Chronicle Sheets

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STARFINDER ADVENTURE PATHS

STARFINDER SOCIETY ORGANIZED PLAY

The Dead Suns Adventure Path may be played as part of the


Starfinder Society Roleplaying Guild campaign for credit. These
adventures are produced for a wider audience than just the SANCTIONED CONTENT KEY
Starfinder Society Roleplaying Guild, and are thus structured
differently from scenarios. The specific rules changes needed for ADVENTURE LEVEL RANGE
receiving Roleplaying Guild credit when playing these adventures “Incident at Absalom Station” 1–2
are presented here. “Temple of the Twelve” 3–4
“Splintered Worlds” 5–6
KEY DIFFERENCES FROM “The Ruined Clouds” 7–8
SCENARIOS “The Thirteenth Gate” 9–10
Starfinder Adventure Paths consist of six chapters, each “Empire of Bones” 11–12
roughly three times the length of a standard scenario, and can
takes months or even years to complete. They do not contain
specific faction-related elements, nor are they tiered for play
by characters over a wide range of levels. Thematically, an
Adventure Path might not assume the characters are Starfinders, this case, GMs running the Adventure Path are not bound to
so GMs and players are encouraged to create a reasonable plot the rules of the Starfinder Society Roleplaying Guild campaign
hook for their characters’ participation. Luckily, Dead Suns is an when running the campaign. Starfinder Society characters and
Adventure Path with an immediate connection to the Starfinder characters from an ongoing Adventure Path campaign may not
Society and serves as a great introduction to the Society and play in the same adventure.
the Starfinder universe! As mentioned in the Starfinder Society Roleplaying Guild Guide,
if you have already played an Adventure Path and wish to play
LEGAL STARFINDER SOCIETY it an additional time for any reason, you must inform the GM. If
CHARACTERS you spoil the plot for the table, the GM has the right to ask you to
All players must use an existing Starfinder Society character leave. You are free to replay the Adventure Path in order to meet a
(without modification) within the legal character levels range for minimum PC requirement, but if you have already received a player
the specific Dead Suns adventure being played. Chronicle sheet for these adventure for any of your PCs, you do not
For the adventures, “Incident at Absalom Station”, “Temple earn any additional rewards beyond having a good time.
of the Twelve”, and “The Ruined Clouds” if you do not have a
character in the correct level range, you may use a Starfinder APPLYING CREDIT
Society pregenerated character, available at paizo.com. Due to All players receive a Chronicle sheet unless, at the GMs discretion,
the level range, “Splintered Worlds” cannot be played with a they are replaying the Adventure Path for no credit. If a player
pregenerated character, despite taking place between “Temple of uses an existing Starfinder Society character for the adventure,
the Twelve” and “The Ruined Clouds.” he must apply the Chronicle sheet to that character immediately.
Alternatively, if you are participating in the Dead Suns A player who uses a pregenerated character must hold the
Adventure Path with an ongoing group undertaking the entire, Chronicle sheet until his character reaches the level of the
six-chapter campaign, you may receive credit for playing the pregenerated character, at which point he applies the Chronicle
adventures as if you had played a pregenerated character. In sheet to that character immediately.

1
STARFINDER SOCIETY ADVENTURE PATH: DEAD SUN

A GM who runs any adventures from the Dead Suns Adventure


Path may likewise apply the Chronicle sheet to one of her
Starfinder Society characters. The GM must decide which of
her characters will receive the Chronicle sheet at the time the
Adventure Path adventure is completed and the Chronicle sheets
are filled out.
Playing each distinct adventure of the Adventure Path from
beginning to end earns a character 3 XP, 5 Reputation, and 5
Fame. Reputation must be applied to a faction you possess an
associated champion Faction boon for.
If a character is brought back to life, the GM must determine
the rewards for that character. The minimum possible reward is 0
credits, 1 XP, 1 Reputation, and 1 Fame. If a character participates
in more than 2/3 of the adventure, she should receive the full
rewards. GMs and active players are encouraged to hasten the
return of any characters waiting to be raised from the dead so
that everyone may receive the full award.
Players who do not complete each game session earn 1/3
fewer credits, 1 fewer XP, 1 fewer Reputation, and 1 fewer Fame
for each session missed. This also applies to players who join
later sessions; they receive 1/3 fewer credits, 1 fewer XP, 1 fewer
Reputation, and 1 fewer Fame for each session missed. In both
cases, players earn a minimum of 1/3 credits, 1 XP, 1 Reputation,
and 1 Fame.
As always, each player may receive credit for each Adventure
Path volume once as a player and once as a GM, in either order.
The exception is the first volume, Incident at Absalom Station,
which has the repeatable tag. Players must accept a Chronicle
sheet for their characters the first time they play an adventure.
A player may replay an adventure at the GM’s discretion, but
the player may not receive more than one Chronicle sheet per
adventure.

RUNNING MULTI-SESSION
ADVENTURES
Since Adventure Path adventures are multi-session events,
Starfinder Society characters may not be used in other Starfinder
Society events until they receive a Chronicle sheet for the
adventure. GMs are advised to work with players who miss the
final session of the adventure in order for those players to receive
their Chronicle sheets.

2
Starfinder Adventure Path #1: Character Chronicle #

Incident at Absalom Station

SUBTIER Normal

A.K.A. ­- 7 1–2 2,160


Player Name Character Name Organized Play # Character # Faction
SUBTIER Normal

MAX CREDITS
This Chronicle sheet grants access to the following: — —

▫ Loaned Ship: Sunrise Maiden (Starship Boon; Limited-Use): You can only slot this boon in a Tier 1–4 scenario, and SUBTIER Normal
everyone at the table must agree to you slotting this boon. When you slot this boon, rather than choosing the standard
— —
starships presented in the Starfinder Society Roleplaying Guild Guide (such as the Drake or Pegasus), you can instead
choose to take the Sunrise Maiden. The statistics for this hull are presented below. This ship can be further upgraded
SUBTIER Normal
with Starship boons from other characters in the group as normal.
When used in Subtier 3–4, the PCs crewing the Sunrise Maiden gain a bonus reroll that can only be used on a d20 — —
roll made during a starship combat encounter. This reroll is meant to give the starship a slight bonus when outmatched
by more powerful encounters. This reroll can be used by one PC and does not count towards the reroll limit for that PC.
Otherwise, this ability follows the rules for rerolls (Starfinder Core Rulebook 243).
Starting XP

EXPERIENCE
SUNRISE MAIDEN (MEDIUM EXPLORER) TIER 3 GM’s
Initials

+
Speed 10; Maneuverability good (turn 1); Drift 1; AC 13; TL 13; HP 55; DT —; CT 11
Shields Light 60; forward 15, port 15, starboard 15, aft 15 XP Gained (GM ONLY)

Attack (Forward) gyrolaser (1d8); Attack (Port) light laser cannon (2d4); Attack (Starboard) light laser cannon
=
(2d4); Attack (Aft) flak thrower (3d4); Attack (Turret) light particle beam (3d6)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic; Systems basic mid-range sensors, crew quarters Final XP Total
(good), extra light weapon mount (aft), mk 3 armor, mk 3 defenses, mk 1 duonode computer (tier 1, artificial
personality upgrade); Expansion Bays cargo holds (2), escape pods, recreation suite (HAC/gym)
Modifiers +1 to any 2 checks per round, +2 Computers, +1 Piloting; Complement 1–6 Initial Fame
GM’s
Initials

Street Cred: Absalom Station (Social Boon): Once per scenario as a free action, you may recollect your dealing with
+
the gangs of Absalom station to provide insight into dealing with other gangers. Doing do grants you a +1 insight bonus Fame Gained (GM ONLY)

FAME
to Bluff, Diplomacy and Intimidate checks made when interacting with street gangs or other suitable gang-like groups at

the GM’s discretion. You also gain a +1 morale bonus to attack and damage rolls against members of a street gang. Both
Fame Spent
bonuses increase to +2 if the gang members belong to a gang based on Absalom Station. These bonuses last for 1 minute.

All subtiers Final


Fame

autotarget rifle (755; Item Level: 2) incendiary grenade I (375; Item Level: 2; limit 3)
backup generator armor upgrade (2,100; Item Level: 4) mk 1 ring of resistance (735; Item Level: 2)
Starting Credits
brown force field armor upgrade (1,600; Item Level: 3) spell amp of lesser restoration (700; Item Level: 6;
GM’s
Initials
disruptive fusion seal (5th level) (792; Item Level: 5; limit 2)
+
limit 1) static arc pistol (750; Item Level: 2)
Credits Garnered (GM ONLY)
flame pistol (470; Item Level: 2) tactical arc emitter (750; Item Level: 2)
CREDITS

GM’s
Initials

freebooter armor I (750; Item Level: 2) tactical dueling sword (475; Item Level: 2)
+
graphite carbon skin (1,220; Item Level: 3) tactical shirren-eye rifle (755; Item Level: 2)
Day Job (GM ONLY)
holoskin (500; Item Level: 2) tool kit (engineering kit) (445; Item Level: 2)

Reputation Credits Spent
Faction Reputation Faction Reputation
=
Faction Reputation Infamy
Total

For GM Only

EVENT EVENT CODE DATE Game Master’s Signature GM Organized Play #


Starfinder Adventure Path #2: Character Chronicle #

Temple of the Twelve

SUBTIER Normal

A.K.A. ­- 7 3–4 4,380


Player Name Character Name Organized Play # Character # Faction
SUBTIER Normal

MAX CREDITS
This Chronicle sheet grants access to the following: — —

Enemy of the Devourer (Social Boon): After stopping a Cult of the Devourer cell on Castrovel, you’ve developed quite SUBTIER Normal
the reputation. You’ve also taken steps to learn as much as you can about the destructive organization. You gain a +2
— —
bonus on any Culture, Diplomacy (gather information), or Mysticism check related to the Cult of the Devourer. Once per
session, you can re-roll any one saving throw against an effect created by a follower of the Devourer.
SUBTIER Normal
Qabarat University Admittance (Slotless Boon): In thanks for your service, the Qabarat University of Xenoarchaeology
and Xenoanthropology has offered you admittance and free tuition to attend the school. At the end of an adventure, — —
you can forgo your Downtime to check one box associated with one of the skills listed below. If the adventure awarded
3 XP, you can instead check 3 boxes. Once all six boxes for a skill are checked, you gain a permanent +1 insight bonus
when making checks with that skill. Once you’ve checked all 18 boxes below, you graduate from Qabarat University
and gain 2 Fame. Starting XP

EXPERIENCE
GM’s
Culture ▫▫▫▫▫▫ Initials

+
Life Science ▫▫▫▫▫▫
Physical Science ▫ ▫ ▫ ▫ ▫ ▫ XP Gained (GM ONLY)

=
Final XP Total

Initial Fame
GM’s
Initials

+
Fame Gained (GM ONLY)

FAME

Fame Spent
All subtiers

basic lashunta tempweave suit (1,950; item level 4) psychic booster (2,000; item level 4)
Final
carbon steel curve blade (2,230; item level 4) spell gem of flight (2nd level) (450; item level 5) Fame

d-suit I (2,980; item level 5) spell gem of remove affliction (1,400; item level 8)
freebooter armor (750; item level: 2) spell gem of see invisibility (450; item level 5)
inferno knife (2,100; item level 4; Starfinder Adventure sprayflesh (440; item level 5) Starting Credits
Path #2: Temple of the Twelve 12) squad machine gun (2,060; item level 4) GM’s
Initials

kasatha micorcord I (460; item level 2) squad defiance series armor (1,220; item level 3) +
lashunta ringwear II (2,970; item level 5) staff of mystic healing (3,700; item level 5) Credits Garnered (GM ONLY)
least gluon crystal (3,900; item level 6) stickybomb grenade II (675; item level 4)
CREDITS

GM’s
Initials

liquidator disintegrator pistol (4,500; item level 6; tactical dueling sword (475; item level 2) +
Starfinder Adventure Path #2: Temple of the Twelve 52) tactical shirren-eye rifle (755; item level 2) Day Job (GM ONLY)
mk 1 ability crystal (1,400; item level 3) thermal capacitor armor upgrade (3,600; item level 5)

Reputation Credits Spent
Faction Reputation Faction Reputation
=
Faction Reputation Infamy
Total

For GM Only

EVENT EVENT CODE DATE Game Master’s Signature GM Organized Play #


Starfinder Adventure Path #3: Character Chronicle #

Splintered Worlds

SUBTIER Normal

A.K.A. ­- 7 5-6 12,255


Player Name Character Name Organized Play # Character # Faction
SUBTIER Normal

MAX CREDITS
This Chronicle sheet grants access to the following: — —

Corpse Fleet and Devourer Blueprints (Slotless Boon; Limited-Use): You have clashed with the Cult of the Devourer and SUBTIER Normal
the Corpse Fleet, in the process uncovering some of each group’s secrets. At the end of any adventure, including this one,
you can purchase a single piece of equipment from the Corpse Fleet article (Starfinder Adventure Path #3: Splintered
— —
Worlds 44) or Cult of the Devourer article (Starfinder Adventure Path #2: Temple of the Twelve 46) as though it were listed
in the Starfinder Core Rulebook—any item with an item level equal to your character level +1. In addition, you receive a
10% discount on this purchase, or a 20% discount if you craft the item yourself. Check the appropriate organization off SUBTIER Normal
when you make this purchase, you cannot use this boon to purchase an item from that article again. Once both checks are
marked, cross this boon off your Chronicle sheet. — —
▫ Corpse Fleet ▫ Cult of the Devourer
▫ Loaned Ship: Crypt Warden (Starship Boon; Limited-Use): You can only slot this boon in a Tier 5–8 scenario, and
everyone at the table must agree to you slotting this boon. When you slot this boon, rather than choosing the standard
starships presented in the Starfinder Society Roleplaying Guild Guide (such as the Drake or Pegasus), you can instead Starting XP
choose to take a captured Crypt Warden from the Corpse Fleet (Splintered Worlds 51). The statistics for this hull appear

EXPERIENCE
GM’s
Initials
below. This ship can be further upgraded with Starship boons from other characters in the group as normal.
+
When used in Subtier 7–8, the PCs crewing this ship gain a bonus reroll that can only be used on a d20 roll made during
a starship combat encounter. This reroll is meant to give the starship a slight bonus when outmatched by more powerful XP Gained (GM ONLY)

encounters. This reroll can be used by one PC, and does not count towards the reroll limit for that PC. Otherwise, this
ability functions following the rules for rerolls as detailed in the Starfinder Core Rulebook on page 243. =

CRYPT WARDEN TIER 7 Final XP Total


Large destroyer
Speed 6; Maneuverability average (turn 2); Drift 2
AC 15; TL 14 Initial Fame
HP 170; DT —; CT 34 GM’s

Shields Medium 100; forward 30, port 25, starboard 25, aft 30 Initials

Attack (Forward) heavy laser net (5d6), plasma cannon (5d12) +


Attack (Port) gyrolaser (1d8) Attack (Starboard) gyrolaser (1d8) Fame Gained (GM ONLY)

FAME
Attack (Turret) light EMP cannon (special)
Power Core Arcus Maximum (200 PCU); Drift Engine Signal Basic; Systems basic computer, basic medium-range sensors, –
crew quarters (common) mk 5 armor, mk 4 defenses; Expansion Bays cargo hold, escape pods, life science lab, medical
Fame Spent
bay (modified to accommodate undead)
Modifiers +2 Computers; Complement 6–20

All subtiers Final


Fame
advanced Diasporan rifle (3,750; item level 5; Starfinder kasatha microcord II (3,670; item level 6)
Alien Archive 99) mk I electrostatic field (3,000; item level 5)
advanced shirren-eye rifle (9,350; item level 8) red star plasma rifle (4,600; item level 6)
bleeding weapon fusion seal (6th) (1,144; item level 6; ring of sustenance (2,925; item level 5) Starting Credits
GM’s
limit 1) static arc rifle (4,200; item level 6) Initials

corona laser pistol (4,270; item level 6) tactical swoop hammer (3,360; item level 5) +
d-suit I (2,980; item level 5) thunderstrike sonic rifle (3,400; item level 5) Credits Garnered (GM ONLY)
estex suit II (2,700; item level 5) thunderstrike streetsweeper (7,150; item level 7)
CREDITS

GM’s
Initials

frag grenade III (2,560; item level 8; limit 3) vicious weapon fusion seal (5th) (792; item level 6; +
freebooter armor II (4,720; item level 6) Starfinder Adventure Path #2: Temple of the Twelve
Day Job (GM ONLY)
glove of storing (4,600; item level 6) 53; limit 1)
golemforged plating III (5,500; item level 7) ysoki refractor suit (4,120; item level 6)

Reputation Credits Spent
Faction Reputation Faction Reputation
=
Faction Reputation Infamy
Total

For GM Only

EVENT EVENT CODE DATE Game Master’s Signature GM Organized Play #


Starfinder Adventure Path #4: Character Chronicle #

The Ruined Clouds

SUBTIER Normal

A.K.A. ­- 7 7–8 17,505


Player Name Character Name Organized Play # Character # Faction
SUBTIER Normal

MAX CREDITS
This Chronicle sheet grants access to the following: — —

Aeon Torpedo Launcher Upgrade (Starship Boon): You fought off a starship belonging to the Azlanti Star Empire and SUBTIER Normal
salvaged some of that ship’s technology. When this boon is slotted, select one light weapon onboard your starship. Replace
— —
this weapon with a light aeon torpedo launcher. A light aeon torpedo launcher is a light tracking weapon with long range,
a speed of 12 hexes, and the limited fire 5 and quantum special properties. A light aeon torpedo deals 3d6 damage. This
SUBTIER Normal
new weapon must go in the same arc or turret as the replaced weapon.
Society Exemplar (Personal Boon): Your actions in discovering the location of the Stellar Degenerator have not gone — —
unnoticed. A faction within the Society that you may or may not have previously worked for now holds you in high esteem.
Select a single faction listed in the Starfinder Society Roleplaying Guild Guide and mark it below. While this boon is slotted,
you always count your Reputation Tier with that faction as being at least Tier 2 regardless of your current Reputation with
that faction. This applies to any rules based on Reputation Tier with that faction and allows the purchasing of associated Starting XP

EXPERIENCE
GM’s
boons that require a Reputation Tier to access. Initials

+
Selected Faction: __________________________________ XP Gained (GM ONLY)

Welcome in Istamak (Social Boon; Limited-Use): By encountering the people of Istamak, you’ve found a new safe harbor
=
to visit during your journeys through the galaxy. When this boon is slotted, before or after an adventure, you can stop in
Istamak to restock on supplies. You can purchase items as normal, but you can also purchase any item with the archaic Final XP Total
property with a 20% discount. In addition to this, your knowledge of Istamak’s location in the Vast makes it easier to call
on services while abroad. While this boon is slotted, reduce the extra Fame cost of services while in the Vast by 2.
Initial Fame
All subtiers GM’s
Initials

advanced battlebow (8,750; Item Level 8; Starfinder Adventure Path #4: The Ruined Clouds 44) +
aphelion artillery laser (14,300; Item Level 9) Fame Gained (GM ONLY)

FAME
assault kishaxe (13,000; Item Level 9; Starfinder Adventure Path #4: The Ruined Clouds 44)

celestial stole (3,000; Item Level 5; Starfinder Adventure Path #4: The Ruined Clouds 44)
Fame Spent
dual crossbolter (8,250; Item Level 8)
eohi boots (4,200; Item Level 6; Starfinder Adventure Path #4: The Ruined Clouds 44)
freebooter armor III (16,900; Item Level 10)
Final
glove of storing (4,600; Item Level 6) Fame

hailstorm-class zero pistol (16,900; Item Level 10)


haste circuit armor upgrade (9,250; Item Level 8)
mk 2 ability crystal (6,500; Item Level 7) Starting Credits
mk 2 null-space chamber (12,250; Item Level 9) GM’s
Initials

red star plasma rifle (4,600; Item Level 6) +


seeking advanced battlebow (11,050; Item Level 8; Starfinder Adventure Path #4: The Ruined Clouds 44) Credits Garnered (GM ONLY)
CREDITS

GM’s
shock fusion seal (8th) (2,530; Item Level 8) Initials

snub scattergun (8,300; Item Level 8) +


ultrathin longsword (26,300; Item Level 11) Day Job (GM ONLY)
x-ray visor (15,000; Item Level 9)

Reputation Credits Spent
Faction Reputation Faction Reputation
=
Faction Reputation Infamy
Total

For GM Only

EVENT EVENT CODE DATE Game Master’s Signature GM Organized Play #


Starfinder Adventure Path Character Chronicle #

#5: The Thirteenth Gate

SUBTIER Normal

A.K.A. ­- 7 9–10 43,780


Player Name Character Name Organized Play # Character # Faction
SUBTIER Normal

MAX CREDITS
This Chronicle sheet grants access to the following: — —

Gate of Twelve Suns Veteran (Starship Boon): Whether by personally flying a starship or watching and learning, you’ve SUBTIER Normal
making several arduous starship journeys through the system of the Gate of Twelve Suns. When you slot this boon, you
— —
gain a +4 bonus on all Piloting checks made to perform a starship stunt (Starfinder Core Rulebook 319). Alternatively, any
time you occupy a gunner position, you can count the number of Piloting skill ranks you possess as being two higher than
SUBTIER Normal
your actual number of ranks in Piloting.
▫ ▫ ▫ ▫ ▫ Purveyor of Kishalee Relics (Slotless; Limited-Use): Your actions in the Gate of Twelves Suns region has — —
given you access to a trove of ancient kishalee equipment. Anytime you purchase any of the available items from the
“Relics of the Kishalee” article (Starfinder Adventure Path #5: The Thirteenth Gate 38) check one of the boxes that precede
this boon to purchase that item with a 10% discount.
You can also choose to check off one of these boxes at any time. When you do so, you can count any one kishalee item Starting XP

EXPERIENCE
GM’s
with the dimensional disruption property as being on the Material Plane regardless of what plane of existence you are on Initials

+
for the next hour.
XP Gained (GM ONLY)

=
Final XP Total

Initial Fame
All subtiers GM’s
Initials

advanced lashunta tempweave (8,500; item level 8) +


advanced shirren-eye rifle (9,350; item level 8) Fame Gained (GM ONLY)

FAME
advanced x-gen gun (13,100; item level 9)

black force field armor upgrade (10,500; item level 8)
Fame Spent
disquieting nanites (10,000; item level 8, Starfinder Adventure Path #5: The Thirteenth Gate 9)
d-suit III (13,000; item level 9)
incapacitator (14,200; item level 9)
Final
kasatha microcord III (9,000; item level 8) Fame

major disruption pistol (40,000; item level 12; Starfinder Adventure Path #5: The Thirteenth Gate 39)
minor disruption rifle (15,000; item level 9; Starfinder Adventure Path #5: The Thirteenth Gate 39)
screamer grenade II (2,720; item level 8; Limit 4) Starting Credits
shock grenade III (5,380; item level 10; Limit 4) GM’s
Initials

sovereign helm (14,975; item level 9; Starfinder Adventure Path #5: The Thirteenth Gate 40) +
specialist defiance series (16,950; item level 10) Credits Garnered (GM ONLY)
CREDITS

GM’s
squad hardlight series (30,750; item level 12) Initials

temporal disruption grenade (2,900; item level 10; Starfinder Adventure Path #5: The Thirteenth Gate 39; Limit 4) +
ultrathin dagger (32,800; item level 12) Day Job (GM ONLY)
white force field armor upgrade (20,000; item level 10)

Reputation Credits Spent
Faction Reputation Faction Reputation
=
Faction Reputation Infamy
Total

For GM Only

EVENT EVENT CODE DATE Game Master’s Signature GM Organized Play #


Starfinder Adventure Path Character Chronicle #

#6: Empire of Bones

SUBTIER Normal

A.K.A. ­- 7 11–12 104,100


Player Name Character Name Organized Play # Character # Faction
SUBTIER Normal

MAX CREDITS
This Chronicle sheet grants access to the following: — —

Legacy of Vanished Ages (Personal Boon; Limited-Use): Throughout the course of your journeys to discover and stop SUBTIER Normal
the threat of the kishalee Stellar Degenerator, you learned about the kishalee and their descendent, the kish. By
— —
completing the whole journey of the Dead Suns Adventure Path, you’ve impressed several kish enough that they seek
the opportunity to journey to the stars in order to carry on the legacy of their ancestors. Check a box below for each
SUBTIER Normal
corresponding adventure in the Dead Suns adventure path that you have completed.
— —

1 2 3 4 5 6
Starting XP

EXPERIENCE
GM’s
Once you check all of the above boxes, you can play a kish character (Starfinder Adventure Path #4: The Ruined Initials

+
Clouds 58), beginning at 1st level as normal. In addition, you can select one ability score that is 14 or lower and increase
it by 2 at the end of the character creation process. Other than access to this additional race, all character creation rules XP Gained (GM ONLY)

are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. A copy of this Chronicle sheet must be
=
the first Chronicle sheet for the given character, and you must bring a copy The Ruined Clouds to all sessions in which
you place this character as if access to this race were granted by the Additional Resources list. Final XP Total
Allowed Race: Kish (Starfinder Adventure Path #4: The Ruined Clouds 58)
Trophies of Serovox (Slotless Boon; Limited-Use): You successfully pilfered the trophy room of Admiral Serovox. You
can select one of the following items to purchase and use. The selected item is available regardless of its availability in Initial Fame
GM’s
the Additional Resources list. Once you purchase an item from this list, cross out all other entries and this boon cannot Initials

be used again.
+
• Eyes of Rhean (55,000; item level 13; Starfinder Adventure Path #6: Empire of Bones 30) Fame Gained (GM ONLY)

FAME
• Runeworm (37,000; item level 12; Starfinder Adventure Path #6: Empire of Bones 30)

• Spear of Fates (102,300; item level 13; Starfinder Adventure Path #6: Empire of Bones 30)
Fame Spent
• Warlord Stone (75,000; item level 13; Starfinder Adventure Path #6: Empire of Bones 30)

Final
All subtiers Fame
aurora arc pistol (45,700; Item Level 13)
estex suit IV (49,250; Item Level 13)
gray force field armor upgrade (40,000; Item Level 12) Starting Credits
merciful venomous paragon semi-auto pistol (64,720; Item Level 13) GM’s
Initials

mk 1 spell reflector armor upgrade (47,950; Item Level 13) +


red star plasma sword (54,300; Item Level 13) Credits Garnered (GM ONLY)
shock grenade III (5,380; Item Level 10; Limit 4)
CREDITS

GM’s
Initials

standard photon crystal (71,200; Item Level 14) +


tactical autobeam rifle (26,900; Item Level 11) Day Job (GM ONLY)
ultrathin longsword (26,300; Item Level 11)

Reputation Credits Spent
Faction Reputation Faction Reputation
=
Faction Reputation Infamy
Total

For GM Only

EVENT EVENT CODE DATE Game Master’s Signature GM Organized Play #

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