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REVIEWER in MIL
COMMUNICATION - the act or process of using PERSONAL BARRIERS
words, sounds, signs, or behaviors to express personal factors of both sender and receiver or exchange information or to express ideas, may act as a barrier to effective thoughts, feelings, etc., to someone else communication
PROCESS OF COMMUNICATION – Sender, MEDIA
Message, Channel, Receiver, Feedback MEDIA - acts as a tool, an intervening agency MODELS OF COMMUNICATION INFORMATION - supply of communication; news or HAROLD LASSWELL’S MODEL events that are of public interest known as the action model, straight-line model, or one-way model IMPORTANCE AND VALUES OF MEDIA one of the most influential communication PERVASIVENESS - present and noticeable in models every part of a thing or place. CLAUDE SHANNON AND WARREN WEAVER’S INFORMATION SOURCE - an undeniable value of MODEL media because it is the largest source of Mother of all communication models information in its respective media platforms. Similar to the Linear model in terms of ENTERTAINMENT SOURCE - a recreation value elements and process of media that offers a lot for the people in its includes noise which refers to any physical various types of platforms. disturbances PERSUASION FORUM - The media has the power WILBUR SCHRAMM’S FIELD MODEL to persuade people. Influence their beliefs, discuss gave a closer simulation of interpersonal human interaction their own opinions and share them with others, and A common example of this model is a a channel for debates. telephonic call BINDING INFLUENCE - people rely on media in field of experience influences the their daily lives. From hobby searching to academic understanding and interpretation of a research, media is the source that binds people to message media and others. DAVID K. BERLO’S MODEL has an emphasis on the coding and MEDIA AND INFORMATION LITERACY decoding UNESCO - United Nations Educational, Scientific SMCR stands for four components: Sender, and Cultural Organization message, channel, and receiver. MEDIA AND INFORMATION LITERACY RAYMIE MCKERROW, BRUCE GRONBECK, essential competencies that allow citizens to DOUGLAS EHNINGER, AND ALAN MONROE’S engage with media and other providers TRANSACTIONAL MODEL OF set of competencies that empowers citizens COMMUNICATION to access, retrieve, understand, evaluate designed to represent public communication and use, create, as well as share consists of the following elements: information and media content in all formats speakers, listeners, feedback, message, MEDIA LITERACY channel, and situation ability to access, analyze, evaluate, create, and act using all forms of communication BARRIERS OF COMMUNICATION its core is an analytical attitude toward SEMANTIC BARRIER media environments use of wrong words, faulty translations, different interpretations, etc. THE FOUR SKILLS IN MEDIA LITERACY PSYCHOLOGICAL BARRIERS AESTHETIC AND CREATIVE SKILLS state of mind of both sender and receiver the ability to view, listen to, create, and ORGANIZATIONAL BARRIERS interpret media contents and can be Rules and regulations authority developed by creating media content relationships, etc. may sometimes act as INTERACTIVE SKILLS barriers to effective communication ability to communicate through media and an ability to identify with different media roles developed through collaborative learning and doing CRITICAL ANALYZING SKILLS QUALITIES OF A TECHNOLOGY LITERATE skill to give meanings to and understand RESPONSIBLE different media contents Does not let technology interfere with face- SECURITY SKILLS to-face social interactions or conversations skill to solve problematic solutions and Manages own habits around technology use avoid unpleasant circumstances USE TECHNOLOGY APPROPRIATELY protection of one’s privacy and the movement encompassing technological avoidance of harmful content and contacts choice and application considering that is small-scale, affordable, less labor-intensive, INFORMATION LITERACY energy-efficient, environmentally sound, involves recognizing when information is locally autonomous, and easy to use needed and clearly communicating in EFFECTIVE various formats Uses the right technology. Applies automation tools when available. THREE SOURCES OF INFORMATION Increases work efficiency with the PRIMARY SOURCES technology tools. Original information that does not contain Uses technology at the right time interpretation Ex: research reports, sales receipts, e- EVOLUTION OF MEDIA mails, original artworks, manuscripts, TRADITIONAL MEDIA photos, diaries, personal letters, spoken conventional means of mass stories/interviews, or diplomatic records communication practiced by various global SECONDARY SOURCES communities and cultures from ancient Information that has been interpreted, times or embodied in local customs, or lore analyzed, or summarized newspapers, magazines, TV, radio and Ex: books, journals, and magazines billboards TERTIARY SOURCES NEW MEDIA Information that includes compilations Technologies that enable or enhance primary and secondary sources. interaction between users as well as Ex: indexes, abstracts, bibliographies, interaction between users and content. handbooks, encyclopedias, indexes, any media—from newspaper articles and chronologies, databases blogs to music and podcasts—that are TECHNOLOGY LITERACY delivered digitally use technology tools to access, manage, integrate, evaluate, create and PREHISTORIC AGE communicate information around 3,200 BCE (Before Common Era) in SKILLS IN TECHNOLOGY LITERACY Mesopotamia and 600 BCE in Mesoamerica CREATIVITY AND INNOVATION - technology is used to demonstrate creative thinking, problem- generally categorized in three solving and knowledge construction archaeological periods: the Stone Age, COMMUNICATION AND COLLABORATION- Bronze Age and Iron Age. Technology is used to communicate and Cave paintings, Clay tablets in collaborate to enhance their learning or the learning Mesopotamia, Papyrus in Egypt, Acta of others. Diurna in Rome, Codex in Mayan region, RESEARCH AND INFORMATION FLUENCY- Printing press using woodblocks Technology is used to find and use accurate, up-to- date information. INDUSTRIAL AGE DIGITAL CITIZENSHIP - Technology is used to encompasses the changes in economic and understand what it means to be a citizen in the social organization. digital world and practice ethical behaviour. characterized chiefly by the replacement of TECHNOLOGY OPERATIONS AND CONCEPTS - hand tools with power-driven machines Illustrates understanding of technological systems such as the power loom and the steam and concepts. engine photography, telephone, phonograph, light PRINT MEDIA bulb, first commercial movie screening, Consists of paper and ink radio broadcasts, public broadcast on Is reproduced through a traditional television, Commercial motion pictures, mechanical printing process Motion picture with sound, Telegraph and Represents the oldest and most widespread Punch cards type of mass media ELECTRONIC AGE NEWSPAPERS - Information is printed and ushered through the invention of the distributed on a daily or weekly basis transistor MAGAZINES - Cater to a specific type of audience onset of the Information Age who is looking for information based on a particular The term “mass media” took its full effect as subject it changed the habits of various cultures, BOOKS - Focused on a particular topic or subject especially in the 1950s and 1960s. BROCHURES - A type of booklet that includes Long distance communication became more everything about one company efficient. BANNERS - hung on easily-noticed sights to attract Transistor Radio, Television, Large people's attention electronic computers, Mainframe BILLBOARDS - Huge advertisements that are put computers, OHP, LCD projectors, Apple 2 up at a height in strategic locations to draw more computer, EDSAC attention ENIAC FLYERS - Used mostly by small companies due to Electronic Numerical Integrator and the low cost of advertising Computer the first programmable, electronic, general- BROADCAST MEDIA purpose digital computer This media reaches its target audiences Inventor: John Mauchly and J. Presper using airwaves as the transmission medium Eckert EDSAC BROADCASTING - most frequently refers to the Electronic Delay Storage Automatic transmission of information and entertainment Calculator programming An early British computer considered to be the first stored program electronic computer TELEVISION Inventor: Maurice Wilkes Greek tele (far), and Latin visio (sight). BABY The number one broadcasting media Nickname of the first graphical computer because it reaches to the audiences. game RADIO DIGITAL AGE One of the oldest means of entertainment also known as the Computer Age, New Age, Types: AM: Amplitude Modulation and FM: and Information Age Frequency Modulation period in human history characterized by FILMS the shift from traditional industry to an produced by recording images from the economy based on information world with cameras computerization an important art form INTERNET paved the way for faster MOVIES communication and the creation of the best type of mass media to promote social network cultures and spread social awareness voice, image, sound, and data are digitized FB, Instagram, Twitter, Tumblr, YouTube, NEW MEDIA Search Engines, Augmented Reality, Smart term coined to refer to media that developed phones when the use of technology became ordinary and common in most parts of the TYPES OF MEDIA world MOBILE PHONES become a boon to mankind. Not only used for interaction, but also for ANONYMOUS SOCIAL NETWORKS other technical utilities To gossip, vent, snoop, and sometimes COMPUTERS bully. added speed and multimedia to information Ex. Whisper INTERNET biggest invention in mass media. A global wide area network that connects computer systems across the world Ex. Email, online forums, podcast SOCIAL MEDIA Websites and applications that allow people to share comments, photos, and videos SOCIAL NETWORK sometimes called “relationship networks” help people and organizations connect online to share information and ideas ex. Facebook, Twitter MEDIA SHARING NETWORKS To find and share photos, video, live video, and other media online Ex. Instagram, Snapchat, YouTube DISCUSSION FORUMS To find, discuss, and share news, information, and opinions This is the oldest form of social media Ex. Reddit, quora, digg BOOKMARKING AND CONTENT CURATION NETWORKS To discover, save, share, and discuss new and trending content and media. Ex. Pinterest, flipboard CONSUMER REVIEW NETWORKS To find, review, and share information about brands, products, and services Ex. Yelp, Zomato, TripAdvisor BLOGGING AND PUBLISHING NETWORKS Give people and brands tools to publish content online Ex. WordPress, Tumblr, Medium SOCIAL SHOPPING NETWORKS To spot trends, follow brands, share great finds, and make purchases Ex. Polyvore, Etsy INTEREST-BASED NETWORKS To connect with others around a shared interest or hobby Ex. Goodreads, Houz, Last.fm SHARING ECONOMY NETWORKS To advertise, find, share, buy, sell, and trade products and services between peers Airbnb, Uber, Taskrabbit