Java Basics
Java Basics
The team
initiated this project to develop a language for digital devices such as set-top boxes, television, etc.
Originally C++ was considered to be used in the project but the idea was rejected for several reasons(For instance
C++ required more memory). Gosling endeavoured to alter and expand C++ however before long surrendered
that for making another stage called Green. James Gosling and his team called their project “Greentalk” and its
file extension was .gt and later became to known as “OAK”.
Why “Oak”?
The name Oak was used by Gosling after an oak tree that remained outside his office. Also, Oak is an image of
solidarity and picked as a national tree of numerous nations like the U.S.A., France, Germany, Romania, etc. But
they had to later rename it as “JAVA” as it was already a trademark by Oak Technologies. “JAVA” Gosling and
his team did a brainstorm session and after the session, they came up with several names such as JAVA, DNA,
SILK, RUBY, etc. Java name was decided after much discussion since it was so unique. The name Java
originates from a sort of espresso bean, Java. Gosling came up with this name while having a coffee near his
office. Java was created on the principles like Robust, Portable, Platform Independent, High Performance,
Multithread, etc. and was called one of the Ten Best Products of 1995 by the TIME MAGAZINE. Currently,
Java is used in internet programming, mobile devices, games, e-business solutions, etc.
The Java language has experienced a few changes since JDK 1.0 just as various augmentations of classes and
packages to the standard library. In Addition to the language changes, considerably more sensational changes
have been made to the Java Class Library throughout the years, which has developed from a couple of hundred
classes in JDK 1.0 to more than three thousand in J2SE 5.
History of various Java versions:
Version Release Date Major changes
What is JVM?
JVM (Java Virtual Machine) is an abstract machine that enables your computer to run a Java program.
When you run the Java program, Java compiler first compiles your Java code to bytecode. Then, the JVM
translates bytecode into native machine code (set of instructions that a computer's CPU executes
directly).
Java is a platform-independent language. It's because when you write Java code, it's ultimately written
for JVM but not your physical machine (computer). Since JVM executes the Java bytecode which is
platform-independent, Java is platform-independent.
Relationship between JVM, JRE, and JDK Every Java developer knows that bytecode will be executed by
the JRE (Java Runtime Environment). But many don't know the fact that JRE is the implementation of Java
Virtual Machine (JVM), which analyzes the bytecode, interprets the code, and executes it. It is very important, as a
developer, that we know the architecture of the JVM, as it enables us to write code more efficiently. In this article,
we will learn more deeply about the JVM architecture in Java and different components of the JVM.
Don’t get confused as we are going to discuss all of them one by one.
1. JDK (Java Development Kit) is a Kit that provides the environment to develop and
execute(run) the Java program. JDK is a kit(or package) that includes two things
• Development Tools(to provide an environment to develop your java programs)
• JRE (to execute your java program).
2. JRE (Java Runtime Environment) is an installation package that provides an
environment to only run(not develop) the java program(or application)onto your
machine. JRE is only used by those who only want to run Java programs that are end-
users of your system.
3. JVM (Java Virtual Machine) is a very important part of both JDK and JRE
because it is contained or inbuilt in both. Whatever Java program you run using JRE
or JDK goes into JVM and JVM is responsible for executing the java program line by
line, hence it is also known as an interpreter.
Now let us discuss the components of JRE in order to understand its importance of it
and perceive how it actually works. For this let us discuss components.
The components of JRE are as follows:
1. Deployment technologies, including deployment, Java Web Start, and Java Plug-
in.
2. User interface toolkits, including Abstract Window Toolkit (AWT), Swing, Java
2D, Accessibility, Image I/O, Print Service, Sound, drag, and drop (DnD),
and input methods.
3. Integration libraries, including Interface Definition Language (IDL), Java
Database Connectivity (JDBC), Java Naming and Directory Interface (JNDI),
Remote Method Invocation (RMI), Remote Method Invocation Over Internet Inter-
Orb Protocol (RMI-IIOP), and scripting.
4. Other base libraries, including international support, input/output (I/O),
extension mechanism, Beans, Java Management Extensions (JMX), Java Native
Interface (JNI), Math, Networking, Override Mechanism, Security, Serialization,
and Java for XML Processing (XML JAXP).
5. Lang and util base libraries, including lang and util, management, versioning,
zip, instrument, reflection, Collections, Concurrency Utilities, Java Archive (JAR),
Logging, Preferences API, Ref Objects, and Regular Expressions.
6. Java Virtual Machine (JVM), including Java HotSpot Client and Server Virtual
Machines.
After having an adequate understanding of the components, now let us discuss the
working of JDK. In order to understand how JDK works, let us consider an illustration
below as follows:
Illustration:
Consider a java source file saved as ‘Example.java’. The file is compiled into a set of
Byte Code that is stored in a “.class” file. Here it will be “Example.class“.
Note: From above, media operation computing during the compile time can be
interpreted.
The following actions occur at runtime as listed below:
• Class Loader
• Byte Code Verifier
• Interpreter
• Execute the Byte Code
• Make appropriate calls to the underlying hardware
1. ClassLoader Subsystem
2. Runtime Data Area
3. Execution Engine
1. ClassLoader Subsystem
Java's dynamic class loading functionality is handled by the ClassLoader subsystem. It loads, links. and initializes
the class file when it refers to a class for the first time at runtime, not compile time.
1.1 Loading
Classes will be loaded by this component. BootStrap ClassLoader, Extension ClassLoader, and Application
ClassLoader are the three ClassLoaders that will help in achieving it.
1. BootStrap ClassLoader – Responsible for loading classes from the bootstrap classpath, nothing
but rt.jar. Highest priority will be given to this loader.
2. Extension ClassLoader – Responsible for loading classes which are inside the ext folder (jre\lib).
3. Application ClassLoader –Responsible for loading Application Level Classpath, path mentioned
Environment Variable, etc.
The above ClassLoaders will follow Delegation Hierarchy Algorithm while loading the class files.
1.2 Linking
1. Verify – Bytecode verifier will verify whether the generated bytecode is proper or not if verification fails
we will get the verification error.
2. Prepare – For all static variables memory will be allocated and assigned with default values.
3. Resolve – All symbolic memory references are replaced with the original references from Method Area.
1.3 Initialization
This is the final phase of ClassLoading; here, all static variables will be assigned with the original values, and
the static block will be executed.
1. Method Area – All the class-level data will be stored here, including static variables. There is only one
method area per JVM, and it is a shared resource.
2. Heap Area – All the Objects and their corresponding instance variables and arrays will be stored here.
There is also one Heap Area per JVM. Since the Method and Heap areas share memory for multiple
threads, the data stored is not thread-safe.
3. Stack Area – For every thread, a separate runtime stack will be created. For every method call, one entry
will be made in the stack memory which is called Stack Frame. All local variables will be created in the
stack memory. The stack area is thread-safe since it is not a shared resource. The Stack Frame is divided
into three subentities:
1. Local Variable Array – Related to the method how many local variables are involved and the
corresponding values will be stored here.
2. Operand stack – If any intermediate operation is required to perform, operand stack acts as
runtime workspace to perform the operation.
3. Frame data – All symbols corresponding to the method is stored here. In the case of
any exception, the catch block information will be maintained in the frame data.
4. PC Registers – Each thread will have separate PC Registers, to hold the address of current executing
instruction once the instruction is executed the PC register will be updated with the next instruction.
5. Native Method stacks – Native Method Stack holds native method information. For every thread, a
separate native method stack will be created.
3. Execution Engine
The bytecode, which is assigned to the Runtime Data Area, will be executed by the Execution Engine. The
Execution Engine reads the bytecode and executes it piece by piece.
1. Interpreter – The interpreter interprets the bytecode faster but executes slowly. The disadvantage of the
interpreter is that when one method is called multiple times, every time a new interpretation is required.
2. JIT Compiler – The JIT Compiler neutralizes the disadvantage of the interpreter. The Execution Engine
will be using the help of the interpreter in converting byte code, but when it finds repeated code it uses the
JIT compiler, which compiles the entire bytecode and changes it to native code. This native code will be
used directly for repeated method calls, which improve the performance of the system.
1. Intermediate Code Generator – Produces intermediate code
2. Code Optimizer – Responsible for optimizing the intermediate code generated above
3. Target Code Generator – Responsible for Generating Machine Code or Native Code
4. Profiler – A special component, responsible for finding hotspots, i.e. whether the method is called
multiple times or not.
3. Garbage Collector: Collects and removes unreferenced objects. Garbage Collection can be triggered by
calling System.gc(), but the execution is not guaranteed. Garbage collection of the JVM collects the objects
that are created.
Java Native Interface (JNI): JNI will be interacting with the Native Method Libraries and provides the Native
Libraries required for the Execution Engine.
class HelloWorld {
public static void main(String[] args) {
System.out.println("Hello, World!");
}
}
Output
Hello, World!
In Java, any line starting with // is a comment. Comments are intended for users
reading the code to understand the intent and functionality of the program. It is
completely ignored by the Java compiler (an application that translates Java program
to Java bytecode that computer can execute). To learn more, visit Java comments.
class HelloWorld { ... }
In Java, every application begins with a class definition. In the program, HelloWorld is
the name of the class, and the class definition is:
class HelloWorld {
... .. ...
}
For now, just remember that every Java application has a class definition, and the
name of the class should match the filename in Java.
public static void main(String[] args) { ... }
This is the main method. Every application in Java must contain the main method.
The Java compiler starts executing the code from the main method.
How does it work? Good question. However, we will not discuss it in this article.
After all, it's a basic program to introduce Java programming language to a newbie.
We will learn the meaning of public , static , void , and how methods work? in later
chapters.
For now, just remember that the main function is the entry point of your Java
application, and it's mandatory in a Java program. The signature of the main method
in Java is:
public static void main(String[] args) {
... .. ...
}
System.out.println("Hello, World!");
The code above is a print statement. It prints the text Hello, World! to standard
output (your screen). The text inside the quotation marks is called String in Java.
Notice the print statement is inside the main function, which is inside the class
definition.