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H FCpim SM

Vvj

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0% found this document useful (0 votes)
63 views11 pages

H FCpim SM

Vvj

Uploaded by

Miniclip Pool
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 11

--TOMQ-SCRIPT-2020

-- prevent from being ran more than once

if not _G.ini then


_G.ini = true

local sound = Instance.new("Sound")


sound.SoundId = "rbxassetid://216917652"
sound.Parent = game:GetService("SoundService")
sound:Play()

wait()
game.StarterGui:SetCore("SendNotification", {
Title = "Unanchored To Player"; -- the title (ofc)
Text = "GUI Loaded - F to Hide/Show"; -- what the text says (ofc)
Duration = 5; -- how long the notification should in secounds
})

print "================UNANCHORED TO PLAYER LOADED================"


print "================MADE BY TomQ#6764================"

local heartbeat = game:GetService("RunService").Heartbeat


spawn(function()
while true do heartbeat:Wait()
for i,v in pairs(game.Players:GetPlayers()) do
if v == game.Players.LocalPlayer == false then
game.Players.LocalPlayer.MaximumSimulationRadius =
math.pow(math.huge,math.huge)*math.huge
game.Players.LocalPlayer.SimulationRadius =
math.pow(math.huge,math.huge)*math.huge
v.MaximumSimulationRadius = 0
v.SimulationRadius = 0
game:GetService("RunService").Stepped:wait()
end
end
end
end)

local Imput = game:GetService("UserInputService")


local Plr = game.Players.LocalPlayer
local Mouse = Plr:GetMouse()

function To(position)
local Chr = Plr.Character
local sound2 = Instance.new("Sound")
sound2.SoundId = "rbxassetid://3398620867"
sound2.Parent = game:GetService("SoundService")
if Chr ~= nil then
for index, part in pairs(game:GetDescendants()) do
if part:IsA("BasePart" or "UnionOperation" or "Model") and part.Anchored == false
and part:IsDescendantOf(game.Players.LocalPlayer.Character) == false and part.Name
== "Torso" == false and part.Name == "Head" == false and part.Name == "Right Arm"
== false and part.Name == "Left Arm" == false and part.Name == "Right Leg" == false
and part.Name == "Left Leg" == false and part.Name == "HumanoidRootPart" == false
then --// Checks Part Properties
part.CFrame = CFrame.new(position) --TP Part To Mouse
sound2:Play()

if spam == true and part:FindFirstChild("BodyGyro") == nil then


local bodyPos = Instance.new("BodyPosition")
bodyPos.Position = part.Position
bodyPos.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bodyPos.P = 1e6
bodyPos.Parent = part
end
end
end
end
end

Imput.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 and
Imput:IsKeyDown(Enum.KeyCode.LeftControl) then
To(Mouse.Hit.p)
end
end)

-- key that opens/closes the ui


local toggle_key = Enum.KeyCode.F

-- function that executes desired code


execute = function(name)

for index, part in pairs(game:GetDescendants()) do


if part:IsA("BasePart" or "UnionOperation" or "Model") and part.Anchored ==
false and part:IsDescendantOf(game.Players.LocalPlayer.Character) == false and
part.Name == "Torso" == false and part.Name == "Head" == false and part.Name ==
"Right Arm" == false and part.Name == "Left Arm" == false and part.Name == "Right
Leg" == false and part.Name == "Left Leg" == false and part.Name ==
"HumanoidRootPart" == false then --// Checks Part Properties
part.CFrame = CFrame.new(game.workspace[name].Head.Position) --TP Part To User
end
end

end

local uis = game:GetService("UserInputService")


local ts = game:GetService("TweenService")

-- ui functions
fade = function(obj, len, props)
ts:Create(obj, TweenInfo.new(len, Enum.EasingStyle.Sine), props):Play()
end

-- shorthand variables
local u2, c3 = UDim2.new, Color3.fromRGB
local u2f, c3w = u2(1, 0, 1, 0), c3(255, 255, 255)

-- ui init
local g = Instance.new("ScreenGui", game.CoreGui)
local f = Instance.new("Frame", g)
local t = Instance.new("TextLabel", f)
local c = Instance.new("ScrollingFrame", f)

-- core ui styling
local padding = Instance.new("UIPadding", f)
local maxsize = Instance.new("UISizeConstraint", f)
local textsize = Instance.new("UITextSizeConstraint", t)
local listcons = Instance.new("UIListLayout", c)

padding.PaddingBottom = UDim.new(0, 8)
padding.PaddingLeft = UDim.new(0, 15)
padding.PaddingRight = UDim.new(0, 15)
padding.PaddingTop = UDim.new(0, 0)

maxsize.MaxSize = Vector2.new(275, 450)


maxsize.MinSize = Vector2.new(200, 0)
textsize.MaxTextSize = 16
listcons.Padding = UDim.new(0, 3)

-- ui instance properties
g.Name = "unanchor_ui"
g.ResetOnSpawn = false
f.Name = "main"
t.Name = "header"

f.Size = u2(0.165, 0, 0.6, 0)


f.BorderSizePixel = 0
f.BackgroundTransparency = 0.3
f.Position = u2(1, -215, 0.5, -150)
f.BackgroundColor3 = c3()
f.AnchorPoint = Vector2.new(1, 0.5)
f.Position = u2(1, -15, 0.5, 0)

t.Size = u2(1, 0, 0.1, 0)


t.BackgroundTransparency = 1
t.TextColor3 = c3w
t.Font = Enum.Font.GothamBold
t.TextScaled = true
t.TextXAlignment = Enum.TextXAlignment.Center
t.Text = "UNANCHORED TO PLAYER BY TomQ#6764"

c.Name = "playerlist"
c.Position = u2(0, 0, 0.1, 0)
c.Size = u2(1, 0, 0.45, 0)
c.BackgroundTransparency = 1
c.BorderSizePixel = 0
c.TopImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
c.BottomImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
c.ScrollingDirection = Enum.ScrollingDirection.Y
c.ScrollBarThickness = 5
c.VerticalScrollBarInset = Enum.ScrollBarInset.ScrollBar

-- playerlist entry ui template


local temp = Instance.new("Frame", f)
temp.Name = "temp"
temp.Visible = false
temp.Size = u2(1, -5, 0, 27)
temp.BackgroundTransparency = 0.5
temp.BorderSizePixel = 0
temp.ClipsDescendants = true
temp.BackgroundColor3 = c3()

local tpad = Instance.new("UIPadding", temp)


tpad.PaddingLeft = UDim.new(0, 5)
tpad.PaddingRight = UDim.new(0, 5)

local tb = Instance.new("TextButton", temp)


tb.Name = "button"
tb.BackgroundTransparency = 1
tb.ZIndex = 5
tb.BorderSizePixel = 0
tb.Text = ""
tb.Size = u2(1, 10, 1, 0)
tb.Position = u2(0, -5, 0, 0)

local tcl = Instance.new("TextLabel", temp)


tcl.Name = "username"
tcl.BackgroundTransparency = 1
tcl.BorderSizePixel = 0
tcl.Size = u2f
tcl.TextColor3 = c3w
tcl.TextXAlignment = Enum.TextXAlignment.Left
tcl.TextScaled = true
tcl.Size = u2(0.6, 0, 1, 0)
tcl.Font = Enum.Font.Gotham

local tcls = Instance.new("UITextSizeConstraint", tcl)


tcls.MaxTextSize = 14

local thumb = Instance.new("ImageLabel", temp)


thumb.Name = "thumb"
thumb.Size = u2(0.35, 0, 0.35, 0)
thumb.SizeConstraint = Enum.SizeConstraint.RelativeXX
thumb.Position = u2(1, 0, 0, -15)
thumb.AnchorPoint = Vector2.new(1, 0)
thumb.BackgroundTransparency = 1
thumb.BorderSizePixel = 0

-- settings ui
local sh = Instance.new("TextLabel", f)
sh.Name = "settings_header"
sh.Size = u2(1, 0, 0.1, 0)
sh.Position = u2(0, 0, 0.55, 0)
sh.BackgroundTransparency = 1
sh.BorderSizePixel = 0
sh.ZIndex = 3
sh.TextColor3 = c3w
sh.Font = Enum.Font.GothamBold
sh.TextScaled = true
sh.TextXAlignment = Enum.TextXAlignment.Center
sh.Text = "SETTINGS"

local shs = Instance.new("UITextSizeConstraint", sh)


shs.MaxTextSize = 16

local items = Instance.new("ScrollingFrame", f)


items.Name = "items"
items.Size = u2(1, 0, 0.35, 0)
items.Position = u2(0, 0, 0.65, 0)
items.BackgroundTransparency = 1
items.BorderSizePixel = 0
items.TopImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
items.BottomImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
items.ScrollingDirection = Enum.ScrollingDirection.Y
items.ScrollBarThickness = 5
items.VerticalScrollBarInset = Enum.ScrollBarInset.ScrollBar

local itemll = Instance.new("UIListLayout", items)


itemll.Padding = UDim.new(0, 3)

createSetting = function(name)
local setting = Instance.new("Frame", items)
setting.Size = u2(1, -5, 0, 27)
setting.BackgroundColor3 = c3()
setting.BackgroundTransparency = 0.5
setting.BorderSizePixel = 0

local spad = tpad:Clone()


spad.Parent = setting

local slab = tcl:Clone()


slab.Name = "label"
slab.Parent = setting
slab.Size = u2(1, 0, 1, 0)
slab.Text = name

local stbt = tb:Clone()


stbt.Parent = setting

stbt.MouseEnter:connect(function()
fade(setting, 0.25, {BackgroundTransparency = 0.8})
end)

stbt.MouseLeave:connect(function()
fade(setting, 0.25, {BackgroundTransparency = 0.5})
end)

items.CanvasSize = u2(0, 0, 0, itemll.AbsoluteContentSize.Y)

return stbt
end

-- settings & functionality


local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://179235828"
sound.Parent = game:GetService("SoundService")

spam = false
local spamblocks = createSetting("Spam Parts")
spamblocks.MouseButton1Down:connect(function()
spam = not spam
if spam then
fade(spamblocks.Parent.label, 0.25, {TextColor3 = c3(52, 189, 98)})
sound:Play()
-- code to loop here
else
fade(spamblocks.Parent.label, 0.25, {TextColor3 = c3w})
sound:Play()
-- code to break the loop here
end
end)

createSetting("Break Spam").MouseButton1Down:connect(function()
for index, part in pairs(game:GetDescendants()) do
if part:IsA("BasePart" or "UnionOperation" or "Model") and part.Anchored ==
false and part:IsDescendantOf(game.Players.LocalPlayer.Character) == false and
part.Name == "Torso" == false and part.Name == "Head" == false and part.Name ==
"Right Arm" == false and part.Name == "Left Arm" == false and part.Name == "Right
Leg" == false and part.Name == "Left Leg" == false and part.Name ==
"HumanoidRootPart" == false then --// Checks Part Properties
sound:Play()
if part:FindFirstChild("BodyForce") then
part.BodyForce:Destroy()
end

if part:FindFirstChild("BodyGyro") then
part.BodyGyro:Destroy()
end

if part:FindFirstChild("BodyPosition") then
part.BodyPosition:Destroy()
end

if part:FindFirstChild("BodyThrust") then
part.BodyThrust:Destroy()
end
end
end
end)

freeze = false
local freezeblocks = createSetting("Freeze Parts")
freezeblocks.MouseButton1Down:connect(function()
freeze = not freeze
if freeze then
fade(freezeblocks.Parent.label, 0.25, {TextColor3 = c3(52, 189, 98)})
sound:Play()
print "UTP: Freezed Parts"
for _,part in pairs(workspace:GetChildren()) do
if part:IsA("BasePart" or "UnionOperation" or "Model") and part.Anchored ==
false and part:IsDescendantOf(game.Players.LocalPlayer.Character) == false and
part.Name == "Torso" == false and part.Name == "Head" == false and part.Name ==
"Right Arm" == false and part.Name == "Left Arm" == false and part.Name == "Right
Leg" == false and part.Name == "Left Leg" == false and part.Name ==
"HumanoidRootPart" == false then --// Checks Part Properties
local bodyPos = Instance.new("BodyPosition")
bodyPos.Position = part.Position
bodyPos.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bodyPos.P = 1e6
bodyPos.Parent = part
end
end
else
fade(freezeblocks.Parent.label, 0.25, {TextColor3 = c3w})
sound:Play()
print "UTP: Thawed Parts"
for _,part in pairs(workspace:GetChildren()) do
if part:IsA("BasePart" or "UnionOperation" or "Model") and part.Anchored ==
false and part:IsDescendantOf(game.Players.LocalPlayer.Character) == false and
part.Name == "Torso" == false and part.Name == "Head" == false and part.Name ==
"Right Arm" == false and part.Name == "Left Arm" == false and part.Name == "Right
Leg" == false and part.Name == "Left Leg" == false and part.Name ==
"HumanoidRootPart" == false then --// Checks Part Properties
if part:FindFirstChild("BodyPosition") then
part.BodyPosition:Destroy()
end
end
-- code to break the loop here
end
end
end)

createSetting("Remove Accessories Mesh").MouseButton1Down:connect(function()


sound:Play()

local plr = game:GetService("Players").LocalPlayer


local char = plr.Character
for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Accessory") and v.Handle:FindFirstChild("SpecialMesh") then
ag = v.Handle:FindFirstChild("SpecialMesh")
ag:Destroy()
end
end

local plr = game:GetService("Players").LocalPlayer


local char = plr.Character
for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Accessory") and v.Handle:FindFirstChild("Mesh") then
ag = v.Handle:FindFirstChild("Mesh")
ag:Destroy()
end
end
end)

createSetting("Drop Accessories").MouseButton1Down:connect(function()
sound:Play()
for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Accessory") then
v.Handle.Parent = workspace
v.Parent = workspace
end
end
end)

createSetting("Reset").MouseButton1Down:connect(function()
sound:Play()
game.Players.LocalPlayer.Character:BreakJoints()
end)

highlight = false
local highlights = createSetting("Highlight Unanchored")
highlights.MouseButton1Down:connect(function()
highlight = not highlight
if highlight then
fade(highlights.Parent.label, 0.25, {TextColor3 = c3(52, 189, 98)})
sound:Play()
print "UTP: Unanchored Highlighted"
for _,part in pairs(workspace:GetDescendants()) do
if part:IsA("BasePart" or "UnionOperation" or "Model") and part.Anchored ==
false and part:IsDescendantOf(game.Players.LocalPlayer.Character) == false and
part.Name == "Torso" == false and part.Name == "Head" == false and part.Name ==
"Right Arm" == false and part.Name == "Left Arm" == false and part.Name == "Right
Leg" == false and part.Name == "Left Leg" == false and part.Name ==
"HumanoidRootPart" == false then --// Checks Part Properties
local selectionBox = Instance.new("SelectionBox")
selectionBox.Adornee = part
selectionBox.Color3 = Color3.new(1,0,0)
selectionBox.Parent = part
end
end
else
fade(highlights.Parent.label, 0.25, {TextColor3 = c3w})
sound:Play()
print "UTP: Unanchored Un-Highlighted"
for _,part in pairs(workspace:GetDescendants()) do
if part:IsA("BasePart" or "UnionOperation" or "Model") and part.Anchored ==
false and part:IsDescendantOf(game.Players.LocalPlayer.Character) == false and
part.Name == "Torso" == false and part.Name == "Head" == false and part.Name ==
"Right Arm" == false and part.Name == "Left Arm" == false and part.Name == "Right
Leg" == false and part.Name == "Left Leg" == false and part.Name ==
"HumanoidRootPart" == false then --// Checks Part Properties
if part:FindFirstChild("SelectionBox") then
part.SelectionBox:Destroy()
end
end
end
end
end)

workspace.DescendantAdded:Connect(function(part)
if highlight then
if part:IsA("BasePart" or "UnionOperation" or "Model") and part.Anchored ==
false and part:IsDescendantOf(game.Players.LocalPlayer.Character) == false and
part.Name == "Torso" == false and part.Name == "Head" == false and part.Name ==
"Right Arm" == false and part.Name == "Left Arm" == false and part.Name == "Right
Leg" == false and part.Name == "Left Leg" == false and part.Name ==
"HumanoidRootPart" == false then --// Checks Part Properties
local selectionBox = Instance.new("SelectionBox")
selectionBox.Adornee = part
selectionBox.Color3 = Color3.new(1,0,0)
selectionBox.Parent = part
end
end
end)

createSetting("Check Other Players").MouseButton1Down:connect(function()


sound:Play()
g = 0
spawn(function()
for i,v in pairs(game.Players:GetPlayers()) do
if v.SimulationRadius > 5555 then
g = g + 1
print(v.Name, "is using Unanchored To Player")
game:GetService("RunService").Stepped:wait()

end
end
print ("Checked all players, found", g ,"using Unanchored To Player")
end)
end)

createSetting("Count Unanchored Parts").MouseButton1Down:connect(function()


sound:Play()
b = 0
for index, part in pairs(game.workspace:GetDescendants()) do
if part:IsA("BasePart" or "UnionOperation" or "Model") and part.Anchored ==
false and part:IsDescendantOf(game.Players.LocalPlayer.Character) == false and
part.Name == "Torso" == false and part.Name == "Head" == false and part.Name ==
"Right Arm" == false and part.Name == "Left Arm" == false and part.Name == "Right
Leg" == false and part.Name == "Left Leg" == false and part.Name ==
"HumanoidRootPart" == false then --// Checks Part Properties
b = b + 1
end
end
print ("All parts checked, found", b ,"that are unanchored")
end)

createEntry = function(name, id)


local entry = temp:Clone()
entry.Parent = c
entry.username.Text = name
entry.thumb.Image = game:GetService("Players"):GetUserThumbnailAsync(id,
Enum.ThumbnailType.HeadShot, Enum.ThumbnailSize.Size100x100)
entry.Visible = true
entry.LayoutOrder = #c:GetChildren()
entry.Name = name
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://3398620867"
sound.Parent = game:GetService("SoundService")
-- handle clicking for player
entry.button.MouseButton1Down:connect(function()
execute(name)
sound:Play()
end)

entry.button.MouseEnter:connect(function()
fade(entry, 0.25, {BackgroundTransparency = 0.8})
end)

entry.button.MouseLeave:connect(function()
fade(entry, 0.25, {BackgroundTransparency = 0.5})
end)
end

deleteEntry = function(name)
for _,v in pairs(c:GetChildren()) do
if v.Name == name then
v:Destroy()
end
end
end

-- create entry for client


createEntry(game.Players.LocalPlayer.Name, game.Players.LocalPlayer.UserId)

-- create entries for all other players


for _,v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
createEntry(v.Name, v.UserId)
end
end

listcons:GetPropertyChangedSignal("AbsoluteContentSize"):connect(function()
c.CanvasSize = u2(0, 0, 0, listcons.AbsoluteContentSize.Y)
end)

itemll:GetPropertyChangedSignal("AbsoluteContentSize"):connect(function()
items.CanvasSize = u2(0, 0, 0, itemll.AbsoluteContentSize.Y)
end)

uis.InputBegan:connect(function(input, gpe)
if not gpe then
if input.KeyCode == toggle_key then
g.Enabled = not g.Enabled
end
end
end)

-- dragging code, ripped from https://devforum.roblox.com/t/draggable-property-is-


hidden-on-gui-objects/107689/5
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
f.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end

f.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = f.Position

input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)

f.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)

uis.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)

game.Players.PlayerAdded:connect(function(plr)
createEntry(plr.Name, plr.UserId)
end)

game.Players.PlayerRemoving:connect(function(plr)
deleteEntry(plr.Name)
end)
else
print "================ALREADY LOADED================"

local sound = Instance.new("Sound")


sound.SoundId = "rbxassetid://2130284653"
sound.Parent = game:GetService("SoundService")
sound:Play()

game.StarterGui:SetCore("SendNotification", {
Title = "Already Loaded"; -- the title (ofc)
Text = "GUI Already Loaded"; -- what the text says (ofc)
Duration = 5; -- how long the notification should in secounds
})
end

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