void autoaim(Enemy enemies[], int numEnemies) { // Find the closest enemy Enemy closestEnemy; float closestDistance = FLT_MAX; for (int i = 0; i < numEnemies; i++) { float distance = sqrtf(powf(enemies[i].x - getPlayerX(), 2) + powf(enemies[i].y - getPlayerY(), 2)); if (distance < closestDistance) { closestDistance = distance; closestEnemy = enemies[i]; } }
// Aim at the closest enemy
aim(closestEnemy.x, closestEnemy.y);
// Shoot shoot(); }
// Define the JNI function to call the autoaim code
extern "C" { JNIEXPORT void JNICALL Java_com.supercell.brawlstars_MainActivity_autoaim(JNIEnv* env, jobject obj) { // Get the list of enemies Enemy enemies[10]; int numEnemies = getEnemies(enemies);