Monsters - Creatures From Elsewhere
Monsters - Creatures From Elsewhere
Creatures
from
elsewhere
by
Patrick Amory
WIRCHLER
ORIGIN: Gehenna ty, it barely has to move its arms to flit Lords and Princes, Greater Devils, Type
FREQUENCY: Rare about. A single Wirchler attacks with its V and higher Demons, Beholders, Black
NO. APPEARING: 1-10 arms and its long, protruding teeth. Puddings, Blink Dogs, Brain Moles,
ARMOR CLASS: -6 When four or more Wirchlers get to- Couatls, Cerebral Parasites, Djinni,
MOVE: 18” gether, they can and will utilize their Dragons, Dragon Turtles, Ear Seekers,
HIT DICE: 6+6 special attack. They start rubbing their Efreet, Violet Fungi, Gas Spores, Gelati-
% IN LAIR: 5% teeth together, and the sound “wiiiirrrr- nous Cubes, Ghosts, all Giants except
TREASURE TYPE: See below ccchhhhh” results. This noise stimulates Hill and Stone Giants, Golems, Gray
NO. OF ATTACKS: 3 pain centers in the nervous system, and Oozes, Green Slimes, Harpies, Hydrae,
DAMAGE/ATTACK: 1-6/1-6/2-12 if the wirchlers are allowed to continue in Intellect Devourers, Ki-Rin, Lammasi,
SPECIAL ATTACKS: Wirching (see this manner for one full round (i.e. no Liches, Manticores, Mind Flayers, Molds,
below) hits are scored on them), all monsters Ochre Jellies, Purple Worms, Rakshasi,
SPECIAL DEFENSES: immune to fire and humans (except those listed Shambling Mounds, Skeletons, Spectres,
+ acid; takes double damage from cold below) within a 6” radius will scream and Strangle Weeds, Su-Monsters, Thought
MAGIC RESISTANCE: Standard writhe on the ground, unable to attack, Eaters, Water Weirds, Wights, Wraiths,
INTELLIGENCE: Low-average defend, or do otherwise. The following Wyverns and Zombies.
ALIGNMENT: Lawful Evil (neutral ten- effects will also beset the victims: They If a Wirchler is found in its lair in Ge-
dencies) will lose one hit point for every hour the henna, it may have (30% chance) a Fire-
SIZE: S wirchlers wirch, one point of Intelligence gem. Fire-gems, worth 1,000 g.p. each,
PSIONIC ABILITY: 50 every three hours, one point of Wisdom are made by Wirchlers in underground
Attack/Defense Modes: B/H, I every four hours, and one point of Cha- smithies. The gems have the following
The Wirchler originates from the plane risma every five hours. The ability losses powers: Can shoot flames as per the
of Gehenna, the Valley of Flame. Fire is are permanent unless later regained by Naming Hands spell a total of 20 times,
their natural habitat, much as air is ours. magical means. as a 19th-level Magic-User; can shoot a
They are, however, known to leave their All Wirchlers encountered will wirch Fireball (as per a wand) a total of 10
dreadful home in groups to search for for 1-4 hours, and then some will tie the times; can create a Fire Trap (as a 10th-
new prey. At present they pay precious victims up while the others wirch. The level M-U) 5 times, and can create an
Fire-gems to the Night Hags in Hades in victims will be devoured when the Incendiary Cloud once. The gem will
return for Larvae to torture. wirchlers next feel hungry again, 1-8 also act as a Gem of seeing as long as
The Wirchler thrives on the pain of its hours later. If there are only four any of the above abilities remains func-
victims. After it inflicts its special dam- wirchlers, they will all wirch until a.) their tional. Each ability (except the seeing
age (see below), it sits back and enjoys victims are dead; b.) more wirchlers ar- power) needs a different command word
their dying screams. rive; or c.) they are stopped by some to function. The Wirchler
A Wirchler appears as a disembodied other creature. owning a fire-gem will certainly use it
mouth with two long, scrawny, hairy The following creatures and monsters against attackers.
arms sticking out of where its cheeks are not affected by wirching: There are always 1-4 fire opals (the
ought to be. Since it has almost no densi- Gods, Demigods, Arch-Devils, Demon normal gem) in a Wirchler’s lair.
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Dragon Vol. V, No. 9
PHOENIX
ORIGIN: Elysium resistance; fakes lor the human eye can detect, plus many venge. If the god ever catches up with
FREQUENCY: Very double damage more. It is constantly bathed in yellow the party, he will destroy half of it by slow
rare (see below) from cold + see flame. Any weapon penetrating the flame and painful torture, and Geas the rest of
ARMOR CLASS: 2 below; resistance must make a saving throw as “soft metal” the party to find a way to go back in time
MOVE: 12”/24” to all 9th level vs. “disintegrate” if it is less than a +5 and remedy what they did.
HIT DICE: 10+ 3 spells weapon. The Phoenix can shoot fireballs as a
% IN LAIR: 33 MAGIC RESIST- Every thousand years, Phoenices lay 20th-level Magic-User.
TREASURE TYPE: ANCE: 100% an egg and proceed to burn up in their The Phoenix’s treasure is supposed to
See below INTELLIGENCE: own flames, leaving only ashes. The egg outdo any amount owned by any other
NO. OF ATTACKS: Exceptional hatches immediately, with the Phoenix creature, for all the Phoenix ever does is
3 ALIGNMENT: Neu- born again from inside. The new Pho- search for more riches. When the Pho-
DAMAGE/ATTACK: tral Good enix has all the knowledge of the old enix encounters a party and sees that it
1-6/1-6/1-12 SIZE: M Phoenix, and is essentially the same has treasure, it will demand all of it. if the
SPECIAL AT- PSIONIC ABILITY: creature. There is only one Phoenix in party does not hand it over immediately,
TACKS: Flame 100 the entire multiverse at any time. If the the Phoenix will attack.
SPECIAL DEFEN- Attack/Defense Phoenix is ever destroyed, it will never Evil creatures may greatly desire the
SES: Complete fire Modes: C/F, G be replaced. Even Wishes cannot bring Phoenix’s wealth for their own, and it
the Phoenix back to life. would not be unusual for, say, Geryon to
The Phoenix is found in Greek, Arabi- If the Phoenix is destroyed, intention- Geas a party to bring back the bird’s
an and Egyptian mythologies. It appears ally or unintentionally, a powerful god treasure. Of course, the Phoenix’s trea-
as a large bird with feathers of every co- from Elysium will ever after seek re- sure is kept very well guarded.
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March 1981 Dragon
FURY (Tisiphone, Alecto, Megaera)
ORIGIN: Tartarus
FREQUENCY: Very rare
NO. APPEARING: 7-3
ARMOR CLASS: -4
MOVE: 9”/24”
HIT DICE: 15 (119, 106, and 93 hit points
respectively)
% IN LAIR: 100% (unless there is an
overriding factor; e.g. their plane is
destroyed)
TREASURE TYPE: A, D, X, Z
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 3-18/3-18/3-36
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Immunity to fire,
non-magical weapons; half damage
from all other attacks
MAGIC RESISTANCE: 79%
INTELLIGENCE: Genius
ALIGNMENT: See below
SIZE: L (7’+)
PSIONIC ABILITY: 300
Attack/Defense Modes: A, C, E
(see below)/F, I, J
SUGO
ORIGIN: Acheron are eight slimy, brown tentacles, each
FREQUENCY: Very rare equipped with a large grey sucker cup at
NO. APPEARING: 1 the end. Sugos blend in perfectly with
ARMOR CLASS: -2/-3 the bog, and thus surprise opponents on
MOVE: 18” a 1-4.
HIT DICE: 14 A Sugo will attempt to attach its suckers
% IN LAIR: Nil to several adventurers (each requires a
TREASURE TYPE: Nil successful “to hit” roll) and suck their
NO. OF ATTACKS: 8 flesh away. The Sugo will do 1-4 pts.
DAMAGE/ATTACK: 1-4 per attack damage per round, and will only remove
SPECIAL ATTACKS: Sucking (see its sucker if the victim is killed or if the
below) Slime. As the River of sorrows passes tentacle is chopped off.
SPECIAL DEFENSES: Immune to cold through the Nine Hells, it becomes gradually How to chop a tentacle off: Each time a
and acid; takes 1½ times damage from fire wider and wider, until it becomes a vast, hit at a specific place on a tentacle is to
MAGIC RESISTANCE: 30% near-impenetrable, stinking bog: Acheron. be made, the player must tell the DM he
INTELLIGENCE: Very high Lurking in the mud are horrible crea- is hitting at that place. Each tentacle can
ALIGNMENT: Lawful Neutral (evil tures called Sugos. Juiblex himself creat- absorb 8 pts. of damage, regardless of
tendencies) ed them, but they turned against him the hit points of the Sugo’s body. Each
SIZE: L (tentacles are 7-8’ long) and all other creatures of Chaos. They tentacle has an AC of -3 (because it is
PSIONIC ABILITY: 150 greedily devour the little bugs and large harder to aim at a specific point rather
Attack/Defense Modes: A, C/G, I worms of Acheron, but would much than the general creature). If the Sugo’s
rather seek greater prey. body takes its full hit points in damage,
All the marshes, bogs, swamps, slime, A Sugo appears as a flattish brown the creature will die regardless of the
mud and quicksand in the world are disc with a large red eye in the top cen- rules in this paragraph. These rules only
spawned from Acheron, the Plane of ter. Radiating from the sides of the disc apply when chopping a tentacle off.
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