Unpronouncable Eldritch Horror

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Sorcerer 5 Wildspacer

CLASS & LEVEL BACKGROUND PLAYER NAME


Unpronouncable eldritch horror
Geppettin (Raggedy) 6500
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH

14 3 PROFICIENCY BONUS
12
ARMOR
CLASS
2
INITIATIVE
25ft
SPEED
I am a being of great and
terrible divinity from a far
realm
2 PERSONALITY TRAITS

Hit Point Maximum 60


2 Strength
DEXTERITY This form is a pale imitation, i

15 ●
2
6
3
Dexterity
Constitution
Intelligence
60
CURRENT HIT POINTS
shall return to my realm.
IDEALS

2 2 Wisdom

8 Charisma Joy. the weak, pitiful mortals who
inhabit this realm worship me.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

16 2 Acrobatics (Dex) Total 5 SUCCESSES I am above all things, and therefore


3 do not always understand mortal

2
6
Animal Handling (Wis)
Arcana (Int)
5
HIT DICE
FAILURES

DEATH SAVES
customs
FLAWS
INTELLIGENCE Athletics (Str)

5

17 5
3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Wildspace Adaptation - AAG:
You gain the @feat[Tough||Tough feat] from the Player's Handbook. In addition, you

2 Insight (Wis)
Belaying Pin + 5 1d4 + 2 Bludgeoning learned how to adapt to zero gravity. Being weightless doesn't give you disadvantage on
any of your melee attack rolls (s...
3 Tough - PHB:


8 Intimidation (Cha) Dagger +5 1d4 + 2 Piercing Your hit point maximum increases by an amount equal to twice your level when you gain
this feat. Whenever you gain a level thereafter, your hit point maximum increases by an
WISDOM 3 Investigation (Int) additional 2 hit points.<...

2 Medicine (Wis)
Quarterstaff + 5 1d6 + 2 Bludgeoning Geppettin (Raggedy) - VSS:

14 3 Nature (Int) Ability Scores


Size
Speed

2 Perception (Wis)
2 Cha +2; Dex +1
...
8 Performance (Cha) Age - VSS:
As constructs, geppettin do not age, and are mature as soon as they become sentient.

8 Persuasion (Cha) Alignment - VSS:
CHARISMA Geppettin, as varied as they are, run the gamut of alignments. Raggedies are generally
good, bisques tend towards evil, and marionettes are usually in between
3 Religion (Int)

20
Darkvision - VSS:
Geppettin have superior vision in dim light and darkness. You can see in dim light within 60
2 Sleight of Hand (Dex) feet of you as if it was bright light, and darkness as if it was dim light. You can't discern
color in darkness, only shades of gray....

Construct Anatomy - VSS:


2 Stealth (Dex) Even though you were constructed, you are a living creature. You are immune to
nonmagical diseases. You do not need to eat or breathe, but you can ingest food and drink
5 ●
5 Survival (Wis)
if you wish.Instead of sleeping, you enter an inacti...

Innocuous - VSS:
Geppettin are generally indistinguishable from non-living dolls of the same type. Because
of that, they can be very stealthy when required. You have advantage on Charisma
SKILLS ATTACKS & SPELLCASTING (Deception) checks you make to appear as a mundane toy...

Languages - VSS:
Geppettin can read and write Common as well as one other language based on their
creator's race (your choice).

12
Adorable - VSS:
PASSIVE WISDOM (PERCEPTION) Raggedy, before coming to life, were designed to be appealing to children. As such, you

Belaying
gain proficiency in the @skill[Persuasion] skill, and have advantage on Charisma
CP (Persuasion) rolls you make against children or other humanoids that are fond of cute
things.<...

Stuffed with Fluff - VSS:

Pin,
Raggedy are filled with a lightweight, soft material. When you take bludgeoning damage,
you can use your reaction to gain resistance to the damage, and you are also knocked 5
SP feet away from the source of the damage.

Weapons: Dagger Traveler's


Spellcasting - PHB:
An event in your past, or in the life of a parent or ancestor, left an indelible mark on you,
infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.
See chapter 10 ...

Languages: EP

Clothes,
Font of Magic - PHB:
At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is
represented by sorcery points, which allow you to create a variety of magical effects.

Sorcery Points - PHB:

Abyssal GP
10 Dagger (2),
You have 2 sorcery points, and you gain one additional point every time you level up, to a
maximum of 20 at level 20. You can never have more sorcery points than shown on the
table for your level. You regain all spent sorcery points when you finish a long rest.</...

Flexible Casting - PHB:


You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain

Quarterstaff
additional sorcery points. You learn other ways to use your sorcery points as you reach
higher levels....
PP
Metamagic - PHB:
At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two
Metamagic options of your choice. You gain another one at 10th and 17th level.You can
use only one Metamagic option on a spell when ...

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Unpronouncable eldritch horror
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Metamagic: Subtle Spell - PHB


Metamagic: Twinned Spell - PHB
Metamagic: Empowered Spell - PHB
Sorcerous Versatility - TCE
Magical Guidance - TCE
Foot squeaker -

ADDITIONAL FEATURES & TRAITS

Grappling Hook, Hempen Rope (50


feet) (2), Pouch, Arcane Focus,
Backpack, Bedroll, Mess Kit,
Tinderbox, Torch (10), Rations (1 day)
(10), Waterskin

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Sorcerer Cha 16 +8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 2 2 6
Candy Blast - VS
Dancing Lights - VSMC
Finger Guns - VS
Fire Bolt - VS

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 4 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

2 3 3

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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