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Tutorial 2: Introduction To Unity: Super Flappy Bird

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0% found this document useful (0 votes)
51 views3 pages

Tutorial 2: Introduction To Unity: Super Flappy Bird

Uploaded by

darrencriss255
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Tutorial 2

Introduction to Unity : Super Flappy Bird

Estimated Time Investment: 4 hours


Students per team: 1
Restriction: No external assets (beyond the downloadable assets mentioned in the tutorial) are allowed. No
asset store usage is allowed. No external scripts are allowed.

Released in 2013 for mobile devices, Flappy Bird proved an unlikely, and bitter sweet, success story for its
Vietnamese developer, Dong Nguyen. Despite lucrative revenues and chart-topping popularity, Nguyen
pulled the app in 2014, citing personal guilt at the addictiveness of his creation-- a trait he had not intended
for the game. (Image © CNET)

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Pitch
Tutorial 2 is an assignment that tasks students with following and implementing an official, step-by-step tutorial
from Unity, the creators of the Unity3D Game Engine. Students will quickly come up to speed with Unity,
potentially creating their very first video game in the process.

Purpose
EECS 494 is the only game development course at the University of Michigan, and thus demands a quick
ramp-up of Unity skills and experience. This assignment will--
" Establish basic familiarity and experience with the Unity game engine.
" Introduce students briefly to the component design-pattern.
" Verify understanding by requiring students to introduce new mechanics to the tutorial game.

Tasks

Flappy Bird
1. Complete sections 1-9 of the "Making a Flappy Bird Style Game" tutorial, implementing the game as
depicted in the videos (use these aesthetic files). No need to do section 10, titled "Questions and
Answers".
2. Customize "Flappy Bird".
a. Make the game multiplayer! Follow these directions.
3. Submit to Canvas (follow the instructions in the Deliverables section below).

Deliverables
Ensure you have the ability to make all necessary exports (you may use Unity Hub to add exporting options to
your Unity installation). Submit to canvas one .zip file, with your uniqname(s) in the title, containing...
1. One Windows executable (.exe, with _Data folder, UnityPlayer.dll, and Mono or MonoBleedingEdge
folder next to it) of your completed tutorial project.
2. One Mac executable (.app) of your completed tutorial project.
3. One Assets folder (the top-level folder titled "Assets" in your Unity project).
4. One ProjectSettings folder (the top-level folder titled "ProjectSettings" in your Unity project).

Tips

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" When installing Unity, make sure you opt-in to OSX and Windows export functionality. You will need the
ability to create these two kinds of builds for most assignments in the course.
" Commit to doing 30 minutes of work the day the assignment is released. This will give you an
informative, early feel for how much time the assignment will require.

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