Cover Page
Cover Page
2024
GRADE 10
Subject:CAT
SOCIAL MEDIA
PONTSHO SEOKA
Contents
Folder Structure...............................................................................................................................................
Focus Question.................................................................................................................................................
Task Definition.................................................................................................................................................
Research Questions..........................................................................................................................................
Sources used for the questions above:............................................................................................................
Bibliographical Information..............................................................................................................................
Annexure A......................................................................................................................................................
Annexure B.....................................................................................................................................................
FOLDER STRUCTURE
PLANING AND RESEARCH
PHASE1
RESOURCE
PONTSHO SEOKA
PHASE2
PROCESSING
1. Why am I doing the investigation?
I am doing this investigation to explore the impact of technology on entertainment
and gaming, and to gain a deeper understanding of the benefits and drawbacks of
this intersection.
The effects of technology on the entertainment and gaming industries, including the
ways in which technology has changed the way we consume and interact with
entertainment and games.
By gathering and analyzing data from various sources, including: Online articles and
reviews
Social media platforms and online
Gamers
Entertainment enthusiasts
4. Social connections: Online gaming and social media have made it easier
to connect with others who share similar interests.
Negatively:
2 Question B Internet
3 Question C International Data Corporation (IDC).
7
Bibliographical Information
Source 1
Name of website
Entertainment Weekly
Name of web page
"The Future of Gaming"
URL
(link unavailable)
Author
Not specified
Date
created/updated
Date accessed
Source 2
Name of website
IGN
Name of web page
"The Evolution of Gaming
Consoles"
URL
(link unavailable)
Author
Marty Sliva
Date
created/updated
Date accessed
Source 3
Title of
book/magazine "The Business of
Entertainment"
Article
name/chapter/pages The Economics of Gaming
Author
Harold L. Vogel
Date
published/issued 2020
Publisher
Cambridge University Press
URL [only for
electronic media link unavailable
such as articles
uploaded to the web
(electronic
documents)]
Annexure A
Learner name
I hereby declare that the contents of this assessment task are my own original work
(except where there is clear acknowledgement and appropriate reference to the work of
others) and that I have not plagiarised, copied from someone else or used work
previously submitted for assessment by anyone.
Signature Date
Did you receive any help/information from anyone to complete this project?
No Yes (provide details below)
Help/Information received
Nature of the help/information (provide evidence):
from (person):
Phase 1
Sources used
Industry reports and research studies from
organizations like the and the International Data
Corporation (IDC).
Annexure A
Annexure B