Reactions).
REACTIONS (Once per round) Search
Reactions are special actions which
occur in response to a specific trigger. Use an Object
These can happen at any time, even Improvise
another player’s turn. Do something not detailed here.
Roll together for
a total out of 100
(eg. 00 + 3 = 3) Number rolled is
0 = 10 the right way up