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Software Engineering - Chapter 5 (Complete)

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0% found this document useful (0 votes)
52 views17 pages

Software Engineering - Chapter 5 (Complete)

Uploaded by

Ghaffar Buzdar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Chapter 5

Understanding Requirements
Software Engineering

1
Requirements Engineering-I
 Inception—ask a set of questions that establish …
 basic understanding of the problem

 the people who want a solution

 the nature of the solution that is desired, and

 the effectiveness of preliminary communication and


collaboration between the customer and the developer
 Elicitation—elicit requirements from all stakeholders.
 Elaboration—create an analysis model that identifies data,
function and behavioral requirements
 Negotiation—agree on a deliverable system that is realistic
for developers and customers.

2
Requirements Engineering-II
 Specification—can be any one (or more) of the following:
 A written document
 A set of models
 A formal mathematical
 A collection of user scenarios (use-cases)
 A prototype
 Validation—a review mechanism that looks for
 errors in content or interpretation
 areas where clarification may be required
 missing information
 inconsistencies (a major problem when large products or systems
are engineered)
 conflicting or unrealistic (unachievable) requirements.
 Requirements management

3
Inception
 Identify stakeholders
 “who else do you think I should talk to?”
 Recognize multiple points of view
 Work toward collaboration
 The first questions
 Who is behind the request for this work?
 Who will use the solution?
 What will be the economic benefit of a successful
solution
 Is there another source for the solution that you
need?

4
Eliciting Requirements
 meetings are conducted and attended by both software engineers
and customers
 rules for preparation and participation are established
 an agenda is suggested
 a "facilitator" (can be a customer, a developer, or an outsider)
controls the meeting
 a "definition mechanism" (can be work sheets, flip charts, or
wall stickers or an electronic bulletin board, chat room or virtual
forum) is used
 the goal is
 to identify the problem
 propose elements of the solution
 negotiate different approaches, and
 specify a preliminary set of solution requirements

5
Eliciting Requirements
Conduct FA ST
m eet ings

Make list s of
f unct ions, classes

Make list s of
const raint s, et c.

f orm al priorit izat ion?


Elic it re q ui re m e n t s
yes no

Use QFD t o inf orm ally def ine act ors


priorit ize priorit ize
requirem ent s requirem ent s

draw use-case
writ e scenario
diagram

Creat e Use-cases
com plet e t em plat e

6
Quality Function Deployment
 Function deployment determines the “value” (as perceived by
the customer) of each function required of the system
 Information deployment identifies data objects and events
 Task deployment examines the behavior of the system
 Value analysis determines the relative priority of requirements

7
Elicitation Work Products
 a statement of need and feasibility.
 a bounded statement of scope for the system or product.
 a list of customers, users, and other stakeholders who
participated in requirements elicitation
 a description of the system’s technical environment.
 a list of requirements (preferably organized by function) and the
domain constraints that apply to each.
 a set of usage scenarios that provide insight into the use of the
system or product under different operating conditions.
 any prototypes developed to better define requirements.

8
Building the Analysis Model
 Elements of the analysis model
 Scenario-based elements

• Functional—processing narratives for software functions


• Use-case—descriptions of the interaction between an
“actor” and the system
 Class-based elements

• Implied by scenarios
 Behavioral elements

• State diagram
 Flow-oriented elements

• Data flow diagram

9
Use-Cases
 A collection of user scenarios that describe the thread of usage of a
system
 Each scenario is described from the point-of-view of an “actor”—a
person or device that interacts with the software in some way
 Each scenario answers the following questions:
 Who is the primary actor, the secondary actor (s)?
 What are the actor’s goals?
 What preconditions should exist before the story begins?
 What main tasks or functions are performed by the actor?
 What extensions might be considered as the story is described?
 What variations in the actor’s interaction are possible?
 What system information will the actor acquire, produce, or
change?
 Will the actor have to inform the system about changes in the
external environment?
 What information does the actor desire from the system?
 Does the actor wish to be informed about unexpected changes? 10
Use-Case Diagram
Arms/ disarms
syst em

Accesses syst em sensors


via Int ernet

homeow ner

Responds t o
alarm event

Encount ers an
error condit ion

syst em Reconf igures sensors


administ rat or and relat ed
syst em f eat ures

11
Class Diagram

From the SafeHome system …


Sensor

name/id
type
location
area
characteristics

identify()
enable()
disable()
reconfigure ()

12
State Diagram
Reading
Commands
State Name
System status = “ready”
Display msg = “enter cmd”
Display status = steady
State Variables
Entry/subsystems ready
Do: poll user input panel
Do: read user input
Do: interpret user input State Activities

13
Analysis Patterns
Pattern name: A descriptor that captures the essence of the pattern.
Intent: Describes what the pattern accomplishes or represents
Motivation: A scenario that illustrates how the pattern can be used to address the
problem.
Forces and context: A description of external issues (forces) that can affect how
the pattern is used and also the external issues that will be resolved when the
pattern is applied.
Solution: A description of how the pattern is applied to solve the problem with an
emphasis on structural and behavioral issues.
Consequences: Addresses what happens when the pattern is applied and what
trade-offs exist during its application.
Design: Discusses how the analysis pattern can be achieved through the use of
known design patterns.
Known uses: Examples of uses within actual systems.
Related patterns: On e or more analysis patterns that are related to the named
pattern because (1) it is commonly used with the named pattern; (2) it is
structurally similar to the named pattern; (3) it is a variation of the named
pattern.
14
Negotiating Requirements
 Identify the key stakeholders
 These are the people who will be involved in the
negotiation
 Determine each of the stakeholders “win
conditions”
 Win conditions are not always obvious
 Negotiate
 Work toward a set of requirements that lead to “win-win”

15
Validating Requirements - I
 Is each requirement consistent with the overall objective for the
system/product?
 Have all requirements been specified at the proper level of
abstraction? That is, do some requirements provide a level of
technical detail that is inappropriate at this stage?
 Is the requirement really necessary or does it represent an add-
on feature that may not be essential to the objective of the
system?
 Is each requirement bounded and unambiguous?
 Does each requirement have attribution? That is, is a source
(generally, a specific individual) noted for each requirement?
 Do any requirements conflict with other requirements?

16
Validating Requirements - II
 Is each requirement achievable in the technical environment
that will house the system or product?
 Is each requirement testable, once implemented?
 Does the requirements model properly reflect the information,
function and behavior of the system to be built.
 Has the requirements model been “partitioned” in a way that
exposes progressively more detailed information about the
system.
 Have requirements patterns been used to simplify the
requirements model. Have all patterns been properly
validated? Are all patterns consistent with customer
requirements?

17

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