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Master Hand FE Script

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0% found this document useful (0 votes)
2K views15 pages

Master Hand FE Script

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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if game:GetService("RunService"):IsClient() then error("Script must be server-side

in order to work; use h/ and not hl/") end

local Player,game,owner = owner,game

local RealPlayer = Player

do print("FE Compatibility code V3 by Desered_ROBLOX")local


RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local
a=function(b)b[1].f[b[2]]=nil end;local
c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local
f=tostring(math.random(0,10000))while b.f[f]do
f=tostring(math.random(0,10000))end;b.f[f]=e;return
setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function
g()return setmetatable({f={}},d)end;local
h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g
(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local
i={InputBegan=g(),InputEnded=g()}local
CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k
and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local
function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local
p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(functi
on(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then
local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then
return h:T(s and"Button1Down"or"Button1Up")end;if
r.b==Enum.UserInputType.MouseButton2 then return h:T(s
and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in
pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s
and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s
and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local
a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local
c=game:GetService("UserInputService")local d=function(e,f)if f then return
end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Targ
et})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local
i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target
then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do
i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local
x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and
function(o,...)return x[u](x,...)end or x[u]end
end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then
x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and
v:GetService(A)or A;return setmetatable(t,w)end;local
B={GetService=function(self,x)return rawget(self,x)or
v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h
end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionServ
ice=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService
("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.He
artbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect
()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service
=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end

wt = 0.05 s = script it = Instance.new v3 = Vector3.new c3 = Color3.new ud =


UDim2.new cf = CFrame.new ca = CFrame.Angles pi = math.pi rd = math.rad
bc = BrickColor.new ab = math.abs de = math.deg ts = tostring tn = tonumber ti =
table.insert tr = table.remove
cr = coroutine.resume cc = coroutine.create
asset = "http://www.roblox.com/asset/?id="
sr = string.reverse sl = string.lower su = string.upper
Serv = {} Serv.p = game:GetService(sr("sreyalP")) Serv.l =
game:GetService(sr("gnithgiL"))
Serv.is = game:GetService(sr("ecivreStresnI")) if
game:findFirstChild(sr("revreSkrowteN")) then Serv.ns =
game:GetService(sr("revreSkrowteN")) else NetworkServer = nil end
Serv.sg = game:GetService(sr("iuGretratS")) Serv.sp =
game:GetService(sr("kcaPretratS")) Serv.d = game:GetService(sr("sirbeD"))
Decs = {}
Decs.Crack = "49173398" Decs.Cloud = "1095708" Decs.Spike = "1033714" Decs.Rock =
"1290033" Decs.Crown = "1323306"
function ft(tablez,item) if not tablez or not item then return nil end for
i=1,#tablez do if tablez[i] == item then return i end end return nil end
function re(par,obj) if type(par) ~= "userdata" or type(obj) ~= "string" then
return nil end if par:findFirstChild(obj) then par[obj]:Remove() end end
function pa(pa,sh,x,y,z,c,a,tr,re,bc2) local fp = nil if sh ~= "Wedge" and sh ~=
"CornerWedge" then fp = it("Part",pa) fp.Shape = sh fp.formFactor = "Custom"
elseif sh == "Wedge" then fp = it("WedgePart",pa) fp.formFactor = "Custom"
elseif sh == "CornerWedge" then fp = it("CornerWedgePart",pa) end fp.Size =
v3(x,y,z) fp.CanCollide = c fp.Anchored = false fp.BrickColor = bc(bc2)
fp.Transparency = tr fp.Reflectance = re fp.BottomSurface = 0
fp.TopSurface = 0 fp.CFrame = t.CFrame + Vector3.new(0,50,0) fp.Velocity =
Vector3.new(0,10,0) fp:BreakJoints() return fp end
function clearit(tab) for xx=1,#tab do tab[xx]:Remove() end end
function weld(pa,p0,p1,x,y,z,a,b,c) local fw = it("Weld",pa) fw.Part0 = p0 fw.Part1
= p1 fw.C0 = cf(x,y,z) *ca(a,b,c) return fw end
function spm(ty,pa,ss) local sp = it("SpecialMesh",pa) sp.MeshType = ty sp.Scale =
Vector3.new(ss,ss,ss) end function mbm(pa,sx,sy,sz) local bm =
Instance.new("BlockMesh",pa) bm.Scale = Vector3.new(sx,sy,sz) end
function ra(mn,mx,dc) local tms = 1 if dc == nil then dc = 0 end if type(dc) ==
"number" and dc > 5 then dc = 5 end for zx=1,dc do tms = tms*10 end return
math.random(mn*tms,mx*tms)/tms end
p = Serv.p.LocalPlayer -----Your Name Here
bp = p.Backpack
pg = p.PlayerGui
c = p.Character
he = c.Head
t = c.Torso
hu = c.Humanoid
mou = nil
re(c,"Hand")
s = 2

--tool var
Equip = false
HTrans = 0
HRef = 0
HCol = "a"
LaserCol = "New Yeller"
LaserCol2 = "Really red"
LaserCol3 = "Alder"
Posing = "Follow"
Facing = "Owner"
Anim = {}
Anim.a = "None"
Anim.b = "None"
Anim.Welding = 0
local fingwide = 1.5*s
local finghei = 2.8
local tiphei = 2.55
handoffset = v3(5,18,-8)*s
bgx,bgy,bgz = -90,0,0
w = {}
Button = false
--
BlastMesh = it("FileMesh")
BlastMesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
RingMesh = it("FileMesh")
RingMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
RockMesh = it("FileMesh")
DiamondMesh = it("FileMesh")
DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
m = Instance.new("Model",c) m.Name = "Hand"
Palm = pa(m,"Block",6*s,7*s,fingwide*2,true,false,HTrans,HRef,HCol)
mbm(Palm,1,1,0.6)
local x,y,z = Palm.Size.x,Palm.Size.y,Palm.Size.z
bPoint1 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Point1 = weld(bPoint1,Palm,bPoint1,-x/2+(fingwide/2),y/2,0,0,0,0)
pPoint1 = pa(m,"Block",fingwide,finghei*s,fingwide,true,false,HTrans,HRef,HCol)
mbm(pPoint1,0.9,1,0.9)
wPoint1 = weld(pPoint1,bPoint1,pPoint1,0,pPoint1.Size.y/2,0,0,0,0)
bPoint2 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Point2 = weld(bPoint2,pPoint1,bPoint2,0,pPoint1.Size.y/2,0,0,0,0)
pPoint2 = pa(m,"Block",fingwide,finghei*s,fingwide,true,false,HTrans,HRef,HCol)
mbm(pPoint2,0.9,1,0.9)
wPoint2 = weld(pPoint2,bPoint2,pPoint2,0,pPoint1.Size.y/2,0,0,0,0)
bPoint3 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Point3 = weld(bPoint3,pPoint2,bPoint3,0,pPoint2.Size.y/2,0,0,0,0)
pPoint3 = pa(m,"Block",fingwide,tiphei*s,fingwide,true,false,HTrans,HRef,HCol)
mbm(pPoint3,0.9,1,0.9)
wPoint3 = weld(pPoint3,bPoint3,pPoint3,0,pPoint3.Size.y/2,0,0,0,0)
bMid1 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Mid1 = weld(bMid1,Palm,bMid1,-x/2+((fingwide/2)+((fingwide)*1)),y/2,0,0,0,0)
pMid1 = pa(m,"Block",fingwide,(finghei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol)
mbm(pMid1,0.9,1,0.9)
wMid1 = weld(pMid1,bMid1,pMid1,0,pMid1.Size.y/2,0,0,0,0)
bMid2 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Mid2 = weld(bMid2,pMid1,bMid2,0,pMid1.Size.y/2,0,0,0,0)
pMid2 = pa(m,"Block",fingwide,(finghei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol)
mbm(pMid2,0.9,1,0.9)
wMid2 = weld(pMid2,bMid2,pMid2,0,pMid1.Size.y/2,0,0,0,0)
bMid3 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Mid3 = weld(bMid3,pMid2,bMid3,0,pMid2.Size.y/2,0,0,0,0)
pMid3 = pa(m,"Block",fingwide,(tiphei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol)
mbm(pMid3,0.9,1,0.9)
wMid3 = weld(pMid3,bMid3,pMid3,0,pMid3.Size.y/2,0,0,0,0)
bRing1 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Ring1 = weld(bRing1,Palm,bRing1,-x/2+((fingwide/2)+((fingwide)*2)),y/2,0,0,0,0)
pRing1 = pa(m,"Block",fingwide,
(finghei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pRing1,0.9,1,0.9)
wRing1 = weld(pRing1,bRing1,pRing1,0,pRing1.Size.y/2,0,0,0,0)
bRing2 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Ring2 = weld(bRing2,pRing1,bRing2,0,pRing1.Size.y/2,0,0,0,0)
pRing2 = pa(m,"Block",fingwide,
(finghei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pRing2,0.9,1,0.9)
wRing2 = weld(pRing2,bRing2,pRing2,0,pRing1.Size.y/2,0,0,0,0)
bRing3 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Ring3 = weld(bRing3,pRing2,bRing3,0,pRing2.Size.y/2,0,0,0,0)
pRing3 = pa(m,"Block",fingwide,
(tiphei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pRing3,0.9,1,0.9)
wRing3 = weld(pRing3,bRing3,pRing3,0,pRing3.Size.y/2,0,0,0,0)
bPinkie1 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Pinkie1 =
weld(bPinkie1,Palm,bPinkie1,-x/2+((fingwide/2)+((fingwide)*3)),y/2,0,0,0,0)
pPinkie1 = pa(m,"Block",fingwide,
(finghei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPinkie1,0.9,1,0.9)
wPinkie1 = weld(pPinkie1,bPinkie1,pPinkie1,0,pPinkie1.Size.y/2,0,0,0,0)
bPinkie2 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Pinkie2 = weld(bPinkie2,pPinkie1,bPinkie2,0,pPinkie1.Size.y/2,0,0,0,0)
pPinkie2 = pa(m,"Block",fingwide,
(finghei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPinkie2,0.9,1,0.9)
wPinkie2 = weld(pPinkie2,bPinkie2,pPinkie2,0,pPinkie1.Size.y/2,0,0,0,0)
bPinkie3 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Pinkie3 = weld(bPinkie3,pPinkie2,bPinkie3,0,pPinkie2.Size.y/2,0,0,0,0)
pPinkie3 = pa(m,"Block",fingwide,
(tiphei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPinkie3,0.9,1,0.9)
wPinkie3 = weld(pPinkie3,bPinkie3,pPinkie3,0,pPinkie3.Size.y/2,0,0,0,0)
bThumb1 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Thumb1 = weld(bThumb1,Palm,bThumb1,-x/2+(fingwide/7),-y*0.1,-fingwide*0.25,0,0,0)
pThumb1 = pa(m,"Block",fingwide*1.4,
(finghei*1)*s,fingwide*1.4,true,false,HTrans,HRef,HCol) mbm(pThumb1,0.9,1,0.9)
wThumb1 = weld(pThumb1,bThumb1,pThumb1,0,pThumb1.Size.y/2,0,0,0,0)
bThumb2 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Thumb2 = weld(bThumb2,pThumb1,bThumb2,0,pThumb1.Size.y/2,0,0,0,0)
pThumb2 = pa(m,"Block",fingwide*1.3,
(finghei*1)*s,fingwide*1.3,true,false,HTrans,HRef,HCol) mbm(pThumb2,0.9,1,0.9)
wThumb2 = weld(pThumb2,bThumb2,pThumb2,0,pThumb1.Size.y/2,0,0,0,0)
bThumb3 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Thumb3 = weld(bThumb3,pThumb2,bThumb3,0,pThumb2.Size.y/2,0,0,0,0)
pThumb3 = pa(m,"Block",fingwide*1.25,
(tiphei*1)*s,fingwide*1.25,true,false,HTrans,HRef,HCol) mbm(pThumb3,0.9,1,0.9)
wThumb3 = weld(pThumb3,bThumb3,pThumb3,0,pThumb3.Size.y/2,0,0,0,0)
w["a1"] = Pinkie1
w["a2"] = Pinkie2
w["a3"] = Pinkie3
w["b1"] = Ring1
w["b2"] = Ring2
w["b3"] = Ring3
w["c1"] = Mid1
w["c2"] = Mid2
w["c3"] = Mid3
w["d1"] = Point1
w["d2"] = Point2
w["d3"] = Point3
w["e1"] = Thumb1
w["e2"] = Thumb2
w["e3"] = Thumb3
w.e1.C1 = ca(0,rd(35),rd(-20))
w.e2.C1 = ca(rd(20),0,0)
w.e3.C1 = ca(rd(20),0,0)
w.d1.C1 = ca(0,0,rd(-3))
w.c1.C1 = ca(0,0,rd(-1))
w.b1.C1 = ca(0,0,rd(1))
w.a1.C1 = ca(0,0,rd(3))
function c1(wexx,smmx,xx,yy,zz)
coroutine.resume(coroutine.create(function()
local xx2,yy2,zz2 = wexx.C1:toEulerAnglesXYZ()
local aa,bb,cc = wexx.C0.x,wexx.C0.y,wexx.C0.z
local twa = smmx/wt
Anim.Welding = Anim.Welding + 1
for i=0,twa,1 do wexx.C0 = cf(aa,bb,cc)
wexx.C1 = ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-
rd(zz))/twa)*i))
wait()
end
Anim.Welding = Anim.Welding - 1
end))
end
function CloseFing(fingz,spee) if spee == nil then spee = 1 end c1(w[fingz..
"1"],spee,80,0,0) c1(w[fingz.. "2"],spee,110,0,0) c1(w[fingz.. "3"],spee,30,0,0)
end
function OpenFing(fingz,spee) if spee == nil then spee = 1 end c1(w[fingz..
"1"],spee,2,0,0) c1(w[fingz.. "2"],spee,2,0,0) c1(w[fingz.. "3"],spee,2,0,0) end
function HandSign(form,spee) form = form:lower() if spee == nil then spee = 1 end
if form == "f" then
CloseFing("d",spee) CloseFing("a",spee) CloseFing("b",spee)
c1(w["c1"],spee,0,0,0) c1(w["c2"],spee,0,0,0) c1(w["c3"],spee,0,0,0)
c1(w["e1"],spee,70,40,-90) c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0)
elseif form == "fist" then
CloseFing("d",spee) CloseFing("a",spee) CloseFing("b",spee) CloseFing("c",spee)
c1(w["e1"],spee,70,40,-90) c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0)
elseif form == "pointer" then
CloseFing("a",spee) CloseFing("b",spee) CloseFing("c",spee)
c1(w["d1"],spee,5,0,0) c1(w["d2"],spee,5,0,0) c1(w["d3"],spee,5,0,0)
c1(w["e1"],spee,70,40,-90) c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0)
elseif form == "v" then
CloseFing("a",spee) CloseFing("b",spee)
c1(w["c1"],spee,1,0,15) c1(w["c2"],spee,1,0,0) c1(w["c3"],spee,1,0,0)
c1(w["d1"],spee,1,0,-15) c1(w["d2"],spee,1,0,0) c1(w["d3"],spee,1,0,0)
c1(w["e1"],spee,70,40,-90) c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0)
elseif form == "free" or form == "five" then
OpenFing("a",spee) OpenFing("b",spee) OpenFing("c",spee) OpenFing("d",spee)
c1(w["e1"],spee,0,35,-20) c1(w["e2"],spee,20,0,0) c1(w["e3"],spee,20,0,0)
elseif form == "ride" then
c1(w["a1"],spee,60,0,0) c1(w["a2"],spee,-30,0,0) c1(w["a3"],spee,-30,0,0)
c1(w["b1"],spee,30,0,0) c1(w["b2"],spee,65,0,0) c1(w["b3"],spee,60,0,0)
c1(w["c1"],spee,30,0,0) c1(w["c2"],spee,65,0,0) c1(w["c3"],spee,60,0,0)
c1(w["d1"],spee,30,0,0) c1(w["d2"],spee,65,0,0) c1(w["d3"],spee,60,0,0)
c1(w["e1"],spee,-70,185,0) c1(w["e2"],spee,30,0,0) c1(w["e3"],spee,30,0,0)
elseif form == "gun" then
CloseFing("a",spee) CloseFing("b",spee)
c1(w["c1"],spee,0,0,1) c1(w["c2"],spee,0,0,0) c1(w["c3"],spee,0,0,0)
c1(w["d1"],spee,0,0,-1) c1(w["d2"],spee,0,0,0) c1(w["d3"],spee,0,0,0)
c1(w["e1"],spee,-60,90,0) c1(w["e2"],spee,20,0,0) c1(w["e3"],spee,-20,0,0)
elseif form == "wide" then
c1(w["a1"],spee,-3,0,45) c1(w["a2"],spee,-3,0,0) c1(w["a3"],spee,-3,0,0)
c1(w["b1"],spee,-3,0,15) c1(w["b2"],spee,-3,0,0) c1(w["b3"],spee,-3,0,0)
c1(w["c1"],spee,-3,0,-15) c1(w["c2"],spee,-3,0,0) c1(w["c3"],spee,-3,0,0)
c1(w["d1"],spee,-3,0,-45) c1(w["d2"],spee,-3,0,0) c1(w["d3"],spee,-3,0,0)
c1(w["e1"],spee,-70,90,0) c1(w["e2"],spee,10,0,0) c1(w["e3"],spee,-10,0,0)
elseif form == "wide2" then
c1(w["a1"],spee,-18,0,45) c1(w["a2"],spee,36,0,0) c1(w["a3"],spee,30,0,0)
c1(w["b1"],spee,-18,0,15) c1(w["b2"],spee,36,0,0) c1(w["b3"],spee,30,0,0)
c1(w["c1"],spee,-18,0,-15) c1(w["c2"],spee,36,0,0) c1(w["c3"],spee,30,0,0)
c1(w["d1"],spee,-18,0,-45) c1(w["d2"],spee,36,0,0) c1(w["d3"],spee,30,0,0)
c1(w["e1"],spee,-50,90,-10) c1(w["e2"],spee,5,0,-30) c1(w["e3"],spee,-10,0,-40)
elseif form == "grab2" then
c1(w["a1"],spee,-70,-65,0) c1(w["a2"],spee,40,0,0) c1(w["a3"],spee,20,0,0)
c1(w["b1"],spee,-70,-20,0) c1(w["b2"],spee,40,0,0) c1(w["b3"],spee,20,0,0)
c1(w["c1"],spee,-70,20,-0) c1(w["c2"],spee,40,0,0) c1(w["c3"],spee,20,0,0)
c1(w["d1"],spee,-70,65,-0) c1(w["d2"],spee,40,0,0) c1(w["d3"],spee,20,0,0)
c1(w["e1"],spee,-70,150,0) c1(w["e2"],spee,30,0,0) c1(w["e3"],spee,30,0,0)
elseif form == "grab3" then
c1(w["a1"],spee,-30,-40,30) c1(w["a2"],spee,50,0,0) c1(w["a3"],spee,35,0,0)
c1(w["b1"],spee,-30,-15,12) c1(w["b2"],spee,50,0,0) c1(w["b3"],spee,35,0,0)
c1(w["c1"],spee,-30,15,-12) c1(w["c2"],spee,50,0,0) c1(w["c3"],spee,35,0,0)
c1(w["d1"],spee,-30,40,-30) c1(w["d2"],spee,50,0,0) c1(w["d3"],spee,35,0,0)
c1(w["e1"],spee,-55,205,0) c1(w["e2"],spee,30,0,0) c1(w["e3"],spee,30,0,0)
end
end
function ColFings(iscol)
pPinkie1.CanCollide = iscol
pPinkie2.CanCollide = iscol
pPinkie3.CanCollide = iscol
pRing1.CanCollide = iscol
pRing2.CanCollide = iscol
pRing3.CanCollide = iscol
pMid1.CanCollide = iscol
pMid2.CanCollide = iscol
pMid3.CanCollide = iscol
pPoint1.CanCollide = iscol
pPoint2.CanCollide = iscol
pPoint3.CanCollide = iscol
pThumb1.CanCollide = iscol
pThumb2.CanCollide = iscol
pThumb3.CanCollide = iscol
end
function ray(Pos, Dir)
return Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999), c)
end
function Earthsplosion(pos,siz,dmg,rndmg,forc,eos) local colz22 = "Earth green" if
eos == nil or eos == "earth" then eos = "earth" else colz22 = "Pastel brown" eos =
"sand" end
coroutine.resume(coroutine.create(function()
if eos == "earth" then local cr =
pa(m,"Block",((14*siz)/10)*s,0,((14*siz)/10)*s,false,false,1,0,"") cr.Anchored =
true cr.CFrame = pos *ca(rd(0),rd(ra(-360,360)),rd(0)) cr.CFrame = cr.CFrame +
v3(ra(-siz*10,siz*10)/22,0,ra(-siz*10,siz*10)/22)
local de = it("Decal",cr) de.Face = "Top" de.Texture = asset .. Decs.Crack
Serv.d:AddItem(cr,25) end
for i=1,4 do
coroutine.resume(coroutine.create(function()
local sw = pa(m,"Block",(siz/3)*s,(siz*1.3)*s,(siz/3)*s,true,true,0,0,colz22)
sw.Anchored = true sw.CFrame = pos *cf(ra(-3*s,3*s),0,ra(-3*s,3*s)) *ca(rd(ra(-
27,27)),rd(ra(-360,360)),rd(ra(-27,27))) local swm = it("SpecialMesh",sw) if eos ==
"earth" then swm.MeshType = "FileMesh"
swm.MeshId = asset .. Decs.Spike else swm.MeshType = "Sphere" end if eos == "earth"
then swm.Scale = v3(sw.Size.x/1.3,sw.Size.y*1.2,sw.Size.z/1.3)
else swm.Scale = v3(sw.Size.x/10,sw.Size.y/37,sw.Size.z/10) end sw.CFrame =
sw.CFrame + v3(ra(-0.3*siz*s,0.3*siz*s,7),0,ra(-0.3*siz*s,0.3*siz*s)) sw.CFrame =
sw.CFrame * cf(0,-sw.Size.y/1.4,0)
Dustplosion(cf(pos.p+v3(0,2*s,0)),18*s,{"Dark green","Bright green","Brown"},1)
if eos == "earth" then
for x=1,8 do
sw.CFrame = sw.CFrame *cf(0,sw.Size.y/8,0) wait() end wait(ra(1,5))
for x=1,20 do
sw.CFrame = sw.CFrame *cf(0,-sw.Size.y/20,0) wait()
end sw:Remove()
else
for x=1,25 do
sw.CFrame = sw.CFrame *cf(0,sw.Size.y/25,0) sw.Transparency = x/25 - 0.1 swm.Scale
= swm.Scale + v3(0.025,0.025,0.025) wait() end
end sw:Remove()
end)) end
wait(0.3)
DmgHumanoidsNear(pos.p,dmg,rndmg,5.5*s*(siz/4),forc)
end))
end
function Dustplosion(onb,scale,col,cls)
coroutine.resume(coroutine.create(function()
for x=1,cls do coroutine.resume(coroutine.create(function()
local sw = pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col[ra(1,#col)]) sw.Anchored =
true sw.CFrame = onb *ca(rd(ra(-35,35)),rd(ra(-360,360)),rd(ra(-35,35))) local swm
= it("SpecialMesh",sw) swm.MeshType = "FileMesh"
swm.MeshId = asset .. Decs.Cloud sw.CFrame = sw.CFrame + v3(ra(-scale,scale)/8,ra(-
scale,scale)/8,ra(-scale,scale)/8)
for i=1,scale,0.25 do
swm.Scale = v3(i*1.5,i*1,i*1.5) sw.Transparency = ((i/scale)/2) + 0.45
wait()
end
sw:Remove()
end)) end
end)) end
function ShockWave(onb,scale,col) coroutine.resume(coroutine.create(function()
local sw = pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col) sw.Anchored = true
sw.CFrame = onb *ca(rd(90),0,0) local swm = it("SpecialMesh",sw) swm.MeshType =
"FileMesh" swm.MeshId = RingMesh.MeshId
for i=1,scale,0.75 do swm.Scale = v3(i*1.5,i*1.5,i*1.5) sw.Transparency =
(i/scale) + 0 wait() end sw:Remove() end)) end
function BlastWave(onb,scale,ymes,col) coroutine.resume(coroutine.create(function()

local sw = pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col) sw.Anchored = true


sw.CFrame = onb *ca(rd(0),0,0) local swm = it("SpecialMesh",sw) swm.MeshType =
"FileMesh"
swm.MeshId = BlastMesh.MeshId
for i=1,scale,scale/11 do
swm.Scale = v3(i*1.25,i*ymes,i*1.25) sw.CFrame = sw.CFrame
*ca(0,rd(720*(i/scale)),0) sw.Transparency = (i/scale) + 0
wait()
end
sw:Remove()
end))
end
function Explode(onb,scale,col) local Torm = m
coroutine.resume(coroutine.create(function() local e1 = Instance.new("Part")
e1.Anchored = true e1.formFactor = "Custom" e1.CanCollide = false e1.Size =
Vector3.new(1,1,1) e1.BrickColor = BrickColor.new(col)
e1.Transparency = 0.6 e1.TopSurface = 0 e1.BottomSurface = 0 e1.Parent = Torm
e1.CFrame = onb local e1m = Instance.new("SpecialMesh")
e1m.MeshType = "Sphere" e1m.Parent = e1 local r1 = Instance.new("Part") r1.Anchored
= true r1.formFactor = "Custom" r1.CanCollide = false r1.Size = Vector3.new(1,1,1)
r1.BrickColor = BrickColor.new(col) r1.Transparency = 0.6 r1.TopSurface = 0
r1.BottomSurface = 0 r1.Parent = Torm r1.CFrame = e1.CFrame
*CFrame.Angles(math.rad(180),0,0) local r1m = Instance.new("SpecialMesh")
r1m.MeshType = "FileMesh"
r1m.Scale = Vector3.new(3,3,3) r1m.Parent = r1 r1m.MeshId = RingMesh.MeshId local
r2 = Instance.new("Part") r2.Anchored = true r2.formFactor = "Custom" r2.CanCollide
= false r2.Size = Vector3.new(1,1,1) r2.BrickColor = BrickColor.new(col)
r2.Transparency = 0.6 r2.TopSurface = 0 r2.BottomSurface = 0 r2.Parent = Torm
r2.CFrame = e1.CFrame *CFrame.Angles(0,math.rad(180),0) local r2m =
Instance.new("SpecialMesh") r2m.MeshType = "FileMesh"
r2m.Parent = r2 r2m.Scale = Vector3.new(3,3,3) r2m.MeshId = RingMesh.MeshId local
bla = Instance.new("Part") bla.Anchored = true
bla.formFactor = "Custom" bla.CanCollide = false bla.Size = Vector3.new(1,1,1)
bla.BrickColor = BrickColor.new(col) bla.Transparency = 0.6 bla.TopSurface = 0
bla.BottomSurface = 0 bla.Parent = Torm bla.CFrame = onb local blam =
Instance.new("SpecialMesh")
blam.MeshType = "FileMesh" blam.Parent = bla blam.Scale = Vector3.new(5,5,5)
blam.MeshId = BlastMesh.MeshId for i=1,30 do local pluscal = scale/38 e1m.Scale =
e1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
r1m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r2m.Scale = r1m.Scale
+ Vector3.new(pluscal,pluscal,pluscal)
blam.Scale = blam.Scale + Vector3.new(pluscal,pluscal/2,pluscal) bla.CFrame =
bla.CFrame * CFrame.Angles(0,math.rad(12),0) r1.CFrame = r1.CFrame *
CFrame.Angles(math.rad(6),0,0) r2.CFrame = r2.CFrame *
CFrame.Angles(0,math.rad(6),0) wait() end for i=1,30 do local pluscal = scale/38
e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r1m.Scale = r1m.Scale
+ Vector3.new(pluscal,pluscal,pluscal) r2m.Scale = r1m.Scale +
Vector3.new(pluscal,pluscal,pluscal)
blam.Scale = blam.Scale + Vector3.new(pluscal/3,pluscal/3,pluscal/3) bla.CFrame =
bla.CFrame * CFrame.Angles(0,math.rad(12),0) r1.CFrame = r1.CFrame *
CFrame.Angles(math.rad(6),0,0) r2.CFrame = r2.CFrame *
CFrame.Angles(0,math.rad(6),0) bla.Transparency = bla.Transparency + 0.1
e1.Transparency = e1.Transparency + 0.1 r1.Transparency = r1.Transparency + 0.1
r2.Transparency = r2.Transparency + 0.1 wait() end e1:Remove() r1:Remove()
r2:Remove() end)) end
function Hurtsplosion(pos,dmg,rndmg,siz,forc)
coroutine.resume(coroutine.create(function() local boomcol = {"Bright red","New
Yeller","Neon orange"}
for i=1,3 do
coroutine.resume(coroutine.create(function()
local plos = pa(m,"Block",1*s*siz,1.5*s*siz,0.7*s*siz,false,false,0.3,0,boomcol[i])
spm("Sphere",plos,1) plos.Anchored = true
plos.CFrame = cf(pos + v3(0,0,0)) * ca(rd(ra(-360,360)),rd(ra(-360,360)),rd(ra(-
360,360)))
plos.Mesh.Scale = v3(0.1,0.1,0.1)
for i=0.3,1,0.03 do local plc = plos.CFrame
plos.Mesh.Scale = v3(i*6,i*6,i*6) plos.Transparency = i plos.CFrame = plc *
ca(rd(3),rd(3),0)
wait()
end
plos:Remove()
end))
end
end))
wait(0.1)
DmgHumanoidsNear(pos,dmg,rndmg,5.5*s*siz,forc)
end
function DmgHumanoidsNear(pos,dmg,rndmg,mag,forc)
local function kidive(ob)
for i,v in pairs(ob:children()) do
if v:IsA("BasePart") and v.Parent.Parent:findFirstChild("Humanoid") == nil and
v.Parent:findFirstChild("Humanoid") == nil and (v.Position - pos).magnitude <
mag*1.3 and v.Anchored == false and v:GetMass() < 150 then
v:BreakJoints() v.Velocity = cf(pos,v.Position).lookVector*forc
end
if v:IsA("Humanoid") and v ~= hu and v.Parent:findFirstChild("Torso") then
if (pos - v.Parent.Torso.Position).magnitude < mag then local tdmg =
dmg*ra(1,rndmg)
if v.Parent:findFirstChild("Hh") == nil then local hh=
Instance.new("NumberValue",v.Parent) hh.Name = "Hh"
hh.Value = v.Health - tdmg else v.Parent.Hh.Value = v.Health - (tdmg*3.5) end
v.Health = v.Parent.Hh.Value if v.Parent.Hh.Value < 1 then v.Parent:BreakJoints()
end
end
end
if v:IsA("Model") or v:IsA("Workspace") then kidive(v) end end end
kidive(workspace)
end
function Fire(bullet,typez,siz,dmg,rndmg,forc)
if typez == 1 then
bullet.Anchored = true
local bullethit = false
local tyms = 0
repeat
tyms = tyms + 2
local bhit,bpos = ray(bullet.Position,bullet.Position - (bullet.CFrame *cf(0,0,-
1)).p)
if bpos ~= nil and (bpos - bullet.Position).magnitude < 7 then bullethit = true
else bullet.CFrame = bullet.CFrame *cf(0,0,-1*s) *ca(rd(-0.0025),rd(0),0) end
if tyms%32 == 0 then wait() end
until bullethit or bullet.Position.y < -300 or tyms > 800
bullet.CFrame = bullet.CFrame *cf(0,0,8) bullet:Remove()
if bullet.Position.y < -300 then
else
Hurtsplosion(bullet.Position,dmg,rndmg,siz,forc)
end
elseif typez == 2 then
bullet.Anchored = true
local bullethit = false
local tyms = 0
local ming = 0.001
repeat
if tyms > 70 and (ming == 0.001 or ming == -2.5) then ming = -2.5
local bpos = (bullet.CFrame *cf(0,0,-300)).p if (bpos -
v3(Palm.Position.x,bpos.y,Palm.Position.z)).magnitude < 25*s then ming = 0 end
end
tyms = tyms + 2
local bhit,bpos = ray(bullet.Position,bullet.Position - (bullet.CFrame *cf(0,0,-
1)).p)
if bpos ~= nil and (bpos - bullet.Position).magnitude < 7 then bullethit = true
else bullet.CFrame = bullet.CFrame *cf(0,0,-0.5) *ca(rd(ming),rd(0),0) end
if tyms%16 == 0 then wait() end
until bullethit or bullet.Position.y < -300 or tyms > 500
bullet.CFrame = bullet.CFrame *cf(0,0,8) bullet:Remove()
if bullet.Position.y < -300 then
else
Hurtsplosion(bullet.Position,dmg,rndmg,siz,forc)
end
elseif typez == 3 then
end
end
function ShortifiedAnim(theanim)
if theanim == "Beam" then
local crom = pa(m,"Block",0,0,0,true,true,0.5,0,LaserCol3) local cromm =
it("SpecialMesh",crom) cromm.MeshType = "FileMesh" cromm.MeshId = asset ..
Decs.Crown
cromm.Scale = v3(15*s,5*s,15*s) crom.Anchored = true --local cromw =
weld(crom,Palm,crom,0,Palm.Size.y/3.6,-Palm.Size.z*1.8,rd(-90),0,0)
dias = {} loldiv = 360/8 for x=0,360,loldiv do
local dia = pa(m,"Block",0,0,0,false,false,0,0,LaserCol2) dia.Anchored = true local
diam = it("SpecialMesh",dia) diam.MeshType = "FileMesh" diam.MeshId =
DiamondMesh.MeshId
diam.Scale = v3(3*s,9*s,3*s) table.insert(dias,dia)
end Button = true coroutine.resume(coroutine.create(function() local tardz = 0
repeat wait() tardz = tardz+ 15
crom.CFrame = Palm.CFrame *ca(rd(-90),0,0) *cf(0,5.5*s,2*s) *ca(0,rd(tardz),0)
for rofl=1,#dias do dias[rofl].CFrame = crom.CFrame *ca(0,rd(rofl*loldiv),0)
*cf(0,-19*s,0) *ca(rd(25),0,0) *cf(0,32*s,0) end
until not Button for x2=0.5,1,0.05 do wait() crom.Transparency = x2 end end))
coroutine.resume(coroutine.create(function() for xk=1,0.5,-0.02 do wait() for
i=1,#dias do dias[i].Transparency =xk end end end))
wait(1) local beamoffset = v3(0,0,0)
local b1 = pa(m,"Ball",10*s,10*s,10*s,false,false,0.1,0,LaserCol) b1.Anchored =
true
local b2 = pa(m,"Block",10*s,1,10*s,false,false,0.1,0,LaserCol) b2.Anchored = true
local b2m = it("CylinderMesh",b2)
local b3 = pa(m,"Ball",10*s,10*s,10*s,false,false,0.1,0,LaserCol) b3.Anchored =
true
local bpos = nil local bhit = nil local ts = 0
repeat beamoffset = v3(ra(-2*s,2*s),ra(-2*s,2*s),ra(-2*s,2*s)) ts = ts + 1
bhit,bpos = ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,0,1)).p)
if bhit == nil or (Palm.Position - bpos).magnitude > 1500 then break end
b1.CFrame = Palm.CFrame *cf(0,3*s,-11*s)
b3.CFrame = cf(bpos) local lenz = (b1.Position - b3.Position).magnitude
b2.CFrame = cf(b1.Position,b3.Position) *ca(rd(90),0,0) *cf(0,-lenz/2,0) b2m.Scale
= v3(1,lenz,1)
b1.CFrame = b1.CFrame + beamoffset b2.CFrame = b2.CFrame + beamoffset b3.CFrame =
b3.CFrame + beamoffset
if ts%10 == 0 then DmgHumanoidsNear(b3.Position,3,10,(14*s)+2,100)
Explode(b3.CFrame*cf(0,b3.Size.y/3,0),25*s,LaserCol2) end
wait() until not Button or ts > 600
coroutine.resume(coroutine.create(function() for xk=0.1,1.1,0.08 do wait()
b1.Transparency = xk b2.Transparency = xk b3.Transparency = xk end b1:Remove()
b2:Remove() b3:Remove() end))
coroutine.resume(coroutine.create(function() for xk=0.5,1.1,0.02 do wait() for
i=1,#dias do dias[i].Transparency =xk end end end))
wait(1) clearit(dias) crom:Remove()
end
end
PalmLev = it("BodyPosition",Palm)
PalmFace = it("BodyGyro",Palm) PalmFace.maxTorque = v3(0,0,0)
coroutine.resume(coroutine.create(function()
PalmLev.position = (t.CFrame *cf(handoffset)).p
local yspi = 0
while true do yspi = yspi + 8
if Anim.a == "Gun" or Anim.a == "Ride" or Anim.a == "Pound" then
Facing = "Mouse" bgx = -90 bgy = 90 bgz = 0
elseif Anim.a == "Fu" or Anim.a == "Fist" or Anim.a == "GroundGrip" then
Facing = "Mouse" bgx = -90 bgy = 0 bgz = 0
elseif Anim.a == "Splat" or Anim.a == "Beam" then
Facing = "Mouse" bgx = 0 bgy = 0 bgz = 0
elseif Anim.a == "None" then
Facing = "Owner" bgx = -90 bgy = 0 bgz = 0 Posing = "Follow"
elseif Anim.a == "Shower" then
Facing = "None" bgx = 0 bgy = 0 bgz = 0 Posing = "TopOwner"
end
if Posing == "Follow" then
PalmLev.maxForce = v3(1/0,1/0,1/0) PalmLev.position = (t.CFrame *cf(handoffset)
*cf(0,0,0)).p
elseif Posing == "TopOwner" then
PalmLev.maxForce = v3(1/0,1/0,1/0) PalmLev.position = (t.CFrame *cf(0,12*s,0)).p
end
if Facing == "Owner" then
PalmFace.maxTorque = v3(1/0,1/0,1/0) PalmFace.cframe =
cf(Palm.Position,he.Position) *ca(rd(bgx),rd(bgy),rd(bgz))
elseif Facing == "Mouse" and mou ~= nil and Equip then
if Anim.a == "Gun" or Anim.a == "Beam" or Anim.a == "Ride" or Anim.a ==
"GroundGrip" or Anim.a == "Fu" or Anim.a == "Pound" or Anim.a == "Splat" or Anim.a
== "Fist" then
if Anim.b == "None" or Anim.a == "Beam" or Anim.a == "Ride" then
PalmFace.cframe = cf(Palm.Position,mou.Hit.p) *ca(rd(bgx),rd(bgy),rd(bgz))
wait(0.05)
end end end
wait(0.05)
end
end))
function FireFinger(lasercol,ffingz,targ,typez,siz,dmg,rndmg,forc)
coroutine.resume(coroutine.create(function()
local laser =
pa(m,"Block",fingwide*1.3,fingwide*1.3,fingwide*2.5,true,false,0,0,lasercol)
spm("Sphere",laser,1+(siz/5.5)) laser.Name = "Projectile"
local lw = weld(laser,ffingz,laser,0,ffingz.Size.y/0.8 +(siz/2.5),0,rd(90),0,0)
for i=1,0.4,-0.05 do laser.Transparency = i wait() end
BlastWave(ffingz.CFrame*cf(0,ffingz.Size.y*1.3,0)*ca(0,0,0),ffingz.Size.x*1.6,1.8,L
aserCol2)
lw:Remove() laser.CFrame = cf(laser.Position,targ)
Fire(laser,typez,siz,dmg,rndmg,forc)
end))
end
GrabWeld = it("Weld",m)
Palm.Touched:connect(function(touch)
if Anim.a == "Ride" and GrabWeld.Part1 == nil and
touch.Parent:findFirstChild("Torso") and touch.Parent:findFirstChild("Humanoid")
then
local tor = touch.Parent.Torso touch.Parent.Humanoid.PlatformStand = true
GrabWeld.Part0 = Palm GrabWeld.Part1 = tor GrabWeld.C0 = cf(-3*s,4.5*s,-
Palm.Size.x/2) GrabWeld.C1 = ca(0,rd(90),rd(-90)) *ca(0,rd(0),0)
end
end)
re(bp,"Hand")
hb = it("HopperBin",bp) hb.Name = "Hand"
hb.Selected:connect(function(mouse) mou = mouse Equip = true
mouse.KeyDown:connect(function(k) k = k:lower()
if Anim.a == "Ride" and k == "f" then
FireFinger(LaserCol,pPinkie3,mouse.Hit.p,1,2.25,1,18,30) end
if Anim.b ~= "None" or Anim.Welding ~= 0 then return end
if Anim.a == "None" then
if k == "f" then -- on anim on
Anim.a = "Gun" HandSign("Gun",0.7)
elseif k == "p" then
Anim.a = "Fu" HandSign("f",1)
elseif k == "g" then
Anim.a = "Fist" HandSign("fist",1)
elseif k == "c" then
Anim.a = "Splat" HandSign("wide",1)
elseif k == "r" then
Anim.a = "Ride" HandSign("ride",1) Posing = "None"
elseif k == "v" then
Anim.a = "Shower" HandSign("grab2",1) PalmFace.cframe = cf(0,0,0) *ca(0,0,0)
elseif k == "b" then
Anim.a = "Pound" HandSign("fist",1)
elseif k == "x" then
Anim.a = "GroundGrip" HandSign("grab2",1)
elseif k == "z" then
Anim.a = "Beam" HandSign("wide2",1)
end
else
if k == "f" and Anim.a == "Gun" then -- on anim off
Anim.a = "None" HandSign("five",0.8)
elseif k == "p" and Anim.a == "Fu" then
Anim.a = "None" HandSign("five",0.8)
elseif k == "g" and Anim.a == "Fist" then
Anim.a = "None" HandSign("five",0.8)
elseif k == "c" and Anim.a == "Splat" then
Anim.a = "None" HandSign("five",0.8)
elseif k == "r" and Anim.a == "Ride" then
Anim.a = "None" HandSign("five",0.8) GrabWeld.Part0 = nil Anim.b = "None" Posing =
"Follow" Facing = "Owner"
if GrabWeld.Part1 ~= nil and GrabWeld.Part1.Parent:findFirstChild("Humanoid") ~=
nil then GrabWeld.Part1.Parent.Humanoid.PlatformStand = false end GrabWeld.Part1 =
nil
elseif k == "v" and Anim.a == "Shower" then
Anim.a = "None" HandSign("five",0.8) Posing = "Follow" Facing = "Owner"
elseif k == "b" and Anim.a == "Pound" then
Anim.a = "None" HandSign("five",0.8)
elseif k == "x" and Anim.a == "GroundGrip" then
Anim.a = "None" HandSign("five",0.8)
elseif k == "z" and Anim.a == "Beam" then
Anim.a = "None" HandSign("five",0.8)
end
end
end)
mouse.Button1Down:connect(function()
if Anim.a == "None" or Anim.b ~= "None" then return end
if Anim.a == "Gun" then
Anim.b = "Gun" FireFinger(LaserCol,pPoint3,mouse.Hit.p,1,2.25,1,10,60)
FireFinger(LaserCol,pMid3,mouse.Hit.p,1,2.25) wait(1) Anim.b = "None"
elseif Anim.a == "Fu" then
Anim.b = "Fu" FireFinger(LaserCol,pMid3,mouse.Hit.p,1,3.65,2,14,95) wait(0.25)
Anim.b = "None"
elseif Anim.a == "Fist" then
local bhit,bpos = ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,-1,0)).p)
if bhit == nil or (Palm.Position - bpos).magnitude > 500 then return end
Anim.b = "Fist" Posing = "None" PalmFace.cframe = cf(Palm.Position,bpos) *ca(rd(-
90),0,0)
PalmLev.position = (Palm.CFrame *cf(0,-15*s,0)).p
wait(0.45)
PalmLev.position = bpos + ((Palm.CFrame *cf(0,1*s,0)).p - Palm.Position)
local tz = 0 repeat wait() BlastWave(Palm.CFrame*ca(rd(180),0,0),8*s,3.5,HCol) tz
= tz + wait() until (PalmLev.position - Palm.Position).magnitude < 8*s or tz > 1
Explode(Palm.CFrame *cf(0,6*s,0) *ca(rd(180),0,0),15*s,ts(bhit.BrickColor))
DmgHumanoidsNear((Palm.CFrame *cf(0,8,0)).p,3,10,(12*s)+2,105)
if not bhit.Anchored then PalmLev.position = (Palm.CFrame *cf(0,12*s,0)).p
wait(0.5) end
wait(1) Posing = "Follow" Anim.b = "None"
elseif Anim.a == "Splat" then
if mouse.Target == nil and (Palm.Position - mouse.Hit.p).magnitude > 500 then
return end local bpos = mouse.Hit.p
Anim.b = "Splat" Posing = "None"
local ya,yb,yc = PalmFace.cframe:toEulerAnglesXYZ() PalmFace.cframe = cf(0,0,0)
*ca(0,yb,0) *ca(rd(-90),0,0) PalmLev.position = bpos + v3(0,10*s,0)
local tz = 0 repeat wait() tz = tz + wait() until (PalmLev.position -
Palm.Position).magnitude < 5*s or tz > 1.3
for i=-90,0,5 do
PalmLev.position = PalmLev.position + v3(0,2*s,0) PalmFace.cframe = cf(0,0,0)
*ca(0,yb,0) *ca(rd(i),0,0)
wait()
end wait(0.2)
for i=0,-100,-10 do
local lewd = i
if lewd < -50 then lewd = -95 end
PalmLev.position = PalmLev.position - v3(0,4.7*s,0) PalmFace.cframe = cf(0,0,0)
*ca(0,yb,0) *ca(rd(lewd),0,0)
wait()
end wait(0.2)
local cr = pa(m,"Block",16*s,0,16*s,false,false,1,0,"") cr.Anchored = true
cr.CFrame = cf(bpos) *ca(0,rd(ra(-360,360)),0)
local de = it("Decal",cr) de.Face = "Top" de.Texture = asset .. Decs.Crack
Serv.d:AddItem(cr,16)
DmgHumanoidsNear((Palm.CFrame *cf(0,0,-1)).p,3,20,(15*s)+2,110)
ShockWave(Palm.CFrame *ca(rd(90),0,0),25*s,LaserCol)
wait(1) Posing = "Follow" Anim.b = "None"
elseif Anim.a == "Ride" and Button == false then
Posing = "None" Anim.b = "Ride"
Button = true
repeat PalmLev.position = (Palm.CFrame *cf(0,10,0)).p wait() until Button == false
Anim.b = "None"
elseif Anim.a == "Shower" and Button == false then
Anim.b = "Shower" Button = true
repeat
local targz = Palm.Position + v3(0,20*s,0)
if ra(1,12) == 1 then FireFinger(LaserCol,pPinkie3,targz,2,4,1,18,55) end
if ra(1,13) == 1 then FireFinger(LaserCol,pRing3,targz,2,4,1,18,60) end
if ra(1,12) == 1 then FireFinger(LaserCol,pMid3,targz,2,4,1,18,65) end
if ra(1,13) == 1 then FireFinger(LaserCol,pPoint3,targz,2,4,1,18,70) end
if ra(1,12) == 1 then FireFinger(LaserCol,pThumb3,targz,2,4,1,18,80) end
PalmFace.cframe = PalmFace.cframe *ca(0,rd(10),0)
wait()
until Button == false
Anim.b = "None"
elseif Anim.a == "Pound" and Anim.b == "None" then Posing = "None" Anim.b = "Pound"
local bhit,bpos = ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,-1,0)).p)
if bhit == nil or (Palm.Position - bpos).magnitude > 500 then return end
PalmLev.position = bpos + v3(0,15*s,0)
local ya,yb,yc = PalmFace.cframe:toEulerAnglesXYZ() PalmFace.cframe = ca(ya,yb,yc)
local tz = 0 repeat wait() tz = tz + wait() until (PalmLev.position -
Palm.Position).magnitude < 5*s or tz > 1.3 wait(0.1)
for i=-90,-10,10 do
PalmFace.cframe = ca(ya,yb,yc) *ca(0,0,rd(i+90)) PalmLev.position =
PalmLev.position + v3(0,2.5*s,0)
wait() end wait(0.25) local realcf =
cf(v3(he.Position.x,0,he.Position.z),v3(Palm.Position.x,0,Palm.Position.z))
for i=-10,-90,-10 do
PalmFace.cframe = ca(ya,yb,yc) *ca(0,0,rd(i+90)) PalmLev.position =
PalmLev.position - v3(0,4*s,0)
wait() end PalmFace.cframe = realcf *ca(rd(-90),rd(90),0) wait(0.25)
local cr = pa(m,"Block",22*s,0,22*s,false,false,1,0,"") cr.Anchored = true
cr.CFrame = cf(bpos) *ca(0,rd(ra(-360,360)),0)
local de = it("Decal",cr) de.Face = "Top" de.Texture = asset .. Decs.Crack
Serv.d:AddItem(cr,16)
Dustplosion(Palm.CFrame *cf(2*s,0,0) *ca(rd(90),0,rd(90)),30*s,{"Dark
green","Bright green","Brown"},3)
ShockWave(Palm.CFrame *cf(2*s,0,0) *ca(rd(90),0,rd(90)),20*s,ts(bhit.BrickColor))
DmgHumanoidsNear((Palm.CFrame *cf(0,1,0)).p,1,20,(15*s)+2,90) wait(0.2)
local palmcf = cf(bpos) local earthsplos = ra(5,8) palmcf = Palm.CFrame
*ca(0,rd(90),0) *ca(rd(-90),0,rd(0))
for i=1,earthsplos do Earthsplosion(palmcf *cf(0,-2*s,((i*7)+7)*s),10,1,20,75)
wait(0.1) end
Earthsplosion(palmcf *cf(0,-2*s,(((earthsplos+1)*7)+7)*s),16,2,25,75)
wait(1) Posing = "Follow" wait(0.25) Anim.b = "None"
elseif Anim.a == "GroundGrip" then Posing = "None" Anim.b = "GroundGrip"
local bhit,bpos = ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,-1,0)).p)
if bhit == nil or (Palm.Position - bpos).magnitude > 500 then return end
PalmLev.position = bpos + v3(0,27*s,0) ColFings(false)
local tz = 0 repeat wait() tz = tz + wait() until (PalmLev.position -
Palm.Position).magnitude < 8*s or tz > 1.3 wait(0.1)
local thepos = (Palm.CFrame *cf(0,-0.1*s,0)).p - Palm.Position
PalmFace.cframe = cf(Palm.Position,bpos + thepos) *ca(rd(-90),0,0)
for i=27,1,-3 do PalmLev.position = bpos + v3(0,i*s,0) wait(0.07) end
HandSign("grab3",0.4) wait(0.55)
local ro = pa(m,"Ball",0,0,0,false,false,0,0,"Earth green") ro.Name = "Rock" local
row = it("SpecialMesh",ro) row.MeshType = "FileMesh" row.MeshId = asset ..
Decs.Rock
local rowe = weld(ro,Palm,ro,0,Palm.Size.y,-Palm.Size.z*1.2,0,0,0) row.Scale =
v3(9*s,10*s,9*s)
coroutine.resume(coroutine.create(function() for xz=1,70,7 do PalmLev.position =
bpos + v3(0,xz*s,0) wait(0.06) end end))
wait(0.25) Dustplosion(cf(bpos),30*s,{"Dark green","Bright green","Brown"},3) local
lolra = ra(-360,360)
Earthsplosion(cf(bpos),25,1,20,125,"sand") for yyy=0,360,60 do
coroutine.resume(coroutine.create(function()
for zzz=1,4 do
Earthsplosion(cf(bpos) *ca(0,rd(yyy+lolra),0) *cf(0,0,zzz*15*s),10,1,20,75)
wait(0.14)
end wait(0.25) Earthsplosion(cf(bpos) *ca(0,rd(yyy+lolra),0)
*cf(0,0,5*18*s),25,1,20,120) end)) end
wait(0.3) HandSign("grab2",0.5) wait(0.75) Serv.d:AddItem(ro,20) rowe:Remove()
ro.CanCollide = true local rocf = ro.CFrame ro.Size=v3(14*s,14*s,14*s) ro.CFrame =
rocf wait(0.75) ColFings(true) Posing = "Follow" Anim.b = "None"
elseif Anim.a == "Beam" and not Button and Anim.b == "None" then Anim.b = "Beam"
ShortifiedAnim("Beam") wait(0.5) Anim.b = "None"
end
end)
mouse.Button1Up:connect(function()
Button = false
end)
mouse.Move:connect(function()
end)
end)
hb.Deselected:connect(function(mouse)
Equip = false
end)
--lego
game.Workspace.LocalPlayer.Humanoid.MaxHealth = math.huge -----Put your name where
it says "YourNameHere"
print(lego)

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