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Baseline

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0% found this document useful (0 votes)
9 views1 page

Baseline

100%sensi

Uploaded by

apelaptof
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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// Define the game's functions for aiming and shooting

extern "C" {
void aim(float x, float y);
void shoot();
}

// Define the game's enemy struct


struct Enemy {
float x;
float y;
float distance;
};

// Define the autoaim function


void autoaim(Enemy enemies[], int numEnemies) {
// Find the closest enemy
Enemy closestEnemy;
float closestDistance = FLT_MAX;
for (int i = 0; i < numEnemies; i++) {
float distance = sqrtf(powf(enemies[i].x - getPlayerX(), 2) +
powf(enemies[i].y - getPlayerY(), 2));
if (distance < closestDistance) {
closestDistance = distance;
closestEnemy = enemies[i];
}
}

// Aim at the closest enemy


aim(closestEnemy.x, closestEnemy.y);

// Shoot
shoot();
}

// Define the JNI function to call the autoaim code


extern "C" {
JNIEXPORT void JNICALL
Java_com.supercell.brawlstars_MainActivity_autoaim(JNIEnv* env, jobject obj) {
// Get the list of enemies
Enemy enemies[10];
int numEnemies = getEnemies(enemies);

// Call the autoaim function


autoaim(enemies, numEnemies);
}
}

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