Spots Rulebook
Spots Rulebook
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Place your dice on the right spots.
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Dice you can’t place get buried in your yard.
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Score 6 dogs and you win!
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Setup
1. Take these 6 trick tiles out of the box:
Put them faceup in the middle of the table, like above. Don’t
worry about the other tiles yet—they’re for adding variety in
future games.
2. Take out the deck of dog cards, shuffle it, and deal 2 dog
cards to every player, gray side up. This is your dog pack!
Put all the remaining dog cards in the middle of the table,
gray side up.
3. Put all the dice and treats in piles where everyone can
reach them. It can be messy. You’re dogs.
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4. Each player takes 1 yard, 1 treat, and 1 die. Everyone rolls
their die and buries it in their yard. Here’s what each player
will have in front of them:
Do a Trick
Choose any of the faceup trick tiles (at the beginning of the
game, they all start faceup).
Example: In this situation below, you have two faceup actions to choose from,
WALK or RUN.
After you choose a faceup tile, flip it facedown and follow all
steps on it in the order they are listed.
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rolling and placing dice
Most tricks involve rolling dice and then placing them on your
dogs. Whenever you need to roll dice, take them from the
common pile, unless the trick tile says otherwise.
After you roll, you may place those dice on matching spaces
on any of your dogs, i.e. a die showing 4 spots can go on any
space that also shows 4 spots. Any rolled dice that you can’t
(or don’t want to) place, must be buried in your yard instead.
Example: You choose the Run trick tile (shown at the left), and begin by
performing the first step, which tells you to roll 3 dice. You take 3 dice from
the common pile, roll them, and get a 3, 4, and 6. You can place the 3 and 4
dice on your dogs, but have to bury the 6 in your yard, since there aren’t any
6 spaces on your dog.
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Example, cont: You move on to the second step of the Run trick tile, which
is optional because it says you may do it. You decide to roll a die. You get a
2 and place it on a dog. Since the second step is repeatable, you have the
option to do it again and roll another die, but you decide to stop instead.
spending treats
Treats are great, because they let you reroll your dice!
Immediately after rolling—but before placing or burying
them—you can always choose to reroll all of the dice you just
rolled by spending 1 treat. Here’s how it works:
• You must reroll ALL the dice in the roll, not just the dice
you don’t like.
• There’s no limit to the number of treats you can spend in a
turn. As long as you have enough treats to spend, you can
keep rerolling until you get a result you like.
• You can only spend treats to reroll your most recent roll.
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Example: Consider the situation on page 9, where you rolled a 3, 4, and 6.
You can place the 3 and 4, but you have nowhere to place the 6, so you
would have to bury it instead. You decide to spend a treat and redo the roll.
As a result you reroll ALL of the dice, including the 3 and 4 you could have
otherwise placed.
busting
If you can’t (or don’t want to) place a die on a dog, you must
bury it in your yard instead. And if the total number of spots
on your buried dice is more than 7, you bust!
When you bust, this happens:
• Your turn ends immediately, even if you haven’t finished
performing all the steps on the trick tile.
• Discard all dice placed on your dogs.
• Discard all of your buried dice.
Of course, you can use treats to try to prevent this—rerolling
happens before burying dice—but if you can’t or don’t want to
spend treats to prevent a bust, then you’re out of luck.
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• Steps are mandatory unless they say you “may” do it.
• If you can’t perform a step for some reason, e.g. you
choose Roll Over but have no buried dice, then simply
skip it.
• If you can’t perform the first step, that does not prevent you
from still performing the second step.
• Some steps on tiles say you can repeat them (such as the
second step of Run pictured earlier). That means you can
do that step of the trick as many times as you want (or until
you bust)!
• Some trick tiles become stronger based on how many
are on your dog cards.
• After you roll dice, place or bury all of those dice before
moving on to any other roll. See examples below for two
in-game situations that this applies to.
EXAMPLE 1: You choose Walk and roll 2 dice. After spending any treats, you
must place or bury those initial 2 dice before moving on to the second step
and deciding if you want to roll 1 more die.
EXAMPLE 2: You choose Bolt, and set aside 3 dice. Since the tile instructs
you to roll the dice 1 at a time, you must place or bury each die before moving
on to the next one.
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resetting the trick tiles
Eventually, only one trick tile will be faceup. If you start your
turn and only have 1 trick to choose from:
1. Place 1 treat from the supply on the only faceup trick tile
(the treat will go to the next player who chooses this trick).
2. Flip all of the trick tiles faceup. You can now choose from
any of them!
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Score Your Dogs
Scoring your dogs is how you win the game! And since scored
dogs are never at risk when you bust, it helps you steadily
make progress.
There are two ways to score your dogs:
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fast and risky
You can never have more than 6 dog cards, counting both
scored and unscored cards. If you ever should draw above
that amount, stop drawing once you’ve reached that limit of 6.
Example: if you have 5 dog cards and score 2 of them, you will only draw 1
new dog card, since drawing the second one would put you above 6.
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Other Things to Know
running out of dice or treats
After you’ve played with the first set of trick tiles, go ahead
and mix things up by using some of the other tiles provided.
• Every game uses exactly 6 trick tiles.
• Always include Howl and Roll Over.
• Include 1 additional tile from each of the 4 color categories
(each color also has a different rosette style). These can
be selected randomly, or you can use some recommended
sets on the next page.
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recommended sets
more information
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Credits
lead game design
Jon Perry
art
John Bond
namer of dogs
Dan Abromowitz
publisher
CMYK
manufacturer
Strom Mfg
thank you
Cardstock ‘21, Alisa Daar, Jonathan Daar, Josh Freeman,
Alex Hart, Brian Henk, Game Makers Guild, Eric Garneau,
Sara Glenn, Chris Grote, Hasting Johnson, Mary Johnson,
Wesley Johnson, Doug Maccaferri, Mark McGee, Steven Ness,
Luca Pimentel, Fiona Pongratz, Daniel Pool, Regina Salazar,
Spencer Saunders, Unpub, Joey Vigour, James Woodbury.
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Quick Reference
On your turn, choose one of these two actions:
• Take them from the common pile, unless the tile says otherwise.
• If you spend a treat, you have to reroll ALL the dice you just
rolled. You can’t just choose the ones you don’t want.
• After you finish rolling (and spending treats), place or bury all
dice before continuing to any other rolls.
• When there’s only 1 faceup trick tile left, put 1 treat on the last
faceup tile and then flip all trick tiles faceup.
• If all the spaces on all of your dogs are filled, score them all
immediately without spending a turn!
• You bust if your buried dice add up to more than 7. When this
happens, end your turn and discard all buried dice and dice
on your dogs.