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L1 Intro To ICT

ICT

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0% found this document useful (0 votes)
81 views29 pages

L1 Intro To ICT

ICT

Uploaded by

marvin09159
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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ICT in Our Everyday Lives:

• INFORMATION | COMMUNICATION
|TECHNOLOGY
• Online platforms, Sites, and Content
• Web 2.0 and Web 3.0
• The World Wide Web
• Trends in ICT
INTRODUCTION TO
INFORMATION AND COMMUNICATION TECHNOLOGIES

• The state of ICT technologies


• Online systems, functions, and platforms
At the end of this lesson, the students should be able to:

1. improve their knowledge on how ICT affects their everyday


lives and the state of our nation;

2. compare and contrast the differences between online


platforms, sites, and content;

3. understand the features of Web 2.0;

4. understand the future of the World Wide Web through Web


3.0; and

5. learn the different trends in ICT and use them to their


advantage.
INFORMATION

Information – collection of inter-

related data

Data – raw facts


COMMUNICATION

Communication – conveying information

Sender Message Receiver

Message Sender
Receiver
(Feedback)
TECHNOLOGY

Technology – a manner of accomplishing a

task especially using technical processes,

methods or knowledge.

(*Internet, Software, Hardware, Peopleware)


INFORMATION AND COMMUNICATION TECHNOLOGIES

Information and Communication Technology

(ICT) deals with the use of different communication

technologies such as mobile phones, telephone, Internet,

etc. to locate, save, send and edit information.


A connected world needs more than a network of computers and gadgets. It

needs a technology enabled, confidently mindful, and compassionate

digitally aware community of lifelong learners.


HOW ICT AFFECTS OUR EVERYDAY LIFE?

-Huge access to information

- Distance learning and on-line tutorials

- New Tools and New Opportunities

-“Technology should improve your life, not become your life” – Billy Cox
When the World Wide Web was invented, most
web pages were static. Static (also known
as flat page or stationary page) in the
sense that the page is “as is” and cannot
be manipulated by the user. The content is
also the same for all users. This is
referred to as Web 1.0.
Web 2.0 is the evolution of Web 1.0 by
adding dynamic web pages—the user is able
to see a website differently than others.
Examples of Web 2.0 include social
networking sites, blogs, wikis, video
sharing sites, hosted services, and web
applications.
Web 2.0 allows users to interact with the
page: instead of just reading a page, the user
may be able to comment or create a user
account. Web 2.0 also allows users to use web
browsers instead of just using their operating
system. Browsers can now be used for their user
interface, application software (or web
applications), and even for file storage.
Most websites that
we visit today are
Web 2.0.
1. Folksonomy. It allows users to categorize and
classify/arrange information using freely chosen
keywords (e.g., tagging). Popular social networking
sites such as Twitter, Instagram, Facebook, etc. use
tags that start with the pound sign (#). This is also
referred to as hashtag.

2. Rich User Experience. Content is dynamic and is


responsive to user’s input. An example would be a
website that shows local content. In the case of
social networking sites, when logged on, your account
is used to modify what you see in their website.
3. Long Tail. Services are offered on demand rather than on a
one-time purchase. In certain cases, time-based pricing is
better than file-size-based pricing or vice versa. This is
synonymous to subscribing to a data plan that charges you
for the amount of time you spent in the Internet, or a
data plan that charges you for the amount of bandwidth you
used.

4. User Participation. The owner of the website is not the


only one who is able to put content. Others are able to
place a content of their own by means of comment, reviews,
and evaluation. Some websites allow readers to comment on
an article, participate in a poll, or review a specific
product (e.g., Amazon.com, online stores).
5. Software as a Service. Users will subscribe to a software
only when needed rather than purchasing them. This is a
cheaper option if you do not always need to use a
software. For instance, Google Docs is a free web-based
application that allows the user to create and edit word
processing and spreadsheet documents online. When you need
a software, like a Word Processor, you can purchase it for
a one-time huge amount and install it in your computer and
it is yours forever. Software as a service allows you to
“rent” a software for a minimal fee.

6. Mass Participation. It is a diverse information sharing


through universal web access. Since most users can use the
Internet, Web 2.0’s content is based on people from
various cultures.
The Semantic Web is a movement
led by the World Wide Web
Consortium (W3C).

The W3C standard encourages web


developers to include semantic
content in their web pages.
According to the W3C, “The Semantic Web
provides a common framework that allows
data to be shared and reused across
application, enterprise, and community
boundaries.”

The aim of Web 3.0 is to have machines


(or servers) understand the user’s
preferences to be able to deliver web
content specifically targeting the user.
Several problems of Web 3.0
1. Compatibility
HTML files and current web browsers could not support
Web 3.0.
2. Security
The user’s security is also in question since the
machine is saving his or her preferences.
3. Vastness
The World Wide Web already contains billions of web
pages.
4. Vagueness
Certain words are imprecise. The words “old” and
“small” would depend on the user.
5. Logic
Since machines use logic, there are certain
limitations for a computer to be able to predict what
the user is referring to at a given time.
1. Convergence
Technological convergence is the synergy
of technological advancements to work on a
similar goal or task.

2. Social Media
Social media is a website, application, or
online channels that enable web users to
create, co-create, discuss, modify, and
exchange user-generated content.
a.Social Networks. These are
sites that allow you to
connect with other people
with the same interests or
background.

Image capture from: https://www.webalive.com.au/a-guide-to-social-media-network/


b. Bookmarking Sites. These are
sites that allow you to store and
manage links to various websites
and resources.
Popular social bookmarking
websites

1. Twitter
2. Pinterest
3. StumbleUpon
4. Dribble
5. Pocket
6. Digg
7. Reddit
8. Slashdot
9. We Hear It
10.Scoop.it

Link: https://www.brandwatch.com/blog/10-popular-social-bookmarking-websites/
SIX TYPES OF SOCIAL
MEDIA:

c. Social News. These are sites that allow


users to post their own news items or links
to other news sources. Popular social news
sites are Reddit and Digg.
SIX TYPES OF
SOCIAL MEDIA:

d. Media Sharing. These are


sites that allow you to
upload and share media
content like images, music,
and video.

Image from: pexels.com


e. Microblogging. These are sites that focus on
short updates from the user.
f. Blogs and Forums. These websites allow users
to post their content.
3. Mobile Technologies
The popularity of smartphones and tablets has taken a
major rise over the years. This is largely because of
the devices’ capability to do tasks that were
originally found in personal computers.
Kinds of operating systems:

a. iOS
b. Android
c. Blackberry OS
d. Windows Phone OS
e. Symbian
f. WebOS
g. Windows Mobile

Images Capture from: http://www.aclals.org/


•4. Assistive Media
•Assistive media is a
nonprofit service
designed to help people
who have visual and
reading impairments. A
database of audio
recordings is used to
read to the user. https://assistivemedia.org/index.html
THANK YOU!

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