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75 views9 pages

TTL 2

Uploaded by

gaylorddollaga98
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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GROUP 4

Technology for Teaching and Learning 2

BSED SCI 3

MODULE 4

Producing Learning Resources Using Technology Tools

Instructional Materials- are very important because they contribute a lot to student learning and
teaching.
LESSON 1 CHARACTERISTICS OF APPROPRIATE INSTRUCTIONAL MATERIALS IN
LANGUAGE TEACHING
Information and Communication Technologies – can be significantly useful as tools for language
instruction.
 Eslit (2017) claims that ICT’s can be programmed to tailor instruction and test for each individual
language learner.
 The effectiveness of instructional tools in promoting students’ academic performance in teaching
and learning is indisputable. It provides the much-needed sensory experiences needed by the
learners for an effective and meaningful behavioral change (Ajoke, 2017).
 Slavin (2010) also added that, well-planned and imaginative use of visual aids in lessons banish
apathy, supplement inadequacy of books as well as arouse students’ interest by giving them
something practical to see and do, and at the same time help to train them to think things out
themselves.
 In language teaching and learning, there are a lot of instructional materials that can be prepared to
enhance the teaching-learning process. These instructional materials can be prepared with the
support of technologies.
 Gone are the days when cassette tapes, radios, and televisions were the only technologies being
used to allow students to demonstrate language skills for the English or Filipino subjects or
courses. Today there are a lot of instructional materials that being used to enhance language
learning that are ICT-based.

 COMPUTER-BASED INSTRUCTIONAL TOOLS AND MATERIALS IN


LANGUAGE TEACHING
 The numerous technology tools being used in language teaching are fully supportive
of the different types of instructional materials commonly used in language teaching.
A. Computer- Assisted Language Learning (CALL)
 It is a fundamental part of English teaching methodology and it is a highly
acknowledged means in attaining learning objectives. Computers provides many
opportunities of exchanging ideas and information at both national and international
level.
Examples:
 Videoclips
 Flash animations
 WebQuests
 Podcasts
 Newscasts
B. Language Instructional Materials Supported by Technology Tools
Ajoke (2017) cited the different types of materials in language teaching English as a
second language. These types are also useful in teaching other types.
 Instructional Charts
 Posters
 Flashcards
 Slide
 Work sheets and Forms
 Newsletters
 Pamphlets
 Brochures
 Cartoons
 Journals
 Bulletin boards
1. INSTRUCTIONAL CHARTS
 One of the common types of instructional materials in language teaching and
learning is chart.
 Charts can be seen on printed materials but their presentation can be enhanced
and presented in 3D or 4D form.
 It can help language learners read with understanding data and concepts that are
not presented in text forms.
The following are some of the many technology tools that can be used to develop
charts:
 Microsoft Word
 Microsoft Excel
 Microsoft PowerPoint
 iOS, Android, and windows Phone and iPad Chart Maker Apps
MICROSOFT WORD
 It does not only allow you to create documents but it also has provision to allow you to create
charts or graphs that will add to the visual appeal of the presentation of your text.
MICROSOFT EXCEL
 One of the main features of Microsoft excel and other spreadsheets applications is to create
charts and graphs.
 For language learners, a simple chart in excel is more comprehensible than to see a lot of
sheets and cells full of numbers.
MICROSOFT POWERPOINT
 This offers various tools that can make your presentation interactive.
 One of its features is to present charts in a slide.
iOS, Android, and windows Phone and iPad Chart Maker Apps
 Numbers 
 Viz 
 3D Charts 
 Chart Maker 
 Graphing Calculator HD 
 Roambi analytics 
 Graph
2.POSTERS
 Many of the schools in the Philippines have been requiring students to participate in
poster-making activities to further develop their creativity and to help them express their
ideas through a pictorial device.
These are free samples of the free poster maker applications available:
a. Spark post
b. Canva’s poster maker
c. Block poster
d. Posterini
e. PostMyWall
SPARK POST (https://spark.adobe.com/make/posters/ )
 Is a suite of design tools that allows you to make your own posters, videos and webpages
using your computer or iOS mobile device.
 The poster making tool of this collection of apps is called Spark Post. This app offers a
range of poster templates and layouts that you can use to create your own custom posters for
sharing on social media and for print.
CANVA’S POSTER MAKER (https://www.canva.com/create/psoters)
 It has hundreds of templates designed by their team of professional designers.
 Templates have shortcuts to great design: you’ll have a custom poster in minutes.
BLOCK POSTER ( https://www.blockposter.com/ )
 This can let you make your own custom poster for free.
 Upload an image, choose your options and then download and print out your own
personalized huge poster.
POSTERINI (https://www/posterini.com )
 Posterini poster maker redefines the meaning of design, combining augmented reality,
artificial intelligence and gamification in a unique away.
POSTMYWALL (https://postermywall.com/ )
 It is a website that features amazing poster templates and has an easy-to-use custom
graphics service.
3.FLASHCARDS
 Flashcards are indispensable instructional materials in language teaching.
 These are commonly used in reading and in teaching lessons in phonology and
morphology.
The following websites, organized by Softonic (2020), may help you prepare your flashcards
for your language classes:
a. Anki
b. Vocabla: English dictionary
c. Learn Spanish with Edukoala
d. Study blue
ANKI
 It is a powerful, multi-purpose application. Flashcards created using Anki can contain
text, sound, images, and formatted documents in standard LaTex.
VOCABLA: ENGLISH DICTIONARY
 It focuses on the study of words. To make expanding your vocabulary more fun and
addictive.  This dictionary introduces competitive elements, with the achievements and
points of rankings, just like in games.
LEARN SPANISH with EDUKOALA
 It is pretty similar to the previously mentioned app, but its uniqueness is in the way.  It
lets you learn new words every time you unlock your phone.
STUDY BLUE
 It allows you to easily create flash cards with text, sound, and images. You can, example,
take a photo or draw something, and then add more information manually or verbally
4.SLIDE
 Among the various types of materials that are available for projection, slides and film
strips are the foremost visual aids. They are a great value in teaching traditionally, slide
projectors have been used by teacher in their slide presentation.
a. Microsoft PowerPoint
b. PowToon
c. Google Drive Presentation
d. Slide Rocket
e. Prezi
POWER POINT PRESENTATION
 Segundo and Salazar (2011) in their research state that PowerPoint has become the world’s
most widely used presentation program.
POWTOON
 Seeman and Ismail (2018) stated in their research that PowToon is a web-based tool that
offers a wide array of media options, graphics, cartoons, and animated images to create
animated presentations that flow smoothly and logically.
GOOGLE DRIVE PRESENTATION
 It is a cloud-based presentation; hence, it is on available because you can always access it
anytime there is net connection using your PC, Chrome Book, android etc.
SLIDE ROCKET
 It is a web-based program that will allow you to create presentations for your language
classed.
 This software is very similar to other presentation software like PowerPoint and Prezi.
PREZI
 It is a web-based tool for creating presentations.
 It is similar to other presentation software- such as Microsoft PowerPoint, but it offers
some unique features that make it a good alternative.
5. WORK SHEETS AND FORMS
 A worksheet is not only completed on printed materials but these can be also accomplished
through the web.
 By the use of some word processing software like Microsoft word, a teacher can also
develop electronic forms.
Examples:
 Google Forms
 Monkey Survey Form
 Paper Forms
 Survey Planet
 QuickTapSurvey
 Type Form
 Cognito Form
 Ninja Forms

6. NEWSLETTER
*A Newsletter is a very useful material in language teaching and learning. Newsletter will develop and
build the vocabulary and writing ski ls of students through Drafting, Revising, Editing, and Publishing.
7. PAMPHLETS
* A Pamphlets is a small unbound booklet focused on a single subject for educational purposes.
Pamphlets are non-periodical. They are written for the layman, simply and without excessive jargon. The
sample technology tools that you can use to develop your pamphlets are:
a. Microsoft Publisher
b. Adobe Spark
c. Lucid Press
8. BROCHURES
* A brochure is used to advertise a company and its products or services (Lucid Press, 2020). There are
some applications that you may use to develop your brochures:
a. Microsoft Publisher
b. Canva
c. Vengage
d. Visme
e. Flipsnack
9. CARTOONS
* A Cartoon is a simple picture of m amusing situations; A Strip Cartoon is a sequence of framed
drawings, which tell a story. Both types are to be found in newspaper, magazines and leaflets. There are
cartoon making software that you may use or let your students use:
a. Animaker
b. Pencil 2D
c. Synfig
d. Inkskape
e. Pixton
10. JOURNALS
* Journal are records of personal insight and experiences of students. These can serve also as instructional
materials to be used by teachers to be able to manage the reflections and sharing of insight in the class.
There are some examples of free technological applications that can be used:
a. Perspective App by Blinky
b. Journey App
c. Momento Journal App
d. Penzu Journal App
e. Diaro Journal App
11. BULLETINS BOARDS
*Digitally, a teacher can develop online bulletin boards where he or she may post some language
activities or information that are helpful for the student’s acquisition of the language competencies. There
is also an application that can be used for this purpose:
a. Walwisher (now called Padlet)
b. Corkboard Me
c. Popplet
d. Spaaze
e. Group Zap
f. Realtime Board

Characteristics of effective and EFFICIENT INSTRUCTIONAL TOOLS


• Using technology is not enough to learn language.
• Effective ICT-based instructional materials are well planned and well-designed one.
• Teachers maximize the use of teacher-made websites, or mobile applications to encourage
autonomous learning of students.
• Flipping the classroom along with the task-based language activities, content and language
integrated learning and project-based outputs.
1. Enhances instructional effectiveness
 Instructional materials must be able to facilitate the increase of student’s achievement in
language classes.
 With the use of technological tools, student progress is monitored by teachers, parents,
and school as a whole. For example, CAT or Computer Adaptive Test.
2. PROMOTES ACTIVE LEARNING

 IMs are expected to help promote active learning.


 Through technological tools, learning interest is stimulated and student’s focus is redirected.
 Teacher and students will be highly engaged in learning process.
3. Develops critical thinking
 According to Baron et al. (2002), the structure and use of technology can promote higher-
level thinking skills.
4. Accommodates differentiated instruction

IM’s and tools help the teacher to facilitate his/her classes considering the different
profiles of the students.
5. Motivating
 The use of IM’s motivates the students to pay attention and participate actively.
6. Multisensory
 Teaching that engages more than one sense at a time.
Universal Design for Learning
Important in preparing instructional tools in language teaching.
• Stemmed from UD principles and research in neuroscience on how brain learns (Ros & Meyer
2002)
1.Engagement - focus on the affective brain network (also known as the limbic system) and are
designed to help students understand the “why” of learning
The limbic system is the part of the brain involved in our behavioral and emotional responses,
especially when it comes to behaviors we need for survival: feeding, reproduction and caring for
our young, and fight or flight responses.
2. Representation - help activate the recognition (or perception) networks in the brain. They are
based on the “what” of learning and describe various ways content can be presented to the
learner.
3. Action and Expression - target the “strategic brain” (also known as the frontal lobe) networks
and detail the “how” of learning. They provide suggestions for the diverse ways students can
work with and demonstrate new knowledge.
A. National Disability Authority (2020)
The National Disability Authority cited the following 7 Principles of Universal Design which
were developed by Ronald Mace and group in North Carolina State University.
Principle 1: Equitable Use
The design is useful and marketable to people with diverse abilities.
Guidelines:
a. Provide the same means of use of all users: identical whenever possible; equivalent.
b. Avoid segregating or stigmatizing any users
c. Give provision for privacy, security and safety should be equally available to all users.
d. Make the design appealing to all users.

Principles 2: Flexibility in Use


The design accommodates a wide range of individual preferences and abilities.
Guidelines:
• a. Provide a choice in methods of use.
• b. Accommodate right-or left-handed access and use.
• c. Facilitate the user's accuracy and precision.
• d.Provide adaptability to the user's pace.
Principle 3: Simple and Intuitive Use
Use of the design is easy to understand, regardless of the user's experience, knowledge, language skills, or
current concentration level.
Guidelines
• a. Eliminate unnecessary complexity.
• b. Be consistent with user expectations and intuition.
• c. Accommodate a wide range of literacy and language skills.
• d. Arrange information consistent with its importance.
• e. Provide effective prompting and feedback during and after task completion.
Principles 4: Perceptible Information
The design communicates necessary information to the user effectively, regardless of the ambient
conditions or the user's sensory abilities.
Guidelines
• a. Use different modes (pictorial, verbal, tactile) for redundant presentation of essential
information.
• b. Provide adequate contrast between essential information and its surroundings.
• c. Maximize “legibility “of essential information.
• d. Differentiate elements in ways that can be described (i.e., make it easy to give instructions or
directions).
• e. Provide compatibility with a variety of techniques or devices used by people with sensory
limitations.
Principle 5: Tolerance for Error
The design minimizes hazards and the adverse consequences of accidental or unintended actions
Guidelines
• a. Arrange elements to minimize hazards and errors: most used elements, most accessible;
hazardous elements eliminated, isolated, or shielded.
• b. Provide warnings of hazards and errors.
• c. Provide fail safe features.
• d. Discourage unconscious action in tasks that require vigilance.
Principle 6: Low Physical Effort
The design can be used efficiently and comfortably and with a minimum of fatigue.
a. Allow user to maintain a neutral body position.
b. Use reasonable operating forces.
c. Minimize repetitive actions.
d. Minimize sustained physical effort.
Principles 7: Size and Space for Approach and Use
Appropriate size and space are provided for approach, reach, manipulation, and use, regardless of user's
body size, posture, or mobility.
• Guidelines:
a. Provide a clear line of sight to important elements for any seated or standing user.
b. Make reach to all components comfortable for any seated or standing user.
c. Accommodate variations in hand and grip size.
d. Provide adequate space for the use of assistive devices or personal assistance.
B. Center for Academic and Faculty Development (2020)
The Center of Academic and Faculty Development of Durham College cited the following 3 UDL
Principles. These principles are deemed important to educators as we are often challenged to design and
deliver curriculum for an increasingly diverse student population. Each student learns differently and can
benefit from having a variety of learning formats to choose from, flexible assessments, and tools to help
with organization of new information and skills. UDL provides us with a variety of strategies and
resources to help meet diverse learning needs, improve accessibility to learning opportunities, and
increase student success.
3 UDL PRINCIPLES
 Principle 1: Provide multiple means of representation
o Present information and content in different ways

 Principle 2: Provide Multiple Means of Action and Expression


o Differentiate the ways that students can express what they know
 Principle 3: Stimulate interest and motivation for learning

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