Multimedia System Architecture & Evolving Technologies For Multimedia1-1
Multimedia System Architecture & Evolving Technologies For Multimedia1-1
Comprehensive Overview
This document provides a detailed
exploration of the fundamental concepts and
components that constitute a multimedia
system architecture. We delve into the
intricate interplay of hardware and software,
focusing on the core elements that enable the
creation, processing, storage, and delivery of
multimedia content. The document will cover
the crucial aspects of multimedia data
formats, compression techniques, streaming
and delivery methods, synchronization,
timing, and performance optimization.
Hardware Components:
The foundation of a multimedia
system lies in its hardware components.
These components are responsible for
capturing, processing, storing,and delivering
multimedia data. Key hardware components
include:
Input Devices: Capture multimedia data
like cameras, microphones, scanners, etc
Processing Units: CPUs and GPUs handle
multimedia processing like decoding,
encoding, and rendering.
Storage Devices: Hard drives, SSDs, and
memory cards store multimedia data. Output
Devices: Monitors, speakers, and projectors
display and deliver multimedia content.
Networking Components: Routers,
switches, and network interfaces enable the
transmission and reception of multimedia
data over networks.
Software Components:
Software components provide the
intelligence and functionality to manage,
manipulate, and deliver multimedia data.
They encompass:
Operating Systems: Provide the
foundation for multimedia applications,
managing resources and interactions between
hardware and software.
Multimedia Applications: Software
designed for specific multimedia tasks, such
as video editing, music production, or web
browsing.
Drivers: Interface between hardware
components and the operating system,
ensuring communication and functionality.
Codec Libraries: Provide algorithms for
encoding and decoding multimedia data,
optimizing file size and transmission
efficiency.
Multimedia Frameworks: Offer
standardized APIs and tools for developing
and deploying multimedia applications,
simplifying development and ensuring
interoperability.
Improvements in 3D Rendering:
MULTIMEDIA BASICS:
Multimedia is the presentation of text,
pictures, audio, and video with links and tools
that allow the user to navigate, engage,
create, and communicate using a computer.
Multimedia refers to the computer-assisted
integration of text, drawings, still and moving
images(videos) graphics, audio, animation,
and any other media in which any type of
information can be expressed, stored,
communicated, and processed digitally.
CATEGORIES OF MULTIMEDIA:
LINEAR MULTIMEDIA
NON-LINEAR MULTIMEDIA
LINEAR MULTIMEDIA:
APPLICATIONS OF MULTIMEDIA:
1.Education
2.Entertainment
The usage of multimedia in films creates a
unique auditory and video impression. Today,
multimedia has completely transformed the
art of filmmaking around the world.
Multimedia is the only way to achieve difficult
effects and actions.
5.Fine Arts
6.Engineering
COMPONENTS OF MULTIMEDIA:
1.Text
2.Graphics
4.Video
Photographic images that appear to be in full
motion and are played back at speeds of 15 to
30 frames per second. The term video refers
to a moving image that is accompanied by
sound, such as a television picture.The
following programs are widely used to view
videos: Real Player, Window Media Player, etc.
5.Audio
ADVANTAGES OF MULTIMEDIA:
DISADVANTAGES OF MULTIMEDIA:
7.WebM
16. X3D
X3D is a royalty-free ISO standard for
representing 3D computer graphics. It is
commonly used in interactive 3D graphics for
multimedia, particularly for web-based
applications.
A multimedia database
5.Data Models:
6.Challenges: