The Secret of Chess
The Secret of Chess
Secret
of
Chess
by Lyudmil Tsvetkov
The Secret of Chess
Copyright © 2017 Lyudmil Tsvetkov
All rights reserved. No part of this publication may be reproduced, stored in a retrieval
system or transmitted in any form or by any means, electronic, electrostatic, magnetic tape,
photocopying, recording or otherwise, without prior permission of the author.
2
Table of Contents
In lieu of a foreword 16
Chapter I
Material and major corrections of piece values 21
King psqt 22
Pawn psqt 23
Knight psqt 23
Bishop psqt 24
Rook psqt 24
Queen psqt 25
Central and semi-central blocked pawns on squares the colour of the bishop 27
3
Chapter II
Mobility 33
Knight mobility 34
Bishop mobility 34
Rook mobility 35
Queen mobility 36
King mobility 37
Pawn mobility 38
Self-trapped bishop 49
Chapter III
Pawns 50
Strong pawns 50
Aligned pawns 50
Defended pawn 51
4
Distant neighbours 52
Blocked pawns 54
Levers 56
Passed pawns 59
Restricting passer 65
Rollercoasters 69
Passer-makers 72
Potential passers 73
Mainstays 75
5
Twice aligned pawns 79
Spearheads 84
Weak pawns 85
Undefended pawns 85
Isolated pawns 85
Squeezed pawn 91
Doubled pawns 92
Tripled pawn 96
Backward pawns 97
6
Twice backward pawns 98
Backwardmakers 104
Minor piece controlling the square in front of enemy backward pawn 110
Minor piece simultaneously attacking with an own pawn one of the 4 centralmost
squares: e4,e5,d4,d5 113
White pawns on e4,d4, black pawns on e5,d6; or white pawns on e4,d4, black
pawns on d5,e6 113
7
Inchoative pointed chains of 2 pawns 123
Fully closed side with space advantage on the other side of the board 126
Chapter IV
Outposts 134
Twice-defended knight outposts on the 5th rank with no enemy pawns on the same
file as the outpost on more advanced ranks 138
Semi-outposts 145
Minor piece with an own pawn on the same rank across a file 146
Minor piece on the 4th rank with an enemy pawn on its second rank on adjacent
file that is backward 146
8
Minor piece with another own outposted minor one rank in front on adjacent file 147
Minor piece on the 4th rank with another own minor piece outposted on the 6th rank
on adjacent file 147
Knight on the 5th rank with enemy knight on the 6th rank on adjacent file 148
Chapter V
Imbalances 155
9
Queen vs 3 minor pieces 163
Opposite colour bishops with one side having a piece more 173
Chapter VI
King safety 173
Rook on open edge file with enemy king on adjacent file 179
Rook on g or b open file with enemy king on adjacent edge file 180
10
Rook on the same closed file as the enemy king 181
One open and one semi-open file or 2 semi-open files against the enemy king position 183
Openers 188
Minor piece controlling the square in front of an own or an enemy storming pawn 193
Own minor pieces defending a weak spot of the king shelter 202
11
Colour deficiency with weak spots of the king shelter 202
Single own pawn on the third rank within the shelter 207
Minor outpost stopping enemy rook on an open file, with own king on the same
or adjacent file as the rook 209
Chapter VII
General piece activity and coordination 220
Forks 225
12
X-ray attacks 226
Checks 230
Pins 234
Skewers 236
Threats 243
13
Tactical lever threat 246
Minor piece attacking a square on the 8th rank on an open file, simultaneously attacked
by an enemy rook 258
Minor piece attacking a square on the 1st or 2nd ranks on an open file, simultaneously
attacked by an enemy rook 259
14
X-ray square control 265
Bishop x-ray-attacking the square in front of enemy shelter backward pawn 267
15
In lieu of a foreword the term, and then finishing with
establishing its frequency in game
This is a special book. You will not find situations. In this way, it is easier to
many like this, or even a few ones. For the investigate the material.
past 10 or so years, chess has changed
tremendously, with the appearance of One centipawn is one hundred of a full
extremely strong chess programs, whose pawn. As very small terms, with values
level is reputed to be way above that of the smaller than 10cps, are indeed very
best humans. The existence of such difficult to make sense, in the book I have
programs, plus the availability of large included just terms with larger value than
knowledge databases allows us to look that one, though, there are also a few
deeper into the game of chess. Gems of the features with a bit lower value, just to
past are now debunked, the widely spice things up.
acclaimed play of world champions like
Capablanca, Alekhine, Kasparov and When looking at the values of different
Carlsen appears to have lots of gaps, with terms one should bear 2 things in mind:
a multitude of tactical mistakes throughout - those are just approximations, it is very
even their masterpieces. difficult to come up with a precise number
Thus, we understand, there is something for each and every term, there are so many
more to chess, something deeper, that terms, so interdependent, and so prone to
should be investigated. On the other hand, personal outlooks
chess computers do get improved on a - the values, although also having general
regular scale, adding some 50 elo or so significance, will be fully valid only within
each and every year. This is yet another the current evaluation framework and its
hint that we are still very far from pool of existing features. In a different
perfection even with machines. framework, with a smaller or larger pool
So, if machines play weak, and humans of terms, the specific values might be
play weak, there should be certainly a lot different.
of knowledge still undiscovered.
The values are split between mg and eg.
This books aims at doing precisely that: We are following more or less the general
uncovering part of the secrets that still are accepted definition of the boundary
not a general knowledge. between mg and eg, i.e. half of the
available piece material, so called non-
The book is split into 7 main chapters, pawn material, taking account of the
covering material and major corrections to material of both sides. Any other
piece values, mobility, pawns, outposts, approach, like using queen presence, etc.,
imbalances, king safety and general piece is much less relevant, obviously. So,
activity and coordination. Within these middlegames will be positions with total
chapters, there are a lot of sub-sections available non-pawn material for both sides
allowing for better ordering of the text. more than half of the starting non-pawn
material, and endgames positions with
The book is provided with a table of non-pawn material lower than half of the
contents and a complete alphabetical index starting material.
of terms.
The centipawn estimation is, although
Each and every separate evaluation term is seemingly a bit unusual, quite natural what
handled by giving its precise definition, an concerns refined evaluation factors,
estimation of its relative value in especially in the age of computer chess.
centipawns, expanding on the properties of With the progress of computer chess, it is
16
also believable, that our brain networks The book is based on pattern recognition,
become more intricate too. If one rather than vaguer reflections on the
centipawn is one hundredth of a full pawn, quality of certain chess positions. My
then 100cps will be equal to one pawn claim would be that, by using pattern
material, the winning or loss of a single recognition, it is possible to learn the
pawn, 50cps will be the estimate of half a basics of chess, as well as perfectionise, at
pawn material positional compensation, least 4 times faster. And this is not an
25cps will be 1/4 of a pawn material overstatement, in no way. Remembering,
positional compensation, and 10cps will be even by heart, if necessary, some 1000 or
1/10 of a full pawn. so main evaluation features, is
As positional factors are so numerous and undoubtedly the much more preferable
multi-faceted, it is only about natural that way to go than following the advice of an
they have so different and refined scores. innumerable quantity of chess handbooks
Not using such values will definitely miss and masters. Without pattern recognition,
quite a lot of the deeper essence of chess. in spite of all the invested hard work at
Besides, on the chess board, one usually playing and investigating different games,
has tens of different evaluation factors knowledge will more or less remain
worth multiple centipawns each, but less blurred, so less efficiently used in practice.
than a pawn, so adding all of those will When patterns are recognised, you might
certainly make more than a full pawn not need to play that many games and still
material compensation, something be able to immediately see the properties
measurable by all means. of a position, indicating at the right move
to make. Of course, there are no magical
Positive terms will score positive values, solutions to improving one's chess, no one
in centipawns, while negative ones, would believe in a method preaching
negative values, again in centipawns, but learning chess in a week or so, a lot of
with a minus sign before the estimate. games should be played and positions
analysed in order for a person to
The general rule is that term definitions, significantly improve one's tactical
more specifically the placement of pawns, abilities, tactics is not perfectionised in a
are given from the point of view of white, short time, but still, one can definitely
but figuring out the respective black significantly shorten one's way to the top
condition is very easy, bearing in mind by learning to recognise patterns.
that the chess board is vertically
symmetrical, so white's 1st rank is black's Every chess position is basically a set of
8th, white's 2nd rank is black's 7th, white's evaluation patterns. The best move is
3rd rank is black's 6th, white's 4th rank is always available at the current ply, it is
black's 5th, white's 5th rank is black's 4th, really not necessary to go deeper, doing
white's 6th rank is black's 3rd, white's 7th any substantial search, all one has to do is
rank is black's 2nd, and white's 8th rank is to recognise all the relevant evaluation
black's 1st. In this way, a white pawn or patterns making up a specific chess
piece on e4 will be tantamount to a black position. When you add up all available
pawn or piece on e5, a white pawn or evaluation patterns, you should be able to
piece on e6 will be tantamount to a black come up with the solution what the best
pawn or piece on e3, a white pawn or move is. Of course, in order to efficiently
piece on a1 to a black pawn or piece on a8, and flawlessly do that, one should be able
and a white pawn or piece on g7 to a black to recognise all the subtleties of a position,
pawn or piece on g2. Psqt tables are white- and subtleties are hidden in the larger pool
side only, with conversion following the of non-standard, non-generally-recognised
same rules. evaluation terms.
17
Someone might laugh at a range of terms I positional approaches, not to mention the
have enumerated, considering them as opening preparation.
non-existing and the product of my ill Of course, one might do without any
imagination, but all of you would be opening preparation at all, by just learning
surprised, if you knew how even the the successful opening feature patterns.
smallest of evaluation terms, worth some That saves time, saves memorising a lot of
couple of centipawns or so, is capable of theoretical stuff, but more importantly,
influencing the game. One more mobility lays a very sound theoretical opening
square, added to one more square attacked foundation irrespective of the changing
of the enemy king shelter, and one more opening vogue, as the best opening moves
subtle pawn feature most persons would are always one and the same, following the
neglect already makes quite a lot and same patterns, and those will concentrate
changes the course of the game as a whole. on just a few openings.
In the book, there are over 500 diagrams For the very same reasons, chess players
and around 100 tables. of intermediate strength will find this book
Concerning the diagrams, please bear in interesting. Although they are already
mind, that those are not simple fens, so do supposed to know quite some stuff, no
not check them with engines, they do not doubt these pages will still offer some
even have side to move. Rather, they are useful additions to their knowledge, in the
supposed to serve as an illustration form of patterns they have never read
accompanying specific features. Their about anywhere else.
purpose is just that: to illustrate the term.
What concerns psqt tables, well, those are I would be very much flattered, if some of
meant just as indicative values, it is very the stronger players pay some modest
difficult to have, of course, fully precise attention to this handbook, too. Their first
measurement of all 64 squares of a thought might be to totally dismiss a work
particular term, so take them with a grain of a relatively insignificant player with no
of salt. Still, their usefulness is beyond any track record at all, but here is where they
doubt, as an ad-hoc blanket value would might possibly be wrong. Because, on the
be the much worse guess, sometimes even pages of this work, there are terms and
completely unrealistic and detrimental. patterns I have never encountered in any
other textbook previously. And the number
The target audience of the book are 4 of those is far from being negligeable. So,
categories of people: I would be very happy for a quick browse
- weak chess players and possible massive criticism.
- intermediate chess players
- strong chess players Chess programmers will also find these
- chess engine programmers pages useful, as within there are terms no
one has ever published before. Psqt tables
Well, of course, weak chess players will be will also come in quite handy, as engines
helped most, when following the approach are very much accustomed to those. If
of pattern recognition. In that way, they anything, my approach is to only further
can cover couple of times faster the stress the importance and ubiquity of psqt
material they would otherwise take years tables. The wider they are used, the better,
to fully grasp and memorise. Memorising but of course, the tuning challenge will be
some 1000 feature patterns is definitely a enormous. I very much hope, that this
lot less work than memorising many handbook will contribute to the future
thousands of typical tactical positions and development of a range of chess engines,
and with this, to the advancement of the
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overall cause of chess, as chess enthusiasts useful in generating food for thought for
all over the world will be using the very alternative implementations.
same engines the programmers prepare for
daily game play and analysis. July 2017
19
Basic definitions and abbreviations are idyosyncracies, but the basic rule
should hold.
20
eg values(kings are excluded from the
equation, as kings are uncapturable and do
not have a specific value, as everyone
Chapter I knows):
21
bishop: it is a general misconception, Piece square tables
frequently repeated in various handbooks,
that the values of the bishop and knight are Piece square tables(psqt), as widely
almost equal. Of course, this is not the implemented in most chess engines, and
case at all. There is a, quite substantial, mentally used to much benefit by all
distinction between the strength of the strong chess players, represent the most
bishop and that of the knight. In fact, the obvious and significant correction of the
bishop is a much stronger piece, both in plain piece values, based on the easy-to-
the mg and eg. Although in the mg the make observation that the relative strength
values are close, the bishop always of each and every piece changes
remains stronger, as otherwise not keeping depending on the specific square that piece
one's bishop in the mg will also result in resides on.
not having it in the eg. The difference in The self-evident chess knowledge
strength increases in the eg, where the principles mirrored in the particular psqts
bishop moves around much faster. largely reflect 3 basic and very valid
observations:
rook: in my understanding, the rook value - pieces in general do gain in value closer
measures around one and a half times the to the center of the board
average value of the 2 minor pieces. The - pieces in general do gain in value on
basic rule is that the rook value increases more advanced ranks
measurably in the eg, on a par with its - concerning only the king, kings do gain
increased mobility. In the mg, the rook value closer to the edges of the board on
movements are thwarted by the presence less advanced ranks in the mg, and do gain
of more pawns. in value, quite the opposite, in the center
and on more advanced ranks in the eg
queen: here again, I will agree with most
writers, that the queen value roughly Below we will take a brief look at the
equals 2 rooks. Most recognisable queen separate psqts.
value rule is that the queen value gets
significantly higher in the eg, where its king psqt: as said, the king gains value
movements are freer in comparison to closer to the edges of the board, especially
earlier stages of the game. Different the 2 corners, on less advanced ranks, in
imbalances significantly correct the ad-hoc the mg, and gains value in the center of the
value. board and on more advanced ranks in the
eg. The reason for this is simple:
Note: please, bear in mind, that above- - king should be kept in the edges and
cited piece values are only meant as a corners on lower ranks in the mg, as there
general assessment rule for human enemy pieces' attacks are significantly less
consumption. What concerns engines, the frequent than in the center and on higher
above values, in significant agreement ranks, already in the lion's den
with numbers found by a range of leading - king should go towards the center of the
engines through exhaustive testing, should board and on higher ranks in the eg, as in
be adjusted accordingly, basically meaning the eg enemy piece attacks are
that, due to the presence within any significantly less dangerous, due to the
elaborated evaluation framework of a smaller number of pieces, while the king
whole lot of particular pawn and minor itself is able to provide assistance to own
piece features, the values of the minor passers in their march to promotion,
pieces should be increased by some 30% successfully attack enemy pawns, restrict
over the above-cited ad-hoc values, while the enemy king activity, as well as quickly
those of the major pieces by some 50%. switch from one side of the board to
22
another on such squares, which is undefended pawn, an isolated pawn, etc.,
important, especially for such a very-slow- etc., etc. Similarly, a g2 pawn, for
moving piece, as the king example, can also be most of the above,
plus a valuable king shelter pawn.
As both above-mentioned reasons are very
weighty, the king psqt values should be
very significant too. 8 0 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0 0
6 25 35 45 55 55 45 35 25
8 -170 -180 -190 -200 -200 -190 -180 -170 5 17 25 33 50 50 33 25 17
7 -130 -140 -150 -170 -170 -150 -140 -130 4 13 17 30 45 45 30 17 13
6 -120 -130 -140 -150 -150 -140 -130 -120 3 7 10 13 20 20 13 10 7
5 -80 -90 -100 -120 -120 -100 -90 -80 2 5 7 10 13 13 10 7 5
4 -30 -40 -60 -80 -80 -60 -40 -30 1 0 0 0 0 0 0 0 0
3 30 10 0 -20 -20 0 10 30 a b c d e f g h
2 90 100 70 50 50 70 100 90
1 100 120 80 60 60 80 120 100 pawn psqt(mg)
a b c d e f g h
8 0 0 0 0 0 0 0 0
king psqt(mg) 7 0 0 0 0 0 0 0 0
6 35 45 55 65 65 55 45 35
8 0 10 20 30 30 20 10 0
5 25 33 42 60 60 42 33 25
7 20 40 60 80 80 60 40 20
4 20 25 40 55 55 40 25 20
6 40 60 90 100 100 90 60 40
3 10 15 20 30 30 20 15 10
5 20 40 60 80 80 60 40 20
2 7 10 15 20 20 15 10 7
4 -20 20 50 70 70 50 20 -20
1 0 0 0 0 0 0 0 0
3 -35 0 20 40 40 20 0 -35
a b c d e f g h
2 -40 -30 -10 0 0 -10 -30 -40
1 -50 -40 -30 -20 -20 -30 -40 -50
a b c d e f g h pawn psqt(eg)
23
retreat will only partially worsen the advanced squares are preferable for the
present knight condition bishop too.
An important remark is that knight psqt is Bishop psqt is also redundant, at least to
redundant too, at least to knight outpost some bishop outpost features.
features, so one must very carefully check
both feature numbers.
8 -10 -5 0 5 5 0 -5 -10
7 0 20 25 30 30 25 20 0
8 10 20 30 40 40 30 20 10 6 25 28 45 55 55 45 28 25
7 20 30 40 50 50 40 30 20 5 20 30 40 50 50 40 30 20
6 27 55 68 80 80 68 55 27 4 7 20 25 40 40 25 20 7
5 20 30 40 50 50 40 30 20 3 0 13 20 25 25 20 13 0
4 7 20 35 40 40 35 20 7 2 -7 0 7 13 13 7 0 -7
3 -7 7 20 27 27 20 7 -7 1 -13 -7 0 7 7 0 -7 -13
2 -13 -7 0 7 7 0 -7 -13 a b c d e f g h
1 -30 -20 -13 -7 -7 -13 -20 -30
a b c d e f g h bishop psqt(mg)
24
one wing of the board to the other to take to more or less control all the board,
aim at enemy objects, which is rarely though on such squares enemy attacks are
possible on the 1st and 2nd ranks, with the also more likely. Whether the 7th rank,
presence of lots of own pawns possibly other, non-central files, are
- the 7th rank is particularly important, as bonised, will depend pretty much on other
the rook is able to attack from there many existing evaluation factors, as enemy king
enemy pawns, residing on their home rank, shelter attacks, queen on open/semi-open
the enemy king shelter and, in the eg and file bonus, the particular queen mobility
mg alike, on occasion restrict the enemy definition, etc.
king to its back rank
25
- with own pawns on squares the colour of The eg penalties are much bigger for the
the bishop, the chance that enemy pawns simple fact that, with decreasing board
are on squares of opposite colour, not the material, the weakness will severely grow,
colour of the bishop, increases, meaning as other factors, giving variety to the
that the enemy, whether it has bishop or game, will start disappearing, and the
knight for the imbalance, will be able to attackable pawns become more salient.
effectively target and attack those pawns,
while the own bishop itself will not be able Frequency: very frequent
to do so
- as there is nothing to potentially
compensate for the above-mentioned Specific conditions amplifying or
severe condition, it will usually be long- changing the weakness
term and acquire much more positional
outlines Those are plentiful and very important.
- having a single non-compensatable
liability will certainly render more
awkward the rest of the own forces, while Blocked pawns on squares the colour of
boost the performance of enemy forces, for the bishop
the simple fact that such pawns should be
defended somehow Definition: pawns, blocked by enemy
pawns on squares the colour of the bishop
26
with only weakness being the presence of
own blocked pawns on squares the colour
of the bishop, white feels very awkward
and black has big, winning advantage.
Thus, a single factor turns the game
around.
27
Central d4/e4 isolated pawn, blocked by Frequency: infrequent
an enemy minor outpost
28
Frequency: infrequent well, this is a much more severe condition
than otherwise. Black will be able to win
the game with far less effort than if it had a
Special rule for the imbalance knight vs dark-square bishop instead of the knight.
bishop
Frequency: infrequent
Definition: one side having just a single
knight, and the other just a single bishop
Special rule with bishop on more
Value: additional penalty, -7cps, both for advanced ranks
the mg and eg, for each pawn, blocked by
an enemy pawn on square the colour of the Definition: bishop on ranks 5 through 8 in
bishop the enemy half of the board
29
the rule, rather than exception, in that stage
of the game.
Frequency: frequent
30
of the quantity of pawns, a position is still condition of more blocked pawns present,
not a closed one. so that knights will gain in value relatively
to them.
It is not that much that the knights get
stronger, rather that the bishops get
weaker.
31
on the other hand, to improve, so that for
them that is more or less a permanent
condition.
That is why knights always prefer
positions of a more closed nature.
32
Frequency: frequent
Chapter II
Mobility
33
Knight mobility 8 12 13 14 15 15 14 13 12
7 16 17 18 19 19 18 17 16
Definition: any empty square on the board 6 20 28 30 32 32 30 28 20
that is not attacked by an enemy pawn, 5 18 26 28 30 30 28 26 18
plus any board square occupied by an 4 16 24 26 28 28 26 24 16
enemy piece or pawn which are not 3 14 20 22 24 24 22 20 14
defended by another enemy pawn or piece, 2 12 13 14 15 15 14 13 12
plus any board square occupied by an 1 10 11 12 13 13 12 11 10
a b c d e f g h
enemy bishop, rook or queen, which are
defended by an enemy pawn or piece
knight mobility psqt(mg)
8 10 11 12 13 13 12 11 10
7 12 13 14 15 15 14 13 12
6 12 17 22 24 24 22 17 12
5 16 24 28 30 30 28 24 16
4 16 24 28 30 30 28 24 16
3 14 20 22 24 24 22 20 14
2 12 13 14 15 15 14 13 12
1 10 11 12 13 13 12 11 10
a b c d e f g h
34
8 8 9 10 11 11 10 9 8
7 10 11 12 13 13 12 11 10
6 12 17 18 21 21 18 17 12
5 15 22 25 26 26 25 22 15
4 14 21 25 26 26 25 21 14
3 12 17 18 21 21 18 17 12
2 10 11 12 13 13 12 11 10
1 8 9 10 11 11 10 9 8
a b c d e f g h
35
Queen mobility
c4,c5 and e3 are mobile squares for the
white rook, as they are empty and not Definition: any empty square on the board
attacked by enemy pawns. g3 is also a that is not attacked by an enemy pawn,
mobile square, as there is an enemy piece knight, bishop or rook, plus any board
which is undefended. c6 is another mobile square occupied by an enemy piece or
square, as, although attacked by an enemy pawn which are not defended by another
pawn, it is occupied by an enemy rook. d3 enemy pawn or piece, plus any board
and f3 are not mobile squares, because square occupied by an enemy queen,
they are under attack of the enemy e4 which is defended by an enemy pawn or
pawn. c2 and b3 are not mobile squares for piece
the white rook, too, as occupied by own
knight and pawn
8 11 12 13 14 14 13 12 11
7 15 16 17 18 18 17 16 15
6 13 14 15 16 16 15 14 13
5 11 12 13 14 14 13 12 11
4 9 10 11 12 12 11 10 9
3 7 8 9 10 10 9 8 7
2 5 6 7 8 8 7 6 5
1 4 5 6 7 7 6 5 4
a b c d e f g h
Frequency: all-frequent
36
8 3 3 3 4 4 3 3 3
7 5 5 5 6 6 5 5 5
6 6 7 7 8 8 7 7 6
5 5 6 6 7 7 6 6 5
4 4 5 5 6 6 5 5 4
3 3 4 5 5 5 5 4 3
2 2 3 3 4 4 3 3 2
1 2 3 3 4 4 3 3 2
a b c d e f g h
8 2 3 3 4 4 3 3 2
7 3 3 3 4 4 3 3 3
6 6 6 6 7 7 6 6 6
5 5 6 6 7 7 6 6 5
4 4 5 5 6 6 5 5 4
3 3 4 5 5 5 5 4 3 h1 is a mobile square for the white king, as
2 2 3 3 4 4 3 3 2 well as f1, one is free and the second one
1 2 3 3 4 4 3 3 2 taken by an enemy piece, though both
a b c d e f g h squares are not attacked by enemy pieces.
h2 is not mobile for the king, as it is under
queen mobility psqt(eg) attack by enemy knight on f1 and bishop
on e5. f2 and g2 are also not mobile, as
Additional information: queen mobility taken by own pawn and bishop.
has the lowest values of all pieces, which
slightly decrease for certain squares on Value: small bonus, 2cps in the mg, 5cps
more advanced ranks in the eg, due to in the eg
lesser importance of attacks upon enemy
objects Additional information: king mobility is
relatively unimportant in the mg. Reason
Frequency: all-frequent for this is that it is actually very difficult to
make sense when it is good to have more
free available squares, and when not. For
King mobility example, having a lot of free squares
around the king might simply mean that
Definition: any board square, be it free or the king has no or very limited pawn
occupied by an enemy pawn or piece, if shelter. On the other hand, even if it has no
not attacked by any enemy pawn or piece, or just a single available mobile square, it
including the king might be still very well sheltered by own
minor and other pieces. Sometimes, it is
good to have more square freedom, at
other times not, and at still other times this
is pretty much irrelevant. Still, a bit of
freedom is always appreciated.
In the eg, quite the opposite, more king
mobility frequently means more active
king, so it is only to be encouraged there.
37
Pawn mobility
38
8 25 30 32 37 37 32 30 25 relative strength, as all kinds of pawns,
7 16 19 21 24 24 21 19 16 from passers to any standard pawn, will
6 7 10 12 14 14 12 10 7 have higher influence on the game, when
5 4 5 7 9 9 7 5 4 pushed in the center. Central pushing will
4 0 0 0 0 0 0 0 0 mean the possibility of creating an even
3 0 0 0 0 0 0 0 0 stronger central passer, opening up vital
2 0 0 0 0 0 0 0 0 lines in the center, when levering, placing
1 0 0 0 0 0 0 0 0 own pieces on advanced central squares
a b c d e f g h
with possible lever captures, central more
significant threats upon enemy pieces, etc.
pawn mobility psqt(eg) Edge or close-to-the-edge pushing, on the
other hand, unless under special
Additional information: the bonus is circumstances, will do quite the opposite.
given for the fact, that the free pawn has So, incentivising central pushes is another
more available options at its disposal, priority.
namely to move forward. By moving
forward, no matter what particular pawn it
represents, it improves its board location,
so more advanced ranks should be
incentivised.
39
Additional information: the extremely-
well deserved bonus is due for the
following reasons:
- such a pawn can quickly advance, taking
central position and starting influencing
the center
- in case it is on a file on the side where
the enemy king is, it can quickly advance
to the 4th rank and start exerting pressure
upon the king as a storming pawn, also
threatening with further advance
an e5 lever push will open the central e Please note, that this is very much
file, a b5 lever push, on the other hand, different from simply having a central
will activate simply developments along pawn on the 2nd rank, as such a pawn
the much less significant b file might be more or less immobile.
40
piece less is not easy, is it? Not to mention
possible long-term conditions.
41
the rook on a1 is a low-mobility piece, b1 the knight on h4 and the rook on a6 are
being its only accessible square, the knight zero mobility pieces. They feel quite
on h7, although well-placed and attacking awkward, can not transfer to other parts of
the enemy king shelter, is also a low- the board, if needed, are easily attackable
mobility piece on the edge, vulnerable to and frequently trappable. Whether the
attacks and capturing, with f8 being its condition will be more or less permanent
only accessible square will largely depend on particular board
factors.
42
the white bishop on h2 is trapped, though the white knight on e5, even though
not permanently. After Ng1-e2, it can excellently placed and strongly-supported,
move via g1 to freedom. as well as attacking the enemy king
shelter, is trapped, enemy pawns cut its
Frequency: frequent retreat and possible transfers to either the
king or queen side. The black bishop on e8
ensures that the knight will not be able to
Zero mobility pieces not on the edge advance, too. Thus, the knight is fully
immobile, it can not be activated on other
Definition: any non-pawn and non-king parts of the board, and that might prove
piece not on the edge of the board, on files decisive, as the focus of the game
b through g and ranks 2 through 7, lacking frequently shifts from one section to
even a single available mobile square another. The opponent side will be able to
mobilise all its pieces for different tasks,
Value: penalty, -15cps, both for the mg while the knight side will have to do
and eg without the services of the knight on a
range of occasions.
Additional information: this happens
much rarer, as in the center pieces are Frequency: infrequent
generally more mobile, due to the larger
number of squares on an empty board they
can go to from there. Still, the factor is Zero mobility king
important, as zero mobility, especially if
permanent, at least means this piece can Definition: king with no available mobile
not be transferred to other sections of the squares
board to perform different functions and
pieces are mobile for precisely this very Value: penalty, -10cps in the mg, -30cps
reason, to go around. Such pieces are also in the eg
frequently trappable.
Additional information: this is a bad
condition, though much more severe in the
eg.
In the mg, having zero mobility will
frequently mean the king is under strong
43
enemy attack, and attacks are already smothered mate also involves a zero
scored separately, but might also mean the mobility king
king enjoys good sheltering. So, no
generally valid conclusions might be
drawn, but still having a bit of freedom of
movement is to be encouraged. Zero king
mobility might also indicate impending
zugzwang.
In the eg, zero mobility is always bad, it
can either mean the king is extremely
inactive, under strong enemy attack, or
even herald zugzwang. As resources in the
eg are rather limited, the inactivity of each
and every piece is doubly important.
Frequency: infrequent
44
Permanently trapped minors
Frequency: infrequent
45
White knight on a1, trapped by own Frequency: infrequent
pawns
Definition: white knight on a1, with own White bishop on b1 or a2, trapped by
pawns on c2,b3, enemy pawns on c3,b4, own pawns
or, alternatively, white knight on h1, with
white pawns on f2,g3, black pawns on Definition: white bishop on b1 or a2, with
f3,g4 white pawns on c2,b3, black pawns on
c3,b4, or, alternatively on the king side,
white bishop on g1 or h2, with white
pawns on f2,g3, enemy pawns on f3,g4
46
Strange as it might seem to you, it is hard on c1, the very same knight will already be
to imagine how frequent such paradoxical trapped by the enemy d3 and c4 pawns
situations might arise in engine play.
Value: large penalty, -150cps, both for the
Frequency: infrequent mg and eg
Frequency: infrequent
47
white bishop on g2, trapped by own pawns the b1 knight is trapped, but, what is even
more disastrous, is that it simultaneously
Value: large penalty, -220cps, both for the traps the own rook on a1. Thus, both
mg and eg pieces are out of the game. Sacs are
urgently needed, many engines will spot
Additional information: the penalty is this only too late.
due for long-term mobility limitations.
In distinction to other instances of
trappings, here the caged bishop does
really enjoy a rather spacious confinement,
whole 3 available mobile squares, and can
pseudo-slide from g2 to h3, f1 and even h1
for as long as it would not get bored,
though that will hardly save the game.
Sacs by the bishop itself are also not
possible, hence the evaluation estimate of
close to 3 full pawns(of course, other
friendly pieces can still sac for the bishop).
Frequency: infrequent
48
this is a real-life situation from one of my Bb7 is a self-trapped bishop
games. All too many, even very top,
engines, will consider the position as fully Value: penalty, -30cps in the mg, -20cps
equal, some even seeing black in the lead, in the eg
but the truth is, that white enjoys a
positional crush, of course. 3 black pieces Additional information: the large penalty
on the queen wing, the rook on a8, the is, of course, due for the very limited
knight on b8 and the light-square bishop mobility of the bishop, combined with the
on c8, are factually trapped, out of the permanence of the condition. As both
game and unable to support activities of pawns defending the bishop are immobile,
the own army elsewhere. With time, white it can not possibly go back, so its only
will attack on the king side, open the alternative to move somewhere is to try
position and smash the remaining black doing that via the 8th rank. The 8th rank,
forces. That takes time, possibly even though, deep into the enemy territory, will
many dozens of moves, and this might be usually be very well controlled by enemy
the reason why top engines fail to pieces, as is the case with the black rook
recognise white's decisive edge, but is on d8 above. So, in actual fact, the bishop
inevitable. is pretty much trapped, more precisely
self-trapped, as it is own pawns that
primarily limit its mobility.
Self-trapped bishop
Even top engines sometimes fail to
Definition: bishop on the 7th rank, understand such conditions. One of the
defended by 2 own pawns, both blocked most frequent instances of the
by enemy pawns phenomenon will happen with the bishop
attacking the enemy king shelter, like on
the position below:
49
Chapter III
Pawns
Strong pawns
Aligned pawns
Frequency: infrequent
8 0 0 0 0 0 0 0 0
7 66 68 72 74 74 72 68 66
6 52 54 56 58 58 56 54 52
5 30 33 36 39 39 36 33 30
4 16 18 22 24 24 22 18 16
3 7 9 11 13 13 11 9 7
2 2 4 6 8 8 6 4 2
1 0 0 0 0 0 0 0 0
a b c d e f g h
50
8 0 0 0 0 0 0 0 0
7 44 45 47 49 49 47 45 44
6 35 36 37 38 38 37 36 35
5 20 21 23 25 25 23 21 20
4 11 13 15 17 17 15 13 11
3 5 6 8 9 9 8 6 5
2 2 3 4 5 5 4 3 2
1 0 0 0 0 0 0 0 0
a b c d e f g h
51
- they are strong, it is difficult for the
opponent to capture such a pawn with a
piece
- defended pawns still represent a
connected feature, in case the pawn
defending the defended pawn moves
ahead, both pawns transform into a nice
aligned unit, powerful in all stages of the
game, especially when such pawns are
both passers
Distant neighbours
Definition: a pawn that has another own g4 and e4 pawns above are distant
pawn on the same rank across a file neighbours(similarly, f6 black pawn can
not realistically advance to f5 square even
with the help of the black g7 pawn)
8 0 0 0 0 0 0 0 0
7 20 30 40 50 50 40 30 20
6 12 17 25 32 32 25 17 12
5 8 12 17 22 22 17 12 8
4 4 6 8 11 11 8 6 4
3 2 3 5 8 8 5 3 2
2 1 2 3 4 4 3 2 1
1 0 0 0 0 0 0 0 0
a b c d e f g h
52
Additional information: distant
neighbours get their very well deserved
bonus in view of the following reasons:
- on upper ranks, they would make enemy
pawns backward, which is very important,
especially in the mg
- on lower ranks, they would frequently
stop enemy pawns' advance, which is
particularly relevant in the center and
when enemy pawns are storming pawns
- in their role as passers, or, at least when a
single one of them is passer, especially on
advanced and very advanced ranks, such
pawns represent a tremendous asset, as
they support each other across the file on
their way to promotion
a5 and d5 are very distant neighbours
8 0 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0 0
6 15 18 21 24 24 21 18 15
5 10 12 14 16 16 14 12 10
4 0 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0 0
2 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
a b c d e f g h
53
quadrant of the enemy king, as a free 8 0 0 0 0 0 0 0 0
passer could additionally advance with a 7 0 0 0 0 0 0 0 0
check to the enemy king, gaining tempo 6 15 18 22 50 50 22 18 15
5 7 9 11 13 13 11 9 7
Frequency: infrequent 4 0 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0 0
2 0 0 0 0 0 0 0 0
Blocked pawns 1 0 0 0 0 0 0 0 0
a b c d e f g h
Definition: a pawn with an enemy pawn
on the same file one rank in front blocked pawn psqt(mg)
(eg psqt is the same, with the only
distinction being that central d6 and e6
squares get only 30cps instead of 50cps)
54
- a central blocked pawn on d6 or e6 in the
mg represents an extremely powerful
central wedge, which, even if not
supported, has a tremendous influence
upon the outcome of the game, as it
basically splits the opponent half of the
board in 2 parts, which are difficult to
coordinate among and cramps the enemy
position to a very large extent, no matter
that this is just a single pawn
- if the enemy pawn blocking such a pawn
on the 6th rank is captured, or if the
blocked pawn on the 6th rank is supported
by another own pawn which is free, and
whose advance will challenge the enemy
blocked pawn, the blocked 6th-ranker will
immediately transform into a powerful with larger blocked pawn chains,
passer especially when they are central, the
quality of the game completely changes,
giving a substantial advantage to the side
with the better-placed pawn chain(in this
case the white pointed pawn chain, whose
most advanced member, the f6 pawn, is
closer to the enemy king than its
counterpart on c4(and also taking a more
advanced rank); please see Pointed chains
section)
55
black advanced lever on the 6th rank on f3,
additionally a storming pawn
(the pawn tension between the f3 and g2
pawns has the potential of opening the
enemy king position, compromising the
white pawn shelter, or at least driving a
mighty pawn wedge at its most vulnerable
place)
8 0 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0 0
6 24 28 32 36 36 32 28 24
5 12 14 16 18 18 16 14 12
4 0 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0 0
2 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
a b c d e f g h
56
8 0 0 0 0 0 0 0 0 Outer central levers
7 0 0 0 0 0 0 0 0
6 16 18 22 24 24 22 18 16 An outer central lever is c4 pawn attacking
5 8 9 11 13 13 11 9 8 d5 pawn, or, alternatively, f4 pawn
4 0 0 0 0 0 0 0 0 attacking e5 pawn.
3 0 0 0 0 0 0 0 0
2 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
a b c d e f g h
57
defended outer black central lever on f5 b4 is an unopposed lever on the 4th rank
(Do you recognise the KID-like structure? (and yes, the b4-b5 push is a real threat)
It is not advantageous for white to capture
e4-f5, as in this case black's pawn structure Value: rather small, maybe some 7cps
significantly improves, trading a central e4 bonus, only for the mg
pawn, 4th-ranker at that, for a much less
central g6 one, 3rd-ranker at that, and
black threatens f5-f4 push with enormous Lever on the 3rd rank
increase of the pressure.)
A lever on the 3rd rank, attacking an
Value: 15cps bonus, only mg, presumably enemy defended pawn is worth some
over the bonus for an undefended outer bonus points too, mainly for the fact that
central lever, if that applies this threatens pawn exchange, in which
case either the defended enemy pawn,
advanced and valuable, will become
Unopposed lever on the 4th rank undefended, or disappear altogether.
58
white lever on the 3rd rank on b3 attacking 8 0 0 0 0 0 0 0 0
a defended black lever on a4(this situation 7 70 85 95 110 110 95 85 70
definitely favours white, in spite of the fact 6 50 60 68 76 76 68 60 50
that the b3 pawn is more central than the 5 30 40 48 56 56 48 40 30
attacked enemy a4 pawn; a4-b3 capture 4 20 30 38 46 46 38 30 20
will trade advanced a4 black pawn for 3 13 18 24 32 32 24 18 13
modestly placed c2 white pawn, while b3- 2 6 8 12 14 14 12 8 6
a4 capture is also a threat, this time trading 1 0 0 0 0 0 0 0 0
3rd-rank b3 pawn for 4th-rank b5 pawn) a b c d e f g h
Value: modest bonus, 10cps, both for the passed pawn psqt(mg)
mg and eg
8 0 0 0 0 0 0 0 0
7 98 115 130 150 150 130 115 98
Passed pawns 6 72 90 98 105 105 98 90 72
5 42 60 72 84 84 72 60 42
Definition: a pawn that has no enemy 4 30 45 52 67 67 52 45 30
pawns on more advanced ranks than the 3 20 27 35 47 47 35 27 20
pawn itself up to the square of promotion 2 9 12 18 21 21 18 12 9
on the file it is placed upon, as well as the 1 0 0 0 0 0 0 0 0
2 adjacent files a b c d e f g h
59
Frequency: very frequent
60
The size of the bonus should be
approximately 40cps, both for the mg and
the eg.
61
enemy passers, as under such conditions well, although white might be a pawn up,
the cumulative effect of the blockade the excellently placed Nh6 fully closes the
would be bigger. game and a draw by fortress is extremely
likely, no matter the disposition of the
remaining white and black pieces(thus, for
blocked position purposes, not only the
number of pairs of blocked and
symmetrical twice backward pawns is
important, but also the existence of files
where a passer would be blockaded by an
enemy piece)
Another important blockading feature of well, as you see, on occasions, other non-
minor pieces primarily, but different minor pieces are also quite efficient in
pieces too, is the attempt to fully close the achieving a fully blocked/fortress
game and thus achieve a draw. position(as Kh6 is above)
62
humans and engines. Reason might be the
very positional nature of the term, as well
as the high depths associated with it.
Often, why this term is useful, will become
evident some 20-30 moves from now.
Bonus is given in view of the following
considerations:
- of course, the advance of the enemy
passer is stopped and, as it is a central one,
this function is even more important
- while blocking the center, the initiative
of the stronger side(usually the side with
the blockaded passer) on that section of the
board is also largely thwarted, and, as we
all know, the center is where most things
happen
Bc3 and Nd4 blockading enemy c4 and d5 - the blockading minor pieces themselves
passers in the center are placed on perfect centralised squares,
meaning that such pieces would efficiently
Value: sufficiently large bonus, valid in cumulate functions to great effect, apart
terms of psqt, only for the mg from blockading, attacking important
squares in the enemy half of the board/the
8 0 0 0 0 0 0 0 0 enemy king shelter, defending the own
7 0 0 0 0 0 0 0 0 king shelter, sometimes supporting the
6 0 0 0 0 0 0 0 0 advance of other own passers, etc.
5 0 0 0 0 0 0 0 0 - on very special occasions, with deep
4 0 0 40 50 50 40 0 0 positional considerations, such minors will
3 0 0 30 40 40 30 0 0 efficiently block the whole center together
2 0 0 0 0 0 0 0 0 with other own pawns, preventing
1 0 0 0 0 0 0 0 0 counterplay there and, while using their
a b c d e f g h added surplus value, giving the own side
excellent attacking chances
centralised blockading knight psqt
8 0 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0 0
6 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0
4 0 0 30 35 35 30 0 0
3 0 0 20 30 30 20 0 0
2 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
a b c d e f g h
63
an excellent blockading knight on e4 - 10cps, both mg and eg, if the piece is a
largely prevents counterplay in the rook(the condition would also apply with
center(the e file is blocked, after all), an own rook placed behind the passer on
attacks the f6 square of the enemy king the same file, attacking the square in front
shelter, defends the f2 and g3 squares of of the passer on an x-ray)
the own king shelter and simultaneously - 5cps, both mg and eg, when the piece is a
supports the white passer on c5: queen
tremendous functionality, no one can deny
it! Obviously, the bonus will be due for the
ability to thwart the enemy passer's
advance or support the advance of the own
passer.
64
the white king on b5 supports the white c5 restricting white passer on c5
passed pawn
Value: bonus, applied in terms of ranks
Value: bonus, 10cps, just for the eg
- 12cps, both for the mg and eg, for the 5th
Additional information: the bonus is rank
given for the following reasons: - 18cps, both for the mg and eg, for the 6th
- the pawn is defended by the king, and rank
this is an important pawn - 30cps, both for the mg and eg, for the 7th
- the king can support the advance of the rank
passer towards the square of promotion, if
it controls the square in front of it Additional information: this is a very
- at the same time, the passed pawn can true term indeed, though skeptics might
shelter the king from enemy attacks say it is just a figment of someone's over-
exaggerated imagination. Bonus is due for
Frequency: very frequent 2 main reasons:
- the passer is well-protected and stable
there, going to last for a long time(of
Restricting passer course, well-protectedness will be valid for
any other protected passer, too, but the
Definition: passer, on ranks 5, 6 or 7, distinction here is with durability, as the
protected by an own pawn, blocked by an condition of the protecting pawn being
enemy pawn blocked by an enemy pawn significantly
adds to it, as the blocking enemy pawn
kind of perpetuates the construction,
making enemy attacks upon the defending
pawn much more difficult, as the enemy
blocking pawn will shelter it from direct
attacks of heavy pieces along the closed
file, where both pawns are, but also
significantly restrict the access of other
enemy pieces to it)
- precisely because of the same blocked
construction, enemy pieces will have very
65
hard time dealing with the passed pawn,
trying to get access to it and blockade it,
while, own pieces will be reversely helped
by the above-mentioned condition, as well
as the supporting function of the passer
concerning penetration into the enemy
camp, especially with more advanced
passers
Frequency: frequent
66
chain, the pawn defending it, c4, is enemy pieces to blockading, trying to stop
blocked by an enemy pawn, c5, and the the further advance of the 2 connected
pawn defending c4, d3, is also blocked by passers, is made much more difficult,
an enemy pawn, d4, with both being part because of lack of sufficient space
of the longer chain, and the b5 pawn has - the very same blocked condition, and that
another own passer on adjacent file, a4. on a larger scale, will, on the other hand,
significantly benefit the regrouping and
coordination of own pieces, supporting the
advance of the passed pawns, as well as
their general activity
- at least the first blocking enemy pawn
next to the spearhead passer on the same
rank and adjacent file, e6 on the second
diagram, will remain undefended and a
much easier target for attack, because it
will be squeezed between 2 opponent
defended pawns
67
sacrifice on b4, after which, no matter
what minor piece is sacrificed first, it
should get a big, winning advantage.
For the minor piece, black gets 2 strong,
connected passers, c4 and b5, both
currently defended, one of them advanced
on the 5th rank, both free in their
movements, and both supported in their
movement forward by the pair of rooks on
the c and b files, as well as other pieces,
plus, after breaking white's chain pawn
structure, both the d4 white pawn, and
especially the a5 pawn, becoming isolated,
transforming into vulnerable targets.
Certainly, the compensation is more than
sufficient. Besides, the larger supporting
taking the first-posted diagram, black long chain pawn structure, in the
accompanying the definition, any minor form of the d5 and e6 pawns, both blocked
piece sacrifice on a5 will bring us to the by enemy pawns, kind of suffocate the
condition, or, alternatively, a knight bigger number of white pieces, making
sacrifice on c5, followed by a bishop their coordination much more difficult.
capture on a5 The friendly pieces, on the other hand,
enjoy significantly greater freedom of
So, usually, the feature will be reached movement and better coordination,
after a sacrifice, but other paths are because of the same fact, and that
possible as well. condition will only improve as the game
progresses, as the passers start moving
forward, squeezing even more white's
position, and the black pieces manage to
regroup better.
Overall, white has almost no chances to
save the game.
How many very top engines would see a
minor piece sacrifice on b4 and evaluate it
as winning? How many humans will think
a sac on b4 wins by force?
68
As a whole, one evaluation term for people
and entities that like deep, entertaining and
beautiful play.
Frequency: infrequent
Rollercoasters
c3-d4-e4-f5 is a rollercoaster of 4
connected passers
69
Additional information: fact is, that with
such extremely large connected pawn
formations the existing bonuses for passed
pawns, candidate passers and connected
pawns, defended or aligned ones, are
definitely insufficient.
The large formations, over 4 pawns,
represent additional assets, for which the
over-bonus is given:
- a compact mass of pawns, able to defend
and advance in supporting each other
- massive control of the squares in front of
the pawns, with no existing gaps, so
enemy pieces will have very hard time
coming closer, trying to attack them
- for the very same reason, the task of
now, the rollercoaster pawns are already 6, enemy pieces trying to blockade them is
with 5 passers, plus the f2 candidate passer extremely arduous, if not impossible at all
- because of the inability of enemy pieces
to come closer, in moving forward, such
formations are able to very efficiently gain
space
another mix of passers and candidate The mg and eg bonuses are equal, as,
passers in a 4-pawn rollercoaster. d5 and while in the mg such pawns will have a
e5 are passers, while c4 and f4 are major restricting role upon the larger
candidate passers. number of enemy pieces present, in the eg
their advance will be generally easier.
Value: sufficiently large over-bonus,
dispensed in terms of the quantity of the
pawns
70
although white has 2 pieces more, with the an engine, or even a human, might decide,
material equivalent being 2 minor pieces that white is ok, because it has many more
for just 4 enemy pawns, it is definitely pawns. However, the most advanced
black who has the advantage. passer of those pawns, the one on e3, is
I am not certain how much time top significantly less advanced than the black
engines will need to fully realise that, but b3 passer, so in actual fact black is much
the fact is indisputable. better.
Quite frequently, as seen above, such
constellations lead to beautiful positions
with accompanying astounding, tactically
relevant and quickly changing play.
Frequency: infrequent
Value: bonus, 20cps in the mg, 30cps in with queen endings, this condition might
the eg frequently lead to draws, in spite of one
side having significant material advantage.
Additional information: the bonus is due, Although black has 3 more passed pawns
because such passed pawns are much than white above, the game will end in a
stronger than the rest, closer to promotion, draw, as the single white passer is way
and play a vital role in deciding the game. ahead of the huge black pack.
Frequency: frequent
71
More pieces with passed pawns will have to retreat, so the march of the
passer is more or less forced.
Definition: at least one side having at least
a single passed pawn, with unequal
number of pieces for both sides
Frequency: frequent
Passer-makers
in spite of the evident material deficit, only
black could have advantage above, as the Definition: unopposed pawn on the 4th or
strong centrally placed black passers are 5th ranks, defending an own pawn on one
excellently supported by the friendly adjacent file, that is blocked by an enemy
pieces. pawn, which pawn in turn is not a
The black predominance in numbers of defended one, and with no enemy pawns
pieces of lower power allows the lower- on the other adjacent file in front of it
power pieces to efficiently protect the own
passers, when under attack by enemy Value: bonus, dispensed in terms of rank
higher-power pieces and, even more
decisively, be extremely beneficial to their - 4th rank: 7cps, both for the mg and eg
advance, by controlling squares on the - 5th rank: 15cps, both for the mg and eg
path to their promotion. When a heavy
piece on the path of the passed pawn to Additional information: the bonus is
promotion is attacked by a minor piece, it given, as such pawns, after a push, might
help in creating an advanced passed pawn
in the like of the friendly defended pawn.
72
passer, as the black f7 pawn will be
stopping its further advance.
Frequency: frequent
Potential passers
73
a3 is a potential passer for white(b3 vs b6 and on the diagrammed position, although
pawns on adjacent files), and g5 is a white g3 pawn does not formally satisfy
potential passer for black(again with equal the rule(a single white pawn on same or
pawn numbers on adjacent files, f3 and h3 less advanced ranks supporting it, h3, vs 2
vs f5 and h6 pawns) enemy pawns on more advanced ranks
opposing it, f5 and h6), if white were to
Of course, there are always exceptions to play, g3-g4 push would render g4 pawn
the rule, as chess is simply too multi- very much potential passer/passer-like,
faceted, but the general conception should with g4-g5 threatening
hold.
Value: bonus, valid in terms of psqt
8 0 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0 0
6 25 30 34 38 38 34 30 25
5 15 20 24 28 28 24 20 15
4 10 15 19 23 23 19 15 10
3 6 9 12 16 16 12 9 6
2 3 4 6 7 7 6 4 3
1 0 0 0 0 0 0 0 0
a b c d e f g h
74
8 0 0 0 0 0 0 0 0 passers after f6-f5, e5-e4 and d5-d4 is
7 36 45 49 52 52 49 45 36 quite realistic
6 25 30 34 38 38 34 30 25
5 21 30 36 42 42 36 30 21 Value: sufficiently large additional bonus,
4 15 22 26 33 33 26 22 15 30cps both for the mg and eg(well, when
3 10 13 18 24 24 18 13 10 you give the bonus for one of the pawns,
2 5 6 9 10 10 9 6 5 you actually assign it to the tandem)
1 0 0 0 0 0 0 0 0
a b c d e f g h Additional information: the bonus is
dispensed for the fact that, quite often, this
potential passer psqt(eg) particular constellation will lead to the
creation of 2 strong connected passers
Additional information: potential passers
are bonised, of course, for the single
reason that, at some future point in time, Mainstays
they could become passers
Definition: a pawn on the central c4,d4,e4
Frequency: frequent or f4 squares, blocked by an enemy pawn,
controlling the square in front of an enemy
backward pawn and simultaneously
Pair of potential passers defending an own passer
d4 is a mainstay pawn
(d4 is blocked by d5, supports own c5
passer and controls the e5 square in front
of the enemy e6 backward pawn)
75
the passed pawn, enemy backward pawn;
this split ensures much greater own pieces
activity, while restricting opponent pieces
activity, which might play a vital role,
especially in the long run
- with bigger blocked pawn structures and
closed-like game, the role of the mainstay
further increases, as the central enemy
backward pawn on the 3rd rank will be a
major weakness with even bigger
cramping effect upon the own pieces, and
this could lead to a gradual, but very
convincing king-side attack upon the
enemy king
- the square in front of the enemy
backward pawn is an ideal place for a
minor outpost; a knight or bishop outpost this time, the larger group of pawns
will simultaneously attack the enemy king includes one defended aligned pawn, d4,
position and support the advance to and one twice aligned pawn, e4
promotion of the strong defended passer
76
one twice defended pawn, f4, and one very large compact pawn structure,
defending aligned pawn, g3 consisting of 3 defended aligned pawns,
b3, d4 and g4, 2 twice aligned pawns, e4
and f4, and one defending aligned pawn,
c3
77
The structure as a whole also very much
simulates closedness of the position,
although there are just a few blocked
pawns. The larger pawn structures are
simply very much conducive to later fuller
closure or at least will ward off for quite
some time possible enemy tries at opening
the game.
For this very same reason, the simulated
closedness, the white king, although
playing completely without pawn shelter,
is feeling extremely well and healthy, with
enemy threats just a distant reminder. So,
larger compact groups of pawns are also
extremely beneficial to king safety. This is
a subtle king safety term, allowing for
white has a compact very large pawn successful play with almost completely
structure, including 5 connecting pawns: insecure king.
b3, long chain pawn, c4, twice defended
pawn, e4, long chain pawn, f5 and g5,
defended aligned pawns.
Much in contrast, although many humans
and engines might not be quite able to
realise it, black has only 2 connecting
pawns: d4, which is twice defended, and
g7, which is twice aligned.
In this way, white enjoys big advantage in
terms of much more compact pawn
structure. This is certainly decisive, and
white has excellent winning chances.
Please note, how efficient the connecting
white pawns on the king side are. f5 and
g5 pawns are defended and strong, the g5
pawn supports a possible f5-f6 push, the f5
pawn, a possible g5-g6 push, those pawns
plus the e4 long chain one considerably compact pawn structures are very useful in
limit the mobility of a large pool of black defence too.
pieces. Although black has substantial lead in
The compact mass of white pawns on the development, and very robust pawn center,
queen side, on the other hand, is very the game is about equal. The reason is that
handy in preventing possible quick black it is very difficult to break through the
counterplay there, as the b3 and c4 white defensive bastion of connecting
defended pawns are ready for any enemy pawns. Black has just a single connecting
pawn assault, just waiting and gaining pawn, d5, which is twice aligned, while
time, as any enemy pawn attack, for white enjoys the presence of 6! such
example after b7-b5, or a6-a5-a4, is quite pawns: b2, which is twice aligned, c2,
unsubstantial, as captures like b5-c4 or a4- which is defending aligned, d3, which is
b3 will only reproduce the attacked defended aligned, e3, similarly so, f2 and
defended pawn after a recapture. g2 defending aligned.
78
This compact mass of pawns wards off any Twice aligned pawns
possible enemy piece penetration, so black
will have to work very hard to find a Definition: a pawn that has 2 other own
potential exploitable weakness. pawns next to it on the same rank on
adjacent files
79
Additional information: twice aligned 8 0 0 0 0 0 0 0 0
pawns are an extremely powerful asset. 7 0 30 40 50 50 40 30 0
They should get a beautiful bonus in view 6 0 20 25 30 30 25 20 0
of a variety of reasons: 5 0 10 15 20 20 15 10 0
- very nice compact structure; no matter 4 0 5 7 9 9 7 5 0
what pawn of the three moves ahead, the 3 0 2 3 4 4 3 2 0
structure as a whole still remains very 2 0 0 0 0 0 0 0 0
flexible and very valuable. Upon moving 1 0 0 0 0 0 0 0 0
one square upwards, the twice aligned a b c d e f g h
pawn becomes twice defended one,
another asset, while if one of its twice defended pawn psqt(mg)
neighbours goes forward one square, the
twice aligned pawn is transformed into a 8 0 0 0 0 0 0 0 0
defending aligned pawn, also an asset
7 0 20 25 33 33 25 20 0
- massive control of consecutive squares
6 0 13 17 20 20 17 13 0
on the rank in front
5 0 7 10 13 13 10 7 0
- beautiful king shelter feature, if available
4 0 3 5 6 6 5 3 0
- if both the twice aligned pawn, as well as
its neighbours are passers, they represent a 3 0 2 3 4 4 3 2 0
tremendous force on their march to the 2 0 0 0 0 0 0 0 0
square of promotion 1 0 0 0 0 0 0 0 0
a b c d e f g h
Frequency: frequent
twice defended pawn psqt(eg)
Frequency: frequent
80
valuable structure. Should be bonised due
to a mix of assets it creates:
- the pawn itself is strong, durable, and
difficult to attack by opponent pieces
- binds together a beautiful compact
structure, which is at the same time very
flexible
- in case the pawn next to the defended
aligned pawn moves forward, the defended
aligned pawn is transformed into a long
chain pawn, another valuable asset, while
if the pawn defending it advances, the
defended aligned pawn assumes the form
of a twice aligned pawn, a cherished asset
in all stages of the game(on the
diagrammed position, if f5 pawn advances,
defended aligned pawn on g5 we have the h4-g5-f6 white long pawn
(this one is additionally a storming pawn) chain, with the g5 pawn at its center, while
when h4 pawn advances, we have g5 at the
Value: bonus valid in terms of psqt center of the f5-g5-h5 aligned pawn
structure)
- g5 itself moving ahead gets us to a more
8 0 0 0 0 0 0 0 0 advanced defended pawn on g6
7 0 25 30 35 35 30 25 0
6 0 15 18 21 21 18 15 0 Frequency: frequent
5 0 8 10 12 12 10 8 0
4 0 4 5 6 6 5 4 0
3 0 2 3 4 4 3 2 0 Defending aligned pawn
2 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0 Definition: a pawn that has one own pawn
a b c d e f g h on the same rank next to it on one adjacent
file and another own pawn that it defends
defended aligned pawn psqt(mg) on another adjacent file
8 0 0 0 0 0 0 0 0
7 0 17 20 22 22 20 17 0
6 0 10 12 14 14 12 10 0
5 0 5 7 9 9 7 5 0
4 0 3 4 5 5 4 3 0
3 0 2 3 4 4 3 2 0
2 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
a b c d e f g h
81
b3 is a defending aligned pawn
8 0 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0 0
6 0 15 18 21 21 18 15 0
5 0 8 11 14 14 11 8 0
4 0 4 5 6 6 5 4 0
3 0 2 3 4 4 3 2 0
2 0 1 2 3 3 2 1 0
1 0 0 0 0 0 0 0 0
a b c d e f g h
82
real value is way underestimated by both this time, apart from being long chain
top human players and top chess engines pawn, c4 is also a very long chain pawn,
alike. and the bonus for a long chain pawn
The lines such structures lead to are simply should be added to the bonus for a very
too deep and multi-branched. long chain pawn(the chain structure is
Nice bonus over the bonus for a simple much larger now, you see, much stronger,
defended pawn is due because: occupies much bigger space, restricting
- the pawn itself is strong, and the pawn it enemy pieces and giving freedom to own
defends is strong too ones, so it has a per se value, which the
- being long and connected means the accumulation of simpler bonus points
structure as a whole is compact, it is alone is not able to fully capture)
difficult for enemy pieces to break through
such a bastion, and apart from that it Value: bonus valid in terms of psqt
supports a wide range of friendly pieces
activities, which are sheltered in their 8 0 0 0 0 0 0 0 0
movements and attacks upon the enemy 7 0 0 0 0 0 0 0 0
side 6 0 0 0 0 0 0 0 0
- the structure is also reasonably flexible, 5 0 24 36 48 48 36 24 0
in spite of the fact it might look otherwise; 4 0 12 24 34 34 24 12 0
if the pawn defending the long chain pawn 3 0 4 6 10 10 6 4 0
advances, the long chain pawn itself is 2 0 0 0 0 0 0 0 0
transformed into a defending aligned 1 0 0 0 0 0 0 0 0
pawn, while if the long chain pawn itself a b c d e f g h
budges, it becomes a more advanced
aligned pawn very long chain pawn psqt(mg)
Frequency: frequent 8 0 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0 0
6 0 0 0 0 0 0 0 0
Very long chain pawn
5 0 16 24 32 32 24 16 0
4 0 9 16 22 22 16 9 0
Definition: a long chain pawn defending
another own long chain pawn 3 0 3 4 8 8 4 3 0
2 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
a b c d e f g h
83
- yes, the structure is partially flexible too, spearheads can also represent fully
in spite of its large size(see long chain blocked chains
pawns); of course, if one of the constituent
pawns moves, the structure as a whole will
crumble
Frequency: infrequent
Spearheads
84
seen by the already existing bonus points
for advanced defended pawns, plus the
bonus for long chain pawns, the
connecting element, defining any longer
chain
Weak pawns
Undefended pawns
8 0 0 0 0 0 0 0 0
7 -20 -25 -30 -35 -35 -30 -25 -20
6 -18 -23 -28 -33 -33 -28 -23 -18
5 -16 -21 -26 -31 -31 -26 -21 -16
4 -14 -19 -24 -29 -29 -24 -19 -14
3 -12 -17 -22 -27 -27 -22 -17 -12
2 -10 -15 -20 -25 -25 -20 -15 -10
1 0 0 0 0 0 0 0 0
a b c d e f g h
85
8 0 0 0 0 0 0 0 0 while suitable tactics is far from always
7 -25 -32 -40 -45 -45 -40 -32 -25 available; in this way, in order to render
6 -23 -30 -38 -43 -43 -38 -30 -23 the isolated pawn non-isolated, one needs
5 -21 -28 -36 -41 -41 -36 -28 -21 major other positional advantages in terms
4 -19 -26 -34 -39 -39 -34 -26 -19 of specific factors
3 -17 -24 -32 -37 -37 -32 -24 -17 - in a range of cases, when the isolated
2 -15 -22 -30 -35 -35 -30 -22 -15 pawn is blocked by an enemy pawn, or
1 0 0 0 0 0 0 0 0 when the enemy has sufficient pawn and
a b c d e f g h
piece control of the square in front of it, in
case it is not blocked, this pawn becomes
isolated opposed pawn penalty(eg) an even bigger weakness, as both fixation
by blocking and square control lead to
8 0 0 0 0 0 0 0 0
impossibility of the pawn to move
7 -27 -33 -38 -45 -45 -38 -33 -27
forward, which basically means greater
6 -24 -30 -35 -42 -42 -35 -30 -24
difficulties of getting rid of it by a pawn
5 -21 -27 -32 -39 -39 -32 -27 -21
-18 -24 -29 -36 -36 -29 -24 -18
push, challenging an enemy pawn, as well
4
3 -15 -21 -26 -33 -33 -26 -21 -15
as much easier targeting by opponent
2 -12 -18 -23 -30 -30 -23 -18 -12 pieces
1 0 0 0 0 0 0 0 0
a b c d e f g h
8 0 0 0 0 0 0 0 0
7 -33 -40 -50 -57 -57 -50 -40 -33
6 -30 -37 -47 -54 -54 -47 -37 -30
5 -27 -34 -44 -51 -51 -44 -34 -27
4 -24 -31 -41 -48 -48 -41 -31 -24
3 -21 -28 -35 -45 -45 -35 -28 -21
2 -18 -25 -35 -42 -42 -35 -25 -18
1 0 0 0 0 0 0 0 0
a b c d e f g h
86
Value: small penalty, -2cps in the mg, -
3cps in the eg
87
isolated pawn is highly probable to be demise. Own pieces supporting the
immobile. advance will help in no way either.
Frequency: frequent
88
Pair of central isolated pawns
89
Vertically isolated pawn
8 0 0 0 0 0 0 0 0
7 -21 -22 -23 -24 -24 -23 -22 -21
6 -17 -18 -19 -20 -20 -19 -18 -17
5 -13 -14 -15 -16 -16 -15 -14 -13
4 -9 -10 -11 -12 -12 -11 -10 -9
3 -5 -6 -7 -8 -8 -7 -6 -5
having the pawns blocked by an enemy 2 -1 -2 -3 -4 -4 -3 -2 -1
pawn or minor piece is even nastier, as the 1 0 0 0 0 0 0 0 0
pawns will be completely immobilised, a b c d e f g h
thwarting friendly piece development for a
longer time. vertically isolated pawn penalty(mg)
Black is winning with utmost ease.
Frequency: infrequent
90
8 0 0 0 0 0 0 0 0 a compact structure by pushing g3-g4, as
7 -22 -23 -24 -25 -25 -24 -23 -22 g4 will be met by a f5-g4 capture
6 -18 -19 -20 -21 -21 -20 -19 -18
5 -14 -15 -16 -17 -17 -16 -15 -14 Frequency: very frequent
4 -10 -11 -12 -13 -13 -12 -11 -10
3 -6 -7 -8 -9 -9 -8 -7 -6
2 -2 -3 -4 -5 -5 -4 -3 -2 Squeezed pawn
1 0 0 0 0 0 0 0 0
a b c d e f g h
Definition: pawn, that is not defended,
with enemy pawns on the same file, one
vertically isolated pawn penalty(eg) rank in front of it, and one rank behind it
Additional information: vertically
isolated pawns are one of the many types
of undefended(weak) pawns. They are due
penalty, though relatively small, because:
- they are weak(undefended), easily
attackable and capturable by enemy pieces
- largely inflexible, although some
possible pushes by such pawns or other
own pawns would still lead to the building
of a compact pawn structure, most will
not, especially when the other own pawns
on adjacent files are further apart in terms
of ranks
91
even if not isolated, friendly pawns on doubled pawn on b4
adjacent files will have hard time (no matter what the other possible
defending it, too, as, in order to do that, positional factors might be, it seems
they will first have to pass through the clumsy and unappealing both in the mg
enemy sentinel behind it. and eg)
above, f7-f5, trying to support e4, might be
met with ef6, and the pawn is still Value: penalty valid in terms of psqt
unsupported.
Frequency: infrequent 8 0 0 0 0 0 0 0 0
7 -38 -18 -23 -28 -28 -23 -18 -38
6 -36 -16 -21 -26 -26 -21 -16 -36
5 -34 -14 -19 -24 -24 -19 -14 -34
Doubled pawns 4 -32 -12 -17 -22 -22 -17 -12 -32
3 -30 -10 -15 -20 -20 -15 -10 -30
Definition: a pawn that has another own 2 0 0 0 0 0 0 0 0
pawn on the same file on a less advanced 1 0 0 0 0 0 0 0 0
a b c d e f g h
rank
(of course, it is a matter of convention
whether to define doubled pawns in terms doubled pawn penalty psqt(mg)
of the more advanced or the less advanced
8 0 0 0 0 0 0 0 0
pawn, here we will follow the first option,
7 -48 -23 -30 -38 -38 -30 -23 -48
although the second one is perfectly
6 -46 -21 -28 -36 -36 -28 -21 -46
reasonable too, it all depends on how you
5 -44 -19 -26 -34 -34 -26 -19 -44
look at the board and how you estimate -42 -17 -24 -32 -32 -24 -17 -42
4
your other evaluation features) 3 -40 -15 -22 -30 -30 -22 -15 -40
2 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
a b c d e f g h
92
even by complete newbies. You just have is due to the fact that, practically, the side
to see the one after the other on the same with the doubled pawn plays with a pawn
file pattern, but the ugly structure is even less, as undoubling such a pawn is
more salient. extremely difficult or practically
Humans definitely estimate doubled pawns impossible to achieve, even in the long
better than even top engines, but I guess term
both humans and engines alike largely
underestimate what is hidden in this
concept and its various implementations.
One can score doubled pawns in at least a
dozen specific situations, but we will
concentrate here on just the most
important ones.
93
targets, more durable liabilities; -8cps extremely difficult to undouble, extremely
additional penalty in the mg, -12cps in the difficult to advance, and more or less
eg, would be quite appropriate) worthless, even in the very long run. I
would assign some -20cps mg penalty, -
40cps eg penalty for such a pawn)
Frequency: frequent
94
going behind, will have more free
available pushes
- more advanced pawns, already having
crossed the center line, in spite of being
weak, already gain space and are less of a
liability
Definition: pawn on the 4th rank, Blocking an enemy doubled pawn on its
controlling the square in front of enemy 3rd rank
doubled pawn on its 3rd rank, provided
that square is empty Definition: pawn on the 5th rank, blocking
an enemy doubled pawn on its 3rd rank
95
the g5 white pawn blocks the black g6 f3 and g4 are such a pair
pawn
Value: sufficiently large penalty, -20cps,
Value: bonus, 15cps, both for the mg and both for the mg and eg
eg, for the advanced blocking pawn
Additional information: the penalty is
Additional information: the good bonus due for the obvious structural deficiency of
is given for the almost permanent doubled the pair, it is even more immobile than 2
and immobile condition of the doubled separate doubled pawns on different
pawn until the opponent blocking pawn is portions of the board, as the adjacent pair
possibly captured. and the friendly pawns going behind them
As easily recognised on the diagrammed are in each other's way. Besides, the
position, if the f7 black pawn goes to f6, awkward non-standard phalanx is easily
and then captures the blocking g5 pawn, a stopped by a significantly smaller number
tripled very weak pawn will arise on g5 for of opposing pawns, 3, or even just 2.
black, while, after an f7-f5 push, the Also, the pair will be very clumsily placed
doubled pawn condition will remain for any friendly piece wishing to play an
unchanged. active role in the region.
The bonus is large, as the doubled pawn is 2 separate doubled pawns penalties will
immobilised close to its home rank. not be sufficient, the above-mentioned
weaknesses necessitate an ad-hoc over-
Frequency: frequent penalisation.
Frequency: infrequent
Pair of doubled pawns on adjacent files
96
promotion, and even passers, whose
squares to promotion would be sufficiently
controlled by opponent pieces, could be
defined as backward; the degrees of
backwardness, however, would be
extremely different in all the possible
cases, ranging from couple of percent
backward to almost a 100 percent
backward.
Here, we will discuss only the most salient
features involving backwardness, as, even
for a master specialist in backward pawns,
it is far from an easy task to make perfect
sense how to specifically define all the
backward conditions without going into an
unimaginable extent of detail. One of the
tripled pawn on e5 reasons for this is that square control is
(usually, tripled pawns will be also dependent on the strength of the different
isolated, as such pawns come from pieces attacking the particular square, and
adjacent files) doing a full analysis of all piece attacks on
all possible squares is currently impossible
Value: penalty, -30cps mg, -30cps eg for top humans and top engines alike.
Frequency: infrequent
Backward pawns
97
Value: Penalty, valid in terms of psqt 8 0 0 0 0 0 0 0 0
(and it makes very much sense to split 7 0 0 0 0 0 0 0 0
tables into opposed/unopposed flags, as 6 0 0 0 0 0 0 0 0
unopposed standard backward pawns are 5 -5 -6 -7 -8 -8 -7 -6 -5
easier targets to enemy heavy pieces along 4 -17 -30 -30 -40 -40 -30 -30 -17
the semi-open files those pawns are on) 3 -25 -35 -35 -45 -45 -35 -35 -25
2 -30 -40 -40 -50 -50 -40 -40 -30
8 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0 0 a b c d e f g h
6 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 backward unopposed pawn psqt(eg)
4 -10 -20 -20 -30 -30 -20 -20 -10
3 -15 -25 -25 -35 -35 -25 -25 -15 Additional information: standard
2 -20 -30 -30 -40 -40 -30 -30 -20 backward pawns get their well-deserved
1 0 0 0 0 0 0 0 0 penalty due to a variety of reasons:
a b c d e f g h - the pawn itself is undefended/easily
attackable
backward opposed pawn psqt(mg) - on many occasions, if this pawn is
captured, and the other own pawn it
8 0 0 0 0 0 0 0 0 defends is not supported by other friendly
7 0 0 0 0 0 0 0 0 pawn, it will immediately get weak too
6 0 0 0 0 0 0 0 0 - as said, most of the penalty goes for the
5 0 0 0 0 0 0 0 0 fact that such a pawn is not able to
4 -15 -25 -25 -35 -35 -25 -25 -15 realistically advance without being lost;
3 -20 -30 -30 -40 -40 -30 -30 -20 this means the side with such a pawn has
2 -25 -35 -35 -45 -45 -35 -35 -25 less resources to influence the game
1 0 0 0 0 0 0 0 0 - standard backward pawns are extremely
a b c d e f g h
damaging on lower ranks, as having low-
mobility pawns on the home rank or close
backward opposed pawn psqt(eg) to it is equivalent to a sort of receiving a
cramped position on the section of the
8 0 0 0 0 0 0 0 0
board where those pawns are, with the
7 0 0 0 0 0 0 0 0
additional negative of not being able to use
6 0 0 0 0 0 0 0 0
such pawns for attacking purposes by
5 -3 -4 -5 -6 -6 -5 -4 -3
-12 -25 -25 -35 -35 -25 -25 -12
legitimately advancing them
4
3 -18 -30 -30 -40 -40 -30 -30 -18
2 -25 -35 -35 -45 -45 -35 -35 -25 Frequency: very frequent
1 0 0 0 0 0 0 0 0
a b c d e f g h
Twice backward pawns
backward unopposed pawn psqt(mg)
Definition: a backward pawn the square in
front of which is simultaneously attacked
by 2 enemy pawns, both of which are
blocked by own pawns
98
Seemingly, this feature is so positional, 8 0 0 0 0 0 0 0 0
involving such a long sequence of moves 7 0 0 0 0 0 0 0 0
until its value is recognised, coming to 6 0 0 0 0 0 0 0 0
fruition, that many would even entirely 5 0 0 0 0 0 0 0 0
disregard it. 4 0 -35 -45 -55 -55 -45 -35 0
3 0 -40 -50 -60 -60 -50 -40 0
2 0 -45 -55 -65 -65 -55 -45 0
1 0 0 0 0 0 0 0 0
a b c d e f g h
8 0 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0 0
6 0 0 0 0 0 0 0 0
5 0 -20 -25 -30 -30 -25 -20 0
4 0 -35 -45 -55 -55 -45 -35 0
3 0 -40 -50 -60 -60 -50 -40 0
2 0 -45 -55 -65 -65 -55 -45 0
1 0 0 0 0 0 0 0 0
a b c d e f g h
99
negative when both would be supported of cramping than if a black pawn wedge
only by it was placed on d3)
- very long term liability; in order for such
a pawn to disappear from the board with
advantageous consequences for the side
having it, this side should have weighty
tactical resources at its disposal, and
tactical resources, as everyone knows, are
not always readily available
- on a range of occasions, under specific
conditions, for example when such a pawn
is part of the own king shelter, or a central
one, the burden on the side having it
increases tremendously, up to a point to
quickly lose the game
- not infrequently, a central d3 or e3 twice
backward pawn would lead to a complete
closing of the position with inevitable
advantage for the opponent side, as the
opponent side will have a pawn more on well, imagine this situation: pawn numbers
one of the wings, getting additional for both sides are equal, but, as d3 is twice
storming resources, while at the same time backward in the center, white practically
the twice backward side will be devoid of plays with a pawn less, d3-d4 break in the
realistic counterplay, bearing in mind that center to attain counterplay is impossible,
the strongest counterplay ever is the one in and black has a pawn more on the king
the center side to start a mighty king-side attack by
pushing g7-g5, h7-h5, etc.
Frequency: infrequent
100
a pawn is a central one, or part of the own
king shelter. In such cases, the full center
gets immobilised, simulating closedness,
which will have beneficial effect on the
opponent side, if attacking, as it will have
more time to regroup and bring new
resources supporting the attack. Or,
alternatively, the king shelter is less
flexible and much more prone to enemy
attacks, sometimes of a slow nature.
101
knight on c3, but that is far from being the Semibackward pawn on the 2nd rank
case.
So that, failing to consider similar subtle Definition: a pawn exclusively on the 2nd
evaluation features might sometimes give rank, that is defending aligned, with the
a fully distorted picture of the position. own pawn defended by it blocked by an
enemy pawn
102
Unbackwarded pawn weaknesses that would annul drawing
chances.
Definition: a pawn on the 4th rank,
defended by an own pawn, which in turn is
blocked by an enemy pawn
103
d5 is the backwardmaker, and e7 is the
backward pawn
104
well, b5 is an unopposed backwardmaker e6 is an unopposed chain backward pawn
on the 5th rank
Value: penalty, -15cps, awarded only for
Value: bonus, 15cps in the mg, 10cps in the mg
the eg
Additional information: this is a strictly
Additional information: the bonus is mg feature, with great effect on the game,
given because: as everything central. Penalty is given
- although not strictly backward, the because, although such a pawn is
enemy pawn on its home rank can not defended, not vulnerable, it still can not
move advantageously, without being lost advantageously advance along the central
or creating further weaknesses file to break open the game. As you can
- even if the enemy pawn is not captured easily see from the diagrammed position,
upon advancing, the backwardmaker might e6-e5 is impossible to play and, an attempt
transform into an advanced passed to break with f7-f6 and e6-e5 is frequently
pawn(see the diagrammed position) thwarted by a predominant control of
white pieces upon the e5 square, for
example Nf3 will often be present, and a
Central unopposed chain backward white rook on e1 active on the semiopen e
pawn file.
105
variations are usually so deep, that
calculating everything would be quite
difficult even with the mighty help of
pattern recognition. Even top engines, too,
not to mention the rest, have generally a
hell of a time with the feature, mostly
completely ignoring it. The reason should
be lacking refined evaluation, but also
extreme depth of the lines, inaccessible to
even the best searchers.
106
let's imagine now, what will happen, if after 1.e4 e6 2.d4 d5, white can continue
black plays f7-f5, or f7-f6, trying to get rid with 3.e5, reaching above position.
of the clamp. White has the option of Do you recognise the pattern in the form
capturing ef6, and after gf6, the black of the e5,e6,f7,g7 pawns? It is already
shelter will shrink to only 2 pawns(f6 and there, on the 3rd move, in a very popular
h6), with h6 becoming isolated. In case opening. Of course, this might not be the
black captures with a piece on f6, the wisest kind of play, as white will
shelter will again shrink to 2 pawns(g7 and compromise on development, but is still
h6), with the e6 pawn also possibly strong.
becoming isolated.
So, in each case, the shelter will suffer
enormously.
107
theoretically and statistically proven. Still, Top engines, of course, completely
many humans will shun away from it, misunderstand and misplay the variation.
while, even the top of the top of engines Most of them will still assess above
will almost exclusively play ed5 ed5, position as very favourable for white, but
exchanging in the center and losing all of of course, black is winning. As the
white's advantage. associated lines are very deep, engines
How can such engines be trusted? basically see nothing and rely on their
positional evaluation, which is far from
Another very frequent opening occurrence perfect and, in many cases, like this one,
of the term could happen in the English rudimentary.
Opening, after 1.c4 e5 2.Nc3 Nf6, in case Winning is pretty much straightforward:
white continues with e3 instead of e4, black continues with slow attack on the
giving black the opportunity to gain space king side, pushing pawns there, and
advantage in the center and clamp white's gradually transferring pieces to this focal
king shelter by advancing e5-e4. point, including the ones on the queen
side. As the position largely carries a
closed character, emphasised by the e4
central backwardmaker, black has all the
time in the world for regrouping and
coordination. White, on the other hand,
can do almost nothing, as the white shelter
is inflexible, and attempting to break free
with f2-f3 or f2-f4 will easily backfire,
creating multiple weaknesses.
108
pawns on the 2nd and 3rd ranks on the Backward long chain pawn blocked
other adjacent file condition
109
on the 4th rank of the backward pawn would be possible,
with both Rc8 supporting that push on an
Value: small penalty, -8cps, both for the x-ray and Qf8 directly supporting it. Now
mg and eg this push is simply banned, at least for the
time being, and that gains white valuable
Additional information: this is not a full time to achieve different goals.
standard backward pawn in any Similar effect is achieved when such a
conceivable way, but, although it is a square is attacked by a bishop.
defended, strong pawn, its partial
backwardness is obvious. Indeed, as easily
seen on above-posted diagrams, any Root pawn
advance of these pawns will be met by
their loss. Definition: the least advanced undefended
So, the feature is real, the backward pawn, part of a chain, short or longer one
condition quite evident, but, as the pawn is
a strong one, less vulnerable to enemy
attacks, the penalty is naturally smaller.
Frequency: infrequent
110
Value: bonus, 10cps, both for the mg and When the black queen captures the g3 root
eg pawn, the h4 pawn becomes undefended.
8 0 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0 0
6 0 -9 -10 -11 -11 -10 -9 0
5 0 -8 -9 -10 -10 -9 -8 0
4 0 -7 -8 -9 -9 -8 -7 0
3 0 -15 -18 -23 -23 -18 -15 0
2 0 -20 -25 -30 -30 -25 -20 0
1 0 0 0 0 0 0 0 0
a b c d e f g h
111
8 0 0 0 0 0 0 0 0 central squares, either with the c4, or f4
7 0 0 0 0 0 0 0 0 pawns. Friendly pawns placed on d5 or e5
6 0 -9 -10 -11 -11 -10 -9 0 on the 5th rank within the enemy half of
5 0 -8 -9 -10 -10 -9 -8 0 the board are pretty much irrelevant here,
4 0 -7 -8 -9 -9 -8 -7 0 as this has already more to do with space
3 0 -8 -10 -13 -13 -10 -8 0 advantage.
2 0 -10 -12 -15 -15 -12 -10 0 Direct pawn control within our evaluation
1 0 0 0 0 0 0 0 0 framework is mainly seen by the relevant
a b c d e f g h pawn, defended pawn, aligned pawn, etc.
psqts, giving substantial bonus points for
double root pawn psqt(eg) such pawns on d4 and e4, while indirect
square control is provided for by terms like
Additional information: double root semi-central pawns attacking empty
pawns should be penalised in view of the central squares, central bind and others.
following factors: Of course, minor or other pieces
- the pawn itself is weak, easily attackable controlling the center simultaneously with
and destroyable own pawns also play a substantial role in
- if captured, the 2 other pawns, defended center control, and are mirrored in a bunch
by it, simultaneously become undefended of associated features.
and easy prey to enemy pieces
- this particular condition also means that
the square in front of the double root pawn Central piece attacks
is pawn-undefended, a big disadvantage,
especially with less advanced pawns Any non-pawn piece attacking an enemy
piece or pawn positioned on one of the
Frequency: frequent central squares gets the following bonus:
112
frequently preventing opponent
breaks/counterplay there. As you can
easily see on the diagrammed position, e6-
e5 black central break is currently
impossible precisely because of the double
knight-pawn control over the e5 square; if
Nf3 were not present, e6-e5 would be
possible.
Despite its small value, this is an important
feature, but only in the mg, where its
influence spreads over a larger number of
pieces involved in the struggle.
Nf3 getting an additional bonus for White pawns on e4,d4, black pawns on
attacking e5 black pawn, Qf7 receiving the e5,d6; or white pawns on e4,d4, black
overbonus for assaulting white Nf3 and pawns on d5,e6
Rc4
113
second version of the term a much much inferior central constellation
for the defending side
Value: penalty, -7cps, only for the mg, for
the side with the pair of aligned pawns
114
course, only favour the side with the semi-
central pawn
- when one semi-central pawn lands there,
this is a preparation for possible
establishment of a powerful central bind,
in the form of the c4 and e4 pawns, or f4
and d4 pawns. Such binds almost always
favour the binding side.
- as already declared, such moves happen
right out of the opening, so their
availability or lack will pretty much define
the course of the game
115
challenging the center with 1...d5. if black counters with 1...e5 instead, white
This is certainly insufficient, as white has can continue with 2.Nc3, and after 2...Nf6
a very good reply in the form of the 3.e4!, we get to the above-posted position,
immediate c4-d5. almost never encountered in game play,
which tremendously favours white.
Yes, substantially. Whether you believe
me or not, is another matter, top engines
also do not see that move, but in another
20 years, both humans and engines will
understand 3.e4 is indeed the best possible
move.
As easily seen on the diagrammed
position, white has formed a central bind
in the form of the c4 and e4 pawns, the d5
square is additionally controlled by the
white knight on c3, and white has the
choice after g2-g3 and Bg2 to fianchetto
its light-square bishop on the king side,
also controlling d5 on an x-ray, so black
has almost no chance of pushing d7-d5 to
break in the center and free its
white has already won a pawn. Black will development. Thus, black will be totally
return it, of course, but will stay behind in pressed for space, the d4 outpost is quite
development and, most importantly, as an insufficient compensation in and of
easily seen, white remains with a more itself, and white can very successfully
valuable central d2 pawn, that will soon go continue with f2-f4 kingside storm after a
to d4, vs a less valuable semi-central c7 while, increasing the pressure.
pawn for black. That certainly makes a big
distinction.
116
you might doubt 1.c4 is the best first move countering with 1...e5 is insufficient.
for white, but the Sicilian, involving White gets quite an advantage after f4-e5,
precisely this feature after 1.e4 c5, a semi- trading a less central pawn for an enemy
central pawn, c5, attacking the empty more central one, but some still employ
central d4 square, is more or less proven to this gambit.
be the best black reply on 1.e4, right?
This should certainly strike a bell.
117
Frequency: very frequent
Central bind
118
whole, still fail to completely appreciate it. give substantial white edge, but the truth
For example, the Maroczy Bind in the is, the position is fully equal. White can
Sicilian is one of the best ways to counter place an excellent central outpost on the e5
the Sicilian, giving white large advantage, square, but that is more than compensated
the Stonewall Attack is an extremely for by the black bind of the d5 and f5
efficient white weapon, no matter it might pawns upon the e4 square. Even when
look as bit passive at first glance, and, yes, white plays Ne5, followed by f2-f3, the e3-
black gets full equality in the Dutch by e4 break is extremely difficult to
implementing the Stonewall System. achieve(Nf6 controls e4 too), but apart
from that, in view of the inflexible white
pawn structure in the center, black has
much better chances to start a promising
kingside attack by pushing g and h pawns.)
Frequency: frequent
Closed center
119
a closed center feature
another closed center feature Value: bonus, 15cps, only for the mg
Frequency: frequent
120
Closed positions are an extremely - white pawns on e3,d4,c5, black pawns on
interesting feature of chess. It is namely e4,d5,c6,b7, black king on either the c,b or
those positions that are the least a file
investigated of all. Humans do tend to - white pawns on f3,e4,d5, black pawns on
understand such positions better or much f4,e5,d6,c7, black king on either the c,b or
better than engines, but, believe me or not, a file
even top humans play them suboptimally,
or very much suboptimally, at least what
concerns a wide range of different
patterns. I would say, if there is progress to
be achieved in chess in the future, a
surprisingly big portion of it lies in
appropriately handling such structures.
Closed positions do mean positions where
the solution is to be found only after
getting to a much higher depth than
otherwise. They are associated with a lot
of manoeuvering, gradual increase of the
pressure, until the advantage of one side
becomes obvious, but, if you know well
the patterns, the advantage will be obvious
to you much much earlier. It is precisely
the depth-feature that makes such positions
so difficult for humans and engines alike. one possible pointed chain
Pointed chains
The following conditions would see the another possible pointed chain, even closer
presence of alternative pointed chains: to the enemy black king
- white pawns on c3,d4,e5, black pawns on
c4,d5,e6,f7, black king on either the f,g or
h file
- white pawns on d3,e4,f5, black pawns on
d4,e5,f6,g7, black king on either the f,g or
h file
121
the stronger side, as the center is closed,
central pawn breaks to open the game are
very difficult or impossible to achieve,
even in the long term, and getting
counterplay on one of the wings is much
less effective, so this all means the
stronger side has much more time to
slowly regroup its pieces and start a
decisive attack
- the durability of the structure is
additionally highlighted by the fact, that
the large central chains are blocked, with
blocked features being much more
constant and difficult to change, especially
what concerns chains
- pawn storms for the side with the pointed
a third variation, this time looking towards chain are encouraged to great effect, as the
the queenside enemy king shelter is less flexible to
counter them because of the backward
Value: bonus, 50cps, only for the mg pawn, and also because of the slower,
manoeuvering-like nature of the game
Additional information: the well- - provided the side of the board opposite to
deserved bonus is dispensed for the where the pointed chain looks to is fully or
following reasons: even partially closed, this will only make
- the enemy pawn on the 2nd rank, part of the pointed chain considerably more
the enemy king shelter, is necessarily valuable, as counterplay on the opposite
backward to different extents(depending wing will be very difficult or even
on whether there are other enemy pawns altogether impossible to achieve
on the 2nd rank next to it), and this makes
the enemy king shelter much more
vulnerable and inflexible than otherwise(as
the advance of this pawn is restricted,
dependent on tactical factors, this in turn
means much lower flexibility of the
shelter, and lower flexibility would mean
much stronger attacking chances for the
opponent)
122
and this one could arise with the more another type of inchoative pointed chain,
central pointed chain variation; looking towards the king side
structurally, white is winning that
Frequency: frequent
123
Larger inchoative pointed chains building a pointed chain towards the
enemy king. In distinction to inchoative
Definition: white pawns on c2,d3,e4, pointed chains of just 2 pawns, here things
black king on e,f,g or h file, or, are indeed a bit more advanced, so the
alternatively, looking towards the queen value is larger.
side, white pawns on f2,e3,d4, black king
on d,c,b or a file This concept can be very useful in the mg,
both for engines and humans alike. It is not
infrequent, that both entities will miss out
on good opportunities to play an opening
along the lines of creating a bigger pointed
chain looking towards the enemy king.
Pointed chains are always a significant
plus, and one of the mightiest positional
elements in chess in trying to gain
substantial advantage.
124
Alternatively, if black wants to stop in
some way the potential dangerous c4-c5
white counter-break on the queen side, it
can first play c7-c5, blocking c4, and only
then continue with the above-mentioned
plan on the king side. A smaller, and still
effective, inchoative pointed chain in the
form of the d6 and e5 pawns is still there,
so f7-f5-f4 is not a problem at all.
Frequency: frequent
125
- most importantly, with this condition, the Frequency: infrequent
game frequently will assume a more
closed character, and in case the side with
the knight is the attacking side, utilising Fully closed side with space advantage
the assets of the position, the well-placed on the other side of the board
attacking knight and especially the more
advanced friendly pawn, part of the Definition: valid under the following
structure, this will give it more time under conditions:
the cover of the blocked central structure - a,b,c,d files all closed with pairs of
to regroup and organise a successful pawn blocked or symmetrical twice backward
storm and piece attack on the side of the pawns(a symmetrical twice backward
board, where the more advanced friendly pawn would be one own and one enemy
pawn is pawn that are both twice backward, and
placed on the same file), white advanced
pawn on e5
- a,b,c,d,e files all closed with pairs of
blocked or symmetrical twice backward
pawns, white advanced pawn on f5
- e,f,g,h files all closed with pairs of
blocked or symmetrical twice backward
pawns, white advanced pawn on d5
- d,e,f,g,h files all closed with pairs of
blocked or symmetrical twice backward
pawns, white advanced pawn on c5
126
another possible variation, this time c3/c6 and one more, with the advanced pawn on
pawns are twice backward the queen side and both kings castled
opposite
127
b3, e3 and h3 squares are weak spots
128
Weak spots, even if the square is not Symmetrical aligned pawns
currently occupied by an enemy piece, are
to be avoided, whenever possible. Definition: 2 own pawns on the same rank
on adjacent files, with another 2 enemy
Frequency: frequent pawns 2 ranks in front and the same files,
provided that the own pawns are on ranks
2 or 3
Own minor pieces controlling a weak
spot
129
Additional information: the bonus is due
for the uncanny ability of the pawns to
close the game, whenever necessary. Thus,
they are a very valuable defensive asset.
As easily seen on above diagrams, if the
opponent side pushes one of its more
advanced pawns, trying to attack and open
the game, the defending side will have the
good choice of not capturing, but blocking
the other enemy pawn instead, with full
closure of both files. For example, on the
first diagram, if c4-c3 is played, white can
answer with b2-b3, fully closing both b
and c files, while, on the second diagram,
g5-g4 could be answered by h3-h4, and
h5-h4 by g3-g4, with similar closure.
in the center, symmetrical aligned pawns
are very helpful, too. d4-d5 break seems
like a very strong move, and indeed,
opening the game might have disastrous
consequences for black, bearing in mind
its considerable development lag. The
valuable asset of the central symmetrical
aligned d6 and e6 pawns, however, allows
black to effectively close the game in the
center, by answering d4-d5 with e6-e5. In
this way, the considerable development
advantage of white is annulled, at least
temporarily.
Central symmetrical aligned pawns have,
of course, large influence on the game as a
whole.
black has strong attack on the queen side Symmetrical aligned pawns are especially
and, in case it manages to open some files useful, when they are on the side where the
for attack there, it might get quite of an opponent has storming pawns. This can
advantage. Unfortunately, because of the prevent otherwise very unpleasant
peculiar pawn configuration of the b3 and storming pawns breaks with opening the
c3 symmetrical aligned pawns, opening position, breaking up the king shelter and
the game there is simply impossible. c5-c4 exposing the king.
is met by b3-b4, while b5-b4 by c3-c4,
closing both files.
130
black has substantial positional advantage black has a large material and positional
and is attacking on the king side. The h4 advantage in the eg, and would very easily
and g4 advanced storming pawns are win, were not it for the unfortunate
particularly menacing. If black manages to circumstance of the presence of the pair of
open the position on the king side, even a white symmetrical aligned a2 and b2
single file, white is doomed, and that in pawns, coupled with the fact that all
rather quick fashion. Unfortunately for the remaining board files are closed with pairs
attacker, the g2 and h2 symmetrical of blocked pawns. In the current situation,
aligned pawns, part of the white king this simply ends with a fortress position
shelter, provide an extremely useful and a draw, as a4-a3 is answered by b2-b3,
blocking possibility. Any attempt by black while b4-b3 by a2-a3, closing all files.
to open the game there will be futile, as
h4-h3 is answered by g2-g3, while g4-g3 Frequency: infrequent
by h2-h3. In order to win, black will have
to go the long way, preparing a break on
the queen side, or resort to mighty tactical
tricks. Pawn span
Symmetrical aligned pawns have one more Definition: the distance in files between a
valuable application, that of guaranteeing side's leftmost and rightmost pawn
full closure of the game and draw, in case
they are placed on the last 2 remaining
files that are still not closed by pairs of
blocked pawns.
131
1 file distance between black's leftmost, well, white is winning that, only because
d5, and rightmost, f5, pawn, 4 files of the bigger span of its pawns. While the
distance between white's leftmost, b3, and white king will be able to hold both of
rightmost, g3, pawn black's passers, his black counterpart will
not be able to do that with the 2 white
Value: bonus, 5cps in the mg, 10cps in the ones, far away from one another.
eg, for any file in between the two pawns The white pawn span requires from black
additional resources for defence, that black
Additional information: the bonus is due simply does not have.
for the obvious reason that a bigger pawn
span will usually denote the existence of a
passed pawn, or at least a candidate passed
pawn, for that side, and having such strong
pawns with bigger distance between them
will necessarily mean the opponent will
have to allocate more resources for the
defence against this strong pawn, which in
turn will ensure the attacker will be able to
concentrate more strength on the opposite
section of the board, gaining positional
advantages.
132
Space advantage on both sides of the
board
133
and c5 pawns, with more than 3 files Chapter IV
distance between them, severely pressures
black, who has to defend more
weaknesses, further apart. That certainly is Outposts
a resource-drainer, and white has a number
of good continuations.
At some point, if not something quicker, a
break, either on b5, on the queen side, or Outposts are one of the most significant
f5 or g5(after g2-g4 is played) on the king features in chess, placing second
side, will decide the outcome. immediately after pawns. The reason is
obvious: minor pieces, to which outposts
primarily relate, are the second most
numerous piece on the board after pawns,
and their relatively small material value
makes them especially good in gaining
space advantage, with space advantage
always playing a major role.
Frequency: frequent
134
No-pawn-defended outposts
135
8 0 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0 0
6 50 85 90 130 130 90 85 50
5 30 50 60 80 80 60 50 30
4 18 25 35 43 43 35 25 18
3 10 15 20 25 25 20 15 10
2 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
a b c d e f g h
no-pawn-defended
bishop outpost psqt(mg)
8 0 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0 0
6 22 36 40 55 55 40 36 22
5 10 20 23 33 33 23 20 10
4 6 8 12 15 15 12 8 6
single-pawn-defended
3 4 6 7 9 9 7 6 4 knight outpost on e5
2 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0 Value: bonus, valid in terms of psqt, while
a b c d e f g h making distinction between knight and
bishop outposts
no-pawn-defended bishop outpost psqt(eg)
8 0 0 0 0 0 0 0 0
Additional information: no-pawn- 7 0 0 0 0 0 0 0 0
defended outposts get all of the advantages 6 65 100 130 150 150 130 100 65
of general outposts, with the additional 5 38 70 85 110 110 85 70 38
downside that they represent less stable 4 27 38 53 65 65 53 38 27
features than otherwise, as any enemy non- 3 12 19 28 35 35 28 19 12
2 0 0 0 0 0 0 0 0
pawn piece could easily threaten them,
1 0 0 0 0 0 0 0 0
forcing retreat, or even destroying them.
a b c d e f g h
Of course, if any friendly piece apart from
pawn does defend them, that only
single-pawn-defended
enhances their value, as they become
knight outpost psqt(mg)
relatively more stable, though non-pawn
defence tends to be a bit flimsy at times. 8 0 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0 0
Frequency: frequent 6 28 45 60 70 70 60 45 28
5 15 28 35 55 55 35 28 15
4 9 14 18 25 25 18 14 9
Single-pawn-defended outposts 3 5 7 9 12 12 9 7 5
2 0 0 0 0 0 0 0 0
Definition: a minor outpost that is 1 0 0 0 0 0 0 0 0
defended by a single own pawn a b c d e f g h
single-pawn-defended
knight outpost psqt(eg)
136
8 0 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0 0
6 65 100 115 170 170 115 100 65
5 38 70 80 90 90 80 70 38
4 23 38 48 65 65 48 38 23
3 12 19 28 35 35 28 19 12
2 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
a b c d e f g h
single-pawn-defended
bishop outpost psqt(mg)
8 0 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0 0
6 28 45 60 70 70 60 45 28
5 15 28 35 50 50 35 28 15
4 8 14 18 25 25 18 14 8
twice-defended bishop outpost on d6
3 5 7 9 12 12 9 7 5
2 0 0 0 0 0 0 0 0 Value: bonus, valid in terms of psqt,
1 0 0 0 0 0 0 0 0 distinguishing between knight and bishop
a b c d e f g h features
single-pawn-defended 8 0 0 0 0 0 0 0 0
bishop outpost psqt(eg) 7 0 0 0 0 0 0 0 0
6 65 100 150 180 180 150 100 65
Additional information: single-pawn- 5 38 70 100 120 120 100 70 38
defended outposts inherit all advantages of 4 27 38 53 65 65 53 38 27
general outposts, and get reasonably 3 12 19 28 35 35 28 19 12
2 0 0 0 0 0 0 0 0
higher bonus than no-pawn-defended
1 0 0 0 0 0 0 0 0
outposts for the simple reason that they are
a b c d e f g h
stronger and do represent substantially
more durable feature
twice-defended knight outpost psqt(mg)
Frequency: frequent 8 0 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0 0
6 28 45 60 70 70 60 45 28
Twice-defended outposts 5 15 28 35 55 55 35 28 15
4 9 14 18 25 25 18 14 9
Definition: a minor outpost that is 3 5 7 9 12 12 9 7 5
defended by 2 own pawns 2 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
a b c d e f g h
137
8 0 0 0 0 0 0 0 0 install a major defended and centralised
7 0 0 0 0 0 0 0 0 pawn, with other squares giving almost no
6 65 100 130 220 220 130 100 65 added value. Still, for this particular
5 38 70 85 110 110 85 70 38 number of squares, the distinction is pretty
4 27 38 53 65 65 53 38 27 huge.
3 12 19 28 35 35 28 19 12
2 0 0 0 0 0 0 0 0 Frequency: frequent
1 0 0 0 0 0 0 0 0
a b c d e f g h
Twice-defended knight outposts on the
twice-defended bishop outpost psqt(mg) 5th rank with no enemy pawns on the
same file as the outpost on more
8 0 0 0 0 0 0 0 0
advanced ranks
7 0 0 0 0 0 0 0 0
6 28 45 60 70 70 60 45 28
5 15 28 35 55 55 35 28 15
4 9 14 18 25 25 18 14 9
3 5 7 9 12 12 9 7 5
2 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
a b c d e f g h
138
significantly smaller role there and such
knights could easily be tolerated.
139
Additional information: the very-well
deserved bonus is obviously due for the
following weighty reasons:
- as such an outpost will be unattackable
by enemy minors, that will mean it will be
undestroyable
- being undestroyable in turn means
durability, and durability is always an
asset, especially with strong features
- on occasion, due to the closed character
of the position, such an outpost will be
unattackable even by enemy rooks, so this
will further boost its value
140
Frequency: frequent
141
and one on the 6th rank. The knight on b6 the knight on b6 immobilises the black b7
blocks the enemy b7 pawn. pawn, and this has a cramping effect upon
the whole black position
Value: bonus, 10cps, both for the mg and
eg
142
the outpost on more advanced ranks, not
attacked by any other own pawn or piece,
and attacked by at least one enemy piece
143
Unretreatable knight outposts
144
perishes together with the pawn defending Value: small bonus, different for the
it. knight and bishop
- 15cps in the mg, 5cps in the eg for the
Frequency: infrequent knight
- 12cps in the mg, 4cps in the eg for the
bishop
Semi-outposts
Additional information: the bonus is
Definition: semi-outposts are outpost- given for the following reasons:
related features, a knight or bishop on - the own pawn in front of the minor piece
ranks 3 through 5, that are not pure prevents any possible attack by an enemy
outposts proper, in the sense that there are pawn(on the diagrammed position, c7-c5
enemy pawns on more advanced ranks on would be met by d5-c6, f7-f5 and h6-h5
one of the adjacent files, but those pawns thrusts also do not represent a danger to
do not represent immediate threat to the the bishop, as g4 pawn could capture both
outpost, because they are either unable to sides)
move forward as being blocked by - the minor pieces are also protected from
opponent pawns or pieces, or a possible file attacks of enemy heavy pieces, with
pawn push is thwarted by an opponent the pawn in front shielding them
pawn guarding the square in front of them
Frequency: frequent
Such features are extremely different and
wide-ranging. Below, we will briefly look
at the most salient ones. Minor piece with an own pawn
diagonally in front of it
Minor piece behind an own pawn Definition: a minor piece on the 3rd, 4th
or 5th ranks with an own pawn one rank
Definition: a minor piece on the 3rd, 4th upper on adjacent file
or 5th ranks with an own pawn placed
immediately in front of it on the same file
one rank above
Nd4 behind d5 pawn and Value: small bonus, different for the
Bg3 behind g4 pawn knight and bishop
145
- 10cps in the mg, 3cps in the eg for the Value: small bonus, different for the
knight knight and bishop
- 8cps in the mg, 2cps in the eg for the - 10cps in the mg, 3cps in the eg for the
bishop knight
- 8cps in the mg, 2cps in the eg for the
Additional information: bonus is bishop
dispensed as:
- an enemy pawn on the adjacent file Additional information: the bonus is
where the friendly pawn is could not given due to the following considerations:
possibly attack the minor, as the friendly - the friendly pawn on the same rank
pawn blocks its further push(see the across a file prevents an enemy pawn push
diagrammed position; d6-d5 push to to threaten the minor piece, as the enemy
threaten the knight is currently impossible pawn could be captured(see diagrammed
because d5 pawn blocks d6, g7-g6 push position; on c6-c5 push, there is a d4-c5
threat to attack the white bishop on f5 is capture, while on f7-f6 push, a g5-f6
thwarted too, as g6 pawn blocks g7) capture)
- even if enemy pawns are not present, the - if the minor is a knight, it will control on
knight will support the own pawn push, occasion the square in front of the friendly
while the bishop will defend the own pawn, rendering a pawn push easier, while,
pawn, which is particularly important, if in the case of a bishop, the bishop will
the own pawns are passers additionally control the square for the
enemy pawn push(on the diagrammed
Frequency: frequent position, even though f7 black pawn is
aligned/connected, and g7 supports the
possible f7-f6 push, this push is thwarted,
Minor piece with an own pawn on the because of the double Be5-pawn g5
same rank across a file control of the f6 square)
146
Ba4 and Ne4 are similar minors above Value: small bonus, equal for the knight
(b7 and f7 are backward pawns) and bishop, 10cps for the mg, 3cps for the
eg
Value: small bonus, different for the
knight and bishop Additional information: the bonus is
- 8cps in the mg, 2cps in the eg for the given for the impossibility of an enemy
knight pawn on adjacent file to attack the minor
- 6cps in the mg, 2cps in the eg for the piece. As the square for a potential enemy
bishop push is currently occupied by the other
opponent outposted minor, such a push is
Additional information: bonus is due unrealistic(see how on the diagrammed
because: position black c5-c4 push to threaten Bb3
- the enemy pawn on adjacent file could and g7-g5 push to attack Nf4 are out of the
not possibly attack the minor, as it is question, as white Nc4 and Bg5 outposts
backward, and any push could easily be take up the push squares).
captured by the opponent pawn making it
such(see b7 and f7 pawns on the Frequency: infrequent
diagrammed position; they are both
backward, b7-b5 thrust would be met by
c5-b6 capture, while f7-f5 thrust by g5-f6 Minor piece on the 4th rank with
one) another own minor piece outposted on
- in the case of a knight, it would the 6th rank on adjacent file
additionally control the square in front of
the backward pawn, making a sally even
more difficult
Frequency: infrequent
147
where the other own outposted minor Minor outposts on the 7th rank
piece is. As you can see on the defended by a pawn
diagrammed position, Na6 outpost thwarts
the possible a7-a5 push with threat upon
the Bb4, while Bg6 effectively blocks the
black g7-g5 thrust, with a threat upon Nf4.
Frequency: infrequent
148
square, and Bb2 already controls black c1 important board squares, including an
promotion square) attack upon the black king shelter, and
possible enemy minor captures will
Frequency: frequent introduce a strong defended pawn on that
very same e5 square.
149
changing it will quickly send a strong - 5cps in the mg, 2cps in the eg for a rook
defended black pawn on e4 instead of the outpost on the 5th rank
knight, which will further very negatively
influence the white king shelter, and trying Additional information: include this
to kick it with a pawn is also not easy and feature to spice up your engine evaluation,
takes some time(the white knight on f3 or to have a deeper understanding of
should evacuate the f3 square first). ongoings on the board. Bonus is given for
Besides, some captures are even tactically the impossibility of enemy pawns to attack
impossible, for example, Nc3-e4 loses a the rooks, which makes the feature
minor piece by force. somewhat more durable and, as an
Black threatens with a mighty assault after advanced feature, attacking
g7-g5, g5-g4, h7-h5, Rf8-f7-h7, etc., or, objects/squares in the enemy camp, it is
alternatively, placing the black rook on the valuable. Not very salient, though, as such
g file, then bringing the rest of the pieces outposts could still be attacked and
on the queen side to support the attack. neutralised by enemy minor pieces.
150
will immediately land a powerful passed Twice defended rook on the 6th rank
pawn(as easily seen on the diagrammed
position, Rc8-c6 is not the best move) Definition: rook on the 6th rank, defended
by 2 own pawns
Frequency: frequent
Frequency: frequent
151
such rook frequently helps with the fight and if such rook lands on a square of the
for an open file. Above, as capturing on d6 enemy king shelter, flashy sacrifices,
is close to impossible, as this will involving big temporary material losses,
introduce there a powerful white protected are often seen, too.
passer, the black rook on d8 will have to Capturing the rook above leads to a quick
retreat, after which white penetrates with white mate after gf6 and Qh6.
an easy win.
Frequency: infrequent
152
Value: small bonus, 4cps in the mg, 2cps Penetration points
in the eg
Definition: square on the 5th or 6th ranks,
Additional information: the bonus is due, that is empty, defended by an own pawn,
because with this condition enemy pawns and not attacked by an enemy pawn
are immobilised, depriving the opponent
of a valuable positional asset in the form Value: bonus, valid only for the mg,
of the ability to push pawns further. different for the 2 separate ranks:
- 6cps for the 5th rank
- 10cps for the 6th rank
153
the b5 square is a penetration point for b6 is a penetration point on the 6th rank
white on the 5th rank. It is attacked by the for white. After some manoeuvering, the
a4 white pawn, empty, and not attacked by d3 white knight can go there, via b2 and
a black pawn. Currently, the e2 bishop can a4, for example, the white bishop on c1
go there, but, in just 2 more tempi, after can join it, in a possible Bc1-a3-c5-b6 trip,
Nb1-a3-b5, the white knight on b1 can and later in the game, other own pieces can
also take it and, in the more distant future, follow too.
with some simplifications, it is a possible h3 is a penetration point on the relative 6th
target for the white queen and, under rank for black. Currently, it does not look
specific conditions, even a white rook. very accessible, but, after some
In this way, even if it is not currently preparation, for example, h7-h5, Nf6-h7-
occupied, it is an extremely useful g5, the black knight can start threatening
positional asset, allowing all pieces to penetrating there, and, later in the game,
change places, take it, and start pressuring other black pieces would be able to join.
the opponent. One peculiarity of this square is that it is
e5 is another penetration point for white on also part of the white king shelter, so this
the 5th rank, and e4 a penetration point for makes it an even more valuable point of
black on the same relative 5th rank. Both penetration.
squares are attacked by own pawns and not e5 is a another penetration point for white
under immediate attack of enemy pawns. on the 5th rank, and e4 for black.
They are a bit less safe than the b5 square,
as enemy pawns potentially can still attack Frequency: very frequent
them, but still a very good spring-board for
own pieces trying to penetrate the enemy
half of the board.
b4 and c4 squares, on the other hand, are
not penetration points for black, as,
although defended by black pawns, they
remain under attack of the c3 and b3 white
pawns respectively.
154
Chapter V Further, we will look at the most basic
imbalances rules.
The scientific approach to imbalances will white has excellent winning chances,
require building of a complete table of all although one might think almost
possible piece imbalances with their everything is equal: 2 pawns each side, 2
relevant values, but, as such a table will minor pieces each side; yet, the pair of
hold up to some hundred thousands bishops make big difference
possible combinations, this is simply
impractical. Therefore, the best that could Value: bonus, 30cps in the mg, 50cps in
currently be done is to rely on a small the eg
number of largely valid rules, that would
not be perfect, but would still give a fairly Additional information: the bonus is
good overview of board occurences. given due to the following considerations:
- the pair of bishops control in tandem all
If we had to briefly define what squares on the board easily, light and dark
imbalances are all about, imbalances are alternatingly, which a pair of knight and
the overvalue of pieces above their plain bishop simply can not do; the knight will
values that only the combination of 2 or access squares of colour different to the
more of them would be able to assign to colour of the own bishop, but only
them. In that sense, in order to have an randomly and much harder
imbalance situation, you would need at - the pair of bishops is much faster in
least 2 pieces for at least one of the sides, moving across the board than a pair of
and, in order to meaningfully calculate knight and bishop, for example
them, you would need that one of the sides - it is possible to exchange one of the
has at least one piece unmatched by a bishops for an opponent knight at almost
similar piece of the other side, otherwise any particular time in the game, gaining in
calculation of imbalances for both sides the process an additional positional
would amount to pretty much the same advantage, so big is the power of the pair;
thing. this always represents a further asset, as it
increases the number of game options: the
155
bishop pair side can keep the pair, but it Bb4 3.Nd5 Be7 4.Ne7 Qe7: white is
can also get rid of it to good avail largely winning, because of the bishop
- in a range of particular situations, the pair pair, although many top engines would
of bishops is valuable in other respects, for assess it as almost equal, and quite
example when simultaneously attacking probably so also many humans
the enemy king shelter, with opposite
castlings on the board, when the pair is Frequency: very frequent
able to attack the enemy king and defend
the own king at the same time as a king
safety add-on, something a pair of bishop Pair of bishops with enemy side
and knight can not do, for example, etc., having no bishops
etc.
156
a similar position with a bit different you might think position is almost equal,
configuration but in actual fact, white has large
advantage
Value: bonus, 20cps, both for the mg and
eg Value: bonus, 40cps in the mg, 30cps in
the eg, for the rook pair
Additional information: this is a very
valid positional rule. In sharp distinction to Additional information: the bonus is due
the main 2 bishops rule however, to be because:
found in almost any handbook on chess, it - the pair of rooks represent a nice tandem,
seems to be largely neglected and they are able to attack together the enemy
undiscussed. king shelter, specific enemy pawns, the
Bonus is due for the following reasons: enemy queen, etc., with the opponent
- the opponent side does not have a bishop queen quite lacking this capacity; in this
trying to match one of the bishops of the sense, it is difficult to defend such objects
pair - the pair of rooks are able to defend each
- it is not possible for the enemy side to other well, so attacking and capturing them
easily exchange one of the bishops of the is much more difficult
bishop pair, as it lacks bishop, and equal - in the presence of other pieces too, this
exchanges(same piece for same piece, will only help the rooks side, as there will
bishop for bishop) are most common in be more own pieces to coordinate among
chess, with unequal ones(rook exchange or with all of the above-mentioned
minor exchange, rook for bishop or knight advantages; for example, on the
for bishop) often requiring additional diagrammed position, the pair of rooks
tactical assets; thus, the bishop pair seems will be able to coordinate with the white
to be much more durable bishop on f3 too, so the bishop can defend
the rooks, the rooks can defend the bishop,
Frequency: infrequent the bishop and rooks can concentrate their
attack on a particular square of the shelter,
particular enemy pawn, the enemy queen,
Pair of rooks vs queen etc.
157
2 minor pieces vs rook
158
Additional information: the bonus is Queen and pair of knights
given because the queen and knight are
able to successfully complement each
other in a way impossible for any other 2
pieces. As the queen combines the powers
of a rook and a bishop, controlling lines
and diagonals, and we have a knight, the
pair together combines the powers of all 3
basic pieces, rook, bishop and knight,
simultaneously controlling a wider range
of board squares. A similar feat would be
impossible for a queen and a bishop, for
example(see diagrammed position).
Downside: not always durable; the knight
could be exchanged for a bishop, leaving
only queens, or the queens, if present,
could be exchanged, leaving knight vs
bishop, for example, which will already
generally favour the bishop side. Qc3, Nd3 and Ne3 build an excellent
triplet
Of course, the rule holds true also with
other possible configurations. Value: small bonus, 7cps, both for the mg
and eg
Frequency: frequent
159
well, white already has quite a substantial Value: penalty, -10cps, both for the mg
advantage and eg
Value: bonus, 10cps, both for the mg and Additional information: you will find
eg this feature in most wise chess handbooks.
The obvious reason for the penalty is that
Additional information: the the rooks are redundant, of same power,
configuration is bonised because: controlling squares only along files and
- both the rook and the bishop are sliding, ranks, and control of diagonals and knight
long-range, fast-moving pieces powers are lacking.
- as long-range, they are able to coordinate Downside: possible exchanges of one of
among each other even from afar, for the rooks, getting rid of the redundancy,
example to defend each other, or to attack for example, on the diagrammed position,
enemy objects/squares of the king shelter, if rooks are exchanged, that will only
which a tandem of opponent rook and benefit the pair of rooks side.
knight can not quite always do
One must take into account that the pair of
The rook and bishop pair will generally be rooks could happen on the board in quite
even stronger in the endgame due to their different configurations, with each
long-rangedness and increased mobility, configuration adding a different flavour to
however, this feature is difficult to the mix. For example, on the diagrammed
realistically account for, because of the position, the redundancy penalty will be
very high probability to transit from the fully deserved, in an imbalance involving a
middlegame to the endgame with equal pair of rooks vs 3 minors, for example, to
piece exchanges, very frequent, leaving the the natural rook pair redundancy one
overall balance unchanged. should add the additional advantage a
couple of lower-power minor pieces wield
Frequency: frequent over the rooks, and in the case of a
configuration including pair of rooks vs
Pair of rooks enemy queen, one should add the well-
deserved bonus for 2 rooks vs queen to the
ad-hoc dispensed redundancy penalty.
Frequency: frequent
160
Pair of knights
161
Rook, knight and bishop Queen and bishop vs queen and rook
the white pieces beautifully coordinate the white queen plus bishop are facing the
among themselves black queen plus rook
Value: bonus, 10cps, both for the mg and Value: small bonus for the queen and
eg bishop, 8cps, both for the mg and eg
162
in spite of the seemingly materially
balanced position, white is easily winning
that
163
Queen vs rook and 2 minor pieces
164
the drawing margin in terms of available in spite of the seeming material equality,
board material comes significantly later for white has excellent winning chances
the queen side, as the opponent has a
possession of more material even with no Value: bonus, 150cps, both in the mg and
other pieces present, including a rook, and eg, for the 2 rooks and minor
besides the presence of a rook will mean
that this side has a piece attacking along Additional information: the
ranks and files apart from pieces with configuration is bonised because:
minors' capabilities. - the higher number of pieces provide
much better coordination in attack
- the higher number of pieces provide
much better coordination in defence
Frequency: infrequent
Frequency: infrequent
165
Rook vs 3 minor pieces
166
positional assets to gain some more time in In distinction to the 3 minor pieces vs rook
regrouping and delivering a decisive attack imbalance, however, here the bonus is
against enemy weak pawns, pieces and significantly smaller, because the stronger
squares of the king shelter; what makes side possesses just a single non-pawn
such opponent pawns backward is the lack piece more, which renders coordination
of pieces of lower power as minors for the among pieces somewhat better, but not to
opponent side, able to support the advance the extent as a plus of 2 non-pawn pieces
of own pawns, therefore it is much would ensure.
preferable to have minor pieces than rooks
in similar constellations
Frequency: infrequent
Frequency: infrequent
167
white should easily hold that, in spite of statistically, by perfect play, and a bit of
the huge material deficiency randomness, black should not win more
than 20% of the games, with the rest
Value: bonus, 60cps, both in the mg and coming to a legitimate drawn conclusion
eg, for the rook and minor piece
168
everything will depend on one or 2 small
details, the eye-striking conclusion
however will always be that the material
lead by a couple of pawns for the stronger
side is somewhat unreal
169
Queen pair penalty for the imbalance queen vs 3
enemy pieces is not assigned, of course,
this will only show up as a penalty for the
queen pair, but that is another question,
evaluation gaps and discontinuities are not
a matter of the present work. It has to be
figured out though, if both queens get
penalised for the imbalance, and in what
precise measure.
170
move very fast across the entire board and
different queen checks threaten all the time
Frequency: infrequent
Frequency: frequent
171
One side having 2 pieces more One side having 3 pieces more
in spite of the generally accepted theory white should be winning this, with utmost
that pawns only get more valuable in the ease
endgame, white has excellent winning
chances Value: bonus, 100cps, both in the mg and
eg, for the side with the 3 pieces more
Value: bonus, 50cps, both in the mg and
eg, for the side with 2 pieces more Additional information: this is extremely
rare, but still happens sometimes. The side
Additional information: another very with the much greater number of pieces is
useful and true rule of thumb. Whenever bonised, of course, due to the fact that
you see one side has 2 pieces more, no those pieces provide exponentially better
matter what those pieces are, give this side coordination than the other side. With such
a sufficiently big bonus. over-excellent coordination, the own king
The bonus is due, of course, for the is completely safe, the pieces themselves
significantly better coordination among the quite safe too, even under attack, as
pieces prevalent in number, exponentially defence by other own pieces is promptly
better compared to the case with just a available, the enemy pawns are over-easily
single piece more, especially when the stopped in their march forward and
overall number of pieces is greater. effortlessly attackable and capturable,
This is somewhat redundant to also much the same as the enemy non-pawn
assessing imbalance features as queen vs 3 pieces.
enemy pieces, or, rook vs 3 enemy minors,
but, it is necessary, as it also encompasses Frequency: infrequent
positional options as the one diagrammed
above.
Frequency: infrequent
172
Opposite colour bishops with one side the reasons top engines do not promptly
having a piece more recognise the essence of similar positions
granted the lack of correct evaluation.
Frequency: infrequent
Chapter VI
King safety
173
extremely well many positions having to Enemy king attack
do with king safety, that will be only true
of positions involving variations that are Of course, enemy king attack may take the
not very deep and including more or less form of attack by friendly pieces and
forced series of moves like captures or attack by friendly pawns, so called
checks. Whenever the associated lines are storming pawns. Here, we are only
deeper, or do not necessarily involve a concerned with attack by friendly pieces.
series of forced moves, top engines start to
regularly miss out on the best moves. One King shelter
reason being the depth, and the second one
the lack of proper knowledge. Top We have to introduce this notion before we
humans, on the other hand, seemingly go on with attacking explanations. The
recognise a wide range of patterns king shelter, strictly within our evaluation
conducive to enemy king attack and framework, but that will often overlap with
defence of the own king, but definitely not many other frameworks, are the 8 squares
all. There are king safety patterns not a immediately surrounding the king, the
single top chess player has tried so far on squares the king attacks, plus the 3 more
the board, and other that only a few squares 2 ranks in front of the king on the
players have attempted. The major same file as the king, as well as the 2
downside to human handling of king adjacent files.
safety is however the very rapidly
changing essence of what is going on on
the board. Humans get accustomed to
patterns and, with a lot of sacrifices
usually happening in and around the
enemy king shelter, the familiar patterns
get transformed too quickly and
unexpectedly, sometimes disappearing
altogether, so that undistorted perception
of transformations is very difficult to
achieve. A very specific weak point in
human attacking play is the inability, for
whatever reason, to promptly recognise
and employ sacrifices dealing with trading
minor or other pieces for mere enemy
pawns. Humans simply are unable to do
that, probably because it is so unexpected
to trade a knight or rook for one or 2 the white king shelter consists of the
enemy pawns, so illogical at the first sight, squares the king immediately attacks,
that humans simply fail to consider it. h2,g2,f2,h1,f1(a bit less than 8 in this case,
Engines, on the other hand, do such tricks as the king is on its first rank and does not
rather easy, one can certainly learn from attack any squares behind), plus the 3
engines in this respect. Humans also have squares on the 3rd rank(2 ranks in front)
significant problems with deep-running on the same file and the 2 adjacent files,
variations, especially when they involve h3,g3,f3
unfamiliar patterns. The black pieces, that attack squares of the
white king shelter, Ne5, Qf6 and Rh7, are
Further, we will examine to some length said to be attacking the enemy king
some of the most vital aspects of king shelter. Ne5 attacks the f3 square of the
safety.
174
shelter, Qf6 attacks the f2 and f3 squares,
Rh7 attacks the h2 and h3 squares.
175
pieces of lower power, say rook and 2
minors, will do just as fine and frequently
even better.
Another major misconception is that
enemy king attack should be considered
only in the mg, or at least discontinued at
some point later in the game. Not at all; on
the contrary, as there is not anything more
important than piece attacks upon the
enemy king, such attacks, if present,
should be counted in until the very last
moment, well into the late endgame.
Sometimes, a bare king plus rook is able to
mate the opponent king, if on an edge file
or under special circumstances.
X-ray attacks upon the enemy Bc7 directly attacks g3 square and x-ray-
king shelter attacks h2 square of the white shelter, Rb2
directly attacks f2 square and x-ray-attacks
Well, although x-ray attacks of any object g2 square, Qf6 attacks f3 square and x-ray-
or the king shelter are measurably less attacks f2 square
important than direct piece attacks, they
are still valuable here, as squares of the
king shelter are important targets. The knight attack that does not fit
Any sliding piece, x-ray-attacking the anywhere
enemy king shelter, gets bonus in terms of
specific piece in the following way: Definition: knight on the 7th rank or b or
queen: 25cps in the mg, 17cps in the eg g files, with enemy king on an edge file or
rook: 15cps in the mg, 10cps in the eg rank next to the knight in the corner or on
bishop: 8cps in the mg, 5cps in the eg the same file or rank
176
Value: bonus, 12cps in the mg, 3cps in the
eg
Frequency: infrequent
177
changing the attacking bishop to weaken
the attack, or otherwise help the king.
Above considerations mean that, with
opposite colour bishops, both in the mg
and eg, sides should try at all costs to
attack, even if sacrificing a pawn or 2 in
the process.
Frequency: infrequent
even though a pawn down, white is much Bishop pair with kings on opposite sides
better, as the white bishop attacks the vital of the board
f7 square of the black king shelter, while
its counterpart on g7 currently attacks Definition: having the bishop pair, when
nothing, and will not be able to do so in kings are placed on opposite sides of the
the near future. board, one of them on the queen side, and
As the black bishop can in no way help in the other on the king side
the defence, by supporting the f7 square,
or by interposing somewhere, the attack is Value: bonus, 15cps, only for the mg
even more decisive. In this way, passivity
of bishops in opposite colour middlegames Additional information: the bonus is due
is tantamount to self-destruction and for the fact, that, with kings positioned on
should always be avoided. different sides of the board, and storms on
different wings, communication between
sides becomes even more important, and
bishops, as long-range pieces, are capable
of providing such efficient connection
better.
Bishops will be able to simultaneously
attack the enemy king shelter and defend
the own shelter, support the advance of
own storming pawns and stop the advance
of enemy storming pawns, etc., while the
slow-moving knight can only do one task
at a time, either defend the own king on
one side, or attack the enemy king on the
178
other. It will take the knight 2 or 3 moves Additional piece-attacking
to slow-jump between sides. considerations
179
moves, as often the corresponding winning
lines are rather deep, while the engines
lack similar knowledge.
Frequency: frequent
180
Rook on the same closed file as the Rook on adjacent closed file as the
enemy king enemy king
the white rook on g2 is placed on the same this time the white rook on h2 is placed on
closed file as the enemy king an adjacent closed file to the enemy king
Value: bonus, 15cps, just for the mg Value: bonus, 12cps, just for the mg
Frequency: frequent
181
this time, the white queen on g3 is placed Rook on adjacent semi-closed file as the
on the same closed file as the enemy king enemy king
182
require many dislocations instead, even a
knight on c2 would take 2 more moves to
attack the black shelter, not to mention
possible knights on b2 or a2. The queen on
e2 can go through f2 or e1 to h4 square to
directly attack the black shelter in just 2
moves; if it were somewhere on the queen
side, b2 for example, such an attack would
require one additional move. The bishop
on g2, after h3-h4 and g4-g5 are played,
can go to the h3 square, becoming very
active, and later even start attacking the
enemy king shelter, for example via f5,
when game gets open; if that same bishop
was somewhere on the opposite, queen
side of the board, it could basically attack
a whole lot of 4 white non-pawn pieces nothing related to the enemy shelter, even
present on the side of the board, where the after a very long sequence of reasonable
enemy king is: Rf1, Bg2, Nf3 and Qe2; the moves. The white rook on f1, after h4, g5
single black piece present on the side of and Bh3 are played, can go to the g2
the board where the enemy white king is square via f2 to represent a valuable
situated is the rook on e8 attacking feature, even though the game is
closed; if that rook were on the queen side,
Value: bonus, different for the specific such a manoeuver would necessarily
pieces, is given in the following way, only require significantly longer to execute.
for the mg:
queen: 20cps Frequency: very frequent
rook: 15cps
knight: 10cps
bishop: 5cps One open and one semi-open file or 2
semi-open files against the enemy king
Additional information: this is equally position
important in closed and open positions
alike. The bonus is dispensed for the Definition: one side having 2 adjacent
simple fact that, even if not currently files, one of them open and the other one
attacking the enemy king shelter, such semi-open, or both ones semi-open, with
pieces are much more likely to quickly the enemy king placed on one of them
start attacking it in the near future, as
transfers from the same side of the board
to attacking positions are easier and less
time-consuming to do.
For example, on the diagrammed position,
none of the white pieces, present on the
king side, currently attacks the black king
shelter. However, all of them can do so
relatively quickly. The knight on f3 can
jump to g5, starting to attack the shelter; in
case the knight was placed somewhere on
the queen side, such an attack would be
impossible in just one move and would
183
above position represents such a this time, we have the feature in the form
constellation: a file is open, b file is semi- of 2 semi-open a and b files, with black
open for white having even 2 pawns more; still, white is
winning this again, such is the power of
Value: bonus, 30cps, just for the mg the feature
184
attack, often through controlling squares Unblocked storming pawns
where those pieces could land
The first of the above-mentioned functions
of storming pawns is largely due to free
pawns, storming pawns not blocked by
enemy pawns, while the second is a
privilege of non-free pawns, storming
pawns blocked by enemy pawns.
Therefore, it very much makes sense to
make a distinction between blocked and
unblocked storming pawns in terms of
evaluation.
8 0 0 0 0 0 0 0 0
7 0 0 0 0 130 120 120 100
6 0 0 0 0 30 90 60 50
5 0 0 0 0 40 80 70 60
4 0 0 0 0 25 60 50 40
3 0 0 0 0 0 0 0 0
e4,g4,f5 and h6 are all storming pawns for 2 0 0 0 0 0 0 0 0
white; the single storming pawn for black 1 0 0 0 0 0 0 0 0
a b c d e f g h
that could be considered is e5
unblocked storming pawns with enemy
king on the king side psqt(mg)
185
8 0 0 0 0 0 0 0 0 Blocked storming pawns
7 0 0 0 0 65 65 60 50
6 0 0 0 0 15 45 30 25
5 0 0 0 0 20 40 35 30
4 0 0 0 0 12 30 25 20
3 0 0 0 0 0 0 0 0
2 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
a b c d e f g h
8 0 0 0 0 0 0 0 0
7 100 120 120 130 0 0 0 0
6 50 60 90 30 0 0 0 0
5 60 70 80 40 0 0 0 0
4 40 50 60 25 0 0 0 0
3 0 0 0 0 0 0 0 0
2 0 0 0 0 0 0 0 0 h6 is a blocked storming pawn on the 6th
1 0 0 0 0 0 0 0 0 rank, g5 is a blocked storming pawn on the
a b c d e f g h 5th rank, and e4 is a blocked storming
pawn on the 4th rank. Blocked storming
unblocked storming pawns with enemy pawns are especially valuable, when
king on the queen side psqt(mg) advanced. There, they are restricting the
activity of the enemy pieces and greatly
8 0 0 0 0 0 0 0 0 helping with the attack and building of
7 50 60 65 65 0 0 0 0 mating nets. If a white queen is attacking
6 25 30 45 15 0 0 0 0 simultaneously the g7 square, for example,
5 30 35 40 20 0 0 0 0 it could promptly deliver mate to the black
4 20 25 30 12 0 0 0 0 king precisely because of the support of
3 0 0 0 0 0 0 0 0 the h6 pawn, if a white rook is targeting
2 0 0 0 0 0 0 0 0 the very same square, it could at least
1 0 0 0 0 0 0 0 0 deliver a dangerous check there, and any
a b c d e f g h white minor, bishop or knight, can land
with great effect on the f6 square, where it
unblocked storming pawns with enemy will be defended by the g5 storming pawn.
king on the queen side psqt(eg)
Blocked storming pawns get bonus in
terms of the following psqt:
186
8 0 0 0 0 0 0 0 0 Unblocked storming pawns do occur on
7 0 0 0 0 0 0 0 0 ranks 4 through 7, blocked storming pawns
6 0 0 0 0 40 110 90 70 just on ranks 4 through 6, as a storming
5 0 0 0 0 30 80 60 50 pawn on the 7th rank can not possibly be
4 0 0 0 0 15 50 40 30 blocked by an enemy pawn.
3 0 0 0 0 0 0 0 0 Unblocked storming pawns are more
2 0 0 0 0 0 0 0 0 dangerous on ranks 4 and 5, where they
1 0 0 0 0 0 0 0 0 could additionally advance, while blocked
a b c d e f g h
storming pawns are more valuable on rank
6, due to the fact that, although they are
blocked storming pawns with enemy king stopped there, they have already reached a
on the king side psqt(mg) perfect square exerting maximum pressure
upon the opponent king, with blocked
8 0 0 0 0 0 0 0 0
usually meaning being more durable.
7 0 0 0 0 0 0 0 0
Blocked storming pawns on ranks 4 and 5
6 0 0 0 0 20 55 45 35
are simply too unadvanced, while being
5 0 0 0 0 15 40 30 25
0 0 0 0 8 25 20 15
stopped, and an unblocked storming pawn
4
3 0 0 0 0 0 0 0 0
on the 6th rank is by definition a passer,
2 0 0 0 0 0 0 0 0 often less durable, and besides passers
1 0 0 0 0 0 0 0 0 already do get their quite nice separate
a b c d e f g h bonus.
blocked storming pawns with enemy king Both blocked and unblocked storming
on the king side psqt(eg) pawns are extremely frequent.
8 0 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0 0 Storming pawns with kings on different
6 70 90 110 40 0 0 0 0 sides of the board
5 50 60 80 30 0 0 0 0
4 30 40 50 15 0 0 0 0 One of the most intriguing aspects of chess
3 0 0 0 0 0 0 0 0 play is the situation when both kings find
2 0 0 0 0 0 0 0 0 each other on different sides of the board,
1 0 0 0 0 0 0 0 0 one on the king side, files h,g,f or e, and
a b c d e f g h the other one on the queen side, files a,b,c
or d. This is the so-called opposite
blocked storming pawns with enemy king castling. Opposite castling is so extremely
on the queen side psqt(mg) interesting, precisely because of the role of
storming pawns. As the own king will be
8 0 0 0 0 0 0 0 0 castled on the other side, the pawns that
7 0 0 0 0 0 0 0 0 will storm the enemy king will not be part
6 35 45 55 20 0 0 0 0 of the own pawn shelter, so this allows
5 25 30 40 15 0 0 0 0 bravely thrusting them forward, sacrificing
4 15 20 25 8 0 0 0 0
them more emphatically, which frequently
3 0 0 0 0 0 0 0 0
leads to virulent, mind-boggling and eye-
2 0 0 0 0 0 0 0 0
catching attacks.
1 0 0 0 0 0 0 0 0
a b c d e f g h
As such storming pawns are easier to
move and sac, it very much makes sense,
blocked storming pawns with enemy king of course, to assign them higher values. In
on the queen side psqt(eg) the present framework, I would quantify
storming pawns with opposite castling to
187
be about one and a half times more h6 and e5 are openers for white; well, any
valuable than normal storming pawns, for capture, by either side, will lead to opening
both blocked and unblocked storming up the enemy king position, greatly
pawns. facilitating piece attack
8 0 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0 0
6 0 0 0 0 25 30 35 40
5 0 0 0 0 15 20 25 30
4 0 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0 0
2 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
a b c d e f g h
8 0 0 0 0 0 0 0 0
opposite-castled kings with a bunch of
7 0 0 0 0 0 0 0 0
dangerous storming pawns for both sides; 40 35 30 25 0 0 0 0
6
in such a situation, it is only quite natural 5 30 25 20 15 0 0 0 0
to appreciate the storming value higher 4 0 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0 0
2 0 0 0 0 0 0 0 0
Openers 1 0 0 0 0 0 0 0 0
a b c d e f g h
Definition: a pawn that is an advanced
lever and a storming pawn at the same openers with enemy king
time on the queen side psqt(mg)
188
given over the general advanced levers
bonus.
Skipping the feature entirely with thoughts
running along the lines of 'we have bonus
for levers and another one for storming
pawns, so why have a third one', is the
wrong way to proceed, as storming pawn
levers are quite apart from plain levers,
their function is much enhanced, and very
specific, and besides they are extremely
frequent.
189
h8, or, alternatively, on the queen side, - the file where the king-blocked storming
edge a storming pawn on a6, with enemy pawn is is semi-closed, own heavy pieces
king on a7, or, edge a storming pawn on can not attack along this file; additionally,
a7, with enemy king on a8 even the square upon which the advanced
storming pawn resides is unattackable by
own pieces, so in a way it is better to have
an opponent shelter pawn there instead of
an own stormer
- the single remaining adjacent file to the
attacked enemy king, even if open or semi-
open, is far from sufficient to achieve a
successful attack, as a single weakness is
easily defended; any defending minor
piece can easily stop enemy heavies trying
to penetrate along that line
- it is true that the advanced king-blocked
storming pawn exerts a considerable
pressure upon the opponent king, but that
is certainly more than compensated for by
the vital file closure; as said, in this way
the storming pawn is more of a burden
h6 storming pawn blocked by the enemy than an asset
king on h7
Edge king-blocked storming pawns are the
only ones to be considered for this feature
of king-blocked storming pawns, as, going
towards the center, a g or b king-blocked
storming pawn on g3/g2, b3/b2 would
certainly be far more effective, as,
although the file upon which that pawn
resides would be closed, 2 adjacent files
for attack still do remain, possibilities to
repel attack along both are insignificant
and thus the pawn only helps with the
onslaught.
Frequency: frequent
190
Twice defended storming pawn
on f5 or c5
191
in above KID-like structure(basically a mainline KID structures frequently involve
reversed KID), white already has the a twice defended storming pawn, see f4
tremendous positional asset of the d3-e4-f5 above
pointed chain and, adding another
positional asset with g2-g4, creating a The feature is equally useful on the queen
twice defended storming pawn on f5, side.
white will certainly win the game, even
with best possible defence by black. Later,
a gradual onslaught, involving h2-h4, Kh1,
Rg1, Bd2, Rg2, Rag1, g5, etc., can follow,
with a bust. Even top engines however,
frequently have significant difficulties
finding such moves, as a g4 thrust, apart
from adding another storming pawn on g4,
simultaneously leaves the white king with
a pawn less within the shelter(former g2),
carrying a penalty, and the associated
variations are very deep. An useful
evaluation feature can certainly attempt at
resolving that. For humans alike, such
patterns might be useful, as even top
humans rarely do find such moves in a
range of positions.
white has big advantage, partially because
of the central bind, constituted by the d4
and f4 pawns, but also due to the
tremendous twice defended c5 storming
pawn
Frequency: frequent
192
Minor piece controlling the square in
front of an own or an enemy storming
pawn
193
Filling the gap and number of own pawns close to the
king, as well as their quality, will largely
Definition: e2 or e3 pawn, with black king depend the safety of the king. Sometimes,
on the e,f,g or h files, or, alternatively, on having a lot of other good factors, but only
the queen side, d2 or d3 pawn, with black lacking a sufficiently robust pawn shelter
king on the d,c,b or a files can have very negative consequences on
the entire game, with one or 2 missing
Value: small bonus, 8cps, just for the mg pawns around the king frequently
outweighing a whole cohort of other terms.
Additional information: the bonus is due, So securing the appropriate pawn shelter is
as, while such pawns are not considered by always a priority, otherwise enemy pieces
either pawn shelter with kings usually will make short work of the king.
castled, or storming pawns, as being too Of course, the lack of sufficient number of
unadvanced, they do play role in both own pawns around the king can be
functions. compensated for by a number of relevant
So, this just fixes an ad-hoc evaluation substituting factors, like the presence of
problem. own minor pieces within the shelter
instead of pawns, the availability of
compact pawn structures on certain
sections of the board, the more closed
character of the position, etc. In this sense,
the existence of a pawn shelter should not
be absolutised, but only regarded as a nice
asset within the much larger pool of
evaluation parameters, many of which do
pertain to the realm of king safety.
194
the white pawn shelter consists of the with such a nice and sufficient pawn
f2,g2 and h3 pawns; the black pawn shelter, the white king feels safe even on
shelter consists of the f7,g6 and h7 pawns the central e2 square, with same being also
true for his black counterpart on even more
advanced d6 square
195
Isolated pawn of the king shelter Doubled pawn of the king shelter
f2 and h3 are isolated pawns of the white g3 is a doubled pawn of the white king
king shelter shelter, f6 is simultaneously a doubled and
an isolated pawn of the black king shelter
Value: penalty, -20cps in the mg, -10cps
in the eg Value: penalty, -15cps in the mg, -8cps in
the eg
Additional information: the penalty is
given for the obvious fact, of course, that Additional information: the penalty is
such pawns render the shelter very due, of course, for the fact that the shelter
vulnerable. There is no connection with a doubled pawn is much less flexible.
between the pawns, it is difficult to defend For example, on the diagrammed position,
the pawns themselves, as well as for the if f2 pawn moves, the doubled g3 pawn
pawns to successfully defend any own will remain undefended, while, in order for
piece, and enemy pieces have very easy the g2 shelter pawn to take the g3 square,
access to almost any of the king shelter first the g3 pawn should move forward,
squares. and this takes time. Sometimes, in order to
successfully repel an enemy attack, shelter
Frequency: frequent pawns should have different moving
options readily available, and this is not
the case with doubled pawns. Besides,
above, g4 square is difficult to defend
without compromising the shelter, only
option being f2-f3 push, which looks
awkward; with a non-doubled white pawn
on h2 instead, h2-h3 push would easily do
the job.
196
Value: penalty, -20cps in the mg, -10cps
in the eg, over the penalty for the standard
backward pawn
197
white has already basically positionally
won the game, because of the black f7
backward pawn, part of the black king
shelter, and the central e5 backward-
maker, but I wonder how many humans
will quickly give such an assessment, and
how many engines will flash up a
convincing winning score?
this time, the backwardness of the f2 pawn Twice backward pawn of the king
is felt even more, and the shelter as a shelter
whole is more inflexible, due to the fact
that an enemy central backward-maker Definition: exclusively, f2 or c2 twice
usually means the position bears a more backward pawns, when they are part of the
closed character, and positions with more king shelter
closedness do give more time for the
attacker to regroup
198
Value: significant penalty, -40cps in the As is easily seen, this is a tremendous
mg, -20cps in the eg, over the penalty for a feature for the attacker to build, and a
standard twice backward pawn must-avoid element for the side with the
pawn.
Additional information: this is one of my
favourite evaluation features, and I have
won a countless number of games with it
against any of the top engines. The very-
well deserved penalty is due for the
following rather weighty reasons:
- the twice backward pawn makes the
shelter extremely inflexible, much more so
than with simple backward shelter pawns.
As is easily seen on the diagrammed
position, the f2 pawn can not possibly
even budge from its place, as it will be
immediately lost and a strong enemy
passer created on the en passant square.
- usually, with such a constellation, the
edge h or a file will be opened, or
possibilities for realistically opening it up
will be very high, which further increases because of the black twice backward pawn
attacking chances on f7, part of the shelter, and the
- the feature includes by definition the associated complete inflexibility of the
presence of a central enemy backward- shelter, white has already positionally won
maker on either the e or d files, and central that, though I presume not many humans
backward-makers are frequently associated will see it, while practice shows that even
with more closed positions, which in turn the very top engines are fully clueless
will give the attacker more time to regroup black is lost. White will transfer a knight
and launch a decisive assault via g4 to f6, proceed with opening the h
- a mighty minor piece outpost can be file and win, though that might take quite
installed to great effect on the twice some time, maybe 20-30 moves or so of
defended square on the 3rd rank in front of regrouping. As the lines are deep, it is not
the twice backward pawn, smashing easy to see, but the positional win is
defences around. Usually, this will be a always there.
knight, but bishop outposting there is also
sometimes possible. Capturing this minor
outpost will help in no way, as this will
automatically lead to its transformation
into an extremely strong defended
storming pawn.
- the square in front of the twice backward
pawn is also a possible penetration point
for enemy heavy pieces, be it a rook or
even a queen. On occasion, such
installation could be sacrificial, leading to
a lot of fireworks display.
- finally, the twice backward pawn of the
shelter assumes durability by definition,
which only boosts attacking options
199
forum couple of years ago. Although many
engines will doubt white's advantage, the
gorgeous queen sacrifice, Qf6!, leads to a
forced, albeit a bit longish, mate. Check all
the variations yourselves, to get an idea of
how strong an asset an enemy twice
backward shelter pawn is.
Frequency: infrequent
200
threatens to penetrate there, with decisive
effect.
Frequency: frequent
Weak spots are an even bigger weakness, nothing more dangerous than an enemy
when they are part of the own king shelter. piece on such a square. This makes the
shelter much more inflexible, as the pawn
on its 2nd rank, blocked by the enemy
attacking piece, is immobile, precluding
certain defence possibilities, associated
with the pawn's advance.
201
weak spots, they are still extremely useful
and performing.
Frequency: frequent
202
unchallengeable, and the weakness is even If the weak spot is in the center, the
bigger, as this is a square of the king advantage of the opposite side only
shelter, closely related to king safety. increases.
Often, this will lead to mating attacks.
Frequency: infrequent
even though down the exchange and King safety related queen pins
having no shallow immediate threats,
black should win at some point, due Definition: exclusively, white bishop on
mainly to the above-mentioned positional g5 or h4, black knight on f6, black queen
feature: black has the b7 bishop, the colour on e7 or d8, with black king on e,f,g or h
of the white weak spot on f3, while white file on the king side, or, alternatively,
does not possess bishop of the same colour white bishop on b5 or a4, black knight on
c6, black queen on d7 or e8, with black
This is sometimes difficult to play for king on d,c,b or a file on the queen side
humans, but, quite often, even more so for
top engines, that do not quite possess such
knowledge. As the associated lines are
usually deep-running, engines will
frequently stumble, mainly in picking up
the wrong variations.
203
The very-well deserved bonus is dispensed
for the fact, that the pin is closely related
to the king safety of the side with the
pinned knight. As seen on both posted
diagrams, the black knights on f6 and c6
are part of the black king shelter(pertain to
squares of the shelter), so if the queen has
to move somewhere else from where it
will not be able to defend the knight, or if
the attacking side piles up more pieces to
attack the knight, after the possible bishop
capture of this knight, the pawn structure
of the black king shelter will suffer
enormously, with pawns being doubled,
which will severely compromise the black
king safety. Apart from that, usually
the king side option another black shelter pawn will get
isolated, highlighting the weakness. And
additionally, this is still a pin, so moving
the knight is also out of the question.
204
to fully recognise, that it is an utter joy to
immerse oneself in them.
Frequency: infrequent
No pawn shelter
205
find sufficient cover with only a single No own pawn on the 2nd rank within
own pawn present around in a range of the shelter
situations, though extremely rarely when
no pawns at all are present.
Frequency: frequent
206
Single own pawn on the third rank pieces will still do fine as a cover for the
within the shelter king.
Frequency: infrequent
207
both the white bishop on g3 and the black
knight on f6 provide additional cover for
their respective kings
and in the center, too, even with the Definition: minor piece, that is not part of
complete absence of own shelter pawns the own king shelter, on square, adjacent
to the king, or on square on the 3rd rank of
Value: bonus, 15cps in the mg, 7cps in the the shelter, defending a square of the
eg shelter, adjacent to the king
Frequency: very frequent Value: small bonus, 5cps, just for the mg
208
along the a8-h1 diagonal, but, even if not penetration, such minors are also very
immediately under threat, minor piece much conducive to the own king safety.
shelter defence is always good, as enemy
attack could come at about any moment.
209
h7 is an immobile shelter pawn on its 2nd and g7 too
rank
Value: penalty, -20cps, just for the mg
f7 is another one
210
although white is a whole minor piece up, in case the shelter had not been that
and nothing specific threatening the white immobile, and the king had a safe haven
king is seen at the moment, black is going square somewhere on the 2nd rank.
to win after Re6-h6, Ra8-e8-e6, followed
by a queen sacrifice on h2. This feature is always tactically relevant.
And white can do nothing to prevent this.
The main reason for the loss will be
precisely the extremely inflexible white
king shelter, where none of the pawns can
move at all. In order to defend, pawns
should be able to move, and this is not the
case in the present situation.
On the other hand, the pawn storm h7-h5-
h4 gives nothing, as after hg3 fg3, the f
shelter pawn is gone and already not
inflexible, making the shelter much more
acceptable as a whole and connecting both
white heavy pieces on the 2nd rank on the
queen side to the defence.
Frequency: frequent
211
the white king on g1 finds itself the king on d2 represents this condition.
conveniently placed on a fully closed side The king is on the central d file, and the
of the board file where it is, the d file, is closed by the
(as all own and enemy pawns on the king d5/d6 pair of blocked pawns, similarly as
side are blocked, this makes enemy heavy the 2 c and e adjacent files, respectively by
pieces' attacks along the files on that side the c4/c5 and e4/e5 blocked pawn pairs.
practically impossible for the time being,
with enemy minor pieces' access to that Value: bonus, 15cps, just for the mg
side much more difficult too; this feature is
useful with opposite castling, as otherwise Additional information: the bonus is
both kings should get the bonus) closely related to king safety and is given
for the obvious fact, that this configuration
Value: large bonus, 30cps, only for the mg makes the king pretty much safe, although
it is in the very center of the board. As
Additional information: well, as you see easily recognised, enemy attacks along the
from the diagrammed position, the white closed central files around the king are
king feels safe, even though there are no close to impossible, so getting access to
close own pawns sheltering it. You might the king becomes much more problematic.
think this is stupid, but in chess, every This is a feature that can certainly
single feature matters. compensate for the exposed location of the
king and help choose lines with other
Frequency: infrequent positional assets involved.
212
in spite of the abundance of potential the e4 strong defended pawn pretty much
attackers, the white king feels quite safe in nicely shelters the white king, in spite of
the center, with files around it closed by its unenviable position
pairs of blocked pawns. This might be
used to gain valuable positional assets, for Frequency: infrequent
example after a2-a4, binding the b7 pawn.
King in the center sheltered by defended Definition: king on the c or f file, with
pawn own defended pawn on the 3rd rank on the
same file
Definition: king on e or d file, with own
defended pawn on the same file on the 3rd, Value: tiny bonus, 4cps, just for the mg
4th or 5th ranks
Additional information: the bonus,
Value: small bonus, 7cps, only for the mg although microscopic, is due for the
sheltering abilities of the pawn with a
Additional information: the bonus is due somewhat exposed king.
for the obvious fact that this improves the Of course, defended pawns are destroyed
king's safety, even if marginally. It is more trickier than non-defended ones.
difficult for the enemy attacking pieces to
reach the king, when a defended pawn
shelters it from frontal attacks. In order to
get to the king, one should first possibly
destroy the strong pawn.
This might add nuances to one's king
safety, as well as the general evaluation of
positional trade-offs.
213
bishop on b2, with own king on the a,b or
c files.
For black, black bishop on g7, with own
king on the h,g or f files, or, alternatively,
and again purely theoretically, black
bishop on b7, with own king on the a,b or
c files.
Frequency: infrequent
a kingside fianchetto for white and a non-
kingside-fianchetto development for black
Kingside fianchetto
214
Additional information: it is difficult to 4(!) different enemy objects: the knight on
overestimate the all-importance of c6, the rook on a8, as well as both pawns
kingside fianchetto. The bonus is due for a on d5 and b7. Currently, there are no
couple of reasons: immediate tactical threats, but at some
- the fianchettoed bishop attacks and x- point, that will definitely matter. Apart
ray-attacks a multitude of objects on the from that, the bishop x-ray-attacks the vital
long diagonal, both enemy pieces of central e4 and d5 squares. Look also at the
different value and enemy pawns white king shelter. Can you imagine a
- the fianchettoed bishop, often in concert better cover for the king? The shelter,
with own shelter pawns, represents an apart from pawns, also includes a minor
excellent king-defending feature piece in the form of the bishop, which
- the fianchettoed bishop attacks and x- additionally strengthens it, but what is
ray-attacks a number of important central even more important is the excellent
squares, with minor piece control of center harmony of control between the bishop
being a vital element of the struggle; a and the shelter pawns on f2,g3 and h2,
fianchettoed bishop on g2 will attack and with the bishop controlling light squares
x-ray-attack the central e4 and d5 squares, and the pawns dark squares around the
while a fianchettoed bishop along the shelter, thus ensuring enviable
alternative long diagonal, on b2, will complementarity of defence. There is
attack and x-ray-attack the central d4 and really no better shelter than this one, all
e5 squares other possible king shelters are only
- finally, the fianhettoed bishop does all of inferior.
the above in a single move, thus providing
great efficiency of function A wide range of openings, open and
closed, both for black and white, include a
kingside fianchetto. It is sufficient to only
mention the Catalan, the Reti, the King's
Indian Defence and the Gruenfeld, to
highlight the importance of this method of
development, but the method is also
applicable in a long series of other popular
openings, like the Sicilian, the English,
etc. Actually, as a matter of fact, a
kingside fianchetto is feasible in almost
any existing opening, regardless of
whether theory would recommend that or
not. More than that, it is not only feasible,
but on most occasions the best line of play.
215
thanks to the challenge of the c4 pawn
upon the d5 square, also greatly helps in
undermining the central black d5 pawn. It
is difficult to successfully defend that
pawn, but relinquishing center control with
d5-c4 is even worse.
216
Frequency: very frequent trapped white rook on the queen side; this
time, the rook has 3 available mobile
squares
Trapped rook
217
for quite some while, which bodes nothing
well for its safety
- finally, it usually takes a significant
amount of time until the king and rook
manage to regroup so that the rook is not
any more trapped and the king goes to a
safer place, and couple of tempos in chess,
especially in the mg, are mostly decisive
Frequency: frequent
218
attack of a distant enemy slider by dint of Ability to immediately castle
interposition of a pawn or piece, it is still
usually extremely unwelcome. There is no Definition: king having kingside castling
guarantee the enemy piece preventing rights, with all squares between the king
castling will be destroyed, or its line of and the kingside rook free, or,
attack closed, and in case the king does not alternatively, on the queen side, king
have a good alternative sheltering option, having queenside castling rights, with all
that will mean the king will have to stay in squares between the king and the
the center of the board for a shorter or queenside rook free
longer while, which in the mg is frequently
disastrous.
Of course, this is a better situation in
comparison to entirely losing castling
rights due to a king or rook moves, but still
very negative and to be avoided whenever
possible.
219
to safety, or even it might be better for the shelter, for the very obvious and simple
king to stay in the center. With immediate fact that this might lead to material gains.
castling possibility, most of above- Thus, attacks upon enemy pieces should be
mentioned concerns are solved. very properly assessed.
Engines usually see captures rather easily
Frequency: frequent due to their search, humans, on the other
hand, even the very very top, quite often
make, even severe, tactical mistakes,
because of underestimating a specific
threat factor, having to do either with
Chapter VII direct or x-ray enemy attacks.
Attacks upon pieces are intrinsically
associated with tactics, so that anyone
General piece activity and wishing to learn tactics well, should
concentrate their attention on existing
coordination board piece and pawn attacks, as well as
threats. That might not be easy at first, and
might even take a long practice until all
This chapter will include a wide range of concepts sink in, but will undoubtedly pay
evaluation features, pertaining to the realm off abundantly, as tactics are extremely
of piece activity and piece coordination, important in chess.
such as piece and pawn attacks and threats,
defence among pieces, positional Direct attacks upon enemy pawns and
occupation of vital board lines, specific pieces
piece constellations relating to increased
positional pressure, etc. Within our evaluation framework,
It is difficult to overestimate the different piece types directly attacking
importance of such terms. Many of them, specific enemy piece types get the
primarily attacks and different x-ray attack following bonus points:
features, have strong tactical connotations,
others, like placing rooks on open files, are pawn attacks queen: 150cps in the mg,
of a more positional nature, but all of them 100cps in the eg
have enormous influence on the game. pawn attacks rook: 80cps in the mg, 65cps
It really does not make sense to know by in the eg
heart all the relevant pawn features, and pawn attacks bishop: 60cps in the mg,
fail in appropriately assessing elements, 45cps in the eg
pertaining to general piece activity, simply pawn attacks knight: 60cps in the mg,
because all evaluation elements are part 45cps in the eg
and parcel of the same overarching chess
architecture. So, when learning about
certain features, do not forget about the
rest.
220
the white pawn on c5 directly attacks the the white knight on b3 attacks the black
enemy queen on d6. The queen will have pawns on a5 and d4
to retreat, otherwise it will be lost.
221
the white bishop on e2 attacks the black the white rook on c5 attacks the black
pawns on a6 and h5 pawns on a5,c6 and d5
the black bishop on d6 attacks the white the black rook on d3 attacks the white
queen on a3 and the white knight on f4 queen on d1 and the white bishop on g3
rook attacks queen: 90cps in the mg, 60cps queen attacks rook: 50cps in the mg, 35cps
in the eg in the eg
rook attacks bishop: 30cps in the mg, queen attacks bishop: 30cps in the mg,
20cps in the eg 20cps in the eg
rook attacks knight: 30cps in the mg, queen attacks knight: 30cps in the mg,
20cps in the eg 20cps in the eg
rook attacks pawn: 10cps in the mg, 7cps queen attacks pawn: 10cps in the mg, 7cps
in the eg in the eg
222
the white queen on f4 attacks the black the white king on g1 attacks the enemy
rook on d2, the black bishop on f5, and the rook on f2 and bishop on g2 in the mg
black pawn on c7
The king attacking/capturing properties are
king attacks queen: 20cps in the mg, 30cps especially useful in the eg, where the king
in the eg enjoys less danger and more freedom in
king attacks rook: 50cps in the mg, 65cps movement. Attacking enemy pawns there,
in the eg passers or otherwise, is always a big plus.
king attacks bishop: 30cps in the mg,
40cps in the eg
king attacks knight: 30cps in the mg,
40cps in the eg
king attacks pawn: 5cps in the mg, 20cps
in the eg
223
rook, or knight attacking enemy knight,
simply because the condition will be
mutual and self-scoring
224
Forks specific pawn or piece might be easily
saved by moving it somewhere else.
Within our evaluation framework, forks
will not be considered separately, as a fork
in itself represents nothing more but a
double attack upon enemy pieces. As
double attacks are sufficiently well seen by
the respective bonus points for each attack,
the fork automatically receives its bonus.
I do not find any necessity to assign an
additional bonus for forks.
225
Frequency: frequent queen x-ray-attacking knight: 10cps in the
mg, 7cps in the eg
queen x-ray-attacking pawn: 3cps in the
X-ray attacks mg, 2cps in the eg
bishop x-ray-attacking queen: 33cps in the the white bishop on f3 directly attacks the
mg, 23cps in the eg black knight on d5 and x-ray attacks the
bishop x-ray-attacking rook: 17cps in the black rook on a8
mg, 12cps in the eg
bishop x-ray-attacking enemy bishop:
10cps in the mg, 7cps in the eg
bishop x-ray-attacking knight: 10cps in the
mg, 7cps in the eg
bishop x-ray-attacking pawn: 3cps in the
mg, 2cps in the eg
226
queen x-ray-attacking knight: 6cps in the
mg, 4cps in the eg
queen x-ray-attacking pawn: 2cps in the
mg, 1cp in the eg
227
X-ray attacks past the second
intermediary object
228
the bishop on g2 attacks the enemy rook the rook on b8 x-ray-attacks the white
on a8 with 2 objects in between, the pawn pawn on b2 with 2 objects in between, the
on d5 and the knight on c6 white knight on b4 and the black bishop on
b5
229
Safe checks
Frequency: frequent
Checks
230
safe queen check
Frequency: frequent
Unsafe checks
Frequency: frequent
unsafe knight check
Double checks
231
Within our evaluation framework, double
checks will not necessitate any special
bonus, for the simple fact that both checks
will add up to reflect the mounting effect. I
do not see any special ad-hoc value over
this addition.
Potential checks
potential queen check: 10cps in the mg, potential queen checks on g5 and c4,
5cps in the eg potential pawn check on f7
potential rook check: 8cps in the mg, 4cps
in the eg Additional information: well, this is still
potential knight check: 15cps in the mg, an important factor and quite tactically
7cps in the eg relevant, as potential check opportunities
potential bishop check: 8cps in the mg, will frequently lead to forced sequences,
2cps in the eg and forced lines are usually detrimental to
potential pawn check: 7cps in the mg, 5cps the potentially-checkable side
in the eg
Frequency: frequent
232
potential queen discovered check; Ne7 potential bishop discovered check. One of
possible revealing will be double check, the possible knight moves, Nc7, threatens
too to win the black rook on a8.
potential rook discovered check. The potential discovered checks can also have
bishop on d6 threatens to reveal the own pawns as intermediary objects,
checking rook on b6 in a series of possible revealing the attacker. This time, the e6-e7
moves. discovered check threatens to win whole
queen!
233
revealing the check, which is a standard well as the piece at the other end of the
check by all means, already provided for. pin, to the opponent side.
With this specific condition, the turn is
very relevant. Basically, there are 2 main types of
important pins: absolute, king pins, and
As easily seen and imaginable on the relative, queen pins. Pins involving other
diagrams posted, almost any discovered pieces at the opposite end of the pin, like a
check is extremely dangerous in its nature, bishop pinner pinning an enemy knight
simply because the piece, revealing the with enemy rook at the far end of the pin,
sliding attacker, will have ample are mostly completely irrelevant and easily
opportunity to attack various enemy seen by the concrete values for direct and
objects. As, apart from the attack of the x-ray attack of the pinner.
revealing piece, the enemy king will also
be checked by the slider, it will have to do King pins
a forced move, or a move for interposition
or capturing of the slider should be made, Definition: a sliding attacker, bishop, rook
thus gaining tempo and giving chance to or queen, x-ray-attacking an enemy king,
the revealing attacker to capture on the with any other enemy piece not directly
very next move. Revealed attacks attacking the slider, or, if doing so, being
involving double checks are even more of higher value than the slider, as an
forceful, as in this case the enemy king intermediary object
will have as its sole option to try evading.
Queen checks are most dangerous in Value: bonus is dispensed in terms of the
nature, similarly to the high queen check different pinning pieces as follows:
values, as, apart from the good checking
property, this might lead to subsequent bishop king pins: 90cps in the mg, 45cps
queen checks, building a mating net, on in the eg
occasion with the support of the revealing rook king pins: 60cps in the mg, 30cps in
piece. the eg
The mg bonus is significantly larger, for queen king pins: 45cps in the mg, 22cps in
the very obvious reason that in the mg the eg
enemy king safety plays bigger role and
there are many more potentially capturable
enemy objects.
Frequency: infrequent
Pins
234
In some instances, the enemy pinned piece
will also attack the pinner of lower power,
and still enjoy some mobility, but this will
hardly matter, as it will most probably be
lost.
Frequency: frequent
Queen pins
235
bishop queen pin rook queen pin, with enemy knight as the
pinned object
Frequency: frequent
Skewers
236
constellation is bishop attacking enemy
rook and x-ray-attacking enemy knight,
another one is rook attacking enemy king
and x-ray-attacking enemy queen.
Within our evaluation framework, skewers
will not be dealt with separately, for the
simple reason that they represent a
standard case of x-ray attacks, and all due
bonus points are fully seen by the
respective direct and x-ray attacks of the
sliding attacker, or, alternatively, the
respective checks and x-ray attacks.
Pawn defence
Definition: any non-pawn piece defended the knight on d4 and the bishop on h3 are
by an own pawn under attack, but nothing to fear: they are
well-protected by friendly pawns
Value: bonus, specific for the different
pawn-defended pieces
237
minor piece defence
minor piece defended by another minor:
15cps in the mg, 10cps in the eg
minor piece defended by rook: 10cps in
the mg, 7cps in the eg
minor piece defended by queen: 7cps in
the mg, 5cps in the eg
rook defence
rook defended by minor piece: 8cps in the
mg, 6cps in the eg
rook defended by queen: 5cps in the mg,
3cps in the eg
queen defence
queen defended by knight: 3cps in the mg,
that white knight seems invulnerable, no 2cps in the eg
matter the number of enemy attackers queen defended by rook: 2cps in the mg,
1cp in the eg
Frequency: very frequent
Piece defence
So, having a good defensive evaluation is the bishop on e1 defends the knight on b4,
a must and more a matter of finding the so the enemy rook attack upon it is not so
right values. dangerous
238
Defending pawns
239
Minor piece defending passed pawn
Frequency: frequent
240
by the knight on f3, making the pawn
invulnerable.
Undefended pieces
Value: bonus, 8cps, both for the mg and undefended minor piece(knight or bishop):
eg 15cps in the mg, 10cps in the eg
undefended rook: 10cps in the mg, 7cps in
Additional information: the bonus is due the eg
for the obvious fact, that this is not just a
random undefended pawn, but a very Additional information: the bonus is due
important one, under frequent enemy for the obvious reason that such pieces are
attacks, so protecting it is extremely vulnerable, tactically weak, and can fall
useful. Minor pieces, of course, will do prey to enemy attacks, especially queen
that best. forks, either immediately, or in a longer
forced series of moves.
Thus, it makes sense scoring them, even if
there is not a currently available threat.
The mg bonus is a bit larger, as in the mg
tactics and forks are much more frequent.
241
white has 2 undefended pieces: the bishop Rook on a semi-open file, attacking an
on d3, and the rook on a2. Currently, enemy pawn-undefended pawn,
nothing is visible that might make those defended by a minor
pieces suffer, but, with the development of
the game, a similar condition might be
tactically relevant at any time.
For black, just the knight on h5 is
undefended, but, if white is to play, Ne5,
combining threats on the enemy queen and
knight, already wins the knight.
242
black might think it has achieved a lot by bonus goes for the aligned d3 pawn. d3-d4
piling up pressure along the semi-open a is a safe pawn push threat upon the black
file, getting sufficient counterplay, with bishop.
the weak a3 pawn under heavy attack by
both black rooks, but in actual fact, black
does nothing. The a file is logically closed,
black should sacrifice the exchange in
order to penetrate, so both black rooks are
only wasting their time on the queen side.
Of course, white has substantial advantage.
Frequency: frequent
Threats
243
- if executed, the enemy piece will most bonus goes for the b5 pawn that is not
likely have to retreat, which gains a aligned. b5-b6 is an unsafe pawn push
valuable tempo threat upon the black knight.
- the pawn threat is pretty much
guaranteed to succeed, as the square where
the pawn will land is defended by another
own pawn, either a duo, or a defended one,
when the push-threatening pawn is on its
2nd rank
Tactical levers
244
usually gain tempos, this might certainly
change the course of the game in a range
of occasions, so it undoubtedly represents
an asset to be counted with.
Frequency: frequent
245
b2 is another such pawn. It attacks the the e4 pawn, together with the knight on
black bishop on c3, and, on the rank d6 and the pawn on f6 represents this
behind the bishop on adjacent file, there is condition
another enemy piece, the black queen on
b4.
Definition: pawn on the 4th or 5th ranks, Additional information: the advanced
with the square in front of it free, one pawn is, of course, very much tactically
enemy pawn 2 ranks higher on one dangerous.
adjacent file, and another enemy piece 2 The bonus is given for the following
ranks higher on another adjacent file reasons:
- when the pawn moves forward, it will
simultaneously attack 2 enemy objects,
and, if not captured, will be able to take
one of them
- even if the enemy pawn captures it,
another own piece can land on the capture
square, on an advanced position
- in case the pawn is pushed, and the
enemy pawn passes in capturing, under
certain conditions, it can advance even
further on the very next move
246
immediate destruction of the black pawn
shelter.
Frequency: frequent
247
somewhere, with tempos playing an
important role, especially in the mg.
This is a much more compelling condition
than for example, a bishop or rook
threatening to attack the enemy queen on
the next move, as, in distinction to those
attacks, knight attacks can not be avoided
by interposition of a piece.
Definition: rook, with no own and enemy Definition: queen, with no own or enemy
pawns on the file, where it is pawns on the file where it is
248
well, this time, apart from the rook, the the black rook on b8 is placed on the semi-
white queen on d3 is also placed on an open b file. Although the black pawn
open file. Qd3-d7 will similarly decide the structure is severely compromised, the pair
game. of doubled isolated pawns on the a file is
more than compensated for by the strong
Value: small bonus, 10cps in the mg, 5cps influence of the black rook,
in the eg simultaneously attacking the b2 pawn.
Black enjoys the advantage.
Additional information: this term is far
less weightier than rook on an open file, Value: bonus, 25cps in the mg, 10cps in
one of the reasons being that it is the eg
frequently much less durable, with queen
easily oustable from the file by an enemy Additional information: another weighty
rook landing there term. Any evaluation lacking it is simply
incomplete and weak. The rook will
Note: it does not really make sense to frequently attack different enemy objects,
consider queen plus rook on an open file pawns or pieces, along the semi-open file,
as a separate feature, as, as easily seen on with penetration, deep into the enemy
the diagrammed position, the 2 separate camp, also being possible, like, for
bonuses add to one another in self- example, Rb8-b3 thrust on the
elevating the term diagrammed position. At the very least, the
possession of a semi-open file will mean
Frequency: frequent the opponent is on the defence.
Frequency: frequent
Rook on a semi-open file
249
apart from the rook, this time also the the white rook on c7 enjoys the privilege
black queen on b6 takes up the semi-open of occupying the 7th rank
b file, ratcheting up pressure
Value: bonus, with average value of 40cps
Value: small bonus, 7cps in the mg, 3cps in the mg, 25cps in the eg
in the eg
Note: within our framework, this is seen
Additional information: this is a by the rook psqt
significantly less important term than rook
on a semi-open file, but entirely failing to Additional information: well, an
consider it would be wrong. As seen on the extremely weighty term no handbook will
diagrammed position, the pressure from ever fail to pay attention to. Assets are
the black queen, though real, is somewhat obvious. On the diagrammed position, the
degraded by the ability of the d2 white c7 rook:
rook to effortlessly defend the b2 pawn, - has penetrated deep into the enemy camp
even without the support of the white - directly attacks the black b7 and g7
queen. The term also supposes possible pawns
penetration into the enemy camp, as with - x-ray-attacks the a7 and h7 pawns
the rook. - attacks the black king shelter
- restricts the black king to the 8th rank
Frequency: frequent
What else is needed for a term to be
influential?
Rook on the 7th rank
Frequency: frequent
Definition: rook on any square on the 7th
rank
250
Queen on the 7th rank Doubled rook file control
251
position on the 7th rank, with a lot of - Ba6 pseudo-sac would not be quite
threats. feasible
In case the rooks were not doubled, most - black would be able to successfully
of the above would be not doable, for choose the freeing b7-b6 move
example, with just a single white rook - lining the queen along the b file to
upon the d open file, the Ra8-d8 challenge support a single rook in its assault would
by black would be feasible immediately, not really represent a major danger, and
and the bold Rd7 sally on the 7th rank just even the black position would not look that
a dream. much defensive, too
Placed on a semi-open file, the rooks Finally, the pair of self-defending rooks
represent quite an asset, too. are an excellent feature, even if only on a
closed file. Who would have thought so?
Outwardly, there is nothing to do for the
rooks on such a file. But, in reality, the
truth is quite the opposite, for:
- the rooks still do defend each other,
which on occasion matters
- most importantly, the pair constellation is
fit and ready for all of its feats, in case the
currently closed file do gets opened, or at
least transforms into a semi-open one. As
in chess things sometimes change very
quickly, and opening a file is frequently
quite realistic under many circumstances,
having a battery ready to attack is always
welcome.
252
threatens with an e4-e5 central break, to the doubled white rooks and queen along
follow up a bit, after e4-e5 f6-e5 f4-e5 d6- the open c file, with the queen in between
e5 Nf3-e5 Nd7-e5 Nd3-e5 Bg7-e5 Re2-e5, both rooks, represent a tremendous asset
the rooks have already taken up the open e
file to great effect. And this mostly Value: bonus, 40cps, just for the mg
happened in a split-second action, after a
forced line. Additional information: the bonus is
Besides, the current placement of the rooks obviously due for the unchallenged control
on different ranks, by definition, does upon the open file.
allow them to form the very same self- On the diagrammed position, white is so
defending constellation on an alternative firmly in control of the open c file, that
file rather quickly, if necessary. For seemingly nothing can wrest it out, even in
example, on the diagrammed position, the longer term.
white can play Rf2 and Re1-f1, doubling Of course, all of the heavy pieces would
the rooks along the f file, in just 2 moves, get a separate bonus for taking the open
the similar manoeuvre, Rd2, followed by file, but that is an over-bonus for the
Re1-d1, is possible within the same time specific arrangement with the queen
limits, in case the rooks had not been between both rooks, highlighting
doubled, usually that would have taken preponderance.
significantly more time. Other possible constellations of the 3
pieces along the same open file would not
Thus, a pair of self-defended rooks is a be quite so good, for objective reasons. If
very positive feature on any file. the queen was first, on most advanced
rank, that would signify a probable
Frequency: frequent challenge by an enemy rook along the
open file, it would be sufficient for the
rook to be supported by any minor piece,
Royal battery or even by another rook. And in case the
queen was last in the arrangement, on least
Definition: pair of rooks and queen on an advanced rank going behind both rooks,
open file, in the order rook-queen-rook, in that would on many occasions be
terms of more advanced ranks tantamount to the inability of effective
penetration, as the rooks are a bit clumsy
in this specific order. Frequently, for a
successful outcome of the assault, you
need the queen to switch from the open
file to alternative advanced squares and
back, and that would not be feasible with
the queen so miserably placed on a back
rank.
Frequency: infrequent
253
Continuous rook control Above-posted diagram represents a
continuous rook control upon 2 adjacent,
Definition: 2 rooks on the 1st rank next to currently closed, files, but of course, the
each other rooks will only feel quite happy on any
other possible combination of file
placement, for example on 2 open files,
one open and one semi-open file, or one
open and one closed file.
Value: bonus, 15cps, just for the mg mainly thanks to both white rooks on the
semi-open d and e files, and the
Additional information: the bonus is due continuous rook control in the center,
for the fact that such rooks would wield a white exercises a significant pressure, so
significant direct and x-ray control upon a much so, that it is better even without a
series of continuous squares along both pawn
adjacent files where they are situated.
Continuity in control/attack means, that Frequency: frequent
there will be no loose ends, no weak points
in the attack/pressure along those files.
For example, on the diagram, white has a Rook on the same file as enemy queen
devastating position after f2-f4, and one of
the reasons for this is the excellent Definition: rook placed on the same file as
placement of both white rooks on adjacent enemy queen, no matter if the file is
files. In this way, different pushes, like f4- closed, open, otherwise, or the number of
f5, g3-g4-g5 are easily possible, with black own and enemy objects, pawns and pieces,
threatened by opening the king side all the between the rook and queen
time, enemy pieces will have hard time
finding postings along the continuous files,
and the attack overall will be much more
compelling, with the rooks supporting
possible activity of other own pieces
focusing on the king side and the above-
mentioned 2 files all the time.
254
Value: bonus, 18cps in the mg, 7cps in the
eg
Frequency: frequent
255
lose tempos on ensuring pieces are
supported.
256
the outposted white bishop on c6, this is a big plus in the mg. While both
supported by the friendly b5 pawn, stops black rooks on their respective b and d
the enemy rook on the open c file open files are stopped from penetrating by
the white outposted minors on b5 and d4,
Value: bonus, 20cps in the mg, 10cps in strongly supported by pawns, the white
the eg rook on the open h file is very active and
pretty much unchallenged, with another
Additional information: the bonus is white rook and the queen able to soon join
given for the obvious ability of such an it.
outposted minor to prevent enemy rook
penetration deep into the own camp along
the open file.
Frequency: frequent
257
Minor piece attacking a square on the On the other hand, both white rooks can
8th rank on an open file, simultaneously immediately and without hindrance
attacked by an enemy rook occupy the open file via the c1 square.
Frequency: infrequent
258
The bonus is just mg, as in the eg, with the
significantly smaller number of pieces,
space advantage loses in importance, and
with it, possible penetration.
259
f3 is another such pawn. It attacks the e4
and g4 squares, that are both free and
simultaneously attacked by the black
knight on f6.
260
On the other hand, black already threatens
with a very nasty pin, after Bg4. That is
why h2-h3 for white could have been
extremely useful.
Such small details sometimes change the
whole game!
Frequency: frequent
Raking bishops
261
Bg2 and Bf2 are raking bishops. They are the bishops on b2 and c2 are a tremendous
on the same rank next to each other, and asset
one of them is on a long diagonal, Bg2.
Black Be7 and Bd7, on the other hand, Frequency: infrequent
although on adjacent squares on the same
rank, are not raking bishops, as none of
them is on a diagonal at least 7 squares King restricted on an edge line
long.
Definition: king on edge a or h file, with
Value: bonus, 10cps in the mg, 5cps in the enemy rook on adjacent file, or king on
eg edge 1st or 8th rank, with enemy rook on
adjacent rank, with the rook attacking all 3
Additional information: the bonus is squares the king also attacks(just 2, if the
given for the continuous control of squares king is in a corner), that are empty
along both diagonals of bigger length,
where the bishops are placed.
Continuous control of squares means
enemy objects, whether pieces or pawns,
will have hard time landing in the whole
portion of the board, under attack by the
bishops.
As easily seen on the diagrammed
position, the pair of white bishops control
the adjacent e4,d4,d5 and c5 squares,
where enemy pieces will have difficulty
appearing.
262
also attacks, f2,g2 and h2, that are all
empty.
Frequency: frequent
263
Rb1 is such a rook. It is on the open b file,
and attacks the b6 and b3 squares,
simultaneously attacked by the own pawns
on a5 and a2 respectively. Its black
counterpart on b8, on the other hand, is not
such a rook, as the only square black
pawns attack on the open file, b5, is under
attack by the white pawn on c4.
264
the bishop on c2, x-ray-attacking the e4 This feature can have a big imprint on a
square, with the own d3 pawn between the range of opening systems.
bishop and the attacked square, stops the White can not push the freeing central d3-
black e5 pawn from further advancing to d4 break, because the black bishop on g7,
e4 x-ray-controlling the d4 square, provides
one more valuable, as well as the decisive
attack upon this square. In case the black
bishop did not control that point, white
would have played the mentioned break to
great effect.
Sometimes, such small details decide the
outcome of the fight.
Frequency: frequent
265
the black queen on c7 x-ray-attacking the the bishop on e3 x-ray-controlling the b6
vital central e5 square allows black to square in front of the black b7 backward
immediately push e7-e5, with the black pawn, with the own c5 backwardmaker
pawn taking advantageous central position. pawn on the ray between the bishop and
In case the queen had not been doing that, the b6 square, highlights the backwardness
the e7-e5 thrust might have been tactically of the b7 pawn.
impossible, and in some cases white might In case the bishop was not attacking the b6
have pushed e4-e5 instead. square on an x-ray, with the support of the
black knight on d7, black might have
Frequency: frequent gotten rid of the backward pawn after the
b7-b6 push.
266
Frequency: frequent Staying with a backward shelter pawn with
this condition is also not an option, as this
will give the opponent sufficient time to
Bishop x-ray-attacking the square in regroup pieces and start a powerful attack.
front of enemy shelter backward pawn
Frequency: infrequent
Definition: bishop x-ray-attacking the
square in front of enemy backward pawn,
part of the king shelter, on its 2nd rank, Scaling down of different positions and
with the own backwardmaker on the ray endings
between the bishop and the attacked
square
Scaling down of too closed positions
Value: bonus, 12cps, just for the mg
In case all 8 files are closed with pairs of
Additional information: the bonus is very blocked pawns or pairs of symmetrical
well due, as this not only highlights the twice backward pawns, the positional
weakness of the backward pawn, but, as score(the estimate of all positional
the pawn will constitute part of the enemy advantages) should be adjusted to
shelter, this has immediate consequences 0.0/draw, provided that the stronger side
upon the king safety, rendering the shelter leads by less than 200cps(so, if your top
as a whole more inflexible. engine shows +200cps advantage for one
side or lower in such a position, the actual
score is of course 0.0/complete draw).
The reason for the 200cps particular value
is the fact that, in order for the stronger
side attempting to break through, it needs
to sacrifice at least a piece for a single
enemy pawn.
267
simple draw(which top engines would still
fail to recognise)
268
horizontal pawn symmetry is much more well, this is an easy draw, even though
drawish than otherwise, of course; in case white is a pawn up
c5-c4 is played, white might avoid the
break by pushing b3-b4, while after f3-f4
break attempt, black could support the e5
pawn with f7-f6, still holding onto the
horizontal symmetry
269
no matter one side might have a bit of an it is difficult to imagine one side could
advantage, it is pretty much nullified also win, so drawish are such endgames in a
in the mg with the presence of lots of pure setting
pieces
270
should be halved, provided that it is lower Scaling with reduced number of pawns
than 80cps. in the eg
Well, that should see drawish positions
with very few pieces, and also some If one side has a single pawn, and the other
fortresses. The particular 80cps value is side has no pawns at all, the positional
due to the fact that 80cps is more or less score should be adjusted to 7/10 of its
the drawing margin in the eg. value, provided that it is lower than
150cps.
Obviously, such endings are very drawish
in view of the almost complete lack of
resources(with a single pawn, non-pawn
pieces will be few too), so one might scale
them down boldly.
271
If one side has 2 pawns, and the other side straightforward draw too, though some top
one pawn, and there are no passers, or, if engines might still think black is winning
one side has 3 pawns, and the other side in terms of positional score
has 2 pawns, and there are no passers, the
positional score should be adjusted to half
of its value, provided that it is lower than Scaling of rook endgames
100cps.
Reason is obvious: too few material and Definition: single rook endgame, each
very difficult or impossible to create side having only one rook, if there are no
passers. Quite probably, the ratio of 3 to 2 passers, and the positional score is less
pawns will later get to a 2:1 ratio, and then than 80cps
to a single pawn vs no pawns ratio, so
drawing chances will always be big. Value: the assessment of the position, the
positional score, should be scaled down by
half
272
king of the queen side is not past its 5th
rank
273
sometimes, more pawns for the stronger
side will also lead to draw, but the
conditions are too plentiful to enumerate
them all. Fortress recognition is a difficult
thing, on which thousands pages could be
written, so here we will just limit ourselves
to this one.
Frequency: infrequent
274
Alphabetical index of terms
advanced lever
advanced pawn
aligned pawn
backwardmaker
backwardness
backward pawn
battery
bind
bishop mobility
bishop outpost
bishop pair
bishop psqt
blockade
blockader
blocked center
275
blocked chain
blocked file
blocked pawn
blocked position
blocker
blocking outpost
blocking pawn
break
caged piece
caging
candidate passer
castling
castling rights
center control
centipawn
central attack
central backwardmaker
central bind
central chain
centralisation
276
central isolated pawns
central wedge
chain
check
clamp
closed center
closed file
closedness
closed position
closed side
closed structure
closure
colour deficiency
complementarity
connected passer
connected pawn
connecting pawn
continuous control
counter-break
counterplay
cramped position
277
cramping
defended pawn
direct attack
distant neighbour
double attack
double check
doubled pawn
doubled rooks
drawing margin
durability
edge file
edge line
278
empty square
endgame scaling
enemy camp
en passant
evaluation factor
evaluation framework
exposed king
extended center
fianchettoed bishop
focal center
fork
fortress
free pawn
free square
gambit
hanging pawn
hanging piece
heavy piece
279
horizontal symmetry
imbalance
immobile pawn
immobile piece
immobilisation
immobility
inflexibility
inflexible pawn
inflexible shelter
intermediary object
interposition
isolated pawn
king attack
king cover
king mobility
king pin
king position
280
king psqt
king safety
king shelter
king side
kingside attack
kingside castling
kingside fianchetto
king walk
king wing
knight mobility
knight outpost
knight psqt
kicking
lever
levering
lever pawn
lever push
lone queen
long chain
long diagonal
low mobility
281
M
mainstay
manoeuvering
mate
material
material imbalance
minor
minor outpost
minor piece
mobile square
mobility
non-pawn material
no-pawn-defended outpost
no pawn shelter
opener
open file
open position
opposed pawn
282
opposing pawn
opposite castling
outpost
outposted minor
outposted rook
outpost square
own camp
pair of bishops
pair of knights
pair of rooks
pairs of bishops
passed pawn
passer
passer-maker
pawn advance
pawn break
pawn chain
pawn cover
pawn defence
pawn mobility
283
pawn psqt
pawn push
pawn shelter
pawn span
pawn storm
pawn tension
pawn thrust
penetration
penetration point
permanent outpost
piece activity
piece attack
piece coordination
piece defence
piece value
pin
pinned piece
pinner
pointed chain
positional scaling-down
potential check
284
potential passer
prevention of castling
promotion
protected passer
psqt
psqtise
push
queen mobility
queen pair
queen pin
queen psqt
queen side
queenside castling
queenside fianchetto
queen wing
raking bishop
redundancy
restricted mobility
restricting activity
restricting passer
retreat
285
rollercoaster
rook mobility
rook outpost
rook psqt
root pawn
royal battery
sac
sacrifice
safe check
self-trapped bishop
semibackward pawn
semi-central file
semi-central pawn
semi-closed file
semi-open file
semi-outpost
sentinel pawn
shelter attack
shelter pawn
side to move
286
simultaneous attack
single-pawn-defended outpost
skewer
slider
sliding piece
space advantage
spearhead
square control
squeeze
squeezed pawn
stormer
storming pawn
strong pawn
tactical lever
tempo
287
threat
trappable piece
trapped minor
trapped piece
trapped rook
tripled pawn
triplet
turn
twice-defended outpost
unadvanced pawn
unattackable object
unbackwarded pawn
288
unblocked storming pawn
undefended pawn
undefended piece
undefended rook
undoubling
unlocking
unopposed backward-maker
unopposed lever
unopposed pawn
unretreatable outpost
unsafe check
untripling
useless outpost
weak pawn
weak spot
289
X
x-ray attack
x-ray control
zero mobility
zugzwang
290