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Gran Turismo 2 User Manual English Text

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0% found this document useful (0 votes)
80 views27 pages

Gran Turismo 2 User Manual English Text

Uploaded by

louisdussuyer
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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THE HISTORY OF "GRAN TURISMO” 2

GAME CONTROLS.4

GETTING STARTED.10

ARCADE MODE. 12

SIMULATION MODE .18

REPLAY THEATER.28

OPTIONS.32

CREDITS .36

The game screens used in this manual are ail from development versions
of the game. There, may be slight differences from actual game screens.
© 1999 Sony Computer Entertainment Inc.
The carriages used for the Grand Tour acquired the name
THE H/STGmW OE '"GRMiM TUKtSmG"
'‘'Gran Turismo" in Italian. When automobiles replaced
The term "Gran Turismo" is a direct Itaiimh translation horse-drawn carriages as the conveyance of choice for
of "Grand Touring". Although it is applied to a class of GrandtTbur participants in the early Twentieth Century,
automobiles today, it predates the automobile by a a dertain type became popular. It was a fast and light
considerable amount of time. In England; as far back as two-spatetr but more comfortable and well-appointed
the 17th Century, Peers of the Realm and members of than a pure sports car. The genre reached its peak after
wealthy families would go on long trips to travel the world War II, when limited-production and specially-
European continent. The journey was called the "Grand constructed tworseaters became popular with members
Tour", and it was an expected part of a young gentleman's of royalty, wealthy sportsmen, and movie stars. Many
education. The Grand Tour could last for several years, of these cars were raced, and the production car cate¬
and was made by horse-drawn coach. Major Continental
gory in European racing became known as Gran Turismo,
cities, including Paris, and historic landmarks were stops
Grand Touring, or just plain GT. Regulations required
on the route. The very final destination was always two-seat interiors, spare tires, and luggage capacity, and,
Rome, the center for European art and culture since the in the 1950s at least, GT-class racers could be and were
Renaissance. There participants would socialize with their driven to the track, raced, and driven home. Production-
peers and scholars, and enroll in courses of academic based racing classes are still known as "GT" classes in
study to pursue a classical education.
many racing series today.
MENU CONTROLS .6
DUAL SH0CK'“ ANALOG CONTROLLER .6
STANDARD CONTROLLER.6

RACING COHTROLS .7
DUAL SHOCK ANALOG CONTROLLER .7
STANDARD CONTROLLER.7

REPLAY CONTROLS .8
DUAL SHOCK ANALOG CONTROLLER .8
STANDARD CONTROLLER.8

GETTIHG STARTED .lO


RACE SCREEN .11
6 GAME COIMEEOLS GAME CO/M-TEOLS 7

RJKCitMG COtMTROLS
DUAL SHOCK ANALOG CONTROLLER The controls shown on this page are the default settings, which you can change
With a DUAL SHOCK analog controller, the same menu controls are used for from the Options menu.
both analog mode (with the LED on) and digital mode (with the LED off).
L2 button R2 button
Downshift Upshift
(manual transmission on
■ button
LI button R1 button
▲ button
Change view
Cancel
button

directional buttons
directional buttons
Move cursor
Steering
• button
X button
left stick
Enter/Select Steering Accelerate
button
Analog mode

DUAL SHOCK ANALOG CONTROLLER


STANDARD CONTROLLER
The DUAL SHOCK analog controller provides vibration feedback in certain situations and
The standard controller uses the same button controls permits fine steering control using the left stick. Regardless of whether the LED is on or
as the DUAL SHOCK analog controller. off, the vibration function is turned on or off in the Options menu. To use the left stick,
set the controller to analog mode (with the LED on). In digital
NOTE: The same button controls are used on all menus.
mode (with the LED off), the controls are the same when
using a standard controller.

STANDARD CONTROLLER
Except for steering, the standard controller uses the
same button controls as the DUAL SHOCK analog controller.
The standard controller has no vibration function and
steering is controlled with the directional buttons.
8 G^ME COntTFSOLS

FSEPLAY COPklTFtOLS

You can enjoy race replays at the end of a race or Joy playing back saved replay data.

DUAL SHOCK ANALOG CONTROLLER


The replay controls used with the DUAL SHOCK analog controller are the same
whether the controller is in analog mode (with the LED on) or in digital mode
(with the LED off).

LI button R1 button
Replays the previous lap ^ Replays the next lap
(time trial only) |n (time trial only)
f'—i
1—

Up & Down directional buttons —


.
>
*■
3! 0-11—X and • buttons
Changes the camera to focus i
■j? * Change view
on a different car /
% ■ W 1
LED

\ “
START button
Displays Pause menu

STANDARD CONTROLLER
•I.
The standard controller uses the same controls
as the DUAL SHOCK analog controller.
10 GmT-TtIMIG STje\m-^G GET-rilMG S-r^FtTEG 11

GETTIIMG STARTED

Gran Turismo 2 comes as a 2-disc CD-ROM set. Disc 1 is for the Arcade Mode. RACE SCREEN
Disc 2 is for the Simulation Mode. Various types of information are displayed on the race screen. The screen
may differ slightly depending on the race or car.
Load the correct disc for the mode you want to play into the PlayStation game
console and turn on the power. After the opening movie plays, the Main Menu
will appear. If a MEMORY CARD containing a saved game is present in MEMORY
CARD slot 1, the game will be loaded automatically. Your position Rearview mirror

ARCADE MODE
Arcade Mode offers immediate, realistic racing Course record
Lap number/--
for one or two players. You can use the arcade Total number of laps
cars as well as cars that have been purchased and
modified in Simulation Mode. Total time

Lap time

•Tachometer

Current gear

SfMULATION MOPE Course map

Simulation Mode offers a realistic simulation of


racing life for one player only. You can enter
races, win prize money and use the money to buy Boost gauge (turbo cars only)
and modify even more awesome cars.

Cr
12 JXFSCAOE MODE

main MENU .
START ARCADE MODE
REPLAY THEATER . . .
OPTIONS.
SAVE/LOAD GAME . . .
COMMUNICATION . . . .

arcade mode menu


SINGLE PLAYER .
TWO PLAYER BATTLE .
BONUS ITEMS.
LOAD GUEST GARAGE .

HOW TO PLAY .
14 MODE AEIOAOE MODE 15

MAttM MEPaU AECADE MODE MEtMU

Insert the Arcade Mode disc and turn on the power to display the Main Menu. On the Arcade Mode Menu you can choose from the following modes.
The following menu items can be selected from the Main Menu.
SINGLE PLAYER
START ARCADE MODE This is a racing mode for a single player.
This starts the Arcade Mode. • ROAD RACE: This is a road race held on paved roads.
Single .
REPLAY THEATER • RALLY: This is a rally time trial held on
Play and manage replay data.
unpaved roads. Splayer Battle
• TIME TRIAL: In Time Trial mode, you race
■ Bonus Items
OPTIONS your car around the course alone, aiming
Change various game settings. to achieve the fastest lap time. It is also Load Guest Garage
possible to display "ghost” data stored on
a MEMORY CARD.

SAVE GAME • OPTIONS: The Options menu lets you adjust various game settings
Saves game data (4 blocks). Select the slot containing the MEMORY
2 PLAYER BATTLE
CARD in which you want to save your game. Saving a game saves
In this mode, two players race against each
all of the Arcade Mode, Simulation Mode and Options settings other head to head. Both players select their own
simultaneously. Only one game can be saved onto each MEMORY CARD. cars on a split screen. After both cars are selected, 1
Player 1 selects the course and the race ^
LOAD GAME begins. The race takes place on a split screen.
Loads game data (4 blocks). Select the slot containing
the MEMORY CARD with the game you want to load. BONUS ITEMS
As you progress through the Single Player Races, you
Loading a game loads all of the Arcade Mode, Simulation Mode and Options will unlock the bonus items hidden on this screen
settings simultaneously. Only one game can be saved onto each MEMORY CARD. behind the question marks.

COMMUNICATION LOAD GUEST GARAGE


Use Communication to combine time records or buy and sell cars between two MEMORY This option loads Simulation Mode GARAGE data from MEMORY CARD slot 1 or 2
CARDS. Insert the MEMORY CARDS containing saves in MEMORY CARD slots 1 and 2. for Two-player racing. This data is used only for Two-player racing so it does
not change the game in progress.
16 AFBCADE MODE

HOW TO PLAY SELECT A COURSE


Use the LEFT/RIGHT directional buttons to select the
Racing in the Arcade Mode is generally as follows, but the sequence may differ
course you want to race. The screen shows the course
slightly depending on the race mode.
map and the best lap times for each course.

SELECT A DIFFICULTY LEVEL


RACE/TiME TRIAL
Select a difficulty level for the upcoming race. I Tlie race starts once you select the course. You always start
Easy , this race from the last position. Press the START button to
SELECT A CLASS
pause your race, and select Exit to end the race.
Select the class of the race you want to enter. Only cars
qualified for that class can enter the race. If you select
Tor Prafessioivil
AFTER A RACE/TIME TRIAL
HOME GARAGE, the cars in the Simulation Mode GARAGE
Once a race is over, a replay will start.
on the MEMORY CARD will be displayed. The GARAGE cars
will be entered in races corresponding to the class of When the replay is over or the START button is pressed
each car. You can load your friends HOME GARAGE data during a replay, the following menu appears. Certain
by selecting "LOAD GUEST GARAGE.” menu items may not appear depending on the race mode.
Cla^^A
* REPLAY: Replay the most recent race.

• TRY AGAIN: Run the same race again with the same
SELECT YOUR CAR Class-C settings and conditions.
Select the car to use.
• SETTINGS...(TIME TRIAL AND RALLY ONLY): Change the settings for cars.
Use the CLEFT/RIGHT) directional buttons to select a car
model and the (UP/DOWN) directional buttons to select the • RECORDS: View record times for each course.
color. You cannot change the color of cars in the GARAGE.
• GHOST...(TIME TRIAL AND RALLY ONLY): View "ghost” data menus.
After selecting a car, select the type of transmission
(Automatic/Manual) and the car settings (Racing/Drift). • SAVE REPLAY: Save replay data for the race just completed.

• OPTIONS: This menu lets you change various game settings.

• EXIT: Return to the Arcade Mode Menu.


StMOLATiOtM MODE 21
20 Stn/tUL.ATtOt\9 MODE

HOW TO ELAT #A/ SiMULATtOIM MODE


MAIISi MEIMU
In Simulation Mode, your objective is to collect prize money by winning races
Insert the Simulation Mode disc and turn on the power to display the Main
and then use that money to upgrade to better, faster cars in order to win more
Menu. The following menu items can be selected from the Main Menu.
advanced races.
START SIMULATION MODE
This starts Simulation Mode. PURCHASING A CAR -
You can buy a car from any of a large number of
REPLAY THEATER manufacturers. If your funds are limited, try looking
Play and manage replay data. at used cars.

OPTIONS
Change various game settings.

SAVE GAME
Saves game data (4 blocks). Select the MEMORY CARD in SAVE GAME GETTING A LICENSE
which you want to save your game. Saving a game You need a racing license to enter most races. Once
saves all of the Arcade Mode, Simulation Mode and you have taken and passed all pre-set tests within that
Option settings simultaneously. Only one game can be class, you will be issued a license.
saved on each MEMORY CARD.

LOAD GAME
Loads game data (4 blocks). Select the slot containing
the MEMORY CARD with the game you want to load.
RACING
Loading a game loads all of the Arcade Mode, Simulation Mode and Option settings Different races are held for drivers of various skill levels
simultaneously. Only one game can be saved on each MEMORY CARD.
and types of cars. Good results in a race will win you
prize money.
COMMUNICATION
Use Communication to combine time records or buy and sell cars between two
MEMORY CARDS, insert the MEMORY CARDS containing games in both MEMORY CARD
slots 1 and 1. You can also load license data from the original "Gran Turismo”
game to exempt you from taking the license tests.
22 Sin/IULAXTiOIM n/IODE

MAP MEIMU MY' HOME

Upon starting Simulation Mode the Map Menu is displayed. Here you check on the cars you own, change cars or check your progress in the


Move the arrow cursor to select one of the icons on the map. game. The icons appearing around the edge of the screen have the following
The following menu items can be selected from the Map Menu. meanings. The same icons appear on each menu.

CITY WeicontstalheSTwiRid!!
My Home- Go Race
Moves to a city where manufacturers are located.
\ /' Load & Save

Returns to the Simulation Mode main menu.

MY HOME
Here you check on the cars you own, change cars or check your progress in the game.

MANUFACTURERS
Here you can buy new or used cars or upgrade parts. You can also enter special
H i
GfinacE asHESTAras rapraism
• Copyright

races for cars of a single make.

WHEEL SHOP
Exit to previous menu \
Here you can buy rims for your car. Select a brand to display a list of the wheels you can buy. Selected car
Number of days
elapsed
LICENSE
Here you can obtain licenses required to enter races.
The following items can be selected from My Home.
GO RACE
Here you can enter any of the various types of races. GARAGE
fyj View the cars you own in order to choose one from a list for the next race.
MACHINE TEST
From the list of cars, you can switch to that car or sell that car.
Here you can race a test course to check your car’s performance and determine its limits.

CAR WASH GAME STATUS


Your car gets dirty in races, so here you can wash and detail your car. Check your progress in the game.

COPYRIGHT
Displays various copyright notices and other legal information.
24 StMMjrtLAT-KOtM MODE Sin/IUL^TIOIM MCUZfE 25

MJKIMUFA C-rUKERS LMCEtMSE

From the Manufacturers menu, you can buy new or used Obtain the licenses required to enter races from the
cars or upgrade parts. You can also enter special races for License menu. You must pass a license test to obtain a
cars of a single make. The following items can be selected license. If you pass the license test, you will be given a
from the Manufacturers menu. The items available on this gold, silver or bronze cup depending on your test score.
menu vary depending on the manufacturer. The types of licenses are listed below, and you must
obtain them in order.
NEW/L!HEUP
NOTE: In the menu you can insert a MEMORY CARD containing a saved "Gran Turismo”


Purchase a new car. Select the desired car from a list and choose a body color.
game In order to be exempted from taking a test for a license you’ve already obtained.

USED CAR
B CLASS
Purchase a used car. Select the desired car from a list. You cannot change
the body color of a used car.
I
,8-Lic&nst?
This license requires a mastery of basic automobile operation, and is
the first license you must obtain.


The used car inventory changes regularly, so it is a good idea to check back here often.
A CLASS
TUNE“UP SHOP Obtaining the A Class license expands the range of races you can enter.
The Tune-Up Shop offers a variety of parts and services you can buy to upgrade
your car's performance. Some parts have settings that can be adjusted. INTERNATIONAL C CLASS
This license requires mastery of more competitive racing techniques
SPECIAL MODEL and lets you enter international races.
You can purchase specially tuned, authentic racing cars on this menu. The
prices are exorbitant, but these high-performance vehicles outperform the INTERNATIONAL B CLASS


mass-production models. This license lets you enter major races.

RACE INTERNATIONAL A CLASS


Here you can enter special races for cars made by the selected manufacturer. Obtaining an International A Class license lets you enter any race.
You must select a car that matches specific conditions in order to enter.
26 Sin/BtJi-ATMOtM MOCPE SKMULATTKOIKi MODIE 27

CAR SETTMtStGS

From the GO RACE menu, you can enter various races. You can change or adjust the parts of the currently
Each race has specific conditions for entry such as the selected car. The following items can be selected.
driver’s license and car class. You can select one of the
following race categories when choosing a race to enter. CHANGE PARTS

m GT LEAGUE
This is the official Gran Turismo championship
league which holds races for drivers of various skill
Replace car parts.

levels in different countries.


PARTS SETTINGS
RALLY EVENTS Change the settings of parts.
These are special-event races held on unpaved roads.
The controls used on the Change Parts and Settings
SPECIAL EVENTS screens are as follows.
These special-event races include endurance races and races limited to specific models.

Once you have selected the race to enter, the following menu appears.
Start Race
Select this item to start the race. You always start this race from the last position.
Press the START button to pause the race, and select Exit to end the race. LI button R1 button
Test Run Display the Parts Settings menu Display the Change Parts menu
Select this item to make a test run. To end your test run, press the START button
to pause your race and select Exit.
Car Settings
You can change or adjust the parts of the currently selected car.
Entry List
Displays a list of the cars entered in the same race.
Options
This menu lets you change game settings.
Exit
Abort the race and exit to the Map Menu.
28 TMEATEr^

REPLAY THEATER .30


LOAD REPLAY.30
RENAME & DELETE .30
COPY REPLAY .30
DEMONSTRATION .30

ABOUT REPLAY FILES 31


30 TMEATEH

FtEPLAY THEATER ABOUT REPLAY FILES


REPLAY THEATER
The Replay Theater menu presents options related The size of the replay files is indicated in units of sectors. The size of a file is
to replay data stored on MEMORY CARDS. The following LcadRepI^ ... - 's v • vi roughly 30 sectors per lap in a race using a DUAL SHOCK analog controller, and
menu items can be selected. Rename ^IDetete roughly 15 sectors per lap when using a digital controller.

LOAD REPLAY Copy Replay Only one replay file can be created on a MEMORY CARD and that file can accom¬
Play race replays by loading files from modate as much replay data as the MEMORY CARD’S capacity allows. If there are
DemiHistrations...
a MEMORY CARD. no pre-existing replay files on the MEMORY CARD, the game will create a new
replay file using at least 3 blocks. 149 sectors of data can be saved with a 3 block
RENAME & DELETE replay file.
Change the title of a file or delete data.
When saving replay data to a MEMORY CARD that already has a replay file on it,
COPY REPLAY you can save as new data or overwrite existing data. If there is insufficient

Copy replay data between MEMORY CARDS in slots 1 and 2. space on the MEMORY CARD, press the LI and R1 buttons at the same time to
bring up the Delete Replay screen, then delete unneeded data to make room
DEMONSTRATION for the new data to be saved.
Play pre-programmed racing replays.
The Time Trial replay data is managed by each lap. Approximately the last
three laps of the replay are saved. However, if one lap exceeds a certain length
of time, the replay for the current lap will stop and the replay will skip to the
start of the next lap.

When you race in Time Trial mode, the fastest lap is replayed as a "ghost” on
the following laps. You can save "ghost” data on a replay file but "ghost” data
can only be used on the same track in which the data was saved.
OPTIONS .
GLOBAL OPTIONS .
RACE OPTIONS . . .
KEY CONFIGURATION
34 OF^TIOIMS OPTIONS 35

1 OPTIONS

The Options menu lets you change various game


settings. Select the setting you want to change
GLOBAL (PTraS *
RACE OPTIONS

ARCADE RACE
Race Laps
Car Damage
Change various race settings in Single Player mode.
Number of laps in a race
Enable or disable damage to cars
from the following screens.
2 PLAYER BATTLE Change various settings in 1 Player Battle.
SOWS
Race Laps Number of laps in a race
GLOBAL OPTIONS
DUAL SHOCK AflALOG COHTSCLlfR Car Damage Enable or disable damage to cars
VIEW STATUS Tire Damage Enable or disable damage to tires
Handicap Start Select an Offset Start point that will handicap a car’s starting position
Camera Position View at the start of a race
Slow Car Boost Speed up the losing player’s car
Chase view Type of third person view
Course Map Course map display
KEY CONFIGURATION
Replay info Screen display during a replay This screen lets you change the controls used in a race. Use the UP/DOWN directional
View Angle Width of view of the race screen buttons to select the control to be changed and then press the button you wish
to set to that control. If you wish to set a directional button as a control button,
press the directional button while holding down the START button.
Music Volume V
Volume of music during a race
Select Default to return to the default settings, or select Exit to end settings.
SFX Volume V
Volume of sound effects

DUAL SHOCK ANALOG CONTROLLER


Vibration Vibration function on DUAL SHOCK analog controllers

Note: You can change the units on the Speed Display between MPH and KPH.

Cr
36 Cr^EDITS G^n/IE CFSEDtTS 37

GJKME CRED/TS

SONY COMPUTER ENTERTAiNMENT INC.

Developed and Produced by Polyphony Digital Inc.

Producer Kazunori Yamauchi

Main Programmer Seiichi Ikiuo

Simulation Programmer Akihiko Tan

Visual & GUI Programmer Takeshi Yokouchi

Car Modeling Director Yuichi Matsumoto

Course Design Director Masaaki Goto

Sound Director Masamichi Seki

Car Modeling Staff Yuich Matsumoto


Keiichi Ashizawa
Hajime Sakai
Yukari Sekizawa

Course Design Staff Masaaki Goto


Kazumichi Otsubo
Sanae Ebihara
Michiko Kitagawa
Hiroshi Samatsu
Shinobu Sawamura
Takako Hirato

Data Management Hirotaka Komiyama


Tomokazu Murase
Mayumi Suzaki

Tool Programmer Takeshi Yokouchi


Satoshi Kijima
Nobuo Sakai

.1'
38 GAME CrtEGirS GAME CHEGITTS 39

SONY COMPUTER ENTERTAINMENT AMERICA


Producer Taku Imasaki
Product Marketing Manager Susan Nourai
Product Marketing Specialist Mark Valledor

Creative Services Manager Ronald Zaragoza


Senior Merchandising Manager Peggy Gallagher
Merchandising Specialist Josh Bingham

Public Relations Manager Wendy Spander


Lead Analyst Kenneth Chan

Assistant Lead Analysts Ben Briones


Christian Arends
Christian Davis
Trenton Haskins

Game Analysts Armand Pilotin


Charles Yang
Conner Morlang
Daniel Goh
Demarlo King
Eduardo Zamora
Garrick Ozanne
Ian McGuinness
Lee Frohman
Michael Chang
Ryan Guevera
Sean Refoua

Technical Coordinator Sam Thompson

QA Manager Charles DeLay


Chris Caprio

Technical Supervisor Chang F. Fadel


€3y\n/IE CREDITS GAME CEEDITS

GAME CREDITS (continuect)

Translation & Localization Yoshiteru Saglya (Y’s LLC) And More Thank You’s Bruce Adams, Frank Adams, Peter Alau, Ron Allen,
Helen Tsul-Brunton Gary Barth, Walt Boeninger, A1 Burtoni, Stephen Cassatt,
Alan Siegrist Bo Cheadle, Chris Colon, Norman Duncan, Niki Frederick,
Bruce Talbot Gil Garcia, Jerry Gentile, Alexia Gentry, Peter George,
Reference Manual Text & Gil Giffix, Tom Griffiths, Joseph Graziano, Kaz Hirai,
In-Game Scriptwriter Carey Russ Mitch House, Tony Huntimer, Michael Janis, Fred Jenkins,
Bill Kocisko, Thomas Kokezas, John LeGate, Brad Maur,
Package & Manual Design CMB Design Partners, Inc.
Michael McMillin, Scott G. Michaels, Henry Nakata,
Package Front Design TBWA Chiat/Day Jr., Glenn Nash, Greg Off, Frank O’Malley, Terry Page,

Legal & Business Affairs Mario J. Panichelli, Jeff Midkiff, Craig Rechenmacher,
Kirsten Costello
Shelly Gayner Jeff Regan, Cole Reif, Keith Richards, Debra Robins,

Kerry Hopkins Peter Serino, Joseph E. Selva Ml, Nick Silva, Matt Small,
Cody Spinadel, Joni Toney, Allan Tremain, TBWA Chiat/Day,
Lisa Lunger
Ninalei Morrison JackTretton, Lynda Vaitai, Robert Vawter, Brian Wiklem,

Andrew Zaffron David Wilson, Dave Winding, Eric Winding, Mark Winding,
Mitchell Wolk, Toney Wong, Sal Zammitti

Music Supervisors The Forster Bros, for Tuff Break Entertainment Special Thanks to our
Automotive Industry Partners JoAnne McKenzie (Ford], Anthony Biondo
Special Thanks to the (Equity Management Inc. for General Motors],
SCEA Marketing Team Andrew Adams, Janeen Anderson, Donna Armentor, Lisa Shamus, Lee Sanft (Chrysler, Dodge, Plymouth),
Shelley Ashitomi, Ami Blaire, Kurtis Buckmaster, Richard Kottle, Gary Patterson (Shelby], Elmer Hardy,
Lori Chase, Ed DeMasi, John Diamonon, Aimee Duell, Masayuki Satoh, Bruce Garfield (Honda North America),
Emily Franks, Andrew House, Stephanie Iwamasa, Gerald Wiegert, Andy Harrison (Vector Aeromotive Corp.],
Cindy Johnson, Jennifer Jones, Chuck Lacson, Pierre Schreiber (Oreca), Michael Rachuy,
Marie Macaspac, Colin MacLean, Kirsten Merit, Ron Johnson (Saleen), Daniel Krueger, Judy Varley
Letha Moore, Dayton Paiva, Quinn Pham, (Laguna Seca Raceway], Annette Musson
Eileen Rodriguez, Maggie Rojas, Sarai Sequeria, (Sears Point Raceway], Michael Johnson
Sharon Shapiro, Molly Smith, Heather Stroock, (Skip Barber Racing School], Reeves Callaway
Jamie Tica, Nemer Velasquez, Michelle Vercelli, (Callaway Companies), Michael Erne (BMW),
Marilyn Weyant, Kim Yuen Bruce, Pamela & Ryan Kamada (Bandimere Speedway]
i|.z MAiMu^jiKC-ruFeErts

CTURERS
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intellectual property of Fiat Auto S.p.A and are used under license to Sony Computer Entertainment. Honda Motor Co., Ltd. and used under license to Sony Computer Entertainment.

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MERCEDES-BENZ; Daimler Chrysler, Three Pointed Star in a Ring and Mercedes-Benz are trademarks of
body designs are trademarks and/or intellectual property rights of Daihatsu Motor Co., Ltd.
and licensed courtesy of Daimler Chrysler AG and are used under license to Sony Computer Entertainment
and used under license to Sony Computer Entertainment.
MINE’S: MiNe’S name and emblem are trademarks and/or other intellectual properties
» D.R.S.s D.R.S. is a trademark of D.R.S. Co., LTD. and used under license to Sony Computer Entertainment
of MINE’S WAVE CO., LTD. and used under license to Sony Computer Entertainment.
• FORBi FORD TRADEMARKS USED UNDER LICENSE FROM FORD MOTOR COMPANY.
MITSUBISHI; Mitsubishi, Eclipse, FTO, Galant, 3000GT, Lancer, Mirage, Legnum, Pajero Mini,
• GENERAL MOTORS; Chevrolet, Chevy, Camaro, Corvette, Chevrolet "Bow Tie” Emblem, and and Minica names, emblems and body designs are trademarks and/or intellectual property
"Genuine Chevrolet” are trademarks of Chevrolet Motor Division; GM Corporation, and used rights of Mitsubishi Motors Corporation and used under license to Sony Computer Entertainment.
under license to SCEA Inc.
MUGEN: Mugen name and emblems are trademarks of MUGEN Co., Ltd. and used under license
« HKS: HKS name and emblem are trademarks and/or other intellectual properties of HKS Co., Ltd. to Sony Computer Entertainment.
and used under license to Sony Computer Entertainment.
HISMO: Hismo name and emblem are trademarks of Nissan Motorsports International Co., Ltd. and
used under license to Sony Computer Entertainment.

NISSAN: Nissan name and emblem are trademarks and/or intellectual property rights of
Nissan Motor Co., Ltd. and used under license to Sony Computer Entertainment. All Nissan cars
contained in this video game are used under license to Sony Computer Entertainment.
n/IAIMUFyKCTUFtlEFtS CTUrtEFeS

MjBiiMUFACTURERS (continu^^i)
• PEUGEOT: Peugeot trademarks and logo and body designs are the Intellectual property TOMMY KAIRA: Tommy Kaira, ZZ, ZZII, and ZZIII names, emblems and body designs are
of Automobiles Peugeot and are used under license to Sony Computer Entertainment trademarks and/or other Intellectual properties of Tomita Yumekoujyo Co., Ltd. and used
under license to Sony Computer Entertainment.
• RALLIART: Ralliart name and emblem are trademarks of Ralliart Inc. and used under
license to Sony Computer Entertainment. TOYOTA: Toyota, Lexus, Altezza, Aristo, Caldina, Celica, Chaser, Corolla Levin, Corona
Exiv, Mark II, MR2, MR-S, Prius, Soarer, Sprinter Trueno, Starlet, Supra and Vitz names,
• ROVER: Mini, Mini Cooper and the Mini shape are trademarks of the Rover Group Limited
emblems and body designs are trademarks of Toyota Motor Corporation and used under
used under license by Sony Computer Entertainment;
license to Sony Computer Entertainment.
MGF and the MGF shape are trademarks of the British Motor Heritage Limited and
Rover Group Limited and are used under license by Sony Computer Entertainment. TRD: TRD name and emblem are trademarks and/or other intellectual properties of
Toyota Technocraft Co., Ltd. and used under license to Sony Computer Entertainment.
• RUF: Ruf, BTR, RCT, CTR 2, Turbo R emblems and Ruf body styling equipment are trademarks and/or
intellectual property of RufVertrieb GmbH and used under license to Sony Computer Entertainment. TVR: 7VR, Cerbera, Chimaera, Griffith, Speed 12 and Tuscan 6 and body designs are trademarks
and/or other intellectual property of TVR Engineering Limited and are used under license
• SHELBY: SHELBY GT-350, SHELBY GT-500, SHELBY COBRA COUPE, SHELBY COBRA 427 S/C and SHELBY
to Sony Computer Entertainment.
SERIES 1 are registered trademarks of CARROLL Shelby Licensing, Inc. COBRA and the COBRA
Snake design are registered trademarks used by CARROLL Shelby Licensing, Inc. under a VAUXHALL/OPEL; Corsa, Astra, Vectra, emblems and body designs are trademarks and/or
worldwide exclusive license for Shelby automobiles. The shape of the 427 S/C, Coup, and intellectual property rights of Vauxhall/Opel and/or General Motors Corporation and used
Series 1 vehicles is the proprietary tradedress property of CARROLL Shelby Licensing, Inc. under license to Sony Computer Entertainment.

• SPOON; SPOON and SPOON SPORTS name and emblems are trademarks and/or other intellectual VECTOR AEROMOTIVE: The Vector M12 is a trademark of Vector Aeromotive and used under
properties of SPOON Co., Ltd. and used under license to Sony Computer Entertainment. license to Sony Computer Entertainment.

• SUBARU: Subaru, Alcyone, Forester, Impreza, Legacy, REX, STi, SVX and Vivio names, VECTOR/AUQAJET: The Wiegert Vector W8 Twin Turbo is the property of Gerald Wiegert and
emblems and body designs are trademarks of Fuji Heavy Industries Ltd.and used under Avtech Motors Corporation and is used under license by Sony Computer Entertainment.
license to Sony Computer Entertainment.
VENTURI; The Venturi emblem and trademark is the property of Venturi Paris SA as are the
• SUZUKI: Suzuki, Suzuki Sport, Alto works, Cervo mode, Capcino, Wagon R, Kei, Cultus and designs and trademarks of the Atlantique, Atlantique 300 and 400 GT which are used
Escudo names, emblems and body designs are trademarks and/or other intellectual property under license to Sony Computer Entertainment.
rights of Suzuki Motor Corporation and used under license to Sony Computer Entertainment.
VOLKSWAGEN: Volkswagen trademarks, logo and body designs are the Intellectual property
Any racing models of Suzuki cars, as appearing in this game cannot be purchased from
of Volkswagen AG and are used under license to Sony Computer Entertainment.
Suzuki dealers. Suzuki Motor Corporation does not manufacture or sell this game product.
NOTE: Cars included in this game may be different from the actual cars in shapes, colors,
• TOM’S: TOM’S and Angel T01 names, emblems and body design are trademarks and/or intellectual
and performance. And remember, when driving a car in real life, always use your turn
properties of Tom’s Co., Ltd. and used under license to Sony Computer Entertainment.
signal, wear your seatbelt and be a safe driverl
46

^^^NM-GAME BftAlMDS

e ALITALIA: "Alitalia” is a trademark and is used with permission from Alitalia Linee Aeree Italiane S.pA • ESSO/EXXON: The following are trademarks of Exxon Corporation: Exxon, Superflo.

e ARAI: ARAI HELMET name and emblem are trademarks and/or other intellectual properties » FALKEN: FALKEN name, logos and wheel designs are trademarks and/or other intellectual properties
of Aral Helmet, Ltd. and used under license to Sony Computer Entertainment. of THE OHTSU TIRE & RUBBER CO., LTD. and used under license to Sony Computer Entertainment.

» AUTOBACS: AUTOBACS name and emblems are trademarks and/or other Intellectual properties '• THE GOODYEAR TIRE £f RUBBER CO.: Trademark of The Goodyear Tire & Rubber Company.
of AUTOBACS SEVEN CO., LTD. and used under license to Sony Computer Entertainment. Used with permission.

e BBSs "BBS” is a trademark and is used with permission from BBS-Kraftshrzeugtechnik AG. • GT ASSOCIATION: All JGTC cars featured in this game are used under license from GT
Association to Sony Computer Entertainment.
e BOSCH: ©Robert Bosch Corporation 1999. Bosch is a trademark licensed by Robert Bosch GmbH, Germany.
• GULF: Trademarks used under license from Chevron U.S.A. Inc. Gulf Canada trademark
• BPt The BP IN SHIELD is a trademark and is used with permission from BP AMOCO p.l.c. is used in Canada, the United Kingdom and Ireland under license from Gulf Canada
Resources Limited.
• BREMBO;"Brembo” is a trademark and is used with permission from Brembo S.p.A.
• KENWOOD; KENWOOD name and emblem are trademarks and/or other intellectual properties
« BRIDGESTOHE/FiRESTONE: The FIRESTONE and FIRESTONE RACING trademarks are trademarks of
of Kenwood Corporation and used under license to Sony Computer Entertainment.
Bridgestone/Firestone, Inc. or its subsidiaries, and are used herein with permission.
• LAGUNA SECA RACEWAY: Laguna Seca Raceway’s name, logo, image and likeness are trademarks
• BRiBGESTONE/PDTENZA: BRIDGESTONE and POTENZA names, emblems and wheel designs are
and tradedress of the Sports Car Racing Association of the Monterey Peninsula and are used
trademarks and/or other intellectual properties of Bridgestone Corporation and used
under license to Sony Computer Entertainment.
under license to Sony Computer Entertainment.
• MAGNETI MARELLI: Magneti Marelli is a trademark and is used with permission from Magneti Marelli S.pA
• CALSONIC; CALSONIC name and emblems are trademarks and/or other intellectual properties
of CALSONIC CORP. and used under license to Sony Computer Entertainment. • MASTERFIT; Masterfit is a trademark and is used with permission from Vauxhall Motors Limited.

• CASTROL: Castrol and the Castrol logo are trademarks of Castrol Limited. • MICHELIN: "Michelin” and the Tire Man Device (called Bebendum) are trademarks and are used
with permission from Societe de Technologie Michelin & Michelin North America Inc.
• DENSO: DENSO name and emblem are trademarks and/or other intellectual properties
of DENSO CORPORATION and used under license to Sony Computer Entertainment. • MOBIL OIL CORP: Mobil Oil trademarks used under license from Mobil Oil Corporation.

• DUNLOP; DUNLOP name, emblems and wheel designs are trademarks and/or other intellectual prop¬ • MOMO/BREED; "Momo” is a trademark and is used with permission from Momo S.p.A.
erties of Sumitomo Rubber Industries, Ltd. and used under license to Sony Computer Entertainment. and Breed Technologies Inc.

• ELF; Elf logo licensed by Elf Aquitaine • MOTUL; "MOTUL” is a trademark and is used with permission from MOTUL.

• ENKEI: ENKEI name, emblems and wheel designs are trademarks and/or other Intellectual • NIPPON MITSUBISHI OIL; NIPPON MITSUBISHI OIL, NIPPON OIL and MITSUBISHI OIL names and
properties of Enkei Automotive Ltd. and Enbishi Aluminum Wheels Ltd. and used under emblems are trademarks and/or other intellectual properties of Nippon Mitsubishi Oil Corporation
license to Sony Computer Entertainment. and used under license to Sony Computer Entertainment.
48 MtSt-GAME BKAtMDS ll\l-€Sy\IVIE BreX^IMOS

It^-GjAkiVIE BRjAKS/DS (continued)

« ORECA: Oreca is a trademark of Oreca used under license to Sony Computer Entertainment. TOMICA: TOMICA name and logos are trademarks and/or other intellectual properties of
TOMY COMPANY, Ltd. and used under license to Sony Computer Entertainment.
• OZ; "OZ Racing” is a trademark and is used with permission from O.Z. S.p.A.
TOTAL: "TOTAL” is a trademark and is used with permission.
• PENNZOIL PRODUCTS CO.: Pennzoil® and Quaker State® are registered trademarks of
Pennzoil-Quaker State Company. TRAMPIO: TRAMPIO and TOYO TIRE names and emblems are trademarks and/or other intellectual
properties of Toyo Tire & Rubber Co., Ltd. and used under license to Sony Computer Entertainment.
• PIKES PEAK INTERNATIONAL HILL CLIMB RACE: Pikes Peak International Hill Climb Race™ and
© Pikes Peak International Hill Climb. Use with permission. THE VALVOLINE CO.; V® and Valvoline® registered trademarks. Used with permission from the
Valvoline Company, a division of Ashland, Inc.
• PPG INDUSTRIES: The PPG name and logo are trademarks of PPG Industries.
COPYRIGHT © 1996-1999 PPG Industries. VODAFONE: The Vodafone brand is used with permission from Vodafone Limited.

• PUMA: "PUMA” is a trademark and is used with permission from PUMA AG Rudolf Dassler Sport KANAVI; Xanavi name and emblems are trademarks and/or other intellectual properties
of Xanavi Informatics Corporation and used under license to Sony Computer Entertainment.
• RAYS: RAYS, RAYS ENGINEERING, VOLK RACING, VOLK RACING WHEEL and FORGED MAG names,
emblems and wheel designs are trademarks and/or other intellectual properties of YOKOHAMA/ADVAN: YOKOHAMA and ADVAN names, emblems and wheel designs are trademarks
RAYS COMPANY LIMITED and used under license to Sony Computer Entertainment. and/or other intellectual properties of the Yokohama Rubber Co., Ltd. and used under
license to Sony Computer Entertainment.
• RED LINE SYNTHETIC OIL CORP.: Red Line TM and Copyright ©1999 Red Line Synthetic Oil Corporation.

• SALEEN: Saleen is a registered trademark of Saleen, Inc. used under license to


Sony Computer Entertainment.

• SEIKO: SEIKO name and logo are trademarks and/or other Intellectual properties of Seiko Corporation
and used under license to Sony Computer Entertainment. The timing data used in the
game is generated by Sony Computer Entertainment using its own method and not by
Seiko Corporation.

• SHELL OIL CO.: The SHELL trademarks used herein are licensed property owned by. Shell Oil Company,
Houston Texas.

• SPEEDLINE: "Speedline Course” and "Speedline” are trademarks and are used with the
permission of Speedline S.r.L

• TELEFONICA: "MoviStar” is a trademark and is used with permission from Telefonica Services Moviles SA

• TEXACO INC.: Texaco trademarks are used by permission of Texaco Refining and Marketing Inc.
50 MUSIC CSEdTS MUSIC CFtEdTS

MUSMC CREDITS

« "Cold Rock the M1c” "Hey Man, Nice Shot”


Performed by Apollo Four Forty Performed by Filter Produced Under License from Warner Bros. Records Inc.
courtesy of Sony Music Entertainment (UK) Ltd. By arrangement with Warner Special Products
by arrangement with Sony Music New Media Licensing Written by Richard Patrick
The URL address is www.AP0LL0440.com Published by EMI BLACKWOOD MUSIC INC. and BUDDY DOlWER PUBLISHING.
Words and Music by NOKO, TREVOR GRAY, HOWARD GRAY, IAN NOXLEY, PAUL COLBOURNE All Rights Controlled and Administered by EMI BLACKWOOD MUSIC INC.
© 1999 Reverb America Music Administered by Universal-Songs of Polygram International, Inc./
BMI 100.00% "My Hero”
International Rights Secured. Not for broadcast transmission. All rights reserved. DO NOT DUPLICATE. Performed by Foo Fighters.
Produced by Gil Horton. Recorded by Bradley Cook. Mixed by Chris Sheldon.
• "Where It’s At” Foo Fighters appear courtesy of Roswell Records.
Performed by Beck Written by Dave Grohl, Pat Smear and Nate Mendel
Courtesy of DGC Records Published by M.J. Twelve Music, Flying Earform Music and Ruthensmear Music All Rights for M.J.
Under License from Universal Music Special Markets Twelve Music and flying Earform Music Controlled and Administered by EMI Virgin Songs, Inc. (BMI)
Words and Music by BECK HANSEN, JOHN KING and MICHAEL SIMPSON All Rights for Ruthensmear Music Controlled and Administered by Bug Music, Inc. (BMI)
© MCA Music Publishing, a Division of Universal Studios, Inc./ASCAP 33.34%
International Rights Secured. Not for broadcast transmission. All rights reserved. DO NOT DUPLICATE. "I Think I’m Paranoid”
Written, Produced and Performed By Garbage
• "My Favorite Game” ©1998 Irving Music, Inc./Vibecrusher Music (BMI)
Performed by The Cardigans Almo Music Corp./Deadarm Music (ASCAP)
Courtesy of Stockholm Records International Rights Secured. Not for broadcast transmission. ALL rights reserved. DO NOT DUPLICATE,
Under License from Universal Music Special Markets (p) 1998 Almo Sounds, Inc.
Words and Music by PETER SVEHSON, NINA PERSSON Garbage appears courtesy of Almo Sounds, Inc./Mushroom Records UK, Ltd.
© 1999 Universal-Songs of Polygram International, Inc./BMI 100.00%
International Rights Secured. Not for broadcast transmission. All rights reserved. DO NOT DUPLICATE. Gearwhore "Accelerator”
Written by Brian Natonski
• "Now Is The Time” (Millennium Mix) Published by Fatal Data (ASCAP)
The Crystal Method Produced by Gearwhore
Produced and written by Ken Jordan and Scott Kirkland Timirig: 5:17
Published by EMI Virgin Music, Inc., Harder Faster Music (ASCAP), EMI Virgin Songs, Inc. and P & C 1998 Astralwerks Records, Inc.
Drug Money Music BMI Licensed Courtesy of Astralwerks Records
All rights controlled and administered by EMI Virgin Music, Inc. and EMI Virgin Song, Inc. Taken from the full length album "Drive”
Visit www.astralwerks.com
5Z MUSIC CSEdTS

IVIUSIC CREDITS (continued)


• "Dragula”
(Rob Zombie, Scott Humphrey)
©1998 WB MUSIC CORP. (ASCAP), DEMONOID DELUXE MUSIC CASCAP) & GIMME BACK MY PUBLISHING
(ASCAP) ADMINISTERED BY BUG MUSIC, INC. ALL RIGHTS ON BEHALF OF DEMONOID DELUXE MUSIC (ASCAP)
ADMINISTERED BY WB MUSIC CORP. (ASCAP)
ALL RIGHTS RESERVED. USED BY PERMISSION.
"Dragula Remix”
Performed by Rob Zombie courtesy of Geffen Records
Under license from Universal Music Special Markets

• "Super Bon Bon”


Performed by Soul Coughing Produced Under License from Warner Bros. Records Inc. By
arrangement with Warner Special Products (Mark Degliantoni, Michael Doughty, Yuval Gabay,
Sebastian Steinberg)
©1996 WB MUSIC CORP (ASCAP) & PUBLISHED BY OUR PAL DOLORES (ASCAP) ALL RIGHTS ON BEHALF
OF PUBLISHED BY OUR PAL DOLORES (ASCAP) ADMINISTERED BY WB MUSIC CORP. (ASCAP) ALL RIGHTS
RESERVED. USED BY PERMISSION.

• "Sex Type Thing”


performed by Stone Temple Pilots. Produced Under License from Atlantic Recording Corp.
By arrangement with Warner Special Products
By Scott Welland, Dean De Leo, Robert De Leo and Eric Kretz. Published by EMI Virgin Music,
Inc. and Floated Music

WARNING; It is a violation of Federal copyright law to synchronize this GAME with video tape or
film, or to print this GAME in the form of standard music notation without the express written
permission of the copyright owner.

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