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Software Engineering Inportant Notes

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Software Engineering Inportant Notes

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Software Engineering Overview

Question:
1. What is Software and
Software Engineering?(VI)
2. Describe the different SDLC
techniques.
3. What is Software
Engineering?
4. Describe Software
Development Models &
Architecture
5. Describe Software Project
Management (SPM)
6. Describe Software Metrices
7. Describe Software
Requirements
8. Describe Software
Configuration
9. Describe Software Quality
10. Describe Software Design
11. Describe Software
Reliability
12. Difference between
Software Testing and
Debugging
13. What is the Need of
Software Engineering?
14. What does a Software
Engineer Do?
15. Classical Waterfall Model
16. Iterative Waterfall Model
17. Spiral Model
18. Incremental process model
19. Rapid application
development model(RAD)
20. RAD Model vs Traditional
SDLC
21. Agile Software
Development
22. Extreme Programming (XP)
23. SDLC V-Model
24. Comparison of different life
cycle models
25. Describe COCOMO Model
26. Describe Capability
maturity model (CMM)
27. Describe Project
Management Process
28. Describe Project size
estimation techniques
29. How to write a good SRS
for your Project
30. Quality Characteristics of a
good SRS
31. Waterfall model vs
Incremental model
32. v-model vs waterfall model
33. Manual testing vs
Automation testing
34. Sanity Testing vs Smoke
Testing
35. Alpha Testing vs Beta
Testing
36. Testing and Debugging
37. Functional vs Non-
functional Testing
38. Waterfall Model vs Spiral
Model
39. RAD vs Waterfall
40. Unit Testing vs System
Testing
41. Load Testing vs Stress
Testing
42. Frontend Testing vs
Backend Testing
43. Agile Model vs V-Model

The term software engineering is made of two words, software


and engineering.

Software is more than just a program code. A program is an


executable code, which serves some computational purpose.
Software is considered to be collection of executable
programming code, associated libraries and documentations.
Software, when made for a specific requirement is
called software product.
Engineering on the other hand, is all about developing products,
using well-defined, scientific principles and methods.
Software engineering is an engineering branch associated with
development of software product using well-defined scientific
principles, methods and procedures. The outcome of software
engineering is an efficient and reliable software product.
Definitions

IEEE defines software engineering as:

(1) The application of a systematic,disciplined,quantifiable


approach to the development,operation and maintenance of
software; that is, the application of engineering to software.
(2) The study of approaches as in the above statement.

Fritz Bauer, a German computer scientist, defines software


engineering as:

Software engineering is the establishment and use of sound


engineering principles in order to obtain economically software
that is reliable and work efficiently on real machines.
Software Evolution
The process of developing a software product using software
engineering principles and methods is referred to as software
evolution. This includes the initial development of software and
its maintenance and updates, till desired software product is
developed, which satisfies the expected requirements.

Evolution starts from the requirement gathering process. After


which developers create a prototype of the intended software and
show it to the users to get their feedback at the early stage of
software product development. The users suggest changes, on
which several consecutive updates and maintenance keep on
changing too. This process changes to the original software, till
the desired software is accomplished.

Even after the user has desired software in hand, the advancing
technology and the changing requirements force the software
product to change accordingly. Re-creating software from scratch
and to go one-on-one with requirement is not feasible. The only
feasible and economical solution is to update the existing
software so that it matches the latest requirements.

Software Evolution Laws

Lehman has given laws for software evolution. He divided the


software into three different categories:

 S-type (static-type) - This is a software, which works


strictly according to defined specifications and solutions. The
solution and the method to achieve it, both are immediately
understood before coding. The s-type software is least
subjected to changes hence this is the simplest of all. For
example, calculator program for mathematical computation.
 P-type (practical-type) - This is a software with a
collection of procedures. This is defined by exactly what
procedures can do. In this software, the specifications can
be described but the solution is not obvious instantly. For
example, gaming software.
 E-type (embedded-type) - This software works closely as
the requirement of real-world environment. This software
has a high degree of evolution as there are various changes
in laws, taxes etc. in the real world situations. For example,
Online trading software.
E-Type software evolution

Lehman has given eight laws for E-Type software evolution -

 Continuing change - An E-type software system must


continue to adapt to the real world changes, else it becomes
progressively less useful.
 Increasing complexity - As an E-type software system
evolves, its complexity tends to increase unless work is done
to maintain or reduce it.
 Conservation of familiarity - The familiarity with the
software or the knowledge about how it was developed, why
was it developed in that particular manner etc. must be
retained at any cost, to implement the changes in the
system.
 Continuing growth- In order for an E-type system intended
to resolve some business problem, its size of implementing
the changes grows according to the lifestyle changes of the
business.
 Reducing quality - An E-type software system declines in
quality unless rigorously maintained and adapted to a
changing operational environment.
 Feedback systems- The E-type software systems
constitute multi-loop, multi-level feedback systems and must
be treated as such to be successfully modified or improved.
 Self-regulation - E-type system evolution processes are
self-regulating with the distribution of product and process
measures close to normal.
 Organizational stability - The average effective global
activity rate in an evolving E-type system is invariant over
the lifetime of the product.
Software Paradigms

Software paradigms refer to the methods and steps, which are


taken while designing the software. There are many methods
proposed and are in work today, but we need to see where in the
software engineering these paradigms stand. These can be
combined into various categories, though each of them is
contained in one another:

Programming paradigm is a subset of Software design paradigm


which is further a subset of Software development paradigm.

Software Development Paradigm

This Paradigm is known as software engineering paradigms where


all the engineering concepts pertaining to the development of
software are applied. It includes various researches and
requirement gathering which helps the software product to build.
It consists of –

 Requirement gathering
 Software design
 Programming
Software Design Paradigm

This paradigm is a part of Software Development and includes –

 Design
 Maintenance
 Programming
Programming Paradigm

This paradigm is related closely to programming aspect of


software development. This includes –

 Coding
 Testing
 Integration
Need of Software Engineering

The need of software engineering arises because of higher rate of


change in user requirements and environment on which the
software is working.

 Large software - It is easier to build a wall than to a house


or building, likewise, as the size of software become large
engineering has to step to give it a scientific process.
 Scalability- If the software process were not based on
scientific and engineering concepts, it would be easier to re-
create new software than to scale an existing one.
 Cost- As hardware industry has shown its skills and huge
manufacturing has lower down he price of computer and
electronic hardware. But the cost of software remains high if
proper process is not adapted.
 Dynamic Nature- The always growing and adapting nature
of software hugely depends upon the environment in which
user works. If the nature of software is always changing, new
enhancements need to be done in the existing one. This is
where software engineering plays a good role.
 Quality Management- Better process of software
development provides better and quality software product.
Characteristics of good software

A software product can be judged by what it offers and how well it


can be used. This software must satisfy on the following grounds:

 Operational
 Transitional
 Maintenance

Well-engineered and crafted software is expected to have the


following characteristics:
Operational

This tells us how well software works in operations. It can be


measured on:

 Budget
 Usability
 Efficiency
 Correctness
 Functionality
 Dependability
 Security
 Safety
Transitional

This aspect is important when the software is moved from one


platform to another:

 Portability
 Interoperability
 Reusability
 Adaptability
Maintenance

This aspect briefs about how well a software has the capabilities
to maintain itself in the ever-changing environment:

 Modularity
 Maintainability
 Flexibility
 Scalability

In short, Software engineering is a branch of computer science,


which uses well-defined engineering concepts required to produce
efficient, durable, scalable, in-budget and on-time software
products.

Software Development Life Cycle


Software Development Life Cycle, SDLC for short, is a well-
defined, structured sequence of stages in software engineering to
develop the intended software product.
SDLC Activities

SDLC provides a series of steps to be followed to design and


develop a software product efficiently. SDLC framework includes
the following steps:

Communication

This is the first step where the user initiates the request for a
desired software product. He contacts the service provider and
tries to negotiate the terms. He submits his request to the service
providing organization in writing.

Requirement Gathering

This step onwards the software development team works to carry


on the project. The team holds discussions with various
stakeholders from problem domain and tries to bring out as much
information as possible on their requirements. The requirements
are contemplated and segregated into user requirements, system
requirements and functional requirements. The requirements are
collected using a number of practices as given -
 studying the existing or obsolete system and software,
 conducting interviews of users and developers,
 referring to the database or
 collecting answers from the questionnaires.
Feasibility Study

After requirement gathering, the team comes up with a rough


plan of software process. At this step the team analyzes if a
software can be made to fulfill all requirements of the user and if
there is any possibility of software being no more useful. It is
found out, if the project is financially, practically and
technologically feasible for the organization to take up. There are
many algorithms available, which help the developers to conclude
the feasibility of a software project.

System Analysis

At this step the developers decide a roadmap of their plan and try
to bring up the best software model suitable for the project.
System analysis includes Understanding of software product
limitations, learning system related problems or changes to be
done in existing systems beforehand, identifying and addressing
the impact of project on organization and personnel etc. The
project team analyzes the scope of the project and plans the
schedule and resources accordingly.

Software Design

Next step is to bring down whole knowledge of requirements and


analysis on the desk and design the software product. The inputs
from users and information gathered in requirement gathering
phase are the inputs of this step. The output of this step comes in
the form of two designs; logical design and physical design.
Engineers produce meta-data and data dictionaries, logical
diagrams, data-flow diagrams and in some cases pseudo codes.

Coding

This step is also known as programming phase. The


implementation of software design starts in terms of writing
program code in the suitable programming language and
developing error-free executable programs efficiently.
Testing

An estimate says that 50% of whole software development


process should be tested. Errors may ruin the software from
critical level to its own removal. Software testing is done while
coding by the developers and thorough testing is conducted by
testing experts at various levels of code such as module testing,
program testing, product testing, in-house testing and testing the
product at user’s end. Early discovery of errors and their remedy
is the key to reliable software.

Integration

Software may need to be integrated with the libraries, databases


and other program(s). This stage of SDLC is involved in the
integration of software with outer world entities.

Implementation

This means installing the software on user machines. At times,


software needs post-installation configurations at user end.
Software is tested for portability and adaptability and integration
related issues are solved during implementation.

Operation and Maintenance

This phase confirms the software operation in terms of more


efficiency and less errors. If required, the users are trained on, or
aided with the documentation on how to operate the software and
how to keep the software operational. The software is maintained
timely by updating the code according to the changes taking
place in user end environment or technology. This phase may
face challenges from hidden bugs and real-world unidentified
problems.

Disposition

As time elapses, the software may decline on the performance


front. It may go completely obsolete or may need intense
upgradation. Hence a pressing need to eliminate a major portion
of the system arises. This phase includes archiving data and
required software components, closing down the system, planning
disposition activity and terminating system at appropriate end-of-
system time.
Software Development Paradigm

The software development paradigm helps developer to select a


strategy to develop the software. A software development
paradigm has its own set of tools, methods and procedures, which
are expressed clearly and defines software development life
cycle. A few of software development paradigms or process
models are defined as follows:

Waterfall Model

Waterfall model is the simplest model of software development


paradigm. It says the all the phases of SDLC will function one
after another in linear manner. That is, when the first phase is
finished then only the second phase will start and so on.

This model assumes that everything is carried out and taken


place perfectly as planned in the previous stage and there is no
need to think about the past issues that may arise in the next
phase. This model does not work smoothly if there are some
issues left at the previous step. The sequential nature of model
does not allow us go back and undo or redo our actions.

This model is best suited when developers already have designed


and developed similar software in the past and are aware of all its
domains.
Iterative Model

This model leads the software development process in iterations.


It projects the process of development in cyclic manner repeating
every step after every cycle of SDLC process.

The software is first developed on very small scale and all the
steps are followed which are taken into consideration. Then, on
every next iteration, more features and modules are designed,
coded, tested and added to the software. Every cycle produces a
software, which is complete in itself and has more features and
capabilities than that of the previous one.

After each iteration, the management team can do work on risk


management and prepare for the next iteration. Because a cycle
includes small portion of whole software process, it is easier to
manage the development process but it consumes more
resources.

Spiral Model

Spiral model is a combination of both, iterative model and one of


the SDLC model. It can be seen as if you choose one SDLC model
and combine it with cyclic process (iterative model).
This model considers risk, which often goes un-noticed by most
other models. The model starts with determining objectives and
constraints of the software at the start of one iteration. Next
phase is of prototyping the software. This includes risk analysis.
Then one standard SDLC model is used to build the software. In
the fourth phase of the plan of next iteration is prepared.

V – model

The major drawback of waterfall model is we move to the next


stage only when the previous one is finished and there was no
chance to go back if something is found wrong in later stages. V-
Model provides means of testing of software at each stage in
reverse manner.
At every stage, test plans and test cases are created to verify and
validate the product according to the requirement of that stage.
For example, in requirement gathering stage the test team
prepares all the test cases in correspondence to the
requirements. Later, when the product is developed and is ready
for testing, test cases of this stage verify the software against its
validity towards requirements at this stage.

This makes both verification and validation go in parallel. This


model is also known as verification and validation model.

Big Bang Model

This model is the simplest model in its form. It requires little


planning, lots of programming and lots of funds. This model is
conceptualized around the big bang of universe. As scientists say
that after big bang lots of galaxies, planets and stars evolved just
as an event. Likewise, if we put together lots of programming and
funds, you may achieve the best software product.
For this model, very small amount of planning is required. It does
not follow any process, or at times the customer is not sure about
the requirements and future needs. So the input requirements are
arbitrary.

This model is not suitable for large software projects but good one
for learning and experimenting.
Software Project Management
Question:
1. What is CPM and PERT?
What is the Difference?(I)
2. By giving example,
Construct the project network
for a project using CPM, PERT
and show the utilisation using
gantt chart.

The job pattern of an IT company engaged in software


development can be seen split in two parts:

 Software Creation
 Software Project Management

A project is well-defined task, which is a collection of several


operations done in order to achieve a goal (for example, software
development and delivery). A Project can be characterized as:

 Every project may has a unique and distinct goal.


 Project is not routine activity or day-to-day operations.
 Project comes with a start time and end time.
 Project ends when its goal is achieved hence it is a
temporary phase in the lifetime of an organization.
 Project needs adequate resources in terms of time,
manpower, finance, material and knowledge-bank.
Software Project

A Software Project is the complete procedure of software


development from requirement gathering to testing and
maintenance, carried out according to the execution
methodologies, in a specified period of time to achieve intended
software product.

Need of software project management

Software is said to be an intangible product. Software


development is a kind of all new stream in world business and
there’s very little experience in building software products. Most
software products are tailor made to fit client’s requirements. The
most important is that the underlying technology changes and
advances so frequently and rapidly that experience of one
product may not be applied to the other one. All such business
and environmental constraints bring risk in software development
hence it is essential to manage software projects efficiently.

The image above shows triple constraints for software projects. It


is an essential part of software organization to deliver quality
product, keeping the cost within client’s budget constrain and
deliver the project as per scheduled. There are several factors,
both internal and external, which may impact this triple constrain
triangle. Any of three factor can severely impact the other two.

Therefore, software project management is essential to


incorporate user requirements along with budget and time
constraints.

Software Project Manager

A software project manager is a person who undertakes the


responsibility of executing the software project. Software project
manager is thoroughly aware of all the phases of SDLC that the
software would go through. Project manager may never directly
involve in producing the end product but he controls and
manages the activities involved in production.
A project manager closely monitors the development process,
prepares and executes various plans, arranges necessary and
adequate resources, maintains communication among all team
members in order to address issues of cost, budget, resources,
time, quality and customer satisfaction.

Let us see few responsibilities that a project manager shoulders -

Managing People
 Act as project leader
 Lesion with stakeholders
 Managing human resources
 Setting up reporting hierarchy etc.
Managing Project
 Defining and setting up project scope
 Managing project management activities
 Monitoring progress and performance
 Risk analysis at every phase
 Take necessary step to avoid or come out of problems
 Act as project spokesperson
Software Management Activities

Software project management comprises of a number of


activities, which contains planning of project, deciding scope of
software product, estimation of cost in various terms, scheduling
of tasks and events, and resource management. Project
management activities may include:

 Project Planning
 Scope Management
 Project Estimation
Project Planning

Software project planning is task, which is performed before the


production of software actually starts. It is there for the software
production but involves no concrete activity that has any direction
connection with software production; rather it is a set of multiple
processes, which facilitates software production. Project planning
may include the following:

Scope Management

It defines the scope of project; this includes all the activities,


process need to be done in order to make a deliverable software
product. Scope management is essential because it creates
boundaries of the project by clearly defining what would be done
in the project and what would not be done. This makes project to
contain limited and quantifiable tasks, which can easily be
documented and in turn avoids cost and time overrun.

During Project Scope management, it is necessary to -

 Define the scope


 Decide its verification and control
 Divide the project into various smaller parts for ease of
management.
 Verify the scope
 Control the scope by incorporating changes to the scope
Project Estimation

For an effective management accurate estimation of various


measures is a must. With correct estimation managers can
manage and control the project more efficiently and effectively.

Project estimation may involve the following:

 Software size estimation


Software size may be estimated either in terms of KLOC (Kilo
Line of Code) or by calculating number of function points in
the software. Lines of code depend upon coding practices
and Function points vary according to the user or software
requirement.
 Effort estimation
The managers estimate efforts in terms of personnel
requirement and man-hour required to produce the
software. For effort estimation software size should be
known. This can either be derived by managers’ experience,
organization’s historical data or software size can be
converted into efforts by using some standard formulae.
 Time estimation
Once size and efforts are estimated, the time required to
produce the software can be estimated. Efforts required is
segregated into sub categories as per the requirement
specifications and interdependency of various components
of software. Software tasks are divided into smaller tasks,
activities or events by Work Breakthrough Structure (WBS).
The tasks are scheduled on day-to-day basis or in calendar
months.
The sum of time required to complete all tasks in hours or
days is the total time invested to complete the project.
 Cost estimation
This might be considered as the most difficult of all because
it depends on more elements than any of the previous ones.
For estimating project cost, it is required to consider -
o Size of software
o Software quality
o Hardware
o Additional software or tools, licenses etc.
o Skilled personnel with task-specific skills
o Travel involved
o Communication
o Training and support
Project Estimation Techniques

We discussed various parameters involving project estimation


such as size, effort, time and cost.

Project manager can estimate the listed factors using two broadly
recognized techniques –

Decomposition Technique

This technique assumes the software as a product of various


compositions.

There are two main models -

 Line of Code Estimation is done on behalf of number of line


of codes in the software product.
 Function Points Estimation is done on behalf of number of
function points in the software product.
Empirical Estimation Technique

This technique uses empirically derived formulae to make


estimation.These formulae are based on LOC or FPs.

 Putnam Model
This model is made by Lawrence H. Putnam, which is based
on Norden’s frequency distribution (Rayleigh curve). Putnam
model maps time and efforts required with software size.
 COCOMO
COCOMO stands for COnstructive COst MOdel, developed by
Barry W. Boehm. It divides the software product into three
categories of software: organic, semi-detached and
embedded.
Project Scheduling

Project Scheduling in a project refers to roadmap of all activities


to be done with specified order and within time slot allotted to
each activity. Project managers tend to tend to define various
tasks, and project milestones and arrange them keeping various
factors in mind. They look for tasks lie in critical path in the
schedule, which are necessary to complete in specific manner
(because of task interdependency) and strictly within the time
allocated. Arrangement of tasks which lies out of critical path are
less likely to impact over all schedule of the project.

For scheduling a project, it is necessary to -

 Break down the project tasks into smaller, manageable form


 Find out various tasks and correlate them
 Estimate time frame required for each task
 Divide time into work-units
 Assign adequate number of work-units for each task
 Calculate total time required for the project from start to
finish
Resource management

All elements used to develop a software product may be assumed


as resource for that project. This may include human resource,
productive tools and software libraries.

The resources are available in limited quantity and stay in the


organization as a pool of assets. The shortage of resources
hampers the development of project and it can lag behind the
schedule. Allocating extra resources increases development cost
in the end. It is therefore necessary to estimate and allocate
adequate resources for the project.

Resource management includes -

 Defining proper organization project by creating a project


team and allocating responsibilities to each team member
 Determining resources required at a particular stage and
their availability
 Manage Resources by generating resource request when
they are required and de-allocating them when they are no
more needed.
Project Risk Management

Risk management involves all activities pertaining to


identification, analyzing and making provision for predictable and
non-predictable risks in the project. Risk may include the
following:

 Experienced staff leaving the project and new staff coming


in.
 Change in organizational management.
 Requirement change or misinterpreting requirement.
 Under-estimation of required time and resources.
 Technological changes, environmental changes, business
competition.
Risk Management Process

There are following activities involved in risk management


process:

 Identification - Make note of all possible risks, which may


occur in the project.
 Categorize - Categorize known risks into high, medium and
low risk intensity as per their possible impact on the project.
 Manage - Analyze the probability of occurrence of risks at
various phases. Make plan to avoid or face risks. Attempt to
minimize their side-effects.
 Monitor - Closely monitor the potential risks and their early
symptoms. Also monitor the effects of steps taken to
mitigate or avoid them.
Project Execution & Monitoring

In this phase, the tasks described in project plans are executed


according to their schedules.

Execution needs monitoring in order to check whether everything


is going according to the plan. Monitoring is observing to check
the probability of risk and taking measures to address the risk or
report the status of various tasks.

These measures include -


 Activity Monitoring - All activities scheduled within some
task can be monitored on day-to-day basis. When all
activities in a task are completed, it is considered as
complete.
 Status Reports - The reports contain status of activities
and tasks completed within a given time frame, generally a
week. Status can be marked as finished, pending or work-in-
progress etc.
 Milestones Checklist - Every project is divided into
multiple phases where major tasks are performed
(milestones) based on the phases of SDLC. This milestone
checklist is prepared once every few weeks and reports the
status of milestones.
Project Communication Management

Effective communication plays vital role in the success of a


project. It bridges gaps between client and the organization,
among the team members as well as other stake holders in the
project such as hardware suppliers.

Communication can be oral or written. Communication


management process may have the following steps:

 Planning - This step includes the identifications of all the


stakeholders in the project and the mode of communication
among them. It also considers if any additional
communication facilities are required.
 Sharing - After determining various aspects of planning,
manager focuses on sharing correct information with the
correct person on correct time. This keeps every one
involved the project up to date with project progress and its
status.
 Feedback - Project managers use various measures and
feedback mechanism and create status and performance
reports. This mechanism ensures that input from various
stakeholders is coming to the project manager as their
feedback.
 Closure - At the end of each major event, end of a phase of
SDLC or end of the project itself, administrative closure is
formally announced to update every stakeholder by sending
email, by distributing a hardcopy of document or by other
mean of effective communication.

After closure, the team moves to next phase or project.


Configuration Management

Configuration management is a process of tracking and


controlling the changes in software in terms of the requirements,
design, functions and development of the product.

IEEE defines it as “the process of identifying and defining the


items in the system, controlling the change of these items
throughout their life cycle, recording and reporting the status of
items and change requests, and verifying the completeness and
correctness of items”.

Generally, once the SRS is finalized there is less chance of


requirement of changes from user. If they occur, the changes are
addressed only with prior approval of higher management, as
there is a possibility of cost and time overrun.

Baseline

A phase of SDLC is assumed over if it baselined, i.e. baseline is a


measurement that defines completeness of a phase. A phase is
baselined when all activities pertaining to it are finished and well
documented. If it was not the final phase, its output would be
used in next immediate phase.

Configuration management is a discipline of organization


administration, which takes care of occurrence of any change
(process, requirement, technological, strategical etc.) after a
phase is baselined. CM keeps check on any changes done in
software.

Change Control

Change control is function of configuration management, which


ensures that all changes made to software system are consistent
and made as per organizational rules and regulations.

A change in the configuration of product goes through following


steps -

 Identification - A change request arrives from either


internal or external source. When change request is
identified formally, it is properly documented.
 Validation - Validity of the change request is checked and
its handling procedure is confirmed.
 Analysis - The impact of change request is analyzed in
terms of schedule, cost and required efforts. Overall impact
of the prospective change on system is analyzed.
 Control - If the prospective change either impacts too many
entities in the system or it is unavoidable, it is mandatory to
take approval of high authorities before change is
incorporated into the system. It is decided if the change is
worth incorporation or not. If it is not, change request is
refused formally.
 Execution - If the previous phase determines to execute the
change request, this phase take appropriate actions to
execute the change, does a thorough revision if necessary.
 Close request - The change is verified for correct
implementation and merging with the rest of the system.
This newly incorporated change in the software is
documented properly and the request is formally is closed.
Project Management Tools

The risk and uncertainty rises multifold with respect to the size of
the project, even when the project is developed according to set
methodologies.

There are tools available, which aid for effective project


management. A few are described -

Gantt Chart

Gantt charts was devised by Henry Gantt (1917). It represents


project schedule with respect to time periods. It is a horizontal bar
chart with bars representing activities and time scheduled for the
project activities.
PERT Chart

PERT (Program Evaluation & Review Technique) chart is a tool


that depicts project as network diagram. It is capable of
graphically representing main events of project in both parallel
and consecutive way. Events, which occur one after another,
show dependency of the later event over the previous one.

Events are shown as numbered nodes. They are connected by


labeled arrows depicting sequence of tasks in the project.

Resource Histogram

This is a graphical tool that contains bar or chart representing


number of resources (usually skilled staff) required over time for a
project event (or phase). Resource Histogram is an effective tool
for staff planning and coordination.
Critical Path Analysis

This tools is useful in recognizing interdependent tasks in the


project. It also helps to find out the shortest path or critical path
to complete the project successfully. Like PERT diagram, each
event is allotted a specific time frame. This tool shows
dependency of event assuming an event can proceed to next only
if the previous one is completed.

The events are arranged according to their earliest possible start


time. Path between start and end node is critical path which
cannot be further reduced and all events require to be executed
in same order.

Software Requirements
Question:
1. What are software metrics?
(I)
2. What is Requirement
Elicitation? What are different
Requirement Elicitation
Techniques
3. What is Requirement
Engineering?
The software requirements are description of features and
functionalities of the target system. Requirements convey the
expectations of users from the software product. The
requirements can be obvious or hidden, known or unknown,
expected or unexpected from client’s point of view.

Requirement Engineering

The process to gather the software requirements from client,


analyze and document them is known as requirement
engineering.

The goal of requirement engineering is to develop and maintain


sophisticated and descriptive ‘System Requirements
Specification’ document.

Requirement Engineering Process

It is a four step process, which includes –

 Feasibility Study
 Requirement Gathering
 Software Requirement Specification
 Software Requirement Validation

Let us see the process briefly -


Feasibility study

When the client approaches the organization for getting the


desired product developed, it comes up with rough idea about
what all functions the software must perform and which all
features are expected from the software.

Referencing to this information, the analysts does a detailed


study about whether the desired system and its functionality are
feasible to develop.

This feasibility study is focused towards goal of the organization.


This study analyzes whether the software product can be
practically materialized in terms of implementation, contribution
of project to organization, cost constraints and as per values and
objectives of the organization. It explores technical aspects of the
project and product such as usability, maintainability, productivity
and integration ability.

The output of this phase should be a feasibility study report that


should contain adequate comments and recommendations for
management about whether or not the project should be
undertaken.

Requirement Gathering

If the feasibility report is positive towards undertaking the project,


next phase starts with gathering requirements from the user.
Analysts and engineers communicate with the client and end-
users to know their ideas on what the software should provide
and which features they want the software to include.

Software Requirement Specification

SRS is a document created by system analyst after the


requirements are collected from various stakeholders.

SRS defines how the intended software will interact with


hardware, external interfaces, speed of operation, response time
of system, portability of software across various platforms,
maintainability, speed of recovery after crashing, Security,
Quality, Limitations etc.
The requirements received from client are written in natural
language. It is the responsibility of system analyst to document
the requirements in technical language so that they can be
comprehended and useful by the software development team.

SRS should come up with following features:

 User Requirements are expressed in natural language.


 Technical requirements are expressed in structured
language, which is used inside the organization.
 Design description should be written in Pseudo code.
 Format of Forms and GUI screen prints.
 Conditional and mathematical notations for DFDs etc.
Software Requirement Validation

After requirement specifications are developed, the requirements


mentioned in this document are validated. User might ask for
illegal, impractical solution or experts may interpret the
requirements incorrectly. This results in huge increase in cost if
not nipped in the bud. Requirements can be checked against
following conditions -

 If they can be practically implemented


 If they are valid and as per functionality and domain of
software
 If there are any ambiguities
 If they are complete
 If they can be demonstrated
Requirement Elicitation Process

Requirement elicitation process can be depicted using the


folloiwng diagram:

 Requirements gathering - The developers discuss with


the client and end users and know their expectations from
the software.
 Organizing Requirements - The developers prioritize and
arrange the requirements in order of importance, urgency
and convenience.
 Negotiation & discussion - If requirements are ambiguous
or there are some conflicts in requirements of various
stakeholders, if they are, it is then negotiated and discussed
with stakeholders. Requirements may then be prioritized
and reasonably compromised.
The requirements come from various stakeholders. To
remove the ambiguity and conflicts, they are discussed for
clarity and correctness. Unrealistic requirements are
compromised reasonably.
 Documentation - All formal & informal, functional and non-
functional requirements are documented and made
available for next phase processing.
Requirement Elicitation Techniques

Requirements Elicitation is the process to find out the


requirements for an intended software system by communicating
with client, end users, system users and others who have a stake
in the software system development.

There are various ways to discover requirements

Interviews

Interviews are strong medium to collect requirements.


Organization may conduct several types of interviews such as:

 Structured (closed) interviews, where every single


information to gather is decided in advance, they follow
pattern and matter of discussion firmly.
 Non-structured (open) interviews, where information to
gather is not decided in advance, more flexible and less
biased.
 Oral interviews
 Written interviews
 One-to-one interviews which are held between two persons
across the table.
 Group interviews which are held between groups of
participants. They help to uncover any missing requirement
as numerous people are involved.
Surveys

Organization may conduct surveys among various stakeholders


by querying about their expectation and requirements from the
upcoming system.
Questionnaires

A document with pre-defined set of objective questions and


respective options is handed over to all stakeholders to answer,
which are collected and compiled.

A shortcoming of this technique is, if an option for some issue is


not mentioned in the questionnaire, the issue might be left
unattended.

Task analysis

Team of engineers and developers may analyze the operation for


which the new system is required. If the client already has some
software to perform certain operation, it is studied and
requirements of proposed system are collected.

Domain Analysis

Every software falls into some domain category. The expert


people in the domain can be a great help to analyze general and
specific requirements.

Brainstorming

An informal debate is held among various stakeholders and all


their inputs are recorded for further requirements analysis.

Prototyping

Prototyping is building user interface without adding detail


functionality for user to interpret the features of intended
software product. It helps giving better idea of requirements. If
there is no software installed at client’s end for developer’s
reference and the client is not aware of its own requirements, the
developer creates a prototype based on initially mentioned
requirements. The prototype is shown to the client and the
feedback is noted. The client feedback serves as an input for
requirement gathering.

Observation

Team of experts visit the client’s organization or workplace. They


observe the actual working of the existing installed systems. They
observe the workflow at client’s end and how execution problems
are dealt. The team itself draws some conclusions which aid to
form requirements expected from the software.

Software Requirements Characteristics

Gathering software requirements is the foundation of the entire


software development project. Hence they must be clear, correct
and well-defined.

A complete Software Requirement Specifications must be:

 Clear
 Correct
 Consistent
 Coherent
 Comprehensible
 Modifiable
 Verifiable
 Prioritized
 Unambiguous
 Traceable
 Credible source
Software Requirements

We should try to understand what sort of requirements may arise


in the requirement elicitation phase and what kinds of
requirements are expected from the software system.

Broadly software requirements should be categorized in two


categories:

Functional Requirements

Requirements, which are related to functional aspect of software


fall into this category.

They define functions and functionality within and from the


software system.

Examples -
 Search option given to user to search from various invoices.
 User should be able to mail any report to management.
 Users can be divided into groups and groups can be given
separate rights.
 Should comply business rules and administrative functions.
 Software is developed keeping downward compatibility
intact.
Non-Functional Requirements

Requirements, which are not related to functional aspect of


software, fall into this category. They are implicit or expected
characteristics of software, which users make assumption of.

Non-functional requirements include -

 Security
 Logging
 Storage
 Configuration
 Performance
 Cost
 Interoperability
 Flexibility
 Disaster recovery
 Accessibility

Requirements are categorized logically as

 Must Have : Software cannot be said operational without


them.
 Should have : Enhancing the functionality of software.
 Could have : Software can still properly function with these
requirements.
 Wish list : These requirements do not map to any
objectives of software.

While developing software, ‘Must have’ must be implemented,


‘Should have’ is a matter of debate with stakeholders and
negation, whereas ‘could have’ and ‘wish list’ can be kept for
software updates.

User Interface requirements

UI is an important part of any software or hardware or hybrid


system. A software is widely accepted if it is -

 easy to operate
 quick in response
 effectively handling operational errors
 providing simple yet consistent user interface

User acceptance majorly depends upon how user can use the
software. UI is the only way for users to perceive the system. A
well performing software system must also be equipped with
attractive, clear, consistent and responsive user interface.
Otherwise the functionalities of software system can not be used
in convenient way. A system is said be good if it provides means
to use it efficiently. User interface requirements are briefly
mentioned below -

 Content presentation
 Easy Navigation
 Simple interface
 Responsive
 Consistent UI elements
 Feedback mechanism
 Default settings
 Purposeful layout
 Strategical use of color and texture.
 Provide help information
 User centric approach
 Group based view settings.
Software System Analyst

System analyst in an IT organization is a person, who analyzes the


requirement of proposed system and ensures that requirements
are conceived and documented properly & correctly. Role of an
analyst starts during Software Analysis Phase of SDLC. It is the
responsibility of analyst to make sure that the developed software
meets the requirements of the client.

System Analysts have the following responsibilities:

 Analyzing and understanding requirements of intended


software
 Understanding how the project will contribute in the
organization objectives
 Identify sources of requirement
 Validation of requirement
 Develop and implement requirement management plan
 Documentation of business, technical, process and product
requirements
 Coordination with clients to prioritize requirements and
remove and ambiguity
 Finalizing acceptance criteria with client and other
stakeholders
Software Metrics and Measures

Software Measures can be understood as a process of quantifying


and symbolizing various attributes and aspects of software.

Software Metrics provide measures for various aspects of


software process and software product.

Software measures are fundamental requirement of software


engineering. They not only help to control the software
development process but also aid to keep quality of ultimate
product excellent.

According to Tom DeMarco, a (Software Engineer), “You cannot


control what you cannot measure.” By his saying, it is very clear
how important software measures are.

Let us see some software metrics:

 Size Metrics - LOC (Lines of Code), mostly calculated in


thousands of delivered source code lines, denoted as KLOC.
Function Point Count is measure of the functionality
provided by the software. Function Point count defines the
size of functional aspect of software.
 Complexity Metrics - McCabe’s Cyclomatic complexity
quantifies the upper bound of the number of independent
paths in a program, which is perceived as complexity of the
program or its modules. It is represented in terms of graph
theory concepts by using control flow graph.
 Quality Metrics - Defects, their types and causes,
consequence, intensity of severity and their implications
define the quality of product.
The number of defects found in development process and
number of defects reported by the client after the product is
installed or delivered at client-end, define quality of product.
 Process Metrics - In various phases of SDLC, the methods
and tools used, the company standards and the performance
of development are software process metrics.
 Resource Metrics - Effort, time and various resources
used, represents metrics for resource measurement.
Software Design Basics
Question:
1. What is DFD? What are
different levels of DFD.
(VVVVI)
2. What is Cohesion and
Coupling?(VVVI)
3. What are different types of
Cohesion and Coupling?
Software design is a process to transform user requirements into
some suitable form, which helps the programmer in software
coding and implementation.

For assessing user requirements, an SRS (Software Requirement


Specification) document is created whereas for coding and
implementation, there is a need of more specific and detailed
requirements in software terms. The output of this process can
directly be used into implementation in programming languages.

Software design is the first step in SDLC (Software Design Life


Cycle), which moves the concentration from problem domain to
solution domain. It tries to specify how to fulfill the requirements
mentioned in SRS.

Software Design Levels

Software design yields three levels of results:

 Architectural Design - The architectural design is the


highest abstract version of the system. It identifies the
software as a system with many components interacting
with each other. At this level, the designers get the idea of
proposed solution domain.
 High-level Design- The high-level design breaks the ‘single
entity-multiple component’ concept of architectural design
into less-abstracted view of sub-systems and modules and
depicts their interaction with each other. High-level design
focuses on how the system along with all of its components
can be implemented in forms of modules. It recognizes
modular structure of each sub-system and their relation and
interaction among each other.
 Detailed Design- Detailed design deals with the
implementation part of what is seen as a system and its sub-
systems in the previous two designs. It is more detailed
towards modules and their implementations. It defines
logical structure of each module and their interfaces to
communicate with other modules.
Modularization

Modularization is a technique to divide a software system into


multiple discrete and independent modules, which are expected
to be capable of carrying out task(s) independently. These
modules may work as basic constructs for the entire software.
Designers tend to design modules such that they can be executed
and/or compiled separately and independently.

Modular design unintentionally follows the rules of ‘divide and


conquer’ problem-solving strategy this is because there are many
other benefits attached with the modular design of a software.

Advantage of modularization:

 Smaller components are easier to maintain


 Program can be divided based on functional aspects
 Desired level of abstraction can be brought in the program
 Components with high cohesion can be re-used again
 Concurrent execution can be made possible
 Desired from security aspect
Concurrency

Back in time, all software are meant to be executed sequentially.


By sequential execution we mean that the coded instruction will
be executed one after another implying only one portion of
program being activated at any given time. Say, a software has
multiple modules, then only one of all the modules can be found
active at any time of execution.
In software design, concurrency is implemented by splitting the
software into multiple independent units of execution, like
modules and executing them in parallel. In other words,
concurrency provides capability to the software to execute more
than one part of code in parallel to each other.

It is necessary for the programmers and designers to recognize


those modules, which can be made parallel execution.

Example

The spell check feature in word processor is a module of software,


which runs along side the word processor itself.

Coupling and Cohesion

When a software program is modularized, its tasks are divided


into several modules based on some characteristics. As we know,
modules are set of instructions put together in order to achieve
some tasks. They are though, considered as single entity but may
refer to each other to work together. There are measures by
which the quality of a design of modules and their interaction
among them can be measured. These measures are called
coupling and cohesion.

Cohesion

Cohesion is a measure that defines the degree of intra-


dependability within elements of a module. The greater the
cohesion, the better is the program design.

There are seven types of cohesion, namely –

 Co-incidental cohesion - It is unplanned and random


cohesion, which might be the result of breaking the program
into smaller modules for the sake of modularization.
Because it is unplanned, it may serve confusion to the
programmers and is generally not-accepted.
 Logical cohesion - When logically categorized elements
are put together into a module, it is called logical cohesion.
 Temporal Cohesion - When elements of module are
organized such that they are processed at a similar point in
time, it is called temporal cohesion.
 Procedural cohesion - When elements of module are
grouped together, which are executed sequentially in order
to perform a task, it is called procedural cohesion.
 Communicational cohesion - When elements of module
are grouped together, which are executed sequentially and
work on same data (information), it is called
communicational cohesion.
 Sequential cohesion - When elements of module are
grouped because the output of one element serves as input
to another and so on, it is called sequential cohesion.
 Functional cohesion - It is considered to be the highest
degree of cohesion, and it is highly expected. Elements of
module in functional cohesion are grouped because they all
contribute to a single well-defined function. It can also be
reused.
Coupling

Coupling is a measure that defines the level of inter-dependability


among modules of a program. It tells at what level the modules
interfere and interact with each other. The lower the coupling, the
better the program.

There are five levels of coupling, namely -

 Content coupling - When a module can directly access or


modify or refer to the content of another module, it is called
content level coupling.
 Common coupling- When multiple modules have read and
write access to some global data, it is called common or
global coupling.
 Control coupling- Two modules are called control-coupled
if one of them decides the function of the other module or
changes its flow of execution.
 Stamp coupling- When multiple modules share common
data structure and work on different part of it, it is called
stamp coupling.
 Data coupling- Data coupling is when two modules interact
with each other by means of passing data (as parameter). If
a module passes data structure as parameter, then the
receiving module should use all its components.

Ideally, no coupling is considered to be the best.


Design Verification

The output of software design process is design documentation,


pseudo codes, detailed logic diagrams, process diagrams, and
detailed description of all functional or non-functional
requirements.

The next phase, which is the implementation of software,


depends on all outputs mentioned above.

It is then becomes necessary to verify the output before


proceeding to the next phase. The early any mistake is detected,
the better it is or it might not be detected until testing of the
product. If the outputs of design phase are in formal notation
form, then their associated tools for verification should be used
otherwise a thorough design review can be used for verification
and validation.

By structured verification approach, reviewers can detect defects


that might be caused by overlooking some conditions. A good
design review is important for good software design, accuracy
and quality.

Software Analysis & Design Tools


Software analysis and design includes all activities, which help the
transformation of requirement specification into implementation.
Requirement specifications specify all functional and non-
functional expectations from the software. These requirement
specifications come in the shape of human readable and
understandable documents, to which a computer has nothing to
do.

Software analysis and design is the intermediate stage, which


helps human-readable requirements to be transformed into actual
code.

Let us see few analysis and design tools used by software


designers:

Data Flow Diagram

Data flow diagram is graphical representation of flow of data in an


information system. It is capable of depicting incoming data flow,
outgoing data flow and stored data. The DFD does not mention
anything about how data flows through the system.

There is a prominent difference between DFD and Flowchart. The


flowchart depicts flow of control in program modules. DFDs depict
flow of data in the system at various levels. DFD does not contain
any control or branch elements.

Types of DFD

Data Flow Diagrams are either Logical or Physical.

 Logical DFD - This type of DFD concentrates on the system


process, and flow of data in the system.For example in a
Banking software system, how data is moved between
different entities.
 Physical DFD - This type of DFD shows how the data flow is
actually implemented in the system. It is more specific and
close to the implementation.
DFD Components

DFD can represent Source, destination, storage and flow of data


using the following set of components -

 Entities - Entities are source and destination of information


data. Entities are represented by a rectangles with their
respective names.
 Process - Activities and action taken on the data are
represented by Circle or Round-edged rectangles.
 Data Storage - There are two variants of data storage - it
can either be represented as a rectangle with absence of
both smaller sides or as an open-sided rectangle with only
one side missing.
 Data Flow - Movement of data is shown by pointed arrows.
Data movement is shown from the base of arrow as its
source towards head of the arrow as destination.
Levels of DFD
 Level 0 - Highest abstraction level DFD is known as Level 0
DFD, which depicts the entire information system as one
diagram concealing all the underlying details. Level 0 DFDs
are also known as context level DFDs.

 Level 1 - The Level 0 DFD is broken down into more


specific, Level 1 DFD. Level 1 DFD depicts basic modules in
the system and flow of data among various modules. Level 1
DFD also mentions basic processes and sources of
information.

 Level 2 - At this level, DFD shows how data flows inside the
modules mentioned in Level 1.
Higher level DFDs can be transformed into more specific
lower level DFDs with deeper level of understanding unless
the desired level of specification is achieved.
Structure Charts

Structure chart is a chart derived from Data Flow Diagram. It


represents the system in more detail than DFD. It breaks down
the entire system into lowest functional modules, describes
functions and sub-functions of each module of the system to a
greater detail than DFD.

Structure chart represents hierarchical structure of modules. At


each layer a specific task is performed.

Here are the symbols used in construction of structure charts -

 Module - It represents process or subroutine or task. A


control module branches to more than one sub-module.
Library Modules are re-usable and invokable from any

module.
 Condition - It is represented by small diamond at the base
of module. It depicts that control module can select any of
sub-routine based on some condition.
 Jump - An arrow is shown pointing inside the module to
depict that the control will jump in the middle of the sub-

module.
 Loop - A curved arrow represents loop in the module. All
sub-modules covered by loop repeat execution of module.

 Data flow - A directed arrow with empty circle at the end

represents data flow.


 Control flow - A directed arrow with filled circle at the end

represents control flow.


HIPO Diagram

HIPO (Hierarchical Input Process Output) diagram is a combination


of two organized method to analyze the system and provide the
means of documentation. HIPO model was developed by IBM in
year 1970.

HIPO diagram represents the hierarchy of modules in the software


system. Analyst uses HIPO diagram in order to obtain high-level
view of system functions. It decomposes functions into sub-
functions in a hierarchical manner. It depicts the functions
performed by system.

HIPO diagrams are good for documentation purpose. Their


graphical representation makes it easier for designers and
managers to get the pictorial idea of the system structure.

In contrast to IPO (Input Process Output) diagram, which depicts


the flow of control and data in a module, HIPO does not provide
any information about data flow or control flow.
Example

Both parts of HIPO diagram, Hierarchical presentation and IPO


Chart are used for structure design of software program as well as
documentation of the same.

Structured English

Most programmers are unaware of the large picture of software


so they only rely on what their managers tell them to do. It is the
responsibility of higher software management to provide accurate
information to the programmers to develop accurate yet fast
code.

Other forms of methods, which use graphs or diagrams, may are


sometimes interpreted differently by different people.

Hence, analysts and designers of the software come up with tools


such as Structured English. It is nothing but the description of
what is required to code and how to code it. Structured English
helps the programmer to write error-free code.

Other form of methods, which use graphs or diagrams, may are


sometimes interpreted differently by different people. Here, both
Structured English and Pseudo-Code tries to mitigate that
understanding gap.

Structured English is the It uses plain English words in structured


programming paradigm. It is not the ultimate code but a kind of
description what is required to code and how to code it. The
following are some tokens of structured programming.

IF-THEN-ELSE,
DO-WHILE-UNTIL

Analyst uses the same variable and data name, which are stored
in Data Dictionary, making it much simpler to write and
understand the code.

Example

We take the same example of Customer Authentication in the


online shopping environment. This procedure to authenticate
customer can be written in Structured English as:
Enter Customer_Name
SEEK Customer_Name in Customer_Name_DB file
IF Customer_Name found THEN
Call procedure USER_PASSWORD_AUTHENTICATE()
ELSE
PRINT error message
Call procedure NEW_CUSTOMER_REQUEST()
ENDIF

The code written in Structured English is more like day-to-day


spoken English. It can not be implemented directly as a code of
software. Structured English is independent of programming
language.
Software Design
Question:
1. Difference between
Cohesion and Coupling. VVVI
2. What is needed for good
software, Higher Coupling or
Higher Cohesion, explain with
example.(VVVI)
3. What is the difference
between function oriented
design and object oriented
design?
4. Describe the Halstead's
Measures to describe the
Complexity of a software.
5. What is Cyclomatic
Complexity? Find the
complexity of following
program(VI)
a. if (A >= B) {
b. if (A >= C)
c. printf("%d is the largest number.", A);
d. else
e. printf("%d is the largest number.", C);
f. }
g. else {
h. if (B >= C)
i. printf("%d is the largest number.", B);
j. else
k. printf("%d is the largest number.", C);
l. }

Software design is a process to conceptualize the software


requirements into software implementation. Software design
takes the user requirements as challenges and tries to find
optimum solution. While the software is being conceptualized, a
plan is chalked out to find the best possible design for
implementing the intended solution.

There are multiple variants of software design. Let us study them


briefly:

Structured Design

Structured design is a conceptualization of problem into several


well-organized elements of solution. It is basically concerned with
the solution design. Benefit of structured design is, it gives better
understanding of how the problem is being solved. Structured
design also makes it simpler for designer to concentrate on the
problem more accurately.

Structured design is mostly based on ‘divide and conquer’


strategy where a problem is broken into several small problems
and each small problem is individually solved until the whole
problem is solved.

The small pieces of problem are solved by means of solution


modules. Structured design emphasis that these modules be well
organized in order to achieve precise solution.

These modules are arranged in hierarchy. They communicate with


each other. A good structured design always follows some rules
for communication among multiple modules, namely -

Cohesion - grouping of all functionally related elements.


Coupling - communication between different modules.

A good structured design has high cohesion and low coupling


arrangements.
Function Oriented Design

In function-oriented design, the system is comprised of many


smaller sub-systems known as functions. These functions are
capable of performing significant task in the system. The system
is considered as top view of all functions.

Function oriented design inherits some properties of structured


design where divide and conquer methodology is used.

This design mechanism divides the whole system into smaller


functions, which provides means of abstraction by concealing the
information and their operation.. These functional modules can
share information among themselves by means of information
passing and using information available globally.

Another characteristic of functions is that when a program calls a


function, the function changes the state of the program, which
sometimes is not acceptable by other modules. Function oriented
design works well where the system state does not matter and
program/functions work on input rather than on a state.

Design Process
 The whole system is seen as how data flows in the system
by means of data flow diagram.
 DFD depicts how functions changes data and state of entire
system.
 The entire system is logically broken down into smaller units
known as functions on the basis of their operation in the
system.
 Each function is then described at large.
Object Oriented Design

Object oriented design works around the entities and their


characteristics instead of functions involved in the software
system. This design strategies focuses on entities and its
characteristics. The whole concept of software solution revolves
around the engaged entities.

Let us see the important concepts of Object Oriented Design:

 Objects - All entities involved in the solution design are


known as objects. For example, person, banks, company and
customers are treated as objects. Every entity has some
attributes associated to it and has some methods to perform
on the attributes.
 Classes - A class is a generalized description of an object.
An object is an instance of a class. Class defines all the
attributes, which an object can have and methods, which
defines the functionality of the object.
In the solution design, attributes are stored as variables and
functionalities are defined by means of methods or
procedures.
 Encapsulation - In OOD, the attributes (data variables) and
methods (operation on the data) are bundled together is
called encapsulation. Encapsulation not only bundles
important information of an object together, but also
restricts access of the data and methods from the outside
world. This is called information hiding.
 Inheritance - OOD allows similar classes to stack up in
hierarchical manner where the lower or sub-classes can
import, implement and re-use allowed variables and
methods from their immediate super classes. This property
of OOD is known as inheritance. This makes it easier to
define specific class and to create generalized classes from
specific ones.
 Polymorphism - OOD languages provide a mechanism
where methods performing similar tasks but vary in
arguments, can be assigned same name. This is called
polymorphism, which allows a single interface performing
tasks for different types. Depending upon how the function is
invoked, respective portion of the code gets executed.
Design Process

Software design process can be perceived as series of well-


defined steps. Though it varies according to design approach
(function oriented or object oriented, yet It may have the
following steps involved:

 A solution design is created from requirement or previous


used system and/or system sequence diagram.
 Objects are identified and grouped into classes on behalf of
similarity in attribute characteristics.
 Class hierarchy and relation among them is defined.
 Application framework is defined.
Software Design Approaches

Here are two generic approaches for software designing:


Top Down Design

We know that a system is composed of more than one sub-


systems and it contains a number of components. Further, these
sub-systems and components may have their on set of sub-
system and components and creates hierarchical structure in the
system.

Top-down design takes the whole software system as one entity


and then decomposes it to achieve more than one sub-system or
component based on some characteristics. Each sub-system or
component is then treated as a system and decomposed further.
This process keeps on running until the lowest level of system in
the top-down hierarchy is achieved.

Top-down design starts with a generalized model of system and


keeps on defining the more specific part of it. When all
components are composed the whole system comes into
existence.

Top-down design is more suitable when the software solution


needs to be designed from scratch and specific details are
unknown.

Bottom-up Design

The bottom up design model starts with most specific and basic
components. It proceeds with composing higher level of
components by using basic or lower level components. It keeps
creating higher level components until the desired system is not
evolved as one single component. With each higher level, the
amount of abstraction is increased.

Bottom-up strategy is more suitable when a system needs to be


created from some existing system, where the basic primitives
can be used in the newer system.

Both, top-down and bottom-up approaches are not practical


individually. Instead, a good combination of both is used.

Software Design Complexity


The term complexity stands for state of events or things, which
have multiple interconnected links and highly complicated
structures. In software programming, as the design of software is
realized, the number of elements and their interconnections
gradually emerge to be huge, which becomes too difficult to
understand at once.

Software design complexity is difficult to assess without using


complexity metrics and measures. Let us see three important
software complexity measures.

Halstead's Complexity Measures

In 1977, Mr. Maurice Howard Halstead introduced metrics to


measure software complexity. Halstead’s metrics depends upon
the actual implementation of program and its measures, which
are computed directly from the operators and operands from
source code, in static manner. It allows to evaluate testing time,
vocabulary, size, difficulty, errors, and efforts for C/C++/Java
source code.

According to Halstead, “A computer program is an


implementation of an algorithm considered to be a collection of
tokens which can be classified as either operators or operands”.
Halstead metrics think a program as sequence of operators and
their associated operands.

He defines various indicators to check complexity of module.

Parameter Meaning

n1 Number of unique operators

n2 Number of unique operands

N1 Number of total occurrence of operators

N2 Number of total occurrence of operands

When we select source file to view its complexity details in Metric


Viewer, the following result is seen in Metric Report:

Metric Meaning Mathematical Representation

n Vocabulary n1 + n2

N Size N1 + N2

V Volume Length * Log2 Vocabulary


D Difficulty (n1/2) * (N1/n2)

E Efforts Difficulty * Volume

B Errors Volume / 3000

T Testing time Time = Efforts / S, where S=18 seconds.

Cyclomatic Complexity Measures

Every program encompasses statements to execute in order to


perform some task and other decision-making statements that
decide, what statements need to be executed. These decision-
making constructs change the flow of the program.

If we compare two programs of same size, the one with more


decision-making statements will be more complex as the control
of program jumps frequently.

McCabe, in 1976, proposed Cyclomatic Complexity Measure to


quantify complexity of a given software. It is graph driven model
that is based on decision-making constructs of program such as if-
else, do-while, repeat-until, switch-case and goto statements.

Process to make flow control graph:

 Break program in smaller blocks, delimited by decision-


making constructs.
 Create nodes representing each of these nodes.
 Connect nodes as follows:
o If control can branch from block i to block j
Draw an arc
o From exit node to entry node
Draw an arc.

To calculate Cyclomatic complexity of a program module, we use


the formula -

V(G) = e – n + 2

Where
e is total number of edges
n is total number of nodes
The Cyclomatic complexity of the above module is

e = 10
n = 8
Cyclomatic Complexity = 10 - 8 + 2
= 4

According to P. Jorgensen, Cyclomatic Complexity of a module


should not exceed 10.

Function Point

It is widely used to measure the size of software. Function Point


concentrates on functionality provided by the system. Features
and functionality of the system are used to measure the software
complexity.

Function point counts on five parameters, named as External


Input, External Output, Logical Internal Files, External Interface
Files, and External Inquiry. To consider the complexity of software
each parameter is further categorized as simple, average or
complex.
Let us see parameters of function point:

External Input

Every unique input to the system, from outside, is considered as


external input. Uniqueness of input is measured, as no two inputs
should have same formats. These inputs can either be data or
control parameters.

 Simple - if input count is low and affects less internal files


 Complex - if input count is high and affects more internal
files
 Average - in-between simple and complex.
External Output

All output types provided by the system are counted in this


category. Output is considered unique if their output format
and/or processing are unique.

 Simple - if output count is low


 Complex - if output count is high
 Average - in between simple and complex.
Logical Internal Files

Every software system maintains internal files in order to


maintain its functional information and to function properly. These
files hold logical data of the system. This logical data may contain
both functional data and control data.

 Simple - if number of record types are low


 Complex - if number of record types are high
 Average - in between simple and complex.
External Interface Files

Software system may need to share its files with some external
software or it may need to pass the file for processing or as
parameter to some function. All these files are counted as
external interface files.

 Simple - if number of record types in shared file are low


 Complex - if number of record types in shared file are high
 Average - in between simple and complex.
External Inquiry

An inquiry is a combination of input and output, where user sends


some data to inquire about as input and the system responds to
the user with the output of inquiry processed. The complexity of a
query is more than External Input and External Output. Query is
said to be unique if its input and output are unique in terms of
format and data.

 Simple - if query needs low processing and yields small


amount of output data
 Complex - if query needs high process and yields large
amount of output data
 Average - in between simple and complex.

Each of these parameters in the system is given weightage


according to their class and complexity. The table below mentions
the weightage given to each parameter:

Parameter Simple Average Complex

Inputs 3 4 6

Outputs 4 5 7

Enquiry 3 4 6

Files 7 10 15

Interfaces 5 7 10
The table above yields raw Function Points. These function points
are adjusted according to the environment complexity. System is
described using fourteen different characteristics:

 Data communications
 Distributed processing
 Performance objectives
 Operation configuration load
 Transaction rate
 Online data entry,
 End user efficiency
 Online update
 Complex processing logic
 Re-usability
 Installation ease
 Operational ease
 Multiple sites
 Desire to facilitate changes

These characteristics factors are then rated from 0 to 5, as


mentioned below:

 No influence
 Incidental
 Moderate
 Average
 Significant
 Essential

All ratings are then summed up as N. The value of N ranges from


0 to 70 (14 types of characteristics x 5 types of ratings). It is used
to calculate Complexity Adjustment Factors (CAF), using the
following formulae:

CAF = 0.65 + 0.01N

Then,

Delivered Function Points (FP)= CAF x Raw FP

This FP can then be used in various metrics, such as:

Cost = $ / FP
Quality = Errors / FP
Productivity = FP / person-month
Software Testing Overview
Question:
1. Why is Software testing
performed?(VI)
2. What is difference between
Software Validation and
Software Verification?(VVI)
3. Difference between Error
and Fault?(VI)
4. What is difference between
Black Box and White Box
Testing?(VVVVVVI)
5. Explain the different
testing performed at Different
Levels of SDLC?(Unit,
Integration, System,
Acceptance, Regression)(VVI)
6. What is difference between
System Testing and
Regression Testing? VVI
Software Testing is evaluation of the software against
requirements gathered from users and system specifications.
Testing is conducted at the phase level in software development
life cycle or at module level in program code. Software testing
comprises of Validation and Verification.
Software Validation

Validation is process of examining whether or not the software


satisfies the user requirements. It is carried out at the end of the
SDLC. If the software matches requirements for which it was
made, it is validated.

 Validation ensures the product under development is as per


the user requirements.
 Validation answers the question – "Are we developing the
product which attempts all that user needs from this
software ?".
 Validation emphasizes on user requirements.
Software Verification

Verification is the process of confirming if the software is meeting


the business requirements, and is developed adhering to the
proper specifications and methodologies.

 Verification ensures the product being developed is


according to design specifications.
 Verification answers the question– "Are we developing this
product by firmly following all design specifications ?"
 Verifications concentrates on the design and system
specifications.

Target of the test are -

 Errors - These are actual coding mistakes made by


developers. In addition, there is a difference in output of
software and desired output, is considered as an error.
 Fault - When error exists fault occurs. A fault, also known as
a bug, is a result of an error which can cause system to fail.
 Failure - failure is said to be the inability of the system to
perform the desired task. Failure occurs when fault exists in
the system.
Manual Vs Automated Testing

Testing can either be done manually or using an automated


testing tool:

 Manual - This testing is performed without taking help of


automated testing tools. The software tester prepares test
cases for different sections and levels of the code, executes
the tests and reports the result to the manager.
Manual testing is time and resource consuming. The tester
needs to confirm whether or not right test cases are used.
Major portion of testing involves manual testing.
 Automated This testing is a testing procedure done with aid
of automated testing tools. The limitations with manual
testing can be overcome using automated test tools.

A test needs to check if a webpage can be opened in Internet


Explorer. This can be easily done with manual testing. But to
check if the web-server can take the load of 1 million users, it is
quite impossible to test manually.

There are software and hardware tools which helps tester in


conducting load testing, stress testing, regression testing.

Testing Approaches

Tests can be conducted based on two approaches –

 Functionality testing
 Implementation testing

When functionality is being tested without taking the actual


implementation in concern it is known as black-box testing. The
other side is known as white-box testing where not only
functionality is tested but the way it is implemented is also
analyzed.

Exhaustive tests are the best-desired method for a perfect


testing. Every single possible value in the range of the input and
output values is tested. It is not possible to test each and every
value in real world scenario if the range of values is large.

Black-box testing

It is carried out to test functionality of the program. It is also


called ‘Behavioral’ testing. The tester in this case, has a set of
input values and respective desired results. On providing input, if
the output matches with the desired results, the program is
tested ‘ok’, and problematic otherwise.
In this testing method, the design and structure of the code are
not known to the tester, and testing engineers and end users
conduct this test on the software.

Black-box testing techniques:

 Equivalence class - The input is divided into similar


classes. If one element of a class passes the test, it is
assumed that all the class is passed.
 Boundary values - The input is divided into higher and
lower end values. If these values pass the test, it is assumed
that all values in between may pass too.
 Cause-effect graphing - In both previous methods, only
one input value at a time is tested. Cause (input) – Effect
(output) is a testing technique where combinations of input
values are tested in a systematic way.
 Pair-wise Testing - The behavior of software depends on
multiple parameters. In pairwise testing, the multiple
parameters are tested pair-wise for their different values.
 State-based testing - The system changes state on
provision of input. These systems are tested based on their
states and input.
White-box testing

It is conducted to test program and its implementation, in order to


improve code efficiency or structure. It is also known as
‘Structural’ testing.
In this testing method, the design and structure of the code are
known to the tester. Programmers of the code conduct this test
on the code.

The below are some White-box testing techniques:

 Control-flow testing - The purpose of the control-flow


testing to set up test cases which covers all statements and
branch conditions. The branch conditions are tested for both
being true and false, so that all statements can be covered.
 Data-flow testing - This testing technique emphasis to
cover all the data variables included in the program. It tests
where the variables were declared and defined and where
they were used or changed.
Testing Levels

Testing itself may be defined at various levels of SDLC. The


testing process runs parallel to software development. Before
jumping on the next stage, a stage is tested, validated and
verified.

Testing separately is done just to make sure that there are no


hidden bugs or issues left in the software. Software is tested on
various levels -

Unit Testing

While coding, the programmer performs some tests on that unit


of program to know if it is error free. Testing is performed under
white-box testing approach. Unit testing helps developers decide
that individual units of the program are working as per
requirement and are error free.

Integration Testing

Even if the units of software are working fine individually, there is


a need to find out if the units if integrated together would also
work without errors. For example, argument passing and data
updation etc.
System Testing

The software is compiled as product and then it is tested as a


whole. This can be accomplished using one or more of the
following tests:

 Functionality testing - Tests all functionalities of the


software against the requirement.
 Performance testing - This test proves how efficient the
software is. It tests the effectiveness and average time
taken by the software to do desired task. Performance
testing is done by means of load testing and stress testing
where the software is put under high user and data load
under various environment conditions.
 Security & Portability - These tests are done when the
software is meant to work on various platforms and
accessed by number of persons.
Acceptance Testing

When the software is ready to hand over to the customer it has to


go through last phase of testing where it is tested for user-
interaction and response. This is important because even if the
software matches all user requirements and if user does not like
the way it appears or works, it may be rejected.

 Alpha testing - The team of developer themselves perform


alpha testing by using the system as if it is being used in
work environment. They try to find out how user would react
to some action in software and how the system should
respond to inputs.
 Beta testing - After the software is tested internally, it is
handed over to the users to use it under their production
environment only for testing purpose. This is not as yet the
delivered product. Developers expect that users at this
stage will bring minute problems, which were skipped to
attend.
Regression Testing

Whenever a software product is updated with new code, feature


or functionality, it is tested thoroughly to detect if there is any
negative impact of the added code. This is known as regression
testing.
Testing Documentation

Testing documents are prepared at different stages -

Before Testing

Testing starts with test cases generation. Following documents


are needed for reference –

 SRS document - Functional Requirements document


 Test Policy document - This describes how far testing
should take place before releasing the product.
 Test Strategy document - This mentions detail aspects of
test team, responsibility matrix and rights/responsibility of
test manager and test engineer.
 Traceability Matrix document - This is SDLC document,
which is related to requirement gathering process. As new
requirements come, they are added to this matrix. These
matrices help testers know the source of requirement. They
can be traced forward and backward.
While Being Tested

The following documents may be required while testing is started


and is being done:

 Test Case document - This document contains list of tests


required to be conducted. It includes Unit test plan,
Integration test plan, System test plan and Acceptance test
plan.
 Test description - This document is a detailed description
of all test cases and procedures to execute them.
 Test case report - This document contains test case report
as a result of the test.
 Test logs - This document contains test logs for every test
case report.
After Testing

The following documents may be generated after testing :

 Test summary - This test summary is collective analysis of


all test reports and logs. It summarizes and concludes if the
software is ready to be launched. The software is released
under version control system if it is ready to launch.
Testing vs. Quality Control, Quality Assurance and Audit

We need to understand that software testing is different from


software quality assurance, software quality control and software
auditing.

 Software quality assurance - These are software


development process monitoring means, by which it is
assured that all the measures are taken as per the standards
of organization. This monitoring is done to make sure that
proper software development methods were followed.
 Software quality control - This is a system to maintain the
quality of software product. It may include functional and
non-functional aspects of software product, which enhance
the goodwill of the organization. This system makes sure
that the customer is receiving quality product for their
requirement and the product certified as ‘fit for use’.
 Software audit - This is a review of procedure used by the
organization to develop the software. A team of auditors,
independent of development team examines the software
process, procedure, requirements and other aspects of
SDLC. The purpose of software audit is to check that
software and its development process, both conform
standards, rules and regulations.
Software Maintenance
Question:
1. What is Software
Maintenance?(VI)
2. What are the types of
Software Maintenance?(VVI)
3. What is Reverse
Engineering? (VVI)
4. What is difference between
software re-engineering and
Reverse Engineering?
5. Brief note on Software
Reuse.
Software maintenance is widely accepted part of SDLC now a
days. It stands for all the modifications and updations done after
the delivery of software product. There are number of reasons,
why modifications are required, some of them are briefly
mentioned below:

 Market Conditions - Policies, which changes over the time,


such as taxation and newly introduced constraints like, how
to maintain bookkeeping, may trigger need for modification.
 Client Requirements - Over the time, customer may ask
for new features or functions in the software.
 Host Modifications - If any of the hardware and/or
platform (such as operating system) of the target host
changes, software changes are needed to keep adaptability.
 Organization Changes - If there is any business level
change at client end, such as reduction of organization
strength, acquiring another company, organization venturing
into new business, need to modify in the original software
may arise.
Types of maintenance

In a software lifetime, type of maintenance may vary based on its


nature. It may be just a routine maintenance tasks as some bug
discovered by some user or it may be a large event in itself based
on maintenance size or nature. Following are some types of
maintenance based on their characteristics:

 Corrective Maintenance - This includes modifications and


updations done in order to correct or fix problems, which are
either discovered by user or concluded by user error reports.
 Adaptive Maintenance - This includes modifications and
updations applied to keep the software product up-to date
and tuned to the ever changing world of technology and
business environment.
 Perfective Maintenance - This includes modifications and
updates done in order to keep the software usable over long
period of time. It includes new features, new user
requirements for refining the software and improve its
reliability and performance.
 Preventive Maintenance - This includes modifications and
updations to prevent future problems of the software. It aims
to attend problems, which are not significant at this moment
but may cause serious issues in future.
Cost of Maintenance

Reports suggest that the cost of maintenance is high. A study on


estimating software maintenance found that the cost of
maintenance is as high as 67% of the cost of entire software
process cycle.
On an average, the cost of software maintenance is more than
50% of all SDLC phases. There are various factors, which trigger
maintenance cost go high, such as:

Real-world factors affecting Maintenance Cost


 The standard age of any software is considered up to 10 to
15 years.
 Older softwares, which were meant to work on slow
machines with less memory and storage capacity cannot
keep themselves challenging against newly coming
enhanced softwares on modern hardware.
 As technology advances, it becomes costly to maintain old
software.
 Most maintenance engineers are newbie and use trial and
error method to rectify problem.
 Often, changes made can easily hurt the original structure of
the software, making it hard for any subsequent changes.
 Changes are often left undocumented which may cause
more conflicts in future.
Software-end factors affecting Maintenance Cost
 Structure of Software Program
 Programming Language
 Dependence on external environment
 Staff reliability and availability
Maintenance Activities

IEEE provides a framework for sequential maintenance process


activities. It can be used in iterative manner and can be extended
so that customized items and processes can be included.

These activities go hand-in-hand with each of the following phase:

 Identification & Tracing - It involves activities pertaining


to identification of requirement of modification or
maintenance. It is generated by user or system may itself
report via logs or error messages.Here, the maintenance
type is classified also.
 Analysis - The modification is analyzed for its impact on the
system including safety and security implications. If
probable impact is severe, alternative solution is looked for.
A set of required modifications is then materialized into
requirement specifications. The cost of
modification/maintenance is analyzed and estimation is
concluded.
 Design - New modules, which need to be replaced or
modified, are designed against requirement specifications
set in the previous stage. Test cases are created for
validation and verification.
 Implementation - The new modules are coded with the
help of structured design created in the design step.Every
programmer is expected to do unit testing in parallel.
 System Testing - Integration testing is done among newly
created modules. Integration testing is also carried out
between new modules and the system. Finally the system is
tested as a whole, following regressive testing procedures.
 Acceptance Testing - After testing the system internally, it
is tested for acceptance with the help of users. If at this
state, user complaints some issues they are addressed or
noted to address in next iteration.
 Delivery - After acceptance test, the system is deployed all
over the organization either by small update package or
fresh installation of the system. The final testing takes place
at client end after the software is delivered.
Training facility is provided if required, in addition to the
hard copy of user manual.
 Maintenance management - Configuration management
is an essential part of system maintenance. It is aided with
version control tools to control versions, semi-version or
patch management.
Software Re-engineering

When we need to update the software to keep it to the current


market, without impacting its functionality, it is called software re-
engineering. It is a thorough process where the design of software
is changed and programs are re-written.

Legacy software cannot keep tuning with the latest technology


available in the market. As the hardware become obsolete,
updating of software becomes a headache. Even if software grows
old with time, its functionality does not.

For example, initially Unix was developed in assembly language.


When language C came into existence, Unix was re-engineered in
C, because working in assembly language was difficult.

Other than this, sometimes programmers notice that few parts of


software need more maintenance than others and they also need
re-engineering.
Re-Engineering Process
 Decide what to re-engineer. Is it whole software or a part of
it?
 Perform Reverse Engineering, in order to obtain
specifications of existing software.
 Restructure Program if required. For example, changing
function-oriented programs into object-oriented programs.
 Re-structure data as required.
 Apply Forward engineering concepts in order to get re-
engineered software.

There are few important terms used in Software re-engineering

Reverse Engineering

It is a process to achieve system specification by thoroughly


analyzing, understanding the existing system. This process can be
seen as reverse SDLC model, i.e. we try to get higher abstraction
level by analyzing lower abstraction levels.

An existing system is previously implemented design, about


which we know nothing. Designers then do reverse engineering
by looking at the code and try to get the design. With design in
hand, they try to conclude the specifications. Thus, going in
reverse from code to system specification.
Program Restructuring

It is a process to re-structure and re-construct the existing


software. It is all about re-arranging the source code, either in
same programming language or from one programming language
to a different one. Restructuring can have either source code-
restructuring and data-restructuring or both.

Re-structuring does not impact the functionality of the software


but enhance reliability and maintainability. Program components,
which cause errors very frequently can be changed, or updated
with re-structuring.

The dependability of software on obsolete hardware platform can


be removed via re-structuring.

Forward Engineering

Forward engineering is a process of obtaining desired software


from the specifications in hand which were brought down by
means of reverse engineering. It assumes that there was some
software engineering already done in the past.

Forward engineering is same as software engineering process


with only one difference – it is carried out always after reverse
engineering.

Component reusability

A component is a part of software program code, which executes


an independent task in the system. It can be a small module or
sub-system itself.
Example

The login procedures used on the web can be considered as


components, printing system in software can be seen as a
component of the software.

Components have high cohesion of functionality and lower rate of


coupling, i.e. they work independently and can perform tasks
without depending on other modules.

In OOP, the objects are designed are very specific to their concern
and have fewer chances to be used in some other software.

In modular programming, the modules are coded to perform


specific tasks which can be used across number of other software
programs.

There is a whole new vertical, which is based on re-use of


software component, and is known as Component Based Software
Engineering (CBSE).

Re-use can be done at various levels

 Application level - Where an entire application is used as


sub-system of new software.
 Component level - Where sub-system of an application is
used.
 Modules level - Where functional modules are re-used.
Software components provide interfaces, which can be used
to establish communication among different components.
Reuse Process

Two kinds of method can be adopted: either by keeping


requirements same and adjusting components or by keeping
components same and modifying requirements.
 Requirement Specification - The functional and non-
functional requirements are specified, which a software
product must comply to, with the help of existing system,
user input or both.
 Design - This is also a standard SDLC process step, where
requirements are defined in terms of software parlance.
Basic architecture of system as a whole and its sub-systems
are created.
 Specify Components - By studying the software design,
the designers segregate the entire system into smaller
components or sub-systems. One complete software design
turns into a collection of a huge set of components working
together.
 Search Suitable Components - The software component
repository is referred by designers to search for the
matching component, on the basis of functionality and
intended software requirements..
 Incorporate Components - All matched components are
packed together to shape them as complete software.
Software Case Tools Overview
(Rarely asked)
Question:
1. What are Case Tools
CASE stands for Computer Aided Software Engineering. It means,
development and maintenance of software projects with help of
various automated software tools.
CASE Tools

CASE tools are set of software application programs, which are


used to automate SDLC activities. CASE tools are used by
software project managers, analysts and engineers to develop
software system.

There are number of CASE tools available to simplify various


stages of Software Development Life Cycle such as Analysis tools,
Design tools, Project management tools, Database Management
tools, Documentation tools are to name a few.

Use of CASE tools accelerates the development of project to


produce desired result and helps to uncover flaws before moving
ahead with next stage in software development.

Components of CASE Tools

CASE tools can be broadly divided into the following parts based
on their use at a particular SDLC stage:

 Central Repository - CASE tools require a central


repository, which can serve as a source of common,
integrated and consistent information. Central repository is a
central place of storage where product specifications,
requirement documents, related reports and diagrams, other
useful information regarding management is stored. Central
repository also serves as data dictionary.
 Upper Case Tools - Upper CASE tools are used in planning,
analysis and design stages of SDLC.
 Lower Case Tools - Lower CASE tools are used in
implementation, testing and maintenance.
 Integrated Case Tools - Integrated CASE tools are helpful
in all the stages of SDLC, from Requirement gathering to
Testing and documentation.

CASE tools can be grouped together if they have similar


functionality, process activities and capability of getting
integrated with other tools.

Scope of Case Tools

The scope of CASE tools goes throughout the SDLC.

Case Tools Types

Now we briefly go through various CASE tools

Diagram tools

These tools are used to represent system components, data and


control flow among various software components and system
structure in a graphical form. For example, Flow Chart Maker tool
for creating state-of-the-art flowcharts.

Process Modeling Tools

Process modeling is method to create software process model,


which is used to develop the software. Process modeling tools
help the managers to choose a process model or modify it as per
the requirement of software product. For example, EPF Composer

Project Management Tools

These tools are used for project planning, cost and effort
estimation, project scheduling and resource planning. Managers
have to strictly comply project execution with every mentioned
step in software project management. Project management tools
help in storing and sharing project information in real-time
throughout the organization. For example, Creative Pro Office,
Trac Project, Basecamp.

Documentation Tools

Documentation in a software project starts prior to the software


process, goes throughout all phases of SDLC and after the
completion of the project.

Documentation tools generate documents for technical users and


end users. Technical users are mostly in-house professionals of
the development team who refer to system manual, reference
manual, training manual, installation manuals etc. The end user
documents describe the functioning and how-to of the system
such as user manual. For example, Doxygen, DrExplain, Adobe
RoboHelp for documentation.

Analysis Tools

These tools help to gather requirements, automatically check for


any inconsistency, inaccuracy in the diagrams, data redundancies
or erroneous omissions. For example, Accept 360, Accompa,
CaseComplete for requirement analysis, Visible Analyst for total
analysis.

Design Tools

These tools help software designers to design the block structure


of the software, which may further be broken down in smaller
modules using refinement techniques. These tools provides
detailing of each module and interconnections among modules.
For example, Animated Software Design
Configuration Management Tools

An instance of software is released under one version.


Configuration Management tools deal with –

 Version and revision management


 Baseline configuration management
 Change control management

CASE tools help in this by automatic tracking, version


management and release management. For example, Fossil, Git,
Accu REV.

Change Control Tools

These tools are considered as a part of configuration


management tools. They deal with changes made to the software
after its baseline is fixed or when the software is first released.
CASE tools automate change tracking, file management, code
management and more. It also helps in enforcing change policy of
the organization.

Programming Tools

These tools consist of programming environments like IDE


(Integrated Development Environment), in-built modules library
and simulation tools. These tools provide comprehensive aid in
building software product and include features for simulation and
testing. For example, Cscope to search code in C, Eclipse.

Prototyping Tools

Software prototype is simulated version of the intended software


product. Prototype provides initial look and feel of the product
and simulates few aspect of actual product.

Prototyping CASE tools essentially come with graphical libraries.


They can create hardware independent user interfaces and
design. These tools help us to build rapid prototypes based on
existing information. In addition, they provide simulation of
software prototype. For example, Serena prototype composer,
Mockup Builder.
Web Development Tools

These tools assist in designing web pages with all allied elements
like forms, text, script, graphic and so on. Web tools also provide
live preview of what is being developed and how will it look after
completion. For example, Fontello, Adobe Edge Inspect,
Foundation 3, Brackets.

Quality Assurance Tools

Quality assurance in a software organization is monitoring the


engineering process and methods adopted to develop the
software product in order to ensure conformance of quality as per
organization standards. QA tools consist of configuration and
change control tools and software testing tools. For example,
SoapTest, AppsWatch, JMeter.

Maintenance Tools

Software maintenance includes modifications in the software


product after it is delivered. Automatic logging and error reporting
techniques, automatic error ticket generation and root cause
Analysis are few CASE tools, which help software organization in
maintenance phase of SDLC. For example, Bugzilla for defect
tracking, HP Quality Center.

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