Gran Turismo 2 User Manual English Text
Gran Turismo 2 User Manual English Text
GAME CONTROLS.4
GETTING STARTED.10
ARCADE MODE. 12
REPLAY THEATER.28
OPTIONS.32
CREDITS .36
The game screens used in this manual are ail from development versions
of the game. There, may be slight differences from actual game screens.
© 1999 Sony Computer Entertainment Inc.
The carriages used for the Grand Tour acquired the name
THE H/STGmW OE '"GRMiM TUKtSmG"
'‘'Gran Turismo" in Italian. When automobiles replaced
The term "Gran Turismo" is a direct Itaiimh translation horse-drawn carriages as the conveyance of choice for
of "Grand Touring". Although it is applied to a class of GrandtTbur participants in the early Twentieth Century,
automobiles today, it predates the automobile by a a dertain type became popular. It was a fast and light
considerable amount of time. In England; as far back as two-spatetr but more comfortable and well-appointed
the 17th Century, Peers of the Realm and members of than a pure sports car. The genre reached its peak after
wealthy families would go on long trips to travel the world War II, when limited-production and specially-
European continent. The journey was called the "Grand constructed tworseaters became popular with members
Tour", and it was an expected part of a young gentleman's of royalty, wealthy sportsmen, and movie stars. Many
education. The Grand Tour could last for several years, of these cars were raced, and the production car cate¬
and was made by horse-drawn coach. Major Continental
gory in European racing became known as Gran Turismo,
cities, including Paris, and historic landmarks were stops
Grand Touring, or just plain GT. Regulations required
on the route. The very final destination was always two-seat interiors, spare tires, and luggage capacity, and,
Rome, the center for European art and culture since the in the 1950s at least, GT-class racers could be and were
Renaissance. There participants would socialize with their driven to the track, raced, and driven home. Production-
peers and scholars, and enroll in courses of academic based racing classes are still known as "GT" classes in
study to pursue a classical education.
many racing series today.
MENU CONTROLS .6
DUAL SH0CK'“ ANALOG CONTROLLER .6
STANDARD CONTROLLER.6
RACING COHTROLS .7
DUAL SHOCK ANALOG CONTROLLER .7
STANDARD CONTROLLER.7
REPLAY CONTROLS .8
DUAL SHOCK ANALOG CONTROLLER .8
STANDARD CONTROLLER.8
RJKCitMG COtMTROLS
DUAL SHOCK ANALOG CONTROLLER The controls shown on this page are the default settings, which you can change
With a DUAL SHOCK analog controller, the same menu controls are used for from the Options menu.
both analog mode (with the LED on) and digital mode (with the LED off).
L2 button R2 button
Downshift Upshift
(manual transmission on
■ button
LI button R1 button
▲ button
Change view
Cancel
button
directional buttons
directional buttons
Move cursor
Steering
• button
X button
left stick
Enter/Select Steering Accelerate
button
Analog mode
STANDARD CONTROLLER
Except for steering, the standard controller uses the
same button controls as the DUAL SHOCK analog controller.
The standard controller has no vibration function and
steering is controlled with the directional buttons.
8 G^ME COntTFSOLS
FSEPLAY COPklTFtOLS
You can enjoy race replays at the end of a race or Joy playing back saved replay data.
LI button R1 button
Replays the previous lap ^ Replays the next lap
(time trial only) |n (time trial only)
f'—i
1—
STANDARD CONTROLLER
•I.
The standard controller uses the same controls
as the DUAL SHOCK analog controller.
10 GmT-TtIMIG STje\m-^G GET-rilMG S-r^FtTEG 11
GETTIIMG STARTED
Gran Turismo 2 comes as a 2-disc CD-ROM set. Disc 1 is for the Arcade Mode. RACE SCREEN
Disc 2 is for the Simulation Mode. Various types of information are displayed on the race screen. The screen
may differ slightly depending on the race or car.
Load the correct disc for the mode you want to play into the PlayStation game
console and turn on the power. After the opening movie plays, the Main Menu
will appear. If a MEMORY CARD containing a saved game is present in MEMORY
CARD slot 1, the game will be loaded automatically. Your position Rearview mirror
ARCADE MODE
Arcade Mode offers immediate, realistic racing Course record
Lap number/--
for one or two players. You can use the arcade Total number of laps
cars as well as cars that have been purchased and
modified in Simulation Mode. Total time
Lap time
•Tachometer
Current gear
Cr
12 JXFSCAOE MODE
main MENU .
START ARCADE MODE
REPLAY THEATER . . .
OPTIONS.
SAVE/LOAD GAME . . .
COMMUNICATION . . . .
HOW TO PLAY .
14 MODE AEIOAOE MODE 15
Insert the Arcade Mode disc and turn on the power to display the Main Menu. On the Arcade Mode Menu you can choose from the following modes.
The following menu items can be selected from the Main Menu.
SINGLE PLAYER
START ARCADE MODE This is a racing mode for a single player.
This starts the Arcade Mode. • ROAD RACE: This is a road race held on paved roads.
Single .
REPLAY THEATER • RALLY: This is a rally time trial held on
Play and manage replay data.
unpaved roads. Splayer Battle
• TIME TRIAL: In Time Trial mode, you race
■ Bonus Items
OPTIONS your car around the course alone, aiming
Change various game settings. to achieve the fastest lap time. It is also Load Guest Garage
possible to display "ghost” data stored on
a MEMORY CARD.
SAVE GAME • OPTIONS: The Options menu lets you adjust various game settings
Saves game data (4 blocks). Select the slot containing the MEMORY
2 PLAYER BATTLE
CARD in which you want to save your game. Saving a game saves
In this mode, two players race against each
all of the Arcade Mode, Simulation Mode and Options settings other head to head. Both players select their own
simultaneously. Only one game can be saved onto each MEMORY CARD. cars on a split screen. After both cars are selected, 1
Player 1 selects the course and the race ^
LOAD GAME begins. The race takes place on a split screen.
Loads game data (4 blocks). Select the slot containing
the MEMORY CARD with the game you want to load. BONUS ITEMS
As you progress through the Single Player Races, you
Loading a game loads all of the Arcade Mode, Simulation Mode and Options will unlock the bonus items hidden on this screen
settings simultaneously. Only one game can be saved onto each MEMORY CARD. behind the question marks.
• TRY AGAIN: Run the same race again with the same
SELECT YOUR CAR Class-C settings and conditions.
Select the car to use.
• SETTINGS...(TIME TRIAL AND RALLY ONLY): Change the settings for cars.
Use the CLEFT/RIGHT) directional buttons to select a car
model and the (UP/DOWN) directional buttons to select the • RECORDS: View record times for each course.
color. You cannot change the color of cars in the GARAGE.
• GHOST...(TIME TRIAL AND RALLY ONLY): View "ghost” data menus.
After selecting a car, select the type of transmission
(Automatic/Manual) and the car settings (Racing/Drift). • SAVE REPLAY: Save replay data for the race just completed.
OPTIONS
Change various game settings.
SAVE GAME
Saves game data (4 blocks). Select the MEMORY CARD in SAVE GAME GETTING A LICENSE
which you want to save your game. Saving a game You need a racing license to enter most races. Once
saves all of the Arcade Mode, Simulation Mode and you have taken and passed all pre-set tests within that
Option settings simultaneously. Only one game can be class, you will be issued a license.
saved on each MEMORY CARD.
LOAD GAME
Loads game data (4 blocks). Select the slot containing
the MEMORY CARD with the game you want to load.
RACING
Loading a game loads all of the Arcade Mode, Simulation Mode and Option settings Different races are held for drivers of various skill levels
simultaneously. Only one game can be saved on each MEMORY CARD.
and types of cars. Good results in a race will win you
prize money.
COMMUNICATION
Use Communication to combine time records or buy and sell cars between two
MEMORY CARDS, insert the MEMORY CARDS containing games in both MEMORY CARD
slots 1 and 1. You can also load license data from the original "Gran Turismo”
game to exempt you from taking the license tests.
22 Sin/IULAXTiOIM n/IODE
Upon starting Simulation Mode the Map Menu is displayed. Here you check on the cars you own, change cars or check your progress in the
■
Move the arrow cursor to select one of the icons on the map. game. The icons appearing around the edge of the screen have the following
The following menu items can be selected from the Map Menu. meanings. The same icons appear on each menu.
CITY WeicontstalheSTwiRid!!
My Home- Go Race
Moves to a city where manufacturers are located.
\ /' Load & Save
MY HOME
Here you check on the cars you own, change cars or check your progress in the game.
MANUFACTURERS
Here you can buy new or used cars or upgrade parts. You can also enter special
H i
GfinacE asHESTAras rapraism
• Copyright
WHEEL SHOP
Exit to previous menu \
Here you can buy rims for your car. Select a brand to display a list of the wheels you can buy. Selected car
Number of days
elapsed
LICENSE
Here you can obtain licenses required to enter races.
The following items can be selected from My Home.
GO RACE
Here you can enter any of the various types of races. GARAGE
fyj View the cars you own in order to choose one from a list for the next race.
MACHINE TEST
From the list of cars, you can switch to that car or sell that car.
Here you can race a test course to check your car’s performance and determine its limits.
COPYRIGHT
Displays various copyright notices and other legal information.
24 StMMjrtLAT-KOtM MODE Sin/IUL^TIOIM MCUZfE 25
From the Manufacturers menu, you can buy new or used Obtain the licenses required to enter races from the
cars or upgrade parts. You can also enter special races for License menu. You must pass a license test to obtain a
cars of a single make. The following items can be selected license. If you pass the license test, you will be given a
from the Manufacturers menu. The items available on this gold, silver or bronze cup depending on your test score.
menu vary depending on the manufacturer. The types of licenses are listed below, and you must
obtain them in order.
NEW/L!HEUP
NOTE: In the menu you can insert a MEMORY CARD containing a saved "Gran Turismo”
■
Purchase a new car. Select the desired car from a list and choose a body color.
game In order to be exempted from taking a test for a license you’ve already obtained.
USED CAR
B CLASS
Purchase a used car. Select the desired car from a list. You cannot change
the body color of a used car.
I
,8-Lic&nst?
This license requires a mastery of basic automobile operation, and is
the first license you must obtain.
■
The used car inventory changes regularly, so it is a good idea to check back here often.
A CLASS
TUNE“UP SHOP Obtaining the A Class license expands the range of races you can enter.
The Tune-Up Shop offers a variety of parts and services you can buy to upgrade
your car's performance. Some parts have settings that can be adjusted. INTERNATIONAL C CLASS
This license requires mastery of more competitive racing techniques
SPECIAL MODEL and lets you enter international races.
You can purchase specially tuned, authentic racing cars on this menu. The
prices are exorbitant, but these high-performance vehicles outperform the INTERNATIONAL B CLASS
■
mass-production models. This license lets you enter major races.
CAR SETTMtStGS
From the GO RACE menu, you can enter various races. You can change or adjust the parts of the currently
Each race has specific conditions for entry such as the selected car. The following items can be selected.
driver’s license and car class. You can select one of the
following race categories when choosing a race to enter. CHANGE PARTS
m GT LEAGUE
This is the official Gran Turismo championship
league which holds races for drivers of various skill
Replace car parts.
Once you have selected the race to enter, the following menu appears.
Start Race
Select this item to start the race. You always start this race from the last position.
Press the START button to pause the race, and select Exit to end the race. LI button R1 button
Test Run Display the Parts Settings menu Display the Change Parts menu
Select this item to make a test run. To end your test run, press the START button
to pause your race and select Exit.
Car Settings
You can change or adjust the parts of the currently selected car.
Entry List
Displays a list of the cars entered in the same race.
Options
This menu lets you change game settings.
Exit
Abort the race and exit to the Map Menu.
28 TMEATEr^
LOAD REPLAY Copy Replay Only one replay file can be created on a MEMORY CARD and that file can accom¬
Play race replays by loading files from modate as much replay data as the MEMORY CARD’S capacity allows. If there are
DemiHistrations...
a MEMORY CARD. no pre-existing replay files on the MEMORY CARD, the game will create a new
replay file using at least 3 blocks. 149 sectors of data can be saved with a 3 block
RENAME & DELETE replay file.
Change the title of a file or delete data.
When saving replay data to a MEMORY CARD that already has a replay file on it,
COPY REPLAY you can save as new data or overwrite existing data. If there is insufficient
Copy replay data between MEMORY CARDS in slots 1 and 2. space on the MEMORY CARD, press the LI and R1 buttons at the same time to
bring up the Delete Replay screen, then delete unneeded data to make room
DEMONSTRATION for the new data to be saved.
Play pre-programmed racing replays.
The Time Trial replay data is managed by each lap. Approximately the last
three laps of the replay are saved. However, if one lap exceeds a certain length
of time, the replay for the current lap will stop and the replay will skip to the
start of the next lap.
When you race in Time Trial mode, the fastest lap is replayed as a "ghost” on
the following laps. You can save "ghost” data on a replay file but "ghost” data
can only be used on the same track in which the data was saved.
OPTIONS .
GLOBAL OPTIONS .
RACE OPTIONS . . .
KEY CONFIGURATION
34 OF^TIOIMS OPTIONS 35
1 OPTIONS
ARCADE RACE
Race Laps
Car Damage
Change various race settings in Single Player mode.
Number of laps in a race
Enable or disable damage to cars
from the following screens.
2 PLAYER BATTLE Change various settings in 1 Player Battle.
SOWS
Race Laps Number of laps in a race
GLOBAL OPTIONS
DUAL SHOCK AflALOG COHTSCLlfR Car Damage Enable or disable damage to cars
VIEW STATUS Tire Damage Enable or disable damage to tires
Handicap Start Select an Offset Start point that will handicap a car’s starting position
Camera Position View at the start of a race
Slow Car Boost Speed up the losing player’s car
Chase view Type of third person view
Course Map Course map display
KEY CONFIGURATION
Replay info Screen display during a replay This screen lets you change the controls used in a race. Use the UP/DOWN directional
View Angle Width of view of the race screen buttons to select the control to be changed and then press the button you wish
to set to that control. If you wish to set a directional button as a control button,
press the directional button while holding down the START button.
Music Volume V
Volume of music during a race
Select Default to return to the default settings, or select Exit to end settings.
SFX Volume V
Volume of sound effects
Note: You can change the units on the Speed Display between MPH and KPH.
Cr
36 Cr^EDITS G^n/IE CFSEDtTS 37
GJKME CRED/TS
.1'
38 GAME CrtEGirS GAME CHEGITTS 39
Translation & Localization Yoshiteru Saglya (Y’s LLC) And More Thank You’s Bruce Adams, Frank Adams, Peter Alau, Ron Allen,
Helen Tsul-Brunton Gary Barth, Walt Boeninger, A1 Burtoni, Stephen Cassatt,
Alan Siegrist Bo Cheadle, Chris Colon, Norman Duncan, Niki Frederick,
Bruce Talbot Gil Garcia, Jerry Gentile, Alexia Gentry, Peter George,
Reference Manual Text & Gil Giffix, Tom Griffiths, Joseph Graziano, Kaz Hirai,
In-Game Scriptwriter Carey Russ Mitch House, Tony Huntimer, Michael Janis, Fred Jenkins,
Bill Kocisko, Thomas Kokezas, John LeGate, Brad Maur,
Package & Manual Design CMB Design Partners, Inc.
Michael McMillin, Scott G. Michaels, Henry Nakata,
Package Front Design TBWA Chiat/Day Jr., Glenn Nash, Greg Off, Frank O’Malley, Terry Page,
Legal & Business Affairs Mario J. Panichelli, Jeff Midkiff, Craig Rechenmacher,
Kirsten Costello
Shelly Gayner Jeff Regan, Cole Reif, Keith Richards, Debra Robins,
Kerry Hopkins Peter Serino, Joseph E. Selva Ml, Nick Silva, Matt Small,
Cody Spinadel, Joni Toney, Allan Tremain, TBWA Chiat/Day,
Lisa Lunger
Ninalei Morrison JackTretton, Lynda Vaitai, Robert Vawter, Brian Wiklem,
Andrew Zaffron David Wilson, Dave Winding, Eric Winding, Mark Winding,
Mitchell Wolk, Toney Wong, Sal Zammitti
Music Supervisors The Forster Bros, for Tuff Break Entertainment Special Thanks to our
Automotive Industry Partners JoAnne McKenzie (Ford], Anthony Biondo
Special Thanks to the (Equity Management Inc. for General Motors],
SCEA Marketing Team Andrew Adams, Janeen Anderson, Donna Armentor, Lisa Shamus, Lee Sanft (Chrysler, Dodge, Plymouth),
Shelley Ashitomi, Ami Blaire, Kurtis Buckmaster, Richard Kottle, Gary Patterson (Shelby], Elmer Hardy,
Lori Chase, Ed DeMasi, John Diamonon, Aimee Duell, Masayuki Satoh, Bruce Garfield (Honda North America),
Emily Franks, Andrew House, Stephanie Iwamasa, Gerald Wiegert, Andy Harrison (Vector Aeromotive Corp.],
Cindy Johnson, Jennifer Jones, Chuck Lacson, Pierre Schreiber (Oreca), Michael Rachuy,
Marie Macaspac, Colin MacLean, Kirsten Merit, Ron Johnson (Saleen), Daniel Krueger, Judy Varley
Letha Moore, Dayton Paiva, Quinn Pham, (Laguna Seca Raceway], Annette Musson
Eileen Rodriguez, Maggie Rojas, Sarai Sequeria, (Sears Point Raceway], Michael Johnson
Sharon Shapiro, Molly Smith, Heather Stroock, (Skip Barber Racing School], Reeves Callaway
Jamie Tica, Nemer Velasquez, Michelle Vercelli, (Callaway Companies), Michael Erne (BMW),
Marilyn Weyant, Kim Yuen Bruce, Pamela & Ryan Kamada (Bandimere Speedway]
i|.z MAiMu^jiKC-ruFeErts
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n/IAIMUFyKCTUFtlEFtS CTUrtEFeS
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46
^^^NM-GAME BftAlMDS
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under license to Sony Computer Entertainment.
• MAGNETI MARELLI: Magneti Marelli is a trademark and is used with permission from Magneti Marelli S.pA
• CALSONIC; CALSONIC name and emblems are trademarks and/or other intellectual properties
of CALSONIC CORP. and used under license to Sony Computer Entertainment. • MASTERFIT; Masterfit is a trademark and is used with permission from Vauxhall Motors Limited.
• CASTROL: Castrol and the Castrol logo are trademarks of Castrol Limited. • MICHELIN: "Michelin” and the Tire Man Device (called Bebendum) are trademarks and are used
with permission from Societe de Technologie Michelin & Michelin North America Inc.
• DENSO: DENSO name and emblem are trademarks and/or other intellectual properties
of DENSO CORPORATION and used under license to Sony Computer Entertainment. • MOBIL OIL CORP: Mobil Oil trademarks used under license from Mobil Oil Corporation.
• DUNLOP; DUNLOP name, emblems and wheel designs are trademarks and/or other intellectual prop¬ • MOMO/BREED; "Momo” is a trademark and is used with permission from Momo S.p.A.
erties of Sumitomo Rubber Industries, Ltd. and used under license to Sony Computer Entertainment. and Breed Technologies Inc.
• ELF; Elf logo licensed by Elf Aquitaine • MOTUL; "MOTUL” is a trademark and is used with permission from MOTUL.
• ENKEI: ENKEI name, emblems and wheel designs are trademarks and/or other Intellectual • NIPPON MITSUBISHI OIL; NIPPON MITSUBISHI OIL, NIPPON OIL and MITSUBISHI OIL names and
properties of Enkei Automotive Ltd. and Enbishi Aluminum Wheels Ltd. and used under emblems are trademarks and/or other intellectual properties of Nippon Mitsubishi Oil Corporation
license to Sony Computer Entertainment. and used under license to Sony Computer Entertainment.
48 MtSt-GAME BKAtMDS ll\l-€Sy\IVIE BreX^IMOS
« ORECA: Oreca is a trademark of Oreca used under license to Sony Computer Entertainment. TOMICA: TOMICA name and logos are trademarks and/or other intellectual properties of
TOMY COMPANY, Ltd. and used under license to Sony Computer Entertainment.
• OZ; "OZ Racing” is a trademark and is used with permission from O.Z. S.p.A.
TOTAL: "TOTAL” is a trademark and is used with permission.
• PENNZOIL PRODUCTS CO.: Pennzoil® and Quaker State® are registered trademarks of
Pennzoil-Quaker State Company. TRAMPIO: TRAMPIO and TOYO TIRE names and emblems are trademarks and/or other intellectual
properties of Toyo Tire & Rubber Co., Ltd. and used under license to Sony Computer Entertainment.
• PIKES PEAK INTERNATIONAL HILL CLIMB RACE: Pikes Peak International Hill Climb Race™ and
© Pikes Peak International Hill Climb. Use with permission. THE VALVOLINE CO.; V® and Valvoline® registered trademarks. Used with permission from the
Valvoline Company, a division of Ashland, Inc.
• PPG INDUSTRIES: The PPG name and logo are trademarks of PPG Industries.
COPYRIGHT © 1996-1999 PPG Industries. VODAFONE: The Vodafone brand is used with permission from Vodafone Limited.
• PUMA: "PUMA” is a trademark and is used with permission from PUMA AG Rudolf Dassler Sport KANAVI; Xanavi name and emblems are trademarks and/or other intellectual properties
of Xanavi Informatics Corporation and used under license to Sony Computer Entertainment.
• RAYS: RAYS, RAYS ENGINEERING, VOLK RACING, VOLK RACING WHEEL and FORGED MAG names,
emblems and wheel designs are trademarks and/or other intellectual properties of YOKOHAMA/ADVAN: YOKOHAMA and ADVAN names, emblems and wheel designs are trademarks
RAYS COMPANY LIMITED and used under license to Sony Computer Entertainment. and/or other intellectual properties of the Yokohama Rubber Co., Ltd. and used under
license to Sony Computer Entertainment.
• RED LINE SYNTHETIC OIL CORP.: Red Line TM and Copyright ©1999 Red Line Synthetic Oil Corporation.
• SEIKO: SEIKO name and logo are trademarks and/or other Intellectual properties of Seiko Corporation
and used under license to Sony Computer Entertainment. The timing data used in the
game is generated by Sony Computer Entertainment using its own method and not by
Seiko Corporation.
• SHELL OIL CO.: The SHELL trademarks used herein are licensed property owned by. Shell Oil Company,
Houston Texas.
• SPEEDLINE: "Speedline Course” and "Speedline” are trademarks and are used with the
permission of Speedline S.r.L
• TELEFONICA: "MoviStar” is a trademark and is used with permission from Telefonica Services Moviles SA
• TEXACO INC.: Texaco trademarks are used by permission of Texaco Refining and Marketing Inc.
50 MUSIC CSEdTS MUSIC CFtEdTS
MUSMC CREDITS
WARNING; It is a violation of Federal copyright law to synchronize this GAME with video tape or
film, or to print this GAME in the form of standard music notation without the express written
permission of the copyright owner.