Projectile Motion - Wikipedia
Projectile Motion - Wikipedia
Galileo Galilei showed that the trajectory of a given projectile is parabolic, but the path may also be
straight in the special case when the object is thrown directly upward or downward. The study of
such motions is called ballistics, and such a trajectory is described as ballistic. The only force of
mathematical significance that is actively exerted on the object is gravity, which acts downward,
thus imparting to the object a downward acceleration towards Earth's center of mass. Due to the
object's inertia, no external force is needed to maintain the horizontal velocity component of the
object's motion.
Taking other forces into account, such as aerodynamic drag or internal propulsion (such as in a
rocket), requires additional analysis. A ballistic missile is a missile only guided during the relatively
brief initial powered phase of flight, and whose remaining course is governed by the laws of
classical mechanics.
Ballistics (from Ancient Greek βάλλειν bállein 'to throw') is the science of dynamics that deals with
the flight, behavior and effects of projectiles, especially bullets, unguided bombs, rockets, or the like;
the science or art of designing and accelerating projectiles so as to achieve a desired performance.
Trajectories of a projectile with air drag and varying
initial velocities
The elementary equations of ballistics neglect nearly every factor except for initial velocity, the
launch angle and an gravitational acceleration assumed constant. Practical solutions of a ballistics
problem often require considerations of air resistance, cross winds, target motion, acceleration due
to gravity varying with height, and in such problems as launching a rocket from one point on the
Earth to another, the horizon's distance vs curvature of the Earth (its local speed of rotation).
Detailed mathematical solutions of practical problems typically do not have closed-form solutions,
and therefore require numerical methods to address.
Kinematic quantities
In projectile motion, the horizontal motion and the vertical motion are independent of each other;
that is, neither motion affects the other. This is the principle of compound motion established by
Galileo in 1638,[1] and used by him to prove the parabolic form of projectile motion.[2]
Acceleration
Since there is acceleration only in the vertical direction, the velocity in the horizontal direction is
constant, being equal to . The vertical motion of the projectile is the motion of a particle
during its free fall. Here the acceleration is constant, being equal to g.[note 1] The components of the
acceleration are:
,
.*
*The y acceleration can also be referred to as the force of the earth on the object(s) of
interest.
Velocity
Let the projectile be launched with an initial velocity , which can be expressed as the
sum of horizontal and vertical components as follows:
The components and can be found if the initial launch angle, , is known:
The horizontal component of the velocity of the object remains unchanged throughout the motion.
The vertical component of the velocity changes linearly,[note 2] because the acceleration due to
gravity is constant. The accelerations in the x and y directions can be integrated to solve for the
components of velocity at any time t, as follows:
,
.
The magnitude of the velocity (under the Pythagorean theorem, also known as the triangle law):
Displacement
and .[3]
,
in which a and b are constants. This is the equation of a parabola, so the path is parabolic. The axis
of the parabola is vertical.
If the projectile's position (x,y) and launch angle (θ or α) are known, the initial velocity can be found
solving for v0 in the afore-mentioned parabolic equation:
The parabolic trajectory of a projectile can also be expressed in polar coordinates instead of
Cartesian coordinates. In this case, the position has the general formula
In this equation, the origin is the midpoint of the horizontal range of the projectile, and if the ground
is flat, the parabolic arc is plotted in the range . This expression can be obtained by
transforming the Cartesian equation as stated above by and .
The total time t for which the projectile remains in the air is called the time of flight.
After the flight, the projectile returns to the horizontal axis (x-axis), so .
if θ is 45° and y0 is 0.
As shown above in the Displacement section, the horizontal and vertical velocity of a projectile are
independent of each other.
Because of this, we can find the time to reach a target using the displacement formula for the
horizontal velocity:
This equation will give the total time t the projectile must travel for to reach the target's horizontal
displacement, neglecting air resistance.
If the projectile's position (x,y) and launch angle (θ) are known, the maximum height can be found by
solving for h in the following equation:
The relation between the range d on the horizontal plane and the maximum height h reached at
is:
Proof [show]
Maximum distance of projectile
The range and the maximum height of the projectile do not depend upon its mass. Hence range and
maximum height are equal for all bodies that are thrown with the same velocity and direction. The
horizontal range d of the projectile is the horizontal distance it has traveled when it returns to its
initial height ( ).
so[note 3]
or
.
Trajectories of projectiles launched at different elevation
angles but the same speed of 10 m/s in a vacuum and
uniform downward gravity field of 10 m/s2. Points are at
0.05 s intervals and length of their tails is linearly
proportional to their speed. t = time from launch, T = time of
flight, R = range and H = highest point of trajectory (indicated
with arrows).
When the surface is flat (initial height of the object is zero), the distance traveled:[4]
These formulae ignore aerodynamic drag and also assume that the landing area is at uniform height
0.
Angle of reach
The "angle of reach" is the angle (θ) at which a projectile must be launched in order to go a distance
d, given the initial velocity v.
There are two solutions:
(shallow trajectory)
and because ,
(steep trajectory)
To hit a target at range x and altitude y when fired from (0,0) and with initial speed v the required
angle(s) of launch θ are:
The two roots of the equation correspond to the two possible launch angles, so long as they aren't
imaginary, in which case the initial speed is not great enough to reach the point (x,y) selected. This
formula allows one to find the angle of launch needed without the restriction of .
One can also ask what launch angle allows the lowest possible launch velocity. This occurs when
the two solutions above are equal, implying that the quantity under the square root sign is zero. This
requires solving a quadratic equation for , and we find
This gives
This implies
In other words, the launch should be at the angle halfway between the target and zenith (vector
opposite to gravity).
The length of the parabolic arc traced by a projectile, L, given that the height of launch and landing is
the same (there is no air resistance), is given by the formula:
where is the initial velocity, is the launch angle and is the acceleration due to gravity as a
positive value. The expression can be obtained by evaluating the arc length integral for the height-
distance parabola between the bounds initial and final displacement (i.e. between 0 and the
horizontal range of the projectile) such that:
Air resistance creates a force that (for symmetric projectiles) is always directed against the
direction of motion in the surrounding medium and has a magnitude that depends on the absolute
speed: . The speed-dependence of the friction force is linear ( ) at very
low speeds (Stokes drag) and quadratic ( ) at large speeds (Newton drag).[5] The
transition between these behaviours is determined by the Reynolds number, which depends on
speed, object size, density and dynamic viscosity of the medium. For Reynolds numbers below
about 1 the dependence is linear, above 1000 (turbulent flow) it becomes quadratic. In air, which has
a kinematic viscosity around , this means that the drag force becomes quadratic in
v when the product of speed and diameter is more than about , which is typically the
case for projectiles.
The free body diagram on the right is for a projectile that experiences air resistance and the effects
of gravity. Here, air resistance is assumed to be in the direction opposite of the projectile's velocity:
Stokes drag, where , only applies at very low speed in air, and is thus not the typical case
for projectiles. However, the linear dependence of on causes a very simple differential
equation of motion
in which the 2 cartesian components become completely independent, and it is thus easier to
solve.[6] Here, , and will be used to denote the initial velocity, the velocity along the direction
of x and the velocity along the direction of y, respectively. The mass of the projectile will be denoted
by m, and . For the derivation only the case where is considered. Again,
the projectile is fired from the origin (0,0).
(3b)
The most typical case of air resistance, in case of Reynolds numbers above about 1000, is Newton
drag with a drag force proportional to the speed squared, . In air, which has a
kinematic viscosity around , this means that the product of speed and diameter must
be more than about .
Unfortunately, the equations of motion can not be easily solved analytically for this case. Therefore,
a numerical solution will be examined.
Special cases
Even though the general case of a projectile with Newton drag cannot be solved analytically, some
special cases can. Here we denote the terminal velocity in free-fall as and the
The same pattern applies for motion with friction along a line in any direction, when gravity is
negligible (relatively small ). It also applies when vertical motion is prevented, such as for a
moving car with its engine off.
Here
and
peak.
Numerical solution
A projectile motion with drag can be computed generically by numerical integration of the ordinary
differential equation, for instance by applying a reduction to a first-order system. The equation to be
solved is
This approach also allows to add the effects of speed-dependent drag coefficient, altitude-
dependent air density (in product ) and position-dependent gravity field (
).
Lofted trajectory
A special case of a ballistic trajectory for a rocket is a lofted trajectory, a trajectory with an apogee
greater than the minimum-energy trajectory to the same range. In other words, the rocket travels
higher and by doing so it uses more energy to get to the same landing point. This may be done for
various reasons such as increasing distance to the horizon to give greater viewing/communication
range or for changing the angle with which a missile will impact on landing. Lofted trajectories are
sometimes used in both missile rocketry and in spaceflight.[9]
Projectile motion on a planetary scale
When a projectile travels a range that is significant compared to the Earth's radius (above ≈100 km),
the curvature of the Earth and the non-uniform Earth's gravity have to be considered. This is, for
example, the case with spacecrafts and intercontinental missiles. The trajectory then generalizes
(without air resistance) from a parabola to a Kepler-ellipse with one focus at the center of the Earth.
The projectile motion then follows Kepler's laws of planetary motion.
The trajectories' parameters have to be adapted from the values of a uniform gravity field stated
above. The Earth radius is taken as R, and g as the standard surface gravity. Let be
the launch velocity relative to the first cosmic velocity.
Time of flight:
See also
Equations of motion
Phugoid
Notes
2. decreasing when the object goes upward, and increasing when it goes downward
3.
References
2. Nolte, David D., Galileo Unbound (Oxford University Press, 2018) pp. 39-63.
3. Stewart, James; Clegg, Dan; Watson, Saleem (2021). Calculus: Early Transcendentals
(Ninth ed.). Boston, MA: Cengage. p. 919. ISBN 978-1-337-61392-7.
5. Stephen T. Thornton; Jerry B. Marion (2007). Classical Dynamics of Particles and Systems (http
s://books.google.com/books?id=30rWGAAACAAJ) . Brooks/Cole. p. 59. ISBN 978-0-495-
55610-7.
6. Atam P. Arya; Atam Parkash Arya (September 1997). Introduction to Classical Mechanics (http
s://books.google.com/books?id=LxWMAAAACAAJ) . Prentice Hall Internat. p. 227. ISBN 978-
0-13-906686-3.
7. Rginald Cristian, Bernardo; Jose Perico, Esguerra; Jazmine Day, Vallejos; Jeff Jerard, Canda
(2015). "Wind-influenced projectile motion". European Journal of Physics. 36 (2): 025016.
Bibcode:2015EJPh...36b5016B (https://ui.adsabs.harvard.edu/abs/2015EJPh...36b5016B) .
doi:10.1088/0143-0807/36/2/025016 (https://doi.org/10.1088%2F0143-0807%2F36%2F2%2F
025016) . S2CID 119601402 (https://api.semanticscholar.org/CorpusID:119601402) .
8. Walter Greiner (2004). Classical Mechanics: Point Particles and Relativity (https://books.google.
com/books?id=W7Rwdc6JMb8C) . Springer Science & Business Media. p. 181. ISBN 0-387-
95586-0.
1. Moebs, William; Ling, Samuel J.; Sanny, Jeff (2016-09-19). "6.4 Drag Force and Terminal Speed
- University Physics Volume 1 | OpenStax" (https://openstax.org/books/university-physics-volu
me-1/pages/6-4-drag-force-and-terminal-speed) . openstax.org. Retrieved 2024-05-28.