CGR Micro
CGR Micro
MICROPROJECT REPORT
ON
�Doraemon Cartoon Character�
SUBMITTED BY
Certificate
This is to certify that the Microproject work entitled
�Doraemon Cartoon Character�
Has been successfully completed by
Mrs.ChavanS.J Ms.Patil.S.D
Dr,V.A.Pharande Project guide HOD
Principal
INDEX
Aknowledgement
During the selection of topic entitled As �Doraemon Cartoon Character� the help we
received from our professors, family,
and friend is invaluable and we are forever indebted to them.
We would first like to express our gratitude to our Principal Dr. V. A.Pharande Our
H.O.D Ms.Patil S.D and our Project Guide Ms.swapnali N.R for their immense support
Suggestion, encouragement and interest in our micro project work. Without their
invaluable suggestions our project selection would be incomplete.
Last but not least, we would like our friend, our friends, parents and group member
for their belief and patience in our endeavor.
? ABSTRACT:
Computer graphics deals with generating images with the aid of computers. Today,
computer graphics is a core technology in digital photography, film, video games,
cell phone and computer displays, and many specialized applications. A great deal
of specialized hardware and software has been developed, with the displays of most
devices being driven by computer graphics hardware. It is a vast and recently
developed area of computer science. Computer graphics is responsible for
displaying art and image data effectively and meaningfully to the consumer. It is
also used for processing image data received from the physical world, such as photo
and video content. Computer graphics development has had a significant impact on
many types of media and has revolutionized animation, movies, advertising, video
games, in general. In today�s world which is filled with full of imagination and
visualizations, there are some areas which is covered with the word animation.
Animation is the process of creating an illusion of motion and shape change by
means of rapid display of various type of pictures that were made to create a
single scene. So this Micro Project we will implement a program to create an
Animation Of Battery Charge using graphics.
Introduction:
This project pays homage to the Doraemon beloved animated character by harnessing
thepower of C programming and animation techniques to create an interactive and
animatedDoremon character. Throughout this report, we will delve
into the intricate process ofdesigning, coding, and animating our very own
Doremon
Animation means giving life to any object in computer graphics. It has the power of
injecting energy and emotions into the most seemingly inanimate objects.
Requirement
Software Requirements
Hardware Requirements
Knowledge and Skills
Project Assets
Testing and Optimization Tools
Documentation and Resources
FLOWCHART:
code:
#include <conio.h>
#include <graphics.h>
#include <stdio.h>
// Driver code
int main()
{
int gd = DETECT, gm;
initgraph(&gd, &gm, "C:\\turboc3\\bgi");
setfillstyle(SOLID_FILL, CYAN);
// NOSE
circle(502, 214, 10);
floodfill(504, 216, 15);
// Left Eye
circle(460, 170, 15);
// Right Eye
circle(540, 170, 15);
// Nose-Mouth Connector
line(502, 224, 502, 240);
setfillstyle(SOLID_FILL, CYAN);
// Right Up Hand
line(500, 300, 650, 320);
// Left Up Hand
line(500, 300, 350, 320);
// Pocket Tangent
line(445, 380, 500, 420);
// Pocket Tangent
line(500, 420, 555, 380);
setfillstyle(SOLID_FILL, RED);
// Bell
circle(500, 323, 15);
floodfill(502, 325, 15);
setcolor(BLACK);
CONCLUTION:
In the end, animating a character like Doraemon using C programming is not only a
technicalachievement but also an opportunity for artistic expression and
storytelling. It showcases theversatility of C as a programming language and its
ability to handle graphics and animations,making it possible to bring beloved
characters to life in a digital world. This endeavour notonly demonstrates the
potential of programming but also highlights the enduring charm ofcharacters like
Doraemon in the realm of technology and creativity.
Advantages:
-Provides a basic interface to view image.
- User-friendly approach.
- Games and Entertainment- Art and Creativity
Future scope:
Procedural Generation of Trees
Machine Learning Integration
Advanced Real-Time Rendering
Environmental Applications
Augmented Reality (AR) and Virtual Reality (VR) Integration
References:
?Turbo C Documentation and Resources
?https://chat.openai.com/
?https://bard.google.com/?utm_source=sem&utm_medium=paid-
media&utm_campaign=q3enIN_sem6
?Guided by Mrs.ChavanS.J