Flash
Flash
echo ""
echo "
█▀▄▀█ ▄▀█ ▀▄▀ █▀▀ █▀█ █▀
█░▀░█ █▀█ █░█ █▀░ █▀▀ ▄█ "
sleep 1
echo ""
echo " ➤ 🥷 Developer : RC Modz "
echo " ➤ 🪪 Version : NR Stable Build "
echo " ➤ ⚙️Tools : Brevent and Qute ( Qute is for noob haha ) "
sleep 1
echo ""
echo " ▣ CHECKING DEVICE INFORMATION "
sleep 1
echo ""
echo " ▎ID Device $(getprop ro.product.model)"
sleep 1
echo " ▎ID Brand $(getprop ro.product.system.brand)"
sleep 1
echo " ▎ID Model $(getprop ro.build.product)"
sleep 1
echo " ▎ID Kernel $(uname -r)"
sleep 1
echo " ▎ID Chipset $(getprop ro.product.board)"
sleep 1
echo ""
echo " [ FLASHING MODULE ] "
sleep 1
echo ""
echo " [■□□□□□□□□□] 10% "
sleep 0.9
echo " [■■□□□□□□□□] 20% "
sleep 0.9
echo " [■■■□□□□□□□] 30% "
sleep 0.9
echo " [■■■■□□□□□□] 40% "
sleep 0.9
echo " [■■■■■□□□□□] 50% "
sleep 0.9
echo " [■■■■■■□□□□] 60% "
sleep 0.9
echo " [■■■■■■■□□□] 70% "
sleep 0.9
echo " [■■■■■■■■□□] 80% "
sleep 0.9
echo " [■■■■■■■■■□] 90% "
sleep 0.9
echo " [■■■■■■■■■■] 100% "
sleep 3
echo ""
echo " [ ! ] Module Flashed Successfully! ⚡"
sleep 1
echo ""
echo " SUBSCRIBE | LIKE | SHARE | COMMENT "
echo ""
echo " ENJOY THE GAME "
echo
sleep 2
echo " Copyright : RC Modz "
echo ""
echo " THANK YOU! ❤️ "
sleep 1
echo ""
echo " ✅ Do not Reboot/Restart or else your Device will be dead. "
(
settings put global PERF_RES_FPS_FPSGO_LLF_TH 100
settings put global PERF_RES_FPS_FPSGO_LLF_POLICY 1
settings put global PERF_RES_FPS_FPSGO_LLF_LIGHT_LOADING_POLICY 20
settings put global PERF_RES_FPS_FBT_RESCUE_F 90
settings put global PERF_RES_FPS_FBT_QR_T2WNT_Y_P 10
settings put global PERF_RES_FPS_FBT_QR_T2WNT_Y_N 10
settings put global PERF_RES_FPS_FBT_GCC_ENQ_BOUND_THRS 20
settings put global PERF_RES_FPS_FBT_GCC_DEQ_BOUND_THRS 20
settings put global PERF_RES_FPS_FBT_GCC_DEQ_BOUND_QUOTA 6
settings put global PERF_RES_FPS_FBT_GCC_DOWN_QUOTA_PCT 50
settings put global PERF_RES_FPS_FPSGO_IDLEPREFER 0
settings put global PERF_RES_FPS_FPSGO_SPID 1
settings put global PERF_RES_FPS_GBE1_ENABLE 1
settings put global PERF_RES_FPS_GBE2_ENABLE 1
settings put global PERF_RES_FPS_GBE2_TIMER2_MS1 1000
settings put global PERF_RES_FPS_GBE2_MAX_BOOST_CNT 10
settings put global PERF_RES_FPS_GBE2_TIMER1_MS 150
settings put global PERF_RES_FPS_GBE_POLICY_MASK 87
settings put global PERF_RES_FPS_FBT_CEILING_ENABLE 1
settings put global PERF_RES_GPU_GED_MARGIN_MODE 110
settings put global PERF_RES_GPU_FREQ_MAX 100
settings put global PERF_RES_FPS_FPSGO_BOOST_LR 1
settings put global PERF_RES_FPS_FBT_ULTRA_RESCUE 1
settings put global PERF_RES_FPS_FBT_RESCUE_SECOND_GROUP 1
settings put global PERF_RES_FPS_FBT_RESCUE_SECOND_TIME 1
settings put global PERF_RES_FPS_FBT_RESCUE_SECOND_ENABLE 1
settings put global PERF_RES_FPS_FBT_GCC_FPS_MARGIN 120
setprop debug.performance.profile 1
setprop debug.ram.tuning true
setprop debug.ram.disable_kernel_idle true
setprop debug.ram.disable_kernel_throttling true
settings put secure miui_refresh_rate 1
settings put global set_process_limit 4
settings put system display_refresh_mode 0
settings put system display_refresh_mode 3
settings put system NV_POWERMODE 1
setprop debug.hwui.disable_vsync true
setprop debug.hwui.render_dirty_regions true
setprop debug.hwui.texture_cache_size 12
setprop debug.hwui.layer_cache_size 8
setprop debug.hwui.texture_quality low
setprop debug.hwui.shader_cache_size 0.5
setprop debug.hwui.shader_compilation_cache_size 0.5
setprop debug.hwui.animation_enabled false
setprop debug.hwui.texture_cache_size 24
setprop debug.hwui.layer_cache_size 16
setprop debug.hwui.render_quality low
setprop debug.hwui.texture_quality low
setprop debug.hwui.surface_texture_quality low
setprop debug.hwui.button_texture_quality low
setprop debug.hwui.menu_texture_quality low
setprop debug.hwui.notification_texture_quality low
setprop debug.hwui.icon_texture_quality low
setprop debug.hwui.decoration_texture_quality low
setprop debug.hwui.toolbar_texture_quality low
setprop debug.hwui.background_texture_quality low
setprop debug.hwui.antialiasing false
setprop debug.hwui.text_antialiasing false
setprop debug.hwui.disable_vsync true
setprop debug.hwui.render_dirty_regions true
setprop debug.hwui.refresh_rate 60
settings put global debug.overlayui.enable 1
settings put global dev.pm.dyn_samplingrate 1
settings put global hwui.disable_vsync true
settings put global hw2d.force.gpu.maxspeed true
settings put global hw2d.force.cpu.maxspeed true
settings put global game.accelerate.hw 1
settings put global ENFORCE_PROCESS_LIMIT false
setprop debug.hwui.table_framerate 120
settings put system sem_power_mode_refresh_rate 0,0,-1,0,2
settings put system sem_power_mode_refresh_rate_cover 0,0,-1,0,2
settings put system restricted_device_performance 0,0
settings put system sem_enhanced_cpu_responsiveness 1
settings put system enhanced_processing 2
setprop debug.hwui.hw2d.force 1
setprop debug.hwui.GPUTUNER_SWITCH true
setprop debug.hwui.GPUTURBO_SWITCH 1
setprop debug.hwui.FPSTUNER_SWITCH 1
settings put system high_fps_mode 4
settings put system raphics.regine 1
settings put system ps_tuner true
settings put system fps_current_limit 120
settings put system graphics.engine.card High Only
settings put system ui_game_rendering.unity smooth
settings put system thread_priority highest
settings put system asset_atlas_background_creation 1
settings put system cpu_max_temp 110
settings put system persist.perf.cores 8
settings put system multicore_packet_scheduler 1
settings put global gpu_cache_size 256
settings put global foreground_mem_priority high
settings put system game_driver_min_frame_rate 120
settings put system game_driver_max_frame_rate 120
settings put system game_driver_power_saving_mode 0
settings put system game_driver_frame_skip_enable 0
settings put system game_driver_vsync_enable 0
settings put system game_driver_gpu_mode 1
settings put system game_driver_gpu_mode 1
settings put system game_driver_fps_limit 120
settings put global game_mode 1
settings put global background_limit 4
settings put global gpu_renderer 1
settings put global force_hw_ui true
settings put global throttling_limit_enabled 1
settings put global throttling_limit_bg 2
settings put global aggressive_standby_enabled 1
settings put global policy_control 0
settings put global hardware_rendering_enabled 0
settings put global cpu_boost_enabled 1
settings put global burn_in_protection 1
settings put system min_refresh_rate 60
settings put system max_refresh_rate 120
settings put system peak_refresh_rate 1
settings put secure refresh_rate_mode 1
settings put system user_refresh_rate 1
settings put system thermal_limit_refresh_rate 120
settings put system NV_FPSLIMIT 120
settings put system fps.limit.is.now locked
settings put system NV_PROFVER 15
settings put system NV_STEREOCTRL 0
settings put system NV_STEREOSEPCHG 0
settings put system NV_STEREOSEP 25
settings put system egl.swapinterval 1
setprop debug.gr.swapinterval 1
settings put system gpu_perf_mode 1
setprop debug.hwui.render_dirty_regions false
setprop debug.hwui.profile false
setprop debug.hwui.profile.maxframes 120
setprop debug.hwui.skip_empty_damage true
setprop debug.hwui.use_partial_updates true
setprop debug.hwui.use_gpu_pixel_buffers false
setprop debug.hwui.render_dirty_regions false
setprop debug.hwui.show_dirty_regions false
setprop debug.egl.swapinterval -120
settings put system display_refresh_mode 0
settings put system display_refresh_mode 3
setprop debug.composition.type gpu
setprop debug.enabletr true
setprop debug.overlayui.enable 1
setprop debug.performance.tuning 1
setprop debug.sf.hw 1
setprop debug.dev.pm.dyn_samplingrate 1
setprop debug.hw3d.force 1
setprop debug.sf.showupdates 0
setprop debug.sf.showcpu 0
setprop debug.sf.showbackground 0
setprop debug.sf.showfps 0
setprop debug.mdpcomp.maxlayer 0
setprop debug.sqlite.syncmode 0
setprop debug.surface_flinger.force_hwc_copy_for_virtual_displays false
setprop debug.surface_flinger.max_frame_buffer_acquired_buffers 3
setprop debug.surface_flinger.protected_contents true
setprop debug.surface_flinger.use_color_management true
settings put system cta.disable 1
setprop debug.MB.running 5; setprop debug.MB.inner.running 90; setprop
debug.sf.gpu_freq_index 90; setprop debug.sf.cpu_freq_index 75; setprop
debug.sf.mem_freq_index 60; setprop debug.sf.disable_backpressure 1; setprop
debug.sf.latch_unsignaled 1; setprop debug.sf.enable_hwc_vds 1; setprop
debug.sf.max_frame_buffer_acquired_buffers 10; setprop
debug.sf.early_phase_offset_ns 10000000; setprop debug.sf.early_app_phase_offset_ns
10000000; setprop debug.sf.early_gl_phase_offset_ns 50000000; setprop
debug.sf.early_gl_app_phase_offset_ns 50000000; setprop
debug.sf.high_fps_early_phase_offset_ns 10000000; setprop
debug.sf.high_fps_early_gl_phase_offset_ns 10000000; setprop
debug.sf.high_fps_late_app_phase_offset_ns 1000000; setprop
debug.sf.phase_offset_threshold_for_next_vsync_ns 10000000; setprop
debug.hwui.renderer opengl; setprop debug.egl.traceGpuCompletion 1; setprop
debug.egl.swapbuffers true; setprop debug.performance.tuning 1; setprop
debug.hwui.fps_divisor 1; setprop debug.hwui.disable_vsync true; setprop
debug.hwui.show_non_rect_clip true; setprop debug.sf.enable_gl_debug 1; setprop
debug.sf.force_hwc_copy_for_virtual_displays 1; setprop debug.sf.enable_protected
1;
)> /dev/null 2>&1